18.3.3.html revision b8e80941
1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> 2<html lang="en"> 3<head> 4 <meta http-equiv="content-type" content="text/html; charset=utf-8"> 5 <title>Mesa Release Notes</title> 6 <link rel="stylesheet" type="text/css" href="../mesa.css"> 7</head> 8<body> 9 10<div class="header"> 11 <h1>The Mesa 3D Graphics Library</h1> 12</div> 13 14<iframe src="../contents.html"></iframe> 15<div class="content"> 16 17<h1>Mesa 18.3.3 Release Notes / January 31, 2019</h1> 18 19<p> 20Mesa 18.3.3 is a bug fix release which fixes bugs found since the 18.3.2 release. 21</p> 22<p> 23Mesa 18.3.3 implements the OpenGL 4.5 API, but the version reported by 24glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 25glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. 26Some drivers don't support all the features required in OpenGL 4.5. OpenGL 274.5 is <strong>only</strong> available if requested at context creation. 28Compatibility contexts may report a lower version depending on each driver. 29</p> 30 31 32<h2>SHA256 checksums</h2> 33<pre> 346b9893942fe8011c7736d51448deb6ef80ece2257e0fac27b02e997a6605d5e4 mesa-18.3.3.tar.gz 352ab6886a6966c532ccbcc3b240925e681464b658244f0cbed752615af3936299 mesa-18.3.3.tar.xz 36</pre> 37 38 39<h2>New features</h2> 40<p>None</p> 41 42 43<h2>Bug fixes</h2> 44 45<ul> 46 47<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=108877">Bug 108877</a> - OpenGL CTS gl43 test cases were interrupted due to segment fault</li> 48 49<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=109023">Bug 109023</a> - error: inlining failed in call to always_inline ‘__m512 _mm512_and_ps(__m512, __m512)’: target specific option mismatch</li> 50 51<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=109129">Bug 109129</a> - format_types.h:1220: undefined reference to `_mm256_cvtps_ph'</li> 52 53<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=109229">Bug 109229</a> - glLinkProgram locks up for ~30 seconds</li> 54 55<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=109242">Bug 109242</a> - [RADV] The Witcher 3 system freeze</li> 56 57<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=109488">Bug 109488</a> - Mesa 18.3.2 crash on a specific fragment shader (assert triggered) / already fixed on the master branch.</li> 58 59</ul> 60 61 62<h2>Changes</h2> 63 64<p>Andres Gomez (2):</p> 65<ul> 66 <li>bin/get-pick-list.sh: fix the oneline printing</li> 67 <li>bin/get-pick-list.sh: fix redirection in sh</li> 68</ul> 69 70<p>Axel Davy (1):</p> 71<ul> 72 <li>st/nine: Immediately upload user provided textures</li> 73</ul> 74 75<p>Bas Nieuwenhuizen (3):</p> 76<ul> 77 <li>radv: Only use 32 KiB per threadgroup on Stoney.</li> 78 <li>radv: Set partial_vs_wave for pipelines with just GS, not tess.</li> 79 <li>nir: Account for atomics in copy propagation.</li> 80</ul> 81 82<p>Bruce Cherniak (1):</p> 83<ul> 84 <li>gallium/swr: Fix multi-context sync fence deadlock.</li> 85</ul> 86 87<p>Carsten Haitzler (Rasterman) (2):</p> 88<ul> 89 <li>vc4: Use named parameters for the NEON inline asm.</li> 90 <li>vc4: Declare the cpu pointers as being modified in NEON asm.