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11  <h1>The Mesa 3D Graphics Library</h1>
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16
17<h1>Mesa 18.2.1 Release Notes / September 21, 2018</h1>
18
19<p>
20Mesa 18.2.1 is a bug fix release which fixes bugs found since the 18.2.0 release.
21</p>
22<p>
23Mesa 18.2.0 implements the OpenGL 4.5 API, but the version reported by
24glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
25glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
26Some drivers don't support all the features required in OpenGL 4.5.  OpenGL
274.5 is <strong>only</strong> available if requested at context creation.
28Compatibility contexts may report a lower version depending on each driver.
29</p>
30
31
32<h2>SHA256 checksums</h2>
33<pre>
34SHA256: 45419ccbe1bf9a2e15ffe71ced34615002e1b42c24b917fbe2b2f58ab1970562  mesa-18.2.1.tar.gz
35SHA256: 9636dc6f3d188abdcca02da97cedd73640d9035224efd5db724187d062c81056  mesa-18.2.1.tar.xz
36</pre>
37
38
39<h2>New features</h2>
40<p>None</p>
41
42
43<h2>Bug fixes</h2>
44
45<ul>
46
47<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103241">Bug 103241</a> - Anv crashes when using 64-bit vertex inputs</li>
48
49<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107280">Bug 107280</a> - [DXVK] Batman: Arkham City with tessellation enabled hangs on SKL GT4</li>
50
51<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107772">Bug 107772</a> - Mesa preprocessor matches if(def)s &amp; endifs incorrectly</li>
52
53<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107779">Bug 107779</a> - Access violation with some games</li>
54
55<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107810">Bug 107810</a> - The 'va_end' call is missed after 'va_copy' in 'util_vsnprintf' function under windows</li>
56
57<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107832">Bug 107832</a> - Gallium picking A16L16 formats when emulating INTENSITY16 conflicts with mesa</li>
58
59<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107843">Bug 107843</a> - 32bit Mesa build failes with meson.</li>
60
61<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107879">Bug 107879</a> - crash happens when link program</li>
62
63<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107891">Bug 107891</a> - [wine, regression, bisected] RAGE, Wolfenstein The New Order hangs in menu</li>
64
65</ul>
66
67
68<h2>Changes</h2>
69
70<p>Andres Gomez (3):</p>
71<ul>
72  <li>docs: add sha256 checksums for 18.2.0</li>
73  <li>Revert "Revert "glsl: skip stringification in preprocessor if in unreachable branch""</li>
74  <li>cherry-ignore: i965/tools: 32bit compilation with meson</li>
75</ul>
76
77<p>Andrii Simiklit (4):</p>
78<ul>
79  <li>apple/glx/log: added missing va_end() after va_copy()</li>
80  <li>mesa/util: don't use the same 'va_list' instance twice</li>
81  <li>mesa/util: don't ignore NULL returned from 'malloc'</li>
82  <li>mesa/util: add missing va_end() after va_copy()</li>
83</ul>
84
85<p>Bas Nieuwenhuizen (5):</p>
86<ul>
87  <li>radv: Support v3 of VK_EXT_vertex_attribute_divisor.</li>
88  <li>radv: Set the user SGPR MSB for Vega.</li>
89  <li>radv: Only allow 16 user SGPRs for compute on GFX9+.</li>
90  <li>radv: Use build ID if available for cache UUID.</li>
91  <li>radv: Fix driver UUID SHA1 init.</li>
92</ul>
93
94<p>Christopher Egert (1):</p>
95<ul>
96  <li>radeon: fix ColorMask</li>
97</ul>
98
99<p>Dave Airlie (1):</p>
100<ul>
101  <li>virgl: don't send a shader create with no data. (v2)</li>
102</ul>
103
104<p>Dylan Baker (1):</p>
105<ul>
106  <li>meson: Print a message about why a libdrm version was selected</li>
107</ul>
108
109<p>Eric Anholt (2):</p>
110<ul>
111  <li>v3d: Fix SRC_ALPHA_SATURATE blending for RTs without alpha.</li>
112  <li>v3d: Fix setup of the VCM cache size.</li>
113</ul>
114
115<p>Erik Faye-Lund (2):</p>
116<ul>
