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5848b8605Smrg  <title>Xlib Software Driver</title>
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9848b8605Smrg
10848b8605Smrg<div class="header">
11848b8605Smrg  <h1>The Mesa 3D Graphics Library</h1>
12848b8605Smrg</div>
13848b8605Smrg
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15848b8605Smrg<div class="content">
16848b8605Smrg
17848b8605Smrg<h1>Xlib Software Driver</h1>
18848b8605Smrg
19848b8605Smrg<p>
20848b8605SmrgMesa's Xlib driver provides an emulation of the GLX interface so that
21848b8605SmrgOpenGL programs which use the GLX API can render to any X display, even
22848b8605Smrgthose that don't support the GLX extension.
23848b8605SmrgEffectively, the Xlib driver converts all OpenGL rendering into Xlib calls.
24848b8605Smrg</p>
25848b8605Smrg
26848b8605Smrg<p>
27848b8605SmrgThe Xlib driver is the oldest Mesa driver and the most mature of Mesa's
28848b8605Smrgsoftware-only drivers.
29848b8605Smrg</p>
30848b8605Smrg
31848b8605Smrg<p>
32848b8605SmrgSince the Xlib driver <em>emulates</em> the GLX extension, it's not
33848b8605Smrgtotally conformant with a true GLX implementation.
34848b8605SmrgThe differences are fairly obscure, however.
35848b8605Smrg</p>
36848b8605Smrg
37848b8605Smrg<p>
38848b8605SmrgThe unique features of the Xlib driver follows.
39848b8605Smrg</p>
40848b8605Smrg
41848b8605Smrg
42848b8605Smrg<h2>X Visual Selection</h2>
43848b8605Smrg<p>
44848b8605SmrgMesa supports RGB(A) rendering into almost any X visual type and depth.
45848b8605Smrg</p>
46848b8605Smrg<p>
47848b8605SmrgThe glXChooseVisual function tries to choose the best X visual
48848b8605Smrgfor the given attribute list.  However, if this doesn't suit your needs
49848b8605Smrgyou can force Mesa to use any X visual you want (any supported by your
50848b8605SmrgX server that is) by setting the <b>MESA_RGB_VISUAL</b> and
51848b8605Smrg<b>MESA_CI_VISUAL</b>
52848b8605Smrgenvironment variables.
53848b8605SmrgWhen an RGB visual is requested, glXChooseVisual
54848b8605Smrgwill first look if the MESA_RGB_VISUAL variable is defined.
55848b8605SmrgIf so, it will try to use the specified visual.
56848b8605SmrgSimilarly, when a color index visual is requested, glXChooseVisual will
57848b8605Smrglook for the MESA_CI_VISUAL variable.
58848b8605Smrg</p>
59848b8605Smrg
60848b8605Smrg<p>
61848b8605SmrgThe format of accepted values is:  <code>visual-class depth</code>
62848b8605Smrg</p>
63848b8605Smrg<p>
64848b8605SmrgHere are some examples:
65848b8605Smrg</p>
66848b8605Smrg<pre>
67848b8605Smrg   using csh:
68848b8605Smrg	% setenv MESA_RGB_VISUAL "TrueColor 8"		// 8-bit TrueColor
69848b8605Smrg	% setenv MESA_CI_VISUAL "PseudoColor 12"	// 12-bit PseudoColor
70848b8605Smrg	% setenv MESA_RGB_VISUAL "PseudoColor 8"	// 8-bit PseudoColor
71848b8605Smrg
72848b8605Smrg   using bash:
73848b8605Smrg	$ export MESA_RGB_VISUAL="TrueColor 8"
74848b8605Smrg	$ export MESA_CI_VISUAL="PseudoColor 12"
75848b8605Smrg	$ export MESA_RGB_VISUAL="PseudoColor 8"
76848b8605Smrg</pre>
77848b8605Smrg
78848b8605Smrg
79848b8605Smrg<h2>Double Buffering</h2>
80848b8605Smrg<p>
81848b8605SmrgMesa can use either an X Pixmap or XImage as the back color buffer when in
82848b8605Smrgdouble-buffer mode.
