gl31.h revision 848b8605
1848b8605Smrg#ifndef __gl31_h_ 2848b8605Smrg#define __gl31_h_ 1 3848b8605Smrg 4848b8605Smrg#ifdef __cplusplus 5848b8605Smrgextern "C" { 6848b8605Smrg#endif 7848b8605Smrg 8848b8605Smrg/* 9848b8605Smrg** Copyright (c) 2013-2014 The Khronos Group Inc. 10848b8605Smrg** 11848b8605Smrg** Permission is hereby granted, free of charge, to any person obtaining a 12848b8605Smrg** copy of this software and/or associated documentation files (the 13848b8605Smrg** "Materials"), to deal in the Materials without restriction, including 14848b8605Smrg** without limitation the rights to use, copy, modify, merge, publish, 15848b8605Smrg** distribute, sublicense, and/or sell copies of the Materials, and to 16848b8605Smrg** permit persons to whom the Materials are furnished to do so, subject to 17848b8605Smrg** the following conditions: 18848b8605Smrg** 19848b8605Smrg** The above copyright notice and this permission notice shall be included 20848b8605Smrg** in all copies or substantial portions of the Materials. 21848b8605Smrg** 22848b8605Smrg** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 23848b8605Smrg** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 24848b8605Smrg** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 25848b8605Smrg** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY 26848b8605Smrg** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 27848b8605Smrg** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 28848b8605Smrg** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. 29848b8605Smrg*/ 30848b8605Smrg/* 31848b8605Smrg** This header is generated from the Khronos OpenGL / OpenGL ES XML 32848b8605Smrg** API Registry. The current version of the Registry, generator scripts 33848b8605Smrg** used to make the header, and the header can be found at 34848b8605Smrg** http://www.opengl.org/registry/ 35848b8605Smrg** 36848b8605Smrg** Khronos $Revision: 1.1.1.1 $ on $Date: 2019/03/08 10:19:24 $ 37848b8605Smrg*/ 38848b8605Smrg 39848b8605Smrg#include <GLES3/gl3platform.h> 40848b8605Smrg 41848b8605Smrg/* Generated on date 20140317 */ 42848b8605Smrg 43848b8605Smrg/* Generated C header for: 44848b8605Smrg * API: gles2 45848b8605Smrg * Profile: common 46848b8605Smrg * Versions considered: 2.[0-9]|3.[01] 47848b8605Smrg * Versions emitted: .* 48848b8605Smrg * Default extensions included: None 49848b8605Smrg * Additional extensions included: _nomatch_^ 50848b8605Smrg * Extensions removed: _nomatch_^ 51848b8605Smrg */ 52848b8605Smrg 53848b8605Smrg#ifndef GL_ES_VERSION_2_0 54848b8605Smrg#define GL_ES_VERSION_2_0 1 55848b8605Smrg#include <KHR/khrplatform.h> 56848b8605Smrgtypedef khronos_int8_t GLbyte; 57848b8605Smrgtypedef khronos_float_t GLclampf; 58848b8605Smrgtypedef khronos_int32_t GLfixed; 59848b8605Smrgtypedef short GLshort; 60848b8605Smrgtypedef unsigned short GLushort; 61848b8605Smrgtypedef void GLvoid; 62848b8605Smrgtypedef struct __GLsync *GLsync; 63848b8605Smrgtypedef khronos_int64_t GLint64; 64848b8605Smrgtypedef khronos_uint64_t GLuint64; 65848b8605Smrgtypedef unsigned int GLenum; 66848b8605Smrgtypedef unsigned int GLuint; 67848b8605Smrgtypedef char GLchar; 68848b8605Smrgtypedef khronos_float_t GLfloat; 69848b8605Smrgtypedef khronos_ssize_t GLsizeiptr; 70848b8605Smrgtypedef khronos_intptr_t GLintptr; 71848b8605Smrgtypedef unsigned int GLbitfield; 72848b8605Smrgtypedef int GLint; 73848b8605Smrgtypedef unsigned char GLboolean; 74848b8605Smrgtypedef int GLsizei; 75848b8605Smrgtypedef khronos_uint8_t GLubyte; 76848b8605Smrg#define GL_DEPTH_BUFFER_BIT 0x00000100 77848b8605Smrg#define GL_STENCIL_BUFFER_BIT 0x00000400 78848b8605Smrg#define GL_COLOR_BUFFER_BIT 0x00004000 79848b8605Smrg#define GL_FALSE 0 80848b8605Smrg#define GL_TRUE 1 81848b8605Smrg#define GL_POINTS 0x0000 82848b8605Smrg#define GL_LINES 0x0001 83848b8605Smrg#define GL_LINE_LOOP 0x0002 84848b8605Smrg#define GL_LINE_STRIP 0x0003 85848b8605Smrg#define GL_TRIANGLES 0x0004 86848b8605Smrg#define GL_TRIANGLE_STRIP 0x0005 87848b8605Smrg#define GL_TRIANGLE_FAN 0x0006 88848b8605Smrg#define GL_ZERO 0 89848b8605Smrg#define GL_ONE 1 90848b8605Smrg#define GL_SRC_COLOR 0x0300 91848b8605Smrg#define GL_ONE_MINUS_SRC_COLOR 0x0301 92848b8605Smrg#define GL_SRC_ALPHA 0x0302 93848b8605Smrg#define GL_ONE_MINUS_SRC_ALPHA 0x0303 94848b8605Smrg#define GL_DST_ALPHA 0x0304 95848b8605Smrg#define GL_ONE_MINUS_DST_ALPHA 0x0305 96848b8605Smrg#define GL_DST_COLOR 0x0306 97848b8605Smrg#define GL_ONE_MINUS_DST_COLOR 0x0307 98848b8605Smrg#define GL_SRC_ALPHA_SATURATE 0x0308 99848b8605Smrg#define GL_FUNC_ADD 0x8006 100848b8605Smrg#define GL_BLEND_EQUATION 0x8009 101848b8605Smrg#define GL_BLEND_EQUATION_RGB 0x8009 102848b8605Smrg#define GL_BLEND_EQUATION_ALPHA 0x883D 103848b8605Smrg#define GL_FUNC_SUBTRACT 0x800A 104848b8605Smrg#define GL_FUNC_REVERSE_SUBTRACT 0x800B 105848b8605Smrg#define GL_BLEND_DST_RGB 0x80C8 106848b8605Smrg#define GL_BLEND_SRC_RGB 0x80C9 107848b8605Smrg#define GL_BLEND_DST_ALPHA 0x80CA 108848b8605Smrg#define GL_BLEND_SRC_ALPHA 0x80CB 109848b8605Smrg#define GL_CONSTANT_COLOR 0x8001 110848b8605Smrg#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 111848b8605Smrg#define GL_CONSTANT_ALPHA 0x8003 112848b8605Smrg#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 113848b8605Smrg#define GL_BLEND_COLOR 0x8005 114848b8605Smrg#define GL_ARRAY_BUFFER 0x8892 115848b8605Smrg#define GL_ELEMENT_ARRAY_BUFFER 0x8893 116848b8605Smrg#define GL_ARRAY_BUFFER_BINDING 0x8894 117848b8605Smrg#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 118848b8605Smrg#define GL_STREAM_DRAW 0x88E0 119848b8605Smrg#define GL_STATIC_DRAW 0x88E4 120848b8605Smrg#define GL_DYNAMIC_DRAW 0x88E8 121848b8605Smrg#define GL_BUFFER_SIZE 0x8764 122848b8605Smrg#define GL_BUFFER_USAGE 0x8765 123848b8605Smrg#define GL_CURRENT_VERTEX_ATTRIB 0x8626 124848b8605Smrg#define GL_FRONT 0x0404 125848b8605Smrg#define GL_BACK 0x0405 126848b8605Smrg#define GL_FRONT_AND_BACK 0x0408 127848b8605Smrg#define GL_TEXTURE_2D 0x0DE1 128848b8605Smrg#define GL_CULL_FACE 0x0B44 129848b8605Smrg#define GL_BLEND 0x0BE2 130848b8605Smrg#define GL_DITHER 0x0BD0 131848b8605Smrg#define GL_STENCIL_TEST 0x0B90 132848b8605Smrg#define GL_DEPTH_TEST 0x0B71 133848b8605Smrg#define GL_SCISSOR_TEST 0x0C11 134848b8605Smrg#define GL_POLYGON_OFFSET_FILL 0x8037 135848b8605Smrg#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E 136848b8605Smrg#define GL_SAMPLE_COVERAGE 0x80A0 137848b8605Smrg#define GL_NO_ERROR 0 138848b8605Smrg#define GL_INVALID_ENUM 0x0500 139848b8605Smrg#define GL_INVALID_VALUE 0x0501 140848b8605Smrg#define GL_INVALID_OPERATION 0x0502 141848b8605Smrg#define GL_OUT_OF_MEMORY 0x0505 142848b8605Smrg#define GL_CW 0x0900 143848b8605Smrg#define GL_CCW 0x0901 144848b8605Smrg#define GL_LINE_WIDTH 0x0B21 145848b8605Smrg#define GL_ALIASED_POINT_SIZE_RANGE 0x846D 146848b8605Smrg#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E 147848b8605Smrg#define GL_CULL_FACE_MODE 0x0B45 148848b8605Smrg#define GL_FRONT_FACE 0x0B46 149848b8605Smrg#define GL_DEPTH_RANGE 0x0B70 150848b8605Smrg#define GL_DEPTH_WRITEMASK 0x0B72 151848b8605Smrg#define GL_DEPTH_CLEAR_VALUE 0x0B73 152848b8605Smrg#define GL_DEPTH_FUNC 0x0B74 153848b8605Smrg#define GL_STENCIL_CLEAR_VALUE 0x0B91 154848b8605Smrg#define GL_STENCIL_FUNC 0x0B92 155848b8605Smrg#define GL_STENCIL_FAIL 0x0B94 156848b8605Smrg#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 157848b8605Smrg#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 158848b8605Smrg#define GL_STENCIL_REF 0x0B97 159848b8605Smrg#define GL_STENCIL_VALUE_MASK 0x0B93 160848b8605Smrg#define GL_STENCIL_WRITEMASK 0x0B98 161848b8605Smrg#define GL_STENCIL_BACK_FUNC 0x8800 162848b8605Smrg#define GL_STENCIL_BACK_FAIL 0x8801 163848b8605Smrg#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 164848b8605Smrg#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 165848b8605Smrg#define GL_STENCIL_BACK_REF 0x8CA3 166848b8605Smrg#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 167848b8605Smrg#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 168848b8605Smrg#define GL_VIEWPORT 0x0BA2 169848b8605Smrg#define GL_SCISSOR_BOX 0x0C10 170848b8605Smrg#define GL_COLOR_CLEAR_VALUE 0x0C22 171848b8605Smrg#define GL_COLOR_WRITEMASK 0x0C23 172848b8605Smrg#define GL_UNPACK_ALIGNMENT 0x0CF5 173848b8605Smrg#define GL_PACK_ALIGNMENT 0x0D05 174848b8605Smrg#define GL_MAX_TEXTURE_SIZE 0x0D33 175848b8605Smrg#define GL_MAX_VIEWPORT_DIMS 0x0D3A 176848b8605Smrg#define GL_SUBPIXEL_BITS 0x0D50 177848b8605Smrg#define GL_RED_BITS 0x0D52 178848b8605Smrg#define GL_GREEN_BITS 0x0D53 179848b8605Smrg#define GL_BLUE_BITS 0x0D54 180848b8605Smrg#define GL_ALPHA_BITS 0x0D55 181848b8605Smrg#define GL_DEPTH_BITS 0x0D56 182848b8605Smrg#define GL_STENCIL_BITS 0x0D57 183848b8605Smrg#define GL_POLYGON_OFFSET_UNITS 0x2A00 184848b8605Smrg#define GL_POLYGON_OFFSET_FACTOR 0x8038 185848b8605Smrg#define GL_TEXTURE_BINDING_2D 0x8069 186848b8605Smrg#define GL_SAMPLE_BUFFERS 0x80A8 187848b8605Smrg#define GL_SAMPLES 0x80A9 188848b8605Smrg#define GL_SAMPLE_COVERAGE_VALUE 0x80AA 189848b8605Smrg#define GL_SAMPLE_COVERAGE_INVERT 0x80AB 190848b8605Smrg#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 191848b8605Smrg#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 192848b8605Smrg#define GL_DONT_CARE 0x1100 193848b8605Smrg#define