1b8e80941Smrg/*
2b8e80941Smrg * Copyright © 2014-2015 Broadcom
3b8e80941Smrg *
4b8e80941Smrg * Permission is hereby granted, free of charge, to any person obtaining a
5b8e80941Smrg * copy of this software and associated documentation files (the "Software"),
6b8e80941Smrg * to deal in the Software without restriction, including without limitation
7b8e80941Smrg * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8b8e80941Smrg * and/or sell copies of the Software, and to permit persons to whom the
9b8e80941Smrg * Software is furnished to do so, subject to the following conditions:
10b8e80941Smrg *
11b8e80941Smrg * The above copyright notice and this permission notice (including the next
12b8e80941Smrg * paragraph) shall be included in all copies or substantial portions of the
13b8e80941Smrg * Software.
14b8e80941Smrg *
15b8e80941Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16b8e80941Smrg * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17b8e80941Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18b8e80941Smrg * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19b8e80941Smrg * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20b8e80941Smrg * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21b8e80941Smrg * IN THE SOFTWARE.
22b8e80941Smrg */
23b8e80941Smrg
24b8e80941Smrg#ifndef _VC4_DRM_H_
25b8e80941Smrg#define _VC4_DRM_H_
26b8e80941Smrg
27b8e80941Smrg#include "drm.h"
28b8e80941Smrg
29b8e80941Smrg#if defined(__cplusplus)
30b8e80941Smrgextern "C" {
31b8e80941Smrg#endif
32b8e80941Smrg
33b8e80941Smrg#define DRM_VC4_SUBMIT_CL                         0x00
34b8e80941Smrg#define DRM_VC4_WAIT_SEQNO                        0x01
35b8e80941Smrg#define DRM_VC4_WAIT_BO                           0x02
36b8e80941Smrg#define DRM_VC4_CREATE_BO                         0x03
37b8e80941Smrg#define DRM_VC4_MMAP_BO                           0x04
38b8e80941Smrg#define DRM_VC4_CREATE_SHADER_BO                  0x05
39b8e80941Smrg#define DRM_VC4_GET_HANG_STATE                    0x06
40b8e80941Smrg#define DRM_VC4_GET_PARAM                         0x07
41b8e80941Smrg#define DRM_VC4_SET_TILING                        0x08
42b8e80941Smrg#define DRM_VC4_GET_TILING                        0x09
43b8e80941Smrg#define DRM_VC4_LABEL_BO                          0x0a
44b8e80941Smrg#define DRM_VC4_GEM_MADVISE                       0x0b
45b8e80941Smrg#define DRM_VC4_PERFMON_CREATE                    0x0c
46b8e80941Smrg#define DRM_VC4_PERFMON_DESTROY                   0x0d
47b8e80941Smrg#define DRM_VC4_PERFMON_GET_VALUES                0x0e
48b8e80941Smrg
49b8e80941Smrg#define DRM_IOCTL_VC4_SUBMIT_CL           DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_SUBMIT_CL, struct drm_vc4_submit_cl)
50b8e80941Smrg#define DRM_IOCTL_VC4_WAIT_SEQNO          DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_WAIT_SEQNO, struct drm_vc4_wait_seqno)
51b8e80941Smrg#define DRM_IOCTL_VC4_WAIT_BO             DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_WAIT_BO, struct drm_vc4_wait_bo)
52b8e80941Smrg#define DRM_IOCTL_VC4_CREATE_BO           DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_CREATE_BO, struct drm_vc4_create_bo)
53b8e80941Smrg#define DRM_IOCTL_VC4_MMAP_BO             DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_MMAP_BO, struct drm_vc4_mmap_bo)
54b8e80941Smrg#define DRM_IOCTL_VC4_CREATE_SHADER_BO    DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_CREATE_SHADER_BO, struct drm_vc4_create_shader_bo)
55b8e80941Smrg#define DRM_IOCTL_VC4_GET_HANG_STATE      DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_GET_HANG_STATE, struct drm_vc4_get_hang_state)
