1848b8605Smrg<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> 2848b8605Smrg<html lang="en"> 3848b8605Smrg<head> 4848b8605Smrg <meta http-equiv="content-type" content="text/html; charset=utf-8"> 5848b8605Smrg <title>Mesa Release Notes</title> 6848b8605Smrg <link rel="stylesheet" type="text/css" href="../mesa.css"> 7848b8605Smrg</head> 8848b8605Smrg<body> 9848b8605Smrg 10848b8605Smrg<div class="header"> 11848b8605Smrg <h1>The Mesa 3D Graphics Library</h1> 12848b8605Smrg</div> 13848b8605Smrg 14848b8605Smrg<iframe src="../contents.html"></iframe> 15848b8605Smrg<div class="content"> 16848b8605Smrg 17848b8605Smrg<h1>Mesa 7.9.2 Release Notes / March 2, 2011</h1> 18848b8605Smrg 19848b8605Smrg<p> 20848b8605SmrgMesa 7.9.2 is a bug fix release which fixes bugs found since the 7.9.1 release. 21848b8605Smrg</p> 22848b8605Smrg<p> 23848b8605SmrgMesa 7.9.2 implements the OpenGL 2.1 API, but the version reported by 24848b8605SmrgglGetString(GL_VERSION) depends on the particular driver being used. 25848b8605SmrgSome drivers don't support all the features required in OpenGL 2.1. 26848b8605Smrg</p> 27848b8605Smrg<p> 28848b8605SmrgSee the <a href="../install.html">Compiling/Installing page</a> for prerequisites 29848b8605Smrgfor DRI hardware acceleration. 30848b8605Smrg</p> 31848b8605Smrg 32848b8605Smrg 33848b8605Smrg<h2>MD5 checksums</h2> 34848b8605Smrg<pre> 35848b8605Smrgeb4ab8c1a03386def3ea34b1358e9cda MesaLib-7.9.2.tar.gz 36848b8605Smrg8f6d1474912787ce13bd35f3bae9938a MesaLib-7.9.2.tar.bz2 37848b8605Smrg427a81dd43ac97603768dc5c6af3df26 MesaLib-7.9.2.zip 38848b8605Smrgaacb8f4db997e346db40c6066942140a MesaGLUT-7.9.2.tar.gz 39848b8605Smrg18abe6cff4fad8ad4752c7b7ab548e5d MesaGLUT-7.9.2.tar.bz2 40848b8605Smrg3189e5732d636c71baf3d8bc23ce7b11 MesaGLUT-7.9.2.zip 41848b8605Smrg</pre> 42848b8605Smrg 43848b8605Smrg 44848b8605Smrg<h2>New features</h2> 45848b8605Smrg<p>None.</p> 46848b8605Smrg 47848b8605Smrg<h2>Bug fixes</h2> 48848b8605Smrg<p>This list is likely incomplete.</p> 49848b8605Smrg<ul> 50848b8605Smrg<li>Fix an off-by-one bug in a vsplit assertion.</li> 51848b8605Smrg<li>Fix incorrect handling of <tt>layout</tt> qualifier 52848b8605Smrgwith <tt>in</tt>, <tt>out</tt>, <tt>attribute</tt>, and <tt>varying</tt>.</li> 53848b8605Smrg 54848b8605Smrg<li>Fix an i965 GPU hang in GLSL shaders that contain an unconditional <tt>discard</tt> statement.</li> 55848b8605Smrg 56848b8605Smrg<li>Fix an i965 shader bug where the negative absolute value was generated instead of the absolute value of a negation.</li> 57848b8605Smrg 58848b8605Smrg<li>Fix numerous issues handling precision qualifiers in GLSL ES.</li> 59848b8605Smrg 60848b8605Smrg<li>Fixed a few GLX protocol encoder bugs (Julien Cristau)</li> 61848b8605Smrg 62848b8605Smrg<li>Assorted Gallium llvmpipe driver bug fixes</li> 63848b8605Smrg 64848b8605Smrg<li>Assorted Mesa/Gallium state tracker bug fixes</li> 65848b8605Smrg 66848b8605Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=26795">Bug 26795</a> - gl_FragCoord off by one in Gallium drivers.