GL_FASTEST 0x1101 194848b8605Smrg#define GL_NICEST 0x1102 195848b8605Smrg#define GL_GENERATE_MIPMAP_HINT 0x8192 196848b8605Smrg#define GL_BYTE 0x1400 197848b8605Smrg#define GL_UNSIGNED_BYTE 0x1401 198848b8605Smrg#define GL_SHORT 0x1402 199848b8605Smrg#define GL_UNSIGNED_SHORT 0x1403 200848b8605Smrg#define GL_INT 0x1404 201848b8605Smrg#define GL_UNSIGNED_INT 0x1405 202848b8605Smrg#define GL_FLOAT 0x1406 203848b8605Smrg#define GL_FIXED 0x140C 204848b8605Smrg#define GL_DEPTH_COMPONENT 0x1902 205848b8605Smrg#define GL_ALPHA 0x1906 206848b8605Smrg#define GL_RGB 0x1907 207848b8605Smrg#define GL_RGBA 0x1908 208848b8605Smrg#define GL_LUMINANCE 0x1909 209848b8605Smrg#define GL_LUMINANCE_ALPHA 0x190A 210848b8605Smrg#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 211848b8605Smrg#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 212848b8605Smrg#define GL_UNSIGNED_SHORT_5_6_5 0x8363 213848b8605Smrg#define GL_FRAGMENT_SHADER 0x8B30 214848b8605Smrg#define GL_VERTEX_SHADER 0x8B31 215848b8605Smrg#define GL_MAX_VERTEX_ATTRIBS 0x8869 216848b8605Smrg#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB 217848b8605Smrg#define GL_MAX_VARYING_VECTORS 0x8DFC 218848b8605Smrg#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D 219848b8605Smrg#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C 220848b8605Smrg#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 221848b8605Smrg#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD 222848b8605Smrg#define GL_SHADER_TYPE 0x8B4F 223848b8605Smrg#define GL_DELETE_STATUS 0x8B80 224848b8605Smrg#define GL_LINK_STATUS 0x8B82 225848b8605Smrg#define GL_VALIDATE_STATUS 0x8B83 226848b8605Smrg#define GL_ATTACHED_SHADERS 0x8B85 227848b8605Smrg#define GL_ACTIVE_UNIFORMS 0x8B86 228848b8605Smrg#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 229848b8605Smrg#define GL_ACTIVE_ATTRIBUTES 0x8B89 230848b8605Smrg#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A 231848b8605Smrg#define GL_SHADING_LANGUAGE_VERSION 0x8B8C 232848b8605Smrg#define GL_CURRENT_PROGRAM 0x8B8D 233848b8605Smrg#define GL_NEVER 0x0200 234848b8605Smrg#define GL_LESS 0x0201 235848b8605Smrg#define GL_EQUAL 0x0202 236848b8605Smrg#define GL_LEQUAL 0x0203 237848b8605Smrg#define GL_GREATER 0x0204 238848b8605Smrg#define GL_NOTEQUAL 0x0205 239848b8605Smrg#define GL_GEQUAL 0x0206 240848b8605Smrg#define GL_ALWAYS 0x0207 241848b8605Smrg#define GL_KEEP 0x1E00 242848b8605Smrg#define GL_REPLACE 0x1E01 243848b8605Smrg#define GL_INCR 0x1E02 244848b8605Smrg#define GL_DECR 0x1E03 245848b8605Smrg#define GL_INVERT 0x150A 246848b8605Smrg#define GL_INCR_WRAP 0x8507 247848b8605Smrg#define GL_DECR_WRAP 0x8508 248848b8605Smrg#define GL_VENDOR 0x1F00 249848b8605Smrg#define GL_RENDERER 0x1F01 250848b8605Smrg#define GL_VERSION 0x1F02 251848b8605Smrg#define GL_EXTENSIONS 0x1F03 252848b8605Smrg#define GL_NEAREST 0x2600 253848b8605Smrg#define GL_LINEAR 0x2601 254848b8605Smrg#define GL_NEAREST_MIPMAP_NEAREST 0x2700 255848b8605Smrg#define GL_LINEAR_MIPMAP_NEAREST 0x2701 256848b8605Smrg#define GL_NEAREST_MIPMAP_LINEAR 0x2702 257848b8605Smrg#define GL_LINEAR_MIPMAP_LINEAR 0x2703 258848b8605Smrg#define GL_TEXTURE_MAG_FILTER 0x2800 259848b8605Smrg#define GL_TEXTURE_MIN_FILTER 0x2801 260848b8605Smrg#define GL_TEXTURE_WRAP_S 0x2802 261848b8605Smrg#define GL_TEXTURE_WRAP_T 0x2803 262848b8605Smrg#define GL_TEXTURE 0x1702 263848b8605Smrg#define GL_TEXTURE_CUBE_MAP 0x8513 264848b8605Smrg#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 265848b8605Smrg#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 266848b8605Smrg#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 267848b8605Smrg#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 268848b8605Smrg#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 269848b8605Smrg#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 270848b8605Smrg#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A 271848b8605Smrg#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C 272848b8605Smrg#define GL_TEXTURE0 0x84C0 273848b8605Smrg#define GL_TEXTURE1 0x84C1 274848b8605Smrg#define GL_TEXTURE2 0x84C2 275848b8605Smrg#define GL_TEXTURE3 0x84C3 276848b8605Smrg#define GL_TEXTURE4 0x84C4 277848b8605Smrg#define GL_TEXTURE5 0x84C5 278848b8605Smrg#define GL_TEXTURE6 0x84C6 279848b8605Smrg#define GL_TEXTURE7 0x84C7 280848b8605Smrg#define GL_TEXTURE8 0x84C8 281848b8605Smrg#define GL_TEXTURE9 0x84C9 282848b8605Smrg#define GL_TEXTURE10 0x84CA 283848b8605Smrg#define GL_TEXTURE11 0x84CB 284848b8605Smrg#define GL_TEXTURE12 0x84CC 285848b8605Smrg#define GL_TEXTURE13 0x84CD 286848b8605Smrg#define GL_TEXTURE14 0x84CE 287848b8605Smrg#define GL_TEXTURE15 0x84CF 288848b8605Smrg#define GL_TEXTURE16 0x84D0 289848b8605Smrg#define GL_TEXTURE17 0x84D1 290848b8605Smrg#define GL_TEXTURE18 0x84D2 291848b8605Smrg#define GL_TEXTURE19 0x84D3 292848b8605Smrg#define GL_TEXTURE20 0x84D4 293848b8605Smrg#define GL_TEXTURE21 0x84D5 294848b8605Smrg#define GL_TEXTURE22 0x84D6 295848b8605Smrg#define GL_TEXTURE23 0x84D7 296848b8605Smrg#define GL_TEXTURE24 0x84D8 297848b8605Smrg#define GL_TEXTURE25 0x84D9 298848b8605Smrg#define GL_TEXTURE26 0x84DA 299848b8605Smrg#define GL_TEXTURE27 0x84DB 300848b8605Smrg#define GL_TEXTURE28 0x84DC 301848b8605Smrg#define GL_TEXTURE29 0x84DD 302848b8605Smrg#define GL_TEXTURE30 0x84DE 303848b8605Smrg#define GL_TEXTURE31 0x84DF 304848b8605Smrg#define GL_ACTIVE_TEXTURE 0x84E0 305848b8605Smrg#define GL_REPEAT 0x2901 306848b8605Smrg#define GL_CLAMP_TO_EDGE 0x812F 307848b8605Smrg#define GL_MIRRORED_REPEAT 0x8370 308848b8605Smrg#define GL_FLOAT_VEC2 0x8B50 309848b8605Smrg#define GL_FLOAT_VEC3 0x8B51 310848b8605Smrg#define GL_FLOAT_VEC4 0x8B52 311848b8605Smrg#define GL_INT_VEC2 0x8B53 312848b8605Smrg#define GL_INT_VEC3 0x8B54 313848b8605Smrg#define GL_INT_VEC4 0x8B55 314848b8605Smrg#define GL_BOOL 0x8B56 315848b8605Smrg#define GL_BOOL_VEC2 0x8B57 316848b8605Smrg#define GL_BOOL_VEC3 0x8B58 317848b8605Smrg#define GL_BOOL_VEC4 0x8B59 318848b8605Smrg#define GL_FLOAT_MAT2 0x8B5A 319848b8605Smrg#define GL_FLOAT_MAT3 0x8B5B 320848b8605Smrg#define GL_FLOAT_MAT4 0x8B5C 321848b8605Smrg#define GL_SAMPLER_2D 0x8B5E 322848b8605Smrg#define GL_SAMPLER_CUBE 0x8B60 323848b8605Smrg#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 324848b8605Smrg#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 325848b8605Smrg#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 326848b8605Smrg#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 327848b8605Smrg#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A 328848b8605Smrg#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 329848b8605Smrg#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F 330848b8605Smrg#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A 331848b8605Smrg#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B 332848b8605Smrg#define GL_COMPILE_STATUS 0x8B81 333848b8605Smrg#define GL_INFO_LOG_LENGTH 0x8B84 334848b8605Smrg#define GL_SHADER_SOURCE_LENGTH 0x8B88 335848b8605Smrg#define GL_SHADER_COMPILER 0x8DFA 336848b8605Smrg#define GL_SHADER_BINARY_FORMATS 0x8DF8 337848b8605Smrg#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 338848b8605Smrg#define GL_LOW_FLOAT 0x8DF0 339848b8605Smrg#define GL_MEDIUM_FLOAT 0x8DF1 340848b8605Smrg#define GL_HIGH_FLOAT 0x8DF2 341848b8605Smrg#define GL_LOW_INT 0x8DF3 342848b8605Smrg#define GL_MEDIUM_INT 0x8DF4 343848b8605Smrg#define GL_HIGH_INT 0x8DF5 344848b8605Smrg#define GL_FRAMEBUFFER 0x8D40 345848b8605Smrg#define GL_RENDERBUFFER 0x8D41 346848b8605Smrg#define GL_RGBA4 0x8056 347848b8605Smrg#define GL_RGB5_A1 0x8057 348848b8605Smrg#define GL_RGB565 0x8D62 349848b8605Smrg#define GL_DEPTH_COMPONENT16 0x81A5 350848b8605Smrg#define GL_STENCIL_INDEX8 0x8D48 351848b8605Smrg#define GL_RENDERBUFFER_WIDTH 0x8D42 352848b8605Smrg#define GL_RENDERBUFFER_HEIGHT 0x8D43 353848b8605Smrg#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 354848b8605Smrg#define GL_RENDERBUFFER_RED_SIZE 0x8D50 355848b8605Smrg#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 356848b8605Smrg#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 357848b8605Smrg#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 358848b8605Smrg#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 359848b8605Smrg#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 360848b8605Smrg#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 361848b8605Smrg#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 362848b8605Smrg#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 363848b8605Smrg#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 364848b8605Smrg#define GL_COLOR_ATTACHMENT0 0x8CE0 365848b8605Smrg#define GL_DEPTH_ATTACHMENT 0x8D00 366848b8605Smrg#define GL_STENCIL_ATTACHMENT 0x8D20 367848b8605Smrg#define GL_NONE 0 368848b8605Smrg#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 369848b8605Smrg#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 370848b8605Smrg#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 371848b8605Smrg#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 372848b8605Smrg#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD 373848b8605Smrg#define GL_FRAMEBUFFER_BINDING 0x8CA6 374848b8605Smrg#define GL_RENDERBUFFER_BINDING 0x8CA7 375848b8605Smrg#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 