gl31.h revision 848b8605
1848b8605Smrg#ifndef __gl31_h_
2848b8605Smrg#define __gl31_h_ 1
3848b8605Smrg
4848b8605Smrg#ifdef __cplusplus
5848b8605Smrgextern "C" {
6848b8605Smrg#endif
7848b8605Smrg
8848b8605Smrg/*
9848b8605Smrg** Copyright (c) 2013-2014 The Khronos Group Inc.
10848b8605Smrg**
11848b8605Smrg** Permission is hereby granted, free of charge, to any person obtaining a
12848b8605Smrg** copy of this software and/or associated documentation files (the
13848b8605Smrg** "Materials"), to deal in the Materials without restriction, including
14848b8605Smrg** without limitation the rights to use, copy, modify, merge, publish,
15848b8605Smrg** distribute, sublicense, and/or sell copies of the Materials, and to
16848b8605Smrg** permit persons to whom the Materials are furnished to do so, subject to
17848b8605Smrg** the following conditions:
18848b8605Smrg**
19848b8605Smrg** The above copyright notice and this permission notice shall be included
20848b8605Smrg** in all copies or substantial portions of the Materials.
21848b8605Smrg**
22848b8605Smrg** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
23848b8605Smrg** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
24848b8605Smrg** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
25848b8605Smrg** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
26848b8605Smrg** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
27848b8605Smrg** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
28848b8605Smrg** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
29848b8605Smrg*/
30848b8605Smrg/*
31848b8605Smrg** This header is generated from the Khronos OpenGL / OpenGL ES XML
32848b8605Smrg** API Registry. The current version of the Registry, generator scripts
33848b8605Smrg** used to make the header, and the header can be found at
34848b8605Smrg**   http://www.opengl.org/registry/
35848b8605Smrg**
36848b8605Smrg** Khronos $Revision: 1.1.1.1 $ on $Date: 2019/03/08 10:19:24 $
37848b8605Smrg*/
38848b8605Smrg
39848b8605Smrg#include <GLES3/gl3platform.h>
40848b8605Smrg
41848b8605Smrg/* Generated on date 20140317 */
42848b8605Smrg
43848b8605Smrg/* Generated C header for:
44848b8605Smrg * API: gles2
45848b8605Smrg * Profile: common
46848b8605Smrg * Versions considered: 2.[0-9]|3.[01]
47848b8605Smrg * Versions emitted: .*
48848b8605Smrg * Default extensions included: None
49848b8605Smrg * Additional extensions included: _nomatch_^
50848b8605Smrg * Extensions removed: _nomatch_^
51848b8605Smrg */
52848b8605Smrg
53848b8605Smrg#ifndef GL_ES_VERSION_2_0
54848b8605Smrg#define GL_ES_VERSION_2_0 1
55848b8605Smrg#include <KHR/khrplatform.h>
56848b8605Smrgtypedef khronos_int8_t GLbyte;
57848b8605Smrgtypedef khronos_float_t GLclampf;
58848b8605Smrgtypedef khronos_int32_t GLfixed;
59848b8605Smrgtypedef short GLshort;
60848b8605Smrgtypedef unsigned short GLushort;
61848b8605Smrgtypedef void GLvoid;
62848b8605Smrgtypedef struct __GLsync *GLsync;
63848b8605Smrgtypedef khronos_int64_t GLint64;
64848b8605Smrgtypedef khronos_uint64_t GLuint64;
65848b8605Smrgtypedef unsigned int GLenum;
66848b8605Smrgtypedef unsigned int GLuint;
67848b8605Smrgtypedef char GLchar;
68848b8605Smrgtypedef khronos_float_t GLfloat;
69848b8605Smrgtypedef khronos_ssize_t GLsizeiptr;
70848b8605Smrgtypedef khronos_intptr_t GLintptr;
71848b8605Smrgtypedef unsigned int GLbitfield;
72848b8605Smrgtypedef int GLint;
73848b8605Smrgtypedef unsigned char GLboolean;
74848b8605Smrgtypedef int GLsizei;
75848b8605Smrgtypedef khronos_uint8_t GLubyte;
76848b8605Smrg#define GL_DEPTH_BUFFER_BIT               0x00000100
77848b8605Smrg#define GL_STENCIL_BUFFER_BIT             0x00000400
78848b8605Smrg#define GL_COLOR_BUFFER_BIT               0x00004000
79848b8605Smrg#define GL_FALSE                          0
80848b8605Smrg#define GL_TRUE                           1
81848b8605Smrg#define GL_POINTS                         0x0000
82848b8605Smrg#define GL_LINES                          0x0001
83848b8605Smrg#define GL_LINE_LOOP                      0x0002
84848b8605Smrg#define GL_LINE_STRIP                     0x0003
85848b8605Smrg#define GL_TRIANGLES                      0x0004
86848b8605Smrg#define GL_TRIANGLE_STRIP                 0x0005
87848b8605Smrg#define GL_TRIANGLE_FAN                   0x0006
88848b8605Smrg#define GL_ZERO                           0
89848b8605Smrg#define GL_ONE                            1
90848b8605Smrg#define GL_SRC_COLOR                      0x0300
91848b8605Smrg#define GL_ONE_MINUS_SRC_COLOR            0x0301
92848b8605Smrg#define GL_SRC_ALPHA                      0x0302
93848b8605Smrg#define GL_ONE_MINUS_SRC_ALPHA            0x0303
94848b8605Smrg#define GL_DST_ALPHA                      0x0304
95848b8605Smrg#define GL_ONE_MINUS_DST_ALPHA            0x0305
96848b8605Smrg#define GL_DST_COLOR                      0x0306
97848b8605Smrg#define GL_ONE_MINUS_DST_COLOR            0x0307
98848b8605Smrg#define GL_SRC_ALPHA_SATURATE             0x0308
99848b8605Smrg#define GL_FUNC_ADD                       0x8006
100848b8605Smrg#define GL_BLEND_EQUATION                 0x8009
101848b8605Smrg#define GL_BLEND_EQUATION_RGB             0x8009
102848b8605Smrg#define GL_BLEND_EQUATION_ALPHA           0x883D
103848b8605Smrg#define GL_FUNC_SUBTRACT                  0x800A
104848b8605Smrg#define GL_FUNC_REVERSE_SUBTRACT          0x800B
105848b8605Smrg#define GL_BLEND_DST_RGB                  0x80C8
106848b8605Smrg#define GL_BLEND_SRC_RGB                  0x80C9
107848b8605Smrg#define GL_BLEND_DST_ALPHA                0x80CA
108848b8605Smrg#define GL_BLEND_SRC_ALPHA                0x80CB
109848b8605Smrg#define GL_CONSTANT_COLOR                 0x8001
110848b8605Smrg#define GL_ONE_MINUS_CONSTANT_COLOR       0x8002
111848b8605Smrg#define GL_CONSTANT_ALPHA                 0x8003
112848b8605Smrg#define GL_ONE_MINUS_CONSTANT_ALPHA       0x8004
113848b8605Smrg#define GL_BLEND_COLOR                    0x8005
114848b8605Smrg#define GL_ARRAY_BUFFER                   0x8892
115848b8605Smrg#define GL_ELEMENT_ARRAY_BUFFER           0x8893
116848b8605Smrg#define GL_ARRAY_BUFFER_BINDING           0x8894
117848b8605Smrg#define GL_ELEMENT_ARRAY_BUFFER_BINDING   0x8895
118848b8605Smrg#define GL_STREAM_DRAW                    0x88E0
119848b8605Smrg#define GL_STATIC_DRAW                    0x88E4
120848b8605Smrg#define GL_DYNAMIC_DRAW                   0x88E8
121848b8605Smrg#define GL_BUFFER_SIZE                    0x8764
122848b8605Smrg#define GL_BUFFER_USAGE                   0x8765
123848b8605Smrg#define GL_CURRENT_VERTEX_ATTRIB          0x8626
124848b8605Smrg#define GL_FRONT                          0x0404
125848b8605Smrg#define GL_BACK                           0x0405
126848b8605Smrg#define GL_FRONT_AND_BACK                 0x0408
127848b8605Smrg#define GL_TEXTURE_2D                     0x0DE1
128848b8605Smrg#define GL_CULL_FACE                      0x0B44
129848b8605Smrg#define GL_BLEND                          0x0BE2
130848b8605Smrg#define GL_DITHER                         0x0BD0
131848b8605Smrg#define GL_STENCIL_TEST                   0x0B90
132848b8605Smrg#define GL_DEPTH_TEST                     0x0B71
133848b8605Smrg#define GL_SCISSOR_TEST                   0x0C11
134848b8605Smrg#define GL_POLYGON_OFFSET_FILL            0x8037
135848b8605Smrg#define GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E
136848b8605Smrg#define GL_SAMPLE_COVERAGE                0x80A0
137848b8605Smrg#define GL_NO_ERROR                       0
138848b8605Smrg#define GL_INVALID_ENUM                   0x0500
139848b8605Smrg#define GL_INVALID_VALUE                  0x0501
140848b8605Smrg#define GL_INVALID_OPERATION              0x0502
141848b8605Smrg#define GL_OUT_OF_MEMORY                  0x0505
142848b8605Smrg#define GL_CW                             0x0900
143848b8605Smrg#define GL_CCW                            0x0901
144848b8605Smrg#define GL_LINE_WIDTH                     0x0B21
145848b8605Smrg#define GL_ALIASED_POINT_SIZE_RANGE       0x846D
146848b8605Smrg#define GL_ALIASED_LINE_WIDTH_RANGE       0x846E
147848b8605Smrg#define GL_CULL_FACE_MODE                 0x0B45
148848b8605Smrg#define GL_FRONT_FACE                     0x0B46
149848b8605Smrg#define GL_DEPTH_RANGE                    0x0B70
150848b8605Smrg#define GL_DEPTH_WRITEMASK                0x0B72
151848b8605Smrg#define GL_DEPTH_CLEAR_VALUE              0x0B73
152848b8605Smrg#define GL_DEPTH_FUNC                     0x0B74
153848b8605Smrg#define GL_STENCIL_CLEAR_VALUE            0x0B91
154848b8605Smrg#define GL_STENCIL_FUNC                   0x0B92
155848b8605Smrg#define GL_STENCIL_FAIL                   0x0B94
156848b8605Smrg#define GL_STENCIL_PASS_DEPTH_FAIL        0x0B95
157848b8605Smrg#define GL_STENCIL_PASS_DEPTH_PASS        0x0B96
158848b8605Smrg#define GL_STENCIL_REF                    0x0B97
159848b8605Smrg#define GL_STENCIL_VALUE_MASK             0x0B93
160848b8605Smrg#define GL_STENCIL_WRITEMASK              0x0B98
161848b8605Smrg#define GL_STENCIL_BACK_FUNC              0x8800
162848b8605Smrg#define GL_STENCIL_BACK_FAIL              0x8801
163848b8605Smrg#define GL_STENCIL_BACK_PASS_DEPTH_FAIL   0x8802
164848b8605Smrg#define GL_STENCIL_BACK_PASS_DEPTH_PASS   0x8803
165848b8605Smrg#define GL_STENCIL_BACK_REF               0x8CA3
166848b8605Smrg#define GL_STENCIL_BACK_VALUE_MASK        0x8CA4
167848b8605Smrg#define GL_STENCIL_BACK_WRITEMASK         0x8CA5
168848b8605Smrg#define GL_VIEWPORT                       0x0BA2
169848b8605Smrg#define GL_SCISSOR_BOX                    0x0C10
170848b8605Smrg#define GL_COLOR_CLEAR_VALUE              0x0C22
171848b8605Smrg#define GL_COLOR_WRITEMASK                0x0C23
172848b8605Smrg#define GL_UNPACK_ALIGNMENT               0x0CF5
173848b8605Smrg#define GL_PACK_ALIGNMENT                 0x0D05
174848b8605Smrg#define GL_MAX_TEXTURE_SIZE               0x0D33
175848b8605Smrg#define GL_MAX_VIEWPORT_DIMS              0x0D3A
176848b8605Smrg#define GL_SUBPIXEL_BITS                  0x0D50
177848b8605Smrg#define GL_RED_BITS                       0x0D52
178848b8605Smrg#define GL_GREEN_BITS                     0x0D53
179848b8605Smrg#define GL_BLUE_BITS                      0x0D54
180848b8605Smrg#define GL_ALPHA_BITS                     0x0D55
181848b8605Smrg#define GL_DEPTH_BITS                     0x0D56
182848b8605Smrg#define GL_STENCIL_BITS                   0x0D57
