7.10.html revision 848b8605
1848b8605Smrg<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> 2848b8605Smrg<html lang="en"> 3848b8605Smrg<head> 4848b8605Smrg <meta http-equiv="content-type" content="text/html; charset=utf-8"> 5848b8605Smrg <title>Mesa Release Notes</title> 6848b8605Smrg <link rel="stylesheet" type="text/css" href="../mesa.css"> 7848b8605Smrg</head> 8848b8605Smrg<body> 9848b8605Smrg 10848b8605Smrg<div class="header"> 11848b8605Smrg <h1>The Mesa 3D Graphics Library</h1> 12848b8605Smrg</div> 13848b8605Smrg 14848b8605Smrg<iframe src="../contents.html"></iframe> 15848b8605Smrg<div class="content"> 16848b8605Smrg 17848b8605Smrg<h1>Mesa 7.10 Release Notes / January 7, 2011</h1> 18848b8605Smrg 19848b8605Smrg<p> 20848b8605SmrgMesa 7.10 is a new development release. 21848b8605SmrgPeople who are concerned with stability and reliability should stick 22848b8605Smrgwith a previous release or wait for Mesa 7.10.1. 23848b8605Smrg</p> 24848b8605Smrg<p> 25848b8605SmrgMesa 7.10 implements the OpenGL 2.1 API, but the version reported by 26848b8605SmrgglGetString(GL_VERSION) depends on the particular driver being used. 27848b8605SmrgSome drivers don't support all the features required in OpenGL 2.1. 28848b8605Smrg</p> 29848b8605Smrg<p> 30848b8605SmrgSee the <a href="../install.html">Compiling/Installing page</a> for prerequisites 31848b8605Smrgfor DRI hardware acceleration. 32848b8605Smrg</p> 33848b8605Smrg 34848b8605Smrg 35848b8605Smrg<h2>MD5 checksums</h2> 36848b8605Smrg<pre> 37848b8605Smrg0a70c15c135561824bdcae92bf232e43 MesaLib-7.10.tar.gz 38848b8605Smrg33fb94eccc02cbb4d8d1365615e38e46 MesaLib-7.10.tar.bz2 39848b8605Smrg5cafdc0eda0f9bf370b95c98df3338fa MesaLib-7.10.zip 40848b8605Smrgbc644be551ed585fc4f66c16b64a91c9 MesaGLUT-7.10.tar.gz 41848b8605Smrg5c2677a155672352d62b177e4f0f92e8 MesaGLUT-7.10.tar.bz2 42848b8605Smrg2ce5001f74496d1ba719ef74d910a5cf MesaGLUT-7.10.zip 43848b8605Smrg</pre> 44848b8605Smrg 45848b8605Smrg 46848b8605Smrg<h2>New features</h2> 47848b8605Smrg<ul> 48848b8605Smrg<li>GL_ARB_explicit_attrib_location extension (Intel and software drivers). 49848b8605Smrg<li>GL_ARB_texture_rg (Intel, software drivers, gallium drivers). 50848b8605Smrg<li>GL_EXT_separate_shader_objects extension (Intel and software drivers). 51848b8605Smrg<li>GL_NV_primitive_restart extension (Gallium softpipe, llvmpipe). 52848b8605Smrg<li>New fragment shader back-end for i965-class hardware. 53848b8605Smrg<li>Support for Sandybridge chipset in i965 DRI driver. 54848b8605Smrg</ul> 55848b8605Smrg 56848b8605Smrg 57848b8605Smrg<h2>Bug fixes</h2> 58848b8605Smrg<p>This list is likely incomplete.</p> 59848b8605Smrg<ul> 60848b8605Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=28800">Bug 28800</a> - [r300c, r300g] Texture corruption with World of Warcraft</li> 61848b8605Smrg 62848b8605Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=29420">Bug 29420</a> - Amnesia / HPL2 RendererFeatTest - not rendering correctly</li> 63848b8605Smrg 64848b8605Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=29946">Bug 29946</a> - [swrast] piglit valgrind glsl-array-bounds-04 fails</li> 65848b8605Smrg 66848b8605Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=30261">Bug 30261</a> - [GLSL 1.20] allowing inconsistent invariant declaration between two vertex shaders</li> 67848b8605Smrg 68848b8605Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=30632">Bug 30632</a> - [softpipe] state_tracker/st_manager.c:489: st_context_notify_invalid_framebuffer: Assertion `stfb && stfb->iface == stfbi' failed.</li> 69848b8605Smrg 70848b8605Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=30694">Bug 30694</a> - wincopy will crash on Gallium drivers when going to front buffer</li> 71848b8605Smrg 72848b8605Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=30771">Bug 30771</a> - [r600g] vert-tex glsl demo</li> 73848b8605Smrg 74848b8605Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=30787">Bug 30787</a> - Invalid asm shader does not generate draw-time error when used with GLSL shader</li> 75848b8605Smrg 76848b8605Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=30974">Bug 30974</a> - [llvmpipe] SIGABRT src/gallium/drivers/llvmpipe/lp_state_fs.c:779</li> 77848b8605Smrg 78848b8605Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=30993">Bug 30993</a> - getFramebufferAttachmentParameteriv wrongly generates error</li> 79848b8605Smrg 80848b8605Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31101">Bug 31101</a> - [glsl2] abort() in ir_validate::visit_enter(ir_assignment *ir)</li> 81848b8605Smrg 82848b8605Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31193">Bug 31193</a> - [regression] aa43176e break water reflections</li> 83848b8605Smrg 84848b8605Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31194">Bug 31194</a> - The mesa meta save/restore code doesn't ref the current GLSL program</li> 85848b8605Smrg 86848b8605Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31371">Bug 31371</a> - glslparsertest: ir.cpp:358: ir_constant::ir_constant(const glsl_type*, const ir_constant_data*): Assertion `(type->base_type >= 0) && (type->base_type <= 3)' failed.</li> 87848b8605Smrg 88848b8605Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31439">Bug 31439</a> - Crash in glBufferSubData() with size == 0</li> 89848b8605Smrg 90848b8605Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31495">Bug 31495</a> - [i965 gles2c bisected] OpenGL ES 2.0 conformance GL2Tests_GetBIFD_input.run regressed</li> 91848b8605Smrg 92848b8605Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31514">Bug 31514</a> - isBuffer returns true for unbound buffers</li> 93848b8605Smrg 94848b8605Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31560">Bug 31560</a> - [tdfx] tdfx_tex.c:702: error: ‘const struct gl_color_table’ has no member named ‘Format’</li> 95848b8605Smrg 96848b8605Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31617">Bug 31617</a> - Radeon/Compiz: 'failed to attach dri2 front buffer', error case not handled</li> 97848b8605Smrg 98848b8605Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31648">Bug 31648</a> - [GLSL] array-struct-array gets assertion: `(size >= 1) && (size <= 4)' failed.</li> 99848b8605Smrg 100848b8605Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31650">Bug 31650</a> - [GLSL] varying gl_TexCoord fails to be re-declared to different size in the second shader</li> 101848b8605Smrg 102848b8605Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31673">Bug 31673</a> - GL_FRAGMENT_PRECISION_HIGH preprocessor macro undefined in GLSL ES</li> 103848b8605Smrg 104848b8605Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31690">Bug 31690</a> - i915 shader compiler fails to flatten if in Aquarium webgl demo.</li> 105848b8605Smrg 106848b8605Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31832">Bug 31832</a> - [i915] Bad renderbuffer format: 21</li> 107848b8605Smrg 108848b8605Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31841">Bug 31841</a> - [drm:radeon_cs_ioctl] *ERROR* Invalid command stream !</li> 109848b8605Smrg 110848b8605Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31894">Bug 31894</a> - Writing to gl_PointSize with GLES2 corrupts other varyings</li> 111848b8605Smrg 112848b8605Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31909">Bug 31909</a> - [i965] brw_fs.cpp:1461: void fs_visitor::emit_bool_to_cond_code(ir_rvalue*): Assertion `expr->operands[i]->type->is_scalar()' failed.</li> 113848b8605Smrg 114848b8605Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31934">Bug 31934</a> - [gallium] Mapping empty buffer object causes SIGSEGV</li> 115848b8605Smrg 116848b8605Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31983">Bug 31983</a> - [i915 gles2] "if (expression with builtin/varying variables) discard" breaks linkage</li> 117848b8605Smrg 118848b8605Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31985">Bug 31985</a> - [GLSL 1.20] initialized uniform array considered as "unsized"</li> 119848b8605Smrg 120848b8605Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31987">Bug 31987</a> - [gles2] if input a wrong pname(GL_NONE) to glGetBoolean, it will not case GL_INVALID_ENUM</li> 121848b8605Smrg 122848b8605Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32035">Bug 32035</a> - [GLSL bisected] comparing unsized array gets segfault</li> 123848b8605Smrg 124848b8605Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32070">Bug 32070</a> - llvmpipe renders stencil demo incorrectly</li> 125848b8605Smrg 126848b8605Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32273">Bug 32273</a> - assertion fails when starting vdrift 2010 release with shaders enabled</li> 127848b8605Smrg 128848b8605Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32287">Bug 32287</a> - [bisected GLSL] float-int failure</li> 129848b8605Smrg 130848b8605Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32311">Bug 32311</a> - [965 bisected] Array look-ups broken on GM45</li> 131848b8605Smrg 132848b8605Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32520">Bug 32520</a> - [gles2] glBlendFunc(GL_ZERO, GL_DST_COLOR) will result in GL_INVALID_ENUM</li> 133848b8605Smrg 134848b8605Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32825">Bug 32825</a> - egl_glx driver completely broken in 7.9 branch [fix in master]</li> 135848b8605Smrg 136848b8605Smrg<!-- <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=">Bug </a> - </li> --> 137848b8605Smrg 138848b8605Smrg</ul> 139848b8605Smrg 140848b8605Smrg 141848b8605Smrg<h2>Changes</h2> 142848b8605Smrg<p>Adam Jackson (2):</p> 143848b8605Smrg<ul> 144848b8605Smrg <li>i965: Update renderer strings for sandybridge</li> 145848b8605Smrg <li>drivers/x11: unifdef XFree86Server</li> 146848b8605Smrg</ul> 147848b8605Smrg 148848b8605Smrg<p>Alex Deucher (30):</p> 149848b8605Smrg<ul> 150848b8605Smrg <li>r600c: fix mipmap stride on evergreen</li> 151848b8605Smrg <li>r600c: add reloc for CB_COLOR0_ATTRIB</li> 152848b8605Smrg <li>r600c: pull over 6xx/7xx vertex fixes for evergreen</li> 153848b8605Smrg <li>r600c: fix segfault in evergreen stencil code</li> 154848b8605Smrg <li>r100: revalidate after radeon_update_renderbuffers</li> 155848b8605Smrg <li>r600c: add missing radeon_prepare_render() call on evergreen</li> 156848b8605Smrg <li>r600c: properly align mipmaps to group size</li> 157848b8605Smrg <li>egl_dri2: Add radeon chip ids</li> 158848b8605Smrg <li>r600c/evergreen: texture align is group_bytes just like 6xx/7xx</li> 159848b8605Smrg <li>r600g: fix buffer alignment</li> 160848b8605Smrg <li>r600g: All EVENT_WRITE packets need the EVENT_INDEX field</li> 161848b8605Smrg <li>r600g: translate ARR instruction for evergreen</li> 162848b8605Smrg <li>r600g: use meaningful defines for chiprev</li> 163848b8605Smrg <li>r600g: use full range of VS resources for vertex samplers</li> 164848b8605Smrg <li>r600g: fix additional EVENT_WRITE packet</li> 165848b8605Smrg <li>r600g: fix some winsys functions to deal properly with evergreen</li> 166848b8605Smrg <li>r600c: add Ontario Fusion APU support</li> 167848b8605Smrg <li>r600g: add support for ontario APUs</li> 168848b8605Smrg <li>r600c: fix VC flush on cedar and palm</li> 169848b8605Smrg <li>gallium/egl: fix r300 vs r600 loading</li> 170848b8605Smrg <li>r600c: fix some opcodes on evergreen</li> 171848b8605Smrg <li>r600c: bump texture limits to hw limits</li> 172848b8605Smrg <li>r600g: bump texture/cb limits appropriately for evergreen</li> 173848b8605Smrg <li>radeon: bump mip tree levels to 15</li> 174848b8605Smrg <li>r600g: fix rendering with a vertex attrib having a zero stride</li> 175848b8605Smrg <li>r600g: remove useless switch statements</li> 176848b8605Smrg <li>r600g: add support for NI (northern islands) asics</li> 177848b8605Smrg <li>r600c: add support for NI asics</li> 178848b8605Smrg <li>r600g: support up to 64 shader constants</li> 179848b8605Smrg <li>r600c: fix up SQ setup in blit code for Ontario/NI</li> 180848b8605Smrg</ul> 181848b8605Smrg 182848b8605Smrg<p>Andre Maasikas (3):</p> 183848b8605Smrg<ul> 184848b8605Smrg <li>r600c: fix buffer height setting in dri2 case</li> 185848b8605Smrg <li>r600g: break alu clause earlier</li> 186848b8605Smrg <li>r600g: fix evergreen interpolation setup</li> 187848b8605Smrg</ul> 188848b8605Smrg 189848b8605Smrg<p>Andrew Randrianasulu (2):</p> 190848b8605Smrg<ul> 191848b8605Smrg <li>dri/nv04: Don't expose ARB_texture_env_combine/dot3.</li> 192848b8605Smrg <li>dri/nv04: Enable eng3dm for A8/L8 textures.</li> 193848b8605Smrg</ul> 194848b8605Smrg 195848b8605Smrg<p>Aras Pranckevicius (2):</p> 196848b8605Smrg<ul> 197848b8605Smrg <li>glsl: fix crash in loop analysis when some controls can't be determined</li> 198848b8605Smrg <li>glsl: fix matrix type check in ir_algebraic</li> 199848b8605Smrg</ul> 200848b8605Smrg 201848b8605Smrg<p>Bas Nieuwenhuizen (3):</p> 202848b8605Smrg<ul> 203848b8605Smrg <li>r600g: set ENABLE_KILL in the shader state in the new design</li> 204848b8605Smrg <li>r600g: set ENABLE_KILL on evergreen too</li> 205848b8605Smrg <li>r600g: use dirty list to track dirty blocks</li> 206848b8605Smrg</ul> 207848b8605Smrg 208848b8605Smrg<p>Ben Skeggs (3):</p> 209848b8605Smrg<ul> 210848b8605Smrg <li>nv50: DST</li> 211848b8605Smrg <li>nv50: DPH</li> 212848b8605Smrg <li>nv50: silence some unknown get_param warnings</li> 213848b8605Smrg</ul> 214848b8605Smrg 215848b8605Smrg<p>Benjamin Franzke (2):</p> 216848b8605Smrg<ul> 217848b8605Smrg <li>st/egl image: multiply drm buf-stride with blocksize</li> 218848b8605Smrg <li>r600g: implement texture_get_handle (needed for eglExportDRMImageMESA)</li> 219848b8605Smrg</ul> 220848b8605Smrg 221848b8605Smrg<p>Brian Paul (296):</p> 222848b8605Smrg<ul> 223848b8605Smrg <li>glx: add const qualifiers to __indirect_glMultiDrawArraysEXT()</li> 224848b8605Smrg <li>glsl2: fix signed/unsigned comparison warning</li> 225848b8605Smrg <li>llvmpipe: cast to silence warning</li> 226848b8605Smrg <li>llvmpipe: s/boolean/unsigned/ in bitfield to silence warning</li> 227848b8605Smrg <li>nv50: use unsigned int for bitfields to silence warnings</li> 228848b8605Smrg <li>tgsi: fix incorrect usage_mask for shadow tex instructions</li> 229848b8605Smrg <li>gallivm: expand AoS sampling to cover all filtering modes</li> 230848b8605Smrg <li>gallivm: fix incorrect vector shuffle datatype</li> 231848b8605Smrg <li>gallivm: move i32_vec_type inside the #ifdef</li> 232848b8605Smrg <li>mesa: include mfeatures.h in formats.c</li> 233848b8605Smrg <li>gallivm: fix wrong return value in bitwise functions</li> 234848b8605Smrg <li>tgsi/sse: fix aos_to_soa() loop to handle num_inputs==0</li> 235848b8605Smrg <li>gallivm: added missing case for PIPE_TEXTURE_RECT</li> 236848b8605Smrg <li>gallium: better docs for pipe_rasterizer_state::sprite_coord_enable</li> 237848b8605Smrg <li>gallium: rework handling of sprite_coord_enable state</li> 238848b8605Smrg <li>gallium/docs: added new pipeline.txt diagram</li> 239848b8605Smrg <li>mesa: don't call valid_texture_object() in non-debug builds</li> 240848b8605Smrg <li>glsl2: silence compiler warnings in printf() calls</li> 241848b8605Smrg <li>docs: remove old broken link</li> 242848b8605Smrg <li>docs: mark as obsolete, remove dead links</li> 243848b8605Smrg <li>llvmpipe: fix query bug when no there's no scene</li> 244848b8605Smrg <li>gallivm: remove debug code</li> 245848b8605Smrg <li>llvmpipe: maintain fragment shader state for draw module</li> 246848b8605Smrg <li>llvmpipe: indentation fix</li> 247848b8605Smrg <li>llvmpipe: reformatting, remove trailing whitespace, etc</li> 248848b8605Smrg <li>llvmpipe: clean-up, comments in setup_point_coefficient()</li> 249848b8605Smrg <li>llvmpipe: rename sprite field, add sprite_coord_origin</li> 250848b8605Smrg <li>llvmpipe: implement sprite coord origin modes</li> 251848b8605Smrg <li>draw: fix test for using the wide-point stage</li> 252848b8605Smrg <li>llvmpipe: check bitshift against PIPE_MAX_SHADER_OUTPUTS</li> 253848b8605Smrg <li>draw: check bitshift against PIPE_MAX_SHADER_OUTPUS</li> 254848b8605Smrg <li>Merge branch 'sprite-coord'</li> 255848b8605Smrg <li>draw: new draw_fs.[ch] files</li> 256848b8605Smrg <li>glsl2: fix typo in error msg</li> 257848b8605Smrg <li>gallivm: fix lp_build_sample_compare()</li> 258848b8605Smrg <li>softpipe: add missing calls to set draw vertex samplers/views</li> 259848b8605Smrg <li>mesa: don't advertise bogus GL_ARB_shading_language_120 extension</li> 260848b8605Smrg <li>configs: remove egl-swrast target from linux-dri config</li> 261848b8605Smrg <li>llvmpipe: fix sprite texcoord setup for non-projective texturing</li> 262848b8605Smrg <li>mesa: fix assertions to handle srgb formats</li> 263848b8605Smrg <li>st/mesa: add missing MESA_FORMAT_S8 case in st_mesa_format_to_pipe_format()</li> 264848b8605Smrg <li>st/mesa: use the wrapped renderbuffer in CopyPixels()</li> 265848b8605Smrg <li>llvmpipe: make min/max lod and lod bias dynamic state</li> 266848b8605Smrg <li>llvmpipe: make texture border_color dynamic state</li> 267848b8605Smrg <li>softpipe: fix repeat() function for NPOT textures</li> 268848b8605Smrg <li>gallivm: fix repeat() function for NPOT textures</li> 269848b8605Smrg <li>swrast: update comments for REMAINDER() macro</li> 270848b8605Smrg <li>softpipe: rename sp_state_fs.c -> sp_state_shader.c</li> 271848b8605Smrg <li>softpipe: make shader-related functions static</li> 272848b8605Smrg <li>softpipe: make blend/stencil/depth functions static</li> 273848b8605Smrg <li>softpipe: make sampler state functions static</li> 274848b8605Smrg <li>softpipe: make vertex state functions static</li> 275848b8605Smrg <li>softpipe: make rasterizer state functions static</li> 276848b8605Smrg <li>softpipe: make stream out state functions static</li> 277848b8605Smrg <li>softpipe: make clip state functions static</li> 278848b8605Smrg <li>softpipe: minor asst. clean-ups</li> 279848b8605Smrg <li>softpipe: allocate tile data on demand</li> 280848b8605Smrg <li>llvmpipe: fix swizzling of texture border color</li> 281848b8605Smrg <li>softpipe: fix swizzling of texture border color</li> 282848b8605Smrg <li>draw: pass sampler state down to llvm jit state</li> 283848b8605Smrg <li>gallivm: check for level=0 case in lp_build_minify()</li> 284848b8605Smrg <li>gallivm: added some comments</li> 285848b8605Smrg <li>draw: check for null sampler pointers</li> 286848b8605Smrg <li>swrast: fix choose_depth_texture_level() to respect mipmap filtering state</li> 287848b8605Smrg <li>st/mesa: replace assertion w/ conditional in framebuffer invalidation</li> 288848b8605Smrg <li>glsl2: fix signed/unsigned comparison warning</li> 289848b8605Smrg <li>st/xlib: add some comments</li> 290848b8605Smrg <li>ir_to_mesa: assorted clean-ups, const qualifiers, new comments</li> 291848b8605Smrg <li>mesa: remove assertion w/ undeclared variable texelBytes</li> 292848b8605Smrg <li>gallivm: remove newlines</li> 293848b8605Smrg <li>draw/llvmpipe: replace DRAW_MAX_TEXTURE_LEVELS with PIPE_MAX_TEXTURE_LEVELS</li> 294848b8605Smrg <li>mesa: reformatting, comments, code movement</li> 295848b8605Smrg <li>x11: fix breakage from gl_config::visualType removal</li> 296848b8605Smrg <li>gallivm: work-around trilinear mipmap filtering regression with LLVM 2.8</li> 297848b8605Smrg <li>mesa: remove post-convolution width/height vars</li> 298848b8605Smrg <li>gallivm: add compile-time option to emit inst addrs and/or line numbers</li> 299848b8605Smrg <li>llvmpipe: code to dump bytecode to file (disabled)</li> 300848b8605Smrg <li>gallivm: added lp_build_print_vec4()</li> 301848b8605Smrg <li>gallivm: added lp_build_load_volatile()</li> 302848b8605Smrg <li>glsl: add ir_unop_round_even case to silence unhandled enum warning</li> 303848b8605Smrg <li>st/mesa: fix regressions in glDrawPixels(GL_STENCIL_INDEX)</li> 304848b8605Smrg <li>st/mesa: reformatting in st_cb_drawpixels.c</li> 305848b8605Smrg <li>st/mesa: use GLuint to avoid problem w/ uint not defined on mingw32</li> 306848b8605Smrg <li>st/mesa: update function name, comments</li> 307848b8605Smrg <li>gallivm: use util_snprintf()</li> 308848b8605Smrg <li>llvmpipe: remove lp_setup_coef*.c files from Makefile</li> 309848b8605Smrg <li>mesa: fix mesa version string construction</li> 310848b8605Smrg <li>gallivm: fix incorrect type for zero vector in emit_kilp()</li> 311848b8605Smrg <li>llvmpipe/draw: always enable LLVMAddInstructionCombiningPass()</li> 312848b8605Smrg <li>draw: use float version of LLVM Mul/Add instructions</li> 313848b8605Smrg <li>draw: fix typo in comment</li> 314848b8605Smrg <li>mesa: add GL_RG case to _mesa_source_buffer_exists()</li> 315848b8605Smrg <li>mesa: add missing cases for packing red/green images</li> 316848b8605Smrg <li>st/mesa: added cases for GL_COMPRESSED_RED/RG in st_choose_format()</li> 317848b8605Smrg <li>docs: update texture red/green support in GL3.txt</li> 318848b8605Smrg <li>docs: add GL_ARB_texture_rg to release notes</li> 319848b8605Smrg <li>mesa: driver hook for primitive restart</li> 320848b8605Smrg <li>mesa: set/get primitive restart state</li> 321848b8605Smrg <li>mesa: API spec for primitive restart</li> 322848b8605Smrg <li>mesa: regenerated files with primitive restart</li> 323848b8605Smrg <li>mesa: plug in primitive restart function</li> 324848b8605Smrg <li>vbo: support for primitive restart</li> 325848b8605Smrg <li>gallium: new CAP, state for primitive restart</li> 326848b8605Smrg <li>st/mesa: support for primitive restart</li> 327848b8605Smrg <li>draw: implement primitive splitting for primitive restart</li> 328848b8605Smrg <li>softpipe: enable primitive restart</li> 329848b8605Smrg <li>llvmpipe: enable primitive restart</li> 330848b8605Smrg <li>docs: added GL_NV_primitive_restart extension</li> 331848b8605Smrg <li>Merge branch 'primitive-restart-cleanup'</li> 332848b8605Smrg <li>winsys/xlib: formatting fixes</li> 333848b8605Smrg <li>winsys/xlib: use Bool type for shm field</li> 334848b8605Smrg <li>winsys/xlib: fix up allocation/dealloction of XImage</li> 335848b8605Smrg <li>winsys/xlib: rename xm->xlib</li> 336848b8605Smrg <li>galahad: silence warnings</li> 337848b8605Smrg <li>mesa: move declaration before code</li> 338848b8605Smrg <li>docs: updated GL3 status for primitive restart</li> 339848b8605Smrg <li>mesa: 80-column wrapping</li> 340848b8605Smrg <li>mesa: simplify fbo format checking code</li> 341848b8605Smrg <li>mesa: split up the image.c file</li> 342848b8605Smrg <li>mesa: add pixel packing for unscaled integer types</li> 343848b8605Smrg <li>mesa: _mesa_ClearColorIuiEXT() and _mesa_ClearColorIiEXT()</li> 344848b8605Smrg <li>mesa: _mesa_is_format_integer() function</li> 345848b8605Smrg <li>mesa: minor reformatting, clean-ups</li> 346848b8605Smrg <li>mesa: added _mesa_is_fragment_shader_active() helper</li> 347848b8605Smrg <li>mesa: new glDrawPixels error check for integer formats</li> 348848b8605Smrg <li>softpipe: added some texture sample debug code (disabled)</li> 349848b8605Smrg <li>mesa: added new gl_extensions::EXT_gpu_shader4 field</li> 350848b8605Smrg <li>mesa: added new gl_framebuffer::_IntegerColor field</li> 351848b8605Smrg <li>mesa: added glGet query for GL_RGBA_INTEGER_MODE_EXT</li> 352848b8605Smrg <li>mesa: compute _IntegerColor field in _mesa_test_framebuffer_completeness()</li> 353848b8605Smrg <li>mesa: added cases for GL_EXT_texture_integer formats</li> 354848b8605Smrg <li>mesa: added cases for GL_EXT_texture_integer</li> 355848b8605Smrg <li>st/mesa: add format selection for signed/unsigned integer formats</li> 356848b8605Smrg <li>mesa: simplify target_can_be_compressed() function</li> 357848b8605Smrg <li>glapi: GL_EXT_texture_integer API</li> 358848b8605Smrg <li>glapi: include/build EXT_texture_integer.xml</li> 359848b8605Smrg <li>mesa: regenerated API files for GL_EXT_texture_integer</li> 360848b8605Smrg <li>mesa: plug in GL_EXT_texture_integer functions</li> 361848b8605Smrg <li>mesa: display list support for GL_EXT_texture_integer</li> 362848b8605Smrg <li>st/mesa: be smarter choosing texture format for glDrawPixels()</li> 363848b8605Smrg <li>softpipe: remove >32bpp color restriction</li> 364848b8605Smrg <li>mesa: silence enum comparison warning</li> 365848b8605Smrg <li>mesa: fix uninitialized var warning</li> 366848b8605Smrg <li>xlib: silence unused var warning</li> 367848b8605Smrg <li>util: use pointer_to_func() to silence warning</li> 368848b8605Smrg <li>rtasm: use pointer_to_func() to silence warning</li> 369848b8605Smrg <li>translate: use function typedefs, casts to silence warnings</li> 370848b8605Smrg <li>translate: remove unused prototypes</li> 371848b8605Smrg <li>mesa: additional glReadPixels error checks for GL_EXT_texture_integer</li> 372848b8605Smrg <li>mesa: additional switch cases for