376848b8605Smrg#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 377848b8605SmrgGL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); 378848b8605SmrgGL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 379848b8605SmrgGL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); 380848b8605SmrgGL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); 381848b8605SmrgGL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); 382848b8605SmrgGL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); 383848b8605SmrgGL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); 384848b8605SmrgGL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 385848b8605SmrgGL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode); 386848b8605SmrgGL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); 387848b8605SmrgGL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); 388848b8605SmrgGL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); 389848b8605SmrgGL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage); 390848b8605SmrgGL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); 391848b8605SmrgGL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target); 392848b8605SmrgGL_APICALL void GL_APIENTRY glClear (GLbitfield mask); 393848b8605SmrgGL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 394848b8605SmrgGL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d); 395848b8605SmrgGL_APICALL void GL_APIENTRY glClearStencil (GLint s); 396848b8605SmrgGL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); 397848b8605SmrgGL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); 398848b8605SmrgGL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); 399848b8605SmrgGL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); 400848b8605SmrgGL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); 401848b8605SmrgGL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); 402848b8605SmrgGL_APICALL GLuint GL_APIENTRY glCreateProgram (void); 403848b8605SmrgGL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type); 404848b8605SmrgGL_APICALL void GL_APIENTRY glCullFace (GLenum mode); 405848b8605SmrgGL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers); 406848b8605SmrgGL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers); 407848b8605SmrgGL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program); 408848b8605SmrgGL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers); 409848b8605SmrgGL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); 410848b8605SmrgGL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); 411848b8605SmrgGL_APICALL void GL_APIENTRY glDepthFunc (GLenum func); 412848b8605SmrgGL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag); 413848b8605SmrgGL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f); 414848b8605SmrgGL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); 415848b8605SmrgGL_APICALL void GL_APIENTRY glDisable (GLenum cap); 416848b8605SmrgGL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index); 417848b8605SmrgGL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); 418848b8605SmrgGL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices); 419848b8605SmrgGL_APICALL void GL_APIENTRY glEnable (GLenum cap); 420848b8605SmrgGL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); 421848b8605SmrgGL_APICALL void GL_APIENTRY glFinish (void); 422848b8605SmrgGL_APICALL void GL_APIENTRY glFlush (void); 423848b8605SmrgGL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); 424848b8605SmrgGL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); 425848b8605SmrgGL_APICALL void GL_APIENTRY glFrontFace (GLenum mode); 426848b8605SmrgGL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers); 427848b8605SmrgGL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target); 428848b8605SmrgGL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers); 429848b8605SmrgGL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers); 430848b8605SmrgGL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures); 431848b8605SmrgGL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); 432848b8605SmrgGL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); 433848b8605SmrgGL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); 434848b8605SmrgGL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name); 435848b8605SmrgGL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data); 436848b8605SmrgGL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params); 437848b8605SmrgGL_APICALL GLenum GL_APIENTRY glGetError (void); 438848b8605SmrgGL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data); 439848b8605SmrgGL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params); 440848b8605SmrgGL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data); 441848b8605SmrgGL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params); 442848b8605SmrgGL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 443848b8605SmrgGL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params); 444848b8605SmrgGL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); 445848b8605SmrgGL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 446848b8605SmrgGL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); 447848b8605SmrgGL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); 448848b8605SmrgGL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name); 449848b8605SmrgGL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); 450848b8605SmrgGL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); 451848b8605SmrgGL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params); 452848b8605SmrgGL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params); 453848b8605SmrgGL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name); 454848b8605SmrgGL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params); 455848b8605SmrgGL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params); 456848b8605SmrgGL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer); 457848b8605SmrgGL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode); 458848b8605SmrgGL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); 459848b8605SmrgGL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap); 460848b8605SmrgGL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer); 461848b8605SmrgGL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program); 462848b8605SmrgGL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer); 463848b8605SmrgGL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); 464848b8605SmrgGL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture); 465848b8605SmrgGL_APICALL void GL_APIENTRY glLineWidth (GLfloat width); 466848b8605SmrgGL_APICALL void GL_APIENTRY glLinkProgram (GLuint program); 467848b8605SmrgGL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param); 468848b8605SmrgGL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); 469848b8605SmrgGL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); 470848b8605SmrgGL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void); 471848b8605SmrgGL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); 472848b8605SmrgGL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert); 473848b8605SmrgGL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); 474848b8605SmrgGL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); 475848b8605SmrgGL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); 476848b8605SmrgGL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); 477848b8605SmrgGL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); 478848b8605SmrgGL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); 479848b8605SmrgGL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); 480848b8605SmrgGL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); 481848b8605SmrgGL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); 482848b8605SmrgGL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); 483848b8605SmrgGL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); 484848b8605SmrgGL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); 485848b8605SmrgGL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); 486848b8605SmrgGL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); 487848b8605SmrgGL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); 488848b8605SmrgGL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0); 489848b8605SmrgGL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value); 490848b8605SmrgGL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0); 491848b8605SmrgGL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value); 492848b8605SmrgGL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1); 493848b8605SmrgGL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value); 494848b8605SmrgGL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1); 495848b8605SmrgGL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value); 496848b8605SmrgGL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); 497848b8605SmrgGL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value); 498848b8605SmrgGL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2); 499848b8605SmrgGL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value); 500848b8605SmrgGL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); 