56b8e80941Smrg#define DRM_IOCTL_VC4_GET_PARAM           DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_GET_PARAM, struct drm_vc4_get_param)
57b8e80941Smrg#define DRM_IOCTL_VC4_SET_TILING          DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_SET_TILING, struct drm_vc4_set_tiling)
58b8e80941Smrg#define DRM_IOCTL_VC4_GET_TILING          DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_GET_TILING, struct drm_vc4_get_tiling)
59b8e80941Smrg#define DRM_IOCTL_VC4_LABEL_BO            DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_LABEL_BO, struct drm_vc4_label_bo)
60b8e80941Smrg#define DRM_IOCTL_VC4_GEM_MADVISE         DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_GEM_MADVISE, struct drm_vc4_gem_madvise)
61b8e80941Smrg#define DRM_IOCTL_VC4_PERFMON_CREATE      DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_PERFMON_CREATE, struct drm_vc4_perfmon_create)
62b8e80941Smrg#define DRM_IOCTL_VC4_PERFMON_DESTROY     DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_PERFMON_DESTROY, struct drm_vc4_perfmon_destroy)
63b8e80941Smrg#define DRM_IOCTL_VC4_PERFMON_GET_VALUES  DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_PERFMON_GET_VALUES, struct drm_vc4_perfmon_get_values)
64b8e80941Smrg
65b8e80941Smrgstruct drm_vc4_submit_rcl_surface {
66b8e80941Smrg	__u32 hindex; /* Handle index, or ~0 if not present. */
67b8e80941Smrg	__u32 offset; /* Offset to start of buffer. */
68b8e80941Smrg	/*
69b8e80941Smrg	 * Bits for either render config (color_write) or load/store packet.
70b8e80941Smrg	 * Bits should all be 0 for MSAA load/stores.
71b8e80941Smrg	 */
72b8e80941Smrg	__u16 bits;
73b8e80941Smrg
74b8e80941Smrg#define VC4_SUBMIT_RCL_SURFACE_READ_IS_FULL_RES		(1 << 0)
75b8e80941Smrg	__u16 flags;
76b8e80941Smrg};
77b8e80941Smrg
78b8e80941Smrg/**
79b8e80941Smrg * struct drm_vc4_submit_cl - ioctl argument for submitting commands to the 3D
80b8e80941Smrg * engine.
81b8e80941Smrg *
82b8e80941Smrg * Drivers typically use GPU BOs to store batchbuffers / command lists and
83b8e80941Smrg * their associated state.  However, because the VC4 lacks an MMU, we have to
84b8e80941Smrg * do validation of memory accesses by the GPU commands.  If we were to store
85b8e80941Smrg * our commands in BOs, we'd need to do uncached readback from them to do the
86b8e80941Smrg * validation process, which is too expensive.  Instead, userspace accumulates
87b8e80941Smrg * commands and associated state in plain memory, then the kernel copies the
88b8e80941Smrg * data to its own address space, and then validates and stores it in a GPU
89b8e80941Smrg * BO.
90b8e80941Smrg */
91b8e80941Smrgstruct drm_vc4_submit_cl {
92b8e80941Smrg	/* Pointer to the binner command list.
93b8e80941Smrg	 *
94b8e80941Smrg	 * This is the first set of commands executed, which runs the
95b8e80941Smrg	 * coordinate shader to determine where primitives land on the screen,
96b8e80941Smrg	 * then writes out the state updates and draw calls necessary per tile
97b8e80941Smrg	 * to the tile allocation BO.
98b8e80941Smrg	 */
99b8e80941Smrg	__u64 bin_cl;
100b8e80941Smrg
101b8e80941Smrg	/* Pointer to the shader records.
102b8e80941Smrg	 *
103b8e80941Smrg	 * Shader records are the structures read by the hardware that contain
104b8e80941Smrg	 * pointers to uniforms, shaders, and vertex attributes.  The
105b8e80941Smrg	 * reference to the shader record has enough information to determine
106b8e80941Smrg	 * how many pointers are necessary (fixed number for shaders/uniforms,
107b8e80941Smrg	 * and an attribute count), so those BO indices into bo_handles are
108b8e80941Smrg	 * just stored as __u32s before each shader record passed in.