183848b8605Smrg#define GL_POLYGON_OFFSET_UNITS           0x2A00
184848b8605Smrg#define GL_POLYGON_OFFSET_FACTOR          0x8038
185848b8605Smrg#define GL_TEXTURE_BINDING_2D             0x8069
186848b8605Smrg#define GL_SAMPLE_BUFFERS                 0x80A8
187848b8605Smrg#define GL_SAMPLES                        0x80A9
188848b8605Smrg#define GL_SAMPLE_COVERAGE_VALUE          0x80AA
189848b8605Smrg#define GL_SAMPLE_COVERAGE_INVERT         0x80AB
190848b8605Smrg#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
191848b8605Smrg#define GL_COMPRESSED_TEXTURE_FORMATS     0x86A3
192848b8605Smrg#define GL_DONT_CARE                      0x1100
193848b8605Smrg#define GL_FASTEST                        0x1101
194848b8605Smrg#define GL_NICEST                         0x1102
195848b8605Smrg#define GL_GENERATE_MIPMAP_HINT           0x8192
196848b8605Smrg#define GL_BYTE                           0x1400
197848b8605Smrg#define GL_UNSIGNED_BYTE                  0x1401
198848b8605Smrg#define GL_SHORT                          0x1402
199848b8605Smrg#define GL_UNSIGNED_SHORT                 0x1403
200848b8605Smrg#define GL_INT                            0x1404
201848b8605Smrg#define GL_UNSIGNED_INT                   0x1405
202848b8605Smrg#define GL_FLOAT                          0x1406
203848b8605Smrg#define GL_FIXED                          0x140C
204848b8605Smrg#define GL_DEPTH_COMPONENT                0x1902
205848b8605Smrg#define GL_ALPHA                          0x1906
206848b8605Smrg#define GL_RGB                            0x1907
207848b8605Smrg#define GL_RGBA                           0x1908
208848b8605Smrg#define GL_LUMINANCE                      0x1909
209848b8605Smrg#define GL_LUMINANCE_ALPHA                0x190A
210848b8605Smrg#define GL_UNSIGNED_SHORT_4_4_4_4         0x8033
211848b8605Smrg#define GL_UNSIGNED_SHORT_5_5_5_1         0x8034
212848b8605Smrg#define GL_UNSIGNED_SHORT_5_6_5           0x8363
213848b8605Smrg#define GL_FRAGMENT_SHADER                0x8B30
214848b8605Smrg#define GL_VERTEX_SHADER                  0x8B31
215848b8605Smrg#define GL_MAX_VERTEX_ATTRIBS             0x8869
216848b8605Smrg#define GL_MAX_VERTEX_UNIFORM_VECTORS     0x8DFB
217848b8605Smrg#define GL_MAX_VARYING_VECTORS            0x8DFC
218848b8605Smrg#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
219848b8605Smrg#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
220848b8605Smrg#define GL_MAX_TEXTURE_IMAGE_UNITS        0x8872
221848b8605Smrg#define GL_MAX_FRAGMENT_UNIFORM_VECTORS   0x8DFD
222848b8605Smrg#define GL_SHADER_TYPE                    0x8B4F
223848b8605Smrg#define GL_DELETE_STATUS                  0x8B80
224848b8605Smrg#define GL_LINK_STATUS                    0x8B82
225848b8605Smrg#define GL_VALIDATE_STATUS                0x8B83
226848b8605Smrg#define GL_ATTACHED_SHADERS               0x8B85
227848b8605Smrg#define GL_ACTIVE_UNIFORMS                0x8B86
228848b8605Smrg#define GL_ACTIVE_UNIFORM_MAX_LENGTH      0x8B87
229848b8605Smrg#define GL_ACTIVE_ATTRIBUTES              0x8B89
230848b8605Smrg#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH    0x8B8A
231848b8605Smrg#define GL_SHADING_LANGUAGE_VERSION       0x8B8C
232848b8605Smrg#define GL_CURRENT_PROGRAM                0x8B8D
233848b8605Smrg#define GL_NEVER                          0x0200
234848b8605Smrg#define GL_LESS                           0x0201
235848b8605Smrg#define GL_EQUAL                          0x0202
236848b8605Smrg#define GL_LEQUAL                         0x0203
237848b8605Smrg#define GL_GREATER                        0x0204
238848b8605Smrg#define GL_NOTEQUAL                       0x0205
239848b8605Smrg#define GL_GEQUAL                         0x0206
240848b8605Smrg#define GL_ALWAYS                         0x0207
241848b8605Smrg#define GL_KEEP                           0x1E00
242848b8605Smrg#define GL_REPLACE                        0x1E01
243848b8605Smrg#define GL_INCR                           0x1E02
244848b8605Smrg#define GL_DECR                           0x1E03
245848b8605Smrg#define GL_INVERT                         0x150A
246848b8605Smrg#define GL_INCR_WRAP                      0x8507
247848b8605Smrg#define GL_DECR_WRAP                      0x8508
248848b8605Smrg#define GL_VENDOR                         0x1F00
249848b8605Smrg#define GL_RENDERER                       0x1F01
250848b8605Smrg#define GL_VERSION                        0x1F02
251848b8605Smrg#define GL_EXTENSIONS                     0x1F03
252848b8605Smrg#define GL_NEAREST                        0x2600
253848b8605Smrg#define GL_LINEAR                         0x2601
254848b8605Smrg#define GL_NEAREST_MIPMAP_NEAREST         0x2700
255848b8605Smrg#define GL_LINEAR_MIPMAP_NEAREST          0x2701
256848b8605Smrg#define GL_NEAREST_MIPMAP_LINEAR          0x2702
257848b8605Smrg#define GL_LINEAR_MIPMAP_LINEAR           0x2703
258848b8605Smrg#define GL_TEXTURE_MAG_FILTER             0x2800
259848b8605Smrg#define GL_TEXTURE_MIN_FILTER             0x2801
260848b8605Smrg#define GL_TEXTURE_WRAP_S                 0x2802
261848b8605Smrg#define GL_TEXTURE_WRAP_T                 0x2803
262848b8605Smrg#define GL_TEXTURE                        0x1702
263848b8605Smrg#define GL_TEXTURE_CUBE_MAP               0x8513
264848b8605Smrg#define GL_TEXTURE_BINDING_CUBE_MAP       0x8514
265848b8605Smrg#define GL_TEXTURE_CUBE_MAP_POSITIVE_X    0x8515
266848b8605Smrg#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X    0x8516
267848b8605Smrg#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y    0x8517
268848b8605Smrg#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y    0x8518
269848b8605Smrg#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z    0x8519
270848b8605Smrg#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z    0x851A
271848b8605Smrg#define GL_MAX_CUBE_MAP_TEXTURE_SIZE      0x851C
272848b8605Smrg#define GL_TEXTURE0                       0x84C0
273848b8605Smrg#define GL_TEXTURE1                       0x84C1
274848b8605Smrg#define GL_TEXTURE2                       0x84C2
275848b8605Smrg#define GL_TEXTURE3                       0x84C3
276848b8605Smrg#define GL_TEXTURE4                       0x84C4
277848b8605Smrg#define GL_TEXTURE5                       0x84C5
278848b8605Smrg#define GL_TEXTURE6                       0x84C6
279848b8605Smrg#define GL_TEXTURE7                       0x84C7
280848b8605Smrg#define GL_TEXTURE8                       0x84C8
281848b8605Smrg#define GL_TEXTURE9                       0x84C9
282848b8605Smrg#define GL_TEXTURE10                      0x84CA
283848b8605Smrg#define GL_TEXTURE11                      0x84CB
284848b8605Smrg#define GL_TEXTURE12                      0x84CC
285848b8605Smrg#define GL_TEXTURE13                      0x84CD
286848b8605Smrg#define GL_TEXTURE14                      0x84CE
287848b8605Smrg#define GL_TEXTURE15                      0x84CF
288848b8605Smrg#define GL_TEXTURE16                      0x84D0
289848b8605Smrg#define GL_TEXTURE17                      0x84D1
290848b8605Smrg#define GL_TEXTURE18                      0x84D2
291848b8605Smrg#define GL_TEXTURE19                      0x84D3
292848b8605Smrg#define GL_TEXTURE20                      0x84D4
293848b8605Smrg#define GL_TEXTURE21                      0x84D5
294848b8605Smrg#define GL_TEXTURE22                      0x84D6
295848b8605Smrg#define GL_TEXTURE23                      0x84D7
296848b8605Smrg#define GL_TEXTURE24                      0x84D8
297848b8605Smrg#define GL_TEXTURE25                      0x84D9
298848b8605Smrg#define GL_TEXTURE26                      0x84DA
299848b8605Smrg#define GL_TEXTURE27                      0x84DB
300848b8605Smrg#define GL_TEXTURE28                      0x84DC
301848b8605Smrg#define GL_TEXTURE29                      0x84DD
302848b8605Smrg#define GL_TEXTURE30                      0x84DE
303848b8605Smrg#define GL_TEXTURE31                      0x84DF
304848b8605Smrg#define GL_ACTIVE_TEXTURE                 0x84E0
305848b8605Smrg#define GL_REPEAT                         0x2901
306848b8605Smrg#define GL_CLAMP_TO_EDGE                  0x812F
307848b8605Smrg#define GL_MIRRORED_REPEAT                0x8370
308848b8605Smrg#define GL_FLOAT_VEC2                     0x8B50
309848b8605Smrg#define GL_FLOAT_VEC3                     0x8B51
310848b8605Smrg#define GL_FLOAT_VEC4                     0x8B52
311848b8605Smrg#define GL_INT_VEC2                       0x8B53
312848b8605Smrg#define GL_INT_VEC3                       0x8B54
313848b8605Smrg#define GL_INT_VEC4                       0x8B55
314848b8605Smrg#define GL_BOOL                           0x8B56
315848b8605Smrg#define GL_BOOL_VEC2                      0x8B57
316848b8605Smrg#define GL_BOOL_VEC3                      0x8B58
317848b8605Smrg#define GL_BOOL_VEC4                      0x8B59
318848b8605Smrg#define GL_FLOAT_MAT2                     0x8B5A
319848b8605Smrg#define GL_FLOAT_MAT3                     0x8B5B
320848b8605Smrg#define GL_FLOAT_MAT4                     0x8B5C
321848b8605Smrg#define GL_SAMPLER_2D                     0x8B5E
322848b8605Smrg#define GL_SAMPLER_CUBE                   0x8B60
323848b8605Smrg#define GL_VERTEX_ATTRIB_ARRAY_ENABLED    0x8622
324848b8605Smrg#define GL_VERTEX_ATTRIB_ARRAY_SIZE       0x8623
325848b8605Smrg#define GL_VERTEX_ATTRIB_ARRAY_STRIDE     0x8624
326848b8605Smrg#define GL_VERTEX_ATTRIB_ARRAY_TYPE       0x8625
327848b8605Smrg#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
328848b8605Smrg#define GL_VERTEX_ATTRIB_ARRAY_POINTER    0x8645
329848b8605Smrg#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
330848b8605Smrg#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
331848b8605Smrg#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
332848b8605Smrg#define GL_COMPILE_STATUS                 0x8B81
333848b8605Smrg#define GL_INFO_LOG_LENGTH                0x8B84
334848b8605Smrg#define GL_SHADER_SOURCE_LENGTH           0x8B88
335848b8605Smrg#define GL_SHADER_COMPILER                0x8DFA
336848b8605Smrg#define GL_SHADER_BINARY_FORMATS          0x8DF8
337848b8605Smrg#define GL_NUM_SHADER_BINARY_FORMATS      0x8DF9
338848b8605Smrg#define GL_LOW_FLOAT                      0x8DF0
339848b8605Smrg#define GL_MEDIUM_FLOAT                   0x8DF1
340848b8605Smrg#define GL_HIGH_FLOAT                     0x8DF2
341848b8605Smrg#define GL_LOW_INT                        0x8DF3
