gl.h revision 848b8605
1848b8605Smrg#ifndef __gl_h_ 2848b8605Smrg#define __gl_h_ 3848b8605Smrg 4848b8605Smrg/* $Revision: 1.1.1.1 $ on $Date: 2019/03/08 10:19:24 $ */ 5848b8605Smrg 6848b8605Smrg#include <GLES/glplatform.h> 7848b8605Smrg 8848b8605Smrg#ifdef __cplusplus 9848b8605Smrgextern "C" { 10848b8605Smrg#endif 11848b8605Smrg 12848b8605Smrg/* 13848b8605Smrg * This document is licensed under the SGI Free Software B License Version 14848b8605Smrg * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ . 15848b8605Smrg */ 16848b8605Smrg 17848b8605Smrgtypedef void GLvoid; 18848b8605Smrgtypedef char GLchar; 19848b8605Smrgtypedef unsigned int GLenum; 20848b8605Smrgtypedef unsigned char GLboolean; 21848b8605Smrgtypedef unsigned int GLbitfield; 22848b8605Smrgtypedef khronos_int8_t GLbyte; 23848b8605Smrgtypedef short GLshort; 24848b8605Smrgtypedef int GLint; 25848b8605Smrgtypedef int GLsizei; 26848b8605Smrgtypedef khronos_uint8_t GLubyte; 27848b8605Smrgtypedef unsigned short GLushort; 28848b8605Smrgtypedef unsigned int GLuint; 29848b8605Smrgtypedef khronos_float_t GLfloat; 30848b8605Smrgtypedef khronos_float_t GLclampf; 31848b8605Smrgtypedef khronos_int32_t GLfixed; 32848b8605Smrgtypedef khronos_int32_t GLclampx; 33848b8605Smrg 34848b8605Smrgtypedef khronos_intptr_t GLintptr; 35848b8605Smrgtypedef khronos_ssize_t GLsizeiptr; 36848b8605Smrg 37848b8605Smrg 38848b8605Smrg/*************************************************************/ 39848b8605Smrg 40848b8605Smrg/* OpenGL ES core versions */ 41848b8605Smrg#define GL_VERSION_ES_CM_1_0 1 42848b8605Smrg#define GL_VERSION_ES_CL_1_0 1 43848b8605Smrg#define GL_VERSION_ES_CM_1_1 1 44848b8605Smrg#define GL_VERSION_ES_CL_1_1 1 45848b8605Smrg 46848b8605Smrg/* ClearBufferMask */ 47848b8605Smrg#define GL_DEPTH_BUFFER_BIT 0x00000100 48848b8605Smrg#define GL_STENCIL_BUFFER_BIT 0x00000400 49848b8605Smrg#define GL_COLOR_BUFFER_BIT 0x00004000 50848b8605Smrg 51848b8605Smrg/* Boolean */ 52848b8605Smrg#define GL_FALSE 0 53848b8605Smrg#define GL_TRUE 1 54848b8605Smrg 55848b8605Smrg/* BeginMode */ 56848b8605Smrg#define GL_POINTS 0x0000 57848b8605Smrg#define GL_LINES 0x0001 58848b8605Smrg#define GL_LINE_LOOP 0x0002 59848b8605Smrg#define GL_LINE_STRIP 0x0003 60848b8605Smrg#define GL_TRIANGLES 0x0004 61848b8605Smrg#define GL_TRIANGLE_STRIP 0x0005 62848b8605Smrg#define GL_TRIANGLE_FAN 0x0006 63848b8605Smrg 64848b8605Smrg/* AlphaFunction */ 65848b8605Smrg#define GL_NEVER 0x0200 66848b8605Smrg#define GL_LESS 0x0201 67848b8605Smrg#define GL_EQUAL 0x0202 68848b8605Smrg#define GL_LEQUAL 0x0203 69848b8605Smrg#define GL_GREATER 0x0204 70848b8605Smrg#define GL_NOTEQUAL 0x0205 71848b8605Smrg#define GL_GEQUAL 0x0206 72848b8605Smrg#define GL_ALWAYS 0x0207 73848b8605Smrg 74848b8605Smrg/* BlendingFactorDest */ 75848b8605Smrg#define GL_ZERO 0 76848b8605Smrg#define GL_ONE 1 77848b8605Smrg#define GL_SRC_COLOR 0x0300 78848b8605Smrg#define GL_ONE_MINUS_SRC_COLOR 0x0301 79848b8605Smrg#define GL_SRC_ALPHA 0x0302 80848b8605Smrg#define GL_ONE_MINUS_SRC_ALPHA 0x0303 81848b8605Smrg#define GL_DST_ALPHA 0x0304 82848b8605Smrg#define GL_ONE_MINUS_DST_ALPHA 0x0305 83848b8605Smrg 84848b8605Smrg/* BlendingFactorSrc */ 85848b8605Smrg/* GL_ZERO */ 86848b8605Smrg/* GL_ONE */ 87848b8605Smrg#define GL_DST_COLOR 0x0306 88848b8605Smrg#define GL_ONE_MINUS_DST_COLOR 0x0307 89848b8605Smrg#define GL_SRC_ALPHA_SATURATE 0x0308 90848b8605Smrg/* GL_SRC_ALPHA */ 91848b8605Smrg/* GL_ONE_MINUS_SRC_ALPHA */ 92848b8605Smrg/* GL_DST_ALPHA */ 93848b8605Smrg/* GL_ONE_MINUS_DST_ALPHA */ 94848b8605Smrg 95848b8605Smrg/* ClipPlaneName */ 96848b8605Smrg#define GL_CLIP_PLANE0 0x3000 97848b8605Smrg#define GL_CLIP_PLANE1 0x3001 98848b8605Smrg#define GL_CLIP_PLANE2 0x3002 99848b8605Smrg#define GL_CLIP_PLANE3 0x3003 100848b8605Smrg#define GL_CLIP_PLANE4 0x3004 101848b8605Smrg#define GL_CLIP_PLANE5 0x3005 102848b8605Smrg 103848b8605Smrg/* ColorMaterialFace */ 104848b8605Smrg/* GL_FRONT_AND_BACK */ 105848b8605Smrg 106848b8605Smrg/* ColorMaterialParameter */ 107848b8605Smrg/* GL_AMBIENT_AND_DIFFUSE */ 108848b8605Smrg 109848b8605Smrg/* ColorPointerType */ 110848b8605Smrg/* GL_UNSIGNED_BYTE */ 111848b8605Smrg/* GL_FLOAT */ 112848b8605Smrg/* GL_FIXED */ 113848b8605Smrg 114848b8605Smrg/* CullFaceMode */ 115848b8605Smrg#define GL_FRONT 0x0404 116848b8605Smrg#define GL_BACK 0x0405 117848b8605Smrg#define GL_FRONT_AND_BACK 0x0408 118848b8605Smrg 119848b8605Smrg/* DepthFunction */ 120848b8605Smrg/* GL_NEVER */ 121848b8605Smrg/* GL_LESS */ 122848b8605Smrg/* GL_EQUAL */ 123848b8605Smrg/* GL_LEQUAL */ 124848b8605Smrg/* GL_GREATER */ 125848b8605Smrg/* GL_NOTEQUAL */ 126848b8605Smrg/* GL_GEQUAL */ 127848b8605Smrg/* GL_ALWAYS */ 128848b8605Smrg 129848b8605Smrg/* EnableCap */ 