109b8e80941Smrg	 */
110b8e80941Smrg	__u64 shader_rec;
111b8e80941Smrg
112b8e80941Smrg	/* Pointer to uniform data and texture handles for the textures
113b8e80941Smrg	 * referenced by the shader.
114b8e80941Smrg	 *
115b8e80941Smrg	 * For each shader state record, there is a set of uniform data in the
116b8e80941Smrg	 * order referenced by the record (FS, VS, then CS).  Each set of
117b8e80941Smrg	 * uniform data has a __u32 index into bo_handles per texture
118b8e80941Smrg	 * sample operation, in the order the QPU_W_TMUn_S writes appear in
119b8e80941Smrg	 * the program.  Following the texture BO handle indices is the actual
120b8e80941Smrg	 * uniform data.
121b8e80941Smrg	 *
122b8e80941Smrg	 * The individual uniform state blocks don't have sizes passed in,
123b8e80941Smrg	 * because the kernel has to determine the sizes anyway during shader
124b8e80941Smrg	 * code validation.
125b8e80941Smrg	 */
126b8e80941Smrg	__u64 uniforms;
127b8e80941Smrg	__u64 bo_handles;
128b8e80941Smrg
129b8e80941Smrg	/* Size in bytes of the binner command list. */
130b8e80941Smrg	__u32 bin_cl_size;
131b8e80941Smrg	/* Size in bytes of the set of shader records. */
132b8e80941Smrg	__u32 shader_rec_size;
133b8e80941Smrg	/* Number of shader records.
134b8e80941Smrg	 *
135b8e80941Smrg	 * This could just be computed from the contents of shader_records and
136b8e80941Smrg	 * the address bits of references to them from the bin CL, but it
137b8e80941Smrg	 * keeps the kernel from having to resize some allocations it makes.
138b8e80941Smrg	 */
139b8e80941Smrg	__u32 shader_rec_count;
140b8e80941Smrg	/* Size in bytes of the uniform state. */
141b8e80941Smrg	__u32 uniforms_size;
142b8e80941Smrg
143b8e80941Smrg	/* Number of BO handles passed in (size is that times 4). */
144b8e80941Smrg	__u32 bo_handle_count;
145b8e80941Smrg
146b8e80941Smrg	/* RCL setup: */
147b8e80941Smrg	__u16 width;
148b8e80941Smrg	__u16 height;
149b8e80941Smrg	__u8 min_x_tile;
150b8e80941Smrg	__u8 min_y_tile;
151b8e80941Smrg	__u8 max_x_tile;
152b8e80941Smrg	__u8 max_y_tile;
153b8e80941Smrg	struct drm_vc4_submit_rcl_surface color_read;
154b8e80941Smrg	struct drm_vc4_submit_rcl_surface color_write;
155b8e80941Smrg	struct drm_vc4_submit_rcl_surface zs_read;
156b8e80941Smrg	struct drm_vc4_submit_rcl_surface zs_write;
157b8e80941Smrg	struct drm_vc4_submit_rcl_surface msaa_color_write;
158b8e80941Smrg	struct drm_vc4_submit_rcl_surface msaa_zs_write;
159b8e80941Smrg	__u32 clear_color[2];
160b8e80941Smrg	__u32 clear_z;
161b8e80941Smrg	__u8 clear_s;
162b8e80941Smrg
163b8e80941Smrg	__u32 pad:24;
164b8e80941Smrg
165b8e80941Smrg#define VC4_SUBMIT_CL_USE_CLEAR_COLOR			(1 << 0)
166b8e80941Smrg/* By default, the kernel gets to choose the order that the tiles are
167b8e80941Smrg * rendered in.  If this is set, then the tiles will be rendered in a
168b8e80941Smrg * raster order, with the right-to-left vs left-to-right and
169b8e80941Smrg * top-to-bottom vs bottom-to-top dictated by
170b8e80941Smrg * VC4_SUBMIT_CL_RCL_ORDER_INCREASING_*.  This allows overlapping
171b8e80941Smrg * blits to be implemented using the 3D engine.