117  <li>winsys/virgl: avoid unintended behavior</li>
118  <li>virgl: adjust strides when mapping temp-resources</li>
119</ul>
120
121<p>Fritz Koenig (2):</p>
122<ul>
123  <li>mesa: Additional FlipY applications</li>
124  <li>mesa: FramebufferParameteri parameter checking</li>
125</ul>
126
127<p>Gert Wollny (2):</p>
128<ul>
129  <li>winsys/virgl: correct resource and handle allocation (v2)</li>
130  <li>mesa/texture: Also check for LA texture when querying intensity component size</li>
131</ul>
132
133<p>Ian Romanick (1):</p>
134<ul>
135  <li>i965/fs: Don't propagate conditional modifiers from integer compares to adds</li>
136</ul>
137
138<p>Jason Ekstrand (11):</p>
139<ul>
140  <li>anv/pipeline: Only consider double elements which actually exist</li>
141  <li>i965: Workaround the gen9 hw astc5x5 sampler bug</li>
142  <li>anv: Re-emit vertex buffers when the pipeline changes</li>
143  <li>anv: Disable the vertex cache when tessellating on SKL GT4</li>
144  <li>anv: Clamp scissors to the framebuffer boundary</li>
145  <li>vulkan: Update the XML and headers to 1.1.84</li>
146  <li>anv: Support v3 of VK_EXT_vertex_attribute_divisor</li>
147  <li>anv/query: Write both dwords in emit_zero_queries</li>
148  <li>nir: Add a small pass to rematerialize derefs per-block</li>
149  <li>nir/loop_unroll: Re-materialize derefs in use blocks before unrolling</li>
150  <li>nir/opt_if: Re-materialize derefs in use blocks before peeling loops</li>
151</ul>
152
153<p>Josh Pieper (1):</p>
154<ul>
155  <li>st/mesa: Validate the result of pipe_transfer_map in make_texture (v2)</li>
156</ul>
157
158<p>Juan A. Suarez Romero (2):</p>
159<ul>
160  <li>cherry-ignore: radv: fix descriptor pool allocation size</li>
161  <li>Update version to 18.2.1</li>
162</ul>
163
164<p>Kenneth Feng (1):</p>
165<ul>
166  <li>amd: Add Picasso device id</li>
167</ul>
168
169<p>Marek Olšák (5):</p>
170<ul>
171  <li>radeonsi: fix HTILE for NPOT textures with mipmapping on SI/CI</li>
172  <li>winsys/radeon: fix CMASK fast clear for NPOT textures with mipmapping on SI/CI</li>
173  <li>r600: fix HTILE for NPOT textures with mipmapping</li>
174  <li>radeonsi: fix printing a BO list into ddebug reports</li>
175  <li>ac: revert new LLVM 7.0 behavior for fdiv</li>
176</ul>
177
178<p>Mathias Fröhlich (1):</p>
179<ul>
180  <li>tnl: Fix green gun regression in xonotic.</li>
181</ul>
182
183<p>Mauro Rossi (3):</p>
184<ul>
185  <li>android: broadcom/genxml: fix collision with intel/genxml header-gen macro</li>
186  <li>android: broadcom/cle: add gallium include path</li>
187  <li>android: broadcom/cle: export the broadcom top level path headers</li>
188</ul>
189
190<p>Michel Dänzer (1):</p>
191<ul>
192  <li>loader/dri3: Only wait for back buffer fences in dri3_get_buffer</li>
193</ul>
194
195<p>Pierre Moreau (1):</p>
196<ul>
197  <li>nvir: Always split 64-bit IMAD/IMUL operations</li>
198</ul>
199
200<p>Samuel Pitoiset (7):</p>
201<ul>
202  <li>radv: fix function names for VK_EXT_conditional_rendering</li>
203  <li>radv: fix VK_EXT_conditional_rendering visibility</li>
204  <li>radv: bump the maximum number of arguments to 64</li>
205  <li>radv: handle loc-&gt;indirect correctly for the first descriptor</li>
206  <li>radv: fix GPU hangs with 32-bit indirect descriptors</li>
207  <li>radv: fix flushing indirect descriptors</li>
208  <li>radv: fix setting global locations for indirect descriptors</li>
209</ul>
210
211<p>Sergii Romantsov (3):</p>
212<ul>
213  <li>intel: compiler option msse2 and mstackrealign</li>
214  <li>i965/tools: 32bit compilation with meson</li>
215  <li>mesa/meson: 32bit xmlconfig linkage</li>
216</ul>
217
218<p>Timothy Arceri (2):</p>
219<ul>
220  <li>glsl: fixer lexer for unreachable defines</li>
221  <li>Revert "radeonsi: avoid syncing the driver thread in si_fence_finish"</li>
222</ul>
223
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