342848b8605Smrg#define GL_MEDIUM_INT                     0x8DF4
343848b8605Smrg#define GL_HIGH_INT                       0x8DF5
344848b8605Smrg#define GL_FRAMEBUFFER                    0x8D40
345848b8605Smrg#define GL_RENDERBUFFER                   0x8D41
346848b8605Smrg#define GL_RGBA4                          0x8056
347848b8605Smrg#define GL_RGB5_A1                        0x8057
348848b8605Smrg#define GL_RGB565                         0x8D62
349848b8605Smrg#define GL_DEPTH_COMPONENT16              0x81A5
350848b8605Smrg#define GL_STENCIL_INDEX8                 0x8D48
351848b8605Smrg#define GL_RENDERBUFFER_WIDTH             0x8D42
352848b8605Smrg#define GL_RENDERBUFFER_HEIGHT            0x8D43
353848b8605Smrg#define GL_RENDERBUFFER_INTERNAL_FORMAT   0x8D44
354848b8605Smrg#define GL_RENDERBUFFER_RED_SIZE          0x8D50
355848b8605Smrg#define GL_RENDERBUFFER_GREEN_SIZE        0x8D51
356848b8605Smrg#define GL_RENDERBUFFER_BLUE_SIZE         0x8D52
357848b8605Smrg#define GL_RENDERBUFFER_ALPHA_SIZE        0x8D53
358848b8605Smrg#define GL_RENDERBUFFER_DEPTH_SIZE        0x8D54
359848b8605Smrg#define GL_RENDERBUFFER_STENCIL_SIZE      0x8D55
360848b8605Smrg#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
361848b8605Smrg#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
362848b8605Smrg#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
363848b8605Smrg#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
364848b8605Smrg#define GL_COLOR_ATTACHMENT0              0x8CE0
365848b8605Smrg#define GL_DEPTH_ATTACHMENT               0x8D00
366848b8605Smrg#define GL_STENCIL_ATTACHMENT             0x8D20
367848b8605Smrg#define GL_NONE                           0
368848b8605Smrg#define GL_FRAMEBUFFER_COMPLETE           0x8CD5
369848b8605Smrg#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
370848b8605Smrg#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
371848b8605Smrg#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
372848b8605Smrg#define GL_FRAMEBUFFER_UNSUPPORTED        0x8CDD
373848b8605Smrg#define GL_FRAMEBUFFER_BINDING            0x8CA6
374848b8605Smrg#define GL_RENDERBUFFER_BINDING           0x8CA7
375848b8605Smrg#define GL_MAX_RENDERBUFFER_SIZE          0x84E8
376848b8605Smrg#define GL_INVALID_FRAMEBUFFER_OPERATION  0x0506
377848b8605SmrgGL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
378848b8605SmrgGL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
379848b8605SmrgGL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
380848b8605SmrgGL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
381848b8605SmrgGL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
382848b8605SmrgGL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
383848b8605SmrgGL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
384848b8605SmrgGL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
385848b8605SmrgGL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode);
386848b8605SmrgGL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
387848b8605SmrgGL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
388848b8605SmrgGL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
389848b8605SmrgGL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
390848b8605SmrgGL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
391848b8605SmrgGL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
392848b8605SmrgGL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
393848b8605SmrgGL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
394848b8605SmrgGL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d);
395848b8605SmrgGL_APICALL void GL_APIENTRY glClearStencil (GLint s);
396848b8605SmrgGL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
397848b8605SmrgGL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
398848b8605SmrgGL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
399848b8605SmrgGL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
400848b8605SmrgGL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
401848b8605SmrgGL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
402848b8605SmrgGL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
403848b8605SmrgGL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
404848b8605SmrgGL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
405848b8605SmrgGL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
406848b8605SmrgGL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers);
407848b8605SmrgGL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
408848b8605SmrgGL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers);
409848b8605SmrgGL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
410848b8605SmrgGL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
411848b8605SmrgGL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
412848b8605SmrgGL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
413848b8605SmrgGL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f);
414848b8605SmrgGL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
415848b8605SmrgGL_APICALL void GL_APIENTRY glDisable (GLenum cap);
416848b8605SmrgGL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
417848b8605SmrgGL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
418848b8605SmrgGL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices);
419848b8605SmrgGL_APICALL void GL_APIENTRY glEnable (GLenum cap);
420848b8605SmrgGL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
421848b8605SmrgGL_APICALL void GL_APIENTRY glFinish (void);
422848b8605SmrgGL_APICALL void GL_APIENTRY glFlush (void);
423848b8605SmrgGL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
424848b8605SmrgGL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
425848b8605SmrgGL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
426848b8605SmrgGL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
427848b8605SmrgGL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
428848b8605SmrgGL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers);
429848b8605SmrgGL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers);
430848b8605SmrgGL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
431848b8605SmrgGL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
432848b8605SmrgGL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
433848b8605SmrgGL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
434848b8605SmrgGL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name);
435848b8605SmrgGL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data);
436848b8605SmrgGL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
437848b8605SmrgGL_APICALL GLenum GL_APIENTRY glGetError (void);
438848b8605SmrgGL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data);
439848b8605SmrgGL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params);
440848b8605SmrgGL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data);
441848b8605SmrgGL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params);
442848b8605SmrgGL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
443848b8605SmrgGL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params);
444848b8605SmrgGL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params);
445848b8605SmrgGL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
446848b8605SmrgGL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
447848b8605SmrgGL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
448848b8605SmrgGL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name);
449848b8605SmrgGL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
450848b8605SmrgGL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
451848b8605SmrgGL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params);
452848b8605SmrgGL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params);
453848b8605SmrgGL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name);
454848b8605SmrgGL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params);
455848b8605SmrgGL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params);
456848b8605SmrgGL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer);
457848b8605SmrgGL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
458848b8605SmrgGL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
459848b8605SmrgGL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
460848b8605SmrgGL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
461848b8605SmrgGL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
462848b8605SmrgGL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
463848b8605SmrgGL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
464848b8605SmrgGL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
465848b8605SmrgGL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
466848b8605SmrgGL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
467848b8605SmrgGL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
468848b8605SmrgGL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
469848b8605SmrgGL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
470848b8605SmrgGL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
471848b8605SmrgGL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
472848b8605SmrgGL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert);
473848b8605SmrgGL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
474848b8605SmrgGL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length);
475848b8605SmrgGL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
476848b8605SmrgGL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
477848b8605SmrgGL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
478848b8605SmrgGL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
479848b8605SmrgGL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
480848b8605SmrgGL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
481848b8605SmrgGL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
482848b8605SmrgGL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
483848b8605SmrgGL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
484848b8605SmrgGL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
485848b8605SmrgGL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
486848b8605SmrgGL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
487848b8605SmrgGL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
488848b8605SmrgGL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0);