130848b8605Smrg#define GL_FOG 0x0B60 131848b8605Smrg#define GL_LIGHTING 0x0B50 132848b8605Smrg#define GL_TEXTURE_2D 0x0DE1 133848b8605Smrg#define GL_CULL_FACE 0x0B44 134848b8605Smrg#define GL_ALPHA_TEST 0x0BC0 135848b8605Smrg#define GL_BLEND 0x0BE2 136848b8605Smrg#define GL_COLOR_LOGIC_OP 0x0BF2 137848b8605Smrg#define GL_DITHER 0x0BD0 138848b8605Smrg#define GL_STENCIL_TEST 0x0B90 139848b8605Smrg#define GL_DEPTH_TEST 0x0B71 140848b8605Smrg/* GL_LIGHT0 */ 141848b8605Smrg/* GL_LIGHT1 */ 142848b8605Smrg/* GL_LIGHT2 */ 143848b8605Smrg/* GL_LIGHT3 */ 144848b8605Smrg/* GL_LIGHT4 */ 145848b8605Smrg/* GL_LIGHT5 */ 146848b8605Smrg/* GL_LIGHT6 */ 147848b8605Smrg/* GL_LIGHT7 */ 148848b8605Smrg#define GL_POINT_SMOOTH 0x0B10 149848b8605Smrg#define GL_LINE_SMOOTH 0x0B20 150848b8605Smrg#define GL_SCISSOR_TEST 0x0C11 151848b8605Smrg#define GL_COLOR_MATERIAL 0x0B57 152848b8605Smrg#define GL_NORMALIZE 0x0BA1 153848b8605Smrg#define GL_RESCALE_NORMAL 0x803A 154848b8605Smrg#define GL_POLYGON_OFFSET_FILL 0x8037 155848b8605Smrg#define GL_VERTEX_ARRAY 0x8074 156848b8605Smrg#define GL_NORMAL_ARRAY 0x8075 157848b8605Smrg#define GL_COLOR_ARRAY 0x8076 158848b8605Smrg#define GL_TEXTURE_COORD_ARRAY 0x8078 159848b8605Smrg#define GL_MULTISAMPLE 0x809D 160848b8605Smrg#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E 161848b8605Smrg#define GL_SAMPLE_ALPHA_TO_ONE 0x809F 162848b8605Smrg#define GL_SAMPLE_COVERAGE 0x80A0 163848b8605Smrg 164848b8605Smrg/* ErrorCode */ 165848b8605Smrg#define GL_NO_ERROR 0 166848b8605Smrg#define GL_INVALID_ENUM 0x0500 167848b8605Smrg#define GL_INVALID_VALUE 0x0501 168848b8605Smrg#define GL_INVALID_OPERATION 0x0502 169848b8605Smrg#define GL_STACK_OVERFLOW 0x0503 170848b8605Smrg#define GL_STACK_UNDERFLOW 0x0504 171848b8605Smrg#define GL_OUT_OF_MEMORY 0x0505 172848b8605Smrg 173848b8605Smrg/* FogMode */ 174848b8605Smrg/* GL_LINEAR */ 175848b8605Smrg#define GL_EXP 0x0800 176848b8605Smrg#define GL_EXP2 0x0801 177848b8605Smrg 178848b8605Smrg/* FogParameter */ 179848b8605Smrg#define GL_FOG_DENSITY 0x0B62 180848b8605Smrg#define GL_FOG_START 0x0B63 181848b8605Smrg#define GL_FOG_END 0x0B64 182848b8605Smrg#define GL_FOG_MODE 0x0B65 183848b8605Smrg#define GL_FOG_COLOR 0x0B66 184848b8605Smrg 185848b8605Smrg/* FrontFaceDirection */ 186848b8605Smrg#define GL_CW 0x0900 187848b8605Smrg#define GL_CCW 0x0901 188848b8605Smrg 189848b8605Smrg/* GetPName */ 190848b8605Smrg#define GL_CURRENT_COLOR 0x0B00 191848b8605Smrg#define GL_CURRENT_NORMAL 0x0B02 192848b8605Smrg#define GL_CURRENT_TEXTURE_COORDS 0x0B03 193848b8605Smrg#define GL_POINT_SIZE 0x0B11 194848b8605Smrg#define GL_POINT_SIZE_MIN 0x8126 195848b8605Smrg#define GL_POINT_SIZE_MAX 0x8127 196848b8605Smrg#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 197848b8605Smrg#define GL_POINT_DISTANCE_ATTENUATION 0x8129 198848b8605Smrg#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 199848b8605Smrg#define GL_LINE_WIDTH 0x0B21 200848b8605Smrg#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 201848b8605Smrg#define GL_ALIASED_POINT_SIZE_RANGE 0x846D 202848b8605Smrg#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E 203848b8605Smrg#define GL_CULL_FACE_MODE 0x0B45 204848b8605Smrg#define GL_FRONT_FACE 0x0B46 205848b8605Smrg#define GL_SHADE_MODEL 0x0B54 206848b8605Smrg#define GL_DEPTH_RANGE 0x0B70 207848b8605Smrg#define GL_DEPTH_WRITEMASK 0x0B72 208848b8605Smrg#define GL_DEPTH_CLEAR_VALUE 0x0B73 209848b8605Smrg#define GL_DEPTH_FUNC 0x0B74 210848b8605Smrg#define GL_STENCIL_CLEAR_VALUE 0x0B91 211848b8605Smrg#define GL_STENCIL_FUNC 0x0B92 212848b8605Smrg#define GL_STENCIL_VALUE_MASK 0x0B93 213848b8605Smrg#define GL_STENCIL_FAIL 0x0B94 214848b8605Smrg#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 215848b8605Smrg#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 216848b8605Smrg#define GL_STENCIL_REF 0x0B97 217848b8605Smrg#define GL_STENCIL_WRITEMASK 0x0B98 218848b8605Smrg#define GL_MATRIX_MODE 0x0BA0 219848b8605Smrg#define GL_VIEWPORT 0x0BA2 220848b8605Smrg#define GL_MODELVIEW_STACK_DEPTH 0x0BA3 221848b8605Smrg#define GL_PROJECTION_STACK_DEPTH 0x0BA4 222848b8605Smrg#define GL_TEXTURE_STACK_DEPTH 0x0BA5 223848b8605Smrg#define GL_MODELVIEW_MATRIX 0x0BA6 224848b8605Smrg#define GL_PROJECTION_MATRIX 0x0BA7 225848b8605Smrg#define GL_TEXTURE_MATRIX 0x0BA8 226848b8605Smrg#define GL_ALPHA_TEST_FUNC 0x0BC1 227848b8605Smrg#define GL_ALPHA_TEST_REF 0x0BC2 228848b8605Smrg#define GL_BLEND_DST 0x0BE0 229848b8605Smrg#define GL_BLEND_SRC 0x0BE1 230848b8605Smrg#define GL_LOGIC_OP_MODE 0x0BF0 231848b8605Smrg#define GL_SCISSOR_BOX 0x0C10 232848b8605Smrg#define GL_SCISSOR_TEST 0x0C11 233848b8605Smrg#define GL_COLOR_CLEAR_VALUE 0x0C22 234848b8605Smrg#define GL_COLOR_WRITEMASK 0x0C23 235848b8605Smrg#define