</li> 67848b8605Smrg 68848b8605Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=29164">Bug 29164</a> - [GLSL 1.20] invariant variable shouldn't be used before declaration</li> 69848b8605Smrg 70848b8605Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=29823">Bug 29823</a> - GetUniform[if]v busted</li> 71848b8605Smrg 72848b8605Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=29927">Bug 29927</a> - [glsl2] fail to compile shader with constructor for array of struct type</li> 73848b8605Smrg 74848b8605Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=30156">Bug 30156</a> - [i965] After updating to Mesa 7.9, Civilization IV starts to show garbage</li> 75848b8605Smrg 76848b8605Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31923">Bug 31923</a> - [GLSL 1.20] allowing inconsistent centroid declaration between two vertex shaders</li> 77848b8605Smrg 78848b8605Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31925">Bug 31925</a> - [GLSL 1.20] "#pragma STDGL invariant(all)" fail</li> 79848b8605Smrg 80848b8605Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32214">Bug 32214</a> - [gles2]no link error happens when missing vertex shader or frag shader</li> 81848b8605Smrg 82848b8605Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32375">Bug 32375</a> - [gl gles2] Not able to get the attribute by function glGetVertexAttribfv</li> 83848b8605Smrg 84848b8605Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32541">Bug 32541</a> - Segmentation Fault while running an HDR (high dynamic range) rendering demo</li> 85848b8605Smrg 86848b8605Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32569">Bug 32569</a> - [gles2] glGetShaderPrecisionFormat not implemented yet</li> 87848b8605Smrg 88848b8605Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32695">Bug 32695</a> - [glsl] SIGSEGV glcpp/glcpp-parse.y:833</li> 89848b8605Smrg 90848b8605Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32831">Bug 32831</a> - [glsl] division by zero crashes GLSL compiler</li> 91848b8605Smrg 92848b8605Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32910">Bug 32910</a> - Keywords 'in' and 'out' not handled properly for GLSL 1.20 shaders</li> 93848b8605Smrg 94848b8605Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33219">Bug 33219</a> -[GLSL bisected] implicit sized array triggers segfault in ir_to_mesa_visitor::copy_propagate</li> 95848b8605Smrg 96848b8605Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33306">Bug 33306</a> - GLSL integer division by zero crashes GLSL compiler</li> 97848b8605Smrg 98848b8605Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33308">Bug 33308</a> -[glsl] ast_to_hir.cpp:3016: virtual ir_rvalue* ast_jump_statement::hir(exec_list*, _mesa_glsl_parse_state*): Assertion `ret != __null' failed.</li> 99848b8605Smrg 100848b8605Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33316">Bug 33316</a> - uniform array will be allocate one line more and initialize it when it was freed will abort</li> 101848b8605Smrg 102848b8605Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33386">Bug 33386</a> - Dubious assembler in read_rgba_span_x86.S</li> 103848b8605Smrg 104848b8605Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33388">Bug 33388</a> - Dubious assembler in xform4.S</li> 105848b8605Smrg 106848b8605Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33433">Bug 33433</a> - Error in x86-64 API dispatch code.