501848b8605SmrgGL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value); 502848b8605SmrgGL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); 503848b8605SmrgGL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value); 504848b8605SmrgGL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 505848b8605SmrgGL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 506848b8605SmrgGL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 507848b8605SmrgGL_APICALL void GL_APIENTRY glUseProgram (GLuint program); 508848b8605SmrgGL_APICALL void GL_APIENTRY glValidateProgram (GLuint program); 509848b8605SmrgGL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x); 510848b8605SmrgGL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v); 511848b8605SmrgGL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y); 512848b8605SmrgGL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v); 513848b8605SmrgGL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z); 514848b8605SmrgGL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v); 515848b8605SmrgGL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); 516848b8605SmrgGL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v); 517848b8605SmrgGL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); 518848b8605SmrgGL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); 519848b8605Smrg#endif /* GL_ES_VERSION_2_0 */ 520848b8605Smrg 521848b8605Smrg#ifndef GL_ES_VERSION_3_0 522848b8605Smrg#define GL_ES_VERSION_3_0 1 523848b8605Smrgtypedef unsigned short GLhalf; 524848b8605Smrg#define GL_READ_BUFFER 0x0C02 525848b8605Smrg#define GL_UNPACK_ROW_LENGTH 0x0CF2 526848b8605Smrg#define GL_UNPACK_SKIP_ROWS 0x0CF3 527848b8605Smrg#define GL_UNPACK_SKIP_PIXELS 0x0CF4 528848b8605Smrg#define GL_PACK_ROW_LENGTH 0x0D02 529848b8605Smrg#define GL_PACK_SKIP_ROWS 0x0D03 530848b8605Smrg#define GL_PACK_SKIP_PIXELS 0x0D04 531848b8605Smrg#define GL_COLOR 0x1800 532848b8605Smrg#define GL_DEPTH 0x1801 533848b8605Smrg#define GL_STENCIL 0x1802 534848b8605Smrg#define GL_RED 0x1903 535848b8605Smrg#define GL_RGB8 0x8051 536848b8605Smrg#define GL_RGBA8 0x8058 537848b8605Smrg#define GL_RGB10_A2 0x8059 538848b8605Smrg#define GL_TEXTURE_BINDING_3D 0x806A 539848b8605Smrg#define GL_UNPACK_SKIP_IMAGES 0x806D 540848b8605Smrg#define GL_UNPACK_IMAGE_HEIGHT 0x806E 541848b8605Smrg#define GL_TEXTURE_3D 0x806F 542848b8605Smrg#define GL_TEXTURE_WRAP_R 0x8072 543848b8605Smrg#define GL_MAX_3D_TEXTURE_SIZE 0x8073 544848b8605Smrg#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 545848b8605Smrg#define GL_MAX_ELEMENTS_VERTICES 0x80E8 546848b8605Smrg#define GL_MAX_ELEMENTS_INDICES 0x80E9 547848b8605Smrg#define GL_TEXTURE_MIN_LOD 0x813A 548848b8605Smrg#define GL_TEXTURE_MAX_LOD 0x813B 549848b8605Smrg#define GL_TEXTURE_BASE_LEVEL 0x813C 550848b8605Smrg#define GL_TEXTURE_MAX_LEVEL 0x813D 551848b8605Smrg#define GL_MIN 0x8007 552848b8605Smrg#define GL_MAX 0x8008 553848b8605Smrg#define GL_DEPTH_COMPONENT24 0x81A6 554848b8605Smrg#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD 555848b8605Smrg#define GL_TEXTURE_COMPARE_MODE 0x884C 556848b8605Smrg#define GL_TEXTURE_COMPARE_FUNC 0x884D 557848b8605Smrg#define GL_CURRENT_QUERY 0x8865 558848b8605Smrg#define GL_QUERY_RESULT 0x8866 559848b8605Smrg#define GL_QUERY_RESULT_AVAILABLE 0x8867 560848b8605Smrg#define GL_BUFFER_MAPPED 0x88BC 561848b8605Smrg#define GL_BUFFER_MAP_POINTER 0x88BD 562848b8605Smrg#define GL_STREAM_READ 0x88E1 563848b8605Smrg#define GL_STREAM_COPY 0x88E2 564848b8605Smrg#define GL_STATIC_READ 0x88E5 565848b8605Smrg#define GL_STATIC_COPY 0x88E6 566848b8605Smrg#define GL_DYNAMIC_READ 0x88E9 567848b8605Smrg#define GL_DYNAMIC_COPY 0x88EA 568848b8605Smrg#define GL_MAX_DRAW_BUFFERS 0x8824 569848b8605Smrg#define GL_DRAW_BUFFER0 0x8825 570848b8605Smrg#define GL_DRAW_BUFFER1 0x8826 571848b8605Smrg#define GL_DRAW_BUFFER2 0x8827 572848b8605Smrg#define GL_DRAW_BUFFER3 0x8828 573848b8605Smrg#define GL_DRAW_BUFFER4 0x8829 574848b8605Smrg#define GL_DRAW_BUFFER5 0x882A 575848b8605Smrg#define GL_DRAW_BUFFER6 0x882B 576848b8605Smrg#define GL_DRAW_BUFFER7 0x882C 577848b8605Smrg#define GL_DRAW_BUFFER8 0x882D 578848b8605Smrg#define GL_DRAW_BUFFER9 0x882E 579848b8605Smrg#define GL_DRAW_BUFFER10 0x882F 580848b8605Smrg#define GL_DRAW_BUFFER11 0x8830 581848b8605Smrg#define GL_DRAW_BUFFER12 0x8831 582848b8605Smrg#define GL_DRAW_BUFFER13 0x8832 583848b8605Smrg#define GL_DRAW_BUFFER14 0x8833 584848b8605Smrg#define GL_DRAW_BUFFER15 0x8834 585848b8605Smrg#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 586848b8605Smrg#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A 587848b8605Smrg#define GL_SAMPLER_3D 0x8B5F 588848b8605Smrg#define GL_SAMPLER_2D_SHADOW 0x8B62 589848b8605Smrg#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B 590848b8605Smrg#define GL_PIXEL_PACK_BUFFER 0x88EB 591848b8605Smrg#define GL_PIXEL_UNPACK_BUFFER 0x88EC 592848b8605Smrg#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED 593848b8605Smrg#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF 594848b8605Smrg#define GL_FLOAT_MAT2x3 0x8B65 595848b8605Smrg#define GL_FLOAT_MAT2x4 0x8B66 596848b8605Smrg#define GL_FLOAT_MAT3x2 0x8B67 597848b8605Smrg#define GL_FLOAT_MAT3x4 0x8B68 598848b8605Smrg#define GL_FLOAT_MAT4x2 0x8B69 599848b8605Smrg#define GL_FLOAT_MAT4x3 0x8B6A 600848b8605Smrg#define GL_SRGB 0x8C40 601848b8605Smrg#define GL_SRGB8 0x8C41 602848b8605Smrg#define GL_SRGB8_ALPHA8 0x8C43 603848b8605Smrg#define GL_COMPARE_REF_TO_TEXTURE 0x884E 604848b8605Smrg#define GL_MAJOR_VERSION 0x821B 605848b8605Smrg#define GL_MINOR_VERSION 0x821C 606848b8605Smrg#define GL_NUM_EXTENSIONS 0x821D 607848b8605Smrg#define GL_RGBA32F 0x8814 608848b8605Smrg#define GL_RGB32F 0x8815 609848b8605Smrg#define GL_RGBA16F 0x881A 610848b8605Smrg#define GL_RGB16F 0x881B 611848b8605Smrg#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD 612848b8605Smrg#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF 613848b8605Smrg#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 614848b8605Smrg#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 615848b8605Smrg#define GL_MAX_VARYING_COMPONENTS 0x8B4B 616848b8605Smrg#define GL_TEXTURE_2D_ARRAY 0x8C1A 617848b8605Smrg#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D 618848b8605Smrg#define GL_R11F_G11F_B10F 0x8C3A 619848b8605Smrg#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B 620848b8605Smrg#define GL_RGB9_E5 0x8C3D 621848b8605Smrg#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E 622848b8605Smrg#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 623848b8605Smrg#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F 624848b8605Smrg#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 625848b8605Smrg#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 626848b8605Smrg#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 627848b8605Smrg#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 628848b8605Smrg#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 629848b8605Smrg#define GL_RASTERIZER_DISCARD 0x8C89 630848b8605Smrg#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A 631848b8605Smrg#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B 632848b8605Smrg#define GL_INTERLEAVED_ATTRIBS 0x8C8C 633848b8605Smrg#define GL_SEPARATE_ATTRIBS 0x8C8D 634848b8605Smrg#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E 635848b8605Smrg#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F 636848b8605Smrg#define GL_RGBA32UI 0x8D70 637848b8605Smrg#define GL_RGB32UI 0x8D71 638848b8605Smrg#define GL_RGBA16UI 0x8D76 639848b8605Smrg#define GL_RGB16UI 0x8D77 640848b8605Smrg#define GL_RGBA8UI 0x8D7C 641848b8605Smrg#define GL_RGB8UI 0x8D7D 642848b8605Smrg#define GL_RGBA32I 0x8D82 643848b8605Smrg#define GL_RGB32I 0x8D83 644848b8605Smrg#define GL_RGBA16I 0x8D88 645848b8605Smrg#define GL_RGB16I 0x8D89 646848b8605Smrg#define GL_RGBA8I 0x8D8E 647848b8605Smrg#define GL_RGB8I 0x8D8F 648848b8605Smrg#define GL_RED_INTEGER 0x8D94 649848b8605Smrg#define GL_RGB_INTEGER 0x8D98 650848b8605Smrg#define GL_RGBA_INTEGER 0x8D99 651848b8605Smrg#define GL_SAMPLER_2D_ARRAY 0x8DC1 652848b8605Smrg#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 653848b8605Smrg#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 654848b8605Smrg#define GL_UNSIGNED_INT_VEC2 0x8DC6 655848b8605Smrg#define GL_UNSIGNED_INT_VEC3 0x8DC7 656848b8605Smrg#define GL_UNSIGNED_INT_VEC4 0x8DC8 657848b8605Smrg#define GL_INT_SAMPLER_2D 0x8DCA 658848b8605Smrg#define GL_INT_SAMPLER_3D 0x8DCB 659848b8605Smrg#define GL_INT_SAMPLER_CUBE 0x8DCC 660848b8605Smrg#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF 661848b8605Smrg#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 662848b8605Smrg#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 663848b8605Smrg#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 664848b8605Smrg#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 665848b8605Smrg#define GL_BUFFER_ACCESS_FLAGS 0x911F 666848b8605Smrg#define GL_BUFFER_MAP_LENGTH 0x9120 667848b8605Smrg#define GL_BUFFER_MAP_OFFSET 0x9121 668848b8605Smrg#define GL_DEPTH_COMPONENT32F 0x8CAC 669848b8605Smrg#define GL_DEPTH32F_STENCIL8 0x8CAD 670848b8605Smrg#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD 671848b8605Smrg#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 672848b8605Smrg#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 