GL_UNPACK_ALIGNMENT 0x0CF5 236848b8605Smrg#define GL_PACK_ALIGNMENT 0x0D05 237848b8605Smrg#define GL_MAX_LIGHTS 0x0D31 238848b8605Smrg#define GL_MAX_CLIP_PLANES 0x0D32 239848b8605Smrg#define GL_MAX_TEXTURE_SIZE 0x0D33 240848b8605Smrg#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 241848b8605Smrg#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 242848b8605Smrg#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 243848b8605Smrg#define GL_MAX_VIEWPORT_DIMS 0x0D3A 244848b8605Smrg#define GL_MAX_TEXTURE_UNITS 0x84E2 245848b8605Smrg#define GL_SUBPIXEL_BITS 0x0D50 246848b8605Smrg#define GL_RED_BITS 0x0D52 247848b8605Smrg#define GL_GREEN_BITS 0x0D53 248848b8605Smrg#define GL_BLUE_BITS 0x0D54 249848b8605Smrg#define GL_ALPHA_BITS 0x0D55 250848b8605Smrg#define GL_DEPTH_BITS 0x0D56 251848b8605Smrg#define GL_STENCIL_BITS 0x0D57 252848b8605Smrg#define GL_POLYGON_OFFSET_UNITS 0x2A00 253848b8605Smrg#define GL_POLYGON_OFFSET_FILL 0x8037 254848b8605Smrg#define GL_POLYGON_OFFSET_FACTOR 0x8038 255848b8605Smrg#define GL_TEXTURE_BINDING_2D 0x8069 256848b8605Smrg#define GL_VERTEX_ARRAY_SIZE 0x807A 257848b8605Smrg#define GL_VERTEX_ARRAY_TYPE 0x807B 258848b8605Smrg#define GL_VERTEX_ARRAY_STRIDE 0x807C 259848b8605Smrg#define GL_NORMAL_ARRAY_TYPE 0x807E 260848b8605Smrg#define GL_NORMAL_ARRAY_STRIDE 0x807F 261848b8605Smrg#define GL_COLOR_ARRAY_SIZE 0x8081 262848b8605Smrg#define GL_COLOR_ARRAY_TYPE 0x8082 263848b8605Smrg#define GL_COLOR_ARRAY_STRIDE 0x8083 264848b8605Smrg#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 265848b8605Smrg#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 266848b8605Smrg#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A 267848b8605Smrg#define GL_VERTEX_ARRAY_POINTER 0x808E 268848b8605Smrg#define GL_NORMAL_ARRAY_POINTER 0x808F 269848b8605Smrg#define GL_COLOR_ARRAY_POINTER 0x8090 270848b8605Smrg#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 271848b8605Smrg#define GL_SAMPLE_BUFFERS 0x80A8 272848b8605Smrg#define GL_SAMPLES 0x80A9 273848b8605Smrg#define GL_SAMPLE_COVERAGE_VALUE 0x80AA 274848b8605Smrg#define GL_SAMPLE_COVERAGE_INVERT 0x80AB 275848b8605Smrg 276848b8605Smrg/* GetTextureParameter */ 277848b8605Smrg/* GL_TEXTURE_MAG_FILTER */ 278848b8605Smrg/* GL_TEXTURE_MIN_FILTER */ 279848b8605Smrg/* GL_TEXTURE_WRAP_S */ 280848b8605Smrg/* GL_TEXTURE_WRAP_T */ 281848b8605Smrg 282848b8605Smrg#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 283848b8605Smrg#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 284848b8605Smrg 285848b8605Smrg/* HintMode */ 286848b8605Smrg#define GL_DONT_CARE 0x1100 287848b8605Smrg#define GL_FASTEST 0x1101 288848b8605Smrg#define GL_NICEST 0x1102 289848b8605Smrg 290848b8605Smrg/* HintTarget */ 291848b8605Smrg#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 292848b8605Smrg#define GL_POINT_SMOOTH_HINT 0x0C51 293848b8605Smrg#define GL_LINE_SMOOTH_HINT 0x0C52 294848b8605Smrg#define GL_FOG_HINT 0x0C54 295848b8605Smrg#define GL_GENERATE_MIPMAP_HINT 0x8192 296848b8605Smrg 297848b8605Smrg/* LightModelParameter */ 298848b8605Smrg#define GL_LIGHT_MODEL_AMBIENT 0x0B53 299848b8605Smrg#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 300848b8605Smrg 301848b8605Smrg/* LightParameter */ 302848b8605Smrg#define GL_AMBIENT 0x1200 303848b8605Smrg#define GL_DIFFUSE 0x1201 304848b8605Smrg#define GL_SPECULAR 0x1202 305848b8605Smrg#define GL_POSITION 0x1203 306848b8605Smrg#define GL_SPOT_DIRECTION 0x1204 307848b8605Smrg#define GL_SPOT_EXPONENT 0x1205 308848b8605Smrg#define GL_SPOT_CUTOFF 0x1206 309848b8605Smrg#define GL_CONSTANT_ATTENUATION 0x1207 310848b8605Smrg#define GL_LINEAR_ATTENUATION 0x1208 311848b8605Smrg#define GL_QUADRATIC_ATTENUATION 0x1209 312848b8605Smrg 313848b8605Smrg/* DataType */ 314848b8605Smrg#define GL_BYTE 0x1400 315848b8605Smrg#define GL_UNSIGNED_BYTE 0x1401 316848b8605Smrg#define GL_SHORT 0x1402 317848b8605Smrg#define GL_UNSIGNED_SHORT 0x1403 318848b8605Smrg#define GL_FLOAT 0x1406 319848b8605Smrg#define GL_FIXED 0x140C 320848b8605Smrg 321848b8605Smrg/* LogicOp */ 322848b8605Smrg#define GL_CLEAR 0x1500 323848b8605Smrg#define GL_AND 0x1501 324848b8605Smrg#define GL_AND_REVERSE 0x1502 325848b8605Smrg#define GL_COPY 0x1503 326848b8605Smrg#define GL_AND_INVERTED 0x1504 327848b8605Smrg#define GL_NOOP 0x1505 328848b8605Smrg#define GL_XOR 0x1506 329848b8605Smrg#define GL_OR 0x1507 330848b8605Smrg#define GL_NOR 0x1508 331848b8605Smrg#define GL_EQUIV 0x1509 332848b8605Smrg#define GL_INVERT 0x150A 333848b8605Smrg#define GL_OR_REVERSE 0x150B 334848b8605Smrg#define GL_COPY_INVERTED 0x150C 335848b8605Smrg#define GL_OR_INVERTED 0x150D 336848b8605Smrg#define GL_NAND 0x150E 337848b8605Smrg#define GL_SET 0x150F 338848b8605Smrg 339848b8605Smrg/* MaterialFace */ 