83848b8605SmrgThe default is to use an XImage.
84848b8605SmrgThe <b>MESA_BACK_BUFFER</b> environment variable can override this.
85848b8605SmrgThe valid values for <b>MESA_BACK_BUFFER</b> are:  <b>Pixmap</b> and
86848b8605Smrg<b>XImage</b> (only the first letter is checked, case doesn't matter).
87848b8605Smrg</p>
88848b8605Smrg
89848b8605Smrg<p>
90848b8605SmrgUsing XImage is almost always faster than a Pixmap since it resides in
91848b8605Smrgthe application's address space.
92848b8605SmrgWhen glXSwapBuffers() is called, XPutImage() or XShmPutImage() is used
93848b8605Smrgto transfer the XImage to the on-screen window.
94848b8605Smrg</p>
95848b8605Smrg<p>
96848b8605SmrgA Pixmap may be faster when doing remote rendering of a simple scene.
97848b8605SmrgSome OpenGL features will be very slow with a Pixmap (for example, blending
98848b8605Smrgwill require a round-trip message for pixel readback.)
99848b8605Smrg</p>
100848b8605Smrg<p>
101848b8605SmrgExperiment with the MESA_BACK_BUFFER variable to see which is faster
102848b8605Smrgfor your application.
103848b8605Smrg</p>
104848b8605Smrg
105848b8605Smrg
106848b8605Smrg<h2>Colormaps</h2>
107848b8605Smrg<p>
108848b8605SmrgWhen using Mesa directly or with GLX, it's up to the application
109848b8605Smrgwriter to create a window with an appropriate colormap.  The GLUT
110848b8605Smrgtoolkit tries to minimize colormap <em>flashing</em> by sharing
111848b8605Smrgcolormaps when possible.  Specifically, if the visual and depth of the
112848b8605Smrgwindow matches that of the root window, the root window's colormap
113848b8605Smrgwill be shared by the Mesa window.  Otherwise, a new, private colormap
114848b8605Smrgwill be allocated.
115848b8605Smrg</p>
116848b8605Smrg
117848b8605Smrg<p>
118848b8605SmrgWhen sharing the root colormap, Mesa may be unable to allocate the colors
119848b8605Smrgit needs, resulting in poor color quality.  This can happen when a
120848b8605Smrglarge number of colorcells in the root colormap are already allocated.
121848b8605SmrgTo prevent colormap sharing in GLUT, set the 
122848b8605Smrg<b>MESA_PRIVATE_CMAP</b> environment variable.  The value isn't
123848b8605Smrgsignificant.
124848b8605Smrg</p>
125848b8605Smrg
126848b8605Smrg
127848b8605Smrg<h2>Gamma Correction</h2>
128848b8605Smrg<p>
129848b8605SmrgTo compensate for the nonlinear relationship between pixel values
130848b8605Smrgand displayed intensities, there is a gamma correction feature in
131848b8605SmrgMesa.  Some systems, such as Silicon Graphics, support gamma
132848b8605Smrgcorrection in hardware (man gamma) so you won't need to use Mesa's
133848b8605Smrggamma facility.  Other systems, however, may need gamma adjustment
134848b8605Smrgto produce images which look correct.  If you believe that 
135848b8605SmrgMesa's images are too dim, read on.
136848b8605Smrg</p>
137848b8605Smrg
138848b8605Smrg<p>
139848b8605SmrgGamma correction is controlled with the <b>MESA_GAMMA</b> environment
140848b8605Smrgvariable.  Its value is of the form <b>Gr Gg Gb</b> or just <b>G</b> where
141848b8605SmrgGr is the red gamma value, Gg is the green gamma value, Gb is the
142848b8605Smrgblue gamma value and G is one gamma value to use for all three
143848b8605Smrgchannels.  Each value is a positive real number typically in the
144848b8605Smrgrange 1.0 to 2.5.
