1848b8605Smrg<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> 2848b8605Smrg<html lang="en"> 3848b8605Smrg<head> 4848b8605Smrg <meta http-equiv="content-type" content="text/html; charset=utf-8"> 5848b8605Smrg <title>Mesa Release Notes</title> 6848b8605Smrg <link rel="stylesheet" type="text/css" href="../mesa.css"> 7848b8605Smrg</head> 8848b8605Smrg<body> 9848b8605Smrg 10848b8605Smrg<div class="header"> 11848b8605Smrg <h1>The Mesa 3D Graphics Library</h1> 12848b8605Smrg</div> 13848b8605Smrg 14848b8605Smrg<iframe src="../contents.html"></iframe> 15848b8605Smrg<div class="content"> 16848b8605Smrg 17848b8605Smrg<h1>Mesa 8.0.2 Release Notes / March 21, 2012</h1> 18848b8605Smrg 19848b8605Smrg<p> 20848b8605SmrgMesa 8.0.2 is a bug fix release which fixes bugs found since the 8.0.1 release. 21848b8605Smrg</p> 22848b8605Smrg<p> 23848b8605SmrgMesa 8.0.2 implements the OpenGL 3.0 API, but the version reported by 24848b8605SmrgglGetString(GL_VERSION) depends on the particular driver being used. 25848b8605SmrgSome drivers don't support all the features required in OpenGL 3.0. 26848b8605Smrg</p> 27848b8605Smrg<p> 28848b8605SmrgSee the <a href="../install.html">Compiling/Installing page</a> for prerequisites 29848b8605Smrgfor DRI hardware acceleration. 30848b8605Smrg</p> 31848b8605Smrg 32848b8605Smrg 33848b8605Smrg<h2>MD5 checksums</h2> 34848b8605Smrg<pre> 35848b8605Smrg70eb3dc74fbfcd72f6776268ee1db52e MesaLib-8.0.2.tar.gz 36848b8605Smrga368104e5700707048dc3e8691a9a7a1 MesaLib-8.0.2.tar.bz2 37848b8605Smrgd5e5cdb85d2afdbcd1c0623d3ed1c54d MesaLib-8.0.2.zip 38848b8605Smrg</pre> 39848b8605Smrg 40848b8605Smrg<h2>New features</h2> 41848b8605Smrg<p>None.</p> 42848b8605Smrg 43848b8605Smrg<h2>Bug fixes</h2> 44848b8605Smrg 45848b8605Smrg<p>This list is likely incomplete.</p> 46848b8605Smrg 47848b8605Smrg<ul> 48848b8605Smrg 49848b8605Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=38720">Bug 38720</a> - [SNB] Trine triggers a GPU hang</li> 50848b8605Smrg 51848b8605Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=40059">Bug 40059</a> - [SNB] hang in "Amnesia: The Dark Descent" demo</li> 52848b8605Smrg 53848b8605Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=45216">Bug 45216</a> - [SNB] GPU hang in OilRush</li> 54848b8605Smrg 55848b8605Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=46631">Bug 46631</a> - It's really hard to hit the fast path for the fallback glReadPixels code</li> 56848b8605Smrg 57848b8605Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=46679">Bug 46679</a> - glReadPixels on a luminance texture returns the wrong values</li> 58848b8605Smrg 59848b8605Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=46311">Bug 46311</a> - Missing support of point size in Mesa core</li> 60848b8605Smrg 61848b8605Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=46665">Bug 46665</a> - [PNV] webgl conformance case max texture fails</li> 62848b8605Smrg 63848b8605Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=45975">Bug 45975</a> - [Gen4 + ILK] render with pointcoord will fail to render</li> 64848b8605Smrg 65848b8605Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=46666">Bug 46666</a> - [PNV] webgl conformance case NPOT case fails with TEXTURE_MIN_FILTER set to LINEAR</li> 66848b8605Smrg 67848b8605Smrg<!