340848b8605Smrg/* GL_FRONT_AND_BACK */ 341848b8605Smrg 342848b8605Smrg/* MaterialParameter */ 343848b8605Smrg#define GL_EMISSION 0x1600 344848b8605Smrg#define GL_SHININESS 0x1601 345848b8605Smrg#define GL_AMBIENT_AND_DIFFUSE 0x1602 346848b8605Smrg/* GL_AMBIENT */ 347848b8605Smrg/* GL_DIFFUSE */ 348848b8605Smrg/* GL_SPECULAR */ 349848b8605Smrg 350848b8605Smrg/* MatrixMode */ 351848b8605Smrg#define GL_MODELVIEW 0x1700 352848b8605Smrg#define GL_PROJECTION 0x1701 353848b8605Smrg#define GL_TEXTURE 0x1702 354848b8605Smrg 355848b8605Smrg/* NormalPointerType */ 356848b8605Smrg/* GL_BYTE */ 357848b8605Smrg/* GL_SHORT */ 358848b8605Smrg/* GL_FLOAT */ 359848b8605Smrg/* GL_FIXED */ 360848b8605Smrg 361848b8605Smrg/* PixelFormat */ 362848b8605Smrg#define GL_ALPHA 0x1906 363848b8605Smrg#define GL_RGB 0x1907 364848b8605Smrg#define GL_RGBA 0x1908 365848b8605Smrg#define GL_LUMINANCE 0x1909 366848b8605Smrg#define GL_LUMINANCE_ALPHA 0x190A 367848b8605Smrg 368848b8605Smrg/* PixelStoreParameter */ 369848b8605Smrg#define GL_UNPACK_ALIGNMENT 0x0CF5 370848b8605Smrg#define GL_PACK_ALIGNMENT 0x0D05 371848b8605Smrg 372848b8605Smrg/* PixelType */ 373848b8605Smrg/* GL_UNSIGNED_BYTE */ 374848b8605Smrg#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 375848b8605Smrg#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 376848b8605Smrg#define GL_UNSIGNED_SHORT_5_6_5 0x8363 377848b8605Smrg 378848b8605Smrg/* ShadingModel */ 379848b8605Smrg#define GL_FLAT 0x1D00 380848b8605Smrg#define GL_SMOOTH 0x1D01 381848b8605Smrg 382848b8605Smrg/* StencilFunction */ 383848b8605Smrg/* GL_NEVER */ 384848b8605Smrg/* GL_LESS */ 385848b8605Smrg/* GL_EQUAL */ 386848b8605Smrg/* GL_LEQUAL */ 387848b8605Smrg/* GL_GREATER */ 388848b8605Smrg/* GL_NOTEQUAL */ 389848b8605Smrg/* GL_GEQUAL */ 390848b8605Smrg/* GL_ALWAYS */ 391848b8605Smrg 392848b8605Smrg/* StencilOp */ 393848b8605Smrg/* GL_ZERO */ 394848b8605Smrg#define GL_KEEP 0x1E00 395848b8605Smrg#define GL_REPLACE 0x1E01 396848b8605Smrg#define GL_INCR 0x1E02 397848b8605Smrg#define GL_DECR 0x1E03 398848b8605Smrg/* GL_INVERT */ 399848b8605Smrg 400848b8605Smrg/* StringName */ 401848b8605Smrg#define GL_VENDOR 0x1F00 402848b8605Smrg#define GL_RENDERER 0x1F01 403848b8605Smrg#define GL_VERSION 0x1F02 404848b8605Smrg#define GL_EXTENSIONS 0x1F03 405848b8605Smrg 406848b8605Smrg/* TexCoordPointerType */ 407848b8605Smrg/* GL_SHORT */ 408848b8605Smrg/* GL_FLOAT */ 409848b8605Smrg/* GL_FIXED */ 410848b8605Smrg/* GL_BYTE */ 411848b8605Smrg 412848b8605Smrg/* TextureEnvMode */ 413848b8605Smrg#define GL_MODULATE 0x2100 414848b8605Smrg#define GL_DECAL 0x2101 415848b8605Smrg/* GL_BLEND */ 416848b8605Smrg#define GL_ADD 0x0104 417848b8605Smrg/* GL_REPLACE */ 418848b8605Smrg 419848b8605Smrg/* TextureEnvParameter */ 420848b8605Smrg#define GL_TEXTURE_ENV_MODE 0x2200 421848b8605Smrg#define GL_TEXTURE_ENV_COLOR 0x2201 422848b8605Smrg 423848b8605Smrg/* TextureEnvTarget */ 424848b8605Smrg#define GL_TEXTURE_ENV 0x2300 425848b8605Smrg 426848b8605Smrg/* TextureMagFilter */ 427848b8605Smrg#define GL_NEAREST 0x2600 428848b8605Smrg#define GL_LINEAR 0x2601 429848b8605Smrg 430848b8605Smrg/* TextureMinFilter */ 431848b8605Smrg/* GL_NEAREST */ 432848b8605Smrg/* GL_LINEAR */ 433848b8605Smrg#define GL_NEAREST_MIPMAP_NEAREST 0x2700 434848b8605Smrg#define GL_LINEAR_MIPMAP_NEAREST 0x2701 435848b8605Smrg#define GL_NEAREST_MIPMAP_LINEAR 0x2702 436848b8605Smrg#define GL_LINEAR_MIPMAP_LINEAR 0x2703 437848b8605Smrg 438848b8605Smrg/* TextureParameterName */ 439848b8605Smrg#define GL_TEXTURE_MAG_FILTER 0x2800 440848b8605Smrg#define GL_TEXTURE_MIN_FILTER 0x2801 441848b8605Smrg#define GL_TEXTURE_WRAP_S 0x2802 442848b8605Smrg#define GL_TEXTURE_WRAP_T 0x2803 443848b8605Smrg#define GL_GENERATE_MIPMAP 0x8191 444848b8605Smrg 445848b8605Smrg/* TextureTarget */ 446848b8605Smrg/* GL_TEXTURE_2D */ 447848b8605Smrg 448848b8605Smrg/* TextureUnit */ 449848b8605Smrg#define GL_TEXTURE0 0x84C0 450848b8605Smrg#define GL_TEXTURE1 0x84C1 451848b8605Smrg#define GL_TEXTURE2 0x84C2 452848b8605Smrg#define GL_TEXTURE3 0x84C3 453848b8605Smrg#define GL_TEXTURE4 0x84C4 454848b8605Smrg#define GL_TEXTURE5 0x84C5 455848b8605Smrg#define GL_TEXTURE6 0x84C6 456848b8605Smrg#define GL_TEXTURE7 0x84C7 457848b8605Smrg#define GL_TEXTURE8 0x84C8 458848b8605Smrg#define GL_TEXTURE9 0x84C9 459848b8605Smrg#define GL_TEXTURE10 0x84CA 460848b8605Smrg#define GL_TEXTURE11 0x84CB 461848b8605Smrg#define GL_TEXTURE12 0x84CC 462848b8605Smrg#define GL_TEXTURE13 0x84CD 463848b8605Smrg#define GL_TEXTURE14 0x84CE 464848b8605Smrg#define GL_TEXTURE15 0x84CF 465848b8605Smrg#define GL_TEXTURE16 0x84D0 466848b8605Smrg#define GL_TEXTURE17 0x84D1 467848b8605Smrg#define GL_TEXTURE18 0x84D2 468848b8605Smrg#define GL_TEXTURE19 0x84D3 