145848b8605SmrgThe defaults are all 1.0, effectively disabling gamma correction.
146848b8605SmrgExamples:
147848b8605Smrg</p>
148848b8605Smrg<pre>
149848b8605Smrg	% export MESA_GAMMA="2.3 2.2 2.4"	// separate R,G,B values
150848b8605Smrg	% export MESA_GAMMA="2.0"		// same gamma for R,G,B
151848b8605Smrg</pre>
152848b8605Smrg<p>
153848b8605SmrgThe <code>demos/gamma.c</code> program in mesa/demos repository may help
154848b8605Smrgyou to determine reasonable gamma value for your display.  With correct
155848b8605Smrggamma values, the color intensities displayed in the top row (drawn by
156848b8605Smrgdithering) should nearly match those in the bottom row (drawn as grays).
157848b8605Smrg</p>
158848b8605Smrg
159848b8605Smrg<p>
160848b8605SmrgAlex De Bruyn reports that gamma values of 1.6, 1.6 and 1.9 work well
161848b8605Smrgon HP displays using the HP-ColorRecovery technology.
162848b8605Smrg</p>
163848b8605Smrg
164848b8605Smrg<p>
165848b8605SmrgMesa implements gamma correction with a lookup table which translates
166848b8605Smrga "linear" pixel value to a gamma-corrected pixel value.  There is a
167848b8605Smrgsmall performance penalty.  Gamma correction only works in RGB mode.
168848b8605SmrgAlso be aware that pixel values read back from the frame buffer will
169848b8605Smrgnot be "un-corrected" so glReadPixels may not return the same data
170848b8605Smrgdrawn with glDrawPixels.
171848b8605Smrg</p>
172848b8605Smrg
173848b8605Smrg<p>
174b8e80941SmrgFor more information about gamma correction, see the
175b8e80941Smrg<a href="https://en.wikipedia.org/wiki/Gamma_correction">Wikipedia article</a>
176848b8605Smrg</p>
177848b8605Smrg
178848b8605Smrg
179848b8605Smrg<h2>Overlay Planes</h2>
180848b8605Smrg<p>
181848b8605SmrgHardware overlay planes are supported by the Xlib driver.  To
182848b8605Smrgdetermine if your X server has overlay support you can test for the
183848b8605SmrgSERVER_OVERLAY_VISUALS property:
184848b8605Smrg</p>
185848b8605Smrg<pre>
186848b8605Smrg	xprop -root | grep SERVER_OVERLAY_VISUALS
187848b8605Smrg</pre>
188848b8605Smrg
189848b8605Smrg
190848b8605Smrg<h2>HPCR Dithering</h2>
191848b8605Smrg<p>
192848b8605SmrgIf you set the <b>MESA_HPCR_CLEAR</b> environment variable then dithering
193848b8605Smrgwill be used when clearing the color buffer.  This is only applicable
194848b8605Smrgto HP systems with the HPCR (Color Recovery) feature.
195848b8605SmrgThis incurs a small performance penalty.
196848b8605Smrg</p>
197848b8605Smrg
198848b8605Smrg
199848b8605Smrg<h2>Extensions</h2>
200848b8605Smrg<p>
201b8e80941SmrgThe following Mesa-specific extensions are implemented in the Xlib driver.
202848b8605Smrg</p>
203848b8605Smrg
204848b8605Smrg<h3>GLX_MESA_pixmap_colormap</h3>
205848b8605Smrg
206848b8605Smrg<p>
207848b8605SmrgThis extension adds the GLX function:
208848b8605Smrg</p>
209848b8605Smrg<pre>
210848b8605Smrg    GLXPixmap glXCreateGLXPixmapMESA( Display *dpy, XVisualInfo *visual,
211848b8605Smrg                                      Pixmap pixmap, Colormap cmap )
212848b8605Smrg</pre>
213848b8605Smrg<p>
214848b8605SmrgIt is an alternative to the standard glXCreateGLXPixmap() function.