GL_EXT_texture_integer</li> 373848b8605Smrg <li>mesa: additional teximage error checks for GL_EXT_texture_integer</li> 374848b8605Smrg <li>mesa: do integer FB / shader validation check in _mesa_valid_to_render()</li> 375848b8605Smrg <li>mesa: call _mesa_valid_to_render() in glDrawPixels, glCopyPixels, glBitmap</li> 376848b8605Smrg <li>mesa: remove the unused _mesa_is_fragment_shader_active() function</li> 377848b8605Smrg <li>mesa: fix bug in _mesa_is_format_integer()</li> 378848b8605Smrg <li>mesa: rename function to _mesa_is_format_integer_color()</li> 379848b8605Smrg <li>mesa: remove 'normalized' parameter from _mesa_VertexAttribIPointer()</li> 380848b8605Smrg <li>vbo: re-indent file</li> 381848b8605Smrg <li>glapi: xml spec file for GL_EXT_gpu_shader4</li> 382848b8605Smrg <li>glapi: include EXT_gpu_shader4.xml</li> 383848b8605Smrg <li>glapi: regenerated API files</li> 384848b8605Smrg <li>mesa: plug in stubs for glBindFragDataLocation(), glGetFragDataLocation()</li> 385848b8605Smrg <li>mesa: add glGetUniformuiv(), plug in uint glUniform funcs</li> 386848b8605Smrg <li>mesa: plug in more GL_EXT_gpu_shader4 functions</li> 387848b8605Smrg <li>mesa: add new GLvertexformat entries for integer-valued attributes</li> 388848b8605Smrg <li>mesa: implement integer-valued vertex attribute functions</li> 389848b8605Smrg <li>mesa: add gl_client_array::Integer field and related vertex array state code</li> 390848b8605Smrg <li>mesa: consolidate glVertex/Color/etcPointer() code</li> 391848b8605Smrg <li>mesa: state/queries for GL_MIN/MAX_PROGRAM_TEXEL_OFFSET_EXT</li> 392848b8605Smrg <li>mesa: glArrayElement support for integer-valued arrays</li> 393848b8605Smrg <li>mesa: clean-up array element code</li> 394848b8605Smrg <li>mesa: add extension table entry for GL_EXT_gpu_shader4</li> 395848b8605Smrg <li>mesa: remove obsolete comment</li> 396848b8605Smrg <li>mesa: fix incorrect type in _mesa_texstore_rgba_int16()</li> 397848b8605Smrg <li>mesa: fix integer cases in _mesa_is_legal_format_and_type()</li> 398848b8605Smrg <li>mesa: add const qualifier to _mesa_is_legal_format_and_type()</li> 399848b8605Smrg <li>mesa: additional integer formats in _mesa_bytes_per_pixel()</li> 400848b8605Smrg <li>mesa: pixel transfer ops do not apply to integer-valued textures</li> 401848b8605Smrg <li>mesa: remove dead code</li> 402848b8605Smrg <li>osmesa: fix renderbuffer memleak in OSMesaMakeCurrent()</li> 403848b8605Smrg <li>mesa: use GLubyte for edge flag arrays</li> 404848b8605Smrg <li>mesa: move the gl_config struct declaration</li> 405848b8605Smrg <li>dri/util: add a bunch of comments</li> 406848b8605Smrg <li>mesa: remove always-false conditional in check_compatible()</li> 407848b8605Smrg <li>mesa: fix aux/accum comment and error message mixups</li> 408848b8605Smrg <li>llvmpipe: assign context's frag shader pointer before using it</li> 409848b8605Smrg <li>llvmpipe: add a cast</li> 410848b8605Smrg <li>mesa: silence new warnings in texobj.c</li> 411848b8605Smrg <li>egl/gdi: fix typo: xsurf->gsurf</li> 412848b8605Smrg <li>mesa: code to unpack RGBA as uints</li> 413848b8605Smrg <li>gallivm: implement scatter stores into temp register file</li> 414848b8605Smrg <li>gallivm: add some LLVM var labels</li> 415848b8605Smrg <li>gallivm: added debug code to dump temp registers</li> 416848b8605Smrg <li>gallivm: add pixel offsets in scatter stores</li> 417848b8605Smrg <li>gallivm: added lp_elem_type()</li> 418848b8605Smrg <li>gallivm: implement execution mask for scatter stores</li> 419848b8605Smrg <li>tgsi: remove unused function</li> 420848b8605Smrg <li>llvmpipe: added some debug assertions, but disabled</li> 421848b8605Smrg <li>gallivm: alloca() was called too often for temporary arrays</li> 422848b8605Smrg <li>gallivm: add const qualifiers, fix comment string</li> 423848b8605Smrg <li>softpipe: disable vertex texturing with draw/llvm</li> 424848b8605Smrg <li>mesa: consolidate pixel packing/unpacking code</li> 425848b8605Smrg <li>mesa: rename vars in pixel pack/unpack code</li> 426848b8605Smrg <li>mesa: implement uint texstore code</li> 427848b8605Smrg <li>mesa: remove stray GL_FLOAT case in _mesa_is_legal_format_and_type()</li> 428848b8605Smrg <li>mesa: make fixed-pt and byte-valued arrays a runtime feature</li> 429848b8605Smrg <li>softpipe: can't no-op depth test stage when occlusion query is enabled</li> 430848b8605Smrg <li>mesa: no-op glBufferSubData() on size==0</li> 431848b8605Smrg <li>mesa: #include mfeatures.h in enums.h</li> 432848b8605Smrg <li>mesa: improve error message</li> 433848b8605Smrg <li>mesa: add missing formats in _mesa_format_to_type_and_comps()</li> 434848b8605Smrg <li>mesa: handle more pixel types in mipmap generation code</li> 435848b8605Smrg <li>mesa: make glIsBuffer() return false for never bound buffers</li> 436848b8605Smrg <li>mesa: fix glDeleteBuffers() regression</li> 437848b8605Smrg <li>tdfx: s/Format/_BaseFormat/</li> 438848b8605Smrg <li>mesa: consolidate assertions in teximage code</li> 439848b8605Smrg <li>radeon: set gl_texture_image::TexFormat field in radeonSetTexBuffer2()</li> 440848b8605Smrg <li>r600: set gl_texture_image::TexFormat field in r600SetTexBuffer2()</li> 441848b8605Smrg <li>r200: set gl_texture_image::TexFormat field in r200SetTexBuffer2()</li> 442848b8605Smrg <li>r300: set gl_texture_image::TexFormat field in r300SetTexBuffer2()</li> 443848b8605Smrg <li>evergreen: set gl_texture_image::TexFormat field in evergreenSetTexBuffer()</li> 444848b8605Smrg <li>st/mesa: fix glDrawPixels(depth/stencil) bugs</li> 445848b8605Smrg <li>glsl: fix assorted MSVC warnings</li> 446848b8605Smrg <li>mesa: add more work-arounds for acoshf(), asinhf(), atahf()</li> 447848b8605Smrg <li>glsl: remove opt_constant_expression.cpp from SConscript</li> 448848b8605Smrg <li>mesa: fix error messages and minor reindenting</li> 449848b8605Smrg <li>mesa: whitespace cleanups</li> 450848b8605Smrg <li>mesa: 80-column wrapping</li> 451848b8605Smrg <li>mesa: reorder texture_error_check() params</li> 452848b8605Smrg <li>mesa: minor clean-ups in context code</li> 453848b8605Smrg <li>mesa: upgrade to glext.h version 66</li> 454848b8605Smrg <li>mesa: pass gl_format to _mesa_init_teximage_fields()</li> 455848b8605Smrg <li>mesa: fix error msg typo</li> 456848b8605Smrg <li>glapi: rename GL3.xml to GL3x.xml as it covers all GL 3.x versions</li> 457848b8605Smrg <li>mesa: hook up GL 3.x entrypoints</li> 458848b8605Smrg <li>docs: update some GL 3.0 status</li> 459848b8605Smrg <li>mesa: fix get_texture_dimensions() for texture array targets</li> 460848b8605Smrg <li>swrast: init alpha value to 1.0 in opt_sample_rgb_2d()</li> 461848b8605Smrg <li>glsl: fix off by one in register index assertion</li> 462848b8605Smrg <li>glsl: use gl_register_file in a few places</li> 463848b8605Smrg <li>mesa: rename, make _mesa_register_file_name() non-static</li> 464848b8605Smrg <li>mesa: _mesa_valid_register_index() to validate register indexes</li> 465848b8605Smrg <li>mesa: replace #defines with new gl_shader_type enum</li> 466848b8605Smrg <li>mesa: use gl_shader_type enum</li> 467848b8605Smrg <li>glsl: better handling of linker failures</li> 468848b8605Smrg <li>glsl: start restoring some geometry shader code</li> 469848b8605Smrg <li>mesa: add assertion and update comment in _mesa_format_image_size()</li> 470848b8605Smrg <li>mesa: added _mesa_format_image_size64()</li> 471848b8605Smrg <li>x11: remove test_proxy_teximage() function</li> 472848b8605Smrg <li>st/mesa: fix mapping of zero-sized buffer objects</li> 473848b8605Smrg <li>gallivm/llvmpipe: squash merge of the llvm-context branch</li> 474848b8605Smrg <li>mesa: raise max texture sizes to 16K</li> 475848b8605Smrg <li>softpipe: increase max texture size to 16K</li> 476848b8605Smrg <li>mesa: replace large/MAX_WIDTH stack allocations with heap allocations</li> 477848b8605Smrg <li>mesa: replace large/MAX_WIDTH stack allocations with heap allocations</li> 478848b8605Smrg <li>swrast: avoid large stack allocations in blend code</li> 479848b8605Smrg <li>swrast: avoid large stack allocations in tex combine code</li> 480848b8605Smrg <li>st/mesa: avoid large stack allocations in readpixels code</li> 481848b8605Smrg <li>mesa: replace more MAX_WIDTH stack allocations with heap allocations</li> 482848b8605Smrg <li>gallivm/llvmpipe: remove lp_build_context::builder</li> 483848b8605Smrg <li>gallivm: fix null builder pointers</li> 484848b8605Smrg <li>mesa: fix GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME query</li> 485848b8605Smrg <li>mesa: return GL_FRAMEBUFFER_DEFAULT as FBO attachment type</li> 486848b8605Smrg <li>llvmpipe: fix broken stencil writemask</li> 487848b8605Smrg <li>mesa: consolidate some compiler -D flags</li> 488848b8605Smrg <li>swrast: allow GL_RG format in glDrawPixels()</li> 489848b8605Smrg <li>swrast: fix indentation</li> 490848b8605Smrg <li>swrast: accept GL_RG in glReadPixels()</li> 491848b8605Smrg <li>swrast: restructure some glReadPixels() code</li> 492848b8605Smrg <li>mesa: make glGet*(GL_NONE) generate GL_INVALID_ENUM</li> 493848b8605Smrg <li>mesa: remove unneeded cast</li> 494848b8605Smrg <li>mesa: update comments, remove dead code</li> 495848b8605Smrg <li>st/mesa: new comment about updating state vars</li> 496848b8605Smrg <li>mesa: add error margin to clip mask debug/check code</li> 497848b8605Smrg <li>gallium/util: minor formatting fixes</li> 498848b8605Smrg <li>mesa/llvm: use llvm-config --cppflags</li> 499848b8605Smrg <li>st/mesa: fix mipmap generation bug</li> 500848b8605Smrg <li>mesa: test for cube map completeness in glGenerateMipmap()</li> 501848b8605Smrg <li>mesa: set gl_texture_object::_Complete=FALSE in incomplete()</li> 502848b8605Smrg <li>mesa: consolidate glTexImage1/2/3D() code</li> 503848b8605Smrg <li>mesa: simplify proxy texture code in texture_error_check()</li> 504848b8605Smrg <li>mesa: consolidate the glTexSubImage1/2/3D() functions</li> 505848b8605Smrg <li>mesa: consolidate glCopyTexImage1/2D() code</li> 506848b8605Smrg <li>mesa: consolidate glCopyTexSubImage1/2/3D() functions</li> 507848b8605Smrg <li>mesa: consolidate glCompressedTexImage1/2/3D() functions</li> 508848b8605Smrg <li>mesa: make _mesa_test_proxy_teximage() easier to read</li> 509848b8605Smrg <li>configure: use llvm-config --cppflags instead of --cflags</li> 510848b8605Smrg <li>mesa: revamp error checking for compressed texture images</li> 511848b8605Smrg <li>mesa: simplify target checking for TexImage functions</li> 512848b8605Smrg <li>draw/llvm: don't flush in vs_llvm_delete()</li> 513848b8605Smrg <li>tnl: Initialize gl_program_machine memory in run_vp.</li> 514848b8605Smrg <li>tnl: a better way to initialize the gl_program_machine memory</li> 515848b8605Smrg <li>mesa, st/mesa: disable GL_ARB_geometry_shader4</li> 516848b8605Smrg <li>mesa/meta: fix broken assertion, rename stack depth var</li> 517848b8605Smrg <li>glsl: new glsl_strtod() wrapper to fix decimal point interpretation</li> 518848b8605Smrg <li>st/mesa: fix renderbuffer pointer check in st_Clear()</li> 519848b8605Smrg</ul> 520848b8605Smrg 521848b8605Smrg<p>Brian Rogers (1):</p> 522848b8605Smrg<ul> 523848b8605Smrg <li>mesa: Add missing else in do_row_3D</li> 524848b8605Smrg</ul> 525848b8605Smrg 526848b8605Smrg<p>Chad Versace (25):</p> 527848b8605Smrg<ul> 528848b8605Smrg <li>intel_extensions: Add ability to set GLSL version via environment</li> 529848b8605Smrg <li>glsl: Add glsl_type::uvecN_type for N=2,3</li> 530848b8605Smrg <li>glsl: Add lexer rules for uint and uvecN (N=2..4)</li> 531848b8605Smrg <li>glsl: Changes in generated file glsl_lexer.cpp</li> 532848b8605Smrg <li>glsl: Add lexer rules for << and >> in GLSL 1.30</li> 533848b8605Smrg <li>glsl: Change generated file glsl_lexer.cpp</li> 534848b8605Smrg <li>glsl: Implement ast-to-hir for binary shifts in GLSL 1.30</li> 535848b8605Smrg <li>glsl: Implement constant expr evaluation for bitwise-not</li> 536848b8605Smrg <li>glsl: Implement constant expr evaluation for bit-shift ops</li> 537848b8605Smrg <li>glsl: Implement constant expr evaluation for bitwise logic ops</li> 538848b8605Smrg <li>glsl: Fix ir validation for bit logic ops</li> 539848b8605Smrg <li>glsl: Define shift_result_type() in ast_to_hir.cpp</li> 540848b8605Smrg <li>glsl: Implement ast-to-hir for bit-shift-assignment</li> 541848b8605Smrg <li>glsl: Define bit_logic_result_type() in ast_to_hir.cpp</li> 542848b8605Smrg <li>glsl: Implement ast-to-hir for bit-logic ops</li> 543848b8605Smrg <li>glsl: Fix lexer rule for ^=</li> 544848b8605Smrg <li>glsl: Commit generated file glsl_lexer.cpp</li> 545848b8605Smrg <li>glsl: Fix ast-to-hir for ARB_fragment_coord_conventions</li> 546848b8605Smrg <li>mesa: Fix C++ includes in sampler.cpp</li> 547848b8605Smrg <li>glsl: Fix ir_expression::constant_expression_value()</li> 548848b8605Smrg <li>glsl: Fix erroneous cast in ast_jump_statement::hir()</li> 549848b8605Smrg <li>glsl: Fix Doxygen tag file in recently renamed files</li> 550848b8605Smrg <li>glsl: Improve usage message for glsl_compiler</li> 551848b8605Smrg <li>glsl: Fix linker bug in cross_validate_globals()</li> 552848b8605Smrg <li>glsl: In ast_to_hir, check sampler array indexing</li> 553848b8605Smrg</ul> 554848b8605Smrg 555848b8605Smrg<p>Chia-I Wu (149):</p> 556848b8605Smrg<ul> 557848b8605Smrg <li>glapi: Fix build errors for ES.</li> 558848b8605Smrg <li>glapi: Fix ES build errors again.</li> 559848b8605Smrg <li>mesa: Update ES APIspec.xml.</li> 560848b8605Smrg <li>st/xlib: Notify the context when the front/back buffers are swapped.</li> 561848b8605Smrg <li>targets/egl: Use C++ compiler to link GL/ES state trackers.</li> 562848b8605Smrg <li>libgl-xlib: Remove unused st_api_create_OpenGL.</li> 563848b8605Smrg <li>st/egl: Split modeset code support to modeset.c.</li> 564848b8605Smrg <li>st/egl: Rename kms backend to drm.</li> 565848b8605Smrg <li>st/egl: s/kms/drm/ on the drm backend.</li> 566848b8605Smrg <li>egl: Enable drm platform by default.</li> 567848b8605Smrg <li>egl: Check extensions.</li> 568848b8605Smrg <li>st/egl: Skip single-buffered configs in EGL.</li> 569848b8605Smrg <li>mapi: Fix compiler warnings.</li> 570848b8605Smrg <li>st/egl: Drop context argument from egl_g3d_get_egl_image.</li> 571848b8605Smrg <li>targets/egl: Fix linking with libdrm.</li> 572848b8605Smrg <li>st/vega: Fix version check in context creation.</li> 573848b8605Smrg <li>egl: Use attribute names as the _EGLConfig member names.</li> 574848b8605Smrg <li>egl: Access config attributes directly.</li> 575848b8605Smrg <li>st/egl: Access _EGLConfig directly.</li> 576848b8605Smrg <li>st/egl: Do not finish a fence that is NULL.</li> 577848b8605Smrg <li>mesa: Remove unused vtxfmt_tmp.h.</li> 578848b8605Smrg <li>egl_dri2: Drop the use of _egl[SG]etConfigKey.</li> 579848b8605Smrg <li>egl_glx: Drop the use of [SG]ET_CONFIG_ATTRIB.</li> 580848b8605Smrg <li>egl_glx: Fix borken driver.</li> 581848b8605Smrg <li>egl: Move attributes in _EGLImage to _EGLImageAttribs.</li> 582848b8605Smrg <li>egl: Parse image attributes with _eglParseImageAttribList.</li> 583848b8605Smrg <li>egl: Move fallback routines to eglfallbacks.c.</li> 584848b8605Smrg <li>egl: Drop dpy argument from the link functions.</li> 585848b8605Smrg <li>egl: Minor changes to the _EGLConfig interface.</li> 586848b8605Smrg <li>egl: Minor changes to the _EGLScreen interface.</li> 587848b8605Smrg <li>egl: Fix _eglModeLookup.</li> 588848b8605Smrg <li>st/egl: Fix native_mode refresh mode.</li> 589848b8605Smrg <li>egl: Add reference count for resources.</li> 590848b8605Smrg <li>egl: Use reference counting to replace IsLinked or IsBound.</li> 591848b8605Smrg <li>egl: Fix a false negative check in _eglCheckMakeCurrent.</li> 592848b8605Smrg <li>st/egl: Use resource reference count for egl_g3d_sync.</li> 593848b8605Smrg <li>egl_dri2: Fix a typo that make glFlush be called at wrong time.</li> 594848b8605Smrg <li>glapi: Do not use glapidispatch.h.</li> 595848b8605Smrg <li>glapi: Move glapidispatch.h to core mesa.</li> 596848b8605Smrg <li>glapi: Do not use glapioffsets.h.</li> 597848b8605Smrg <li>glapi: Merge glapioffsets.h into glapidispath.h.</li> 598848b8605Smrg <li>vbo: Use CALL_* macros.</li> 599848b8605Smrg <li>mesa: Remove unnecessary glapitable.h includes.</li> 600848b8605Smrg <li>autoconf: Better client API selection.</li> 601848b8605Smrg <li>docs: Update egl and openvg docs.</li> 602848b8605Smrg <li>autoconf: Update configuration info.</li> 603848b8605Smrg <li>Merge branch 'glapi-reorg'</li> 604848b8605Smrg <li>targets: Add missing quotes to Makefile.xorg.</li> 605848b8605Smrg <li>autoconf: st/vega requires --enable-openvg.</li> 606848b8605Smrg <li>st/mesa: Unreference the sampler view in st_bind_surface.</li> 607848b8605Smrg <li>autoconf: Tidy configure output for EGL.</li> 608848b8605Smrg <li>targets/egl: Fix a warning with --disable-opengl build.</li> 609848b8605Smrg <li>egl: Rework _eglGetSearchPath.</li> 610848b8605Smrg <li>mesa: Select FEATURE_remap_table when multiple APIs are enabled.</li> 611848b8605Smrg <li>mesa: Allow contexts of different APIs to coexist.</li> 612848b8605Smrg <li>egl: Set up the pthread key even TLS is used.</li> 613848b8605Smrg <li>st/egl: Add native_surface::present callback.</li> 614848b8605Smrg <li>st/egl: Use native_surface::present callback.</li> 615848b8605Smrg <li>d3d1x: Use native_surface::present.</li> 616848b8605Smrg <li>st/egl: Remove flush_frontbuffer and swap_buffers.</li> 617848b8605Smrg <li>st/egl: Add support for swap interval and swap behavior.</li> 618848b8605Smrg <li>st/egl: Add support for EGL_MATCH_NATIVE_PIXMAP.</li> 619848b8605Smrg <li>st/egl: Add extern "C" wrapper to native.h.</li> 620848b8605Smrg <li>st/egl: Add native_display_buffer interface.</li> 621848b8605Smrg <li>st/egl: Use native_display_buffer for EGL_MESA_drm_image.</li> 622848b8605Smrg <li>autoconf: Add --enable-gallium-egl.</li> 623848b8605Smrg <li>docs: Update egl docs.</li> 624848b8605Smrg <li>st/dri: Add support for surfaceless current contexts.</li> 625848b8605Smrg <li>egl_dri2: Fix __DRI_DRI2 version 1 support.</li> 626848b8605Smrg <li>st/vega: Do not wait NULL fences.</li> 627848b8605Smrg <li>gallium: Add st_api::name.</li> 628848b8605Smrg <li>gallium: Add st_context_iface::share to st_api.</li> 629848b8605Smrg <li>st/wgl: Use st_context_iface::share for DrvShareLists.</li> 630848b8605Smrg <li>st/glx: Replace MESA_VERSION_STRING by xmesa_get_name.</li> 631848b8605Smrg <li>mesa: Clean up core.h.</li> 632848b8605Smrg <li>scons: Define IN_DRI_DRIVER.</li> 633848b8605Smrg <li>tgsi: Add STENCIL to text parser.</li> 634848b8605Smrg <li>st/vega: vegaLookupSingle should validate the state.</li> 635848b8605Smrg <li>st/vega: Set wrap_r for mask and blend samplers.</li> 636848b8605Smrg <li>st/vega: Fix vgReadPixels with a subrectangle.</li> 637848b8605Smrg <li>egl_dri2: Fix one context, multiple surfaces.</li> 638848b8605Smrg <li>auxiliary: util_blit_pixels_tex should restore the viewport.</li> 639848b8605Smrg <li>st/vega: Fix a crash with empty paths.</li> 640848b8605Smrg <li>st/vega: Masks and surfaces should share orientation.</li> 641848b8605Smrg <li>st/vega: No flipping in vg_prepare_blend_surface.</li> 642848b8605Smrg <li>st/vega: Fix a typo in EXTENDED_BLENDER_OVER_FUNC.</li> 643848b8605Smrg <li>llvmpipe: Fix build errors on x86.</li> 644848b8605Smrg <li>st/vega: Overhaul renderer with renderer states.</li> 645848b8605Smrg <li>st/vega: Add DRAWTEX renderer state.</li> 646848b8605Smrg <li>st/vega: Add SCISSOR renderer state.</li> 647848b8605Smrg <li>st/vega: Add CLEAR renderer state for vgClear.</li> 648848b8605Smrg <li>st/vega: Add FILTER renderer state for image filtering.</li> 649848b8605Smrg <li>st/vega: Use the renderer for vgMask.</li> 650848b8605Smrg <li>st/vega: Add POLYGON_STENCIL and POLYGON_FILL renderer state.</li> 651848b8605Smrg <li>st/vega: Delay fb state update to vg_validate_state.</li> 652848b8605Smrg <li>st/vega: Use st_framebuffer for fb width/height.</li> 653848b8605Smrg <li>st/vega: Move g3d states to renderer.</li> 654848b8605Smrg <li>st/vega: Make shader_bind call into the renderer.</li> 655848b8605Smrg <li>st/vega: vg_manager should care about only the color buffer.</li> 656848b8605Smrg <li>st/vega: Clean up vg_context fields and functions.</li> 657848b8605Smrg <li>st/vega: Clean up renderer fields and functions.</li> 658848b8605Smrg <li>st/vega: vg_copy_texture and vg_copy_surface should share code.</li> 659848b8605Smrg <li>st/vega: Get rid of renderer_copy_texture.</li> 660848b8605Smrg <li>st/vega: Update to latest headers.</li> 661848b8605Smrg <li>st/vega: Fix image sampler views for alpha-only formats.</li> 662848b8605Smrg <li>st/vega: Make path_render and path_stroke take a matrix.</li> 663848b8605Smrg <li>st/vega: Make image_draw take a matrix.</li> 664848b8605Smrg <li>st/vega: Add primitive text support.</li> 665848b8605Smrg <li>st/vega: Revive mask layer support.</li> 666848b8605Smrg <li>st/vega: More flexible shader selection.</li> 667848b8605Smrg <li>st/vega: Add color transformation support.</li> 668848b8605Smrg <li>st/vega: Bump version to 1.1.</li> 669848b8605Smrg <li>st/vega: Fix paint coordinates transformations.</li> 670848b8605Smrg <li>st/vega: Fix negated logic in image_draw.</li> 671848b8605Smrg <li>st/vega: Fix degenerate paints.</li> 672848b8605Smrg <li>st/vega: Simplify radial gradient.</li> 673848b8605Smrg <li>st/vega: Remove st_inlines.h.</li> 674848b8605Smrg <li>st/vega: Delay blend texture creation until needed.</li> 675848b8605Smrg <li>st/vega: Create drawing surface mask as needed.</li> 676848b8605Smrg <li>st/vega: Initialize pipe states with renderer.</li> 677848b8605Smrg <li>st/vega: Avoid unnecessary constant bufer upload.</li> 678848b8605Smrg <li>st/vega: Destroy the pipe context with vg_context.</li> 679848b8605Smrg <li>st/vega: polygon_array requires a deep free.</li> 680848b8605Smrg <li>st/egl: Set pipe_resource::array_size to 1.</li> 681848b8605Smrg <li>st/vega: Set pipe_resource::array_size to 1.</li> 682848b8605Smrg <li>st/vega: Move vertex transformation to shader.</li> 683848b8605Smrg <li>st/vega: Add a missing break.</li> 684848b8605Smrg <li>st/vega: Add some comments to pipeline shaders.</li> 685848b8605Smrg <li>st/vega: Refactor blend shaders.</li> 686848b8605Smrg <li>st/vega: Move masking after blending.</li> 687848b8605Smrg <li>st/vega: Add support for per-channel alpha.</li> 688848b8605Smrg <li>st/vega: Blending should use premultiplied alpha.</li> 689848b8605Smrg <li>st/vega: Fix VG_BLEND_MULTIPLY.</li> 690848b8605Smrg <li>st/vega: Add blend shaders for all blend modes.</li> 691848b8605Smrg <li>st/vega: Fix pipe blend state for various blend modes.</li> 692848b8605Smrg <li>egl: _eglFilterArray should not allocate.</li> 693848b8605Smrg <li>mapi: Rewrite mapi_abi.py to get rid of preprocessor magic.</li> 694848b8605Smrg <li>vbo: Drop second ATTR macro.</li> 695848b8605Smrg <li>vbo: Fix GLES2 glVertexAttrib.</li> 696848b8605Smrg <li>mesa: Do not advertise GL_OES_texture_3D.</li> 697848b8605Smrg <li>mesa: Fix GL_FIXED arrays.</li> 698848b8605Smrg <li>mesa: Fix glTexCoordPointer with type GL_FIXED.</li> 699848b8605Smrg <li>st/egl: Plug pbuffer leaks.</li> 700848b8605Smrg <li>st/egl: Fix eglCopyBuffers.</li> 701848b8605Smrg <li>st/egl: Assorted fixes for dri2_display_get_configs.</li> 702848b8605Smrg <li>docs/egl: Update ../egl.html.</li> 703848b8605Smrg <li>st/egl: Fix eglChooseConfig when configs is NULL.</li> 704848b8605Smrg <li>docs: Add an example for EGL_DRIVERS_PATH.</li> 705848b8605Smrg <li>autoconf: Fix --with-driver=xlib --enable-openvg.