1848b8605Smrg<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> 2848b8605Smrg<html lang="en"> 3848b8605Smrg<head> 4848b8605Smrg <meta http-equiv="content-type" content="text/html; charset=utf-8"> 5848b8605Smrg <title>Mesa Release Notes</title> 6848b8605Smrg <link rel="stylesheet" type="text/css" href="../mesa.css"> 7848b8605Smrg</head> 8848b8605Smrg<body> 9848b8605Smrg 10848b8605Smrg<div class="header"> 11848b8605Smrg <h1>The Mesa 3D Graphics Library</h1> 12848b8605Smrg</div> 13848b8605Smrg 14848b8605Smrg<iframe src="../contents.html"></iframe> 15848b8605Smrg<div class="content"> 16848b8605Smrg 17848b8605Smrg<h1>Mesa 9.1.2 Release Notes / April 30th, 2013</h1> 18848b8605Smrg 19848b8605Smrg<p> 20848b8605SmrgMesa 9.1.2 is a bug fix release which fixes bugs found since the 9.1.1 release. 21848b8605Smrg</p> 22848b8605Smrg<p> 23848b8605SmrgMesa 9.1 implements the OpenGL 3.1 API, but the version reported by 24848b8605SmrgglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 25848b8605SmrgglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. 26848b8605SmrgSome drivers don't support all the features required in OpenGL 3.1. OpenGL 27848b8605Smrg3.1 is <strong>only</strong> available if requested at context creation 28848b8605Smrgbecause GL_ARB_compatibility is not supported. 29848b8605Smrg</p> 30848b8605Smrg 31848b8605Smrg<h2>MD5 checksums</h2> 32848b8605Smrg<pre> 33848b8605Smrgdf2aab86ff4a510ce5b0d074caa0a59f MesaLib-9.1.2.tar.bz2 34848b8605Smrg415c2bc3a9eb571aafbfa474ebf5a2e0 MesaLib-9.1.2.tar.gz 35848b8605Smrgb1ae5a4d9255953980bc9254f5323420 MesaLib-9.1.2.zip 36848b8605Smrg</pre> 37848b8605Smrg 38848b8605Smrg<h2>New features</h2> 39848b8605Smrg<p>None.</p> 40848b8605Smrg 41848b8605Smrg<h2>Bug fixes</h2> 42848b8605Smrg 43848b8605Smrg<p>This list is likely incomplete.</p> 44848b8605Smrg 45848b8605Smrg<ul> 46848b8605Smrg 47848b8605Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=44567">Bug 44567</a> - [965gm] green artifacts when using GLSL in XBMC</li> 48848b8605Smrg 49848b8605Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=59238">Bug 59238</a> - many new symbols in libxatracker after recent automake work</li> 50848b8605Smrg 51848b8605Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=59445">Bug 59445</a> - [SNB/IVB/HSW Bisected]Oglc draw-buffers2(advanced.blending.none) segfault</li> 52848b8605Smrg 53848b8605Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=59495">Bug 59495</a> - [i965 Bisected]Oglc fbblit(advanced.blitFb-3d-cube.mirror.both) fails</li> 54848b8605Smrg 55848b8605Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=60503">Bug 60503</a> - [r300g] Unigine Heaven 3.0: all objects are black</li> 56848b8605Smrg 57848b8605Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=60510">Bug 60510</a> - Firefox 18.0.2 Crash On Nvidia GeForce2</li> 58848b8605Smrg 59848b8605Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=61197">Bug 61197</a> - [SNB Bisected] kwin_gles screen corruption</li> 60848b8605Smrg 61848b8605Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=61317">Bug 61317</a> - [IVB] corrupt rendering with UBOs</li> 62848b8605Smrg 63848b8605Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=61395">Bug 61395</a> - glEdgeFlag can't be set to false</li> 64848b8605Smrg 65848b8605Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=61947">Bug 61947</a> - nullpointer dereference causes xorg-server segfault when nouveau DRI driver is loaded</li> 66848b8605Smrg 67848b8605Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=62357">Bug 62357</a> - llvmpipe: Fragment Shader with "return" in main causes back output</li> 68848b8605Smrg 69848b8605Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=62434">Bug 62434</a> - [bisected] 3284.073] (EE) AIGLX error: dlopen of /usr/lib/xorg/modules/dri/r600_dri.so failed (/usr/lib/libllvmradeon9.2.0.so: undefined symbol: lp_build_tgsi_intrinsic)</li> 70848b8605Smrg 71b8e80941Smrg<li><a href="https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=349437">Debian bug #349437</a> - mesa - FTBFS: error: 'IEEE_ONE' undeclared</li> 72848b8605Smrg 73b8e80941Smrg<li><a href="https://bugzilla.redhat.com/show_bug.cgi?id=918661">Redhat bug #918661</a> - crash in routine Avogadro UI manipulation</li> 74848b8605Smrg 75848b8605Smrg</ul> 76848b8605Smrg 77848b8605Smrg<h2>Changes</h2> 78848b8605Smrg<p>The full set of changes can be viewed by using the following GIT command:</p> 79848b8605Smrg 80848b8605Smrg<pre> 81848b8605Smrg git log mesa-9.1.1..mesa-9.1.2 82848b8605Smrg</pre> 83848b8605Smrg 84848b8605Smrg<p>Adam Jackson (2):</p> 85848b8605Smrg<ul> 86848b8605Smrg <li>glx: Build with VISIBILITY_CFLAGS in automake</li> 87848b8605Smrg <li>linux: Don't emit a .note.ABI-tag section anymore (#26663)</li> 88848b8605Smrg</ul> 89848b8605Smrg 90848b8605Smrg<p>Alan Hourihane (3):</p> 91848b8605Smrg<ul> 92848b8605Smrg <li>Add missing GL_TEXTURE_CUBE_MAP entry in _mesa_legal_texture_dimensions</li> 93848b8605Smrg <li>Unreference sampler object when it's currently bound to texture unit.</li> 94848b8605Smrg <li>mesa: fix glGetInteger*(GL_SAMPLER_BINDING).</li> 95848b8605Smrg</ul> 96848b8605Smrg 97848b8605Smrg<p>Alex Deucher (1):</p> 98848b8605Smrg<ul> 99848b8605Smrg <li>r600g: disable hyperz by default on 9.1</li> 100848b8605Smrg</ul> 101848b8605Smrg 102848b8605Smrg<p>Andreas Boll (5):</p> 103848b8605Smrg<ul> 104848b8605Smrg <li>radeon/llvm: Link against libgallium.la to fix an undefined symbol</li> 105848b8605Smrg <li>mesa: use ieee fp on s390 and m68k</li> 106848b8605Smrg <li>build: Enable x86 assembler on Hurd.</li> 107848b8605Smrg <li>osmesa: fix out-of-tree build</li> 108848b8605Smrg <li>gallium/egl: fix out-of-tree build</li> 109848b8605Smrg</ul> 110848b8605Smrg 111848b8605Smrg<p>Anuj Phogat (1):</p> 112848b8605Smrg<ul> 113848b8605Smrg <li>mesa: Fix FB blitting in case of zero size src or dst rect</li> 114848b8605Smrg</ul> 115848b8605Smrg 116848b8605Smrg<p>Brian Paul (4):</p> 117848b8605Smrg<ul> 118848b8605Smrg <li>mesa: flush current state when querying GL_EDGE_FLAG</li> 119848b8605Smrg <li>vbo: fix crash found with shared display lists</li> 120848b8605Smrg <li>llvmpipe: tweak CMD_BLOCK_MAX and LP_SCENE_MAX_SIZE</li> 121848b8605Smrg <li>llvmpipe: add some scene limit sanity check assertions</li> 122848b8605Smrg</ul> 123848b8605Smrg 124848b8605Smrg<p>Carl Worth (1):</p> 125848b8605Smrg<ul> 126848b8605Smrg <li>i965: Avoid segfault in gen6_upload_state</li> 127848b8605Smrg</ul> 128848b8605Smrg 129848b8605Smrg<p>Chris Forbes (1):</p> 130848b8605Smrg<ul> 131848b8605Smrg <li>i965/vs: Fix Gen4/5 VUE map inconsistency with gl_ClipVertex</li> 132848b8605Smrg</ul> 133848b8605Smrg 134848b8605Smrg<p>Christoph Bumiller (4):</p> 135848b8605Smrg<ul> 136848b8605Smrg <li>nv50: fix 3D render target setup</li> 137848b8605Smrg <li>nv50,nvc0: disable DEPTH_RANGE_NEAR/FAR clipping during blit</li> 138848b8605Smrg <li>nv50,nvc0: fix 3d blits, restore viewport after blit</li> 139848b8605Smrg <li>nvc0: fix for 2d engine R source formats writing RRR1 and not R001</li> 140848b8605Smrg</ul> 141848b8605Smrg 142848b8605Smrg<p>Eric Anholt (5):</p> 143848b8605Smrg<ul> 144848b8605Smrg <li>i965/fs: Fix register allocation for uniform pull constants in 16-wide.</li> 145848b8605Smrg <li>i965/fs: Fix broken rendering in large shaders with UBO loads.</li> 146848b8605Smrg <li>i965/fs: Also do the gen4 SEND dependency workaround against other SENDs.</li> 147848b8605Smrg <li>i965: Add definitions for gen7+ data cache messages.</li> 148848b8605Smrg <li>mesa: Disable validate_ir_tree() on release builds.