673848b8605Smrg#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 674848b8605Smrg#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 675848b8605Smrg#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 676848b8605Smrg#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 677848b8605Smrg#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 678848b8605Smrg#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 679848b8605Smrg#define GL_FRAMEBUFFER_DEFAULT 0x8218 680848b8605Smrg#define GL_FRAMEBUFFER_UNDEFINED 0x8219 681848b8605Smrg#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A 682848b8605Smrg#define GL_DEPTH_STENCIL 0x84F9 683848b8605Smrg#define GL_UNSIGNED_INT_24_8 0x84FA 684848b8605Smrg#define GL_DEPTH24_STENCIL8 0x88F0 685848b8605Smrg#define GL_UNSIGNED_NORMALIZED 0x8C17 686848b8605Smrg#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 687848b8605Smrg#define GL_READ_FRAMEBUFFER 0x8CA8 688848b8605Smrg#define GL_DRAW_FRAMEBUFFER 0x8CA9 689848b8605Smrg#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA 690848b8605Smrg#define GL_RENDERBUFFER_SAMPLES 0x8CAB 691848b8605Smrg#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 692848b8605Smrg#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF 693848b8605Smrg#define GL_COLOR_ATTACHMENT1 0x8CE1 694848b8605Smrg#define GL_COLOR_ATTACHMENT2 0x8CE2 695848b8605Smrg#define GL_COLOR_ATTACHMENT3 0x8CE3 696848b8605Smrg#define GL_COLOR_ATTACHMENT4 0x8CE4 697848b8605Smrg#define GL_COLOR_ATTACHMENT5 0x8CE5 698848b8605Smrg#define GL_COLOR_ATTACHMENT6 0x8CE6 699848b8605Smrg#define GL_COLOR_ATTACHMENT7 0x8CE7 700848b8605Smrg#define GL_COLOR_ATTACHMENT8 0x8CE8 701848b8605Smrg#define GL_COLOR_ATTACHMENT9 0x8CE9 702848b8605Smrg#define GL_COLOR_ATTACHMENT10 0x8CEA 703848b8605Smrg#define GL_COLOR_ATTACHMENT11 0x8CEB 704848b8605Smrg#define GL_COLOR_ATTACHMENT12 0x8CEC 705848b8605Smrg#define GL_COLOR_ATTACHMENT13 0x8CED 706848b8605Smrg#define GL_COLOR_ATTACHMENT14 0x8CEE 707848b8605Smrg#define GL_COLOR_ATTACHMENT15 0x8CEF 708848b8605Smrg#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 709848b8605Smrg#define GL_MAX_SAMPLES 0x8D57 710848b8605Smrg#define GL_HALF_FLOAT 0x140B 711848b8605Smrg#define GL_MAP_READ_BIT 0x0001 712848b8605Smrg#define GL_MAP_WRITE_BIT 0x0002 713848b8605Smrg#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 714848b8605Smrg#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 715848b8605Smrg#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 716848b8605Smrg#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 717848b8605Smrg#define GL_RG 0x8227 718848b8605Smrg#define GL_RG_INTEGER 0x8228 719848b8605Smrg#define GL_R8 0x8229 720848b8605Smrg#define GL_RG8 0x822B 721848b8605Smrg#define GL_R16F 0x822D 722848b8605Smrg#define GL_R32F 0x822E 723848b8605Smrg#define GL_RG16F 0x822F 724848b8605Smrg#define GL_RG32F 0x8230 725848b8605Smrg#define GL_R8I 0x8231 726848b8605Smrg#define GL_R8UI 0x8232 727848b8605Smrg#define GL_R16I 0x8233 728848b8605Smrg#define GL_R16UI 0x8234 729848b8605Smrg#define GL_R32I 0x8235 730848b8605Smrg#define GL_R32UI 0x8236 731848b8605Smrg#define GL_RG8I 0x8237 732848b8605Smrg#define GL_RG8UI 0x8238 733848b8605Smrg#define GL_RG16I 0x8239 734848b8605Smrg#define GL_RG16UI 0x823A 735848b8605Smrg#define GL_RG32I 0x823B 736848b8605Smrg#define GL_RG32UI 0x823C 737848b8605Smrg#define GL_VERTEX_ARRAY_BINDING 0x85B5 738848b8605Smrg#define GL_R8_SNORM 0x8F94 739848b8605Smrg#define GL_RG8_SNORM 0x8F95 740848b8605Smrg#define GL_RGB8_SNORM 0x8F96 741848b8605Smrg#define GL_RGBA8_SNORM 0x8F97 742848b8605Smrg#define GL_SIGNED_NORMALIZED 0x8F9C 743848b8605Smrg#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 744848b8605Smrg#define GL_COPY_READ_BUFFER 0x8F36 745848b8605Smrg#define GL_COPY_WRITE_BUFFER 0x8F37 746848b8605Smrg#define GL_COPY_READ_BUFFER_BINDING 0x8F36 747848b8605Smrg#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 748848b8605Smrg#define GL_UNIFORM_BUFFER 0x8A11 749848b8605Smrg#define GL_UNIFORM_BUFFER_BINDING 0x8A28 750848b8605Smrg#define GL_UNIFORM_BUFFER_START 0x8A29 751848b8605Smrg#define GL_UNIFORM_BUFFER_SIZE 0x8A2A 752848b8605Smrg#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B 753848b8605Smrg#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D 754848b8605Smrg#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E 755848b8605Smrg#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F 756848b8605Smrg#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 757848b8605Smrg#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 758848b8605Smrg#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 759848b8605Smrg#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 760848b8605Smrg#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 761848b8605Smrg#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 762848b8605Smrg#define GL_UNIFORM_TYPE 0x8A37 763848b8605Smrg#define GL_UNIFORM_SIZE 0x8A38 764848b8605Smrg#define GL_UNIFORM_NAME_LENGTH 0x8A39 765848b8605Smrg#define GL_UNIFORM_BLOCK_INDEX 0x8A3A 766848b8605Smrg#define GL_UNIFORM_OFFSET 0x8A3B 767848b8605Smrg#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C 768848b8605Smrg#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D 769848b8605Smrg#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E 770848b8605Smrg#define GL_UNIFORM_BLOCK_BINDING 0x8A3F 771848b8605Smrg#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 772848b8605Smrg#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 773848b8605Smrg#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 774848b8605Smrg#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 775848b8605Smrg#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 776848b8605Smrg#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 777848b8605Smrg#define GL_INVALID_INDEX 0xFFFFFFFFu 778848b8605Smrg#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 779848b8605Smrg#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 780848b8605Smrg#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 781848b8605Smrg#define GL_OBJECT_TYPE 0x9112 782848b8605Smrg#define GL_SYNC_CONDITION 0x9113 783848b8605Smrg#define GL_SYNC_STATUS 0x9114 784848b8605Smrg#define GL_SYNC_FLAGS 0x9115 785848b8605Smrg#define GL_SYNC_FENCE 0x9116 786848b8605Smrg#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 787848b8605Smrg#define GL_UNSIGNALED 0x9118 788848b8605Smrg#define GL_SIGNALED 0x9119 789848b8605Smrg#define GL_ALREADY_SIGNALED 0x911A 790848b8605Smrg#define GL_TIMEOUT_EXPIRED 0x911B 791848b8605Smrg#define GL_CONDITION_SATISFIED 0x911C 792848b8605Smrg#define GL_WAIT_FAILED 0x911D 793848b8605Smrg#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 794848b8605Smrg#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull 795848b8605Smrg#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE 796848b8605Smrg#define GL_ANY_SAMPLES_PASSED 0x8C2F 797848b8605Smrg#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A 798848b8605Smrg#define GL_SAMPLER_BINDING 0x8919 799848b8605Smrg#define GL_RGB10_A2UI 0x906F 800848b8605Smrg#define GL_TEXTURE_SWIZZLE_R 0x8E42 801848b8605Smrg#define GL_TEXTURE_SWIZZLE_G 0x8E43 802848b8605Smrg#define GL_TEXTURE_SWIZZLE_B 0x8E44 803848b8605Smrg#define GL_TEXTURE_SWIZZLE_A 0x8E45 804848b8605Smrg#define GL_GREEN 0x1904 805848b8605Smrg#define GL_BLUE 0x1905 806848b8605Smrg#define GL_INT_2_10_10_10_REV 0x8D9F 807848b8605Smrg#define GL_TRANSFORM_FEEDBACK 0x8E22 808848b8605Smrg#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 809848b8605Smrg#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 810848b8605Smrg#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 811848b8605Smrg#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 812848b8605Smrg#define GL_PROGRAM_BINARY_LENGTH 0x8741 813848b8605Smrg#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE 814848b8605Smrg#define GL_PROGRAM_BINARY_FORMATS 0x87FF 815848b8605Smrg#define GL_COMPRESSED_R11_EAC 0x9270 816848b8605Smrg#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 817848b8605Smrg#define GL_COMPRESSED_RG11_EAC 0x9272 818848b8605Smrg#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 819848b8605Smrg#define GL_COMPRESSED_RGB8_ETC2 0x9274 820848b8605Smrg#define GL_COMPRESSED_SRGB8_ETC2 0x9275 821848b8605Smrg#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 822848b8605Smrg#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 823848b8605Smrg#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 824848b8605Smrg#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 825848b8605Smrg#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F 826848b8605Smrg#define GL_MAX_ELEMENT_INDEX 0x8D6B 827848b8605Smrg#define GL_NUM_SAMPLE_COUNTS 0x9380 828848b8605Smrg#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF 829848b8605SmrgGL_APICALL void GL_APIENTRY glReadBuffer (GLenum mode); 830848b8605SmrgGL_APICALL void GL_APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); 831848b8605SmrgGL_APICALL void GL_APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); 832848b8605SmrgGL_APICALL void GL_APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); 833848b8605SmrgGL_APICALL void GL_APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); 834848b8605SmrgGL_APICALL void