</li> 706848b8605Smrg</ul> 707848b8605Smrg 708848b8605Smrg<p>Chris Wilson (2):</p> 709848b8605Smrg<ul> 710848b8605Smrg <li>i915g: Fix closure of full batch buffers</li> 711848b8605Smrg <li>intel: Check for unsupported texture when finishing using as a render target</li> 712848b8605Smrg</ul> 713848b8605Smrg 714848b8605Smrg<p>Christoph Bumiller (80):</p> 715848b8605Smrg<ul> 716848b8605Smrg <li>nv50: import new compiler</li> 717848b8605Smrg <li>nouveau: update nouveau_class.h</li> 718848b8605Smrg <li>nv50: introduce the big formats table</li> 719848b8605Smrg <li>nv50: don't produce MOV immediate to output reg in store opt</li> 720848b8605Smrg <li>nv50: change back accidentally swapped UNORM,SNORM vertex type</li> 721848b8605Smrg <li>nv50: add/fix some license headers</li> 722848b8605Smrg <li>nv50: simple reload elimination and local CSE</li> 723848b8605Smrg <li>nv50: fix constant_operand opt mul by 2 case</li> 724848b8605Smrg <li>nv50: permit usage of undefined TGSI TEMPs</li> 725848b8605Smrg <li>nv50: add missing 2nd source for POW multiplication</li> 726848b8605Smrg <li>nv50: add signed RGTC1 to format table, allow 2_10_10_10 for vbufs</li> 727848b8605Smrg <li>nv50: fix for empty BBs</li> 728848b8605Smrg <li>nv50: insert MOVs also for PHI sources from dominating block</li> 729848b8605Smrg <li>nv50: explicitly set src type for SET ops</li> 730848b8605Smrg <li>nv50: fixes for nested IFs</li> 731848b8605Smrg <li>nv50: don't eliminate loads to dedicated values</li> 732848b8605Smrg <li>nv50: fix constbuf validation</li> 733848b8605Smrg <li>nv50: build proper phi functions in the first place</li> 734848b8605Smrg <li>nv50: fix reg count</li> 735848b8605Smrg <li>nv50: begin implementing loops</li> 736848b8605Smrg <li>nv50: more constant folding</li> 737848b8605Smrg <li>nv50: loops part 2</li> 738848b8605Smrg <li>nv50: flatten simple IF/ELSE/ENDIF constructs</li> 739848b8605Smrg <li>nv50: fix thinko in store to output reg possible check</li> 740848b8605Smrg <li>nv50: generate JOINs for outermost IF clauses</li> 741848b8605Smrg <li>nv50: more TGSI opcodes (SIN, SCS, ARL, RET, KILP)</li> 742848b8605Smrg <li>nv50: fix PSIZ and PRIMID mapping</li> 743848b8605Smrg <li>nv50: check dst compatibility in CSE</li> 744848b8605Smrg <li>nv50: initialize edgeflag input index</li> 745848b8605Smrg <li>nv50: emit predicate for interp</li> 746848b8605Smrg <li>Merge remote branch 'origin/master' into nv50-compiler</li> 747848b8605Smrg <li>nv50: DP2, fix ARL</li> 748848b8605Smrg <li>nv50: yet another case we need a nop.exit</li> 749848b8605Smrg <li>nv50: fix check for sprite/point coord enable</li> 750848b8605Smrg <li>nv50: handle TEXTURE_SWIZZLE and GEOMETRY_SHADER4 caps</li> 751848b8605Smrg <li>nv50: set the FragDepth output index</li> 752848b8605Smrg <li>nv50: turn off verbose debug output by default</li> 753848b8605Smrg <li>nv50: attempt at making more complicated loops work</li> 754848b8605Smrg <li>nv50: SSG</li> 755848b8605Smrg <li>nv50: make FrontFacing -1 or +1</li> 756848b8605Smrg <li>nv50: re-add proper TEXBIAS sequence</li> 757848b8605Smrg <li>nv50: make use of TGSI immediate type</li> 758848b8605Smrg <li>nv50: must join SELECT inputs before MOV inputs</li> 759848b8605Smrg <li>nv50: fix XPD, was negated</li> 760848b8605Smrg <li>nv50: fix find_dom_frontier</li> 761848b8605Smrg <li>nv50: fix build-predicate function</li> 762848b8605Smrg <li>Merge remote branch 'origin/master' into nv50-compiler</li> 763848b8605Smrg <li>nv50: load address register before using it, not after</li> 764848b8605Smrg <li>nv50: save tgsi instructions</li> 765848b8605Smrg <li>nv50: prepare for having multiple functions</li> 766848b8605Smrg <li>nv50: don't parse again in tgsi_2_nc</li> 767848b8605Smrg <li>nv50: use actual loads/stores if TEMPs are accessed indirectly</li> 768848b8605Smrg <li>nv50: create value references with the right type</li> 769848b8605Smrg <li>nv50: duplicate interps in load_proj_tex_coords</li> 770848b8605Smrg <li>nv50: address regs are 16 bit</li> 771848b8605Smrg <li>nv50: fix can_load check for 3rd source</li> 772848b8605Smrg <li>nv50: reduce bb_reachable_by runtime from pot to linear</li> 773848b8605Smrg <li>nv50: minor compiler fixes and cleanups</li> 774848b8605Smrg <li>nv50: cannot move from local mem to output reg directly</li> 775848b8605Smrg <li>nv50: newlines in shader bincode printing</li> 776848b8605Smrg <li>nv50: match TEMP limit with nv50 ir builder</li> 777848b8605Smrg <li>nv50: handle TGSI EXP and LOG again</li> 778848b8605Smrg <li>nv50: check for immediates when turning MUL ADD into MAD</li> 779848b8605Smrg <li>nv50: interp cannot write flags reg</li> 780848b8605Smrg <li>nv50: MOV TEMP[0], -CONST[0] must be float32 negation</li> 781848b8605Smrg <li>nv50: fix indirect CONST access with large or negative offsets</li> 782848b8605Smrg <li>nv50: fix TXP depth comparison value</li> 783848b8605Smrg <li>nv50: consider address register in reload elimination</li> 784848b8605Smrg <li>nv50: improve and fix modifier folding optimization</li> 785848b8605Smrg <li>nv50: put low limit on REG_ALLOC_TEMP and FP_RESULT_COUNT</li> 786848b8605Smrg <li>Merge remote branch 'origin/nv50-compiler'</li> 787848b8605Smrg <li>nv50: don't segfault on shaders with 0 instructions</li> 788848b8605Smrg <li>nv50: get shader fixups/relocations into working state</li> 789848b8605Smrg <li>nv50: add relocs for stack and local mem buffers</li> 790848b8605Smrg <li>nv50: emit constbuf relocs before uploading constants</li> 791848b8605Smrg <li>nv50: fix typo in fifo packet length limit</li> 792848b8605Smrg <li>nv50: use formats table in nv50_surface.c</li> 793848b8605Smrg <li>nv50: use CLEAR_BUFFERS for surface fills</li> 794848b8605Smrg <li>nv50: fix/handle a few more PIPE_CAPs</li> 795848b8605Smrg <li>nv50: fix GP state bind and validate</li> 796848b8605Smrg</ul> 797848b8605Smrg 798848b8605Smrg<p>Corbin Simpson (8):</p> 799848b8605Smrg<ul> 800848b8605Smrg <li>r600g: Use align() instead of handrolled code.</li> 801848b8605Smrg <li>r600g: Trivially deobfuscate r600_hw_states.</li> 802848b8605Smrg <li>r600g: Deobfuscate and comment a few more functions in r600_hw_states.</li> 803848b8605Smrg <li>r600g: Clean up some indentation and |= vs. | usage.</li> 804848b8605Smrg <li>r600g: Fix false and true.</li> 805848b8605Smrg <li>r600g: "tmp" is such a bad name for a texture.</li> 806848b8605Smrg <li>r600g: Clean up PS setup.</li> 807848b8605Smrg <li>r600g: Cleanup viewport floats.</li> 808848b8605Smrg</ul> 809848b8605Smrg 810848b8605Smrg<p>Daniel Lichtenberger (1):</p> 811848b8605Smrg<ul> 812848b8605Smrg <li>radeon: fix potential segfault in renderbuffer update</li> 813848b8605Smrg</ul> 814848b8605Smrg 815848b8605Smrg<p>Daniel Vetter (21):</p> 816848b8605Smrg<ul> 817848b8605Smrg <li>r200: revalidate after radeon_update_renderbuffers</li> 818848b8605Smrg <li>i915g: rip out ->sw_tiled</li> 819848b8605Smrg <li>i915g: s/hw_tiled/tiling</li> 820848b8605Smrg <li>i915g: add pineview pci ids</li> 821848b8605Smrg <li>i915g: kill RGBA/X formats</li> 822848b8605Smrg <li>i915g: kill buf->map_gtt</li> 823848b8605Smrg <li>i915g: kill idws->pool</li> 824848b8605Smrg <li>i915g: drop alignment parameter from iws->buffer_create</li> 825848b8605Smrg <li>i915g: add winsys function to create tiled buffers</li> 826848b8605Smrg <li>i915g: switch to tiled allocations, kill set_fence</li> 827848b8605Smrg <li>i915g: prepare winsys/batchbuffer for execbuf2</li> 828848b8605Smrg <li>i915g: return tiling in iws->buffer_from_handle</li> 829848b8605Smrg <li>i915g: implement unfenced color&depth buffer using tiling bits</li> 830848b8605Smrg <li>i915g: implement unfenced relocs for textures using tiling bits</li> 831848b8605Smrg <li>i915g: postpone mipmap/face offset calculation</li> 832848b8605Smrg <li>i915g: don't pot-align stride for tiled buffers</li> 833848b8605Smrg <li>i915g: enable X-tiling for textures</li> 834848b8605Smrg <li>i915g: switch rendering to mipmapped textures to (x,y) offsets</li> 835848b8605Smrg <li>i915g: enable x-tiling for render targets</li> 836848b8605Smrg <li>i915g: assert(depth_surface->offset == 0)</li> 837848b8605Smrg <li>i915g: track TODO items</li> 838848b8605Smrg</ul> 839848b8605Smrg 840848b8605Smrg<p>Dave Airlie (182):</p> 841848b8605Smrg<ul> 842848b8605Smrg <li>r300g: fix buffer reuse issue caused by previous commit</li> 843848b8605Smrg <li>r600g: pull r600_draw struct out into header</li> 844848b8605Smrg <li>r600g: use index min/max + index buffer offset.</li> 845848b8605Smrg <li>r600g: add vgt dma src defines</li> 846848b8605Smrg <li>r600g: fixup texture state on evergreen.</li> 847848b8605Smrg <li>r600g: fix texture bos and avoid doing depth blit on evergreen</li> 848848b8605Smrg <li>r600g: hide radeon_ctx inside winsys.</li> 849848b8605Smrg <li>r600g: attempt to abstract kernel bos from pipe driver.</li> 850848b8605Smrg <li>r600g: move constant buffer creation behind winsys abstraction.</li> 851848b8605Smrg <li>r600g: use malloc bufmgr for constant buffers</li> 852848b8605Smrg <li>r600g: add support for kernel bo</li> 853848b8605Smrg <li>r600g: add winsys bo caching.</li> 854848b8605Smrg <li>r600g: add upload manager support.</li> 855848b8605Smrg <li>r600g: fixup map flushing.</li> 856848b8605Smrg <li>r600g: use calloc for ctx bo allocations</li> 857848b8605Smrg <li>r600g: oops got the use_mem_constant the wrong way around.</li> 858848b8605Smrg <li>r600g; add uses waterfall to asm cf for r6xx.</li> 859848b8605Smrg <li>r600g: only emit uses waterfall on r6xx hw.</li> 860848b8605Smrg <li>util/r300g: split the r300 index buffer modifier functions out to util</li> 861848b8605Smrg <li>r600g: modify index buffers for sizes the hw can't deal with.</li> 862848b8605Smrg <li>r600g: send correct surface base update for multi-cbufs</li> 863848b8605Smrg <li>r600g: fix fbo-drawbuffers-maxtargets</li> 864848b8605Smrg <li>r600g: clean up valgrind issues on maxtargets test.</li> 865848b8605Smrg <li>r600g: drop debugging that snuck in</li> 866848b8605Smrg <li>r600g: fix tiling support for ddx supplied buffers</li> 867848b8605Smrg <li>r600g: add z16 to color setup</li> 868848b8605Smrg <li>r600g: add color/texture support for more depth formats.</li> 869848b8605Smrg <li>r600g: fix r700 cube map sizing.</li> 870848b8605Smrg <li>r600g: fixup r700 CB_SHADER_CONTROL register.</li> 871848b8605Smrg <li>r600g: add missing BC_INST wrapper for evergreen</li> 872848b8605Smrg <li>r600g: only flush for the correct colorbuffer, not all of them.</li> 873848b8605Smrg <li>r600g: deal with overflow of VTX/TEX CF clauses.</li> 874848b8605Smrg <li>r600g: set back to correct codepaths.</li> 875848b8605Smrg <li>r600g: fixup evergreen miptree setup.</li> 876848b8605Smrg <li>r600g: fix eg texture borders.</li> 877848b8605Smrg <li>r600g: fix typo in struct member name</li> 878848b8605Smrg <li>r600g: cleanup some of the DB blit code</li> 879848b8605Smrg <li>r600g: make stencil readback work</li> 880848b8605Smrg <li>r600g: disable dirty handling on texture from depth code.</li> 881848b8605Smrg <li>r600g: use floats instead of hex for blit vbo</li> 882848b8605Smrg <li>r600g: fix depth readback on rv610 and other quirky variants.</li> 883848b8605Smrg <li>r600g: fix typo in evergreen register list</li> 884848b8605Smrg <li>u_blitter: add a custom blitter call passing a dsa cso</li> 885848b8605Smrg <li>r600g: use blitter to do db->cb flushing.</li> 886848b8605Smrg <li>r600g: fix warnings since last commit.</li> 887848b8605Smrg <li>egl: fix build since 17eace581d25a626a7d75d9d1205d012cbb14a6e</li> 888848b8605Smrg <li>r300g: fix point sprite coord.</li> 889848b8605Smrg <li>r600g: add vert support for 16/16 and 16/16/16 floats.</li> 890848b8605Smrg <li>r600g: add some more vertex format support.</li> 891848b8605Smrg <li>r600g: some more vertex formats</li> 892848b8605Smrg <li>r600g: fix draw-elements and draw-elements-base-vertex</li> 893848b8605Smrg <li>r600g: drop index_offset parameter to index buffer translate.</li> 894848b8605Smrg <li>r600g: fixup tex wrapping.</li> 895848b8605Smrg <li>r600g: fixup VP->FP output->input routing.</li> 896848b8605Smrg <li>r600g: fix typo in r700 alu emit</li> 897848b8605Smrg <li>r600g: fixup sprite coord enable.</li> 898848b8605Smrg <li>r600g: fix polygon mode</li> 899848b8605Smrg <li>mesa/mipmap: fix warning since 1acadebd6270d3604b026842b8a21360968618a0</li> 900848b8605Smrg <li>r600g: add eg poly mode code.</li> 901848b8605Smrg <li>r600g: make index bias fix for evergreen</li> 902848b8605Smrg <li>r600g: add eg db count control register.</li> 903848b8605Smrg <li>r300g: fix glsl-fs-pointcoord</li> 904848b8605Smrg <li>r600g: add evergreen texture resource properly.</li> 905848b8605Smrg <li>r600g: fix db flush breaking config state</li> 906848b8605Smrg <li>r600g: on evergreen the centroid isn't set in this register.</li> 907848b8605Smrg <li>r600g: add back evergreen name.</li> 908848b8605Smrg <li>r600g: add evergreen texture border support to new path</li> 909848b8605Smrg <li>r600g: move radeon.h members around to add back map flushing.</li> 910848b8605Smrg <li>r600g: add initial vertex translate support.</li> 911848b8605Smrg <li>r600g: remove old assert from new codepath</li> 912848b8605Smrg <li>Revert "r600g: add initial vertex translate support."</li> 913848b8605Smrg <li>r600g: port r300g fix for X* formats in texformat code</li> 914848b8605Smrg <li>r600g: add L8A8 unorm.</li> 915848b8605Smrg <li>r600g: clean up some code from move to new paths.</li> 916848b8605Smrg <li>r600g: return string for chip family</li> 917848b8605Smrg <li>r600g: use Elements macro instead of manual sizeofs</li> 918848b8605Smrg <li>r600g: fix evergreen depth flushing.</li> 919848b8605Smrg <li>r600g: add winsys support for CTL constants.</li> 920848b8605Smrg <li>r600g: drop depth quirk on evergreen</li> 921848b8605Smrg <li>r600g: add reloc for evergreen color attrib</li> 922848b8605Smrg <li>r600g: realign evergreen code with r600 code.</li> 923848b8605Smrg <li>r600g: add assembler support for other vtx fetch fields.</li> 924848b8605Smrg <li>r600g: fixup vertex format picking.</li> 925848b8605Smrg <li>r600g: sync vertex/texture cache on resources on evergreen</li> 926848b8605Smrg <li>r600g: add cb flushing for extra buffers + depth buffer on r600/evergreen</li> 927848b8605Smrg <li>r600g: fix evergreen draw-buffers</li> 928848b8605Smrg <li>r600g: flush SH cache on constant change on evergreen</li> 929848b8605Smrg <li>r600g: only set the Z export if shader exports it.</li> 930848b8605Smrg <li>r600g: setup basic loop consts on r600 + evergreen.</li> 931848b8605Smrg <li>mesa/st: initial attempt at RG support for gallium drivers</li> 932848b8605Smrg <li>r600g: break out of search for reloc bo after finding it.</li> 933848b8605Smrg <li>r600g: the code to check whether a new vertex shader is needed was wrong</li> 934848b8605Smrg <li>r600g: fix wwarning in bo_map function</li> 935848b8605Smrg <li>r600g: TODO domain management</li> 936848b8605Smrg <li>r600g: add bo fenced list.</li> 937848b8605Smrg <li>pb: don't keep checking buffers after first busy</li> 938848b8605Smrg <li>r600g: add bo busy backoff.</li> 939848b8605Smrg <li>r600g: drop mman allocator</li> 940848b8605Smrg <li>r600g: drop use_mem_constant.</li> 941848b8605Smrg <li>r600g: avoid unneeded bo wait</li> 942848b8605Smrg <li>pb: fix numDelayed accounting</li> 943848b8605Smrg <li>r600g: add evergreen stencil support.</li> 944848b8605Smrg <li>r600g: use format from the sampler view not from the texture.</li> 945848b8605Smrg <li>r600g: fix Z export enable bits.</li> 946848b8605Smrg <li>r600g: add some RG texture format support.</li> 947848b8605Smrg <li>r600g: drop width/height per level storage.</li> 948848b8605Smrg <li>r600g: fix input/output Z export mixup for evergreen.</li> 949848b8605Smrg <li>r600g: evergreen has no request size bit in texture word4</li> 950848b8605Smrg <li>r600g: enable vertex samplers.</li> 951848b8605Smrg <li>r600g: add TXL opcode support.</li> 952848b8605Smrg <li>r600g: don't run with scissors.</li> 953848b8605Smrg <li>r600g: fix typo in vertex sampling on r600</li> 954848b8605Smrg <li>gallium/tgsi: add support for stencil writes.</li> 955848b8605Smrg <li>gallium/format: add support for X24S8 and S8X24 formats.</li> 956848b8605Smrg <li>gallium/format: add X32_S8X24_USCALED format.</li> 957848b8605Smrg <li>gallium/util: add S8 tile sampling support.</li> 958848b8605Smrg <li>mesa: add support for FRAG_RESULT_STENCIL.</li> 959848b8605Smrg <li>mesa: improve texstore for 8/24 formats and add texstore for S8.</li> 960848b8605Smrg <li>softpipe: add support for shader stencil export capability</li> 961848b8605Smrg <li>st/mesa: add option to choose a texture format that we won't render to.</li> 962848b8605Smrg <li>st/mesa: use shader stencil export to accelerate shader drawpixels.</li> 963848b8605Smrg <li>r600g: add support for S8, X24S8 and S8X24 sampler formats.</li> 964848b8605Smrg <li>r600g: add shader stencil export support.</li> 965848b8605Smrg <li>glsl: add support for shader stencil export</li> 966848b8605Smrg <li>st/mesa: enable stencil shader export extension if supported</li> 967848b8605Smrg <li>r600g: fix depth0 setting</li> 968848b8605Smrg <li>r600g: fix scissor/cliprect confusion</li> 969848b8605Smrg <li>r600g: store samplers/views across blit when we need to modify them</li> 970848b8605Smrg <li>r600g: reduce size of context structure.</li> 971848b8605Smrg <li>r600g: the vs/ps const arrays weren't actually being used.</li> 972848b8605Smrg <li>r600g: add copy into tiled texture</li> 973848b8605Smrg <li>r600g: split out miptree setup like r300g</li> 974848b8605Smrg <li>r600g: use common texture object create function</li> 975848b8605Smrg <li>r600g: rename pitch in texture to pitch_in_bytes</li> 976848b8605Smrg <li>r600g: remove bpt and start using pitch_in_bytes/pixels.</li> 977848b8605Smrg <li>r600g: fix transfer stride.</li> 978848b8605Smrg <li>r600g: drop all use of unsigned long</li> 979848b8605Smrg <li>r600g: use blitter for hw copy region</li> 980848b8605Smrg <li>r600g: evergreen add stencil export bit</li> 981848b8605Smrg <li>r600g: add missing eg reg definition</li> 982848b8605Smrg <li>r600g: fix stencil export for evergreen harder</li> 983848b8605Smrg <li>r600g: drop unused context members</li> 984848b8605Smrg <li>r600g: only pick centroid coordinate when asked.</li> 985848b8605Smrg <li>r600g: fixup pos/face ena/address properly</li> 986848b8605Smrg <li>r600g: fixup typo in macro name</li> 987848b8605Smrg <li>r600g: select linear interpolate if tgsi input requests it</li> 988848b8605Smrg <li>r300g: clean up warning due to unknown cap.</li> 989848b8605Smrg <li>tgsi: add scanner support for centroid inputs</li> 990848b8605Smrg <li>r600g: evergreen interpolation support.</li> 991848b8605Smrg <li>r600g: add evergreen ARL support.</li> 992848b8605Smrg <li>r600g: switch to a common formats.h file since they are in different regs</li> 993848b8605Smrg <li>r600g: add defines for tiling</li> 994848b8605Smrg <li>r600g: get tiling info from kernel</li> 995848b8605Smrg <li>r600g: set tiling bits in hw state</li> 996848b8605Smrg <li>r600g: do proper tracking of views/samplers.</li> 997848b8605Smrg <li>r600g: fix typo in tiling setup cb code.</li> 998848b8605Smrg <li>r600g: depth needs to bound to ds</li> 999848b8605Smrg <li>r600g: attempt to cleanup depth blit</li> 1000848b8605Smrg <li>r600g: fix transfer function for tiling.</li> 1001848b8605Smrg <li>r600g: retrieve tiling info from kernel for shared buffers.</li> 1002848b8605Smrg <li>r600g: all non-0 mipmap levels need to be w/h aligned to POT.</li> 1003848b8605Smrg <li>r600g: move to per-miplevel array mode.</li> 1004848b8605Smrg <li>r600g: start adding hooks for aligning width/height for tiles.</li> 1005848b8605Smrg <li>r600g: add r600 surface to store the aligned height.</li> 1006848b8605Smrg <li>r600g: introduce a per-driver resource flag for transfers.</li> 1007848b8605Smrg <li>r600g: add texture tiling alignment support.</li> 1008848b8605Smrg <li>r600g: add texture tiling enable under a debug option.</li> 1009848b8605Smrg <li>r600g: initial translate state support</li> 1010848b8605Smrg <li>r600g: start splitting out common code from eg/r600.</li> 1011848b8605Smrg <li>r600g: not fatal if we can't get tiling info from kernel</li> 1012848b8605Smrg <li>r600g: merge more of the common r600/evergreen state handling</li> 1013848b8605Smrg <li>r600g: drop more common state handling code</li> 1014848b8605Smrg <li>r600g: fix magic 0x1 ->flat shade ena</li> 1015848b8605Smrg <li>r600g: add assembler support for all the kcache fields.</li> 1016848b8605Smrg <li>gallium/noop: report GL 2.1</li> 1017848b8605Smrg <li>r600g: pick correct color swap for A8 fbos.</li> 1018848b8605Smrg <li>r300g/r600g: bump cache manager timeouts to 1s</li> 1019848b8605Smrg <li>r600g: it looks like r600 can handle dword offsets in the indices.</li> 1020848b8605Smrg <li>r300g: try and use all of vertex constant space</li> 1021848b8605Smrg <li>r300g: fixup rs690 tiling stride alignment calculations.</li> 1022848b8605Smrg <li>r600g: fix evergreen segfaults.</li> 1023848b8605Smrg <li>r600g: hack around property unknown issues.</li> 1024848b8605Smrg</ul> 1025848b8605Smrg 1026848b8605Smrg<p>Eric Anholt (300):</p> 1027848b8605Smrg<ul> 1028848b8605Smrg <li>glsl: Add definition of gl_TextureMatrix inverse/transpose builtins.</li> 1029848b8605Smrg <li>i965: Share the KIL_NV implementation between glsl and non-glsl.</li> 1030848b8605Smrg <li>i965: Also enable CC statistics when doing OQs.</li> 1031848b8605Smrg <li>i965: Track the windowizer's dispatch for kill pixel, promoted, and OQ</li> 1032848b8605Smrg <li>glsl: Rework assignments with write_masks to have LHS chan count match RHS.</li> 1033848b8605Smrg <li>glsl: Fix copy'n'wasted ir_noop_swizzle conditions.</li> 1034848b8605Smrg <li>ir_to_mesa: Only compare vector_elements present for any_nequal/all_equal</li> 1035848b8605Smrg <li>i965: Fix the vector/expression splitting for the write_mask change.</li> 1036848b8605Smrg <li>i965: When splitting vector variable assignment, ignore unset channels.</li> 1037848b8605Smrg <li>i965: Update expression splitting for the vector-result change to compares.</li> 1038848b8605Smrg <li>i965: Warning fix for vector result any_nequal/all_equal change.</li> 1039848b8605Smrg <li>mesa: Remove the non-required ARB_imaging extension.</li> 1040848b8605Smrg <li>mesa: Remove EXT_histogram.</li> 1041848b8605Smrg <li>mesa: Remove SGI_color_table.</li> 1042848b8605Smrg <li>mesa: Remove SGI_color_matrix.</li> 1043848b8605Smrg <li>mesa: Remove EXT_convolution.</li> 1044848b8605Smrg <li>intel: Remove disabled stencil drawpixels acceleration.</li> 1045848b8605Smrg <li>intel: Remove unnecessary minimum pitch alignment to 32 bytes.</li> 1046848b8605Smrg <li>intel: Replace my intel_texture_bitmap code with _mesa_meta_Bitmap.</li> 1047848b8605Smrg <li>radeon: Remove copied minimum pitch alignment code.</li> 1048848b8605Smrg <li>unichrome: Mostly revert my convolution removal changes.</li> 1049848b8605Smrg <li>intel: Remove dead intelIsTextureResident().</li> 1050848b8605Smrg <li>i915: Remove a dead if (0) block.</li> 1051848b8605Smrg <li>intel: Dead comment removal.</li> 1052848b8605Smrg <li>intel: Corresponding FinishRenderTexture debug to BeginRenderTexture.</li> 1053848b8605Smrg <li>i965: Add support for rendering to SARGB8 FBOs.</li> 1054848b8605Smrg <li>intel: Fix segfault on INTEL_DEBUG=fbo with unsupported framebuffers.</li> 1055848b8605Smrg <li>intel: Add fallback debug to glGenerateMipmap.</li> 1056848b8605Smrg <li>intel: More reverting of the sw fallback for depth texture border color.</li> 1057848b8605Smrg <li>intel: Improve some of the miptree debugging.</li> 1058848b8605Smrg <li>mesa: Fix type typo in glGenerateMipmap handling of GL_UNSIGNED_INT data.</li> 1059848b8605Smrg <li>glsl: Fix broadcast_index of lower_variable_index_to_cond_assign.</li> 1060848b8605Smrg <li>glsl: Add validation that a swizzle only references valid channels.</li> 1061848b8605Smrg <li>i965: Fix up writemasked assignments in the new FS.</li> 1062848b8605Smrg <li>i965: Remove swizzling of assignment to vector-splitting single-channel LHS.</li> 1063848b8605Smrg <li>i965: Handle all_equal/any_nequal in the new FS.</li> 1064848b8605Smrg <li>i965: Fix vector splitting RHS channel selection with sparse writemasks.</li> 1065848b8605Smrg <li>i965: Add support for dFdx()/dFdy() to the FS backend.</li> 1066848b8605Smrg <li>i965: Add support for attribute interpolation on Sandybridge.</li> 1067848b8605Smrg <li>i965: Set up inputs to the fragment shader according to FP InputsRead.</li> 1068848b8605Smrg <li>i965: Add support for POW in gen6 FS.</li> 1069848b8605Smrg <li>i965: Fix negation in the new FS backend.</li> 1070848b8605Smrg <li>i965: Actually track the "if" depth in loop in the new FS backend.</li> 1071848b8605Smrg <li>i965: Apply the same set of lowering passes to new FS as to Mesa IR.</li> 1072848b8605Smrg <li>i965: Fix valgrind complaint about base_ir for new FS debugging.</li> 1073848b8605Smrg <li>i965: Fix up the FS backend for the variable array indexing pass.</li> 1074848b8605Smrg <li>i965: Set the variable type when dereferencing an array.</li> 1075848b8605Smrg <li>i965: Add support for dereferencing structs to the new FS backend.</li> 1076848b8605Smrg <li>i965: Add support for struct, array, and matrix uniforms to FS backend.</li> 1077848b8605Smrg <li>i965: Fix all non-snb regression in the snb attribute interpolation commit.</li> 1078848b8605Smrg <li>i965: Fix up part of my Sandybridge attributes support patch.</li> 1079848b8605Smrg <li>i965: Add support for gl_FrontFacing to the new FS backend.</li> 1080848b8605Smrg <li>i965: Subtract instead of adding when computing y delta in new FS backend.</li> 1081848b8605Smrg <li>mesa: Pull ir_to_mesa's sampler number fetcher out to shared code.</li> 1082848b8605Smrg <li>i965: Set up sampler numbers in the FS backend.