489848b8605SmrgGL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value);
490848b8605SmrgGL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0);
491848b8605SmrgGL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value);
492848b8605SmrgGL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1);
493848b8605SmrgGL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value);
494848b8605SmrgGL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1);
495848b8605SmrgGL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value);
496848b8605SmrgGL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
497848b8605SmrgGL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value);
498848b8605SmrgGL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2);
499848b8605SmrgGL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value);
500848b8605SmrgGL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
501848b8605SmrgGL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value);
502848b8605SmrgGL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
503848b8605SmrgGL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value);
504848b8605SmrgGL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
505848b8605SmrgGL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
506848b8605SmrgGL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
507848b8605SmrgGL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
508848b8605SmrgGL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
509848b8605SmrgGL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x);
510848b8605SmrgGL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v);
511848b8605SmrgGL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y);
512848b8605SmrgGL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v);
513848b8605SmrgGL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z);
514848b8605SmrgGL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v);
515848b8605SmrgGL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
516848b8605SmrgGL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v);
517848b8605SmrgGL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
518848b8605SmrgGL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
519848b8605Smrg#endif /* GL_ES_VERSION_2_0 */
520848b8605Smrg
521848b8605Smrg#ifndef GL_ES_VERSION_3_0
522848b8605Smrg#define GL_ES_VERSION_3_0 1
523848b8605Smrgtypedef unsigned short GLhalf;
524848b8605Smrg#define GL_READ_BUFFER                    0x0C02
525848b8605Smrg#define GL_UNPACK_ROW_LENGTH              0x0CF2
526848b8605Smrg#define GL_UNPACK_SKIP_ROWS               0x0CF3
527848b8605Smrg#define GL_UNPACK_SKIP_PIXELS             0x0CF4
528848b8605Smrg#define GL_PACK_ROW_LENGTH                0x0D02
529848b8605Smrg#define GL_PACK_SKIP_ROWS                 0x0D03
530848b8605Smrg#define GL_PACK_SKIP_PIXELS               0x0D04
531848b8605Smrg#define GL_COLOR                          0x1800
532848b8605Smrg#define GL_DEPTH                          0x1801
533848b8605Smrg#define GL_STENCIL                        0x1802
534848b8605Smrg#define GL_RED                            0x1903
535848b8605Smrg#define GL_RGB8                           0x8051
536848b8605Smrg#define GL_RGBA8                          0x8058
537848b8605Smrg#define GL_RGB10_A2                       0x8059
538848b8605Smrg#define GL_TEXTURE_BINDING_3D             0x806A
539848b8605Smrg#define GL_UNPACK_SKIP_IMAGES             0x806D
540848b8605Smrg#define GL_UNPACK_IMAGE_HEIGHT            0x806E
541848b8605Smrg#define GL_TEXTURE_3D                     0x806F
542848b8605Smrg#define GL_TEXTURE_WRAP_R                 0x8072
543848b8605Smrg#define GL_MAX_3D_TEXTURE_SIZE            0x8073
544848b8605Smrg#define GL_UNSIGNED_INT_2_10_10_10_REV    0x8368
545848b8605Smrg#define GL_MAX_ELEMENTS_VERTICES          0x80E8
546848b8605Smrg#define GL_MAX_ELEMENTS_INDICES           0x80E9
547848b8605Smrg#define GL_TEXTURE_MIN_LOD                0x813A
548848b8605Smrg#define GL_TEXTURE_MAX_LOD                0x813B
549848b8605Smrg#define GL_TEXTURE_BASE_LEVEL             0x813C
550848b8605Smrg#define GL_TEXTURE_MAX_LEVEL              0x813D
551848b8605Smrg#define GL_MIN                            0x8007
552848b8605Smrg#define GL_MAX                            0x8008
553848b8605Smrg#define GL_DEPTH_COMPONENT24              0x81A6
554848b8605Smrg#define GL_MAX_TEXTURE_LOD_BIAS           0x84FD
555848b8605Smrg#define GL_TEXTURE_COMPARE_MODE           0x884C
556848b8605Smrg#define GL_TEXTURE_COMPARE_FUNC           0x884D
557848b8605Smrg#define GL_CURRENT_QUERY                  0x8865
558848b8605Smrg#define GL_QUERY_RESULT                   0x8866
559848b8605Smrg#define GL_QUERY_RESULT_AVAILABLE         0x8867
560848b8605Smrg#define GL_BUFFER_MAPPED                  0x88BC
561848b8605Smrg#define GL_BUFFER_MAP_POINTER             0x88BD
562848b8605Smrg#define GL_STREAM_READ                    0x88E1
563848b8605Smrg#define GL_STREAM_COPY                    0x88E2
564848b8605Smrg#define GL_STATIC_READ                    0x88E5
565848b8605Smrg#define GL_STATIC_COPY                    0x88E6
566848b8605Smrg#define GL_DYNAMIC_READ                   0x88E9
567848b8605Smrg#define GL_DYNAMIC_COPY                   0x88EA
568848b8605Smrg#define GL_MAX_DRAW_BUFFERS               0x8824
569848b8605Smrg#define GL_DRAW_BUFFER0                   0x8825
570848b8605Smrg#define GL_DRAW_BUFFER1                   0x8826
571848b8605Smrg#define GL_DRAW_BUFFER2                   0x8827
572848b8605Smrg#define GL_DRAW_BUFFER3                   0x8828
573848b8605Smrg#define GL_DRAW_BUFFER4                   0x8829
574848b8605Smrg#define GL_DRAW_BUFFER5                   0x882A
575848b8605Smrg#define GL_DRAW_BUFFER6                   0x882B
576848b8605Smrg#define GL_DRAW_BUFFER7                   0x882C
577848b8605Smrg#define GL_DRAW_BUFFER8                   0x882D
578848b8605Smrg#define GL_DRAW_BUFFER9                   0x882E
579848b8605Smrg#define GL_DRAW_BUFFER10                  0x882F
580848b8605Smrg#define GL_DRAW_BUFFER11                  0x8830
581848b8605Smrg#define GL_DRAW_BUFFER12                  0x8831
582848b8605Smrg#define GL_DRAW_BUFFER13                  0x8832
583848b8605Smrg#define GL_DRAW_BUFFER14                  0x8833
584848b8605Smrg#define GL_DRAW_BUFFER15                  0x8834
585848b8605Smrg#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
586848b8605Smrg#define GL_MAX_VERTEX_UNIFORM_COMPONENTS  0x8B4A
587848b8605Smrg#define GL_SAMPLER_3D                     0x8B5F
588848b8605Smrg#define GL_SAMPLER_2D_SHADOW              0x8B62
589848b8605Smrg#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
590848b8605Smrg#define GL_PIXEL_PACK_BUFFER              0x88EB
591848b8605Smrg#define GL_PIXEL_UNPACK_BUFFER            0x88EC
592848b8605Smrg#define GL_PIXEL_PACK_BUFFER_BINDING      0x88ED
593848b8605Smrg#define GL_PIXEL_UNPACK_BUFFER_BINDING    0x88EF
594848b8605Smrg#define GL_FLOAT_MAT2x3                   0x8B65
595848b8605Smrg#define GL_FLOAT_MAT2x4                   0x8B66
596848b8605Smrg#define GL_FLOAT_MAT3x2                   0x8B67
597848b8605Smrg#define GL_FLOAT_MAT3x4                   0x8B68
598848b8605Smrg#define GL_FLOAT_MAT4x2                   0x8B69
599848b8605Smrg#define GL_FLOAT_MAT4x3                   0x8B6A
600848b8605Smrg#define GL_SRGB                           0x8C40
601848b8605Smrg#define GL_SRGB8                          0x8C41
602848b8605Smrg#define GL_SRGB8_ALPHA8                   0x8C43
603848b8605Smrg#define GL_COMPARE_REF_TO_TEXTURE         0x884E
604848b8605Smrg#define GL_MAJOR_VERSION                  0x821B
605848b8605Smrg#define GL_MINOR_VERSION                  0x821C
606848b8605Smrg#define GL_NUM_EXTENSIONS                 0x821D
607848b8605Smrg#define GL_RGBA32F                        0x8814
608848b8605Smrg#define GL_RGB32F                         0x8815
609848b8605Smrg#define GL_RGBA16F                        0x881A
610848b8605Smrg#define GL_RGB16F                         0x881B
611848b8605Smrg#define GL_VERTEX_ATTRIB_ARRAY_INTEGER    0x88FD
612848b8605Smrg#define GL_MAX_ARRAY_TEXTURE_LAYERS       0x88FF
613848b8605Smrg#define GL_MIN_PROGRAM_TEXEL_OFFSET       0x8904
614848b8605Smrg#define GL_MAX_PROGRAM_TEXEL_OFFSET       0x8905
615848b8605Smrg#define GL_MAX_VARYING_COMPONENTS         0x8B4B
616848b8605Smrg#define GL_TEXTURE_2D_ARRAY               0x8C1A
617848b8605Smrg#define GL_TEXTURE_BINDING_2D_ARRAY       0x8C1D
618848b8605Smrg#define GL_R11F_G11F_B10F                 0x8C3A
619848b8605Smrg#define GL_UNSIGNED_INT_10F_11F_11F_REV   0x8C3B
620848b8605Smrg#define GL_RGB9_E5                        0x8C3D
621848b8605Smrg#define GL_UNSIGNED_INT_5_9_9_9_REV       0x8C3E
622848b8605Smrg#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
623848b8605Smrg#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
624848b8605Smrg#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
625848b8605Smrg#define GL_TRANSFORM_FEEDBACK_VARYINGS    0x8C83
626848b8605Smrg#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
627848b8605Smrg#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
628848b8605Smrg#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
629848b8605Smrg#define GL_RASTERIZER_DISCARD             0x8C89
630848b8605Smrg#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
631848b8605Smrg#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
632848b8605Smrg#define GL_INTERLEAVED_ATTRIBS            0x8C8C
633848b8605Smrg#define GL_SEPARATE_ATTRIBS               0x8C8D
634848b8605Smrg#define GL_TRANSFORM_FEEDBACK_BUFFER      0x8C8E
635848b8605Smrg#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
636848b8605Smrg#define GL_RGBA32UI                       0x8D70
637848b8605Smrg#define GL_RGB32UI                        0x8D71
638848b8605Smrg#define GL_RGBA16UI                       0x8D76
639848b8605Smrg#define GL_RGB16UI                        0x8D77
640848b8605Smrg#define GL_RGBA8UI                        0x8D7C
641848b8605Smrg#define GL_RGB8UI                         0x8D7D
642848b8605Smrg#define GL_RGBA32I                        0x8D82
643848b8605Smrg#define GL_RGB32I                         0x8D83
644848b8605Smrg#define GL_RGBA16I                        0x8D88
645848b8605Smrg#define GL_RGB16I                         0x8D89
646848b8605Smrg#define GL_RGBA8I                         0x8D8E