GL_APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); 835848b8605SmrgGL_APICALL void GL_APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); 836848b8605SmrgGL_APICALL void GL_APIENTRY glGenQueries (GLsizei n, GLuint *ids); 837848b8605SmrgGL_APICALL void GL_APIENTRY glDeleteQueries (GLsizei n, const GLuint *ids); 838848b8605SmrgGL_APICALL GLboolean GL_APIENTRY glIsQuery (GLuint id); 839848b8605SmrgGL_APICALL void GL_APIENTRY glBeginQuery (GLenum target, GLuint id); 840848b8605SmrgGL_APICALL void GL_APIENTRY glEndQuery (GLenum target); 841848b8605SmrgGL_APICALL void GL_APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint *params); 842848b8605SmrgGL_APICALL void GL_APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params); 843848b8605SmrgGL_APICALL GLboolean GL_APIENTRY glUnmapBuffer (GLenum target); 844848b8605SmrgGL_APICALL void GL_APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, void **params); 845848b8605SmrgGL_APICALL void GL_APIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs); 846848b8605SmrgGL_APICALL void GL_APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 847848b8605SmrgGL_APICALL void GL_APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 848848b8605SmrgGL_APICALL void GL_APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 849848b8605SmrgGL_APICALL void GL_APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 850848b8605SmrgGL_APICALL void GL_APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 851848b8605SmrgGL_APICALL void GL_APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 852848b8605SmrgGL_APICALL void GL_APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); 853848b8605SmrgGL_APICALL void GL_APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); 854848b8605SmrgGL_APICALL void GL_APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); 855848b8605SmrgGL_APICALL void *GL_APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); 856848b8605SmrgGL_APICALL void GL_APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length); 857848b8605SmrgGL_APICALL void GL_APIENTRY glBindVertexArray (GLuint array); 858848b8605SmrgGL_APICALL void GL_APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays); 859848b8605SmrgGL_APICALL void GL_APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays); 860848b8605SmrgGL_APICALL GLboolean GL_APIENTRY glIsVertexArray (GLuint array); 861848b8605SmrgGL_APICALL void GL_APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint *data); 862848b8605SmrgGL_APICALL void GL_APIENTRY glBeginTransformFeedback (GLenum primitiveMode); 863848b8605SmrgGL_APICALL void GL_APIENTRY glEndTransformFeedback (void); 864848b8605SmrgGL_APICALL void GL_APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); 865848b8605SmrgGL_APICALL void GL_APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer); 866848b8605SmrgGL_APICALL void GL_APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); 867848b8605SmrgGL_APICALL void GL_APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); 868848b8605SmrgGL_APICALL void GL_APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); 869848b8605SmrgGL_APICALL void GL_APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params); 870848b8605SmrgGL_APICALL void GL_APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params); 871848b8605SmrgGL_APICALL void GL_APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w); 872848b8605SmrgGL_APICALL void GL_APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); 873848b8605SmrgGL_APICALL void GL_APIENTRY glVertexAttribI4iv (GLuint index, const GLint *v); 874848b8605SmrgGL_APICALL void GL_APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint *v); 875848b8605SmrgGL_APICALL void GL_APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint *params); 876848b8605SmrgGL_APICALL GLint GL_APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name); 877848b8605SmrgGL_APICALL void GL_APIENTRY glUniform1ui (GLint location, GLuint v0); 878848b8605SmrgGL_APICALL void GL_APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1); 879848b8605SmrgGL_APICALL void GL_APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2); 880848b8605SmrgGL_APICALL void GL_APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); 881848b8605SmrgGL_APICALL void GL_APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint *value); 882848b8605SmrgGL_APICALL void GL_APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint *value); 883848b8605SmrgGL_APICALL void GL_APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint *value); 884848b8605SmrgGL_APICALL void GL_APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint *value); 885848b8605SmrgGL_APICALL void GL_APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value); 886848b8605SmrgGL_APICALL void GL_APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value); 887848b8605SmrgGL_APICALL void GL_APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value); 888848b8605SmrgGL_APICALL void GL_APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); 889848b8605SmrgGL_APICALL const GLubyte *GL_APIENTRY glGetStringi (GLenum name, GLuint index); 890848b8605SmrgGL_APICALL void GL_APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); 891848b8605SmrgGL_APICALL void GL_APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); 892848b8605SmrgGL_APICALL void GL_APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); 893848b8605SmrgGL_APICALL GLuint GL_APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName); 894848b8605SmrgGL_APICALL void GL_APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); 895848b8605SmrgGL_APICALL void GL_APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); 896848b8605SmrgGL_APICALL void GL_APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); 897848b8605SmrgGL_APICALL void GL_APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); 898848b8605SmrgGL_APICALL void GL_APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); 899848b8605SmrgGL_APICALL GLsync GL_APIENTRY glFenceSync (GLenum condition, GLbitfield flags); 900848b8605SmrgGL_APICALL GLboolean GL_APIENTRY glIsSync (GLsync sync); 901848b8605SmrgGL_APICALL void GL_APIENTRY glDeleteSync (GLsync sync); 902848b8605SmrgGL_APICALL GLenum GL_APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); 903848b8605SmrgGL_APICALL void GL_APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); 904848b8605SmrgGL_APICALL void GL_APIENTRY glGetInteger64v (GLenum pname, GLint64 *data); 905848b8605SmrgGL_APICALL void GL_APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); 906848b8605SmrgGL_APICALL void GL_APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data); 907848b8605SmrgGL_APICALL void GL_APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params); 908848b8605SmrgGL_APICALL void GL_APIENTRY glGenSamplers (GLsizei count, GLuint *samplers); 909848b8605SmrgGL_APICALL void GL_APIENTRY glDeleteSamplers (GLsizei count, const GLuint *samplers); 910848b8605SmrgGL_APICALL GLboolean GL_APIENTRY glIsSampler (GLuint sampler); 911848b8605SmrgGL_APICALL void GL_APIENTRY glBindSampler (GLuint unit, GLuint sampler); 912848b8605SmrgGL_APICALL void GL_APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param); 913848b8605SmrgGL_APICALL void GL_APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param); 914848b8605SmrgGL_APICALL void GL_APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param); 915848b8605SmrgGL_APICALL void GL_APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param); 916848b8605SmrgGL_APICALL void GL_APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params); 917848b8605SmrgGL_APICALL void GL_APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params); 918848b8605SmrgGL_APICALL void GL_APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor); 919848b8605SmrgGL_APICALL void GL_APIENTRY glBindTransformFeedback (GLenum target, GLuint id); 920848b8605SmrgGL_APICALL void GL_APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint *ids); 921848b8605SmrgGL_APICALL void GL_APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint *ids); 922848b8605SmrgGL_APICALL GLboolean GL_APIENTRY glIsTransformFeedback (GLuint id); 923848b8605SmrgGL_APICALL void GL_APIENTRY glPauseTransformFeedback (void); 924848b8605SmrgGL_APICALL void GL_APIENTRY glResumeTransformFeedback (void); 925848b8605SmrgGL_APICALL void GL_APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); 926848b8605SmrgGL_APICALL void GL_APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); 927848b8605SmrgGL_APICALL void GL_APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value); 928848b8605SmrgGL_APICALL void GL_APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments); 929848b8605SmrgGL_APICALL void GL_APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); 930848b8605SmrgGL_APICALL void GL_APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); 931848b8605SmrgGL_APICALL void GL_APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); 932848b8605SmrgGL_APICALL void GL_APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params); 933848b8605Smrg#endif /* GL_ES_VERSION_3_0 */ 934848b8605Smrg 935848b8605Smrg#ifndef GL_ES_VERSION_3_1 936848b8605Smrg#define GL_ES_VERSION_3_1 1 937848b8605Smrg#define GL_COMPUTE_SHADER 0x91B9 