18.3.3.html revision b8e80941
1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
2<html lang="en">
3<head>
4  <meta http-equiv="content-type" content="text/html; charset=utf-8">
5  <title>Mesa Release Notes</title>
6  <link rel="stylesheet" type="text/css" href="../mesa.css">
7</head>
8<body>
9
10<div class="header">
11  <h1>The Mesa 3D Graphics Library</h1>
12</div>
13
14<iframe src="../contents.html"></iframe>
15<div class="content">
16
17<h1>Mesa 18.3.3 Release Notes / January 31, 2019</h1>
18
19<p>
20Mesa 18.3.3 is a bug fix release which fixes bugs found since the 18.3.2 release.
21</p>
22<p>
23Mesa 18.3.3 implements the OpenGL 4.5 API, but the version reported by
24glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
25glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
26Some drivers don't support all the features required in OpenGL 4.5.  OpenGL
274.5 is <strong>only</strong> available if requested at context creation.
28Compatibility contexts may report a lower version depending on each driver.
29</p>
30
31
32<h2>SHA256 checksums</h2>
33<pre>
346b9893942fe8011c7736d51448deb6ef80ece2257e0fac27b02e997a6605d5e4  mesa-18.3.3.tar.gz
352ab6886a6966c532ccbcc3b240925e681464b658244f0cbed752615af3936299  mesa-18.3.3.tar.xz
36</pre>
37
38
39<h2>New features</h2>
40<p>None</p>
41
42
43<h2>Bug fixes</h2>
44
45<ul>
46
47<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=108877">Bug 108877</a> - OpenGL CTS gl43 test cases were interrupted due to segment fault</li>
48
49<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=109023">Bug 109023</a> - error: inlining failed in call to always_inline ‘__m512 _mm512_and_ps(__m512, __m512)’: target specific option mismatch</li>
50
51<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=109129">Bug 109129</a> - format_types.h:1220: undefined reference to `_mm256_cvtps_ph'</li>
52
53<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=109229">Bug 109229</a> - glLinkProgram locks up for ~30 seconds</li>
54
55<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=109242">Bug 109242</a> - [RADV] The Witcher 3 system freeze</li>
56
57<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=109488">Bug 109488</a> - Mesa 18.3.2 crash on a specific fragment shader (assert triggered) / already fixed on the master branch.</li>
58
59</ul>
60
61
62<h2>Changes</h2>
63
64<p>Andres Gomez (2):</p>
65<ul>
66  <li>bin/get-pick-list.sh: fix the oneline printing</li>
67  <li>bin/get-pick-list.sh: fix redirection in sh</li>
68</ul>
69
70<p>Axel Davy (1):</p>
71<ul>
72  <li>st/nine: Immediately upload user provided textures</li>
73</ul>
74
75<p>Bas Nieuwenhuizen (3):</p>
76<ul>
77  <li>radv: Only use 32 KiB per threadgroup on Stoney.</li>
78  <li>radv: Set partial_vs_wave for pipelines with just GS, not tess.</li>
79  <li>nir: Account for atomics in copy propagation.</li>
80</ul>
81
82<p>Bruce Cherniak (1):</p>
83<ul>
84  <li>gallium/swr: Fix multi-context sync fence deadlock.</li>
85</ul>
86
87<p>Carsten Haitzler (Rasterman) (2):</p>
88<ul>
89  <li>vc4: Use named parameters for the NEON inline asm.</li>
90  <li>vc4: Declare the cpu pointers as being modified in NEON asm.</li>
91</ul>
92
93<p>Danylo Piliaiev (1):</p>
94<ul>
95  <li>glsl: Fix copying function's out to temp if dereferenced by array</li>
96</ul>
97
98<p>Dave Airlie (3):</p>