647848b8605Smrg#define GL_RGB8I                          0x8D8F
648848b8605Smrg#define GL_RED_INTEGER                    0x8D94
649848b8605Smrg#define GL_RGB_INTEGER                    0x8D98
650848b8605Smrg#define GL_RGBA_INTEGER                   0x8D99
651848b8605Smrg#define GL_SAMPLER_2D_ARRAY               0x8DC1
652848b8605Smrg#define GL_SAMPLER_2D_ARRAY_SHADOW        0x8DC4
653848b8605Smrg#define GL_SAMPLER_CUBE_SHADOW            0x8DC5
654848b8605Smrg#define GL_UNSIGNED_INT_VEC2              0x8DC6
655848b8605Smrg#define GL_UNSIGNED_INT_VEC3              0x8DC7
656848b8605Smrg#define GL_UNSIGNED_INT_VEC4              0x8DC8
657848b8605Smrg#define GL_INT_SAMPLER_2D                 0x8DCA
658848b8605Smrg#define GL_INT_SAMPLER_3D                 0x8DCB
659848b8605Smrg#define GL_INT_SAMPLER_CUBE               0x8DCC
660848b8605Smrg#define GL_INT_SAMPLER_2D_ARRAY           0x8DCF
661848b8605Smrg#define GL_UNSIGNED_INT_SAMPLER_2D        0x8DD2
662848b8605Smrg#define GL_UNSIGNED_INT_SAMPLER_3D        0x8DD3
663848b8605Smrg#define GL_UNSIGNED_INT_SAMPLER_CUBE      0x8DD4
664848b8605Smrg#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY  0x8DD7
665848b8605Smrg#define GL_BUFFER_ACCESS_FLAGS            0x911F
666848b8605Smrg#define GL_BUFFER_MAP_LENGTH              0x9120
667848b8605Smrg#define GL_BUFFER_MAP_OFFSET              0x9121
668848b8605Smrg#define GL_DEPTH_COMPONENT32F             0x8CAC
669848b8605Smrg#define GL_DEPTH32F_STENCIL8              0x8CAD
670848b8605Smrg#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
671848b8605Smrg#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
672848b8605Smrg#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
673848b8605Smrg#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
674848b8605Smrg#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
675848b8605Smrg#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
676848b8605Smrg#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
677848b8605Smrg#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
678848b8605Smrg#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
679848b8605Smrg#define GL_FRAMEBUFFER_DEFAULT            0x8218
680848b8605Smrg#define GL_FRAMEBUFFER_UNDEFINED          0x8219
681848b8605Smrg#define GL_DEPTH_STENCIL_ATTACHMENT       0x821A
682848b8605Smrg#define GL_DEPTH_STENCIL                  0x84F9
683848b8605Smrg#define GL_UNSIGNED_INT_24_8              0x84FA
684848b8605Smrg#define GL_DEPTH24_STENCIL8               0x88F0
685848b8605Smrg#define GL_UNSIGNED_NORMALIZED            0x8C17
686848b8605Smrg#define GL_DRAW_FRAMEBUFFER_BINDING       0x8CA6
687848b8605Smrg#define GL_READ_FRAMEBUFFER               0x8CA8
688848b8605Smrg#define GL_DRAW_FRAMEBUFFER               0x8CA9
689848b8605Smrg#define GL_READ_FRAMEBUFFER_BINDING       0x8CAA
690848b8605Smrg#define GL_RENDERBUFFER_SAMPLES           0x8CAB
691848b8605Smrg#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
692848b8605Smrg#define GL_MAX_COLOR_ATTACHMENTS          0x8CDF
693848b8605Smrg#define GL_COLOR_ATTACHMENT1              0x8CE1
694848b8605Smrg#define GL_COLOR_ATTACHMENT2              0x8CE2
695848b8605Smrg#define GL_COLOR_ATTACHMENT3              0x8CE3
696848b8605Smrg#define GL_COLOR_ATTACHMENT4              0x8CE4
697848b8605Smrg#define GL_COLOR_ATTACHMENT5              0x8CE5
698848b8605Smrg#define GL_COLOR_ATTACHMENT6              0x8CE6
699848b8605Smrg#define GL_COLOR_ATTACHMENT7              0x8CE7
700848b8605Smrg#define GL_COLOR_ATTACHMENT8              0x8CE8
701848b8605Smrg#define GL_COLOR_ATTACHMENT9              0x8CE9
702848b8605Smrg#define GL_COLOR_ATTACHMENT10             0x8CEA
703848b8605Smrg#define GL_COLOR_ATTACHMENT11             0x8CEB
704848b8605Smrg#define GL_COLOR_ATTACHMENT12             0x8CEC
705848b8605Smrg#define GL_COLOR_ATTACHMENT13             0x8CED
706848b8605Smrg#define GL_COLOR_ATTACHMENT14             0x8CEE
707848b8605Smrg#define GL_COLOR_ATTACHMENT15             0x8CEF
708848b8605Smrg#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
709848b8605Smrg#define GL_MAX_SAMPLES                    0x8D57
710848b8605Smrg#define GL_HALF_FLOAT                     0x140B
711848b8605Smrg#define GL_MAP_READ_BIT                   0x0001
712848b8605Smrg#define GL_MAP_WRITE_BIT                  0x0002
713848b8605Smrg#define GL_MAP_INVALIDATE_RANGE_BIT       0x0004
714848b8605Smrg#define GL_MAP_INVALIDATE_BUFFER_BIT      0x0008
715848b8605Smrg#define GL_MAP_FLUSH_EXPLICIT_BIT         0x0010
716848b8605Smrg#define GL_MAP_UNSYNCHRONIZED_BIT         0x0020
717848b8605Smrg#define GL_RG                             0x8227
718848b8605Smrg#define GL_RG_INTEGER                     0x8228
719848b8605Smrg#define GL_R8                             0x8229
720848b8605Smrg#define GL_RG8                            0x822B
721848b8605Smrg#define GL_R16F                           0x822D
722848b8605Smrg#define GL_R32F                           0x822E
723848b8605Smrg#define GL_RG16F                          0x822F
724848b8605Smrg#define GL_RG32F                          0x8230
725848b8605Smrg#define GL_R8I                            0x8231
726848b8605Smrg#define GL_R8UI                           0x8232
727848b8605Smrg#define GL_R16I                           0x8233
728848b8605Smrg#define GL_R16UI                          0x8234
729848b8605Smrg#define GL_R32I                           0x8235
730848b8605Smrg#define GL_R32UI                          0x8236
731848b8605Smrg#define GL_RG8I                           0x8237
732848b8605Smrg#define GL_RG8UI                          0x8238
733848b8605Smrg#define GL_RG16I                          0x8239
734848b8605Smrg#define GL_RG16UI                         0x823A
735848b8605Smrg#define GL_RG32I                          0x823B
736848b8605Smrg#define GL_RG32UI                         0x823C
737848b8605Smrg#define GL_VERTEX_ARRAY_BINDING           0x85B5
738848b8605Smrg#define GL_R8_SNORM                       0x8F94
739848b8605Smrg#define GL_RG8_SNORM                      0x8F95
740848b8605Smrg#define GL_RGB8_SNORM                     0x8F96
741848b8605Smrg#define GL_RGBA8_SNORM                    0x8F97
742848b8605Smrg#define GL_SIGNED_NORMALIZED              0x8F9C
743848b8605Smrg#define GL_PRIMITIVE_RESTART_FIXED_INDEX  0x8D69
744848b8605Smrg#define GL_COPY_READ_BUFFER               0x8F36
745848b8605Smrg#define GL_COPY_WRITE_BUFFER              0x8F37
746848b8605Smrg#define GL_COPY_READ_BUFFER_BINDING       0x8F36
747848b8605Smrg#define GL_COPY_WRITE_BUFFER_BINDING      0x8F37
748848b8605Smrg#define GL_UNIFORM_BUFFER                 0x8A11
749848b8605Smrg#define GL_UNIFORM_BUFFER_BINDING         0x8A28
750848b8605Smrg#define GL_UNIFORM_BUFFER_START           0x8A29
751848b8605Smrg#define GL_UNIFORM_BUFFER_SIZE            0x8A2A
752848b8605Smrg#define GL_MAX_VERTEX_UNIFORM_BLOCKS      0x8A2B
753848b8605Smrg#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS    0x8A2D
754848b8605Smrg#define GL_MAX_COMBINED_UNIFORM_BLOCKS    0x8A2E
755848b8605Smrg#define GL_MAX_UNIFORM_BUFFER_BINDINGS    0x8A2F
756848b8605Smrg#define GL_MAX_UNIFORM_BLOCK_SIZE         0x8A30
757848b8605Smrg#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
758848b8605Smrg#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
759848b8605Smrg#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
760848b8605Smrg#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
761848b8605Smrg#define GL_ACTIVE_UNIFORM_BLOCKS          0x8A36
762848b8605Smrg#define GL_UNIFORM_TYPE                   0x8A37
763848b8605Smrg#define GL_UNIFORM_SIZE                   0x8A38
764848b8605Smrg#define GL_UNIFORM_NAME_LENGTH            0x8A39
765848b8605Smrg#define GL_UNIFORM_BLOCK_INDEX            0x8A3A
766848b8605Smrg#define GL_UNIFORM_OFFSET                 0x8A3B
767848b8605Smrg#define GL_UNIFORM_ARRAY_STRIDE           0x8A3C
768848b8605Smrg#define GL_UNIFORM_MATRIX_STRIDE          0x8A3D
769848b8605Smrg#define GL_UNIFORM_IS_ROW_MAJOR           0x8A3E
770848b8605Smrg#define GL_UNIFORM_BLOCK_BINDING          0x8A3F
771848b8605Smrg#define GL_UNIFORM_BLOCK_DATA_SIZE        0x8A40
772848b8605Smrg#define GL_UNIFORM_BLOCK_NAME_LENGTH      0x8A41
773848b8605Smrg#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS  0x8A42
774848b8605Smrg#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
775848b8605Smrg#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
776848b8605Smrg#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
777848b8605Smrg#define GL_INVALID_INDEX                  0xFFFFFFFFu
778848b8605Smrg#define GL_MAX_VERTEX_OUTPUT_COMPONENTS   0x9122
779848b8605Smrg#define GL_MAX_FRAGMENT_INPUT_COMPONENTS  0x9125
780848b8605Smrg#define GL_MAX_SERVER_WAIT_TIMEOUT        0x9111
781848b8605Smrg#define GL_OBJECT_TYPE                    0x9112
782848b8605Smrg#define GL_SYNC_CONDITION                 0x9113
783848b8605Smrg#define GL_SYNC_STATUS                    0x9114
784848b8605Smrg#define GL_SYNC_FLAGS                     0x9115
785848b8605Smrg#define GL_SYNC_FENCE                     0x9116
786848b8605Smrg#define GL_SYNC_GPU_COMMANDS_COMPLETE     0x9117
787848b8605Smrg#define GL_UNSIGNALED                     0x9118
788848b8605Smrg#define GL_SIGNALED                       0x9119
789848b8605Smrg#define GL_ALREADY_SIGNALED               0x911A
790848b8605Smrg#define GL_TIMEOUT_EXPIRED                0x911B
791848b8605Smrg#define GL_CONDITION_SATISFIED            0x911C
792848b8605Smrg#define GL_WAIT_FAILED                    0x911D
793848b8605Smrg#define GL_SYNC_FLUSH_COMMANDS_BIT        0x00000001
794848b8605Smrg#define GL_TIMEOUT_IGNORED                0xFFFFFFFFFFFFFFFFull
795848b8605Smrg#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR    0x88FE
796848b8605Smrg#define GL_ANY_SAMPLES_PASSED             0x8C2F
797848b8605Smrg#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
798848b8605Smrg#define GL_SAMPLER_BINDING                0x8919
799848b8605Smrg#define GL_RGB10_A2UI                     0x906F
800848b8605Smrg#define GL_TEXTURE_SWIZZLE_R              0x8E42
801848b8605Smrg#define GL_TEXTURE_SWIZZLE_G              0x8E43
802848b8605Smrg#define GL_TEXTURE_SWIZZLE_B              0x8E44
803848b8605Smrg#define GL_TEXTURE_SWIZZLE_A              0x8E45
804848b8605Smrg#define GL_GREEN                          0x1904