938848b8605Smrg#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB 939848b8605Smrg#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC 940848b8605Smrg#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD 941848b8605Smrg#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 942848b8605Smrg#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 943848b8605Smrg#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 944848b8605Smrg#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 945848b8605Smrg#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 946848b8605Smrg#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB 947848b8605Smrg#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE 948848b8605Smrg#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF 949848b8605Smrg#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267 950848b8605Smrg#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE 951848b8605Smrg#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF 952848b8605Smrg#define GL_COMPUTE_SHADER_BIT 0x00000020 953848b8605Smrg#define GL_DRAW_INDIRECT_BUFFER 0x8F3F 954848b8605Smrg#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 955848b8605Smrg#define GL_MAX_UNIFORM_LOCATIONS 0x826E 956848b8605Smrg#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 957848b8605Smrg#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 958848b8605Smrg#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 959848b8605Smrg#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 960848b8605Smrg#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 961848b8605Smrg#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 962848b8605Smrg#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 963848b8605Smrg#define GL_UNIFORM 0x92E1 964848b8605Smrg#define GL_UNIFORM_BLOCK 0x92E2 965848b8605Smrg#define GL_PROGRAM_INPUT 0x92E3 966848b8605Smrg#define GL_PROGRAM_OUTPUT 0x92E4 967848b8605Smrg#define GL_BUFFER_VARIABLE 0x92E5 968848b8605Smrg#define GL_SHADER_STORAGE_BLOCK 0x92E6 969848b8605Smrg#define GL_ATOMIC_COUNTER_BUFFER 0x92C0 970848b8605Smrg#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 971848b8605Smrg#define GL_ACTIVE_RESOURCES 0x92F5 972848b8605Smrg#define GL_MAX_NAME_LENGTH 0x92F6 973848b8605Smrg#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 974848b8605Smrg#define GL_NAME_LENGTH 0x92F9 975848b8605Smrg#define GL_TYPE 0x92FA 976848b8605Smrg#define GL_ARRAY_SIZE 0x92FB 977848b8605Smrg#define GL_OFFSET 0x92FC 978848b8605Smrg#define GL_BLOCK_INDEX 0x92FD 979848b8605Smrg#define GL_ARRAY_STRIDE 0x92FE 980848b8605Smrg#define GL_MATRIX_STRIDE 0x92FF 981848b8605Smrg#define GL_IS_ROW_MAJOR 0x9300 982848b8605Smrg#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 983848b8605Smrg#define GL_BUFFER_BINDING 0x9302 984848b8605Smrg#define GL_BUFFER_DATA_SIZE 0x9303 985848b8605Smrg#define GL_NUM_ACTIVE_VARIABLES 0x9304 986848b8605Smrg#define GL_ACTIVE_VARIABLES 0x9305 987848b8605Smrg#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 988848b8605Smrg#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A 989848b8605Smrg#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B 990848b8605Smrg#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C 991848b8605Smrg#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D 992848b8605Smrg#define GL_LOCATION 0x930E 993848b8605Smrg#define GL_VERTEX_SHADER_BIT 0x00000001 994848b8605Smrg#define GL_FRAGMENT_SHADER_BIT 0x00000002 995848b8605Smrg#define GL_ALL_SHADER_BITS 0xFFFFFFFF 996848b8605Smrg#define GL_PROGRAM_SEPARABLE 0x8258 997848b8605Smrg#define GL_ACTIVE_PROGRAM 0x8259 998848b8605Smrg#define GL_PROGRAM_PIPELINE_BINDING 0x825A 999848b8605Smrg#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 1000848b8605Smrg#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 1001848b8605Smrg#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 1002848b8605Smrg#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC 1003848b8605Smrg#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 1004848b8605Smrg#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 1005848b8605Smrg#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 1006848b8605Smrg#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 1007848b8605Smrg#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 1008848b8605Smrg#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 1009848b8605Smrg#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC 1010848b8605Smrg#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 1011848b8605Smrg#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB 1012848b8605Smrg#define GL_MAX_IMAGE_UNITS 0x8F38 1013848b8605Smrg#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA 1014848b8605Smrg#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE 1015848b8605Smrg#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF 1016848b8605Smrg#define GL_IMAGE_BINDING_NAME 0x8F3A 1017848b8605Smrg#define GL_IMAGE_BINDING_LEVEL 0x8F3B 1018848b8605Smrg#define GL_IMAGE_BINDING_LAYERED 0x8F3C 1019848b8605Smrg#define GL_IMAGE_BINDING_LAYER 0x8F3D 1020848b8605Smrg#define GL_IMAGE_BINDING_ACCESS 0x8F3E 1021848b8605Smrg#define GL_IMAGE_BINDING_FORMAT 0x906E 1022848b8605Smrg#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 1023848b8605Smrg#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 1024848b8605Smrg#define GL_UNIFORM_BARRIER_BIT 0x00000004 1025848b8605Smrg#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 1026848b8605Smrg#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 1027848b8605Smrg#define GL_COMMAND_BARRIER_BIT 0x00000040 1028848b8605Smrg#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 1029848b8605Smrg#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 1030848b8605Smrg#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 1031848b8605Smrg#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 1032848b8605Smrg#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 1033848b8605Smrg#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 1034848b8605Smrg#define GL_ALL_BARRIER_BITS 0xFFFFFFFF 1035848b8605Smrg#define GL_IMAGE_2D 0x904D 1036848b8605Smrg#define GL_IMAGE_3D 0x904E 1037848b8605Smrg#define GL_IMAGE_CUBE 0x9050 1038848b8605Smrg#define GL_IMAGE_2D_ARRAY 0x9053 1039848b8605Smrg#define GL_INT_IMAGE_2D 0x9058 1040848b8605Smrg#define GL_INT_IMAGE_3D 0x9059 1041848b8605Smrg#define GL_INT_IMAGE_CUBE 0x905B 1042848b8605Smrg#define GL_INT_IMAGE_2D_ARRAY 0x905E 1043848b8605Smrg#define GL_UNSIGNED_INT_IMAGE_2D 0x9063 1044848b8605Smrg#define GL_UNSIGNED_INT_IMAGE_3D 0x9064 1045848b8605Smrg#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 1046848b8605Smrg#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 1047848b8605Smrg#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 1048848b8605Smrg#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 1049848b8605Smrg#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 1050848b8605Smrg#define GL_READ_ONLY 0x88B8 1051848b8605Smrg#define GL_WRITE_ONLY 0x88B9 1052848b8605Smrg#define GL_READ_WRITE 0x88BA 1053848b8605Smrg#define GL_SHADER_STORAGE_BUFFER 0x90D2 1054848b8605Smrg#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 1055848b8605Smrg#define GL_SHADER_STORAGE_BUFFER_START 0x90D4 1056848b8605Smrg#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 1057848b8605Smrg#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 1058848b8605Smrg#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA 1059848b8605Smrg#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB 1060848b8605Smrg#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC 1061848b8605Smrg#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD 1062848b8605Smrg#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE 1063848b8605Smrg#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF 1064848b8605Smrg#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000 1065848b8605Smrg#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 1066848b8605Smrg#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA 1067848b8605Smrg#define GL_STENCIL_INDEX 0x1901 1068848b8605Smrg#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E 1069848b8605Smrg#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F 1070848b8605Smrg#define GL_SAMPLE_POSITION 0x8E50 1071848b8605Smrg#define GL_SAMPLE_MASK 0x8E51 1072848b8605Smrg#define GL_SAMPLE_MASK_VALUE 0x8E52 1073848b8605Smrg#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 1074848b8605Smrg#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 1075848b8605Smrg#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E 1076848b8605Smrg#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F 1077848b8605Smrg#define GL_MAX_INTEGER_SAMPLES 0x9110 1078848b8605Smrg#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 1079848b8605Smrg#define GL_TEXTURE_SAMPLES 0x9106 1080848b8605Smrg#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 1081848b8605Smrg#define GL_TEXTURE_WIDTH 0x1000 1082848b8605Smrg#define GL_TEXTURE_HEIGHT 0x1001 1083848b8605Smrg#define GL_TEXTURE_DEPTH 0x8071 1084848b8605Smrg#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 1085848b8605Smrg#define GL_TEXTURE_RED_SIZE 0x805C 1086848b8605Smrg#define GL_TEXTURE_GREEN_SIZE 0x805D 1087848b8605Smrg#define GL_TEXTURE_BLUE_SIZE 0x805E 1088848b8605Smrg#define