</li> 1083848b8605Smrg <li>i965: Add support for non-color render target write data to new FS backend.</li> 1084848b8605Smrg <li>i965: Add support for MRT to the new FS backend.</li> 1085848b8605Smrg <li>i965: Add support for ir_loop counters to the new FS backend.</li> 1086848b8605Smrg <li>i965: Add support for ARB_fragment_coord_conventions to the new FS backend.</li> 1087848b8605Smrg <li>glsl: Also update implicit sizes of varyings at link time.</li> 1088848b8605Smrg <li>i965: Do interpolation for varying matrices and arrays in the FS backend.</li> 1089848b8605Smrg <li>i965: Don't try to emit interpolation for unused varying slots.</li> 1090848b8605Smrg <li>i965: Fix array indexing of arrays of matrices.</li> 1091848b8605Smrg <li>i965: Clean up obsolete FINISHME comment.</li> 1092848b8605Smrg <li>mesa: Move the list of builtin uniform info from ir_to_mesa to shared code.</li> 1093848b8605Smrg <li>i965: Add support for builtin uniforms to the new FS backend.</li> 1094848b8605Smrg <li>i965: Fix use of undefined mem_ctx in vector splitting.</li> 1095848b8605Smrg <li>i956: Make new FS discard do its work in a temp, not the null reg!</li> 1096848b8605Smrg <li>i965: Clean up the virtual GRF handling.</li> 1097848b8605Smrg <li>ra: First cut at a graph-coloring register allocator for mesa.</li> 1098848b8605Smrg <li>i965: First cut at register allocation using graph coloring.</li> 1099848b8605Smrg <li>i965: Add live interval analysis and hook it up to the register allocator.</li> 1100848b8605Smrg <li>i965: Remove my "safety counter" code from loops.</li> 1101848b8605Smrg <li>i965: Fix whole-structure/array assignment in new FS.</li> 1102848b8605Smrg <li>mesa: Don't reference a W component in setting up a vec3 uniform component.</li> 1103848b8605Smrg <li>i965: Fix new FS handling of builtin uniforms with packed scalars in structs.</li> 1104848b8605Smrg <li>glsl: Add a lowering pass for texture projection.</li> 1105848b8605Smrg <li>i965: Use the lowering pass for texture projection.</li> 1106848b8605Smrg <li>i965: Split the gen4 and gen5 sampler handling apart.</li> 1107848b8605Smrg <li>i965: Add gen6 attribute interpolation to new FS backend.</li> 1108848b8605Smrg <li>i965: Fix the gen6 jump size for BREAK/CONT in new FS.</li> 1109848b8605Smrg <li>i965: Also increment attribute location when skipping unused slots.</li> 1110848b8605Smrg <li>i965: Pre-gen6, map VS outputs (not FS inputs) to URB setup in the new FS.</li> 1111848b8605Smrg <li>i965: Add real support for pre-gen5 texture sampling to the new FS.</li> 1112848b8605Smrg <li>i965: Fix up copy'n'pasteo from moving coordinate setup around for gen4.</li> 1113848b8605Smrg <li>i965: Restore the forcing of aligned pairs for delta_xy on chips with PLN.</li> 1114848b8605Smrg <li>i965: When producing a single channel swizzle, don't make a temporary.</li> 1115848b8605Smrg <li>i965: Add a sanity check for register allocation sizes.</li> 1116848b8605Smrg <li>i965: Fix off-by-ones in handling the last members of register classes.</li> 1117848b8605Smrg <li>i965: Don't try to emit code if we failed register allocation.</li> 1118848b8605Smrg <li>i965: Add support for EXT_texture_swizzle to the new FS backend.</li> 1119848b8605Smrg <li>i965: Set up swizzling of shadow compare results for GL_DEPTH_TEXTURE_MODE.</li> 1120848b8605Smrg <li>i965: Fix glean/texSwizzle regression in previous commit.</li> 1121848b8605Smrg <li>i965: Be more conservative on live interval calculation.</li> 1122848b8605Smrg <li>i965: Add trivial dead code elimination in the new FS backend.</li> 1123848b8605Smrg <li>i965: Add initial folding of constants into operand immediate slots.</li> 1124848b8605Smrg <li>i965: In disasm, gen6 fb writes don't put msg reg # in destreg_conditionalmod.</li> 1125848b8605Smrg <li>i965: Add support for gen6 FB writes to the new FS.</li> 1126848b8605Smrg <li>i965: Enable the constant propagation code.</li> 1127848b8605Smrg <li>i965: Also do constant propagation for the second operand of CMP.</li> 1128848b8605Smrg <li>i965: Add back gen6 headerless FB writes to the new FS backend.</li> 1129848b8605Smrg <li>i965: Gen6 no longer has the IFF instruction; always use IF.</li> 1130848b8605Smrg <li>i965: Fix up IF/ELSE/ENDIF for gen6.</li> 1131848b8605Smrg <li>i965: Fix botch in the header_present case in the new FS.</li> 1132848b8605Smrg <li>i965: Add some clarification of the WECtrl field.</li> 1133848b8605Smrg <li>i965: Don't do 1/w multiplication in new FS for gen6</li> 1134848b8605Smrg <li>i965: Gen6's sampler messages are the same as Ironlake.</li> 1135848b8605Smrg <li>i965: Refactor gl_FrontFacing setup out of general variable setup.</li> 1136848b8605Smrg <li>i965: Add support for gl_FrontFacing on gen6.</li> 1137848b8605Smrg <li>i965: Don't assume that WPOS is always provided on gen6 in the new FS.</li> 1138848b8605Smrg <li>i965: Fix gen6 pointsize handling to match pre-gen6.</li> 1139848b8605Smrg <li>i965: Disable emitting if () statements on gen6 until we really fix them.</li> 1140848b8605Smrg <li>i965: Normalize cubemap coordinates like is done in the Mesa IR path.</li> 1141848b8605Smrg <li>mesa: Simplify a bit of _mesa_add_state_reference using memcmp.</li> 1142848b8605Smrg <li>i965: Drop the check for duplicate _mesa_add_state_reference.</li> 1143848b8605Smrg <li>i965: Drop the check for YUV constants in the param list.</li> 1144848b8605Smrg <li>i965: Handle swizzles in the addition of YUV texture constants.</li> 1145848b8605Smrg <li>i965: Fix gen6 WM push constants updates.</li> 1146848b8605Smrg <li>i965: Fix new FS gen6 interpolation for sparsely-populated arrays.</li> 1147848b8605Smrg <li>i965: Enable attribute swizzling (repositioning) in the gen6 SF.</li> 1148848b8605Smrg <li>i965: Add register coalescing to the new FS backend.</li> 1149848b8605Smrg <li>i965: Split FS_OPCODE_DISCARD into two steps.</li> 1150848b8605Smrg <li>i965: Reduce register interference checks for changed FS_OPCODE_DISCARD.</li> 1151848b8605Smrg <li>i965: Move FS backend structures to a header.</li> 1152848b8605Smrg <li>i965: Give the math opcodes information on base mrf/mrf len.</li> 1153848b8605Smrg <li>i965: Give the FB write and texture opcodes the info on base MRF, like math.</li> 1154848b8605Smrg <li>i965: Compute to MRF in the new FS backend.</li> 1155848b8605Smrg <li>i965: Don't consider gen6 math instructions to write to MRFs.</li> 1156848b8605Smrg <li>i965: Add a couple of checks for gen6 math instruction limits.</li> 1157848b8605Smrg <li>i965: Don't compute-to-MRF in gen6 math instructions.</li> 1158848b8605Smrg <li>i965: Expand uniform args to gen6 math to full registers to get hstride == 1.</li> 1159848b8605Smrg <li>i965: Don't compute-to-MRF in gen6 VS math.</li> 1160848b8605Smrg <li>i965: Fix gen6 pixel_[xy] setup to avoid mixing int and float src operands.</li> 1161848b8605Smrg <li>i965: Always use the new FS backend on gen6.</li> 1162848b8605Smrg <li>i965: Fix missing "break;" in i2b/f2b, and missing AND of CMP result.</li> 1163848b8605Smrg <li>intel: Allow CopyTexSubImage to InternalFormat 3/4 textures, like RGB/RGBA.</li> 1164848b8605Smrg <li>i965: Don't rebase the index buffer to min 0 if any arrays are in VBOs.</li> 1165848b8605Smrg <li>i965: Add support for rescaling GL_TEXTURE_RECTANGLE coords to new FS.</li> 1166848b8605Smrg <li>i965: Set class_sizes[] for the aligned reg pair class.</li> 1167848b8605Smrg <li>i965: Update the live interval when coalescing regs.</li> 1168848b8605Smrg <li>i965: Add a pass to the FS to split virtual GRFs to float channels.</li> 1169848b8605Smrg <li>i965: Add a function for handling the move of boolean values to flag regs.</li> 1170848b8605Smrg <li>i965: Add peepholing of conditional mod generation from expressions.</li> 1171848b8605Smrg <li>i965: Enable the new FS backend on pre-gen6 as well.</li> 1172848b8605Smrg <li>i965: Fix texturing on pre-gen5.</li> 1173848b8605Smrg <li>i965: Set the type of the null register to fix gen6 FS comparisons.</li> 1174848b8605Smrg <li>i965: Disable the debug printf I added for FS disasm.</li> 1175848b8605Smrg <li>i965: Fix a weirdness in NOT handling.</li> 1176848b8605Smrg <li>i965: Fix assertion failure on gen6 BufferSubData to busy BO.</li> 1177848b8605Smrg <li>i965: Assert out on gen6 VS constant buffer reads that hang the GPU for now.</li> 1178848b8605Smrg <li>i965: Fix scissor-offscreen on gen6 like we did pre-gen6.</li> 1179848b8605Smrg <li>i965: Avoid blits in BufferCopySubdata on gen6.</li> 1180848b8605Smrg <li>i965: Tell the shader compiler when we expect depth writes for gen6.</li> 1181848b8605Smrg <li>i965: Remove the gen6 emit_mi_flushes I sprinkled around the driver.</li> 1182848b8605Smrg <li>i965: Disable thread dispatch when the FS doesn't do any work.</li> 1183848b8605Smrg <li>i965: Add EU emit support for gen6's new IF instruction with comparison.</li> 1184848b8605Smrg <li>i965: Set the source operand types for gen6 if/else/endif to integer.</li> 1185848b8605Smrg <li>i965: Use the new style of IF statement with embedded comparison on gen6.</li> 1186848b8605Smrg <li>i965: Split register allocation out of the ever-growing brw_fs.cpp.</li> 1187848b8605Smrg <li>i965: Fix gl_FrontFacing emit on pre-gen6.</li> 1188848b8605Smrg <li>i965: Add support for register spilling.</li> 1189848b8605Smrg <li>i965: Don't emit register spill offsets directly into g0.</li> 1190848b8605Smrg <li>i965: Correct scratch space allocation.</li> 1191848b8605Smrg <li>i965: Be more aggressive in tracking live/dead intervals within loops.</li> 1192848b8605Smrg <li>i965: Move the FS disasm/annotation printout to codegen time.</li> 1193848b8605Smrg <li>i965: Add support for pull constants to the new FS backend.</li> 1194848b8605Smrg <li>i965: Add EU code for dword scattered reads (constant buffer array indexing).</li> 1195848b8605Smrg <li>i965: Clarify an XXX comment in FB writes with real info.</li> 1196848b8605Smrg <li>i965: Use SENDC on the first render target write on gen6.</li> 1197848b8605Smrg <li>i965: Clear some undefined fields of g0 when using them for gen6 FB writes.</li> 1198848b8605Smrg <li>i965: Add disasm for the flag register.</li> 1199848b8605Smrg <li>i965: Add support for discard instructions on gen6.</li> 1200848b8605Smrg <li>i965: Handle new ir_unop_round_even in channel expression splitting.</li> 1201848b8605Smrg <li>i965: Fix typo in comment about state flags.</li> 1202848b8605Smrg <li>i965: Set up the constant buffer on gen6 when it's needed.</li> 1203848b8605Smrg <li>i965: Add support for constant buffer loads on gen6.</li> 1204848b8605Smrg <li>i965: Drop the eot argument to read messages, which can never be set.</li> 1205848b8605Smrg <li>i965: Fix VS URB entry sizing.</li> 1206848b8605Smrg <li>i965: Disable register spilling on gen6 until it's fixed.</li> 1207848b8605Smrg <li>i965: Make FS uniforms be the actual type of the uniform at upload time.</li> 1208848b8605Smrg <li>i965: Add user clip planes support to gen6.</li> 1209848b8605Smrg <li>i965: Update gen6 SF state when point state (sprite or attenuation) changes.</li> 1210848b8605Smrg <li>i965: Upload required gen6 VS push constants even when using pull constants.</li> 1211848b8605Smrg <li>i965: Update the gen6 stencil ref state when stencil state changes.</li> 1212848b8605Smrg <li>mesa: Make metaops use program refcounts instead of names.</li> 1213848b8605Smrg <li>mesa: Don't compute an unused texture completeness debug string.</li> 1214848b8605Smrg <li>intel: For batch, use GTT mapping instead of writing to a malloc and copying.</li> 1215848b8605Smrg <li>intel: Annotate debug printout checks with unlikely().</li> 1216848b8605Smrg <li>intel: Remove the magic unaligned memcpy code.</li> 1217848b8605Smrg <li>i965: Remove dead intel_structs.h file.</li> 1218848b8605Smrg <li>intel: Avoid taking logbase2 of several things that we max.</li> 1219848b8605Smrg <li>intel: Remove duplicated teximage miptree to object miptree promotion.</li> 1220848b8605Smrg <li>intel: Remove leftover dri1 locking fields in the context.</li> 1221848b8605Smrg <li>mesa: Fix delayed state flagging for EXT_sso-related program changes.</li> 1222848b8605Smrg <li>intel: Fix the client-side swapbuffers throttling.</li> 1223848b8605Smrg <li>Revert "intel: Fix the client-side swapbuffers throttling."</li> 1224848b8605Smrg <li>i965: Allow OPCODE_SWZ to put immediates in the first arg.</li> 1225848b8605Smrg <li>i965: Add support for math on constants in gen6 brw_wm_glsl.c path.</li> 1226848b8605Smrg <li>i965: Work around strangeness in swizzling/masking of gen6 math.</li> 1227848b8605Smrg <li>i965: re-enable gen6 IF statements in the fragment shader.</li> 1228848b8605Smrg <li>glsl: Free the loop state context when we free the loop state.</li> 1229848b8605Smrg <li>i965: Fix gl_FragCoord inversion when drawing to an FBO.</li> 1230848b8605Smrg <li>i965: Shut up spurious gcc warning about GLSL_TYPE enums.</li> 1231848b8605Smrg <li>mesa: Don't spam the console in a debug build unless some spam is requested.</li> 1232848b8605Smrg <li>i965: Add state dumping for sampler state.</li> 1233848b8605Smrg <li>i965: Add dumping of the sampler default color.</li> 1234848b8605Smrg <li>i965: Fail on loops on gen6 for now until we write the EU emit code for it.</li> 1235848b8605Smrg <li>i965: Eliminate dead code more aggressively.</li> 1236848b8605Smrg <li>mesa: Include C++ files in the makedepend of DRI drivers.</li> 1237848b8605Smrg <li>i965: Fix compute_to_mrf to not move a MRF write up into another live range.</li> 1238848b8605Smrg <li>i965: Just use memset() to clear most members in FS constructors.</li> 1239848b8605Smrg <li>i965: Remove extra n at the end of every instruction in INTEL_DEBUG=wm.</li> 1240848b8605Smrg <li>i965: Fold constants into the second arg of BRW_SEL as well.</li> 1241848b8605Smrg <li>glsl: Add a helper function for determining if an rvalue could be a saturate.</li> 1242848b8605Smrg <li>i965: Recognize saturates and turn them into a saturated mov.</li> 1243848b8605Smrg <li>ir_to_mesa: Detect and emit MOV_SATs for saturate constructs.</li> 1244848b8605Smrg <li>i965: Improve compute-to-mrf.</li> 1245848b8605Smrg <li>i965: Remove duplicate MRF writes in the FS backend.</li> 1246848b8605Smrg <li>i965: Move gen4 blend constant color to the gen4 blending file.</li> 1247848b8605Smrg <li>i965: Don't upload polygon stipple unless required.</li> 1248848b8605Smrg <li>i965: Don't upload line stipple pattern unless we're stippling.</li> 1249848b8605Smrg <li>i965: Don't upload line smooth params unless we're line smoothing.</li> 1250848b8605Smrg <li>i965: Use the new embedded compare in SEL on gen6 for VS MIN and MAX opcodes.</li> 1251848b8605Smrg <li>i965: Fix type of gl_FragData[] dereference for FB write.</li> 1252848b8605Smrg <li>glsl: Make the symbol table's add_function just use the function's name.</li> 1253848b8605Smrg <li>glsl: Make the symbol table's add_variable just use the variable's name.</li> 1254848b8605Smrg <li>glsl: Add a helper constructor for expressions that works out result type.</li> 1255848b8605Smrg <li>glsl: Fix structure and array comparisions.</li> 1256848b8605Smrg <li>glsl: Quiet unreachable no-return-from-function warning.</li> 1257848b8605Smrg <li>i965: Dump the WHILE jump distance on gen6.</li> 1258848b8605Smrg <li>i965: Add support for gen6 DO/WHILE ISA emit.</li> 1259848b8605Smrg <li>i965: Add support for gen6 BREAK ISA emit.</li> 1260848b8605Smrg <li>i965: Add support for gen6 CONTINUE instruction emit.</li> 1261848b8605Smrg <li>i965: Enable IF statements in the VS.</li> 1262848b8605Smrg <li>i965: Add support for loops in the VS.</li> 1263848b8605Smrg <li>glsl: Mark the array access for whole-array comparisons.</li> 1264848b8605Smrg <li>glsl: Fix flipped return of has_value() for array constants.</li> 1265848b8605Smrg <li>mesa: Add getters for the rest of the supported draw buffers.</li> 1266848b8605Smrg <li>mesa: Add getters for ARB_copy_buffer's attachment points.</li> 1267848b8605Smrg <li>intel: Add an env var override to execute for a different GPU revision.</li> 1268848b8605Smrg <li>i965: Update gen6 WM state on compiled program change, not just FP change.</li> 1269848b8605Smrg <li>i965: Update gen6 SF state on fragment program change too.</li> 1270848b8605Smrg <li>i965: Fix compile warning about missing opcodes.</li> 1271848b8605Smrg <li>i965: Move payload reg setup to compile, not lookup time.</li> 1272848b8605Smrg <li>i965: Provide delta_xy reg to gen6 non-GLSL path PINTERP.</li> 1273848b8605Smrg <li>i965: Fix up 16-wide gen6 FB writes after various refactoring.</li> 1274848b8605Smrg <li>i965: Don't smash a group of coordinates doing gen6 16-wide sampler headers.</li> 1275848b8605Smrg <li>i965: Fix gen6 interpolation setup for 16-wide.</li> 1276848b8605Smrg <li>i965: Fix up gen6 samplers for their usage by brw_wm_emit.c</li> 1277848b8605Smrg <li>i965: Make the sampler's implied move on gen6 be a raw move.</li> 1278848b8605Smrg <li>i965: Align gen6 push constant size to dispatch width.</li> 1279848b8605Smrg <li>i965: Add support for the instruction compression bits on gen6.</li> 1280848b8605Smrg <li>i965: Nuke brw_wm_glsl.c.</li> 1281848b8605Smrg <li>i965: Remove INTEL_DEBUG=glsl_force now that there's no brw_wm_glsl.c</li> 1282848b8605Smrg <li>i965: Fix comment about gen6_wm_constants.</li> 1283848b8605Smrg <li>i965: Handle saturates on gen6 math instructions.</li> 1284848b8605Smrg <li>i965: Always hand the absolute value to RSQ.</li> 1285848b8605Smrg <li>i965: Add disabled debug code for dumping out the WM constant payload.</li> 1286848b8605Smrg <li>i965: Work around gen6 ignoring source modifiers on math instructions.</li> 1287848b8605Smrg <li>i965: Fix flipped value of the not-embedded-in-if on gen6.</li> 1288848b8605Smrg <li>i965: Don't try to store gen6 (float) blend constant color in bytes.</li> 1289848b8605Smrg <li>i965: Set up the color masking for the first drawbuffer on gen6.</li> 1290848b8605Smrg <li>i965: Set up the per-render-target blend state on gen6.</li> 1291848b8605Smrg <li>i965: Set the render target index in gen6 fixed-function/ARB_fp path.</li> 1292848b8605Smrg <li>i965: Use the new pixel mask location for gen6 ARB_fp KIL instructions.</li> 1293848b8605Smrg <li>i965: Drop KIL_NV from the ff/ARB_fp path since it was only used for GLSL.</li> 1294848b8605Smrg <li>i965: Drop push-mode reladdr constant loading and always use constant_map.</li> 1295848b8605Smrg <li>i965: Fix VS constants regression pre-gen6.</li> 1296848b8605Smrg <li>i965: Clean up VS constant buffer location setup.</li> 1297848b8605Smrg <li>i965: Set up the correct texture border color state struct for Ironlake.</li> 1298848b8605Smrg <li>i965: Set render_cache_read_write surface state bit on gen6 constant surfs.</li> 1299848b8605Smrg <li>i965: remove unused variable since brw_wm_glsl.c removal.</li> 1300848b8605Smrg <li>intel: Use plain R8 and RG8 for COMPRESSED_RED and COMPRESSED_RG.</li> 1301848b8605Smrg <li>intel: Set the swizzling for depth textures using the GL_RED depth mode.</li> 1302848b8605Smrg <li>glsl: Correct the marking of InputsRead/OutputsWritten on in/out matrices.</li> 1303848b8605Smrg <li>i965: Correct the dp_read message descriptor setup on g4x.</li> 1304848b8605Smrg <li>intel: Include stdbool so we can stop using GLboolean when we want to.</li> 1305848b8605Smrg <li>i965: Fix ARL to work on gen6.</li> 1306848b8605Smrg <li>i956: Fix the old FP path fragment position setup on gen6.</li> 1307848b8605Smrg <li>i965: Fix gl_FragCoord.z setup on gen6.</li> 1308848b8605Smrg <li>i965: Add support for using the BLT ring on gen6.</li> 1309848b8605Smrg <li>intel: Update renderbuffers before looking up CopyTexImage's read buffer.</li> 1310848b8605Smrg <li>intel: Drop commented intel_flush from copy_teximage.</li> 1311848b8605Smrg <li>intel: Try to sanely check that formats match for CopyTexImage.</li> 1312848b8605Smrg <li>intel: Support glCopyTexImage() from XRGB8888 to ARGB8888.</li> 1313848b8605Smrg <li>i965: Avoid using float type for raw moves, to work around SNB issue.</li> 1314848b8605Smrg <li>i965: Set the alternative floating point mode on gen6 VS and WM.</li> 1315848b8605Smrg <li>i965: Add support for gen6 constant-index constant loading.</li> 1316848b8605Smrg <li>i965: Add support for gen6 reladdr VS constant loading.</li> 1317848b8605Smrg <li>i965: Improve the hacks for ARB_fp scalar^scalar POW on gen6.</li> 1318848b8605Smrg <li>i965: Factor out the ir comparision to BRW_CONDITIONAL_* code.</li> 1319848b8605Smrg <li>i965: Fix regression in FS comparisons on original gen4 due to gen6 changes.</li> 1320848b8605Smrg <li>i965: Do lowering of array indexing of a vector in the FS.</li> 1321848b8605Smrg <li>intel: Only do frame throttling at glFlush time when using frontbuffer.</li> 1322848b8605Smrg <li>intel: Handle forced swrast clears before other clear bits.</li> 1323848b8605Smrg <li>intel: Use tri clears when we don't know how to blit clear the format.</li> 1324848b8605Smrg <li>intel: Add spans code for the ARB_texture_rg support.</li> 1325848b8605Smrg <li>intel: Add a couple of helper functions to reduce rb code duplication.</li> 1326848b8605Smrg <li>intel: Fix segfaults from trying to use _ColorDrawBuffers in FBO validation.</li> 1327848b8605Smrg <li>intel: When validating an FBO's combined depth/stencil, use the given FBO.</li> 1328848b8605Smrg</ul> 1329848b8605Smrg 1330848b8605Smrg<p>Fabian Bieler (2):</p> 1331848b8605Smrg<ul> 1332848b8605Smrg <li>r600g: set address of pop instructions to next instruction</li> 1333848b8605Smrg <li>glsl: fix lowering conditional returns in subroutines</li> 1334848b8605Smrg</ul> 1335848b8605Smrg 1336848b8605Smrg<p>Francisco Jerez (51):</p> 1337848b8605Smrg<ul> 1338848b8605Smrg <li>dri/nv04: Fix PGRAPH_ERRORs when running OA.</li> 1339848b8605Smrg <li>dri/nv04: Mipmapping fixes.</li> 1340848b8605Smrg <li>dri/nv04: Align SIFM transfer dimensions.</li> 1341848b8605Smrg <li>dri/nv04: Fix up color mask.</li> 1342848b8605Smrg <li>dri/nv04: Fix maximum texture size.</li> 1343848b8605Smrg <li>dri/nv04: Fix provoking vertex.</li> 1344848b8605Smrg <li>dri/nouveau: Update nouveau_class.h.</li> 1345848b8605Smrg <li>dri/nouveau: Add some more extensions.</li> 1346848b8605Smrg <li>dri/nouveau: Fix glRenderbufferStorage with DEPTH_COMPONENT as internal format.</li> 1347848b8605Smrg <li>dri/nouveau: Don't request a fake front unnecessarily.</li> 1348848b8605Smrg <li>dri/nouveau: Don't reemit the BO state in nouveau_state_emit().</li> 1349848b8605Smrg <li>dri/nouveau: Cleanup references to the old FBOs on glMakeCurrent().</li> 1350848b8605Smrg <li>meta: Don't bind the created texture object in init_temp_texture().</li> 1351848b8605Smrg <li>dri/nv10: Fix the CLAMP texture wrap mode.</li> 1352848b8605Smrg <li>dri/nv04: Use nvgl_wrap_mode().</li> 1353848b8605Smrg <li>dri/nouveau: Remove unnecessary assertion.</li> 1354848b8605Smrg <li>dri/nouveau: Cleanup more references to old FBOs and VBOs.</li> 1355848b8605Smrg <li>dri/nv10-nv20: Fix texturing in some cases after a base level change.</li> 1356848b8605Smrg <li>dri/nouveau: Fix software mipmap generation on 1x1 textures.</li> 1357848b8605Smrg <li>dri/nouveau: Have a smaller amount of larger scratch buffers.</li> 1358848b8605Smrg <li>dri/nouveau: Remove unnecessary flush.</li> 1359848b8605Smrg <li>dri/nv10: Use fast Z clears.</li> 1360848b8605Smrg <li>dri/nouveau: Minor cleanup.</li> 1361848b8605Smrg <li>dri/nv10: Fake fast Z clears for pre-nv17 cards.</li> 1362848b8605Smrg <li>dri/nouveau: Initialize tile_flags when allocating a render target.</li> 1363848b8605Smrg <li>nouveau: Get larger push buffers.</li> 1364848b8605Smrg <li>dri/nouveau: Force a "slow" Z clear if we're getting a new depth buffer.</li> 1365848b8605Smrg <li>dri/nv20: Clear with the 3D engine.</li> 1366848b8605Smrg <li>dri/nouveau: Don't assert(0) on compressed internal formats.</li> 1367848b8605Smrg <li>dri/nv25: Bind a hierarchical depth buffer.</li> 1368848b8605Smrg <li>dri/nouveau: Call _mesa_update_state() after framebuffer invalidation.</li> 1369848b8605Smrg <li>dri/nouveau: Honor the access flags in nouveau_bufferobj_map_range.</li> 1370848b8605Smrg <li>dri/nouveau: Tell the vbo module we want real hardware BOs.</li> 1371848b8605Smrg <li>dri/nouveau: Split out the scratch helpers to a separate file.</li> 1372848b8605Smrg <li>dri/nouveau: Avoid recursion in nouveau_bo_context_reset().</li> 1373848b8605Smrg <li>dri/nouveau: Use a macro to iterate over the bound vertex attributes.</li> 1374848b8605Smrg <li>dri/nouveau: Split out array handling to its own file.</li> 1375848b8605Smrg <li>dri/nouveau: Optimize VBO binding re-emission.</li> 1376848b8605Smrg <li>dri/nouveau: Keep small DYNAMIC_DRAW vertex buffers in system ram.