</li> 149848b8605Smrg</ul> 150848b8605Smrg 151848b8605Smrg<p>Ian Romanick (5):</p> 152848b8605Smrg<ul> 153848b8605Smrg <li>docs: Add 9.1.1 release md5sums</li> 154848b8605Smrg <li>mesa: Add previously picked commit to .cherry-ignore</li> 155848b8605Smrg <li>glsl: Add missing bool case in glsl_type::get_scalar_type</li> 156848b8605Smrg <li>mesa: Note that patch dbf94d1 should't actually get picked to the 9.1 branch</li> 157848b8605Smrg <li>mesa: Bump version to 9.1.2</li> 158848b8605Smrg</ul> 159848b8605Smrg 160848b8605Smrg<p>Jan de Groot (1):</p> 161848b8605Smrg<ul> 162848b8605Smrg <li>dri/nouveau: fix crash in nouveau_flush</li> 163848b8605Smrg</ul> 164848b8605Smrg 165848b8605Smrg<p>José Fonseca (3):</p> 166848b8605Smrg<ul> 167848b8605Smrg <li>autotools: Add missing top-level include dir.</li> 168848b8605Smrg <li>mesa,gallium,egl,mapi: One definition of C99 inline/__func__ to rule them all.</li> 169848b8605Smrg <li>include: Fix build with VS 11 (i.e, 2012).</li> 170848b8605Smrg</ul> 171848b8605Smrg 172848b8605Smrg<p>Kenneth Graunke (4):</p> 173848b8605Smrg<ul> 174848b8605Smrg <li>i965: Fix INTEL_DEBUG=shader_time for Haswell.</li> 175848b8605Smrg <li>i965: Specialize SURFACE_STATE creation for shader time.</li> 176848b8605Smrg <li>i965: Make INTEL_DEBUG=shader_time use the RAW surface format.</li> 177848b8605Smrg <li>i965: Don't use texture swizzling to force alpha to 1.0 if unnecessary.</li> 178848b8605Smrg</ul> 179848b8605Smrg 180848b8605Smrg<p>Maarten Lankhorst (2):</p> 181848b8605Smrg<ul> 182848b8605Smrg <li>gallium/build: Fix visibility CFLAGS in automake</li> 183848b8605Smrg <li>radeon/llvm: Do not link against libgallium when building statically.</li> 184848b8605Smrg</ul> 185848b8605Smrg 186848b8605Smrg<p>Marcin Slusarz (1):</p> 187848b8605Smrg<ul> 188848b8605Smrg <li>dri/nouveau: NV17_3D class is not available for NV1a chipset</li> 189848b8605Smrg</ul> 190848b8605Smrg 191848b8605Smrg<p>Marek Olšák (3):</p> 192848b8605Smrg<ul> 193848b8605Smrg <li>mesa: don't allocate a texture if width or height is 0 in CopyTexImage</li> 194848b8605Smrg <li>gallium/tgsi: fix valgrind warning</li> 195848b8605Smrg <li>mesa: handle HALF_FLOAT like FLOAT in get_tex_rgba</li> 196848b8605Smrg</ul> 197848b8605Smrg 198848b8605Smrg<p>Martin Andersson (1):</p> 199848b8605Smrg<ul> 200848b8605Smrg <li>r600g: Use virtual address for PIPE_QUERY_SO* in r600_emit_query_end</li> 201848b8605Smrg</ul> 202848b8605Smrg 203848b8605Smrg<p>Matt Turner (3):</p> 204848b8605Smrg<ul> 205848b8605Smrg <li>configure.ac: Don't check for X11 unconditionally.</li> 206848b8605Smrg <li>configure.ac: Remove stale comment about --x-* arguments.</li> 207848b8605Smrg <li>mesa: Implement TEXTURE_IMMUTABLE_LEVELS for ES 3.0.</li> 208848b8605Smrg</ul> 209848b8605Smrg 210848b8605Smrg<p>Michel Dänzer (1):</p> 211848b8605Smrg<ul> 212848b8605Smrg <li>radeonsi: Emit pixel shader state even when only the vertex shader changed</li> 213848b8605Smrg</ul> 214848b8605Smrg 215848b8605Smrg<p>Paul Berry (1):</p> 216848b8605Smrg<ul> 217848b8605Smrg <li>i965: Apply depthstencil alignment workaround when doing fast clears.</li> 218848b8605Smrg</ul> 219848b8605Smrg 220848b8605Smrg<p>Roland Scheidegger (1):</p> 221848b8605Smrg<ul> 222848b8605Smrg <li>gallivm: fix return opcode handling in main function of a shader</li> 223848b8605Smrg</ul> 224848b8605Smrg 225848b8605Smrg<p>Tapani Pälli (1):</p> 226848b8605Smrg<ul> 227848b8605Smrg <li>intel: Fix regression in intel_create_image_from_name stride handling</li> 228848b8605Smrg</ul> 229848b8605Smrg 230848b8605Smrg<p>Tom Stellard (1):</p> 231848b8605Smrg<ul> 232848b8605Smrg <li>r300g: Fix bug in OMOD optimization</li> 233848b8605Smrg</ul> 234848b8605Smrg 235848b8605Smrg</div> 236848b8605Smrg</body> 237848b8605Smrg</html> 238