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5848b8605Smrg  <title>Mesa Release Notes</title>
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11848b8605Smrg  <h1>The Mesa 3D Graphics Library</h1>
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17848b8605Smrg<h1>Mesa 8.0.2 Release Notes / March 21, 2012</h1>
18848b8605Smrg
19848b8605Smrg<p>
20848b8605SmrgMesa 8.0.2 is a bug fix release which fixes bugs found since the 8.0.1 release.
21848b8605Smrg</p>
22848b8605Smrg<p>
23848b8605SmrgMesa 8.0.2 implements the OpenGL 3.0 API, but the version reported by
24848b8605SmrgglGetString(GL_VERSION) depends on the particular driver being used.
25848b8605SmrgSome drivers don't support all the features required in OpenGL 3.0.
26848b8605Smrg</p>
27848b8605Smrg<p>
28848b8605SmrgSee the <a href="../install.html">Compiling/Installing page</a> for prerequisites
29848b8605Smrgfor DRI hardware acceleration.
30848b8605Smrg</p>
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32848b8605Smrg
33848b8605Smrg<h2>MD5 checksums</h2>
34848b8605Smrg<pre>
35848b8605Smrg70eb3dc74fbfcd72f6776268ee1db52e  MesaLib-8.0.2.tar.gz
36848b8605Smrga368104e5700707048dc3e8691a9a7a1  MesaLib-8.0.2.tar.bz2
37848b8605Smrgd5e5cdb85d2afdbcd1c0623d3ed1c54d  MesaLib-8.0.2.zip
38848b8605Smrg</pre>
39848b8605Smrg
40848b8605Smrg<h2>New features</h2>
41848b8605Smrg<p>None.</p>
42848b8605Smrg
43848b8605Smrg<h2>Bug fixes</h2>
44848b8605Smrg
45848b8605Smrg<p>This list is likely incomplete.</p>
46848b8605Smrg
47848b8605Smrg<ul>
48848b8605Smrg
49848b8605Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=38720">Bug 38720</a> - [SNB] Trine triggers a GPU hang</li>
50848b8605Smrg
51848b8605Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=40059">Bug 40059</a> - [SNB] hang in "Amnesia: The Dark Descent" demo</li>
52848b8605Smrg
53848b8605Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=45216">Bug 45216</a> - [SNB] GPU hang in OilRush</li>
54848b8605Smrg
55848b8605Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=46631">Bug 46631</a> - It's really hard to hit the fast path for the fallback glReadPixels code</li>
56848b8605Smrg
57848b8605Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=46679">Bug 46679</a> - glReadPixels on a luminance texture returns the wrong values</li>
58848b8605Smrg
59848b8605Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=46311">Bug 46311</a> - Missing support of point size in Mesa core</li>
60848b8605Smrg
61848b8605Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=46665">Bug 46665</a> - [PNV] webgl conformance case max texture fails</li>
62848b8605Smrg
63848b8605Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=45975">Bug 45975</a> - [Gen4 + ILK] render with pointcoord will fail to render</li>
64848b8605Smrg
65848b8605Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=46666">Bug 46666</a> - [PNV] webgl conformance case NPOT case fails with TEXTURE_MIN_FILTER set to LINEAR</li>
66848b8605Smrg
67848b8605Smrg<!-- <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=">Bug </a> - </li> -->
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69848b8605Smrg</ul>
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71848b8605Smrg
72848b8605Smrg<h2>Changes</h2>
73848b8605Smrg<p>The full set of changes can be viewed by using the following GIT command:</p>
74848b8605Smrg
75848b8605Smrg<pre>
76848b8605Smrg  git log mesa-8.0.1..mesa-8.0.2
77848b8605Smrg</pre>
78848b8605Smrg
79848b8605Smrg<p>Brian Paul (7):</p>
80848b8605Smrg<ul>
81848b8605Smrg      <li>svga: add null vs pointer check in update_need_pipeline()</li>