</li> 1377848b8605Smrg <li>dri/nouveau: Pipeline glTexSubImage texture transfers.</li> 1378848b8605Smrg <li>dri/nouveau: Fix type promotion issue on 32bit platforms.</li> 1379848b8605Smrg <li>dri/nouveau: Validate the framebuffer state on read buffer changes.</li> 1380848b8605Smrg <li>dri/nouveau: Re-emit the BO state when coming back from a software fallback.</li> 1381848b8605Smrg <li>meta: Don't leak alpha function/reference value changes.</li> 1382848b8605Smrg <li>meta: Fix incorrect rendering of the bitmap alpha component.</li> 1383848b8605Smrg <li>vbo: Avoid unnecessary copy to/from current in vertex format upgrade.</li> 1384848b8605Smrg <li>meta: Don't try to disable cube maps if the driver doesn't expose the extension.</li> 1385848b8605Smrg <li>meta: Handle bitmaps with alpha test enabled.</li> 1386848b8605Smrg <li>dri/nouveau: Split hardware/software TNL instantiation more cleanly.</li> 1387848b8605Smrg <li>dri/nouveau: Fix typo.</li> 1388848b8605Smrg <li>dri/nouveau: Kill a bunch of ternary operators.</li> 1389848b8605Smrg</ul> 1390848b8605Smrg 1391848b8605Smrg<p>Fredrik Höglund (2):</p> 1392848b8605Smrg<ul> 1393848b8605Smrg <li>r600g: Fix texture sampling with swizzled coords</li> 1394848b8605Smrg <li>r600g: fix pow(0, 0) evaluating to NaN</li> 1395848b8605Smrg</ul> 1396848b8605Smrg 1397848b8605Smrg<p>Guillermo S. Romero (1):</p> 1398848b8605Smrg<ul> 1399848b8605Smrg <li>r300g: Do not use buf param before checking for NULL.</li> 1400848b8605Smrg</ul> 1401848b8605Smrg 1402848b8605Smrg<p>Henri Verbeet (19):</p> 1403848b8605Smrg<ul> 1404848b8605Smrg <li>r600g: Flush upload buffers before draws instead of before flushes.</li> 1405848b8605Smrg <li>r600g: Check for other references before checking for existing mappings in radeon_bo_pb_map_internal().</li> 1406848b8605Smrg <li>r600g: Remove a redundant flush in r600_texture_transfer_map().</li> 1407848b8605Smrg <li>r600g: Buffer object maps imply a wait.</li> 1408848b8605Smrg <li>r600g: Respect PB_USAGE_UNSYNCHRONIZED in radeon_bo_pb_map_internal().</li> 1409848b8605Smrg <li>Revert "r600g: Flush upload buffers before draws instead of before flushes."</li> 1410848b8605Smrg <li>r600g: fix exports_ps to export a number not a mask.</li> 1411848b8605Smrg <li>r600g: Mention AMD in the renderer string.</li> 1412848b8605Smrg <li>r600g: Cleanup the fenced_bo list in r600_context_fini().</li> 1413848b8605Smrg <li>r600g: Evergreen has two extra frac_bits for the sampler LOD state.</li> 1414848b8605Smrg <li>r600: Evergreen has two extra frac_bits for the sampler LOD state.</li> 1415848b8605Smrg <li>r600g: Add PIPE_FORMAT_L8A8_UNORM for Evergreen as well.</li> 1416848b8605Smrg <li>r600g: Swizzle vertex data only once.</li> 1417848b8605Smrg <li>r600g: Synchronize supported color formats between Evergreen and r600/r700.</li> 1418848b8605Smrg <li>r600g: Fix the PIPE_FORMAT_L8A8_UNORM color swaps.</li> 1419848b8605Smrg <li>r600g: Fix the PIPE_FORMAT_A8_UNORM color swap for Evergreen as well.</li> 1420848b8605Smrg <li>r600g: Cleanup block bo references in r600_context_fini().</li> 1421848b8605Smrg <li>r600g: Cleanup fetch shader resources in r600_pipe_shader_destroy().</li> 1422848b8605Smrg <li>st/mesa: Handle wrapped depth buffers in st_copy_texsubimage().</li> 1423848b8605Smrg</ul> 1424848b8605Smrg 1425848b8605Smrg<p>Hui Qi Tay (10):</p> 1426848b8605Smrg<ul> 1427848b8605Smrg <li>llvmpipe: minor changes in llvm coefficient calcs</li> 1428848b8605Smrg <li>draw: cliptest and viewport done in a single loop in vertex shader</li> 1429848b8605Smrg <li>draw: added viewport and cliptest flags</li> 1430848b8605Smrg <li>draw: sanitize llvm variant key</li> 1431848b8605Smrg <li>draw: corrections for w coordinate</li> 1432848b8605Smrg <li>draw: corrections to allow for different cliptest cases</li> 1433848b8605Smrg <li>llvmpipe: Moved draw pipeline twoside function to llvm setup code</li> 1434848b8605Smrg <li>llvmpipe: added llvm offset setup code</li> 1435848b8605Smrg <li>llvmpipe: clean up polygon offset function in lp setup code</li> 1436848b8605Smrg <li>llvmpipe: fix such that offset/twoside function only does in-place modification</li> 1437848b8605Smrg</ul> 1438848b8605Smrg 1439848b8605Smrg<p>Ian Romanick (102):</p> 1440848b8605Smrg<ul> 1441848b8605Smrg <li>glsl2: Refactor testing for whether a deref is of a matrix or array</li> 1442848b8605Smrg <li>glsl2: Add flags to enable variable index lowering</li> 1443848b8605Smrg <li>glsl: Add doxygen comments</li> 1444848b8605Smrg <li>EGL DRI2: Silence piles of 'unused variable' warnings</li> 1445848b8605Smrg <li>EGL DRI2: Silence 'missing initializer' warnings</li> 1446848b8605Smrg <li>egl_glx: Silence piles of 'unused variable' warnings</li> 1447848b8605Smrg <li>egl: Fix several 'comparison between signed and unsigned integer' warnings</li> 1448848b8605Smrg <li>dri: Ensure that DRI driver cpp files are in tarballs</li> 1449848b8605Smrg <li>mesa: Force GL_ARB_copy_buffer to always be enabled</li> 1450848b8605Smrg <li>mesa: Force GL_SGIS_generate_mipmap to always be enabled</li> 1451848b8605Smrg <li>Remove GL_MESA_packed_depth_stencil</li> 1452848b8605Smrg <li>Remove GL_EXT_cull_vertex</li> 1453848b8605Smrg <li>Regenerate files changed by previous commit</li> 1454848b8605Smrg <li>Remove unnescessary initializations of UpdateTexturePalette</li> 1455848b8605Smrg <li>ARB_texture_rg: Add GLX protocol support</li> 1456848b8605Smrg <li>ARB_texture_rg: Correct some errors in RED / RG internal format handling</li> 1457848b8605Smrg <li>ARB_texture_rg: Add GL_TEXTURE_{RED,GREEN}_SIZE query support</li> 1458848b8605Smrg <li>ARB_texture_rg: Add GL_RED as a valid GL_DEPTH_TEXTURE_MODE</li> 1459848b8605Smrg <li>ARB_texture_rg: Handle RED and RG the same as RGB for tex env</li> 1460848b8605Smrg <li>ARB_texture_rg: Add R8, R16, RG88, and RG1616 internal formats</li> 1461848b8605Smrg <li>ARB_texture_rg: Allow RED and RG textures as FBO color buffer attachments</li> 1462848b8605Smrg <li>mesa: Enable GL_ARB_texture_rg in software paths</li> 1463848b8605Smrg <li>i965: Enable GL_ARB_texture_rg</li> 1464848b8605Smrg <li>mesa: Add ARB_texture_compression_rgtc as an alias for EXT_texture_compression_rgtc</li> 1465848b8605Smrg <li>ARB_texture_rg: Add GL_COMPRESSED_{RED,RG} cases in _mesa_is_color_format</li> 1466848b8605Smrg <li>mesa: Fix misplaced #endif</li> 1467848b8605Smrg <li>mesa: Trivial correction to comment</li> 1468848b8605Smrg <li>rgtc: Detect RGTC formats as color formats and as compressed formats</li> 1469848b8605Smrg <li>docs: Add list of bugs fixed in 7.9</li> 1470848b8605Smrg <li>docs: Import 7.9 release notes from 7.9 branch.</li> 1471848b8605Smrg <li>docs: Import 7.8.x release notes from 7.8 branch.</li> 1472848b8605Smrg <li>docs: download.html does not need to be updated for each release</li> 1473848b8605Smrg <li>docs: Update mailing lines from sf.net to freedesktop.org</li> 1474848b8605Smrg <li>docs: Import news updates from 7.9 branch</li> 1475848b8605Smrg <li>docs: added news item for 7.9 release</li> 1476848b8605Smrg <li>glsl: Fail linking if assign_attribute_locations fails</li> 1477848b8605Smrg <li>glsl: Refactor 'layout' grammar to match GLSL 1.60 spec grammar</li> 1478848b8605Smrg <li>glsl: Slight refactor of error / warning checking for ARB_fcc layout</li> 1479848b8605Smrg <li>glsl: Clear type_qualifier using memset</li> 1480848b8605Smrg <li>glsl: Wrap ast_type_qualifier contents in a struct in a union</li> 1481848b8605Smrg <li>glsl: Regenerate files modified by previous commits</li> 1482848b8605Smrg <li>glcpp: Add the define for ARB_explicit_attrib_location when present</li> 1483848b8605Smrg <li>glcpp: Regenerate files changes by previous commit</li> 1484848b8605Smrg <li>glsl: Add parser support for GL_ARB_explicit_attrib_location layouts</li> 1485848b8605Smrg <li>glsl: Regenerate files changes by previous commit</li> 1486848b8605Smrg <li>glsl: Track explicit location in AST to IR translation</li> 1487848b8605Smrg <li>glsl: Add linker support for explicit attribute locations</li> 1488848b8605Smrg <li>main: Enable GL_ARB_explicit_attrib_location for swrast</li> 1489848b8605Smrg <li>intel: Enable GL_ARB_explicit_attrib_location</li> 1490848b8605Smrg <li>glsl: Remove const decoration from inlined function parameters</li> 1491848b8605Smrg <li>docs: skeleton for 7.10 release notes</li> 1492848b8605Smrg <li>docs: Update status of GL 3.x related extensions</li> 1493848b8605Smrg <li>mesa: Validate assembly shaders when GLSL shaders are used</li> 1494848b8605Smrg <li>glsl: Fix incorrect assertion</li> 1495848b8605Smrg <li>linker: Reject shaders that have unresolved function calls</li> 1496848b8605Smrg <li>mesa: Silence unused variable warning</li> 1497848b8605Smrg <li>mesa: Refactor validation of shader targets</li> 1498848b8605Smrg <li>mesa: Clean up two 'comparison between signed and unsigned' warnings</li> 1499848b8605Smrg <li>mesa: Clean up various 'unused parameter' warnings in shaderapi</li> 1500848b8605Smrg <li>glsl: Slightly change the semantic of _LinkedShaders</li> 1501848b8605Smrg <li>linker: Trivial indention fix</li> 1502848b8605Smrg <li>i965: Fix indentation after commit 3322fbaf</li> 1503848b8605Smrg <li>linker: Improve handling of unread/unwritten shader inputs/outputs</li> 1504848b8605Smrg <li>glapi: Add GL_EXT_separate_shader_objects</li> 1505848b8605Smrg <li>glapi: Commit files changed by previous commit</li> 1506848b8605Smrg <li>mesa: Add infrastructure to track GL_EXT_separate_shader_objects</li> 1507848b8605Smrg <li>mesa: Skeletal support for GL_EXT_separate_shader_objects</li> 1508848b8605Smrg <li>mesa: Add display list support for GL_EXT_separate_shader_objects functions</li> 1509848b8605Smrg <li>mesa: Track an ActiveProgram distinct from CurrentProgram</li> 1510848b8605Smrg <li>Track separate programs for each stage</li> 1511848b8605Smrg <li>swrast: Enable GL_EXT_separate_shader_objects in software paths</li> 1512848b8605Smrg <li>intel: Enable GL_EXT_separate_shader_objects in Intel drivers</li> 1513848b8605Smrg <li>docs: add GL_EXT_separate_shader_objects to release notes</li> 1514848b8605Smrg <li>glsl: Fix incorrect gl_type of sampler2DArray and sampler1DArrayShadow</li> 1515848b8605Smrg <li>ir_to_mesa: Refactor code for emitting DP instructions</li> 1516848b8605Smrg <li>mesa: Allow query of MAX_SAMPLES with EXT_framebuffer_multisample</li> 1517848b8605Smrg <li>glsl: Refactor is_vec_{zero,one} to be methods of ir_constant</li> 1518848b8605Smrg <li>glsl: Simplify generation of swizzle for vector constructors</li> 1519848b8605Smrg <li>glsl: Make is_zero and is_one virtual methods of ir_rvalue</li> 1520848b8605Smrg <li>ir_to_mesa: Generate smarter code for some conditional moves</li> 1521848b8605Smrg <li>glsl: Add ir_unop_sin_reduced and ir_unop_cos_reduced</li> 1522848b8605Smrg <li>glsl: Eliminate assumptions about size of ir_expression::operands</li> 1523848b8605Smrg <li>glsl: Add ir_rvalue::is_negative_one predicate</li> 1524848b8605Smrg <li>glsl: Add unary ir_expression constructor</li> 1525848b8605Smrg <li>glsl: Add ir_quadop_vector expression</li> 1526848b8605Smrg <li>glsl: Fix matrix constructors with vector parameters</li> 1527848b8605Smrg <li>i915: Disallow alpha, red, RG, and sRGB as render targets</li> 1528848b8605Smrg <li>glsl: Use M_LOG2E constant instead of calling log2</li> 1529848b8605Smrg <li>glsl: Lower ir_binop_pow to a sequence of EXP2 and LOG2</li> 1530848b8605Smrg <li>i915: Request that POW instructions be lowered</li> 1531848b8605Smrg <li>i915: Correctly generate unconditional KIL instructions</li> 1532848b8605Smrg <li>glsl: Ensure that equality comparisons don't return a NULL IR tree</li> 1533848b8605Smrg <li>i965: Correctly emit constants for aggregate types (array, matrix, struct)</li> 1534848b8605Smrg <li>glsl: Inherrit type of declared variable from initializer</li> 1535848b8605Smrg <li>linker: Ensure that unsized arrays have a size after linking</li> 1536848b8605Smrg <li>linker: Fix regressions caused by previous commit</li> 1537848b8605Smrg <li>glsl: Inherrit type of declared variable from initializer after processing assignment</li> 1538848b8605Smrg <li>linker: Allow built-in arrays to have different sizes between shader stages</li> 1539848b8605Smrg <li>ir_to_mesa: Don't generate swizzles for record derefs of non-scalar/vectors</li> 1540848b8605Smrg <li>Refresh autogenerated file builtin_function.cpp.</li> 1541848b8605Smrg <li>glsl: Allow less restrictive uses of sampler array indexing in GLSL <= 1.20</li> 1542848b8605Smrg <li>docs: Import 7.9.1 release notes from 7.9 branch</li> 1543848b8605Smrg</ul> 1544848b8605Smrg 1545848b8605Smrg<p>Jakob Bornecrantz (27):</p> 1546848b8605Smrg<ul> 1547848b8605Smrg <li>rbug: Cast opcode to corrent int size</li> 1548848b8605Smrg <li>rbug: Add function to get opcode name string</li> 1549848b8605Smrg <li>scons: Link against talloc in the Gallium DRI drivers</li> 1550848b8605Smrg <li>i915g: Link with wrapper sw winsys with scons</li> 1551848b8605Smrg <li>tgsi: Actually care what check_soa_dependencies says</li> 1552848b8605Smrg <li>tgsi: Fix missing test before check</li> 1553848b8605Smrg <li>llvmpipe: Move makefile include to before targets</li> 1554848b8605Smrg <li>wrapper: Fix spelling</li> 1555848b8605Smrg <li>wrapper: Add a way to dewrap a pipe screen without destroying it</li> 1556848b8605Smrg <li>egl: Remove unnecessary headers</li> 1557848b8605Smrg <li>target-helpers: Remove per target software wrapper check</li> 1558848b8605Smrg <li>graw: Tidy graw xlib scons file a bit</li> 1559848b8605Smrg <li>scons: Remove old pipebuffer SConscript</li> 1560848b8605Smrg <li>scons: Detabify</li> 1561848b8605Smrg <li>scons: Check for pkg-config before trying to use it</li> 1562848b8605Smrg <li>scons: Check for libdrm_[intel|radeon] as well</li> 1563848b8605Smrg <li>scons: Move dependancy checks to the main gallium scons file</li> 1564848b8605Smrg <li>scons: Unify state tracker SConscripts</li> 1565848b8605Smrg <li>galahad: Correct the name of the scons library</li> 1566848b8605Smrg <li>graw: Use inline sw helper instead of roll your own loader</li> 1567848b8605Smrg <li>libgl-xlib: Use sw helper instead of roll your own</li> 1568848b8605Smrg <li>libgl-xlib: Use inline debug helper instead of non-inline version</li> 1569848b8605Smrg <li>graw: Use inline debug helper instead of non-inline version</li> 1570848b8605Smrg <li>gallium: Remove redundant sw and debug target helpers</li> 1571848b8605Smrg <li>i915g: Improve debug printing for textures</li> 1572848b8605Smrg <li>i915g: Make sure that new vbo gets updated</li> 1573848b8605Smrg <li>st/mesa: Unbind all constant buffers</li> 1574848b8605Smrg</ul> 1575848b8605Smrg 1576848b8605Smrg<p>Jerome Glisse (75):</p> 1577848b8605Smrg<ul> 1578848b8605Smrg <li>r600g: alternative command stream building from context</li> 1579848b8605Smrg <li>r600g: move chip class to radeon common structure</li> 1580848b8605Smrg <li>r600g: use pipe context for flushing inside map</li> 1581848b8605Smrg <li>r600g: add back reference check when mapping buffer</li> 1582848b8605Smrg <li>r600g: directly allocate bo for user buffer</li> 1583848b8605Smrg <li>r600g: fix multi buffer rendering</li> 1584848b8605Smrg <li>r600g: occlusion query for new design</li> 1585848b8605Smrg <li>r600g: flush color buffer after draw command</li> 1586848b8605Smrg <li>r600g: disable shader rebuild optimization & account cb flush packet</li> 1587848b8605Smrg <li>r600g: fix multiple occlusion query on same id</li> 1588848b8605Smrg <li>r600g: initial evergreen support in new path</li> 1589848b8605Smrg <li>r600g: fix typo in evergreen define (resource are in x range)</li> 1590848b8605Smrg <li>r600g: move use_mem_constants flags for new designs structure alignment</li> 1591848b8605Smrg <li>r600g: evergreen fix for new design</li> 1592848b8605Smrg <li>r600g: fix compilation after change to evergreend.h</li> 1593848b8605Smrg <li>r600g: fixup some evergreen register definitions</li> 1594848b8605Smrg <li>r600g: fix evergreen new path</li> 1595848b8605Smrg <li>r600g: fix reg definition</li> 1596848b8605Smrg <li>r600g: fix evergreen new path</li> 1597848b8605Smrg <li>r600g: bring over fix from old path to new path</li> 1598848b8605Smrg <li>r600g: fix vertex resource & polygon offset</li> 1599848b8605Smrg <li>r600g: disable early cull optimization when occlusion query running</li> 1600848b8605Smrg <li>r600g: move around variables to share depth uncompression code</li> 1601848b8605Smrg <li>r600g: use depth decompression in new path</li> 1602848b8605Smrg <li>r600g: fix index buffer drawing</li> 1603848b8605Smrg <li>r600g: build packet header once</li> 1604848b8605Smrg <li>r600g: fix pointsprite & resource unbinding</li> 1605848b8605Smrg <li>r600g: fix routing btw vertex & pixel shader</li> 1606848b8605Smrg <li>r600g: fix occlusion query after change to block structure</li> 1607848b8605Smrg <li>r600g: use ptr for blit depth uncompress function</li> 1608848b8605Smrg <li>r600g: fix remaining piglit issue in new design</li> 1609848b8605Smrg <li>r600g: switch to new design</li> 1610848b8605Smrg <li>r600g: suspend/resume occlusion query around clear/copy</li> 1611848b8605Smrg <li>r600g: avoid rebuilding the vertex shader if no change to input format</li> 1612848b8605Smrg <li>r600g: use a hash table instead of group</li> 1613848b8605Smrg <li>r600g: delete old path</li> 1614848b8605Smrg <li>r600g: cleanup</li> 1615848b8605Smrg <li>r600g: more cleanup</li> 1616848b8605Smrg <li>r600g: use constant buffer instead of register for constant</li> 1617848b8605Smrg <li>r600g: fix constant & literal src splitting, also fix mplayer gl2 shader</li> 1618848b8605Smrg <li>evergreeng: avoid overlapping border color btw VS & PS</li> 1619848b8605Smrg <li>r600g: indentation fixes</li> 1620848b8605Smrg <li>r600g: rename radeon_ws_bo to r600_bo</li> 1621848b8605Smrg <li>r600g: allow r600_bo to be a sub allocation of a big bo</li> 1622848b8605Smrg <li>r600g: use r600_bo for relocation argument, simplify code</li> 1623848b8605Smrg <li>r600g: rename radeon_ws_bo to r600_bo</li> 1624848b8605Smrg <li>r600g: remove dead label & fix indentation</li> 1625848b8605Smrg <li>r600g: store reloc information in bo structure</li> 1626848b8605Smrg <li>r600g: improve bo flushing</li> 1627848b8605Smrg <li>r600g: simplify block relocation</li> 1628848b8605Smrg <li>r600g: userspace fence to avoid kernel call for testing bo busy status</li> 1629848b8605Smrg <li>r600g: avoid segfault due to unintialized list pointer</li> 1630848b8605Smrg <li>r600g: fix dirty state handling</li> 1631848b8605Smrg <li>r600g: allow driver to work without submitting cmd to GPU</li> 1632848b8605Smrg <li>gallium/noop: no operation gallium driver</li> 1633848b8605Smrg <li>r600g: code cleanup (indent, trailing space, empty line ...)</li> 1634848b8605Smrg <li>r600g: fix occlusion query on evergreen (avoid lockup)</li> 1635848b8605Smrg <li>r600g: add fetch shader capabilities</li> 1636848b8605Smrg <li>r600g: dump raw shader output for debugging</li> 1637848b8605Smrg <li>r600g: update polygon offset only when rasterizer or zbuffer change</li> 1638848b8605Smrg <li>r600g: indentation fix</li> 1639848b8605Smrg <li>r600g: more indentation fix + warning silencing + dead code removal</li> 1640848b8605Smrg <li>r600g: build fetch shader from vertex elements</li> 1641848b8605Smrg <li>r600g: avoid useless shader rebuild at draw call</li> 1642848b8605Smrg <li>r600g: remove useless flush map</li> 1643848b8605Smrg <li>r600g: remove dead code</li> 1644848b8605Smrg <li>r600g: fix userspace fence against lastest kernel</li> 1645848b8605Smrg <li>r600g: avoid using pb* helper we are loosing previous cpu cycle with it</li> 1646848b8605Smrg <li>r600g: specialized upload manager</li> 1647848b8605Smrg <li>r600g: indentation cleanup</li> 1648848b8605Smrg <li>r600g: fix bo size when creating bo from handle</li> 1649848b8605Smrg <li>r600g: fix segfault when translating vertex buffer</li> 1650848b8605Smrg <li>r600g: need to reference upload buffer as the might still live accross flush</li> 1651848b8605Smrg <li>r600g: properly unset vertex buffer</li> 1652848b8605Smrg <li>r600g: avoid segfault</li> 1653848b8605Smrg</ul> 1654848b8605Smrg 1655848b8605Smrg<p>Joakim Sindholt (3):</p> 1656848b8605Smrg<ul> 1657848b8605Smrg <li>util/u_blitter: fix leak</li> 1658848b8605Smrg <li>radeong: fix leaks</li> 1659848b8605Smrg <li>r300g: silence guard band cap errors</li> 1660848b8605Smrg</ul> 1661848b8605Smrg 1662848b8605Smrg<p>Johann Rudloff (3):</p> 1663848b8605Smrg<ul> 1664848b8605Smrg <li>radeon: Implement EGL_MESA_no_surface_extension</li> 1665848b8605Smrg <li>radeon: Implement __DRI_IMAGE and EGL_MESA_image_drm</li> 1666848b8605Smrg <li>radeon: Implement GL_OES_EGL_image</li> 1667848b8605Smrg</ul> 1668848b8605Smrg 1669848b8605Smrg<p>John Doe (3):</p> 1670848b8605Smrg<ul> 1671848b8605Smrg <li>r600g: misc cleanup</li> 1672848b8605Smrg <li>r600g: don't double count dirty block</li> 1673848b8605Smrg <li>r600g: keep a mapping around for each bo</li> 1674848b8605Smrg</ul> 1675848b8605Smrg 1676848b8605Smrg<p>Jon TURNEY (1):</p> 1677848b8605Smrg<ul> 1678848b8605Smrg <li>Ensure -L$(TOP)/$(LIB_DIR) appears in link line before any -L in $LDFLAGS</li> 1679848b8605Smrg</ul> 1680848b8605Smrg 1681848b8605Smrg<p>José Fonseca (128):</p> 1682848b8605Smrg<ul> 1683848b8605Smrg <li>gallivm: Fix address register swizzle.</li> 1684848b8605Smrg <li>gallivm: Start collecting bitwise arithmetic helpers in a new module.</li> 1685848b8605Smrg <li>gallivm: Clamp indirect register indices to file_max.</li> 1686848b8605Smrg <li>util: linearized sRGB values don't fit into 8bits</li> 1687848b8605Smrg <li>llvmpipe: Default to no threading on single processor systems.</li> 1688848b8605Smrg <li>tgsi: Don't ignore indirect registers in tgsi_check_soa_dependencies</li> 1689848b8605Smrg <li>llvmpipe: Describe how to profile llvmpipe.</li> 1690848b8605Smrg <li>llvmpipe: When failing free fs shader too.</li> 1691848b8605Smrg <li>util: Flush stdout on util_format.</li> 1692848b8605Smrg <li>gallivm: Add unorm support to lp_build_lerp()</li> 1693848b8605Smrg <li>llvmpipe: Special case complementary and identify blend factors in SoA.</li> 1694848b8605Smrg <li>llvmpipe: Make rgb/alpha bland func/factors match, when there is no alpha.</li> 1695848b8605Smrg <li>draw: Prevent clipped vertices overflow.</li> 1696848b8605Smrg <li>draw: Fullfil the new min_lod/max_lod/lod_bias/border_color dynamic state</li> 1697848b8605Smrg <li>gallivm: Fetch the lod from the dynamic state when min_lod == max_lod.</li> 1698848b8605Smrg <li>gallivm: Remove dead experimental code.</li> 1699848b8605Smrg <li>llvmpipe: Decouple sampler view and sampler state updates.</li> 1700848b8605Smrg <li>scons: New build= option, with support for checked builds.</li> 1701848b8605Smrg <li>scons: New build= option, with support for checked builds.</li> 1702848b8605Smrg <li>trace: Fix set_index_buffer and draw_vbo tracing.</li> 1703848b8605Smrg <li>python/retrace: Handle set_index_buffer and draw_vbo.</li> 1704848b8605Smrg <li>gallivm: Use SSE4.1's ROUNDSS/ROUNDSD for scalar rounding.</li> 1705848b8605Smrg <li>gallivm: More comprehensive border usage logic.</li> 1706848b8605Smrg <li>retrace: Handle clear_render_target and clear_depth_stencil.</li> 1707848b8605Smrg <li>llvmpipe: Dump a few missing shader key flags.</li> 1708848b8605Smrg <li>llvmpipe: Fix perspective interpolation for point sprites.</li> 1709848b8605Smrg <li>llvmpipe: Fix sprite coord perspective interpolation of Q.</li> 1710848b8605Smrg <li>gallivm: Take the type signedness in consideration in round/ceil/floor.</li> 1711848b8605Smrg <li>gallivm: Use a faster (and less accurate) log2 in lod computation.</li> 1712848b8605Smrg <li>gallivm: Fast implementation of iround(log2(x))</li> 1713848b8605Smrg <li>gallivm: Combined ifloor & fract helper.</li> 1714848b8605Smrg <li>gallivm: Only apply min/max_lod when necessary.</li> 1715848b8605Smrg <li>gallivm: Compute lod as integer whenever possible.</li> 1716848b8605Smrg <li>util: Cleanup util_pack_z_stencil and friends.</li> 1717848b8605Smrg <li>llvmpipe: Cleanup depth-stencil clears.</li> 1718848b8605Smrg <li>gallivm: Vectorize the rho computation.</li> 1719848b8605Smrg <li>gallivm: Do not do mipfiltering when magnifying.</li> 1720848b8605Smrg <li>gallivm: Simplify lp_build_mipmap_level_sizes' interface.</li> 1721848b8605Smrg <li>gallivm: Don't compute the second mipmap level when frac(lod) == 0</li> 1722848b8605Smrg <li>gallivm: Use lp_build_ifloor_fract for lod computation.</li> 1723848b8605Smrg <li>gallivm: Clamp mipmap level and zero mip weight simultaneously.</li> 1724848b8605Smrg <li>gallivm: Fix copy'n'paste typo in previous commit.