172b8e80941Smrg */
173b8e80941Smrg#define VC4_SUBMIT_CL_FIXED_RCL_ORDER			(1 << 1)
174b8e80941Smrg#define VC4_SUBMIT_CL_RCL_ORDER_INCREASING_X		(1 << 2)
175b8e80941Smrg#define VC4_SUBMIT_CL_RCL_ORDER_INCREASING_Y		(1 << 3)
176b8e80941Smrg	__u32 flags;
177b8e80941Smrg
178b8e80941Smrg	/* Returned value of the seqno of this render job (for the
179b8e80941Smrg	 * wait ioctl).
180b8e80941Smrg	 */
181b8e80941Smrg	__u64 seqno;
182b8e80941Smrg
183b8e80941Smrg	/* ID of the perfmon to attach to this job. 0 means no perfmon. */
184b8e80941Smrg	__u32 perfmonid;
185b8e80941Smrg
186b8e80941Smrg	/* Syncobj handle to wait on. If set, processing of this render job
187b8e80941Smrg	 * will not start until the syncobj is signaled. 0 means ignore.
188b8e80941Smrg	 */
189b8e80941Smrg	__u32 in_sync;
190b8e80941Smrg
191b8e80941Smrg	/* Syncobj handle to export fence to. If set, the fence in the syncobj
192b8e80941Smrg	 * will be replaced with a fence that signals upon completion of this
193b8e80941Smrg	 * render job. 0 means ignore.
194b8e80941Smrg	 */
195b8e80941Smrg	__u32 out_sync;
196b8e80941Smrg
197b8e80941Smrg	__u32 pad2;
198b8e80941Smrg};
199b8e80941Smrg
200b8e80941Smrg/**
201b8e80941Smrg * struct drm_vc4_wait_seqno - ioctl argument for waiting for
202b8e80941Smrg * DRM_VC4_SUBMIT_CL completion using its returned seqno.
203b8e80941Smrg *
204b8e80941Smrg * timeout_ns is the timeout in nanoseconds, where "0" means "don't
205b8e80941Smrg * block, just return the status."
206b8e80941Smrg */
207b8e80941Smrgstruct drm_vc4_wait_seqno {
208b8e80941Smrg	__u64 seqno;
209b8e80941Smrg	__u64 timeout_ns;
210b8e80941Smrg};
211b8e80941Smrg
212b8e80941Smrg/**
213b8e80941Smrg * struct drm_vc4_wait_bo - ioctl argument for waiting for
214b8e80941Smrg * completion of the last DRM_VC4_SUBMIT_CL on a BO.
215b8e80941Smrg *
216b8e80941Smrg * This is useful for cases where multiple processes might be
217b8e80941Smrg * rendering to a BO and you want to wait for all rendering to be
218b8e80941Smrg * completed.
219b8e80941Smrg */
220b8e80941Smrgstruct drm_vc4_wait_bo {
221b8e80941Smrg	__u32 handle;
222b8e80941Smrg	__u32 pad;
223b8e80941Smrg	__u64 timeout_ns;
224b8e80941Smrg};
225b8e80941Smrg
226b8e80941Smrg/**
227b8e80941Smrg * struct drm_vc4_create_bo - ioctl argument for creating VC4 BOs.
228b8e80941Smrg *
229b8e80941Smrg * There are currently no values for the flags argument, but it may be
230b8e80941Smrg * used in a future extension.
231b8e80941Smrg */
232b8e80941Smrgstruct drm_vc4_create_bo {
233b8e80941Smrg	__u32 size;
234b8e80941Smrg	__u32 flags;
235b8e80941Smrg	/** Returned GEM handle for the BO. */
236b8e80941Smrg	__u32 handle;
237b8e80941Smrg	__u32 pad;
238b8e80941Smrg};
239b8e80941Smrg
240b8e80941Smrg/**
241b8e80941Smrg * struct drm_vc4_mmap_bo - ioctl argument for mapping VC4 BOs.
242b8e80941Smrg *
243b8e80941Smrg * This doesn't actually perform an mmap.  Instead, it returns the
244b8e80941Smrg * offset you need to use in an mmap on the DRM device node.  This
245b8e80941Smrg * means that tools like valgrind end up knowing about the mapped
246b8e80941Smrg * memory.
247b8e80941Smrg *
248b8e80941Smrg * There are currently no values for the flags argument, but it may be
249b8e80941Smrg * used in a future extension.