</li> 107848b8605Smrg 108848b8605Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33507">Bug 33507</a> - [glsl] GLSL preprocessor modulus by zero crash</li> 109848b8605Smrg 110848b8605Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33508">Bug 33508</a> - [glsl] GLSL compiler modulus by zero crash</li> 111848b8605Smrg 112848b8605Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33916">Bug 33916</a> - Compiler accepts reserved operators % and %=</li> 113848b8605Smrg 114848b8605Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34047">Bug 34047</a> - Assert in _tnl_import_array() when using GLfixed vertex datatypes with GLESv2</li> 115848b8605Smrg 116848b8605Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34114">Bug 34114</a> - Sun Studio build fails due to standard library functions not being in global namespace</li> 117848b8605Smrg 118848b8605Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34198">Bug 34198</a> - [GLSL] implicit sized array with index 0 used gets assertion</li> 119848b8605Smrg 120848b8605Smrg<li><a href="https://bugs.launchpad.net/ubuntu/+source/mesa/+bug/691653">Ubuntu bug 691653</a> - compiz crashes when using alt-tab (the radeon driver kills it) </li> 121848b8605Smrg 122848b8605Smrg<li><a href="https://bugs.meego.com/show_bug.cgi?id=13005">Meego bug 13005</a> - Graphics GLSL issue lead to camera preview fail on Pinetrail</li> 123848b8605Smrg 124848b8605Smrg<!-- <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=">Bug </a> - </li> --> 125848b8605Smrg 126848b8605Smrg</ul> 127848b8605Smrg 128848b8605Smrg 129848b8605Smrg<h2>Changes</h2> 130848b8605Smrg<p>The full set of changes can be viewed by using the following GIT command:</p> 131848b8605Smrg 132848b8605Smrg<pre> 133848b8605Smrg git log mesa-7.9.1..mesa-7.9.2 134848b8605Smrg</pre> 135848b8605Smrg 136848b8605Smrg<p>Alberto Milone (1):</p> 137848b8605Smrg<ul> 138848b8605Smrg <li>r600c: add evergreen ARL support.</li> 139848b8605Smrg</ul> 140848b8605Smrg 141848b8605Smrg<p>Brian Paul (19):</p> 142848b8605Smrg<ul> 143848b8605Smrg <li>draw: Fix an off-by-one bug in a vsplit assertion.</li> 144848b8605Smrg <li>mesa: fix a few format table mistakes, assertions</li> 145848b8605Smrg <li>mesa: fix num_draw_buffers==0 in fixed-function fragment program generation</li> 146848b8605Smrg <li>mesa: don't assert in GetIntegerIndexed, etc</li> 147848b8605Smrg <li>mesa: check for dummy renderbuffer in _mesa_FramebufferRenderbufferEXT()</li> 148848b8605Smrg <li>llvmpipe: make sure binning is active when we begin/end a query</li> 149848b8605Smrg <li>st/mesa: fix incorrect fragcoord.x translation</li> 150848b8605Smrg <li>softpipe: fix off-by-one error in setup_fragcoord_coeff()</li> 151848b8605Smrg <li>cso: fix loop bound in cso_set_vertex_samplers()</li> 152848b8605Smrg <li>st/mesa: set renderbuffer _BaseFormat in a few places</li> 153848b8605Smrg <li>st/mesa: fix the default case in st_format_datatype()</li> 154848b8605Smrg <li>st/mesa: need to translate clear color according to surface's base format</li> 155848b8605Smrg <li>docs: update 7.9.2 release notes with Brian's cherry-picks</li> 156848b8605Smrg <li>docs: add links to 7.9.1 and 7.9.2 release notes</li> 157848b8605Smrg <li>mesa: include compiler.h for ASSERT macro</li> 158848b8605Smrg <li>glsl: add ir_shader case in switch stmt to silence warning</li> 159848b8605Smrg <li>glsl2: fix signed/unsigned comparison warning</li> 160848b8605Smrg <li>mesa: implement glGetShaderPrecisionFormat()</li> 