GL_TEXTURE_ALPHA_SIZE 0x805F 1089848b8605Smrg#define GL_TEXTURE_DEPTH_SIZE 0x884A 1090848b8605Smrg#define GL_TEXTURE_STENCIL_SIZE 0x88F1 1091848b8605Smrg#define GL_TEXTURE_SHARED_SIZE 0x8C3F 1092848b8605Smrg#define GL_TEXTURE_RED_TYPE 0x8C10 1093848b8605Smrg#define GL_TEXTURE_GREEN_TYPE 0x8C11 1094848b8605Smrg#define GL_TEXTURE_BLUE_TYPE 0x8C12 1095848b8605Smrg#define GL_TEXTURE_ALPHA_TYPE 0x8C13 1096848b8605Smrg#define GL_TEXTURE_DEPTH_TYPE 0x8C16 1097848b8605Smrg#define GL_TEXTURE_COMPRESSED 0x86A1 1098848b8605Smrg#define GL_SAMPLER_2D_MULTISAMPLE 0x9108 1099848b8605Smrg#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 1100848b8605Smrg#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A 1101848b8605Smrg#define GL_VERTEX_ATTRIB_BINDING 0x82D4 1102848b8605Smrg#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 1103848b8605Smrg#define GL_VERTEX_BINDING_DIVISOR 0x82D6 1104848b8605Smrg#define GL_VERTEX_BINDING_OFFSET 0x82D7 1105848b8605Smrg#define GL_VERTEX_BINDING_STRIDE 0x82D8 1106848b8605Smrg#define GL_VERTEX_BINDING_BUFFER 0x8F4F 1107848b8605Smrg#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 1108848b8605Smrg#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA 1109848b8605Smrg#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5 1110848b8605SmrgGL_APICALL void GL_APIENTRY glDispatchCompute (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); 1111848b8605SmrgGL_APICALL void GL_APIENTRY glDispatchComputeIndirect (GLintptr indirect); 1112848b8605SmrgGL_APICALL void GL_APIENTRY glDrawArraysIndirect (GLenum mode, const void *indirect); 1113848b8605SmrgGL_APICALL void GL_APIENTRY glDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect); 1114848b8605SmrgGL_APICALL void GL_APIENTRY glFramebufferParameteri (GLenum target, GLenum pname, GLint param); 1115848b8605SmrgGL_APICALL void GL_APIENTRY glGetFramebufferParameteriv (GLenum target, GLenum pname, GLint *params); 1116848b8605SmrgGL_APICALL void GL_APIENTRY glGetProgramInterfaceiv (GLuint program, GLenum programInterface, GLenum pname, GLint *params); 1117848b8605SmrgGL_APICALL GLuint GL_APIENTRY glGetProgramResourceIndex (GLuint program, GLenum programInterface, const GLchar *name); 1118848b8605SmrgGL_APICALL void GL_APIENTRY glGetProgramResourceName (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); 1119848b8605SmrgGL_APICALL void GL_APIENTRY glGetProgramResourceiv (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params); 1120848b8605SmrgGL_APICALL GLint GL_APIENTRY glGetProgramResourceLocation (GLuint program, GLenum programInterface, const GLchar *name); 1121848b8605SmrgGL_APICALL void GL_APIENTRY glUseProgramStages (GLuint pipeline, GLbitfield stages, GLuint program); 1122848b8605SmrgGL_APICALL void GL_APIENTRY glActiveShaderProgram (GLuint pipeline, GLuint program); 1123848b8605SmrgGL_APICALL GLuint GL_APIENTRY glCreateShaderProgramv (GLenum type, GLsizei count, const GLchar *const*strings); 1124848b8605SmrgGL_APICALL void GL_APIENTRY glBindProgramPipeline (GLuint pipeline); 1125848b8605SmrgGL_APICALL void GL_APIENTRY glDeleteProgramPipelines (GLsizei n, const GLuint *pipelines); 1126848b8605SmrgGL_APICALL void GL_APIENTRY glGenProgramPipelines (GLsizei n, GLuint *pipelines); 1127848b8605SmrgGL_APICALL GLboolean GL_APIENTRY glIsProgramPipeline (GLuint pipeline); 1128848b8605SmrgGL_APICALL void GL_APIENTRY glGetProgramPipelineiv (GLuint pipeline, GLenum pname, GLint *params); 1129848b8605SmrgGL_APICALL void GL_APIENTRY glProgramUniform1i (GLuint program, GLint location, GLint v0); 1130848b8605SmrgGL_APICALL void GL_APIENTRY glProgramUniform2i (GLuint program, GLint location, GLint v0, GLint v1); 1131848b8605SmrgGL_APICALL void GL_APIENTRY glProgramUniform3i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); 1132848b8605SmrgGL_APICALL void GL_APIENTRY glProgramUniform4i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); 1133848b8605SmrgGL_APICALL void GL_APIENTRY glProgramUniform1ui (GLuint program, GLint location, GLuint v0); 1134848b8605SmrgGL_APICALL void GL_APIENTRY glProgramUniform2ui (GLuint program, GLint location, GLuint v0, GLuint v1); 1135848b8605SmrgGL_APICALL void GL_APIENTRY glProgramUniform3ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); 1136848b8605SmrgGL_APICALL void GL_APIENTRY glProgramUniform4ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); 1137848b8605SmrgGL_APICALL void GL_APIENTRY glProgramUniform1f (GLuint program, GLint location, GLfloat v0); 1138848b8605SmrgGL_APICALL void GL_APIENTRY glProgramUniform2f (GLuint program, GLint location, GLfloat v0, GLfloat v1); 1139848b8605SmrgGL_APICALL void GL_APIENTRY glProgramUniform3f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); 1140848b8605SmrgGL_APICALL void GL_APIENTRY glProgramUniform4f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); 1141848b8605SmrgGL_APICALL void GL_APIENTRY glProgramUniform1iv (GLuint program, GLint location, GLsizei count, const GLint *value); 1142848b8605SmrgGL_APICALL void GL_APIENTRY glProgramUniform2iv (GLuint program, GLint location, GLsizei count, const GLint *value); 1143848b8605SmrgGL_APICALL void GL_APIENTRY glProgramUniform3iv (GLuint program, GLint location, GLsizei count, const GLint *value); 1144848b8605SmrgGL_APICALL void GL_APIENTRY glProgramUniform4iv (GLuint program, GLint location, GLsizei count, const GLint *value); 1145848b8605SmrgGL_APICALL void GL_APIENTRY glProgramUniform1uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); 1146848b8605SmrgGL_APICALL void GL_APIENTRY glProgramUniform2uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); 1147848b8605SmrgGL_APICALL void GL_APIENTRY glProgramUniform3uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); 1148848b8605SmrgGL_APICALL void GL_APIENTRY glProgramUniform4uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); 1149848b8605SmrgGL_APICALL void GL_APIENTRY glProgramUniform1fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); 1150848b8605SmrgGL_APICALL void GL_APIENTRY glProgramUniform2fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); 1151848b8605SmrgGL_APICALL void GL_APIENTRY glProgramUniform3fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); 1152848b8605SmrgGL_APICALL void GL_APIENTRY glProgramUniform4fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); 1153848b8605SmrgGL_APICALL void GL_APIENTRY glProgramUniformMatrix2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1154848b8605SmrgGL_APICALL void GL_APIENTRY glProgramUniformMatrix3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1155848b8605SmrgGL_APICALL void GL_APIENTRY glProgramUniformMatrix4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1156848b8605SmrgGL_APICALL void GL_APIENTRY glProgramUniformMatrix2x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1157848b8605SmrgGL_APICALL void GL_APIENTRY glProgramUniformMatrix3x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1158848b8605SmrgGL_APICALL void GL_APIENTRY glProgramUniformMatrix2x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1159848b8605SmrgGL_APICALL void GL_APIENTRY glProgramUniformMatrix4x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1160848b8605SmrgGL_APICALL void GL_APIENTRY glProgramUniformMatrix3x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1161848b8605SmrgGL_APICALL void GL_APIENTRY glProgramUniformMatrix4x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1162848b8605SmrgGL_APICALL void GL_APIENTRY glValidateProgramPipeline (GLuint pipeline); 1163848b8605SmrgGL_APICALL void GL_APIENTRY glGetProgramPipelineInfoLog (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 1164848b8605SmrgGL_APICALL void GL_APIENTRY glBindImageTexture (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); 1165848b8605SmrgGL_APICALL void GL_APIENTRY glGetBooleani_v (GLenum target, GLuint index, GLboolean *data); 1166848b8605SmrgGL_APICALL void GL_APIENTRY glMemoryBarrier (GLbitfield barriers); 1167848b8605SmrgGL_APICALL void GL_APIENTRY glMemoryBarrierByRegion (GLbitfield barriers); 1168848b8605SmrgGL_APICALL void GL_APIENTRY glTexStorage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); 1169848b8605SmrgGL_APICALL void GL_APIENTRY glGetMultisamplefv (GLenum pname, GLuint index, GLfloat *val); 1170848b8605SmrgGL_APICALL void GL_APIENTRY glSampleMaski (GLuint maskNumber, GLbitfield mask); 1171848b8605SmrgGL_APICALL void GL_APIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params); 1172848b8605SmrgGL_APICALL void GL_APIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params); 1173848b8605SmrgGL_APICALL void GL_APIENTRY glBindVertexBuffer (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); 1174848b8605SmrgGL_APICALL void GL_APIENTRY glVertexAttribFormat (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); 1175848b8605SmrgGL_APICALL void GL_APIENTRY glVertexAttribIFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); 1176848b8605SmrgGL_APICALL void GL_APIENTRY glVertexAttribBinding (GLuint attribindex, GLuint bindingindex); 1177848b8605SmrgGL_APICALL void GL_APIENTRY glVertexBindingDivisor (GLuint bindingindex, GLuint divisor); 1178848b8605Smrg#endif /* GL_ES_VERSION_3_1 */ 1179848b8605Smrg 1180848b8605Smrg#ifdef __cplusplus 1181848b8605Smrg} 1182848b8605Smrg#endif 1183848b8605Smrg 1184848b8605Smrg#endif 1185