250b8e80941Smrg */
251b8e80941Smrgstruct drm_vc4_mmap_bo {
252b8e80941Smrg	/** Handle for the object being mapped. */
253b8e80941Smrg	__u32 handle;
254b8e80941Smrg	__u32 flags;
255b8e80941Smrg	/** offset into the drm node to use for subsequent mmap call. */
256b8e80941Smrg	__u64 offset;
257b8e80941Smrg};
258b8e80941Smrg
259b8e80941Smrg/**
260b8e80941Smrg * struct drm_vc4_create_shader_bo - ioctl argument for creating VC4
261b8e80941Smrg * shader BOs.
262b8e80941Smrg *
263b8e80941Smrg * Since allowing a shader to be overwritten while it's also being
264b8e80941Smrg * executed from would allow privlege escalation, shaders must be
265b8e80941Smrg * created using this ioctl, and they can't be mmapped later.
266b8e80941Smrg */
267b8e80941Smrgstruct drm_vc4_create_shader_bo {
268b8e80941Smrg	/* Size of the data argument. */
269b8e80941Smrg	__u32 size;
270b8e80941Smrg	/* Flags, currently must be 0. */
271b8e80941Smrg	__u32 flags;
272b8e80941Smrg
273b8e80941Smrg	/* Pointer to the data. */
274b8e80941Smrg	__u64 data;
275b8e80941Smrg
276b8e80941Smrg	/** Returned GEM handle for the BO. */
277b8e80941Smrg	__u32 handle;
278b8e80941Smrg	/* Pad, must be 0. */
279b8e80941Smrg	__u32 pad;
280b8e80941Smrg};
281b8e80941Smrg
282b8e80941Smrgstruct drm_vc4_get_hang_state_bo {
283b8e80941Smrg	__u32 handle;
284b8e80941Smrg	__u32 paddr;
285b8e80941Smrg	__u32 size;
286b8e80941Smrg	__u32 pad;
287b8e80941Smrg};
288b8e80941Smrg
289b8e80941Smrg/**
290b8e80941Smrg * struct drm_vc4_hang_state - ioctl argument for collecting state
291b8e80941Smrg * from a GPU hang for analysis.
292b8e80941Smrg*/
293b8e80941Smrgstruct drm_vc4_get_hang_state {
294b8e80941Smrg	/** Pointer to array of struct drm_vc4_get_hang_state_bo. */
295b8e80941Smrg	__u64 bo;
296b8e80941Smrg	/**
297b8e80941Smrg	 * On input, the size of the bo array.  Output is the number
298b8e80941Smrg	 * of bos to be returned.
299b8e80941Smrg	 */
300b8e80941Smrg	__u32 bo_count;
301b8e80941Smrg
302b8e80941Smrg	__u32 start_bin, start_render;
303b8e80941Smrg
304b8e80941Smrg	__u32 ct0ca, ct0ea;
305b8e80941Smrg	__u32 ct1ca, ct1ea;
306b8e80941Smrg	__u32 ct0cs, ct1cs;
307b8e80941Smrg	__u32 ct0ra0, ct1ra0;
308b8e80941Smrg
309b8e80941Smrg	__u32 bpca, bpcs;
310b8e80941Smrg	__u32 bpoa, bpos;
311b8e80941Smrg
312b8e80941Smrg	__u32 vpmbase;
313b8e80941Smrg
314b8e80941Smrg	__u32 dbge;
315b8e80941Smrg	__u32 fdbgo;
316b8e80941Smrg	__u32 fdbgb;
317b8e80941Smrg	__u32 fdbgr;
318b8e80941Smrg	__u32 fdbgs;
319b8e80941Smrg	__u32 errstat;
320b8e80941Smrg