805848b8605Smrg#define GL_BLUE                           0x1905
806848b8605Smrg#define GL_INT_2_10_10_10_REV             0x8D9F
807848b8605Smrg#define GL_TRANSFORM_FEEDBACK             0x8E22
808848b8605Smrg#define GL_TRANSFORM_FEEDBACK_PAUSED      0x8E23
809848b8605Smrg#define GL_TRANSFORM_FEEDBACK_ACTIVE      0x8E24
810848b8605Smrg#define GL_TRANSFORM_FEEDBACK_BINDING     0x8E25
811848b8605Smrg#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
812848b8605Smrg#define GL_PROGRAM_BINARY_LENGTH          0x8741
813848b8605Smrg#define GL_NUM_PROGRAM_BINARY_FORMATS     0x87FE
814848b8605Smrg#define GL_PROGRAM_BINARY_FORMATS         0x87FF
815848b8605Smrg#define GL_COMPRESSED_R11_EAC             0x9270
816848b8605Smrg#define GL_COMPRESSED_SIGNED_R11_EAC      0x9271
817848b8605Smrg#define GL_COMPRESSED_RG11_EAC            0x9272
818848b8605Smrg#define GL_COMPRESSED_SIGNED_RG11_EAC     0x9273
819848b8605Smrg#define GL_COMPRESSED_RGB8_ETC2           0x9274
820848b8605Smrg#define GL_COMPRESSED_SRGB8_ETC2          0x9275
821848b8605Smrg#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
822848b8605Smrg#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
823848b8605Smrg#define GL_COMPRESSED_RGBA8_ETC2_EAC      0x9278
824848b8605Smrg#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
825848b8605Smrg#define GL_TEXTURE_IMMUTABLE_FORMAT       0x912F
826848b8605Smrg#define GL_MAX_ELEMENT_INDEX              0x8D6B
827848b8605Smrg#define GL_NUM_SAMPLE_COUNTS              0x9380
828848b8605Smrg#define GL_TEXTURE_IMMUTABLE_LEVELS       0x82DF
829848b8605SmrgGL_APICALL void GL_APIENTRY glReadBuffer (GLenum mode);
830848b8605SmrgGL_APICALL void GL_APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);
831848b8605SmrgGL_APICALL void GL_APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
832848b8605SmrgGL_APICALL void GL_APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
833848b8605SmrgGL_APICALL void GL_APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
834848b8605SmrgGL_APICALL void GL_APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
835848b8605SmrgGL_APICALL void GL_APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
836848b8605SmrgGL_APICALL void GL_APIENTRY glGenQueries (GLsizei n, GLuint *ids);
837848b8605SmrgGL_APICALL void GL_APIENTRY glDeleteQueries (GLsizei n, const GLuint *ids);
838848b8605SmrgGL_APICALL GLboolean GL_APIENTRY glIsQuery (GLuint id);
839848b8605SmrgGL_APICALL void GL_APIENTRY glBeginQuery (GLenum target, GLuint id);
840848b8605SmrgGL_APICALL void GL_APIENTRY glEndQuery (GLenum target);
841848b8605SmrgGL_APICALL void GL_APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint *params);
842848b8605SmrgGL_APICALL void GL_APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params);
843848b8605SmrgGL_APICALL GLboolean GL_APIENTRY glUnmapBuffer (GLenum target);
844848b8605SmrgGL_APICALL void GL_APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, void **params);
845848b8605SmrgGL_APICALL void GL_APIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs);
846848b8605SmrgGL_APICALL void GL_APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
847848b8605SmrgGL_APICALL void GL_APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
848848b8605SmrgGL_APICALL void GL_APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
849848b8605SmrgGL_APICALL void GL_APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
850848b8605SmrgGL_APICALL void GL_APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
851848b8605SmrgGL_APICALL void GL_APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
852848b8605SmrgGL_APICALL void GL_APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
853848b8605SmrgGL_APICALL void GL_APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
854848b8605SmrgGL_APICALL void GL_APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
855848b8605SmrgGL_APICALL void *GL_APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
856848b8605SmrgGL_APICALL void GL_APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length);
857848b8605SmrgGL_APICALL void GL_APIENTRY glBindVertexArray (GLuint array);
858848b8605SmrgGL_APICALL void GL_APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays);
859848b8605SmrgGL_APICALL void GL_APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays);
860848b8605SmrgGL_APICALL GLboolean GL_APIENTRY glIsVertexArray (GLuint array);
861848b8605SmrgGL_APICALL void GL_APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint *data);
862848b8605SmrgGL_APICALL void GL_APIENTRY glBeginTransformFeedback (GLenum primitiveMode);
863848b8605SmrgGL_APICALL void GL_APIENTRY glEndTransformFeedback (void);
864848b8605SmrgGL_APICALL void GL_APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
865848b8605SmrgGL_APICALL void GL_APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer);
866848b8605SmrgGL_APICALL void GL_APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode);
867848b8605SmrgGL_APICALL void GL_APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
868848b8605SmrgGL_APICALL void GL_APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
869848b8605SmrgGL_APICALL void GL_APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params);
870848b8605SmrgGL_APICALL void GL_APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params);
871848b8605SmrgGL_APICALL void GL_APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w);
872848b8605SmrgGL_APICALL void GL_APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
873848b8605SmrgGL_APICALL void GL_APIENTRY glVertexAttribI4iv (GLuint index, const GLint *v);
874848b8605SmrgGL_APICALL void GL_APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint *v);
875848b8605SmrgGL_APICALL void GL_APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint *params);
876848b8605SmrgGL_APICALL GLint GL_APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name);
877848b8605SmrgGL_APICALL void GL_APIENTRY glUniform1ui (GLint location, GLuint v0);
878848b8605SmrgGL_APICALL void GL_APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1);
879848b8605SmrgGL_APICALL void GL_APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2);
880848b8605SmrgGL_APICALL void GL_APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
881848b8605SmrgGL_APICALL void GL_APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint *value);
882848b8605SmrgGL_APICALL void GL_APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint *value);
883848b8605SmrgGL_APICALL void GL_APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint *value);
884848b8605SmrgGL_APICALL void GL_APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint *value);
885848b8605SmrgGL_APICALL void GL_APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value);
886848b8605SmrgGL_APICALL void GL_APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value);
887848b8605SmrgGL_APICALL void GL_APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value);
888848b8605SmrgGL_APICALL void GL_APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
889848b8605SmrgGL_APICALL const GLubyte *GL_APIENTRY glGetStringi (GLenum name, GLuint index);
890848b8605SmrgGL_APICALL void GL_APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
891848b8605SmrgGL_APICALL void GL_APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices);
892848b8605SmrgGL_APICALL void GL_APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
893848b8605SmrgGL_APICALL GLuint GL_APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName);
894848b8605SmrgGL_APICALL void GL_APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
895848b8605SmrgGL_APICALL void GL_APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
896848b8605SmrgGL_APICALL void GL_APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
897848b8605SmrgGL_APICALL void GL_APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
898848b8605SmrgGL_APICALL void GL_APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount);
899848b8605SmrgGL_APICALL GLsync GL_APIENTRY glFenceSync (GLenum condition, GLbitfield flags);
900848b8605SmrgGL_APICALL GLboolean GL_APIENTRY glIsSync (GLsync sync);
901848b8605SmrgGL_APICALL void GL_APIENTRY glDeleteSync (GLsync sync);
902848b8605SmrgGL_APICALL GLenum GL_APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);
903848b8605SmrgGL_APICALL void GL_APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);
904848b8605SmrgGL_APICALL void GL_APIENTRY glGetInteger64v (GLenum pname, GLint64 *data);
905848b8605SmrgGL_APICALL void GL_APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
906848b8605SmrgGL_APICALL void GL_APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data);
907848b8605SmrgGL_APICALL void GL_APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params);
908848b8605SmrgGL_APICALL void GL_APIENTRY glGenSamplers (GLsizei count, GLuint *samplers);
909848b8605SmrgGL_APICALL void GL_APIENTRY glDeleteSamplers (GLsizei count, const GLuint *samplers);
910848b8605SmrgGL_APICALL GLboolean GL_APIENTRY glIsSampler (GLuint sampler);
911848b8605SmrgGL_APICALL void GL_APIENTRY glBindSampler (GLuint unit, GLuint sampler);
912848b8605SmrgGL_APICALL void GL_APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param);
913848b8605SmrgGL_APICALL void GL_APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param);
914848b8605SmrgGL_APICALL void GL_APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param);
915848b8605SmrgGL_APICALL void GL_APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param);
916848b8605SmrgGL_APICALL void GL_APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params);
917848b8605SmrgGL_APICALL void GL_APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params);
918848b8605SmrgGL_APICALL void GL_APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor);
919848b8605SmrgGL_APICALL void GL_APIENTRY glBindTransformFeedback (GLenum target, GLuint id);
920848b8605SmrgGL_APICALL void GL_APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint *ids);
921848b8605SmrgGL_APICALL void GL_APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint *ids);
922848b8605SmrgGL_APICALL GLboolean GL_APIENTRY glIsTransformFeedback (GLuint id);
923848b8605SmrgGL_APICALL void GL_APIENTRY glPauseTransformFeedback (void);
924848b8605SmrgGL_APICALL void GL_APIENTRY glResumeTransformFeedback (void);