215848b8605SmrgSince Mesa supports RGB rendering into any X visual, not just True-
216848b8605SmrgColor or DirectColor, Mesa needs colormap information to convert RGB
217848b8605Smrgvalues into pixel values.  An X window carries this information but a
218848b8605Smrgpixmap does not.  This function associates a colormap to a GLX pixmap.
219848b8605SmrgSee the xdemos/glxpixmap.c file for an example of how to use this
220848b8605Smrgextension.
221848b8605Smrg</p>
222848b8605Smrg<p>
223848b8605Smrg<a href="specs/MESA_pixmap_colormap.spec">GLX_MESA_pixmap_colormap specification</a>
224848b8605Smrg</p>
225848b8605Smrg
226848b8605Smrg
227848b8605Smrg<h3>GLX_MESA_release_buffers</h3>
228848b8605Smrg<p>
229848b8605SmrgMesa associates a set of ancillary (depth, accumulation, stencil and
230848b8605Smrgalpha) buffers with each X window it draws into.  These ancillary
231848b8605Smrgbuffers are allocated for each X window the first time the X window
232848b8605Smrgis passed to glXMakeCurrent().  Mesa, however, can't detect when an
233848b8605SmrgX window has been destroyed in order to free the ancillary buffers.
234848b8605Smrg</p>
235848b8605Smrg<p>
236848b8605SmrgThe best it can do is to check for recently destroyed windows whenever
237848b8605Smrgthe client calls the glXCreateContext() or glXDestroyContext()
238848b8605Smrgfunctions.  This may not be sufficient in all situations though.
239848b8605Smrg</p>
240848b8605Smrg<p>
241848b8605SmrgThe GLX_MESA_release_buffers extension allows a client to explicitly
242848b8605Smrgdeallocate the ancillary buffers by calling glxReleaseBuffersMESA()
243848b8605Smrgjust before an X window is destroyed.  For example:
244848b8605Smrg</p>
245848b8605Smrg<pre>
246848b8605Smrg         #ifdef GLX_MESA_release_buffers
247848b8605Smrg            glXReleaseBuffersMESA( dpy, window );
248848b8605Smrg         #endif
249848b8605Smrg         XDestroyWindow( dpy, window );
250848b8605Smrg</pre>
251848b8605Smrg<p>
252848b8605Smrg<a href="specs/MESA_release_buffers.spec">GLX_MESA_release_buffers specification</a>
253848b8605Smrg</p>
254848b8605Smrg<p>
255848b8605SmrgThis extension was added in Mesa 2.0.
256848b8605Smrg</p>
257848b8605Smrg
258848b8605Smrg<h3>GLX_MESA_copy_sub_buffer</h3>
259848b8605Smrg<p>
260848b8605SmrgThis extension adds the glXCopySubBufferMESA() function.  It works
261848b8605Smrglike glXSwapBuffers() but only copies a sub-region of the window
262848b8605Smrginstead of the whole window.
263848b8605Smrg</p>
264848b8605Smrg<p>
265848b8605Smrg<a href="specs/MESA_copy_sub_buffer.spec">GLX_MESA_copy_sub_buffer specification</a>
266848b8605Smrg</p>
267848b8605Smrg<p>
268848b8605SmrgThis extension was added in Mesa 2.6
269848b8605Smrg</p>
270848b8605Smrg
271848b8605Smrg<h2>Summary of X-related environment variables</h2>
272848b8605Smrg<pre>
273848b8605Smrg   MESA_RGB_VISUAL - specifies the X visual and depth for RGB mode (X only)
274848b8605Smrg   MESA_CI_VISUAL - specifies the X visual and depth for CI mode (X only)
275848b8605Smrg   MESA_BACK_BUFFER - specifies how to implement the back color buffer (X only)
276848b8605Smrg   MESA_PRIVATE_CMAP - force aux/tk libraries to use private colormaps (X only)
277848b8605Smrg   MESA_GAMMA - gamma correction coefficients (X only)
278848b8605Smrg</pre>
279848b8605Smrg
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