321b8e80941Smrg	/* Pad that we may save more registers into in the future. */
322b8e80941Smrg	__u32 pad[16];
323b8e80941Smrg};
324b8e80941Smrg
325b8e80941Smrg#define DRM_VC4_PARAM_V3D_IDENT0		0
326b8e80941Smrg#define DRM_VC4_PARAM_V3D_IDENT1		1
327b8e80941Smrg#define DRM_VC4_PARAM_V3D_IDENT2		2
328b8e80941Smrg#define DRM_VC4_PARAM_SUPPORTS_BRANCHES		3
329b8e80941Smrg#define DRM_VC4_PARAM_SUPPORTS_ETC1		4
330b8e80941Smrg#define DRM_VC4_PARAM_SUPPORTS_THREADED_FS	5
331b8e80941Smrg#define DRM_VC4_PARAM_SUPPORTS_FIXED_RCL_ORDER	6
332b8e80941Smrg#define DRM_VC4_PARAM_SUPPORTS_MADVISE		7
333b8e80941Smrg#define DRM_VC4_PARAM_SUPPORTS_PERFMON		8
334b8e80941Smrg
335b8e80941Smrgstruct drm_vc4_get_param {
336b8e80941Smrg	__u32 param;
337b8e80941Smrg	__u32 pad;
338b8e80941Smrg	__u64 value;
339b8e80941Smrg};
340b8e80941Smrg
341b8e80941Smrgstruct drm_vc4_get_tiling {
342b8e80941Smrg	__u32 handle;
343b8e80941Smrg	__u32 flags;
344b8e80941Smrg	__u64 modifier;
345b8e80941Smrg};
346b8e80941Smrg
347b8e80941Smrgstruct drm_vc4_set_tiling {
348b8e80941Smrg	__u32 handle;
349b8e80941Smrg	__u32 flags;
350b8e80941Smrg	__u64 modifier;
351b8e80941Smrg};
352b8e80941Smrg
353b8e80941Smrg/**
354b8e80941Smrg * struct drm_vc4_label_bo - Attach a name to a BO for debug purposes.
355b8e80941Smrg */
356b8e80941Smrgstruct drm_vc4_label_bo {
357b8e80941Smrg	__u32 handle;
358b8e80941Smrg	__u32 len;
359b8e80941Smrg	__u64 name;
360b8e80941Smrg};
361b8e80941Smrg
362b8e80941Smrg/*
363b8e80941Smrg * States prefixed with '__' are internal states and cannot be passed to the
364b8e80941Smrg * DRM_IOCTL_VC4_GEM_MADVISE ioctl.
365b8e80941Smrg */
366b8e80941Smrg#define VC4_MADV_WILLNEED			0
367b8e80941Smrg#define VC4_MADV_DONTNEED			1
368b8e80941Smrg#define __VC4_MADV_PURGED			2
369b8e80941Smrg#define __VC4_MADV_NOTSUPP			3
370b8e80941Smrg
371b8e80941Smrgstruct drm_vc4_gem_madvise {
372b8e80941Smrg	__u32 handle;
373b8e80941Smrg	__u32 madv;
374b8e80941Smrg	__u32 retained;
375b8e80941Smrg	__u32 pad;
376b8e80941Smrg};
377b8e80941Smrg
378b8e80941Smrgenum {
379b8e80941Smrg	VC4_PERFCNT_FEP_VALID_PRIMS_NO_RENDER,
380b8e80941Smrg	VC4_PERFCNT_FEP_VALID_PRIMS_RENDER,
381b8e80941Smrg	VC4_PERFCNT_FEP_CLIPPED_QUADS,
382b8e80941Smrg	VC4_PERFCNT_FEP_VALID_QUADS,
383b8e80941Smrg	VC4_PERFCNT_TLB_QUADS_NOT_PASSING_STENCIL,
384b8e80941Smrg	VC4_PERFCNT_TLB_QUADS_NOT_PASSING_Z_AND_STENCIL,
385b8e80941Smrg	VC4_PERFCNT_TLB_QUADS_PASSING_Z_AND_STENCIL,
386b8e80941Smrg	VC4_PERFCNT_TLB_QUADS_ZERO_COVERAGE,