469848b8605Smrg#define GL_TEXTURE20 0x84D4 470848b8605Smrg#define GL_TEXTURE21 0x84D5 471848b8605Smrg#define GL_TEXTURE22 0x84D6 472848b8605Smrg#define GL_TEXTURE23 0x84D7 473848b8605Smrg#define GL_TEXTURE24 0x84D8 474848b8605Smrg#define GL_TEXTURE25 0x84D9 475848b8605Smrg#define GL_TEXTURE26 0x84DA 476848b8605Smrg#define GL_TEXTURE27 0x84DB 477848b8605Smrg#define GL_TEXTURE28 0x84DC 478848b8605Smrg#define GL_TEXTURE29 0x84DD 479848b8605Smrg#define GL_TEXTURE30 0x84DE 480848b8605Smrg#define GL_TEXTURE31 0x84DF 481848b8605Smrg#define GL_ACTIVE_TEXTURE 0x84E0 482848b8605Smrg#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 483848b8605Smrg 484848b8605Smrg/* TextureWrapMode */ 485848b8605Smrg#define GL_REPEAT 0x2901 486848b8605Smrg#define GL_CLAMP_TO_EDGE 0x812F 487848b8605Smrg 488848b8605Smrg/* VertexPointerType */ 489848b8605Smrg/* GL_SHORT */ 490848b8605Smrg/* GL_FLOAT */ 491848b8605Smrg/* GL_FIXED */ 492848b8605Smrg/* GL_BYTE */ 493848b8605Smrg 494848b8605Smrg/* LightName */ 495848b8605Smrg#define GL_LIGHT0 0x4000 496848b8605Smrg#define GL_LIGHT1 0x4001 497848b8605Smrg#define GL_LIGHT2 0x4002 498848b8605Smrg#define GL_LIGHT3 0x4003 499848b8605Smrg#define GL_LIGHT4 0x4004 500848b8605Smrg#define GL_LIGHT5 0x4005 501848b8605Smrg#define GL_LIGHT6 0x4006 502848b8605Smrg#define GL_LIGHT7 0x4007 503848b8605Smrg 504848b8605Smrg/* Buffer Objects */ 505848b8605Smrg#define GL_ARRAY_BUFFER 0x8892 506848b8605Smrg#define GL_ELEMENT_ARRAY_BUFFER 0x8893 507848b8605Smrg 508848b8605Smrg#define GL_ARRAY_BUFFER_BINDING 0x8894 509848b8605Smrg#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 510848b8605Smrg#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 511848b8605Smrg#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 512848b8605Smrg#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 513848b8605Smrg#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A 514848b8605Smrg 515848b8605Smrg#define GL_STATIC_DRAW 0x88E4 516848b8605Smrg#define GL_DYNAMIC_DRAW 0x88E8 517848b8605Smrg 518848b8605Smrg#define GL_BUFFER_SIZE 0x8764 519848b8605Smrg#define GL_BUFFER_USAGE 0x8765 520848b8605Smrg 521848b8605Smrg/* Texture combine + dot3 */ 522848b8605Smrg#define GL_SUBTRACT 0x84E7 523848b8605Smrg#define GL_COMBINE 0x8570 524848b8605Smrg#define GL_COMBINE_RGB 0x8571 525848b8605Smrg#define GL_COMBINE_ALPHA 0x8572 526848b8605Smrg#define GL_RGB_SCALE 0x8573 527848b8605Smrg#define GL_ADD_SIGNED 0x8574 528848b8605Smrg#define GL_INTERPOLATE 0x8575 529848b8605Smrg#define GL_CONSTANT 0x8576 530848b8605Smrg#define GL_PRIMARY_COLOR 0x8577 531848b8605Smrg#define GL_PREVIOUS 0x8578 532848b8605Smrg#define GL_OPERAND0_RGB 0x8590 533848b8605Smrg#define GL_OPERAND1_RGB 0x8591 534848b8605Smrg#define GL_OPERAND2_RGB 0x8592 535848b8605Smrg#define GL_OPERAND0_ALPHA 0x8598 536848b8605Smrg#define GL_OPERAND1_ALPHA 0x8599 537848b8605Smrg#define GL_OPERAND2_ALPHA 0x859A 538848b8605Smrg 539848b8605Smrg#define GL_ALPHA_SCALE 0x0D1C 540848b8605Smrg 541848b8605Smrg#define GL_SRC0_RGB 0x8580 542848b8605Smrg#define GL_SRC1_RGB 0x8581 543848b8605Smrg#define GL_SRC2_RGB 0x8582 544848b8605Smrg#define GL_SRC0_ALPHA 0x8588 545848b8605Smrg#define GL_SRC1_ALPHA 0x8589 546848b8605Smrg#define GL_SRC2_ALPHA 0x858A 547848b8605Smrg 548848b8605Smrg#define GL_DOT3_RGB 0x86AE 549848b8605Smrg#define GL_DOT3_RGBA 0x86AF 550848b8605Smrg 551848b8605Smrg/*------------------------------------------------------------------------* 552848b8605Smrg * required OES extension tokens 553848b8605Smrg *------------------------------------------------------------------------*/ 554848b8605Smrg 555848b8605Smrg/* OES_read_format */ 556848b8605Smrg#ifndef GL_OES_read_format 557848b8605Smrg#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A 558848b8605Smrg#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B 559848b8605Smrg#endif 560848b8605Smrg 561848b8605Smrg/* GL_OES_compressed_paletted_texture */ 562848b8605Smrg#ifndef GL_OES_compressed_paletted_texture 563848b8605Smrg#define GL_PALETTE4_RGB8_OES 0x8B90 564848b8605Smrg#define GL_PALETTE4_RGBA8_OES 0x8B91 565848b8605Smrg#define GL_PALETTE4_R5_G6_B5_OES 0x8B92 566848b8605Smrg#define GL_PALETTE4_RGBA4_OES 0x8B93 567848b8605Smrg#define GL_PALETTE4_RGB5_A1_OES 0x8B94 568848b8605Smrg#define GL_PALETTE8_RGB8_OES 0x8B95 569848b8605Smrg#define GL_PALETTE8_RGBA8_OES 0x8B96 570848b8605Smrg#define GL_PALETTE8_R5_G6_B5_OES 0x8B97 571848b8605Smrg#define GL_PALETTE8_RGBA4_OES 0x8B98 572848b8605Smrg#define GL_PALETTE8_RGB5_A1_OES 0x8B99 573848b8605Smrg#endif 574848b8605Smrg 575848b8605Smrg/* OES_point_size_array */ 576848b8605Smrg#ifndef GL_OES_point_size_array 577848b8605Smrg#define GL_POINT_SIZE_ARRAY_OES 0x8B9C 578848b8605Smrg#define GL_POINT_SIZE_ARRAY_TYPE_OES 