sourcetree.html revision 848b8605
1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> 2<html lang="en"> 3<head> 4 <meta http-equiv="content-type" content="text/html; charset=utf-8"> 5 <title>Mesa Source Tree</title> 6 <link rel="stylesheet" type="text/css" href="mesa.css"> 7</head> 8<body> 9 10<div class="header"> 11 <h1>The Mesa 3D Graphics Library</h1> 12</div> 13 14<iframe src="contents.html"></iframe> 15<div class="content"> 16 17<h1>Mesa source code tree overview</h1> 18 19<p> 20This is a brief summary of Mesa's directory tree and what's contained in 21each directory. 22</p> 23 24 25<ul> 26<li><b>docs</b> - Documentation 27<li><b>include</b> - Public OpenGL header files 28<li><b>src</b> 29 <ul> 30 <li><b>egl</b> - EGL library sources 31 <ul> 32 <li><b>docs</b> - EGL documentation 33 <li><b>drivers</b> - EGL drivers 34 <li><b>main</b> - main EGL library implementation. This is where all 35 the EGL API functions are implemented, like eglCreateContext(). 36 </ul> 37 <li><b>glsl</b> - the GLSL compiler 38 <li><b>mapi</b> - Mesa APIs 39 <li><b>glapi</b> - OpenGL API dispatch layer. This is where all the 40 GL entrypoints like glClear, glBegin, etc. are generated, as well as 41 the GL dispatch table. All GL function calls jump through the 42 dispatch table to functions found in main/. 43 <li><b>mesa</b> - Main Mesa sources 44 <ul> 45 <li><b>main</b> - The core Mesa code (mainly state management) 46 <li><b>drivers</b> - Mesa drivers (not used with Gallium) 47 <ul> 48 <li><b>common</b> - code which may be shared by all drivers 49 <li><b>dri</b> - Direct Rendering Infrastructure drivers 50 <ul> 51 <li><b>common</b> - code shared by all DRI drivers 52 <li><b>i915</b> - driver for Intel i915/i945 53 <li><b>i965</b> - driver for Intel i965 54 <li><b>radeon</b> - driver for ATI R100 55 <li><b>r200</b> - driver for ATI R200 56 <li>XXX more 57 </ul> 58 <li><b>x11</b> - Xlib-based software driver 59 <li><b>osmesa</b> - off-screen software driver 60 <li>XXX more 61 </ul> 62 <li><b>math</b> - vertex array translation and transformation code 63 (not used with Gallium) 64 <li><b>program</b> - Vertex/fragment shader and GLSL compiler code 65 <li><b>sparc</b> - Assembly code/optimizations for SPARC systems 66 (not used with Gallium) 67 <li><b>state_tracker</b> - State tracker / driver for Gallium. This 68 is basically a Mesa device driver that speaks to Gallium. This 69 directory may be moved to src/mesa/drivers/gallium at some point. 70 <li><b>swrast</b> - Software rasterization module. For drawing points, 71 lines, triangles, bitmaps, images, etc. in software. 72 (not used with Gallium) 73 <li><b>swrast_setup</b> - Software primitive setup. Does things like 74 polygon culling, glPolygonMode, polygon offset, etc. 75 (not used with Gallium) 76 <li><b>tnl</b> - Software vertex Transformation 'n Lighting. 77 (not used with Gallium) 78 <li><b>tnl_dd</b> - TNL code for device drivers. 79 (not used with Gallium) 80 <li><b>vbo</b> - Vertex Buffer Object code. All drawing with 81 glBegin/glEnd, glDrawArrays, display lists, etc. goes through this 82 module. The results is a well-defined set of vertex arrays which 83 are passed to the device driver (or tnl module) for rendering. 84 <li><b>x86</b> - Assembly code/optimizations for 32-bit x86 systems 85 (not used with Gallium) 86 <li><b>x86-64</b> - Assembly code/optimizations for 64-bit x86 systems 87 (not used with Gallium) 88 </ul> 89 <li><b>gallium</b> - Gallium3D source code 90 <ul> 91 <li><b>include</b> - Gallium3D header files which define the Gallium3D 92 interfaces 93 <li><b>drivers</b> - Gallium3D device drivers 94 <ul> 95 <li><b>i915</b> - Driver for Intel i915/i945. 96 <li><b>llvmpipe</b> - Software driver using LLVM for runtime code generation. 97 <li><b>nv*</b> - Drivers for NVIDIA GPUs. 98 <li><b>radeonsi</b> - Driver for AMD Southern Island. 99 <li><b>r300</b> - Driver for ATI R300 - R500. 100 <li><b>r600</b> - Driver for ATI/AMD R600 - Northern Island. 101 <li><b>softpipe</b> - Software reference driver. 102 <li><b>svga</b> - Driver for VMware's SVGA virtual GPU. 103 <li><b>trace</b> - Driver for tracing Gallium calls. 104 <li>XXX more 105 </ul> 106 <li><b>auxiliary</b> - Gallium support code 107 <ul> 108 <li><b>draw</b> - Software vertex processing and primitive assembly 109 module. This includes vertex program execution, clipping, culling 110 and optional stages for drawing wide lines, stippled lines, 111 polygon stippling, two-sided lighting, etc. 112 Intended for use by drivers for hardware that does not have 113 vertex shaders. 114 Geometry shaders will also be implemented in this module. 115 <li><b>cso_cache</b> - Constant State Objects Cache. Used to filter out 116 redundant state changes between state trackers and drivers. 117 <li><b>gallivm</b> - LLVM module for Gallium. For LLVM-based 118 compilation, optimization and code generation for TGSI shaders. 119 Incomplete. 120 <li><b>pipebuffer</b> - utility module for managing buffers 121 <li><b>rbug</b> - Gallium remote debug utility 122 <li><b>rtasm</b> - run-time assembly/machine code generation. 123 Currently there's run-time code generation for x86/SSE, PowerPC 124 and Cell SPU. 125 <li><b>tgsi</b> - TG Shader Infrastructure. Code for encoding, 126 manipulating and interpreting GPU programs. 127 <li><b>translate</b> - module for translating vertex data from one format 128 to another. 129 <li><b>util</b> - assorted utilities for arithmetic, hashing, surface 130 creation, memory management, 2D blitting, simple rendering, etc. 131 </ul> 132 <li><b>state_trackers</b> - 133 <ul> 134 <li><b>clover</b> - OpenCL state tracker 135 <li><b>dri</b> - Meta state tracker for DRI drivers 136 <li><b>egl</b> - Meta state tracker for EGL drivers 137 <li><b>glx</b> - Meta state tracker for GLX 138 <li><b>vdpau</b> - VDPAU state tracker 139 <li><b>vega</b> - OpenVG 1.x state tracker 140 <li><b>wgl</b> - 141 <li><b>xorg</b> - Meta state tracker for Xorg video drivers 142 <li><b>xvmc</b> - XvMC state tracker 143 </ul> 144 <li><b>winsys</b> - 145 <ul> 146 <li><b>drm</b> - 147 <li><b>gdi</b> - 148 <li><b>xlib</b> - 149 </ul> 150 </ul> 151 </ul> 152 <ul> 153 <li><b>glx</b> - The GLX library code for building libGL. This is used for 154 direct rendering drivers. It will dynamically load one of the 155 xxx_dri.so drivers. 156 </ul> 157<li><b>lib</b> - where the GL libraries are placed 158</ul> 159 160</div> 161</body> 162</html> 163