82848b8605Smrg      <li>util: add mutex lock in u_debug_memory.c code</li>
83848b8605Smrg      <li>mesa: add _mesa_rebase_rgba_float/uint() functions</li>
84848b8605Smrg      <li>mesa: use _mesa_rebase_rgba_float/uint() in glReadPixels code</li>
85848b8605Smrg      <li>mesa: use _mesa_rebase_rgba_float/uint() in glGetTexImage code</li>
86848b8605Smrg      <li>mesa: fix GL_LUMINANCE handling in glGetTexImage</li>
87848b8605Smrg      <li>docs: add links to 8.0.1 release notes</li>
88848b8605Smrg</ul>
89848b8605Smrg
90848b8605Smrg<p>Daniel Vetter (1):</p>
91848b8605Smrg<ul>
92848b8605Smrg      <li>i965: fixup W-tile offset computation to take swizzling into account</li>
93848b8605Smrg</ul>
94848b8605Smrg
95848b8605Smrg<p>Dylan Noblesmith (1):</p>
96848b8605Smrg<ul>
97848b8605Smrg      <li>mesa: add back glGetnUniform*v() overflow error reporting</li>
98848b8605Smrg</ul>
99848b8605Smrg
100848b8605Smrg<p>Ian Romanick (1):</p>
101848b8605Smrg<ul>
102848b8605Smrg      <li>docs: Add 8.0.1 release md5sums</li>
103848b8605Smrg</ul>
104848b8605Smrg
105848b8605Smrg<p>Jakob Bornecrantz (3):</p>
106848b8605Smrg<ul>
107848b8605Smrg      <li>mesa: Include mesa ES mapi generated files</li>
108848b8605Smrg      <li>mesa: Bump version number to 8.0.2</li>
109848b8605Smrg      <li>docs: Add 8.0.2 release notes</li>
110848b8605Smrg</ul>
111848b8605Smrg
112848b8605Smrg<p>Jeremy Huddleston (3):</p>
113848b8605Smrg<ul>
114848b8605Smrg      <li>darwin: config file cleanups</li>
115848b8605Smrg      <li>darwin: Build create_context.c</li>
116848b8605Smrg      <li>darwin: Link against libxcb</li>
117848b8605Smrg</ul>
118848b8605Smrg
119848b8605Smrg<p>José Fonseca (1):</p>
120848b8605Smrg<ul>
121848b8605Smrg      <li>svga: Clamp advertised PIPE_SHADER_CAP_MAX_TEMPS to SVGA3D_TEMPREG_MAX.</li>
122848b8605Smrg</ul>
123848b8605Smrg
124848b8605Smrg<p>Kenneth Graunke (2):</p>
125848b8605Smrg<ul>
126848b8605Smrg      <li>i965: Only set Last Render Target Select on the last FB write.</li>
127848b8605Smrg      <li>i965: Fix Gen6+ dynamic state upper bound on older kernels.</li>
128848b8605Smrg</ul>
129848b8605Smrg
130848b8605Smrg<p>Marek Olšák (1):</p>
131848b8605Smrg<ul>
132848b8605Smrg      <li>gallium/rtasm: properly detect SSE and SSE2</li>
133848b8605Smrg</ul>
134848b8605Smrg
135848b8605Smrg<p>Neil Roberts (1):</p>
136848b8605Smrg<ul>
137848b8605Smrg      <li>mesa: Don't disable fast path for normalized types</li>
138848b8605Smrg</ul>
139848b8605Smrg
140848b8605Smrg<p>Tom Stellard (1):</p>
141848b8605Smrg<ul>
142848b8605Smrg      <li>r300/compiler: Fix bug when lowering KILP on r300 cards</li>
143848b8605Smrg</ul>
144848b8605Smrg
145848b8605Smrg<p>Yuanhan Liu (6):</p>
146848b8605Smrg<ul>
147848b8605Smrg      <li>mesa: let GL3 buf obj queries not depend on opengl major version</li>
148848b8605Smrg      <li>tnl: let _TNL_ATTRIB_POINTSIZE do not depend on ctx-&gt;VertexProgram._Enabled</li>
149848b8605Smrg      <li>i915: fix wrong rendering of gl_PointSize on Pineview</li>
150848b8605Smrg      <li>i915: move the FALLBACK_DRAW_OFFSET check outside the drawing rect check</li>
151848b8605Smrg      <li>i965: handle gl_PointCoord for Gen4 and Gen5 platforms</li>
152848b8605Smrg      <li>i915: fallback for NPOT cubemap texture</li>
153848b8605Smrg</ul>
154848b8605Smrg
155848b8605Smrg<p>Zack Rusin (3):</p>
156848b8605Smrg<ul>
157848b8605Smrg      <li>svga: fix a crash happening before setting fragment shaders.</li>
158848b8605Smrg      <li>svga: Fix stencil op mapping</li>
159848b8605Smrg      <li>svga: fix the rasterizer state resets</li>
160848b8605Smrg</ul>
161848b8605Smrg
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