387b8e80941Smrg	VC4_PERFCNT_TLB_QUADS_NON_ZERO_COVERAGE,
388b8e80941Smrg	VC4_PERFCNT_TLB_QUADS_WRITTEN_TO_COLOR_BUF,
389b8e80941Smrg	VC4_PERFCNT_PLB_PRIMS_OUTSIDE_VIEWPORT,
390b8e80941Smrg	VC4_PERFCNT_PLB_PRIMS_NEED_CLIPPING,
391b8e80941Smrg	VC4_PERFCNT_PSE_PRIMS_REVERSED,
392b8e80941Smrg	VC4_PERFCNT_QPU_TOTAL_IDLE_CYCLES,
393b8e80941Smrg	VC4_PERFCNT_QPU_TOTAL_CLK_CYCLES_VERTEX_COORD_SHADING,
394b8e80941Smrg	VC4_PERFCNT_QPU_TOTAL_CLK_CYCLES_FRAGMENT_SHADING,
395b8e80941Smrg	VC4_PERFCNT_QPU_TOTAL_CLK_CYCLES_EXEC_VALID_INST,
396b8e80941Smrg	VC4_PERFCNT_QPU_TOTAL_CLK_CYCLES_WAITING_TMUS,
397b8e80941Smrg	VC4_PERFCNT_QPU_TOTAL_CLK_CYCLES_WAITING_SCOREBOARD,
398b8e80941Smrg	VC4_PERFCNT_QPU_TOTAL_CLK_CYCLES_WAITING_VARYINGS,
399b8e80941Smrg	VC4_PERFCNT_QPU_TOTAL_INST_CACHE_HIT,
400b8e80941Smrg	VC4_PERFCNT_QPU_TOTAL_INST_CACHE_MISS,
401b8e80941Smrg	VC4_PERFCNT_QPU_TOTAL_UNIFORM_CACHE_HIT,
402b8e80941Smrg	VC4_PERFCNT_QPU_TOTAL_UNIFORM_CACHE_MISS,
403b8e80941Smrg	VC4_PERFCNT_TMU_TOTAL_TEXT_QUADS_PROCESSED,
404b8e80941Smrg	VC4_PERFCNT_TMU_TOTAL_TEXT_CACHE_MISS,
405b8e80941Smrg	VC4_PERFCNT_VPM_TOTAL_CLK_CYCLES_VDW_STALLED,
406b8e80941Smrg	VC4_PERFCNT_VPM_TOTAL_CLK_CYCLES_VCD_STALLED,
407b8e80941Smrg	VC4_PERFCNT_L2C_TOTAL_L2_CACHE_HIT,
408b8e80941Smrg	VC4_PERFCNT_L2C_TOTAL_L2_CACHE_MISS,
409b8e80941Smrg	VC4_PERFCNT_NUM_EVENTS,
410b8e80941Smrg};
411b8e80941Smrg
412b8e80941Smrg#define DRM_VC4_MAX_PERF_COUNTERS	16
413b8e80941Smrg
414b8e80941Smrgstruct drm_vc4_perfmon_create {
415b8e80941Smrg	__u32 id;
416b8e80941Smrg	__u32 ncounters;
417b8e80941Smrg	__u8 events[DRM_VC4_MAX_PERF_COUNTERS];
418b8e80941Smrg};
419b8e80941Smrg
420b8e80941Smrgstruct drm_vc4_perfmon_destroy {
421b8e80941Smrg	__u32 id;
422b8e80941Smrg};
423b8e80941Smrg
424b8e80941Smrg/*
425b8e80941Smrg * Returns the values of the performance counters tracked by this
426b8e80941Smrg * perfmon (as an array of ncounters u64 values).
427b8e80941Smrg *
428b8e80941Smrg * No implicit synchronization is performed, so the user has to
429b8e80941Smrg * guarantee that any jobs using this perfmon have already been
430b8e80941Smrg * completed  (probably by blocking on the seqno returned by the
431b8e80941Smrg * last exec that used the perfmon).
432b8e80941Smrg */
433b8e80941Smrgstruct drm_vc4_perfmon_get_values {
434b8e80941Smrg	__u32 id;
435b8e80941Smrg	__u64 values_ptr;
436b8e80941Smrg};
437b8e80941Smrg
438b8e80941Smrg#if defined(__cplusplus)
439b8e80941Smrg}
440b8e80941Smrg#endif
441b8e80941Smrg
442b8e80941Smrg#endif /* _VC4_DRM_H_ */
443