-- <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=">Bug </a> - </li> --> 68848b8605Smrg 69848b8605Smrg</ul> 70848b8605Smrg 71848b8605Smrg 72848b8605Smrg<h2>Changes</h2> 73848b8605Smrg<p>The full set of changes can be viewed by using the following GIT command:</p> 74848b8605Smrg 75848b8605Smrg<pre> 76848b8605Smrg git log mesa-8.0.1..mesa-8.0.2 77848b8605Smrg</pre> 78848b8605Smrg 79848b8605Smrg<p>Brian Paul (7):</p> 80848b8605Smrg<ul> 81848b8605Smrg <li>svga: add null vs pointer check in update_need_pipeline()</li> 82848b8605Smrg <li>util: add mutex lock in u_debug_memory.c code</li> 83848b8605Smrg <li>mesa: add _mesa_rebase_rgba_float/uint() functions</li> 84848b8605Smrg <li>mesa: use _mesa_rebase_rgba_float/uint() in glReadPixels code</li> 85848b8605Smrg <li>mesa: use _mesa_rebase_rgba_float/uint() in glGetTexImage code</li> 86848b8605Smrg <li>mesa: fix GL_LUMINANCE handling in glGetTexImage</li> 87848b8605Smrg <li>docs: add links to 8.0.1 release notes</li> 88848b8605Smrg</ul> 89848b8605Smrg 90848b8605Smrg<p>Daniel Vetter (1):</p> 91848b8605Smrg<ul> 92848b8605Smrg <li>i965: fixup W-tile offset computation to take swizzling into account</li> 93848b8605Smrg</ul> 94848b8605Smrg 95848b8605Smrg<p>Dylan Noblesmith (1):</p> 96848b8605Smrg<ul> 97848b8605Smrg <li>mesa: add back glGetnUniform*v() overflow error reporting</li> 98848b8605Smrg</ul> 99848b8605Smrg 100848b8605Smrg<p>Ian Romanick (1):</p> 101848b8605Smrg<ul> 102848b8605Smrg <li>docs: Add 8.0.1 release md5sums</li> 103848b8605Smrg</ul> 104848b8605Smrg 105848b8605Smrg<p>Jakob Bornecrantz (3):</p> 106848b8605Smrg<ul> 107848b8605Smrg <li>mesa: Include mesa ES mapi generated files</li> 108848b8605Smrg <li>mesa: Bump version number to 8.0.2</li> 109848b8605Smrg <li>docs: Add 8.0.2 release notes</li> 110848b8605Smrg</ul> 111848b8605Smrg 112848b8605Smrg<p>Jeremy Huddleston (3):</p> 113848b8605Smrg<ul> 114848b8605Smrg <li>darwin: config file cleanups</li> 115848b8605Smrg <li>darwin: Build create_context.c</li> 116848b8605Smrg <li>darwin: Link against libxcb</li> 117848b8605Smrg</ul> 118848b8605Smrg 119848b8605Smrg<p>José Fonseca (1):</p> 120848b8605Smrg<ul> 121848b8605Smrg <li>svga: Clamp advertised PIPE_SHADER_CAP_MAX_TEMPS to SVGA3D_TEMPREG_MAX.</li> 122848b8605Smrg</ul> 123848b8605Smrg 124848b8605Smrg<p>Kenneth Graunke (2):</p> 125848b8605Smrg<ul> 126848b8605Smrg <li>i965: Only set Last Render Target Select on the last FB write.</li> 127848b8605Smrg <li>i965: Fix Gen6+ dynamic state upper bound on older kernels.</li> 128848b8605Smrg</ul> 129848b8605Smrg 130848b8605Smrg<p>Marek Olšák (1):</p> 131848b8605Smrg<ul> 132848b8605Smrg <li>gallium/rtasm: properly detect SSE and SSE2</li> 133848b8605Smrg</ul> 134848b8605Smrg 135848b8605Smrg<p>Neil Roberts (1):</p> 136848b8605Smrg<ul> 137848b8605Smrg <li>mesa: Don't disable fast path for normalized types</li> 138848b8605Smrg</ul> 139848b8605Smrg 140848b8605Smrg<p>Tom Stellard (1):</p> 141848b8605Smrg<ul> 142848b8605Smrg <li>r300/compiler: Fix bug when lowering KILP on r300 cards</li> 143848b8605Smrg</ul> 144848b8605Smrg 145848b8605Smrg<p>Yuanhan Liu (6):</p> 146848b8605Smrg<ul> 147848b8605Smrg <li>mesa: let GL3 buf obj queries not depend on opengl major version</li> 148848b8605Smrg <li>tnl: let _TNL_ATTRIB_POINTSIZE do not depend on ctx->VertexProgram._Enabled</li> 149848b8605Smrg <li>i915: fix wrong rendering of gl_PointSize on Pineview</li> 150848b8605Smrg <li>i915: move the FALLBACK_DRAW_OFFSET check outside the drawing rect check</li> 151848b8605Smrg <li>i965: handle gl_PointCoord for Gen4 and Gen5 platforms</li> 152848b8605Smrg <li>i915: fallback for NPOT cubemap texture</li> 153848b8605Smrg</ul> 154848b8605Smrg 155848b8605Smrg<p>Zack Rusin (3):</p> 156848b8605Smrg<ul> 157848b8605Smrg <li>svga: fix a crash happening before setting fragment shaders.</li> 158848b8605Smrg <li>svga: Fix stencil op mapping</li> 159848b8605Smrg <li>svga: fix the rasterizer state resets</li> 160848b8605Smrg</ul> 161848b8605Smrg 162848b8605Smrg</div> 163848b8605Smrg</body> 164848b8605Smrg</html> 165