0x898A 579848b8605Smrg#define GL_POINT_SIZE_ARRAY_STRIDE_OES 0x898B 580848b8605Smrg#define GL_POINT_SIZE_ARRAY_POINTER_OES 0x898C 581848b8605Smrg#define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES 0x8B9F 582848b8605Smrg#endif 583848b8605Smrg 584848b8605Smrg/* GL_OES_point_sprite */ 585848b8605Smrg#ifndef GL_OES_point_sprite 586848b8605Smrg#define GL_POINT_SPRITE_OES 0x8861 587848b8605Smrg#define GL_COORD_REPLACE_OES 0x8862 588848b8605Smrg#endif 589848b8605Smrg 590848b8605Smrg/*************************************************************/ 591848b8605Smrg 592848b8605Smrg/* Available only in Common profile */ 593848b8605SmrgGL_API void GL_APIENTRY glAlphaFunc (GLenum func, GLclampf ref); 594848b8605SmrgGL_API void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); 595848b8605SmrgGL_API void GL_APIENTRY glClearDepthf (GLclampf depth); 596848b8605SmrgGL_API void GL_APIENTRY glClipPlanef (GLenum plane, const GLfloat *equation); 597848b8605SmrgGL_API void GL_APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 598848b8605SmrgGL_API void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar); 599848b8605SmrgGL_API void GL_APIENTRY glFogf (GLenum pname, GLfloat param); 600848b8605SmrgGL_API void GL_APIENTRY glFogfv (GLenum pname, const GLfloat *params); 601848b8605SmrgGL_API void GL_APIENTRY glFrustumf (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); 602848b8605SmrgGL_API void GL_APIENTRY glGetClipPlanef (GLenum pname, GLfloat eqn[4]); 603848b8605SmrgGL_API void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *params); 604848b8605SmrgGL_API void GL_APIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params); 605848b8605SmrgGL_API void GL_APIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params); 606848b8605SmrgGL_API void GL_APIENTRY glGetTexEnvfv (GLenum env, GLenum pname, GLfloat *params); 607848b8605SmrgGL_API void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); 608848b8605SmrgGL_API void GL_APIENTRY glLightModelf (GLenum pname, GLfloat param); 609848b8605SmrgGL_API void GL_APIENTRY glLightModelfv (GLenum pname, const GLfloat *params); 610848b8605SmrgGL_API void GL_APIENTRY glLightf (GLenum light, GLenum pname, GLfloat param); 611848b8605SmrgGL_API void GL_APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params); 612848b8605SmrgGL_API void GL_APIENTRY glLineWidth (GLfloat width); 613848b8605SmrgGL_API void GL_APIENTRY glLoadMatrixf (const GLfloat *m); 614848b8605SmrgGL_API void GL_APIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param); 615848b8605SmrgGL_API void GL_APIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params); 616848b8605SmrgGL_API void GL_APIENTRY glMultMatrixf (const GLfloat *m); 617848b8605SmrgGL_API void GL_APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); 618848b8605SmrgGL_API void GL_APIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz); 619848b8605SmrgGL_API void GL_APIENTRY glOrthof (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); 620848b8605SmrgGL_API void GL_APIENTRY glPointParameterf (GLenum pname, GLfloat param); 621848b8605SmrgGL_API void GL_APIENTRY glPointParameterfv (GLenum pname, const GLfloat *params); 622848b8605SmrgGL_API void GL_APIENTRY glPointSize (GLfloat size); 623848b8605SmrgGL_API void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); 624848b8605SmrgGL_API void GL_APIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z); 625848b8605SmrgGL_API void GL_APIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z); 626848b8605SmrgGL_API void GL_APIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param); 627848b8605SmrgGL_API void GL_APIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params); 628848b8605SmrgGL_API void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); 629848b8605SmrgGL_API void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); 630848b8605SmrgGL_API void GL_APIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z); 631848b8605Smrg 632848b8605Smrg/* Available in both Common and Common-Lite profiles */ 633848b8605SmrgGL_API void GL_APIENTRY glActiveTexture (GLenum texture); 634848b8605SmrgGL_API void GL_APIENTRY glAlphaFuncx (GLenum func, GLclampx ref); 635848b8605SmrgGL_API void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); 636848b8605SmrgGL_API void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); 637848b8605SmrgGL_API void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); 638848b8605SmrgGL_API void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage); 639848b8605SmrgGL_API void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data); 640848b8605SmrgGL_API void GL_APIENTRY glClear (GLbitfield mask); 641848b8605SmrgGL_API void