161848b8605Smrg <li>docs: updated environment variable list</li> 162848b8605Smrg</ul> 163848b8605Smrg 164848b8605Smrg<p>Bryce Harrington (1):</p> 165848b8605Smrg<ul> 166848b8605Smrg <li>r300g: Null pointer check for buffer deref in gallium winsys</li> 167848b8605Smrg</ul> 168848b8605Smrg 169848b8605Smrg<p>Chad Versace (14):</p> 170848b8605Smrg<ul> 171848b8605Smrg <li>glsl: At link-time, check that globals have matching centroid qualifiers</li> 172848b8605Smrg <li>glcpp: Fix segfault when validating macro redefinitions</li> 173848b8605Smrg <li>glsl: Fix parser rule for type_specifier</li> 174848b8605Smrg <li>glsl: Change default value of ast_type_specifier::precision</li> 175848b8605Smrg <li>glsl: Add semantic checks for precision qualifiers</li> 176848b8605Smrg <li>glsl: Add support for default precision statements</li> 177848b8605Smrg <li>glsl: Remove redundant semantic check in parser</li> 178848b8605Smrg <li>glsl: Fix semantic checks on precision qualifiers</li> 179848b8605Smrg <li>glsl: Fix segfault due to missing printf argument</li> 180848b8605Smrg <li>glsl: Mark 'in' variables at global scope as read-only</li> 181848b8605Smrg <li>glcpp: Raise error when modulus is zero</li> 182848b8605Smrg <li>glsl: Set operators '%' and '%=' to be reserved when GLSL < 1.30</li> 183848b8605Smrg <li>glsl: Reinstate constant-folding for division by zero</li> 184848b8605Smrg <li>tnl: Add support for datatype GL_FIXED in vertex arrays</li> 185848b8605Smrg</ul> 186848b8605Smrg 187848b8605Smrg<p>Chia-I Wu (1):</p> 188848b8605Smrg<ul> 189848b8605Smrg <li>mesa: Add glDepthRangef and glClearDepthf to APIspec.xml.</li> 190848b8605Smrg</ul> 191848b8605Smrg 192848b8605Smrg<p>Chris Wilson (1):</p> 193848b8605Smrg<ul> 194848b8605Smrg <li>intel: Check for unsupported texture when finishing using as a render target</li> 195848b8605Smrg</ul> 196848b8605Smrg 197848b8605Smrg<p>Cyril Brulebois (1):</p> 198848b8605Smrg<ul> 199848b8605Smrg <li>Point to bugs.freedesktop.org rather than bugzilla.freedesktop.org</li> 200848b8605Smrg</ul> 201848b8605Smrg 202848b8605Smrg<p>Dave Airlie (2):</p> 203848b8605Smrg<ul> 204848b8605Smrg <li>radeon/r200: fix fbo-clearmipmap + gen-teximage</li> 205848b8605Smrg <li>radeon: avoid segfault on 3D textures.</li> 206848b8605Smrg</ul> 207848b8605Smrg 208848b8605Smrg<p>Dimitry Andric (4):</p> 209848b8605Smrg<ul> 210848b8605Smrg <li>mesa: s/movzx/movzbl/</li> 211848b8605Smrg <li>mesa: s/movzxw/movzwl/ in read_rgba_span_x86.S</li> 212848b8605Smrg <li>glapi: adding @ char before type specifier in glapi_x86.S</li> 213848b8605Smrg <li>glapi: add @GOTPCREL relocation type</li> 214848b8605Smrg</ul> 215848b8605Smrg 216848b8605Smrg<p>Eric Anholt (11):</p> 217848b8605Smrg<ul> 218848b8605Smrg <li>i965: Avoid double-negation of immediate values in the VS.</li> 219848b8605Smrg <li>docs: Add a relnote for the Civ IV on i965.</li> 220848b8605Smrg <li>i965/vs: When MOVing to produce ABS, strip negate of the operand.</li> 221848b8605Smrg <li>glsl: Fix the lowering of variable array indexing to not lose write_masks.</li> 222848b8605Smrg <li>intel: Make renderbuffer tiling choice match texture tiling choice.</li> 223848b8605Smrg <li>glapi: Add entrypoints and enums for GL_ARB_ES2_compatibility.</li> 224848b8605Smrg <li>mesa: Add extension enable bit for GL_ARB_ES2_compatibility.