18.2.1.html revision b8e80941
1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> 2<html lang="en"> 3<head> 4 <meta http-equiv="content-type" content="text/html; charset=utf-8"> 5 <title>Mesa Release Notes</title> 6 <link rel="stylesheet" type="text/css" href="../mesa.css"> 7</head> 8<body> 9 10<div class="header"> 11 <h1>The Mesa 3D Graphics Library</h1> 12</div> 13 14<iframe src="../contents.html"></iframe> 15<div class="content"> 16 17<h1>Mesa 18.2.1 Release Notes / September 21, 2018</h1> 18 19<p> 20Mesa 18.2.1 is a bug fix release which fixes bugs found since the 18.2.0 release. 21</p> 22<p> 23Mesa 18.2.0 implements the OpenGL 4.5 API, but the version reported by 24glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 25glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. 26Some drivers don't support all the features required in OpenGL 4.5. OpenGL 274.5 is <strong>only</strong> available if requested at context creation. 28Compatibility contexts may report a lower version depending on each driver. 29</p> 30 31 32<h2>SHA256 checksums</h2> 33<pre> 34SHA256: 45419ccbe1bf9a2e15ffe71ced34615002e1b42c24b917fbe2b2f58ab1970562 mesa-18.2.1.tar.gz 35SHA256: 9636dc6f3d188abdcca02da97cedd73640d9035224efd5db724187d062c81056 mesa-18.2.1.tar.xz 36</pre> 37 38 39<h2>New features</h2> 40<p>None</p> 41 42 43<h2>Bug fixes</h2> 44 45<ul> 46 47<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103241">Bug 103241</a> - Anv crashes when using 64-bit vertex inputs</li> 48 49<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107280">Bug 107280</a> - [DXVK] Batman: Arkham City with tessellation enabled hangs on SKL GT4</li> 50 51<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107772">Bug 107772</a> - Mesa preprocessor matches if(def)s & endifs incorrectly</li> 52 53<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107779">Bug 107779</a> - Access violation with some games</li> 54 55<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107810">Bug 107810</a> - The 'va_end' call is missed after 'va_copy' in 'util_vsnprintf' function under windows</li> 56 57<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107832">Bug 107832</a> - Gallium picking A16L16 formats when emulating INTENSITY16 conflicts with mesa</li> 58 59<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107843">Bug 107843</a> - 32bit Mesa build failes with meson.</li> 60 61<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107879">Bug 107879</a> - crash happens when link program</li> 62 63<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107891">Bug 107891</a> - [wine, regression, bisected] RAGE, Wolfenstein The New Order hangs in menu</li> 64 65</ul> 66 67 68<h2>Changes</h2> 69 70<p>Andres Gomez (3):</p> 71<ul> 72 <li>docs: add sha256 checksums for 18.2.0</li> 73 <li>Revert "Revert "glsl: skip stringification in preprocessor if in unreachable branch""</li> 74 <li>cherry-ignore: i965/tools: 32bit compilation with meson</li> 75</ul> 76 77<p>Andrii Simiklit (4):</p> 78<ul> 79 <li>apple/glx/log: added missing va_end() after va_copy()</li> 80 <li>mesa/util: don't use the same 'va_list' instance twice</li> 81 <li>mesa/util: don't ignore NULL returned from 'malloc'</li> 82 <li>mesa/util: add missing va_end() after va_copy()</li> 83</ul> 84 85<p>Bas Nieuwenhuizen (5):</p> 86<ul> 87 <li>radv: Support v3 of VK_EXT_vertex_attribute_divisor.</li> 88 <li>radv: Set the user SGPR MSB for Vega.</li> 89 <li>radv: Only allow 16 user SGPRs for compute on GFX9+.</li> 90 <li>radv: Use build ID if available for cache UUID.</li> 91 <li>radv: Fix driver UUID SHA1 init.</li> 92</ul> 93 94<p>Christopher Egert (1):</p> 95<ul> 96 <li>radeon: fix ColorMask</li> 97</ul> 98 99<p>Dave Airlie (1):</p> 100<ul> 101 <li>virgl: don't send a shader create with no data. (v2)</li> 102</ul> 103 104<p>Dylan Baker (1):</p> 105<ul> 106 <li>meson: Print a message about why a libdrm version was selected</li> 107</ul> 108 109<p>Eric Anholt (2):</p> 110<ul> 111 <li>v3d: Fix SRC_ALPHA_SATURATE blending for RTs without alpha.