GL_APIENTRY glClearColorx (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); 642848b8605SmrgGL_API void GL_APIENTRY glClearDepthx (GLclampx depth); 643848b8605SmrgGL_API void GL_APIENTRY glClearStencil (GLint s); 644848b8605SmrgGL_API void GL_APIENTRY glClientActiveTexture (GLenum texture); 645848b8605SmrgGL_API void GL_APIENTRY glClipPlanex (GLenum plane, const GLfixed *equation); 646848b8605SmrgGL_API void GL_APIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); 647848b8605SmrgGL_API void GL_APIENTRY glColor4x (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); 648848b8605SmrgGL_API void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); 649848b8605SmrgGL_API void GL_APIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); 650848b8605SmrgGL_API void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); 651848b8605SmrgGL_API void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); 652848b8605SmrgGL_API void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); 653848b8605SmrgGL_API void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); 654848b8605SmrgGL_API void GL_APIENTRY glCullFace (GLenum mode); 655848b8605SmrgGL_API void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers); 656848b8605SmrgGL_API void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); 657848b8605SmrgGL_API void GL_APIENTRY glDepthFunc (GLenum func); 658848b8605SmrgGL_API void GL_APIENTRY glDepthMask (GLboolean flag); 659848b8605SmrgGL_API void GL_APIENTRY glDepthRangex (GLclampx zNear, GLclampx zFar); 660848b8605SmrgGL_API void GL_APIENTRY glDisable (GLenum cap); 661848b8605SmrgGL_API void GL_APIENTRY glDisableClientState (GLenum array); 662848b8605SmrgGL_API void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); 663848b8605SmrgGL_API void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); 664848b8605SmrgGL_API void GL_APIENTRY glEnable (GLenum cap); 665848b8605SmrgGL_API void GL_APIENTRY glEnableClientState (GLenum array); 666848b8605SmrgGL_API void GL_APIENTRY glFinish (void); 667848b8605SmrgGL_API void GL_APIENTRY glFlush (void); 668848b8605SmrgGL_API void GL_APIENTRY glFogx (GLenum pname, GLfixed param); 669848b8605SmrgGL_API void GL_APIENTRY glFogxv (GLenum pname, const GLfixed *params); 670848b8605SmrgGL_API void GL_APIENTRY glFrontFace (GLenum mode); 671848b8605SmrgGL_API void GL_APIENTRY glFrustumx (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); 672848b8605SmrgGL_API void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *params); 673848b8605SmrgGL_API void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params); 674848b8605SmrgGL_API void GL_APIENTRY glGetClipPlanex (GLenum pname, GLfixed eqn[4]); 675848b8605SmrgGL_API void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers); 676848b8605SmrgGL_API void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures); 677848b8605SmrgGL_API GLenum GL_APIENTRY glGetError (void); 678848b8605SmrgGL_API void GL_APIENTRY glGetFixedv (GLenum pname, GLfixed *params); 679848b8605SmrgGL_API void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *params); 680848b8605SmrgGL_API void GL_APIENTRY glGetLightxv (GLenum light, GLenum pname, GLfixed *params); 681848b8605SmrgGL_API void GL_APIENTRY glGetMaterialxv (GLenum face, GLenum pname, GLfixed *params); 682848b8605SmrgGL_API void GL_APIENTRY glGetPointerv (GLenum pname, GLvoid **params); 683848b8605SmrgGL_API const GLubyte * GL_APIENTRY glGetString (GLenum name); 684848b8605SmrgGL_API void GL_APIENTRY glGetTexEnviv (GLenum env, GLenum pname, GLint *params); 685848b8605SmrgGL_API void GL_APIENTRY glGetTexEnvxv (GLenum env, GLenum pname, GLfixed *params); 686848b8605SmrgGL_API void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); 687848b8605SmrgGL_API void GL_APIENTRY glGetTexParameterxv (GLenum target, GLenum pname, GLfixed *params); 688848b8605SmrgGL_API void GL_APIENTRY glHint (GLenum target, GLenum mode); 689848b8605SmrgGL_API GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); 690848b8605SmrgGL_API GLboolean GL_APIENTRY glIsEnabled (GLenum cap); 691848b8605SmrgGL_API GLboolean GL_APIENTRY glIsTexture (GLuint texture); 692848b8605SmrgGL_API void GL_APIENTRY glLightModelx (GLenum pname, GLfixed param); 693848b8605SmrgGL_API void GL_APIENTRY glLightModelxv (GLenum pname, const GLfixed *params); 694848b8605SmrgGL_API void GL_APIENTRY glLightx (GLenum light, GLenum pname, GLfixed param); 695848b8605SmrgGL_API void GL_APIENTRY glLightxv (GLenum light, GLenum pname, const GLfixed *params); 696848b8605SmrgGL_API void GL_APIENTRY glLineWidthx (GLfixed width); 697848b8605SmrgGL_API void GL_APIENTRY glLoadIdentity (void); 698848b8605SmrgGL_API void GL_APIENTRY glLoadMatrixx (const