</li> 225848b8605Smrg <li>mesa: Add actual support for glReleaseShaderCompiler from ES2.</li> 226848b8605Smrg <li>mesa: Add support for glDepthRangef and glClearDepthf.</li> 227848b8605Smrg <li>mesa: Add getters for ARB_ES2_compatibility MAX_*_VECTORS.</li> 228848b8605Smrg <li>mesa: Add getter for GL_SHADER_COMPILER with ARB_ES2_compatibility.</li> 229848b8605Smrg</ul> 230848b8605Smrg 231848b8605Smrg<p>Ian Romanick (42):</p> 232848b8605Smrg<ul> 233848b8605Smrg <li>docs: Add 7.9.1 md5sums</li> 234848b8605Smrg <li>glsl: Support the 'invariant(all)' pragma</li> 235848b8605Smrg <li>glcpp: Generate an error for division by zero</li> 236848b8605Smrg <li>glsl: Add version_string containing properly formatted GLSL version</li> 237848b8605Smrg <li>glsl & glcpp: Refresh autogenerated lexer and parser files.</li> 238848b8605Smrg <li>glsl: Disallow 'in' and 'out' on globals in GLSL 1.20</li> 239848b8605Smrg <li>glsl: Track variable usage, use that to enforce semantics</li> 240848b8605Smrg <li>glsl: Allow 'in' and 'out' when 'layout' is also available</li> 241848b8605Smrg <li>docs: Initial set of release notes for 7.9.2</li> 242848b8605Smrg <li>mesa: bump version to 7.9.2-devel</li> 243848b8605Smrg <li>docs: Update 7.9.2 release notes</li> 244848b8605Smrg <li>i965: Make OPCODE_KIL_NV do its work in a temp, not the null reg!</li> 245848b8605Smrg <li>glsl: Refresh autogenerated lexer and parser files.</li> 246848b8605Smrg <li>glsl: Don't assert when the value returned by a function has no rvalue</li> 247848b8605Smrg <li>linker: Set sizes for non-global arrays as well</li> 248848b8605Smrg <li>linker: Propagate max_array_access while linking functions</li> 249848b8605Smrg <li>docs: Update 7.9.2 release notes</li> 250848b8605Smrg <li>Use C-style system headers in C++ code to avoid issues with std:: namespace</li> 251848b8605Smrg <li>mesa: glGetUniform only returns a single element of an array</li> 252848b8605Smrg <li>linker: Generate link errors when ES shaders are missing stages</li> 253848b8605Smrg <li>mesa: Fix error checks in GetVertexAttrib functions</li> 254848b8605Smrg <li>docs: Update 7.9.2 release notes</li> 255848b8605Smrg <li>mesa: Remove unsupported OES extensions</li> 256848b8605Smrg <li>glapi: Regenerate for GL_ARB_ES2_compatibility.</li> 257848b8605Smrg <li>mesa: Connect glGetShaderPrecisionFormat into the dispatch table</li> 258848b8605Smrg <li>i965: Set correct values for range/precision of fragment shader types</li> 259848b8605Smrg <li>i915: Set correct values for range/precision of fragment shader types</li> 260848b8605Smrg <li>intel: Fix typeos from 3d028024 and 790ff232</li> 261848b8605Smrg <li>glsl: Ensure that all GLSL versions are supported in the stand-alone compiler</li> 262848b8605Smrg <li>glsl: Reject shader versions not supported by the implementation</li> 263848b8605Smrg <li>mesa: Initial size for secondary color array is 3</li> 264848b8605Smrg <li>glcpp: Regenerate files from recent cherry picks</li> 265848b8605Smrg <li>glsl: Finish out the reduce/reduce error fixes</li> 266848b8605Smrg <li>glsl: Regenerate compiler files from cherry picks</li> 267848b8605Smrg <li>linker: Fix off-by-one error implicit array sizing</li> 268848b8605Smrg <li>i915: Only mark a register as available if all components are written</li> 