</li> 1725848b8605Smrg <li>gallivm: Implement brilinear filtering.</li> 1726848b8605Smrg <li>gallivm: Use the wrappers for SSE pack intrinsics.</li> 1727848b8605Smrg <li>gallivm: Avoid control flow for two-sided stencil test.</li> 1728848b8605Smrg <li>gallivm: Warn when doing inefficient integer comparisons.</li> 1729848b8605Smrg <li>gallivm: Move into the as much of the second level code as possible.</li> 1730848b8605Smrg <li>llvmpipe: First minify the texture size, then broadcast.</li> 1731848b8605Smrg <li>gallivm: Help for combined extraction and broadcasting.</li> 1732848b8605Smrg <li>gallivm: Do size computations simultanously for all dimensions (AoS).</li> 1733848b8605Smrg <li>llvmpipe: Prevent z > 1.0</li> 1734848b8605Smrg <li>llvmpipe: Fix MSVC build. Enable the new SSE2 code on non SSE3 systems.</li> 1735848b8605Smrg <li>gallivm: Handle code have ret correctly.</li> 1736848b8605Smrg <li>util: Defined M_SQRT2 when not available.</li> 1737848b8605Smrg <li>gallivm: Less code duplication in log computation.</li> 1738848b8605Smrg <li>gallivm: Special bri-linear computation path for unmodified rho.</li> 1739848b8605Smrg <li>gallivm: Don't generate Phis for execution mask.</li> 1740848b8605Smrg <li>gallivm: Use varilables instead of Phis for cubemap selection.</li> 1741848b8605Smrg <li>gallivm: Remove support for Phi generation.</li> 1742848b8605Smrg <li>gallivm: Factor out the SI->FP texture size conversion for SoA path too</li> 1743848b8605Smrg <li>gallivm: Simplify if/then/else implementation.</li> 1744848b8605Smrg <li>gallivm: Cleanup the rest of the flow module.</li> 1745848b8605Smrg <li>gallivm: Fix a long standing bug with nested if-then-else emission.</li> 1746848b8605Smrg <li>gallivm: Allow to disable bri-linear filtering with GALLIVM_DEBUG=no_brilinear runtime option</li> 1747848b8605Smrg <li>gallivm: Use variables instead of Phis in loops.</li> 1748848b8605Smrg <li>gallivm: Pass texture coords derivates as scalars.</li> 1749848b8605Smrg <li>llvmpipe: Remove outdated comment about stencil testing.</li> 1750848b8605Smrg <li>gallivm: Eliminate unsigned integer arithmetic from texture coordinates.</li> 1751848b8605Smrg <li>gallium: Define C99 restrict keyword where absent.</li> 1752848b8605Smrg <li>tgsi: Export some names for some tgsi enums.</li> 1753848b8605Smrg <li>gallivm: More detailed analysis of tgsi shaders.</li> 1754848b8605Smrg <li>llvmpipe: Use lp_tgsi_info.</li> 1755848b8605Smrg <li>llvmpipe: Do not dispose the execution engine.</li> 1756848b8605Smrg <li>llvmpipe: Fix MSVC build.</li> 1757848b8605Smrg <li>llmvpipe: improve mm_mullo_epi32</li> 1758848b8605Smrg <li>gallivm: Name anonymous union.</li> 1759848b8605Smrg <li>llvmpipe: Unbreak Z32_FLOAT.</li> 1760848b8605Smrg <li>gallivm: More accurate float -> 24bit & 32bit unorm conversion.</li> 1761848b8605Smrg <li>llvmpipe: Generalize the x8z24 fast path to all depth formats.</li> 1762848b8605Smrg <li>llvmpipe: Fix depth-stencil regression.</li> 1763848b8605Smrg <li>llvmpipe: Ensure z_shift and z_width is initialized.</li> 1764848b8605Smrg <li>gallivm: Fix SoA cubemap derivative computation.</li> 1765848b8605Smrg <li>llvmpipe: Fix bad refactoring.</li> 1766848b8605Smrg <li>llvmpipe: Initialize bld ctx via lp_build_context_init instead of ad-hoc and broken code.</li> 1767848b8605Smrg <li>gallivm: Comment lp_build_insert_new_block().</li> 1768848b8605Smrg <li>gallivm: Add a note about SSE4.1's nearest mode rounding.</li> 1769848b8605Smrg <li>llvmpipe: Don't test rounding of x.5 numbers.</li> 1770848b8605Smrg <li>gallium: Avoid using __doc__ in python scripts.</li> 1771848b8605Smrg <li>gallivm: always enable LLVMAddInstructionCombiningPass()</li> 1772848b8605Smrg <li>gallivm: Remove the EMMS opcodes.</li> 1773848b8605Smrg <li>mesa: Fix windows build (uint -> GLuint).</li> 1774848b8605Smrg <li>scons: Revamp how to specify targets to build.</li> 1775848b8605Smrg <li>scons: Fix MinGW cross-compilation.</li> 1776848b8605Smrg <li>scons: Some pipe drivers are not portable for MSVC</li> 1777848b8605Smrg <li>scons: Restore x11 tool behavior for backwards compatability.</li> 1778848b8605Smrg <li>scons: Disable python state tracker when swig is not present.</li> 1779848b8605Smrg <li>r600g: List recently added files in SConscript.</li> 1780848b8605Smrg <li>scons: Add aliases for several pipe drivers.</li> 1781848b8605Smrg <li>scons: i915 can't build on MSVC either.</li> 1782848b8605Smrg <li>scons: Propagate installation targets.</li> 1783848b8605Smrg <li>xorg/vmwgfx: Add missing source file to SConscript.</li> 1784848b8605Smrg <li>st/xorg: Add missing n to error message.</li> 1785848b8605Smrg <li>st/xorg: Detect libkms with scons too.</li> 1786848b8605Smrg <li>xorg/vmwgfx: Link libkms when available.</li> 1787848b8605Smrg <li>r600g: Swap the util_blitter_destroy call order.</li> 1788848b8605Smrg <li>gallivm: Allocate TEMP/OUT arrays only once.</li> 1789848b8605Smrg <li>libgl-gdi: Allow to pick softpipe/llvmpipe on runtime.</li> 1790848b8605Smrg <li>scons: Use inline wrap helpers more consistently.</li> 1791848b8605Smrg <li>svga: Use consistent hexadecimal representation on debug output.</li> 1792848b8605Smrg <li>scons: Alias for svga</li> 1793848b8605Smrg <li>wgl: Stub WGL_ARB_pbuffer support.</li> 1794848b8605Smrg <li>wgl: More complete WGL_ARB_pbuffer support.</li> 1795848b8605Smrg <li>svga: Silence debug printf.</li> 1796848b8605Smrg <li>scons: Move MSVS_VERSION option to common module.</li> 1797848b8605Smrg <li>vega: Remove extraneous ;</li> 1798848b8605Smrg <li>retrace: Some fixes.</li> 1799848b8605Smrg <li>util: C++ safe.</li> 1800848b8605Smrg <li>wgl: Fix double free. Remove dead code.</li> 1801848b8605Smrg <li>util: Plug leaks in util_destroy_gen_mipmap.</li> 1802848b8605Smrg <li>util: __builtin_frame_address() doesn't work on mingw.</li> 1803848b8605Smrg <li>util: Don't try to use imagehlp on mingw.</li> 1804848b8605Smrg <li>wgl: Unreference the current framebuffer after the make_current call.</li> 1805848b8605Smrg <li>WIN32_THREADS -> WIN32</li> 1806848b8605Smrg <li>mapi: Hack to avoid vgCreateFont being generated as vgCreateFontA.</li> 1807848b8605Smrg <li>wgl: Fix visual's buffer_mask configuration.</li> 1808848b8605Smrg <li>mesa: Temporary hack to prevent stack overflow on windows</li> 1809848b8605Smrg <li>mesa: Bump the number of bits in the register index.</li> 1810848b8605Smrg <li>llvmpipe: Plug fence leaks.</li> 1811848b8605Smrg</ul> 1812848b8605Smrg 1813848b8605Smrg<p>Julien Cristau (1):</p> 1814848b8605Smrg<ul> 1815848b8605Smrg <li>Makefile: don't include the same files twice in the tarball</li> 1816848b8605Smrg</ul> 1817848b8605Smrg 1818848b8605Smrg<p>Keith Whitwell (89):</p> 1819848b8605Smrg<ul> 1820848b8605Smrg <li>llvmpipe: brackets around macro arg</li> 1821848b8605Smrg <li>llvmpipe: remove duplicate code</li> 1822848b8605Smrg <li>llvmpipe: return zero from floor_pot(zero)</li> 1823848b8605Smrg <li>gallivm: make lp_build_sample_nop public</li> 1824848b8605Smrg <li>llvmpipe: add LP_PERF flag to disable various aspects of rasterization</li> 1825848b8605Smrg <li>llvmpipe: add DEBUG_FS to dump variant information</li> 1826848b8605Smrg <li>llvmpipe: use llvm for attribute interpolant calculation</li> 1827848b8605Smrg <li>graw: add frag-face shader</li> 1828848b8605Smrg <li>llvmpipe: fix flatshading in new line code</li> 1829848b8605Smrg <li>draw: don't apply flatshading to clipped tris with <3 verts</li> 1830848b8605Smrg <li>llvmpipe: handle FACING interpolants in line and point setup</li> 1831848b8605Smrg <li>llvmpipe: handle up to 8 planes in triangle binner</li> 1832848b8605Smrg <li>llvmpipe: make debug_fs_variant respect variant->nr_samplers</li> 1833848b8605Smrg <li>gallivm: don't apply zero lod_bias</li> 1834848b8605Smrg <li>llvmpipe: fail gracefully on oom in scene creation</li> 1835848b8605Smrg <li>llvmpipe: avoid overflow in triangle culling</li> 1836848b8605Smrg <li>gallivm: special case conversion 4x4f to 1x16ub</li> 1837848b8605Smrg <li>gallivm: round rather than truncate in new 4x4f->1x16ub conversion path</li> 1838848b8605Smrg <li>llvmpipe: clean up setup_tri a little</li> 1839848b8605Smrg <li>llvmpipe: add rast_tri_4_16 for small lines and points</li> 1840848b8605Smrg <li>llvmpipe: fix off-by-one in tri_16</li> 1841848b8605Smrg <li>llvmpipe: defer attribute interpolation until after mask and ztest</li> 1842848b8605Smrg <li>llvmpipe: use alloca for fs color outputs</li> 1843848b8605Smrg <li>llvmpipe: store zero into all alloca'd values</li> 1844848b8605Smrg <li>llvmpipe: dump fragment shader ir and asm when LP_DEBUG=fs</li> 1845848b8605Smrg <li>gallivm: specialized x8z24 depthtest path</li> 1846848b8605Smrg <li>gallivm: prefer blendvb for integer arguments</li> 1847848b8605Smrg <li>gallivm: simpler uint8->float conversions</li> 1848848b8605Smrg <li>llvmpipe: try to be sensible about whether to branch after mask updates</li> 1849848b8605Smrg <li>llvmpipe: clean up shader pre/postamble, try to catch more early-z</li> 1850848b8605Smrg <li>llvmpipe: simplified SSE2 swz/unswz routines</li> 1851848b8605Smrg <li>llvmpipe: try to do more of rast_tri_3_16 with intrinsics</li> 1852848b8605Smrg <li>llvmpipe: add debug helpers for epi32 etc</li> 1853848b8605Smrg <li>llvmpipe: try to keep plane c values small</li> 1854848b8605Smrg <li>llvmpipe: fix typo in last commit</li> 1855848b8605Smrg <li>gallium: move sse intrinsics debug helpers to u_sse.h</li> 1856848b8605Smrg <li>r600g: add missing file to sconscript</li> 1857848b8605Smrg <li>gallivm: don't branch on KILLs near end of shader</li> 1858848b8605Smrg <li>Revert "llvmpipe: try to keep plane c values small"</li> 1859848b8605Smrg <li>llvmpipe: make sure intrinsics code is guarded with PIPE_ARCH_SSE</li> 1860848b8605Smrg <li>llvmpipe: don't try to emit non-existent color outputs</li> 1861848b8605Smrg <li>r600/drm: fix segfaults in winsys create failure path</li> 1862848b8605Smrg <li>r600g: emit hardware linewidth</li> 1863848b8605Smrg <li>r600g: handle absolute modifier in shader translator</li> 1864848b8605Smrg <li>llvmpipe: reintroduce SET_STATE binner command</li> 1865848b8605Smrg <li>llvmpipe: don't pass frontfacing as a float</li> 1866848b8605Smrg <li>llvmpipe: slightly shrink the size of a binned triangle</li> 1867848b8605Smrg <li>llvmpipe: don't store plane.ei value in binned data</li> 1868848b8605Smrg <li>gallium: move some intrinsics helpers to u_sse.h</li> 1869848b8605Smrg <li>llvmpipe: do plane calculations with intrinsics</li> 1870848b8605Smrg <li>llvmpipe: use aligned loads/stores for plane values</li> 1871848b8605Smrg <li>llvmpipe: fix non-sse build after recent changes</li> 1872848b8605Smrg <li>llvmpipe: check shader outputs are non-null before using</li> 1873848b8605Smrg <li>llvmpipe: validate color outputs against key->nr_cbufs</li> 1874848b8605Smrg <li>llvmpipe: clean up fields in draw_llvm_variant_key</li> 1875848b8605Smrg <li>llvmpipe: remove setup fallback path</li> 1876848b8605Smrg <li>llvmpipe: fail cleanly on malloc failure in lp_setup_alloc_triangle</li> 1877848b8605Smrg <li>Merge remote branch 'origin/master' into lp-setup-llvm</li> 1878848b8605Smrg <li>llvmpipe: remove unused file</li> 1879848b8605Smrg <li>llvmpipe: remove unused arg from jit_setup_tri function</li> 1880848b8605Smrg <li>Merge branch 'llvm-cliptest-viewport'</li> 1881848b8605Smrg <li>draw: make sure viewport gets updated in draw llvm shader</li> 1882848b8605Smrg <li>llvmpipe: turn off draw offset/twoside when we can handle it</li> 1883848b8605Smrg <li>llvmpipe: avoid generating tri_16 for tris which extend past tile bounds</li> 1884848b8605Smrg <li>llvmpipe: guard against NULL task->query pointer</li> 1885848b8605Smrg <li>st/mesa: unbind constant buffer when not in use</li> 1886848b8605Smrg <li>r600g: propagate usage flags in texture transfers</li> 1887848b8605Smrg <li>r600g: propogate resource usage flags to winsys, use to choose bo domains</li> 1888848b8605Smrg <li>r600g: use a buffer in GTT as intermediate on texture up and downloads</li> 1889848b8605Smrg <li>r600g: remove unused flink, domain fields from r600_resource</li> 1890848b8605Smrg <li>r600g: set hardware pixel centers according to gl_rasterization_rules</li> 1891848b8605Smrg <li>evergreeng: protect against null constant buffers</li> 1892848b8605Smrg <li>r600g: don't call debug_get_bool_option for tiling more than once</li> 1893848b8605Smrg <li>evergreeng: respect linewidth state, use integer widths only</li> 1894848b8605Smrg <li>evergreeng: set hardware pixelcenters according to gl_rasterization_rules</li> 1895848b8605Smrg <li>r600g: avoid recursion with staged uploads</li> 1896848b8605Smrg <li>r600g: attempt to turn on DXTn formats</li> 1897848b8605Smrg <li>r600g: translate ARR instruction</li> 1898848b8605Smrg <li>r600: fix my pessimism about PIPE_TRANSFER_x flags</li> 1899848b8605Smrg <li>ws/r600: match bo_busy shared/fence logic in bo_wait</li> 1900848b8605Smrg <li>r600g: guard experimental s3tc code with R600_ENABLE_S3TC</li> 1901848b8605Smrg <li>r600g: do not try to use staging resource for depth textures</li> 1902848b8605Smrg <li>r600g: enforce minimum stride on render target texture images</li> 1903848b8605Smrg <li>llvmpipe: fix up twoside after recent changes</li> 1904848b8605Smrg <li>llvmpipe: twoside for specular color also</li> 1905848b8605Smrg <li>Merge branch 'lp-offset-twoside'</li> 1906848b8605Smrg <li>llvmpipe: raise dirty flag on transfers to bound constbuf</li> 1907848b8605Smrg <li>llvmpipe: remove misleading debug string</li> 1908848b8605Smrg <li>llvmpipe: shortcircuit some calls to set_scene_state</li> 1909848b8605Smrg</ul> 1910848b8605Smrg 1911848b8605Smrg<p>Kenneth Graunke (94):</p> 1912848b8605Smrg<ul> 1913848b8605Smrg <li>glsl: Change from has_builtin_signature to has_user_signature.</li> 1914848b8605Smrg <li>glsl: Don't print blank (function ...) headers for built-ins.</li> 1915848b8605Smrg <li>glsl: Properly handle nested structure types.</li> 1916848b8605Smrg <li>glsl/builtins: Fix equal and notEqual builtins.</li> 1917848b8605Smrg <li>glsl/builtins: Switch comparison functions to just return an expression.</li> 1918848b8605Smrg <li>glsl: Add comments to clarify the types of comparison binops.</li> 1919848b8605Smrg <li>glsl: Fix broken handling of ir_binop_equal and ir_binop_nequal.</li> 1920848b8605Smrg <li>glsl: "Copyright", not "Constantright"</li> 1921848b8605Smrg <li>i965: Fix incorrect batchbuffer size in gen6 clip state command.</li> 1922848b8605Smrg <li>i965: Use logical-not when emitting ir_unop_ceil.</li> 1923848b8605Smrg <li>glsl: Add front-end support for the "trunc" built-in.</li> 1924848b8605Smrg <li>glsl: Refresh autogenerated file builtin_function.cpp.</li> 1925848b8605Smrg <li>i965: Use RNDZ for ir_unop_trunc in the new FS.</li> 1926848b8605Smrg <li>i965: Correctly emit the RNDZ instruction.</li> 1927848b8605Smrg <li>i965: Clean up a warning in the old fragment backend.</li> 1928848b8605Smrg <li>glsl: Add a new ir_unop_round_even opcode for GLSL 1.30's roundEven.</li> 1929848b8605Smrg <li>glsl: Add front-end support for GLSL 1.30's roundEven built-in.</li> 1930848b8605Smrg <li>i965: Add support for ir_unop_round_even via the RNDE instruction.</li> 1931848b8605Smrg <li>glsl: Add support for the 1.30 round() built-in.</li> 1932848b8605Smrg <li>glsl: Refresh autogenerated file builtin_function.cpp.</li> 1933848b8605Smrg <li>glsl: Don't return NULL IR for erroneous bit-shift operators.</li> 1934848b8605Smrg <li>i965: Add missing "break" statement.</li> 1935848b8605Smrg <li>glsl: Fix copy and paste error in ast_bit_and node creation.</li> 1936848b8605Smrg <li>glsl: Regenerate parser files.</li> 1937848b8605Smrg <li>i965: Remove unused variable.</li> 1938848b8605Smrg <li>glsl: Remove useless ir_shader enumeration value.</li> 1939848b8605Smrg <li>mesa: Remove FEATURE_ARB_shading_language_120 macro.</li> 1940848b8605Smrg <li>glcpp: Return NEWLINE token for newlines inside multi-line comments.</li> 1941848b8605Smrg <li>glcpp: Refresh autogenerated lexer file.</li> 1942848b8605Smrg <li>glsl: Add support for GLSL 1.30's modf built-in.</li> 1943848b8605Smrg <li>glsl: Refresh autogenerated file builtin_function.cpp.</li> 1944848b8605Smrg <li>generate_builtins.py: Output large strings as arrays of characters.</li> 1945848b8605Smrg <li>Refresh autogenerated file builtin_function.cpp.</li> 1946848b8605Smrg <li>glsl: Fix constant component count in vector constructor emitting.</li> 1947848b8605Smrg <li>Fix build on systems where "python" is python 3.</li> 1948848b8605Smrg <li>i965: Add bit operation support to the fragment shader backend.</li> 1949848b8605Smrg <li>glsl: Remove unused ARRAY_SIZE macro.</li> 1950848b8605Smrg <li>glsl/builtins: Rename 'x' to 'y_over_x' in atan(float) implementation.</li> 1951848b8605Smrg <li>glsl/builtins: Clean up some ugly autogenerated code in atan.</li> 1952848b8605Smrg <li>Refresh autogenerated file builtin_function.cpp.</li> 1953848b8605Smrg <li>glsl: Don't print a useless space at the end of an S-Expression list.</li> 1954848b8605Smrg <li>ir_reader: Return a specific ir_dereference variant.</li> 1955848b8605Smrg <li>ir_reader: Remove useless error check.</li> 1956848b8605Smrg <li>ir_reader: Fix some potential NULL pointer dereferences.</li> 1957848b8605Smrg <li>ir_dead_functions: Actually free dead functions and signatures.</li> 1958848b8605Smrg <li>glsl: Remove unnecessary "unused variable" warning suppression.</li> 1959848b8605Smrg <li>glsl: Remove GLSL_TYPE_FUNCTION define.</li> 1960848b8605Smrg <li>glsl: Convert glsl_type::base_type from #define'd constants to an enum.</li> 1961848b8605Smrg <li>glsl: Rework reserved word/keyword handling in the lexer.</li> 1962848b8605Smrg <li>glsl: Add new keywords and reserved words for GLSL 1.30.</li> 1963848b8605Smrg <li>glsl: Add support for the 'u' and 'U' unsigned integer suffixes.</li> 1964848b8605Smrg <li>glsl: Refresh autogenerated lexer and parser files.</li> 1965848b8605Smrg <li>generate_builtins.py: Fix inconsistent use of tabs and spaces warning.</li> 1966848b8605Smrg <li>glsl: Implement the asinh, acosh, and atanh built-in functions.</li> 1967848b8605Smrg <li>glsl: Refresh autogenerated file builtin_function.cpp.</li> 1968848b8605Smrg <li>glsl: Add constant expression handling for asinh, acosh, and atanh.</li> 1969848b8605Smrg <li>glsl: Remove unused and out of date Makefile.am.</li> 1970848b8605Smrg <li>glsl: Rename various ir_* files to lower_* and opt_*.</li> 1971848b8605Smrg <li>glcpp: Define GL_FRAGMENT_PRECISION_HIGH if GLSL version >= 1.30.</li> 1972848b8605Smrg <li>Refresh autogenerated glcpp parser.</li> 1973848b8605Smrg <li>glsl: Fix constant expression handling for <, >, <=, >= on vectors.</li> 1974848b8605Smrg <li>glsl: Unconditionally define GL_FRAGMENT_PRECISION_HIGH in ES2 shaders.</li> 1975848b8605Smrg <li>Regenerate glcpp parser.</li> 1976848b8605Smrg <li>glsl: Reimplement the "cross" built-in without ir_binop_cross.</li> 1977848b8605Smrg <li>Refresh autogenerated file builtin_function.cpp.</li> 1978848b8605Smrg <li>glsl: Remove the ir_binop_cross opcode.</li> 1979848b8605Smrg <li>glsl: Refactor get_num_operands.</li> 1980848b8605Smrg <li>glsl: Simplify a type check by using type->is_integer().</li> 1981848b8605Smrg <li>glsl: Combine many instruction lowering passes into one.</li> 1982848b8605Smrg <li>mesa: Fix glGet of ES2's GL_MAX_*_VECTORS properties.</li> 1983848b8605Smrg <li>glsl: Don't inline function prototypes.</li> 1984848b8605Smrg <li>glsl: Use do_common_optimization in the standalone compiler.</li> 1985848b8605Smrg <li>glsl: Add a virtual as_discard() method.</li> 1986848b8605Smrg <li>glsl: Refactor out cloning of function prototypes.</li> 1987848b8605Smrg <li>glsl: Lazily import built-in function prototypes.</li> 1988848b8605Smrg <li>glsl: Remove anti-built-in hacks from the print visitor.</li> 1989848b8605Smrg <li>glsl/linker: Free any IR discarded by optimization passes.</li> 1990848b8605Smrg <li>glsl: Add an optimization pass to simplify discards.</li> 1991848b8605Smrg <li>glsl: Add a lowering pass to move discards out of if-statements.</li> 1992848b8605Smrg <li>glsl: Remove "discard" support from lower_jumps.</li> 1993848b8605Smrg <li>glsl: Add comments to lower_jumps (from the commit message).</li> 1994848b8605Smrg <li>ir_print_visitor: Print out constant structure values.</li> 1995848b8605Smrg <li>glsl: Factor out code which emits a new function into the IR stream.</li> 1996848b8605Smrg <li>symbol_table: Add support for adding a symbol at top-level/global scope.</li> 1997848b8605Smrg <li>glsl: Properly add functions during lazy built-in prototype importing.</li> 1998848b8605Smrg <li>glcpp: Don't emit SPACE tokens in conditional_tokens production.</li> 1999848b8605Smrg <li>Refresh autogenerated glcpp parser.</li> 2000848b8605Smrg <li>glsl: Clean up code by adding a new is_break() function.</li> 2001848b8605Smrg <li>glsl: Consider the "else" branch when looking for loop breaks.</li> 2002848b8605Smrg <li>Remove OES_compressed_paletted_texture from the ES2 extension list.</li> 2003848b8605Smrg <li>glsl/builtins: Compute the correct value for smoothstep(vec, vec, vec).</li> 2004848b8605Smrg <li>glsl: Support if-flattening beyond a given maximum nesting depth.</li> 2005848b8605Smrg <li>i965: Flatten if-statements beyond depth 16 on pre-gen6.</li> 2006848b8605Smrg <li>i965: Internally enable GL_NV_blend_square on ES2.</li> 2007848b8605Smrg</ul> 2008848b8605Smrg 2009848b8605Smrg<p>Kristian Høgsberg (16):</p> 2010848b8605Smrg<ul> 2011848b8605Smrg <li>glx: Hold on to drawables if we're just switching to another context</li> 2012848b8605Smrg <li>intel: Fix GL_ARB_shading_language_120 commit</li> 2013848b8605Smrg <li>dri2: Make createImageFromName() take a __DRIscreen instead of __DRIcontext</li> 2014848b8605Smrg <li>glx: Invalidate buffers after binding a drawable</li> 2015848b8605Smrg <li>dri: Pass the __DRIscreen and the __DRIscreen private back to image lookup</li> 2016848b8605Smrg <li>glx: Only remove drawables from the hash when we actually delete them</li> 2017848b8605Smrg <li>gles2: Add GL_EXT_texture_format_BGRA8888 support</li> 2018848b8605Smrg <li>Get rid of GL/internal/glcore.h</li> 2019848b8605Smrg <li>gl: Remove unused GLcontextModes fields</li> 2020848b8605Smrg <li>Rename GLvisual and __GLcontextModes to struct gl_config</li> 2021848b8605Smrg <li>Drop GLframebuffer typedef and just use struct gl_framebuffer</li> 2022848b8605Smrg <li>Drop GLcontext typedef and use struct gl_context instead</li> 2023848b8605Smrg <li>Drop the "neutral" tnl module</li> 2024848b8605Smrg <li>Only install vtxfmt tables for OpenGL</li> 2025848b8605Smrg <li>i965: Don't write mrf assignment for pointsize output</li> 2026848b8605Smrg <li>docs: Fix MESA_drm_image typo</li> 2027848b8605Smrg</ul> 2028848b8605Smrg 2029848b8605Smrg<p>Krzysztof Smiechowicz (1):</p> 2030848b8605Smrg<ul> 2031848b8605Smrg <li>nvfx: Pair os_malloc_aligned() with os_free_aligned().