925848b8605SmrgGL_APICALL void GL_APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);
926848b8605SmrgGL_APICALL void GL_APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length);
927848b8605SmrgGL_APICALL void GL_APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value);
928848b8605SmrgGL_APICALL void GL_APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments);
929848b8605SmrgGL_APICALL void GL_APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);
930848b8605SmrgGL_APICALL void GL_APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
931848b8605SmrgGL_APICALL void GL_APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
932848b8605SmrgGL_APICALL void GL_APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params);
933848b8605Smrg#endif /* GL_ES_VERSION_3_0 */
934848b8605Smrg
935848b8605Smrg#ifndef GL_ES_VERSION_3_1
936848b8605Smrg#define GL_ES_VERSION_3_1 1
937848b8605Smrg#define GL_COMPUTE_SHADER                 0x91B9
938848b8605Smrg#define GL_MAX_COMPUTE_UNIFORM_BLOCKS     0x91BB
939848b8605Smrg#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC
940848b8605Smrg#define GL_MAX_COMPUTE_IMAGE_UNIFORMS     0x91BD
941848b8605Smrg#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262
942848b8605Smrg#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263
943848b8605Smrg#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264
944848b8605Smrg#define GL_MAX_COMPUTE_ATOMIC_COUNTERS    0x8265
945848b8605Smrg#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266
946848b8605Smrg#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB
947848b8605Smrg#define GL_MAX_COMPUTE_WORK_GROUP_COUNT   0x91BE
948848b8605Smrg#define GL_MAX_COMPUTE_WORK_GROUP_SIZE    0x91BF
949848b8605Smrg#define GL_COMPUTE_WORK_GROUP_SIZE        0x8267
950848b8605Smrg#define GL_DISPATCH_INDIRECT_BUFFER       0x90EE
951848b8605Smrg#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF
952848b8605Smrg#define GL_COMPUTE_SHADER_BIT             0x00000020
953848b8605Smrg#define GL_DRAW_INDIRECT_BUFFER           0x8F3F
954848b8605Smrg#define GL_DRAW_INDIRECT_BUFFER_BINDING   0x8F43
955848b8605Smrg#define GL_MAX_UNIFORM_LOCATIONS          0x826E
956848b8605Smrg#define GL_FRAMEBUFFER_DEFAULT_WIDTH      0x9310
957848b8605Smrg#define GL_FRAMEBUFFER_DEFAULT_HEIGHT     0x9311
958848b8605Smrg#define GL_FRAMEBUFFER_DEFAULT_SAMPLES    0x9313
959848b8605Smrg#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314
960848b8605Smrg#define GL_MAX_FRAMEBUFFER_WIDTH          0x9315
961848b8605Smrg#define GL_MAX_FRAMEBUFFER_HEIGHT         0x9316
962848b8605Smrg#define GL_MAX_FRAMEBUFFER_SAMPLES        0x9318
963848b8605Smrg#define GL_UNIFORM                        0x92E1
964848b8605Smrg#define GL_UNIFORM_BLOCK                  0x92E2
965848b8605Smrg#define GL_PROGRAM_INPUT                  0x92E3
966848b8605Smrg#define GL_PROGRAM_OUTPUT                 0x92E4
967848b8605Smrg#define GL_BUFFER_VARIABLE                0x92E5
968848b8605Smrg#define GL_SHADER_STORAGE_BLOCK           0x92E6
969848b8605Smrg#define GL_ATOMIC_COUNTER_BUFFER          0x92C0
970848b8605Smrg#define GL_TRANSFORM_FEEDBACK_VARYING     0x92F4
971848b8605Smrg#define GL_ACTIVE_RESOURCES               0x92F5
972848b8605Smrg#define GL_MAX_NAME_LENGTH                0x92F6
973848b8605Smrg#define GL_MAX_NUM_ACTIVE_VARIABLES       0x92F7
974848b8605Smrg#define GL_NAME_LENGTH                    0x92F9
975848b8605Smrg#define GL_TYPE                           0x92FA
976848b8605Smrg#define GL_ARRAY_SIZE                     0x92FB
977848b8605Smrg#define GL_OFFSET                         0x92FC
978848b8605Smrg#define GL_BLOCK_INDEX                    0x92FD
979848b8605Smrg#define GL_ARRAY_STRIDE                   0x92FE
980848b8605Smrg#define GL_MATRIX_STRIDE                  0x92FF
981848b8605Smrg#define GL_IS_ROW_MAJOR                   0x9300
982848b8605Smrg#define GL_ATOMIC_COUNTER_BUFFER_INDEX    0x9301
983848b8605Smrg#define GL_BUFFER_BINDING                 0x9302
984848b8605Smrg#define GL_BUFFER_DATA_SIZE               0x9303
985848b8605Smrg#define GL_NUM_ACTIVE_VARIABLES           0x9304
986848b8605Smrg#define GL_ACTIVE_VARIABLES               0x9305
987848b8605Smrg#define GL_REFERENCED_BY_VERTEX_SHADER    0x9306
988848b8605Smrg#define GL_REFERENCED_BY_FRAGMENT_SHADER  0x930A
989848b8605Smrg#define GL_REFERENCED_BY_COMPUTE_SHADER   0x930B
990848b8605Smrg#define GL_TOP_LEVEL_ARRAY_SIZE           0x930C
991848b8605Smrg#define GL_TOP_LEVEL_ARRAY_STRIDE         0x930D
992848b8605Smrg#define GL_LOCATION                       0x930E
993848b8605Smrg#define GL_VERTEX_SHADER_BIT              0x00000001
994848b8605Smrg#define GL_FRAGMENT_SHADER_BIT            0x00000002
995848b8605Smrg#define GL_ALL_SHADER_BITS                0xFFFFFFFF
996848b8605Smrg#define GL_PROGRAM_SEPARABLE              0x8258
997848b8605Smrg#define GL_ACTIVE_PROGRAM                 0x8259
998848b8605Smrg#define GL_PROGRAM_PIPELINE_BINDING       0x825A
999848b8605Smrg#define GL_ATOMIC_COUNTER_BUFFER_BINDING  0x92C1
1000848b8605Smrg#define GL_ATOMIC_COUNTER_BUFFER_START    0x92C2
1001848b8605Smrg#define GL_ATOMIC_COUNTER_BUFFER_SIZE     0x92C3
1002848b8605Smrg#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC
1003848b8605Smrg#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0
1004848b8605Smrg#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1
1005848b8605Smrg#define GL_MAX_VERTEX_ATOMIC_COUNTERS     0x92D2
1006848b8605Smrg#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS   0x92D6
1007848b8605Smrg#define GL_MAX_COMBINED_ATOMIC_COUNTERS   0x92D7
1008848b8605Smrg#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8
1009848b8605Smrg#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC
1010848b8605Smrg#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS  0x92D9
1011848b8605Smrg#define GL_UNSIGNED_INT_ATOMIC_COUNTER    0x92DB
1012848b8605Smrg#define GL_MAX_IMAGE_UNITS                0x8F38
1013848b8605Smrg#define GL_MAX_VERTEX_IMAGE_UNIFORMS      0x90CA
1014848b8605Smrg#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS    0x90CE
1015848b8605Smrg#define GL_MAX_COMBINED_IMAGE_UNIFORMS    0x90CF
1016848b8605Smrg#define GL_IMAGE_BINDING_NAME             0x8F3A
1017848b8605Smrg#define GL_IMAGE_BINDING_LEVEL            0x8F3B
1018848b8605Smrg#define GL_IMAGE_BINDING_LAYERED          0x8F3C
1019848b8605Smrg#define GL_IMAGE_BINDING_LAYER            0x8F3D
1020848b8605Smrg#define GL_IMAGE_BINDING_ACCESS           0x8F3E
1021848b8605Smrg#define GL_IMAGE_BINDING_FORMAT           0x906E
1022848b8605Smrg#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001
1023848b8605Smrg#define GL_ELEMENT_ARRAY_BARRIER_BIT      0x00000002
1024848b8605Smrg#define GL_UNIFORM_BARRIER_BIT            0x00000004
1025848b8605Smrg#define GL_TEXTURE_FETCH_BARRIER_BIT      0x00000008
1026848b8605Smrg#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020
1027848b8605Smrg#define GL_COMMAND_BARRIER_BIT            0x00000040
1028848b8605Smrg#define GL_PIXEL_BUFFER_BARRIER_BIT       0x00000080
1029848b8605Smrg#define GL_TEXTURE_UPDATE_BARRIER_BIT     0x00000100
1030848b8605Smrg#define GL_BUFFER_UPDATE_BARRIER_BIT      0x00000200
1031848b8605Smrg#define GL_FRAMEBUFFER_BARRIER_BIT        0x00000400
1032848b8605Smrg#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800
1033848b8605Smrg#define GL_ATOMIC_COUNTER_BARRIER_BIT     0x00001000
1034848b8605Smrg#define GL_ALL_BARRIER_BITS               0xFFFFFFFF
1035848b8605Smrg#define GL_IMAGE_2D                       0x904D
1036848b8605Smrg#define GL_IMAGE_3D                       0x904E
1037848b8605Smrg#define GL_IMAGE_CUBE                     0x9050
1038848b8605Smrg#define GL_IMAGE_2D_ARRAY                 0x9053
1039848b8605Smrg#define GL_INT_IMAGE_2D                   0x9058
1040848b8605Smrg#define GL_INT_IMAGE_3D                   0x9059
1041848b8605Smrg#define GL_INT_IMAGE_CUBE                 0x905B
1042848b8605Smrg#define GL_INT_IMAGE_2D_ARRAY             0x905E
1043848b8605Smrg#define GL_UNSIGNED_INT_IMAGE_2D          0x9063
1044848b8605Smrg#define GL_UNSIGNED_INT_IMAGE_3D          0x9064
1045848b8605Smrg#define GL_UNSIGNED_INT_IMAGE_CUBE        0x9066
1046848b8605Smrg#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY    0x9069
1047848b8605Smrg#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7
1048848b8605Smrg#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8
1049848b8605Smrg#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9
1050848b8605Smrg#define GL_READ_ONLY                      0x88B8
1051848b8605Smrg#define GL_WRITE_ONLY                     0x88B9
1052848b8605Smrg#define GL_READ_WRITE                     0x88BA
1053848b8605Smrg#define GL_SHADER_STORAGE_BUFFER          0x90D2
1054848b8605Smrg#define GL_SHADER_STORAGE_BUFFER_BINDING  0x90D3
1055848b8605Smrg#define GL_SHADER_STORAGE_BUFFER_START    0x90D4
1056848b8605Smrg#define GL_SHADER_STORAGE_BUFFER_SIZE     0x90D5
1057848b8605Smrg#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6
1058848b8605Smrg#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA
1059848b8605Smrg#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB
1060848b8605Smrg#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC
1061848b8605Smrg#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD
1062848b8605Smrg#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE  0x90DE
1063848b8605Smrg#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF
1064848b8605Smrg#define GL_SHADER_STORAGE_BARRIER_BIT     0x00002000
1065848b8605Smrg#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39
1066848b8605Smrg#define GL_DEPTH_STENCIL_TEXTURE_MODE     0x90EA
1067848b8605Smrg#define GL_STENCIL_INDEX                  0x1901
1068848b8605Smrg#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E
1069848b8605Smrg#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F
1070848b8605Smrg#define GL_SAMPLE_POSITION                0x8E50
1071848b8605Smrg#define GL_SAMPLE_MASK                    0x8E51
1072848b8605Smrg#define GL_SAMPLE_MASK_VALUE              0x8E52
1073848b8605Smrg#define GL_TEXTURE_2D_MULTISAMPLE         0x9100
1074848b8605Smrg#define GL_MAX_SAMPLE_MASK_WORDS          0x8E59
1075848b8605Smrg#define GL_MAX_COLOR_TEXTURE_SAMPLES      0x910E
1076848b8605Smrg#define GL_MAX_DEPTH_TEXTURE_SAMPLES      0x910F