</li> 91</ul> 92 93<p>Danylo Piliaiev (1):</p> 94<ul> 95 <li>glsl: Fix copying function's out to temp if dereferenced by array</li> 96</ul> 97 98<p>Dave Airlie (3):</p> 99<ul> 100 <li>dri_interface: add put shm image2 (v2)</li> 101 <li>glx: add support for putimageshm2 path (v2)</li> 102 <li>gallium: use put image shm2 path (v2)</li> 103</ul> 104 105<p>Dylan Baker (4):</p> 106<ul> 107 <li>meson: allow building dri driver without window system if osmesa is classic</li> 108 <li>meson: fix swr KNL build</li> 109 <li>meson: Fix compiler checks for SWR with ICC</li> 110 <li>meson: Add warnings and errors when using ICC</li> 111</ul> 112 113<p>Emil Velikov (4):</p> 114<ul> 115 <li>docs: add sha256 checksums for 18.3.2</li> 116 <li>cherry-ignore: radv: Fix multiview depth clears</li> 117 <li>cherry-ignore: spirv: Handle arbitrary bit sizes for deref array indices</li> 118 <li>cherry-ignore: WARNING: Commit XXX lists invalid sha</li> 119</ul> 120 121<p>Eric Anholt (2):</p> 122<ul> 123 <li>vc4: Don't leak the GPU fd for renderonly usage.</li> 124 <li>vc4: Enable NEON asm on meson cross-builds.</li> 125</ul> 126 127<p>Eric Engestrom (2):</p> 128<ul> 129 <li>configure: EGL requirements only apply if EGL is built</li> 130 <li>meson/vdpau: add missing soversion</li> 131</ul> 132 133<p>Iago Toral Quiroga (1):</p> 134<ul> 135 <li>anv/device: fix maximum number of images supported</li> 136</ul> 137 138<p>Jason Ekstrand (3):</p> 139<ul> 140 <li>anv/nir: Rework arguments to apply_pipeline_layout</li> 141 <li>anv: Only parse pImmutableSamplers if the descriptor has samplers</li> 142 <li>nir/xfb: Fix offset accounting for dvec3/4</li> 143</ul> 144 145<p>Karol Herbst (2):</p> 146<ul> 147 <li>nv50/ir: disable tryCollapseChainedMULs in ConstantFolding for precise instructions</li> 148 <li>glsl/lower_output_reads: set invariant and precise flags on temporaries</li> 149</ul> 150 151<p>Lionel Landwerlin (1):</p> 152<ul> 153 <li>anv: fix invalid binding table index computation</li> 154</ul> 155 156<p>Marek Olšák (4):</p> 157<ul> 158 <li>radeonsi: also apply the GS hang workaround to draws without tessellation</li> 159 <li>radeonsi: fix a u_blitter crash after a shader with FBFETCH</li> 160 <li>radeonsi: fix rendering to tiny viewports where the viewport center is > 8K</li> 161 <li>st/mesa: purge framebuffers when unbinding a context</li> 162</ul> 163 164<p>Niklas Haas (1):</p> 165<ul> 166 <li>radv: correctly use vulkan 1.0 by default</li> 167</ul> 168 169<p>Pierre Moreau (1):</p> 170<ul> 171 <li>meson: Fix with_gallium_icd to with_opencl_icd</li> 172</ul> 173 174<p>Rob Clark (1):</p> 175<ul> 176 <li>loader: fix the no-modifiers case</li> 177</ul> 178 179<p>Samuel Pitoiset (1):</p> 180<ul> 181 <li>radv: clean up setting partial_es_wave for distributed tess on VI</li> 182</ul> 183 184<p>Timothy Arceri (5):</p> 185<ul> 186 <li>ac/nir_to_llvm: fix interpolateAt* for arrays</li> 187 <li>ac/nir_to_llvm: fix clamp shadow reference for more hardware</li> 188 <li>radv/ac: fix some fp16 handling</li> 189 <li>glsl: use remap location when serialising uniform program resource data</li> 190 <li>glsl: Copy function out to temp if we don't directly ref a variable</li> 191</ul> 192 193<p>Tomeu Vizoso (1):</p> 194<ul> 195 <li>etnaviv: Consolidate buffer references from framebuffers</li> 196</ul> 197 198<p>Vinson Lee (1):</p> 199<ul> 200 <li>meson: Fix typo.</li> 201</ul> 202 203 204 205</div> 206</body> 207</html> 208 209