99<ul>
100  <li>dri_interface: add put shm image2 (v2)</li>
101  <li>glx: add support for putimageshm2 path (v2)</li>
102  <li>gallium: use put image shm2 path (v2)</li>
103</ul>
104
105<p>Dylan Baker (4):</p>
106<ul>
107  <li>meson: allow building dri driver without window system if osmesa is classic</li>
108  <li>meson: fix swr KNL build</li>
109  <li>meson: Fix compiler checks for SWR with ICC</li>
110  <li>meson: Add warnings and errors when using ICC</li>
111</ul>
112
113<p>Emil Velikov (4):</p>
114<ul>
115  <li>docs: add sha256 checksums for 18.3.2</li>
116  <li>cherry-ignore: radv: Fix multiview depth clears</li>
117  <li>cherry-ignore: spirv: Handle arbitrary bit sizes for deref array indices</li>
118  <li>cherry-ignore: WARNING: Commit XXX lists invalid sha</li>
119</ul>
120
121<p>Eric Anholt (2):</p>
122<ul>
123  <li>vc4: Don't leak the GPU fd for renderonly usage.</li>
124  <li>vc4: Enable NEON asm on meson cross-builds.</li>
125</ul>
126
127<p>Eric Engestrom (2):</p>
128<ul>
129  <li>configure: EGL requirements only apply if EGL is built</li>
130  <li>meson/vdpau: add missing soversion</li>
131</ul>
132
133<p>Iago Toral Quiroga (1):</p>
134<ul>
135  <li>anv/device: fix maximum number of images supported</li>
136</ul>
137
138<p>Jason Ekstrand (3):</p>
139<ul>
140  <li>anv/nir: Rework arguments to apply_pipeline_layout</li>
141  <li>anv: Only parse pImmutableSamplers if the descriptor has samplers</li>
142  <li>nir/xfb: Fix offset accounting for dvec3/4</li>
143</ul>
144
145<p>Karol Herbst (2):</p>
146<ul>
147  <li>nv50/ir: disable tryCollapseChainedMULs in ConstantFolding for precise instructions</li>
148  <li>glsl/lower_output_reads: set invariant and precise flags on temporaries</li>
149</ul>
150
151<p>Lionel Landwerlin (1):</p>
152<ul>
153  <li>anv: fix invalid binding table index computation</li>
154</ul>
155
156<p>Marek Olšák (4):</p>
157<ul>
158  <li>radeonsi: also apply the GS hang workaround to draws without tessellation</li>
159  <li>radeonsi: fix a u_blitter crash after a shader with FBFETCH</li>
160  <li>radeonsi: fix rendering to tiny viewports where the viewport center is &gt; 8K</li>
161  <li>st/mesa: purge framebuffers when unbinding a context</li>
162</ul>
163
164<p>Niklas Haas (1):</p>
165<ul>
166  <li>radv: correctly use vulkan 1.0 by default</li>
167</ul>
168
169<p>Pierre Moreau (1):</p>
170<ul>
171  <li>meson: Fix with_gallium_icd to with_opencl_icd</li>
172</ul>
173
174<p>Rob Clark (1):</p>
175<ul>
176  <li>loader: fix the no-modifiers case</li>
177</ul>
178
179<p>Samuel Pitoiset (1):</p>
180<ul>
181  <li>radv: clean up setting partial_es_wave for distributed tess on VI</li>
182</ul>
183
184<p>Timothy Arceri (5):</p>
185<ul>
186  <li>ac/nir_to_llvm: fix interpolateAt* for arrays</li>
187  <li>ac/nir_to_llvm: fix clamp shadow reference for more hardware</li>
188  <li>radv/ac: fix some fp16 handling</li>
189  <li>glsl: use remap location when serialising uniform program resource data</li>
190  <li>glsl: Copy function out to temp if we don't directly ref a variable</li>
191</ul>
192
193<p>Tomeu Vizoso (1):</p>
194<ul>
195  <li>etnaviv: Consolidate buffer references from framebuffers</li>
196</ul>
197
198<p>Vinson Lee (1):</p>
199<ul>
200  <li>meson: Fix typo.</li>
201</ul>
202
203
204
205</div>
206</body>
207</html>
208
209