1077848b8605Smrg#define GL_MAX_INTEGER_SAMPLES            0x9110
1078848b8605Smrg#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
1079848b8605Smrg#define GL_TEXTURE_SAMPLES                0x9106
1080848b8605Smrg#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
1081848b8605Smrg#define GL_TEXTURE_WIDTH                  0x1000
1082848b8605Smrg#define GL_TEXTURE_HEIGHT                 0x1001
1083848b8605Smrg#define GL_TEXTURE_DEPTH                  0x8071
1084848b8605Smrg#define GL_TEXTURE_INTERNAL_FORMAT        0x1003
1085848b8605Smrg#define GL_TEXTURE_RED_SIZE               0x805C
1086848b8605Smrg#define GL_TEXTURE_GREEN_SIZE             0x805D
1087848b8605Smrg#define GL_TEXTURE_BLUE_SIZE              0x805E
1088848b8605Smrg#define GL_TEXTURE_ALPHA_SIZE             0x805F
1089848b8605Smrg#define GL_TEXTURE_DEPTH_SIZE             0x884A
1090848b8605Smrg#define GL_TEXTURE_STENCIL_SIZE           0x88F1
1091848b8605Smrg#define GL_TEXTURE_SHARED_SIZE            0x8C3F
1092848b8605Smrg#define GL_TEXTURE_RED_TYPE               0x8C10
1093848b8605Smrg#define GL_TEXTURE_GREEN_TYPE             0x8C11
1094848b8605Smrg#define GL_TEXTURE_BLUE_TYPE              0x8C12
1095848b8605Smrg#define GL_TEXTURE_ALPHA_TYPE             0x8C13
1096848b8605Smrg#define GL_TEXTURE_DEPTH_TYPE             0x8C16
1097848b8605Smrg#define GL_TEXTURE_COMPRESSED             0x86A1
1098848b8605Smrg#define GL_SAMPLER_2D_MULTISAMPLE         0x9108
1099848b8605Smrg#define GL_INT_SAMPLER_2D_MULTISAMPLE     0x9109
1100848b8605Smrg#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
1101848b8605Smrg#define GL_VERTEX_ATTRIB_BINDING          0x82D4
1102848b8605Smrg#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET  0x82D5
1103848b8605Smrg#define GL_VERTEX_BINDING_DIVISOR         0x82D6
1104848b8605Smrg#define GL_VERTEX_BINDING_OFFSET          0x82D7
1105848b8605Smrg#define GL_VERTEX_BINDING_STRIDE          0x82D8
1106848b8605Smrg#define GL_VERTEX_BINDING_BUFFER          0x8F4F
1107848b8605Smrg#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9
1108848b8605Smrg#define GL_MAX_VERTEX_ATTRIB_BINDINGS     0x82DA
1109848b8605Smrg#define GL_MAX_VERTEX_ATTRIB_STRIDE       0x82E5
1110848b8605SmrgGL_APICALL void GL_APIENTRY glDispatchCompute (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);
1111848b8605SmrgGL_APICALL void GL_APIENTRY glDispatchComputeIndirect (GLintptr indirect);
1112848b8605SmrgGL_APICALL void GL_APIENTRY glDrawArraysIndirect (GLenum mode, const void *indirect);
1113848b8605SmrgGL_APICALL void GL_APIENTRY glDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect);
1114848b8605SmrgGL_APICALL void GL_APIENTRY glFramebufferParameteri (GLenum target, GLenum pname, GLint param);
1115848b8605SmrgGL_APICALL void GL_APIENTRY glGetFramebufferParameteriv (GLenum target, GLenum pname, GLint *params);
1116848b8605SmrgGL_APICALL void GL_APIENTRY glGetProgramInterfaceiv (GLuint program, GLenum programInterface, GLenum pname, GLint *params);
1117848b8605SmrgGL_APICALL GLuint GL_APIENTRY glGetProgramResourceIndex (GLuint program, GLenum programInterface, const GLchar *name);
1118848b8605SmrgGL_APICALL void GL_APIENTRY glGetProgramResourceName (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name);
1119848b8605SmrgGL_APICALL void GL_APIENTRY glGetProgramResourceiv (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params);
1120848b8605SmrgGL_APICALL GLint GL_APIENTRY glGetProgramResourceLocation (GLuint program, GLenum programInterface, const GLchar *name);
1121848b8605SmrgGL_APICALL void GL_APIENTRY glUseProgramStages (GLuint pipeline, GLbitfield stages, GLuint program);
1122848b8605SmrgGL_APICALL void GL_APIENTRY glActiveShaderProgram (GLuint pipeline, GLuint program);
1123848b8605SmrgGL_APICALL GLuint GL_APIENTRY glCreateShaderProgramv (GLenum type, GLsizei count, const GLchar *const*strings);
1124848b8605SmrgGL_APICALL void GL_APIENTRY glBindProgramPipeline (GLuint pipeline);
1125848b8605SmrgGL_APICALL void GL_APIENTRY glDeleteProgramPipelines (GLsizei n, const GLuint *pipelines);
1126848b8605SmrgGL_APICALL void GL_APIENTRY glGenProgramPipelines (GLsizei n, GLuint *pipelines);
1127848b8605SmrgGL_APICALL GLboolean GL_APIENTRY glIsProgramPipeline (GLuint pipeline);
1128848b8605SmrgGL_APICALL void GL_APIENTRY glGetProgramPipelineiv (GLuint pipeline, GLenum pname, GLint *params);
1129848b8605SmrgGL_APICALL void GL_APIENTRY glProgramUniform1i (GLuint program, GLint location, GLint v0);
1130848b8605SmrgGL_APICALL void GL_APIENTRY glProgramUniform2i (GLuint program, GLint location, GLint v0, GLint v1);
1131848b8605SmrgGL_APICALL void GL_APIENTRY glProgramUniform3i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
1132848b8605SmrgGL_APICALL void GL_APIENTRY glProgramUniform4i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
1133848b8605SmrgGL_APICALL void GL_APIENTRY glProgramUniform1ui (GLuint program, GLint location, GLuint v0);
1134848b8605SmrgGL_APICALL void GL_APIENTRY glProgramUniform2ui (GLuint program, GLint location, GLuint v0, GLuint v1);
1135848b8605SmrgGL_APICALL void GL_APIENTRY glProgramUniform3ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
1136848b8605SmrgGL_APICALL void GL_APIENTRY glProgramUniform4ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
1137848b8605SmrgGL_APICALL void GL_APIENTRY glProgramUniform1f (GLuint program, GLint location, GLfloat v0);
1138848b8605SmrgGL_APICALL void GL_APIENTRY glProgramUniform2f (GLuint program, GLint location, GLfloat v0, GLfloat v1);
1139848b8605SmrgGL_APICALL void GL_APIENTRY glProgramUniform3f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
1140848b8605SmrgGL_APICALL void GL_APIENTRY glProgramUniform4f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
1141848b8605SmrgGL_APICALL void GL_APIENTRY glProgramUniform1iv (GLuint program, GLint location, GLsizei count, const GLint *value);
1142848b8605SmrgGL_APICALL void GL_APIENTRY glProgramUniform2iv (GLuint program, GLint location, GLsizei count, const GLint *value);
1143848b8605SmrgGL_APICALL void GL_APIENTRY glProgramUniform3iv (GLuint program, GLint location, GLsizei count, const GLint *value);
1144848b8605SmrgGL_APICALL void GL_APIENTRY glProgramUniform4iv (GLuint program, GLint location, GLsizei count, const GLint *value);
1145848b8605SmrgGL_APICALL void GL_APIENTRY glProgramUniform1uiv (GLuint program, GLint location, GLsizei count, const GLuint *value);
1146848b8605SmrgGL_APICALL void GL_APIENTRY glProgramUniform2uiv (GLuint program, GLint location, GLsizei count, const GLuint *value);
1147848b8605SmrgGL_APICALL void GL_APIENTRY glProgramUniform3uiv (GLuint program, GLint location, GLsizei count, const GLuint *value);
1148848b8605SmrgGL_APICALL void GL_APIENTRY glProgramUniform4uiv (GLuint program, GLint location, GLsizei count, const GLuint *value);
1149848b8605SmrgGL_APICALL void GL_APIENTRY glProgramUniform1fv (GLuint program, GLint location, GLsizei count, const GLfloat *value);
1150848b8605SmrgGL_APICALL void GL_APIENTRY glProgramUniform2fv (GLuint program, GLint location, GLsizei count, const GLfloat *value);
1151848b8605SmrgGL_APICALL void GL_APIENTRY glProgramUniform3fv (GLuint program, GLint location, GLsizei count, const GLfloat *value);
1152848b8605SmrgGL_APICALL void GL_APIENTRY glProgramUniform4fv (GLuint program, GLint location, GLsizei count, const GLfloat *value);
1153848b8605SmrgGL_APICALL void GL_APIENTRY glProgramUniformMatrix2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1154848b8605SmrgGL_APICALL void GL_APIENTRY glProgramUniformMatrix3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1155848b8605SmrgGL_APICALL void GL_APIENTRY glProgramUniformMatrix4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1156848b8605SmrgGL_APICALL void GL_APIENTRY glProgramUniformMatrix2x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1157848b8605SmrgGL_APICALL void GL_APIENTRY glProgramUniformMatrix3x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1158848b8605SmrgGL_APICALL void GL_APIENTRY glProgramUniformMatrix2x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1159848b8605SmrgGL_APICALL void GL_APIENTRY glProgramUniformMatrix4x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1160848b8605SmrgGL_APICALL void GL_APIENTRY glProgramUniformMatrix3x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1161848b8605SmrgGL_APICALL void GL_APIENTRY glProgramUniformMatrix4x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1162848b8605SmrgGL_APICALL void GL_APIENTRY glValidateProgramPipeline (GLuint pipeline);
1163848b8605SmrgGL_APICALL void GL_APIENTRY glGetProgramPipelineInfoLog (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
1164848b8605SmrgGL_APICALL void GL_APIENTRY glBindImageTexture (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
1165848b8605SmrgGL_APICALL void GL_APIENTRY glGetBooleani_v (GLenum target, GLuint index, GLboolean *data);
1166848b8605SmrgGL_APICALL void GL_APIENTRY glMemoryBarrier (GLbitfield barriers);
1167848b8605SmrgGL_APICALL void GL_APIENTRY glMemoryBarrierByRegion (GLbitfield barriers);
1168848b8605SmrgGL_APICALL void GL_APIENTRY glTexStorage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
1169848b8605SmrgGL_APICALL void GL_APIENTRY glGetMultisamplefv (GLenum pname, GLuint index, GLfloat *val);
1170848b8605SmrgGL_APICALL void GL_APIENTRY glSampleMaski (GLuint maskNumber, GLbitfield mask);
1171848b8605SmrgGL_APICALL void GL_APIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params);
1172848b8605SmrgGL_APICALL void GL_APIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params);
1173848b8605SmrgGL_APICALL void GL_APIENTRY glBindVertexBuffer (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
1174848b8605SmrgGL_APICALL void GL_APIENTRY glVertexAttribFormat (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
1175848b8605SmrgGL_APICALL void GL_APIENTRY glVertexAttribIFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
1176848b8605SmrgGL_APICALL void GL_APIENTRY glVertexAttribBinding (GLuint attribindex, GLuint bindingindex);
1177848b8605SmrgGL_APICALL void GL_APIENTRY glVertexBindingDivisor (GLuint bindingindex, GLuint divisor);
1178848b8605Smrg#endif /* GL_ES_VERSION_3_1 */
1179848b8605Smrg
1180848b8605Smrg#ifdef __cplusplus
1181848b8605Smrg}
1182848b8605Smrg#endif
1183848b8605Smrg
1184848b8605Smrg#endif
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