</li> 2032848b8605Smrg</ul> 2033848b8605Smrg 2034848b8605Smrg<p>Luca Barbieri (84):</p> 2035848b8605Smrg<ul> 2036848b8605Smrg <li>auxiliary: fix unintended fallthrough</li> 2037848b8605Smrg <li>glsl: add pass to lower variable array indexing to conditional assignments</li> 2038848b8605Smrg <li>auxiliary: fix depth-only and stencil-only clears</li> 2039848b8605Smrg <li>gallium: avoid the C++ keyword "template" in sw_winsys.h</li> 2040848b8605Smrg <li>softpipe: make z/s test always pass if no zsbuf, instead of crashing</li> 2041848b8605Smrg <li>tgsi: add switch/case opcodes to tgsi_opcode_tmp.h</li> 2042848b8605Smrg <li>softpipe: fix whitespace</li> 2043848b8605Smrg <li>d3d1x: add new Direct3D 10/11 COM state tracker for Gallium</li> 2044848b8605Smrg <li>d3d1x: add blob and signature extraction APIs</li> 2045848b8605Smrg <li>d3d1x: fix compilation with recent Wine versions installed</li> 2046848b8605Smrg <li>d3d1x: add missing file</li> 2047848b8605Smrg <li>d3d1x: actually enable and fix blob apis</li> 2048848b8605Smrg <li>d3d1x: fix build with compilers other than GCC 4.5</li> 2049848b8605Smrg <li>d3d1x: add template parameters to base class ctor calls for GCC 4.4</li> 2050848b8605Smrg <li>d3d1x: fix GCC 4.1/4.2 build</li> 2051848b8605Smrg <li>d3d1x: ignore errors while building docs</li> 2052848b8605Smrg <li>d3d1x: attempt to fix/workaround bug #30322</li> 2053848b8605Smrg <li>nvfx: remove gl_PointCoord hack</li> 2054848b8605Smrg <li>glx: decouple dri2.c and GLX, fixing Gallium EGL and d3d1x build</li> 2055848b8605Smrg <li>winsys: automatically build sw winsys needed by EGL and d3d1x</li> 2056848b8605Smrg <li>d3d1x: don't build progs automatically</li> 2057848b8605Smrg <li>d3d1x: add missing memory barrier</li> 2058848b8605Smrg <li>d3d1x: link with CXXFLAGS</li> 2059848b8605Smrg <li>d3d1x: fix cf analysis</li> 2060848b8605Smrg <li>d3d1x: fix warning</li> 2061848b8605Smrg <li>d3d1x: fix segfault when hashing</li> 2062848b8605Smrg <li>d3d1x: destroy native_display on adapter destruction</li> 2063848b8605Smrg <li>d3d1x: fix GUID declarations</li> 2064848b8605Smrg <li>d3d1x: redesign the HWND resolver interface</li> 2065848b8605Smrg <li>d3d1x: fix API name</li> 2066848b8605Smrg <li>d3d1x: define GUIDs in the normal way</li> 2067848b8605Smrg <li>d3d1x: add Wine dlls (tri, tex working, but no other testing)</li> 2068848b8605Smrg <li>d3d1x: properly reference count the backend</li> 2069848b8605Smrg <li>d3d1x: fix deadlocks on non-recursive mutex</li> 2070848b8605Smrg <li>d3d1x: bind NULL CSOs before destroying default CSOs on context dtor</li> 2071848b8605Smrg <li>d3d1x: initialize the mutex</li> 2072848b8605Smrg <li>d3d1x: autogenerate shader enums and text from def files</li> 2073848b8605Smrg <li>d3d1x: s/tpf/sm4/g</li> 2074848b8605Smrg <li>d3d1x: normalize whitespace</li> 2075848b8605Smrg <li>d3d1x: remove specstrings</li> 2076848b8605Smrg <li>d3d1x: minifix</li> 2077848b8605Smrg <li>d3d1x: rename context params</li> 2078848b8605Smrg <li>d3d11: rename screen params</li> 2079848b8605Smrg <li>d3d1x: rename params in misc and objects</li> 2080848b8605Smrg <li>d3d1x: rename parameters in dxgi</li> 2081848b8605Smrg <li>d3d11: obliterate IDL parameter names</li> 2082848b8605Smrg <li>d3d1x: remove specstrings.h include</li> 2083848b8605Smrg <li>d3d1x: flush the pipe context when presenting</li> 2084848b8605Smrg <li>d3d1x: remove another include specstrings.h</li> 2085848b8605Smrg <li>d3d1x: flush properly</li> 2086848b8605Smrg <li>d3d1x: add missing guid.cpp</li> 2087848b8605Smrg <li>d3d1x: fix build without system EGL/egl.h</li> 2088848b8605Smrg <li>d3d1x: add autogenerated files as prerequisites, so make builds them</li> 2089848b8605Smrg <li>d3d1x: obliterate IDL parameter names from d3d10.idl from Wine too</li> 2090848b8605Smrg <li>d3d1x: add shader dumping</li> 2091848b8605Smrg <li>d3d1x: add untested support for geometry shader translation</li> 2092848b8605Smrg <li>d3d1x: don't assert on unsupported resource types</li> 2093848b8605Smrg <li>d3d1x: fix CheckMultisampleQualityLevels</li> 2094848b8605Smrg <li>d3d1x: draw to the correct buffer</li> 2095848b8605Smrg <li>d3d1x: fix linking of dxbc2tgsi</li> 2096848b8605Smrg <li>nvfx: allow setting NULL constant buffers</li> 2097848b8605Smrg <li>nvfx: add RGB framebuffer format support in addition to BGR</li> 2098848b8605Smrg <li>d3d1x: don't crash on drivers not supporting vertex or geometry sampling</li> 2099848b8605Smrg <li>d3d1x: assert if X visual is not among enumerated visuals</li> 2100848b8605Smrg <li>d3d1x: stop using GLX in demos, just use the default visual</li> 2101848b8605Smrg <li>d3d1x: CRLF -> LF in progs</li> 2102848b8605Smrg <li>mesa: make makedepend an hard requirement</li> 2103848b8605Smrg <li>gallium: add $(PROGS_DEPS) as dependencies for $(PROGS)</li> 2104848b8605Smrg <li>d3d1x: fix parallel build</li> 2105848b8605Smrg <li>d3d1x: add private gitignore file</li> 2106848b8605Smrg <li>d3d1x: fix progs linking if not all EGL platforms are enabled</li> 2107848b8605Smrg <li>d3d1x: link progs with CXXFLAGS</li> 2108848b8605Smrg <li>d3d11: advertise IDXGIDevice1, not just IDXGIDevice</li> 2109848b8605Smrg <li>d3d11: ignore StructureByteStride</li> 2110848b8605Smrg <li>d3d1x: link to libdrm for X11 platform too</li> 2111848b8605Smrg <li>ureg: support centroid interpolation</li> 2112848b8605Smrg <li>d3d1x: support centroid interpolation</li> 2113848b8605Smrg <li>d3d1x: properly support specifying MipLevels as 0</li> 2114848b8605Smrg <li>d3d1x: put proper calling convention in headers, fixes 64-bit builds</li> 2115848b8605Smrg <li>d3d1x: rework DXGI for occlusion testing and default width/height</li> 2116848b8605Smrg <li>d3d1x: fix Map</li> 2117848b8605Smrg <li>d3d11: fix reference counting so devices get freed</li> 2118848b8605Smrg <li>d3d1x: work around crash in widl</li> 2119848b8605Smrg <li>glsl: Unroll loops with conditional breaks anywhere (not just the end)</li> 2120848b8605Smrg</ul> 2121848b8605Smrg 2122848b8605Smrg<p>Lucas Stach (1):</p> 2123848b8605Smrg<ul> 2124848b8605Smrg <li>nvfx: fill PIPE_CAP_PRIMITIVE_RESTART and PIPE_CAP_SHADER_STENCIL_EXPORT</li> 2125848b8605Smrg</ul> 2126848b8605Smrg 2127848b8605Smrg<p>Marek Olšák (100):</p> 2128848b8605Smrg<ul> 2129848b8605Smrg <li>r300g: prevent creating multiple winsys BOs for the same handle</li> 2130848b8605Smrg <li>r300g/swtcl: fix CS overrun</li> 2131848b8605Smrg <li>st/mesa: fix assertion failure in GetTexImage for cubemaps</li> 2132848b8605Smrg <li>util: make calling remove_from_list multiple times in a row safe</li> 2133848b8605Smrg <li>r300g: fixup long-lived BO maps being incorrectly unmapped when flushing</li> 2134848b8605Smrg <li>r300g: make accessing map_list and buffer_handles thread-safe</li> 2135848b8605Smrg <li>r300g: fix a copy-paste typo for logging</li> 2136848b8605Smrg <li>r300g: fix the border color for every format other than PIPE_FORMAT_B8G8R8A8</li> 2137848b8605Smrg <li>Build r300g by default</li> 2138848b8605Smrg <li>util: fix util_pack_color for B4G4R4A4</li> 2139848b8605Smrg <li>r300g: fix macrotiling on R350</li> 2140848b8605Smrg <li>r300g: code cleanups</li> 2141848b8605Smrg <li>r300/compiler: fix projective mapping of 2D NPOT textures</li> 2142848b8605Smrg <li>r300/compiler: do not use copy propagation if SaturateMode is used</li> 2143848b8605Smrg <li>r300/compiler: fix shadow sampling with swizzled coords</li> 2144848b8605Smrg <li>r300g: add support for 3D NPOT textures without mipmapping</li> 2145848b8605Smrg <li>r300g: fix swizzling of texture border color</li> 2146848b8605Smrg <li>configure.ac: look for libdrm_radeon before building gallium/r300,r600</li> 2147848b8605Smrg <li>configure.ac: do not build xorg-r300g by default</li> 2148848b8605Smrg <li>Makefile: ensure Gallium's Makefile.xorg and SConscript.dri are in the tarball</li> 2149848b8605Smrg <li>r300g: add support for formats beginning with X, like X8R8G8B8</li> 2150848b8605Smrg <li>r300g: fix conditional rendering in non-wait path</li> 2151848b8605Smrg <li>r300g: add support for R8G8 colorbuffers</li> 2152848b8605Smrg <li>r300g: add support for L8A8 colorbuffers</li> 2153848b8605Smrg <li>update release notes for Gallium</li> 2154848b8605Smrg <li>r300g: fix microtiling for 16-bits-per-channel formats</li> 2155848b8605Smrg <li>r300g: do not print get_param errors in non-debug build</li> 2156848b8605Smrg <li>r300g: say no to PIPE_CAP_STREAM_OUTPUT and PIPE_CAP_PRIMITIVE_RESTART</li> 2157848b8605Smrg <li>mesa: allow FBO attachments of formats LUMINANCE, LUMINANCE_ALPHA, and INTENSITY</li> 2158848b8605Smrg <li>r300g: fix texture border for 16-bits-per-channel formats</li> 2159848b8605Smrg <li>st/mesa: support RGBA16 and use it for RGBA12 as well</li> 2160848b8605Smrg <li>r300g: add a default channel ordering of texture border for unhandled formats</li> 2161848b8605Smrg <li>r300g: mention ATI in the renderer string</li> 2162848b8605Smrg <li>r300g: rename has_hyperz -> can_hyperz</li> 2163848b8605Smrg <li>r300g: turn magic numbers into names in the hyperz code</li> 2164848b8605Smrg <li>gallium: add CAPs for indirect addressing and lower it in st/mesa when needed</li> 2165848b8605Smrg <li>tgsi: fill out CAPs for indirect addressing</li> 2166848b8605Smrg <li>i915g: fill out CAPs for indirect addressing</li> 2167848b8605Smrg <li>i965g: fill out CAPs for indirect addressing</li> 2168848b8605Smrg <li>nv50: fill out CAPs for indirect addressing</li> 2169848b8605Smrg <li>nvfx: fill out CAPs for indirect addressing</li> 2170848b8605Smrg <li>r300g: fill out CAPs for indirect addressing</li> 2171848b8605Smrg <li>r600g: fill out CAPs for indirect addressing</li> 2172848b8605Smrg <li>svga: fill out CAPs for indirect addressing</li> 2173848b8605Smrg <li>r300g: fix texture border color for all texture formats</li> 2174848b8605Smrg <li>r300g: clean up redundancy in draw functions</li> 2175848b8605Smrg <li>r300g: return shader caps from Draw for SWTCL vertex shaders</li> 2176848b8605Smrg <li>r300g: remove the hack with OPCODE_RET</li> 2177848b8605Smrg <li>r300g: print FS inputs uninitialized due to hardware limits to stderr</li> 2178848b8605Smrg <li>r300g: fix rendering with no vertex elements</li> 2179848b8605Smrg <li>st/mesa: enable ARB_explicit_attrib_location and EXT_separate_shader_objects</li> 2180848b8605Smrg <li>docs: add GL 4.1 status</li> 2181848b8605Smrg <li>gallium: add PIPE_SHADER_CAP_SUBROUTINES</li> 2182848b8605Smrg <li>st/mesa: set MaxUniformComponents</li> 2183848b8605Smrg <li>u_blitter: use PIPE_TRANSFER_DISCARD to prevent cpu/gpu stall</li> 2184848b8605Smrg <li>r300/compiler: fix rc_rewrite_depth_out for it to work with any instruction</li> 2185848b8605Smrg <li>r300/compiler: remove duplicate function rc_mask_to_swz</li> 2186848b8605Smrg <li>r300/compiler: add a function for swizzling a mask</li> 2187848b8605Smrg <li>r300/compiler: move util functions to radeon_compiler_util</li> 2188848b8605Smrg <li>u_blitter: interpolate clear color using a GENERIC varying instead of COLOR</li> 2189848b8605Smrg <li>st/mesa: fix texture border color for RED and RG base formats</li> 2190848b8605Smrg <li>util: rename u_mempool -> u_slab</li> 2191848b8605Smrg <li>r300g: fix texture border color once again</li> 2192848b8605Smrg <li>r300/compiler: implement and lower OPCODE_CLAMP</li> 2193848b8605Smrg <li>ir_to_mesa: Add support for conditional discards.</li> 2194848b8605Smrg <li>r300g: fix texture swizzling with compressed textures on r400-r500</li> 2195848b8605Smrg <li>r300g: disable ARB_texture_swizzle if S3TC is enabled on r3xx-only</li> 2196848b8605Smrg <li>r300g: fix up cubemap texture offset computation</li> 2197848b8605Smrg <li>r300/compiler: disable the swizzle lowering pass in vertex shaders</li> 2198848b8605Smrg <li>r300g: fix build</li> 2199848b8605Smrg <li>r300g: use internal BO handle for add_buffer and write_reloc</li> 2200848b8605Smrg <li>r300g: implement simple transfer_inline_write for buffers</li> 2201848b8605Smrg <li>mesa, st/mesa: fix gl_FragCoord with FBOs in Gallium</li> 2202848b8605Smrg <li>r300g: fix pointer arithmetic with void* in transfer_inline_write</li> 2203848b8605Smrg <li>r300g: do not remove unused constants if we are not near the limit</li> 2204848b8605Smrg <li>r300g: add capability bit index_bias_supported</li> 2205848b8605Smrg <li>r300g: one more r500_index_bias_supported leftover</li> 2206848b8605Smrg <li>r300g: do not use the index parameter in set_constant_buffer</li> 2207848b8605Smrg <li>r300g: cleanup winsys</li> 2208848b8605Smrg <li>r300g: optimize looping over atoms</li> 2209848b8605Smrg <li>st/mesa: initialize key in st_vp_varient</li> 2210848b8605Smrg <li>u_blitter: use util_is_format_compatible in the assert</li> 2211848b8605Smrg <li>r300g: cache packet dwords of 3D_LOAD_VBPNTR in a command buffer if possible</li> 2212848b8605Smrg <li>r300g: validate buffers only if any of bound buffers is changed</li> 2213848b8605Smrg <li>r300g: also revalidate the SWTCL vertex buffer after its reallocation</li> 2214848b8605Smrg <li>r300/compiler: don't terminate regalloc if we surpass max temps limit</li> 2215848b8605Smrg <li>r300/compiler: add a function to query program stats (alu, tex, temps..)</li> 2216848b8605Smrg <li>r300/compiler: cleanup rc_run_compiler</li> 2217848b8605Smrg <li>r300/compiler: do not print pair/tex/presub program stats for vertex shaders</li> 2218848b8605Smrg <li>r300/compiler: handle DPH and XPD in rc_compute_sources_for_writemask</li> 2219848b8605Smrg <li>r300/compiler: make lowering passes possibly use up to two less temps</li> 2220848b8605Smrg <li>r300/compiler: remove at least unused immediates if externals cannot be removed</li> 2221848b8605Smrg <li>r300/compiler: fix LIT in VS</li> 2222848b8605Smrg <li>r300/compiler: fix swizzle lowering with a presubtract source operand</li> 2223848b8605Smrg <li>r300g: fix rendering with a vertex attrib having a zero stride</li> 2224848b8605Smrg <li>r300g: finally fix the texture corruption on r3xx-r4xx</li> 2225848b8605Smrg <li>r300g/swtcl: re-enable LLVM</li> 2226848b8605Smrg <li>r300g: mark vertex arrays as dirty after a buffer_offset change</li> 2227848b8605Smrg <li>mesa: fix texel store functions for some float formats</li> 2228848b8605Smrg <li>r300/compiler: disable the rename_regs pass for loops</li> 2229848b8605Smrg</ul> 2230848b8605Smrg 2231848b8605Smrg<p>Mario Kleiner (1):</p> 2232848b8605Smrg<ul> 2233848b8605Smrg <li>mesa/r300classic: Fix dri2Invalidate/radeon_prepare_render for page flipping.</li> 2234848b8605Smrg</ul> 2235848b8605Smrg 2236848b8605Smrg<p>Mathias Fröhlich (3):</p> 2237848b8605Smrg<ul> 2238848b8605Smrg <li>r300g: Avoid returning values in a static array, fixing a potential race</li> 2239848b8605Smrg <li>r600g: Only compare active vertex elements</li> 2240848b8605Smrg <li>st/mesa: Set PIPE_TRANSFER_DISCARD for GL_MAP_INVALIDATE_RANGE/BUFFFER_BIT</li> 2241848b8605Smrg</ul> 2242848b8605Smrg 2243848b8605Smrg<p>Michal Krol (10):</p> 2244848b8605Smrg<ul> 2245848b8605Smrg <li>svga: Fix relative addressing translation for pixel shaders.</li> 2246848b8605Smrg <li>svga: Integer constant register file has a separate namespace.</li> 2247848b8605Smrg <li>tgsi/exec: Cleanup the remaining arithmetic instructions.</li> 2248848b8605Smrg <li>tgsi/exec: Get rid of obsolete condition codes.</li> 2249848b8605Smrg <li>tgsi/build: Reduce interface clutter.</li> 2250848b8605Smrg <li>graw/gdi: Initial commit.</li> 2251848b8605Smrg <li>scons: Hook-up graw-gdi target.</li> 2252848b8605Smrg <li>graw/gdi: Fix window dimensions.</li> 2253848b8605Smrg <li>os: Open file streams in binary mode.</li> 2254848b8605Smrg <li>graw: Export graw_save_surface_to_file().</li> 2255848b8605Smrg</ul> 2256848b8605Smrg 2257848b8605Smrg<p>Nicolas Kaiser (26):</p> 2258848b8605Smrg<ul> 2259848b8605Smrg <li>swrast: remove duplicated include</li> 2260848b8605Smrg <li>egl: remove duplicated include</li> 2261848b8605Smrg <li>gallium/rtasm: remove duplicated include</li> 2262848b8605Smrg <li>gallium/util: remove duplicated include</li> 2263848b8605Smrg <li>gallium/i915: remove duplicated include</li> 2264848b8605Smrg <li>gallium/llvmpipe: remove duplicated include</li> 2265848b8605Smrg <li>gallium/softpipe: remove duplicated include</li> 2266848b8605Smrg <li>gallium/st: remove duplicated includes</li> 2267848b8605Smrg <li>gallium/winsys: remove duplicated include</li> 2268848b8605Smrg <li>glx: remove duplicated include</li> 2269848b8605Smrg <li>dri/common: remove duplicated include</li> 2270848b8605Smrg <li>dri/i810: remove duplicated include</li> 2271848b8605Smrg <li>dri/i915: remove duplicated include</li> 2272848b8605Smrg <li>dri/i965: remove duplicated include</li> 2273848b8605Smrg <li>dri/intel: remove duplicated include</li> 2274848b8605Smrg <li>dri/mga: remove duplicated include</li> 2275848b8605Smrg <li>dri/r128: remove duplicated include</li> 2276848b8605Smrg <li>dri/r300: remove duplicated include</li> 2277848b8605Smrg <li>dri/r600: remove duplicated include</li> 2278848b8605Smrg <li>dri/radeon: remove duplicated includes</li> 2279848b8605Smrg <li>dri/savage: remove duplicated include</li> 2280848b8605Smrg <li>main: remove duplicated includes</li> 2281848b8605Smrg <li>math: remove duplicated includes</li> 2282848b8605Smrg <li>st: remove duplicated include</li> 2283848b8605Smrg <li>i965g: use Elements macro instead of manual sizeofs</li> 2284848b8605Smrg <li>nv50: fix always true conditional in shader optimization</li> 2285848b8605Smrg</ul> 2286848b8605Smrg 2287848b8605Smrg<p>Orion Poplawski (1):</p> 2288848b8605Smrg<ul> 2289848b8605Smrg <li>osmesa: link against libtalloc</li> 2290848b8605Smrg</ul> 2291848b8605Smrg 2292848b8605Smrg<p>Owen W. Taylor (1):</p> 2293848b8605Smrg<ul> 2294848b8605Smrg <li>r600g: Fix location for clip plane registers</li> 2295848b8605Smrg</ul> 2296848b8605Smrg 2297848b8605Smrg<p>Peter Clifton (3):</p> 2298848b8605Smrg<ul> 2299848b8605Smrg <li>intel: Fix emit_linear_blit to use DWORD aligned width blits</li> 2300848b8605Smrg <li>intel: Add assert check for blitting alignment.</li> 2301848b8605Smrg <li>meta: Mask Stencil.Clear against stencilMax in _mesa_meta_Clear</li> 2302848b8605Smrg</ul> 2303848b8605Smrg 2304848b8605Smrg<p>Robert Hooker (2):</p> 2305848b8605Smrg<ul> 2306848b8605Smrg <li>intel: Add a new B43 pci id.</li> 2307848b8605Smrg <li>egl_dri2: Add missing intel chip ids.</li> 2308848b8605Smrg</ul> 2309848b8605Smrg 2310848b8605Smrg<p>Roland Scheidegger (16):</p> 2311848b8605Smrg<ul> 2312848b8605Smrg <li>gallivm: fix copy&paste bug</li> 2313848b8605Smrg <li>gallivm: don't use URem/UDiv when calculating offsets for blocks</li> 2314848b8605Smrg <li>gallivm: optimize yuv decoding</li> 2315848b8605Smrg <li>gallivm: fix trunc/itrunc comment</li> 2316848b8605Smrg <li>gallivm: faster iround implementation for sse2</li> 2317848b8605Smrg <li>gallivm: replace sub/floor/ifloor combo with ifloor_fract</li> 2318848b8605Smrg <li>gallivm: optimize some tex wrap mode calculations a bit</li> 2319848b8605Smrg <li>gallivm: more linear tex wrap mode calculation simplification</li> 2320848b8605Smrg <li>gallivm: avoid unnecessary URem in linear wrap repeat case</li> 2321848b8605Smrg <li>gallivm: optimize soa linear clamp to edge wrap mode a bit</li> 2322848b8605Smrg <li>gallivm: make use of new iround code in lp_bld_conv.</li> 2323848b8605Smrg <li>gallivm: fix different handling of [non]normalized coords in linear soa path</li> 2324848b8605Smrg <li>gallivm: only use lp_build_conv 4x4f -> 1x16 ub fastpath with sse2</li> 2325848b8605Smrg <li>r200: fix r200 large points</li> 2326848b8605Smrg <li>mesa: remove unneeded DD_POINT_SIZE and DD_LINE_WIDTH tricaps</li> 2327848b8605Smrg <li>gallium: support for array textures and related changes</li> 2328848b8605Smrg</ul> 2329848b8605Smrg 2330848b8605Smrg<p>Shuang He (1):</p> 2331848b8605Smrg<ul> 2332848b8605Smrg <li>mesa: allow GLfixed arrays for OpenGL ES 2.0</li> 2333848b8605Smrg</ul> 2334848b8605Smrg 2335848b8605Smrg<p>Stephan Schmid (1):</p> 2336848b8605Smrg<ul> 2337848b8605Smrg <li>r600g: fix relative addressing when splitting constant accesses</li> 2338848b8605Smrg</ul> 2339848b8605Smrg 2340848b8605Smrg<p>Thomas Hellstrom (21):</p> 2341848b8605Smrg<ul> 2342848b8605Smrg <li>st/xorg: Don't try to use option values before processing options</li> 2343848b8605Smrg <li>xorg/vmwgfx: Make vmwarectrl work also on 64-bit servers</li> 2344848b8605Smrg <li>st/xorg: Add a customizer option to get rid of annoying cursor update flicker</li> 2345848b8605Smrg <li>xorg/vmwgfx: Don't hide HW cursors when updating them</li> 2346848b8605Smrg <li>st/xorg: Don't try to remove invalid fbs</li> 2347848b8605Smrg <li>st/xorg: Fix typo</li> 2348848b8605Smrg <li>st/xorg, xorg/vmwgfx: Be a bit more frendly towards cross-compiling environments</li> 2349848b8605Smrg <li>st/xorg: Fix compilation errors for Xservers compiled without Composite</li> 2350848b8605Smrg <li>st/xorg: Don't use deprecated x*alloc / xfree functions</li> 2351848b8605Smrg <li>xorg/vmwgfx: Don't use deprecated x*alloc / xfree functions</li> 2352848b8605Smrg <li>st/xorg: Fix compilation for Xservers >= 1.10</li> 2353848b8605Smrg <li>mesa: Make sure we have the talloc cflags when using the talloc headers</li> 2354848b8605Smrg <li>egl: Add an include for size_t</li> 2355848b8605Smrg <li>mesa: Add talloc includes for gles</li> 2356848b8605Smrg <li>st/egl: Fix build for include files in nonstandard places</li> 2357848b8605Smrg <li>svga/drm: Optionally resolve calls to powf during link-time</li> 2358848b8605Smrg <li>gallium/targets: Trivial crosscompiling fix</li> 2359848b8605Smrg <li>st/xorg: Add a function to flush pending rendering and damage</li> 2360848b8605Smrg <li>gallium/targets/xorg-vmwgfx: Xv fixes</li> 2361848b8605Smrg <li>xorg/vmwgfx: Flush even if we don't autopaint the color key</li> 2362848b8605Smrg <li>xorg/vmwgfx: Don't clip video to viewport</li> 2363848b8605Smrg</ul> 2364848b8605Smrg 2365848b8605Smrg<p>Tilman Sauerbeck (35):</p> 2366848b8605Smrg<ul> 2367848b8605Smrg <li>r600g: Fixed a bo leak in r600_blit_state_ps_shader().</li> 2368848b8605Smrg <li>r600g: Use clamped math for RCP and RSQ.</li> 2369848b8605Smrg <li>r600g: Formatting fixes.</li> 2370848b8605Smrg <li>r600g: Added DB_SHADER_CONTROL defines.</li> 2371848b8605Smrg <li>r600g: Only set PA_SC_EDGERULE on rv770 and greater.</li> 2372848b8605Smrg <li>r600g: Enable PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED.</li> 2373848b8605Smrg <li>r600g: Fixed the shift in S_02880C_KILL_ENABLE.</li> 2374848b8605Smrg <li>glsl2: Empty functions can be inlined.</li> 2375848b8605Smrg <li>glsl2: Fixed cloning of ir_call error instructions.</li> 2376848b8605Smrg <li>r600g: Added support for TGSI_SEMANTIC_FACE.</li> 2377848b8605Smrg <li>gallium/docs: Fixed a typo in the SCS opcode description.</li> 2378848b8605Smrg <li>r600g: Honour destination operand's writemask in the SCS implementation.</li> 2379848b8605Smrg <li>r600g: Implemented the Z and W component write for the SCS opcode.</li> 2380848b8605Smrg <li>python/tests: Fixed tri.py for API and TGSI syntax changes.</li> 2381848b8605Smrg <li>r600g: Removed debug code.</li> 2382848b8605Smrg <li>gallium/docs: The RET opcode may appear anywhere in a subroutine.</li> 2383848b8605Smrg <li>r600g: Destroy the blitter.</li> 2384848b8605Smrg <li>r600g: Fixed two texture surface leaks in r600_blit_uncompress_depth().</li> 2385848b8605Smrg <li>r600g: Cleaned up index buffer reference handling in the draw module.</li> 2386848b8605Smrg <li>r600g: Fixed r600_vertex_element leak.</li> 2387848b8605Smrg <li>r600g: Added r600_pipe_shader_destroy().</li> 2388848b8605Smrg <li>r600g: Also clear bc data when we're destroying a shader.</li> 2389848b8605Smrg <li>r600g: In radeon_bo(), call LIST_INITHEAD early.</li> 2390848b8605Smrg <li>r600g: Destroy the blitter.</li> 2391848b8605Smrg <li>r600g: Removed unused 'ptr' argument from radeon_bo().</li> 2392848b8605Smrg <li>r600g: Made radeon_bo_pb_map_internal() actually call radeon_bo_map().</li> 2393848b8605Smrg <li>r600g: Fixed unmap condition in radeon_bo_pb_destroy().</li> 2394848b8605Smrg <li>r600g: Made radeon_bo::map_count signed.</li> 2395848b8605Smrg <li>r600g: We don't support PIPE_CAP_PRIMITIVE_RESTART.</li> 2396848b8605Smrg <li>r600g: Delete custom_dsa_flush on shutdown.</li> 2397848b8605Smrg <li>r600g: Fixed two memory leaks in winsys.</li> 2398848b8605Smrg <li>r600g: Destroy the winsys in r600_destroy_screen().</li> 2399848b8605Smrg <li>st/mesa: Reset the index buffer before destroying the pipe context.</li> 2400848b8605Smrg <li>st/mesa: Reset the constant buffers before destroying the pipe context.</li> 2401848b8605Smrg <li>r600g: Removed duplicated call to tgsi_split_literal_constant().</li> 2402848b8605Smrg</ul> 2403848b8605Smrg 2404848b8605Smrg<p>Timo Wiren (1):</p> 2405848b8605Smrg<ul> 2406848b8605Smrg <li>Fix typos in comments and debug output strings.</li> 2407848b8605Smrg</ul> 2408848b8605Smrg 2409848b8605Smrg<p>Tom Fogal (3):</p> 2410848b8605Smrg<ul> 2411848b8605Smrg <li>Implement x86_64 atomics for compilers w/o intrinsics.</li> 2412848b8605Smrg <li>Prefer intrinsics to handrolled atomic ops.</li> 2413848b8605Smrg <li>Revert "Prefer intrinsics to handrolled atomic ops."</li> 2414848b8605Smrg</ul> 2415848b8605Smrg 2416848b8605Smrg<p>Tom Stellard (32):</p> 2417848b8605Smrg<ul> 2418848b8605Smrg <li>r300/compiler: Refactor the pair instruction data structures</li> 2419848b8605Smrg <li>r300g: Always try to build libr300compiler.a</li> 2420848b8605Smrg <li>r300/compiler: Fix two mistakes in the presubtract optimization pass.</li> 2421848b8605Smrg <li>r300/compiler: Add more helper functions for iterating through sources</li> 2422848b8605Smrg <li>r300/compiler: Print immediate values after "dead constants" pass</li> 2423848b8605Smrg <li>r300/compiler: radeon_remove_constants.c: fix indentation</li> 2424848b8605Smrg <li>r300/compiler: Use rc_for_all_reads_src() in "dead constants" pass</li> 2425848b8605Smrg <li>r300/compiler: Fix segfault in error path</li> 2426848b8605Smrg <li>r300/compiler: Don't use rc_error() unless the error is unrecoverable</li> 2427848b8605Smrg <li>r300/compiler: Don't merge instructions that write output regs and ALU result</li> 2428848b8605Smrg <li>r300/compiler: Create a helper function for merging presubtract sources</li> 2429848b8605Smrg <li>r300/compiler: Fix incorrect assumption</li> 2430848b8605Smrg <li>r300/compiler: Clear empty registers after constant folding</li> 2431848b8605Smrg <li>r300/compiler: Add a new function for more efficient dataflow analysis</li> 2432848b8605Smrg <li>r300g: Add new debug option for logging vertex/fragment program stats</li> 2433848b8605Smrg <li>r300/compiler: Use rc_get_readers_normal() for presubtract optimizations</li> 2434848b8605Smrg <li>r300/compiler: Don't clobber presubtract sources during optimizations</li> 2435848b8605Smrg <li>r300/compiler: Don't track readers into an IF block.