</li> 112 <li>v3d: Fix setup of the VCM cache size.</li> 113</ul> 114 115<p>Erik Faye-Lund (2):</p> 116<ul> 117 <li>winsys/virgl: avoid unintended behavior</li> 118 <li>virgl: adjust strides when mapping temp-resources</li> 119</ul> 120 121<p>Fritz Koenig (2):</p> 122<ul> 123 <li>mesa: Additional FlipY applications</li> 124 <li>mesa: FramebufferParameteri parameter checking</li> 125</ul> 126 127<p>Gert Wollny (2):</p> 128<ul> 129 <li>winsys/virgl: correct resource and handle allocation (v2)</li> 130 <li>mesa/texture: Also check for LA texture when querying intensity component size</li> 131</ul> 132 133<p>Ian Romanick (1):</p> 134<ul> 135 <li>i965/fs: Don't propagate conditional modifiers from integer compares to adds</li> 136</ul> 137 138<p>Jason Ekstrand (11):</p> 139<ul> 140 <li>anv/pipeline: Only consider double elements which actually exist</li> 141 <li>i965: Workaround the gen9 hw astc5x5 sampler bug</li> 142 <li>anv: Re-emit vertex buffers when the pipeline changes</li> 143 <li>anv: Disable the vertex cache when tessellating on SKL GT4</li> 144 <li>anv: Clamp scissors to the framebuffer boundary</li> 145 <li>vulkan: Update the XML and headers to 1.1.84</li> 146 <li>anv: Support v3 of VK_EXT_vertex_attribute_divisor</li> 147 <li>anv/query: Write both dwords in emit_zero_queries</li> 148 <li>nir: Add a small pass to rematerialize derefs per-block</li> 149 <li>nir/loop_unroll: Re-materialize derefs in use blocks before unrolling</li> 150 <li>nir/opt_if: Re-materialize derefs in use blocks before peeling loops</li> 151</ul> 152 153<p>Josh Pieper (1):</p> 154<ul> 155 <li>st/mesa: Validate the result of pipe_transfer_map in make_texture (v2)</li> 156</ul> 157 158<p>Juan A. Suarez Romero (2):</p> 159<ul> 160 <li>cherry-ignore: radv: fix descriptor pool allocation size</li> 161 <li>Update version to 18.2.1</li> 162</ul> 163 164<p>Kenneth Feng (1):</p> 165<ul> 166 <li>amd: Add Picasso device id</li> 167</ul> 168 169<p>Marek Olšák (5):</p> 170<ul> 171 <li>radeonsi: fix HTILE for NPOT textures with mipmapping on SI/CI</li> 172 <li>winsys/radeon: fix CMASK fast clear for NPOT textures with mipmapping on SI/CI</li> 173 <li>r600: fix HTILE for NPOT textures with mipmapping</li> 174 <li>radeonsi: fix printing a BO list into ddebug reports</li> 175 <li>ac: revert new LLVM 7.0 behavior for fdiv</li> 176</ul> 177 178<p>Mathias Fröhlich (1):</p> 179<ul> 180 <li>tnl: Fix green gun regression in xonotic.</li> 181</ul> 182 183<p>Mauro Rossi (3):</p> 184<ul> 185 <li>android: broadcom/genxml: fix collision with intel/genxml header-gen macro</li> 186 <li>android: broadcom/cle: add gallium include path</li> 187 <li>android: broadcom/cle: export the broadcom top level path headers</li> 188</ul> 189 190<p>Michel Dänzer (1):</p> 191<ul> 192 <li>loader/dri3: Only wait for back buffer fences in dri3_get_buffer</li> 193</ul> 194 195<p>Pierre Moreau (1):</p> 196<ul> 197 <li>nvir: Always split 64-bit IMAD/IMUL operations</li> 198</ul> 199 200<p>Samuel Pitoiset (7):</p> 201<ul> 202 <li>radv: fix function names for VK_EXT_conditional_rendering</li> 203 <li>radv: fix VK_EXT_conditional_rendering visibility</li> 204 <li>radv: bump the maximum number of arguments to 64</li> 205 <li>radv: handle loc->indirect correctly for the first descriptor</li> 206 <li>radv: fix GPU hangs with 32-bit indirect descriptors</li> 207 <li>radv: fix flushing indirect descriptors</li> 208 <li>radv: fix setting global locations for indirect descriptors</li> 209</ul> 210 211<p>Sergii Romantsov (3):</p> 212<ul> 213 <li>intel: compiler option msse2 and mstackrealign</li> 214 <li>i965/tools: 32bit compilation with meson</li> 215 <li>mesa/meson: 32bit xmlconfig linkage</li> 216</ul> 217 218<p>Timothy Arceri (2):</p> 219<ul> 220 <li>glsl: fixer lexer for unreachable defines</li> 221 <li>Revert "radeonsi: avoid syncing the driver thread in si_fence_finish"</li> 222</ul> 223 224 225</div> 226</body> 227</html> 228