GLfixed *m); 699848b8605SmrgGL_API void GL_APIENTRY glLogicOp (GLenum opcode); 700848b8605SmrgGL_API void GL_APIENTRY glMaterialx (GLenum face, GLenum pname, GLfixed param); 701848b8605SmrgGL_API void GL_APIENTRY glMaterialxv (GLenum face, GLenum pname, const GLfixed *params); 702848b8605SmrgGL_API void GL_APIENTRY glMatrixMode (GLenum mode); 703848b8605SmrgGL_API void GL_APIENTRY glMultMatrixx (const GLfixed *m); 704848b8605SmrgGL_API void GL_APIENTRY glMultiTexCoord4x (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q); 705848b8605SmrgGL_API void GL_APIENTRY glNormal3x (GLfixed nx, GLfixed ny, GLfixed nz); 706848b8605SmrgGL_API void GL_APIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer); 707848b8605SmrgGL_API void GL_APIENTRY glOrthox (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); 708848b8605SmrgGL_API void GL_APIENTRY glPixelStorei (GLenum pname, GLint param); 709848b8605SmrgGL_API void GL_APIENTRY glPointParameterx (GLenum pname, GLfixed param); 710848b8605SmrgGL_API void GL_APIENTRY glPointParameterxv (GLenum pname, const GLfixed *params); 711848b8605SmrgGL_API void GL_APIENTRY glPointSizex (GLfixed size); 712848b8605SmrgGL_API void GL_APIENTRY glPolygonOffsetx (GLfixed factor, GLfixed units); 713848b8605SmrgGL_API void GL_APIENTRY glPopMatrix (void); 714848b8605SmrgGL_API void GL_APIENTRY glPushMatrix (void); 715848b8605SmrgGL_API void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); 716848b8605SmrgGL_API void GL_APIENTRY glRotatex (GLfixed angle, GLfixed x, GLfixed y, GLfixed z); 717848b8605SmrgGL_API void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert); 718848b8605SmrgGL_API void GL_APIENTRY glSampleCoveragex (GLclampx value, GLboolean invert); 719848b8605SmrgGL_API void GL_APIENTRY glScalex (GLfixed x, GLfixed y, GLfixed z); 720848b8605SmrgGL_API void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); 721848b8605SmrgGL_API void GL_APIENTRY glShadeModel (GLenum mode); 722848b8605SmrgGL_API void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); 723848b8605SmrgGL_API void GL_APIENTRY glStencilMask (GLuint mask); 724848b8605SmrgGL_API void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); 725848b8605SmrgGL_API void GL_APIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); 726848b8605SmrgGL_API void GL_APIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param); 727848b8605SmrgGL_API void GL_APIENTRY glTexEnvx (GLenum target, GLenum pname, GLfixed param); 728848b8605SmrgGL_API void GL_APIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params); 729848b8605SmrgGL_API void GL_APIENTRY glTexEnvxv (GLenum target, GLenum pname, const GLfixed *params); 730848b8605SmrgGL_API void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); 731848b8605SmrgGL_API void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); 732848b8605SmrgGL_API void GL_APIENTRY glTexParameterx (GLenum target, GLenum pname, GLfixed param); 733848b8605SmrgGL_API void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); 734848b8605SmrgGL_API void GL_APIENTRY glTexParameterxv (GLenum target, GLenum pname, const GLfixed *params); 735848b8605SmrgGL_API void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); 736848b8605SmrgGL_API void GL_APIENTRY glTranslatex (GLfixed x, GLfixed y, GLfixed z); 737848b8605SmrgGL_API void GL_APIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); 738848b8605SmrgGL_API void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); 739848b8605Smrg 740848b8605Smrg/*------------------------------------------------------------------------* 741848b8605Smrg * Required OES extension functions 742848b8605Smrg *------------------------------------------------------------------------*/ 743848b8605Smrg 744848b8605Smrg/* GL_OES_read_format */ 745848b8605Smrg#ifndef GL_OES_read_format 746848b8605Smrg#define GL_OES_read_format 1 747848b8605Smrg#endif 748848b8605Smrg 749848b8605Smrg/* GL_OES_compressed_paletted_texture */ 750848b8605Smrg#ifndef GL_OES_compressed_paletted_texture 751848b8605Smrg#define GL_OES_compressed_paletted_texture 1 752848b8605Smrg#endif 753848b8605Smrg 754848b8605Smrg/* GL_OES_point_size_array */ 755848b8605Smrg#ifndef GL_OES_point_size_array 756848b8605Smrg#define GL_OES_point_size_array 1 757848b8605SmrgGL_API void GL_APIENTRY glPointSizePointerOES (GLenum type, GLsizei stride, const GLvoid *pointer); 758848b8605Smrg#endif 759848b8605Smrg 760848b8605Smrg/* GL_OES_point_sprite */ 761848b8605Smrg#ifndef GL_OES_point_sprite 762848b8605Smrg#define GL_OES_point_sprite 1 763848b8605Smrg#endif 764848b8605Smrg 765848b8605Smrg#ifdef __cplusplus 766848b8605Smrg} 767848b8605Smrg#endif 768848b8605Smrg 769848b8605Smrg#endif /* __gl_h_ */ 770848b8605Smrg 771