</li> 2436848b8605Smrg <li>r300/compiler: Make sure presubtract sources use supported swizzles</li> 2437848b8605Smrg <li>r300/compiler: Fix register allocator's handling of loops</li> 2438848b8605Smrg <li>r300/compiler: Fix instruction scheduling within IF blocks</li> 2439848b8605Smrg <li>r300/compiler: Use zero as the register index for unused sources</li> 2440848b8605Smrg <li>r300/compiler: Ignore alpha dest register when replicating the result</li> 2441848b8605Smrg <li>r300/compiler: Add rc_get_readers()</li> 2442848b8605Smrg <li>r300/compiler: Handle BREAK and CONTINUE in rc_get_readers()</li> 2443848b8605Smrg <li>r300/compiler: Track readers through branches in rc_get_readers()</li> 2444848b8605Smrg <li>r300/compiler: Convert RGB to alpha in the scheduler</li> 2445848b8605Smrg <li>r300/compiler: Use presubtract operations as much as possible</li> 2446848b8605Smrg <li>r300/compiler: Enable rename_reg pass for r500 cards</li> 2447848b8605Smrg <li>r300/compiler: Add a more efficient version of rc_find_free_temporary()</li> 2448848b8605Smrg <li>r300/compiler: Don't allow presubtract sources to be remapped twice</li> 2449848b8605Smrg <li>r300/compiler: Fix black terrain in Civ4</li> 2450848b8605Smrg</ul> 2451848b8605Smrg 2452848b8605Smrg<p>Victor Tseng (1):</p> 2453848b8605Smrg<ul> 2454848b8605Smrg <li>egl/i965: include inline_wrapper_sw_helper.h</li> 2455848b8605Smrg</ul> 2456848b8605Smrg 2457848b8605Smrg<p>Viktor Novotný (6):</p> 2458848b8605Smrg<ul> 2459848b8605Smrg <li>dri/nouveau: Import headers from rules-ng-ng</li> 2460848b8605Smrg <li>dri/nouveau: nv04: Use rules-ng-ng headers</li> 2461848b8605Smrg <li>dri/nouveau: nv10: Use rules-ng-ng headers</li> 2462848b8605Smrg <li>dri/nouveau nv20: Use rules-ng-ng headers</li> 2463848b8605Smrg <li>dri/nouveau: Remove nouveau_class.h, finishing switch to rules-ng-ng headers</li> 2464848b8605Smrg <li>dri/nouveau: Clean up magic numbers in get_rt_format</li> 2465848b8605Smrg</ul> 2466848b8605Smrg 2467848b8605Smrg<p>Vinson Lee (214):</p> 2468848b8605Smrg<ul> 2469848b8605Smrg <li>llvmpipe: Remove unnecessary header.</li> 2470848b8605Smrg <li>r600g: Remove unnecessary headers.</li> 2471848b8605Smrg <li>mesa: Include missing header in program.h.</li> 2472848b8605Smrg <li>glsl: Fix 'format not a string literal and no format arguments' warning.</li> 2473848b8605Smrg <li>r600g: Silence uninitialized variable warning.</li> 2474848b8605Smrg <li>r600g: Silence uninitialized variable warning.</li> 2475848b8605Smrg <li>nvfx: Silence uninitialized variable warnings.</li> 2476848b8605Smrg <li>r600g: Silence uninitialized variable warning.</li> 2477848b8605Smrg <li>r600g: Silence uninitialized variable warning.</li> 2478848b8605Smrg <li>r600g: Silence uninitialized variable warning.</li> 2479848b8605Smrg <li>r600g: Silence unused variable warning.</li> 2480848b8605Smrg <li>nv50: Update files in SConscript to match Makefile.</li> 2481848b8605Smrg <li>nv50: Remove unnecessary headers.</li> 2482848b8605Smrg <li>nv50: Silence uninitialized variable warning.</li> 2483848b8605Smrg <li>nv50: Silence uninitialized variable warning.</li> 2484848b8605Smrg <li>nv50: Silence uninitialized variable warning.</li> 2485848b8605Smrg <li>gallivm: Remove unnecessary headers.</li> 2486848b8605Smrg <li>draw: Remove unnecessary header.</li> 2487848b8605Smrg <li>nv50: Silence uninitialized variable warnings.</li> 2488848b8605Smrg <li>nv50: Fix 'control reaches end of non-void function' warning.</li> 2489848b8605Smrg <li>mesa/st: Silence uninitialized variable warning.</li> 2490848b8605Smrg <li>gallivm: Remove unnecessary header.</li> 2491848b8605Smrg <li>r600g: Remove unnecessary header.</li> 2492848b8605Smrg <li>r600g: Remove unnecessary headers.</li> 2493848b8605Smrg <li>r600g: Fix implicit declaration warning.</li> 2494848b8605Smrg <li>r600g: Fix memory leak on error path.</li> 2495848b8605Smrg <li>r600g: Silence uninitialized variable warning.</li> 2496848b8605Smrg <li>r600g: Silence unused variable warnings.</li> 2497848b8605Smrg <li>mesa: bump version to 7.10</li> 2498848b8605Smrg <li>ir_to_mesa: Remove unused member array_indexed from struct statevar_element.</li> 2499848b8605Smrg <li>mesa: Silence "'valid_texture_object' defined but not used" warning.</li> 2500848b8605Smrg <li>x86: Silence unused variable warning on Mac OS X.</li> 2501848b8605Smrg <li>glsl: Fix 'control reaches end of non-void function' warning.</li> 2502848b8605Smrg <li>nvfx: Remove const qualifer from nvfx_vertprog_translate.</li> 2503848b8605Smrg <li>nvfx: Silence uninitialized variable warnings.</li> 2504848b8605Smrg <li>r600g: Remove unused variable.</li> 2505848b8605Smrg <li>nv50: Silence missing initializer warning.</li> 2506848b8605Smrg <li>nv50: Remove dead initialization.</li> 2507848b8605Smrg <li>nv50: Remove dead initialization.</li> 2508848b8605Smrg <li>tgsi: Remove duplicate case value.</li> 2509848b8605Smrg <li>glut: Define markWindowHidden for non-Windows only.</li> 2510848b8605Smrg <li>glut: Define eventParser for non-Windows only.</li> 2511848b8605Smrg <li>r300g: Silence uninitialized variable warning.</li> 2512848b8605Smrg <li>intel: Fix implicit declaration of function '_mesa_meta_Bitmap' warning.</li> 2513848b8605Smrg <li>mesa: Remove unnecessary headers.</li> 2514848b8605Smrg <li>r600g: Remove unnecessary header.</li> 2515848b8605Smrg <li>unichrome: Remove unnecessary header.</li> 2516848b8605Smrg <li>intel: Remove unnecessary headers.</li> 2517848b8605Smrg <li>r600g: Remove unused variable.</li> 2518848b8605Smrg <li>r600g: Disable unused variables.</li> 2519848b8605Smrg <li>r600g: Remove unused variable.</li> 2520848b8605Smrg <li>r600g: Silence 'control reaches end of non-void function' warning.</li> 2521848b8605Smrg <li>r600g: Remove unused variable.</li> 2522848b8605Smrg <li>r600g: Remove unused variable.</li> 2523848b8605Smrg <li>r600g: Disable unused variables.</li> 2524848b8605Smrg <li>intel: Remove unnecessary header.</li> 2525848b8605Smrg <li>st/dri: Remove unnecessary header.</li> 2526848b8605Smrg <li>r600g: Remove unused variable.</li> 2527848b8605Smrg <li>r300g: Remove unused variable.</li> 2528848b8605Smrg <li>r600g: Don't return a value in function returning void.</li> 2529848b8605Smrg <li>r600g: Remove unused variables.</li> 2530848b8605Smrg <li>r600g: Include p_compiler.h instead of malloc.h.</li> 2531848b8605Smrg <li>r600g: Silence uninitialized variable warnings.</li> 2532848b8605Smrg <li>scons: Add MinGW-w64 prefixes for MinGW build.</li> 2533848b8605Smrg <li>dri: Add GET_PROGRAM_NAME definition for Mac OS X.</li> 2534848b8605Smrg <li>scons: Add program/sampler.cpp to SCons build.</li> 2535848b8605Smrg <li>mesa: Fix printf format warning.</li> 2536848b8605Smrg <li>mesa: Fix printf format warning.</li> 2537848b8605Smrg <li>mesa: Fix printf format warning.</li> 2538848b8605Smrg <li>r300/compiler: Move declaration before code.</li> 2539848b8605Smrg <li>r300/compiler: Move declaration before code.</li> 2540848b8605Smrg <li>r300/compiler: Move declaration before code.</li> 2541848b8605Smrg <li>r300/compiler: Move declaration before code.</li> 2542848b8605Smrg <li>r600g: Update SConscript.</li> 2543848b8605Smrg <li>r300/compiler: Move declaration before code.</li> 2544848b8605Smrg <li>r600g: Update SConscript.</li> 2545848b8605Smrg <li>r300/compiler: Move declaration before code.</li> 2546848b8605Smrg <li>r600g: Update SConscript.</li> 2547848b8605Smrg <li>r300/compiler: Move declaration before code.</li> 2548848b8605Smrg <li>r600g: Fix SCons build.</li> 2549848b8605Smrg <li>r300/compiler: Move declaration before code.</li> 2550848b8605Smrg <li>r300/compiler: Move declaration before code.</li> 2551848b8605Smrg <li>r300/compiler: Move declaration before code.</li> 2552848b8605Smrg <li>r300/compiler: Remove declaration before code.</li> 2553848b8605Smrg <li>r300/compiler: Move declaration before code.</li> 2554848b8605Smrg <li>r300/compiler: Move declaration before code.</li> 2555848b8605Smrg <li>r300/compiler: Move declaration before code.</li> 2556848b8605Smrg <li>r300/compiler: Move declaration before code.</li> 2557848b8605Smrg <li>glsl: Remove unnecessary header.</li> 2558848b8605Smrg <li>savage: Remove unnecessary header.</li> 2559848b8605Smrg <li>r600g: Remove unused variable.</li> 2560848b8605Smrg <li>r600g: Remove unnecessary headers.</li> 2561848b8605Smrg <li>r600g: Fix SCons build.</li> 2562848b8605Smrg <li>r600g: Remove unnecessary header.</li> 2563848b8605Smrg <li>gallivm: Remove unnecessary header.</li> 2564848b8605Smrg <li>r600g: Silence uninitialized variable warning.</li> 2565848b8605Smrg <li>r600g: Silence uninitialized variable warning.</li> 2566848b8605Smrg <li>r600g: Silence uninitialized variable warning.</li> 2567848b8605Smrg <li>i915: Silence unused variable warning in non-debug builds.</li> 2568848b8605Smrg <li>i915: Silence unused variable warning in non-debug builds.</li> 2569848b8605Smrg <li>i965: Silence unused variable warning on non-debug builds.</li> 2570848b8605Smrg <li>i965: Silence unused variable warning on non-debug builds.</li> 2571848b8605Smrg <li>i965: Initialize member variables.</li> 2572848b8605Smrg <li>r300: Silence uninitialized variable warning.</li> 2573848b8605Smrg <li>tdfx: Silence unused variable warning on non-debug builds.</li> 2574848b8605Smrg <li>gallivm: Remove unnecessary header.</li> 2575848b8605Smrg <li>glsl: Initialize variable in ir_derefence_array::constant_expression_value</li> 2576848b8605Smrg <li>mesa: Add missing header to shaderobj.h.</li> 2577848b8605Smrg <li>llvmpipe: Return non-zero exit code for lp_test_round failures.</li> 2578848b8605Smrg <li>r300/compiler: Remove unused variable.</li> 2579848b8605Smrg <li>st/xorg: Fix memory leak on error path.</li> 2580848b8605Smrg <li>llvmpipe: Initialize state variable in debug_bin function.</li> 2581848b8605Smrg <li>llvmpipe: Initialize variable.</li> 2582848b8605Smrg <li>draw: Move loop variable declaration outside for loop.</li> 2583848b8605Smrg <li>r600g: Ensure r600_src is initialized in tgsi_exp function.</li> 2584848b8605Smrg <li>glsl: Add assert for unhandled ir_shader case.</li> 2585848b8605Smrg <li>swrast: Print out format on unexpected failure in _swrast_DrawPixels.</li> 2586848b8605Smrg <li>llvmpipe: Remove unnecessary header.</li> 2587848b8605Smrg <li>draw: Remove unnecessary header.</li> 2588848b8605Smrg <li>gallivm: Silence uninitialized variable warnings.</li> 2589848b8605Smrg <li>gallivm: Silence uninitialized variable warnings.</li> 2590848b8605Smrg <li>gallivm: Silence uninitialized variable warning.</li> 2591848b8605Smrg <li>r300g: Silence uninitialized variable warning.</li> 2592848b8605Smrg <li>mesa: Remove unnecessary headers.</li> 2593848b8605Smrg <li>r600g: Silence uninitialized variable warnings.</li> 2594848b8605Smrg <li>st/mesa: Remove unnecessary header.</li> 2595848b8605Smrg <li>mesa: Remove unnecessary header.</li> 2596848b8605Smrg <li>egl: Remove unnecessary headers.</li> 2597848b8605Smrg <li>swrast: Print out format on unexpected failure in _swrast_ReadPixels.</li> 2598848b8605Smrg <li>st/mesa: Silence uninitialized variable warning.</li> 2599848b8605Smrg <li>savage: Remove unnecessary header.</li> 2600848b8605Smrg <li>st/vega: Remove unnecessary headers.</li> 2601848b8605Smrg <li>dri/nouveau: Silence uninitialized variable warning.</li> 2602848b8605Smrg <li>r300/compiler: Move declaration before code.</li> 2603848b8605Smrg <li>r300/compiler: Move declaration before code.</li> 2604848b8605Smrg <li>i965: Silence uninitialized variable warning.</li> 2605848b8605Smrg <li>i965: Silence uninitialized variable warning.</li> 2606848b8605Smrg <li>mesa: Clean up header file inclusion in accum.h.</li> 2607848b8605Smrg <li>mesa: Clean up header file inclusion in version.h.</li> 2608848b8605Smrg <li>mesa: Clean up header file inclusion in api_loopback.h.</li> 2609848b8605Smrg <li>mesa: Clean up header file inclusion in api_validate.h.</li> 2610848b8605Smrg <li>mesa: Include mfeatures.h in api_loopback for FEATURE_beginend.</li> 2611848b8605Smrg <li>mesa: Include mfeatures.h in api_validate.c for FEATURE_* symbols.</li> 2612848b8605Smrg <li>mesa: Clean up header file inclusion in arrayobj.h.</li> 2613848b8605Smrg <li>mesa: Clean up header file inclusion in atifragshader.h.</li> 2614848b8605Smrg <li>mesa: Clean up header file inclusion in attrib.h.</li> 2615848b8605Smrg <li>mesa: Clean up header file inclusion in blend.h.</li> 2616848b8605Smrg <li>mesa: Clean up header file inclusion in buffers.h.</li> 2617848b8605Smrg <li>mesa: Clean up header file inclusion in colortab.h.</li> 2618848b8605Smrg <li>mesa: Clean up header file inclusion in convolve.h.</li> 2619848b8605Smrg <li>mesa: Clean up header file inclusion in debug.h.</li> 2620848b8605Smrg <li>mesa: Clean up header file inclusion in depth.h.</li> 2621848b8605Smrg <li>mesa: Clean up header file inclusion in depthstencil.h.</li> 2622848b8605Smrg <li>mesa: Clean up header file inclusion in drawpix.h.</li> 2623848b8605Smrg <li>mesa: Clean up header file inclusion in drawtex.h.</li> 2624848b8605Smrg <li>mesa: Clean up header file inclusion in enable.h.</li> 2625848b8605Smrg <li>mesa: Clean up header file inclusion in extensions.h.</li> 2626848b8605Smrg <li>graw: Add struct pipe_surface forward declaration.</li> 2627848b8605Smrg <li>mesa: Clean up header file inclusion in fbobject.h.</li> 2628848b8605Smrg <li>mesa: Clean up header file inclusion in ffvertex_prog.h.</li> 2629848b8605Smrg <li>mesa: Clean up header file inclusion in fog.h.</li> 2630848b8605Smrg <li>mesa: Clean up header file inclusion in framebuffer.h.</li> 2631848b8605Smrg <li>mesa: Clean up header file inclusion in hint.h.</li> 2632848b8605Smrg <li>mesa: Clean up header file inclusion in histogram.h.</li> 2633848b8605Smrg <li>mesa: Clean up header file inclusion in image.h.</li> 2634848b8605Smrg <li>mesa: Add missing header and forward declarations in dd.h.</li> 2635848b8605Smrg <li>mesa: Clean up header file inclusion in light.h.</li> 2636848b8605Smrg <li>mesa: Clean up header file inclusion in lines.h.</li> 2637848b8605Smrg <li>mesa: Clean up header file inclusion in matrix.h.</li> 2638848b8605Smrg <li>mesa: Clean up header file inclusion in multisample.h.</li> 2639848b8605Smrg <li>mesa: Clean up header file inclusion in nvprogram.h.</li> 2640848b8605Smrg <li>winsys/xlib: Add cygwin to SConscript.</li> 2641848b8605Smrg <li>mesa: Clean up header file inclusion in pixel.h.</li> 2642848b8605Smrg <li>mesa: Clean up header file inclusion in pixelstore.h.</li> 2643848b8605Smrg <li>mesa: Fix printf format warnings.</li> 2644848b8605Smrg <li>mesa: Clean up header file inclusion in points.h.</li> 2645848b8605Smrg <li>i965: Silence uninitialized variable warning.</li> 2646848b8605Smrg <li>glsl: Add ir_constant_expression.cpp to SConscript.</li> 2647848b8605Smrg <li>mesa: Add definitions for inverse hyperbolic function on MSVC.</li> 2648848b8605Smrg <li>glsl: Fix 'control reaches end of non-void function' warning.</li> 2649848b8605Smrg <li>glsl: Add lower_vector.cpp to SConscript.</li> 2650848b8605Smrg <li>glsl: Fix type of label 'default' in switch statement.</li> 2651848b8605Smrg <li>st/mesa: Remove unnecessary headers.</li> 2652848b8605Smrg <li>swrast: Remove unnecessary header.</li> 2653848b8605Smrg <li>r600: Remove unnecesary header.</li> 2654848b8605Smrg <li>intel: Remove unnecessary header.</li> 2655848b8605Smrg <li>mesa: Clean up header file inclusion in polygon.h.</li> 2656848b8605Smrg <li>mesa: Clean up header file inclusion in rastpos.h.</li> 2657848b8605Smrg <li>mesa: Clean up header file inclusion in readpix.h.</li> 2658848b8605Smrg <li>mesa: Clean up header file inclusion in renderbuffer.h.</li> 2659848b8605Smrg <li>mesa: Clean up header file inclusion in scissor.h.</li> 2660848b8605Smrg <li>mesa: Clean up header file inclusion in shaderapi.h.</li> 2661848b8605Smrg <li>mesa: Clean up header file inclusion in shared.h.</li> 2662848b8605Smrg <li>mesa: Clean up header file inclusion in stencil.h.</li> 2663848b8605Smrg <li>r600: Remove unnecessary header.</li> 2664848b8605Smrg <li>llvmpipe: Remove unnecessary headers.</li> 2665848b8605Smrg <li>mesa: Clean up header file inclusion in syncobj.h.</li> 2666848b8605Smrg <li>r300/compiler: Move declaration before code.</li> 2667848b8605Smrg <li>r300/compiler: Move declaration before code.</li> 2668848b8605Smrg <li>mesa: Clean up header file inclusion in texcompress.h.</li> 2669848b8605Smrg <li>st/vega: Silence uninitialized variable warning.</li> 2670848b8605Smrg <li>mesa: Clean up header file inclusion in texcompress_s3tc.h.</li> 2671848b8605Smrg <li>mesa: Clean up header file inclusion in texenvprogram.h.</li> 2672848b8605Smrg <li>mesa: Clean up header file inclusion in texformat.h.</li> 2673848b8605Smrg <li>mesa: Clean up header file inclusion in texgetimage.h.</li> 2674848b8605Smrg <li>mesa: Clean up header file inclusion in texobj.h.</li> 2675848b8605Smrg <li>gallium/noop: Add prototype for noop_init_state_functions.</li> 2676848b8605Smrg <li>mesa: Clean up header file inclusion in texrender.h.</li> 2677848b8605Smrg <li>mesa: Clean up header file inclusion in transformfeedback.h.</li> 2678848b8605Smrg <li>mesa: Clean up header file inclusion in varray.h.</li> 2679848b8605Smrg <li>mesa: Clean up header file inclusion in viewport.h.</li> 2680848b8605Smrg <li>r200: Silence uninitialized variable warning.</li> 2681848b8605Smrg <li>r600g: Fix SCons build.</li> 2682848b8605Smrg <li>i965: Silence uninitialized variable warning.</li> 2683848b8605Smrg</ul> 2684848b8605Smrg 2685848b8605Smrg<p>Xavier Chantry (8):</p> 2686848b8605Smrg<ul> 2687848b8605Smrg <li>nv50: fix size of outputs_written array</li> 2688848b8605Smrg <li>nv50: apply layout_mask to tile_flags</li> 2689848b8605Smrg <li>nvfx: only expose one rt on nv30</li> 2690848b8605Smrg <li>nvfx: fb->nr_cbufs <= 1 on nv30</li> 2691848b8605Smrg <li>nvfx: reset nvfx->hw_zeta</li> 2692848b8605Smrg <li>nvfx: fixes after array textures merge</li> 2693848b8605Smrg <li>init ps->context with util_surfaces_get and do_get</li> 2694848b8605Smrg <li>gallium/trace: check bind_vertex_sampler_states and set_vertex_sampler_views</li> 2695848b8605Smrg</ul> 2696848b8605Smrg 2697848b8605Smrg<p>Xiang, Haihao (10):</p> 2698848b8605Smrg<ul> 2699848b8605Smrg <li>mesa: fix regression from b4bb6680200b5a898583392f4c831c02f41e63f7</li> 2700848b8605Smrg <li>i965: add support for polygon mode on Sandybridge.</li> 2701848b8605Smrg <li>i965: fix for flat shading on Sandybridge</li> 2702848b8605Smrg <li>i965: set minimum/maximum Point Width on Sandybridge</li> 2703848b8605Smrg <li>meta: allow nested meta operations</li> 2704848b8605Smrg <li>i965: support for two-sided lighting on Sandybridge</li> 2705848b8605Smrg <li>i965: fix register region description</li> 2706848b8605Smrg <li>i965: use align1 access mode for instructions with execSize=1 in VS</li> 2707848b8605Smrg <li>i965: don't spawn GS thread for LINELOOP on Sandybridge</li> 2708848b8605Smrg <li>i965: use BLT to clear buffer if possible on Sandybridge</li> 2709848b8605Smrg</ul> 2710848b8605Smrg 2711848b8605Smrg<p>Zack Rusin (8):</p> 2712848b8605Smrg<ul> 2713848b8605Smrg <li>rbug: fix rbug when contexts are being destroyed</li> 2714848b8605Smrg <li>llvmpipe: fix rasterization of vertical lines on pixel boundaries</li> 2715848b8605Smrg <li>scons: build the xorg state trackers only when env includes drm</li> 2716848b8605Smrg <li>gallivm: implement indirect addressing of the output registers</li> 2717848b8605Smrg <li>gallivm: implement indirect addressing over inputs</li> 2718848b8605Smrg <li>gallivm: fix storing of the addr register</li> 2719848b8605Smrg <li>scons: add alias for identity</li> 2720848b8605Smrg <li>gallium/util: add states relevant to geometry shaders</li> 2721848b8605Smrg</ul> 2722848b8605Smrg 2723848b8605Smrg<p>Zhenyu Wang (40):</p> 2724848b8605Smrg<ul> 2725848b8605Smrg <li>i965: disasm quarter and write enable instruction control on sandybridge</li> 2726848b8605Smrg <li>i965: new state dump for sandybridge</li> 2727848b8605Smrg <li>i965: enable accumulator update in PS kernel too on sandybridge</li> 2728848b8605Smrg <li>i965: Fix color interpolation on sandybridge</li> 2729848b8605Smrg <li>i965: force zero in clipper to ignore RTAIndex on sandybridge</li> 2730848b8605Smrg <li>i965: fix point size setting in header on sandybridge</li> 2731848b8605Smrg <li>i965: ff sync message change for sandybridge</li> 2732848b8605Smrg <li>i965: ignore quads for GS kernel on sandybridge</li> 2733848b8605Smrg <li>i965: add sandybridge viewport state bo into validation list</li> 2734848b8605Smrg <li>i965: VS use SPF mode on sandybridge for now</li> 2735848b8605Smrg <li>i965: fix jump count on sandybridge</li> 2736848b8605Smrg <li>i965: Fix sampler on sandybridge</li> 2737848b8605Smrg <li>i965: fix const register count for sandybridge</li> 2738848b8605Smrg <li>i965: Add all device ids for sandybridge</li> 2739848b8605Smrg <li>i965: sandybridge pipe control workaround before write cache flush</li> 2740848b8605Smrg <li>i965: only allow SIMD8 kernel on sandybridge now</li> 2741848b8605Smrg <li>i965: don't do calculation for delta_xy on sandybridge</li> 2742848b8605Smrg <li>i965: fix pixel w interpolation on sandybridge</li> 2743848b8605Smrg <li>i965: enable polygon offset on sandybridge</li> 2744848b8605Smrg <li>i965: fix scissor state on sandybridge</li> 2745848b8605Smrg <li>i965: fix point sprite on sandybridge</li> 2746848b8605Smrg <li>i965: fix occlusion query on sandybridge</li> 2747848b8605Smrg <li>i965: fallback bitmap operation on sandybridge</li> 2748848b8605Smrg <li>i965: Always set tiling for depth buffer on sandybridge</li> 2749848b8605Smrg <li>i965: fallback lineloop on sandybridge for now</li> 2750848b8605Smrg <li>Revert "i965: Always set tiling for depth buffer on sandybridge"</li> 2751848b8605Smrg <li>i965: always set tiling for fbo depth buffer on sandybridge</li> 2752848b8605Smrg <li>i965: Fix GS hang on Sandybridge</li> 2753848b8605Smrg <li>Revert "i965: fallback lineloop on sandybridge for now"</li> 2754848b8605Smrg <li>i965: refresh wm push constant also for BRW_NEW_FRAMENT_PROGRAM on gen6</li> 2755848b8605Smrg <li>i965: fix dest type of 'endif' on sandybridge</li> 2756848b8605Smrg <li>Revert "i965: VS use SPF mode on sandybridge for now"</li> 2757848b8605Smrg <li>i965: also using align1 mode for math2 on sandybridge</li> 2758848b8605Smrg <li>i965: Fix GS state uploading on Sandybridge</li> 2759848b8605Smrg <li>i965: upload WM state for _NEW_POLYGON on sandybridge</li> 2760848b8605Smrg <li>i965: Use MI_FLUSH_DW for blt ring flush on sandybridge</li> 2761848b8605Smrg <li>i965: explicit tell header present for fb write on sandybridge</li> 2762848b8605Smrg <li>i965: Fix occlusion query on sandybridge</li> 2763848b8605Smrg <li>i965: Use last vertex convention for quad provoking vertex on sandybridge</li> 2764848b8605Smrg <li>i965: Fix provoking vertex select in clip state for sandybridge</li> 2765848b8605Smrg</ul> 2766848b8605Smrg 2767848b8605Smrg<p>Zou Nan hai (1):</p> 2768848b8605Smrg<ul> 2769848b8605Smrg <li>i965: skip too small size mipmap</li> 2770848b8605Smrg</ul> 2771848b8605Smrg 2772848b8605Smrg<p>delphi (2):</p> 2773848b8605Smrg<ul> 2774848b8605Smrg <li>draw: added userclip planes and updated variant_key</li> 2775848b8605Smrg <li>draw: some changes to allow for runtime changes to userclip planes</li> 2776848b8605Smrg</ul> 2777848b8605Smrg 2778848b8605Smrg<p>nobled (3):</p> 2779848b8605Smrg<ul> 2780848b8605Smrg <li>r300g: Abort if atom allocations fail</li> 2781848b8605Smrg <li>r300g: Abort if draw_create() fails</li> 2782848b8605Smrg <li>r300g: Drop unnecessary cast</li> 2783848b8605Smrg</ul> 2784848b8605Smrg 2785848b8605Smrg<p>pontus lidman (1):</p> 2786848b8605Smrg<ul> 2787848b8605Smrg <li>mesa: check for posix_memalign() errors</li> 2788848b8605Smrg</ul> 2789848b8605Smrg 2790848b8605Smrg<p>richard (2):</p> 2791848b8605Smrg<ul> 2792848b8605Smrg <li>evergreen : fix z format setting, enable stencil.</li> 2793848b8605Smrg <li>r600c : inline vertex format is not updated in an app, switch to use vfetch constants. For the 7.9 and 7.10 branches as well.</li> 2794848b8605Smrg</ul> 2795848b8605Smrg 2796848b8605Smrg</div> 2797848b8605Smrg</body> 2798848b8605Smrg</html> 2799