269848b8605Smrg <li>i915: Calculate partial result to temp register first</li> 270848b8605Smrg <li>i915: Force lowering of all types of indirect array accesses in the FS</li> 271848b8605Smrg <li>docs: Update 7.9.2 release notes for recent cherry picks</li> 272848b8605Smrg <li>docs: Clean up bug fixes list</li> 273848b8605Smrg <li>intel: Remove driver date and related bits from renderer string</li> 274848b8605Smrg <li>mesa: set version string to 7.9.2 (final)</li> 275848b8605Smrg</ul> 276848b8605Smrg 277848b8605Smrg<p>Jian Zhao (1):</p> 278848b8605Smrg<ul> 279848b8605Smrg <li>mesa: fix an error in uniform arrays in row calculating.</li> 280848b8605Smrg</ul> 281848b8605Smrg 282848b8605Smrg<p>Julien Cristau (3):</p> 283848b8605Smrg<ul> 284848b8605Smrg <li>glx: fix request lengths</li> 285848b8605Smrg <li>glx: fix GLXChangeDrawableAttributesSGIX request</li> 286848b8605Smrg <li>glx: fix length of GLXGetFBConfigsSGIX</li> 287848b8605Smrg</ul> 288848b8605Smrg 289848b8605Smrg<p>Keith Packard (1):</p> 290848b8605Smrg<ul> 291848b8605Smrg <li>glsl: Eliminate reduce/reduce conflicts in glsl grammar</li> 292848b8605Smrg</ul> 293848b8605Smrg 294848b8605Smrg<p>Kenneth Graunke (12):</p> 295848b8605Smrg<ul> 296848b8605Smrg <li>glsl: Expose a public glsl_type::void_type const pointer.</li> 297848b8605Smrg <li>glsl: Don't bother unsetting a destructor that was never set.</li> 298848b8605Smrg <li>glsl, i965: Remove unnecessary talloc includes.</li> 299848b8605Smrg <li>glcpp: Remove use of talloc reference counting.</li> 300848b8605Smrg <li>ralloc: Add a fake implementation of ralloc based on talloc.</li> 301848b8605Smrg <li>Convert everything from the talloc API to the ralloc API.</li> 302848b8605Smrg <li>ralloc: a new MIT-licensed recursive memory allocator.</li> 303848b8605Smrg <li>Remove talloc from the make and automake build systems.</li> 304848b8605Smrg <li>Remove talloc from the SCons build system.</li> 305848b8605Smrg <li>Remove the talloc sources from the Mesa repository.</li> 306848b8605Smrg <li>glsl: Fix use of uninitialized values in _mesa_glsl_parse_state ctor.</li> 307848b8605Smrg <li>glsl: Use reralloc instead of plain realloc.</li> 308848b8605Smrg</ul> 309848b8605Smrg 310848b8605Smrg<p>Marek Olšák (3):</p> 311848b8605Smrg<ul> 312848b8605Smrg <li>docs: fix messed up names with special characters in relnotes-7.9.1</li> 313848b8605Smrg <li>mesa: fix texture3D mipmap generation for UNSIGNED_BYTE_3_3_2</li> 314848b8605Smrg <li>st/dri: Track drawable context bindings</li> 315848b8605Smrg</ul> 316848b8605Smrg 317848b8605Smrg<p>Paulo Zanoni (1):</p> 318848b8605Smrg<ul> 319848b8605Smrg <li>dri_util: fail driCreateNewScreen if InitScreen is NULL</li> 320848b8605Smrg</ul> 321848b8605Smrg 322848b8605Smrg<p>Sam Hocevar (2):</p> 323848b8605Smrg<ul> 324848b8605Smrg <li>docs: add glsl info</li> 325848b8605Smrg <li>docs: fix glsl_compiler name</li> 326848b8605Smrg</ul> 327848b8605Smrg 328848b8605Smrg<p>Vinson Lee (1):</p> 329848b8605Smrg<ul> 330848b8605Smrg <li>ralloc: Add missing va_end following va_copy.</li> 331848b8605Smrg</ul> 332848b8605Smrg 333848b8605Smrg<p>nobled (1):</p> 334848b8605Smrg<ul> 335848b8605Smrg <li>glx: Put null check before use</li> 336848b8605Smrg</ul> 337848b8605Smrg 338848b8605Smrg</div> 339848b8605Smrg</body> 340848b8605Smrg</html> 341