1b8e80941Smrg/*
2b8e80941Smrg * Copyright 2003 VMware, Inc.
3b8e80941Smrg * Copyright © 2006 Intel Corporation
4b8e80941Smrg * Copyright © 2017 Broadcom
5b8e80941Smrg *
6b8e80941Smrg * Permission is hereby granted, free of charge, to any person obtaining a
7b8e80941Smrg * copy of this software and associated documentation files (the "Software"),
8b8e80941Smrg * to deal in the Software without restriction, including without limitation
9b8e80941Smrg * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10b8e80941Smrg * and/or sell copies of the Software, and to permit persons to whom the
11b8e80941Smrg * Software is furnished to do so, subject to the following conditions:
12b8e80941Smrg *
13b8e80941Smrg * The above copyright notice and this permission notice (including the next
14b8e80941Smrg * paragraph) shall be included in all copies or substantial portions of the
15b8e80941Smrg * Software.
16b8e80941Smrg *
17b8e80941Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18b8e80941Smrg * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19b8e80941Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20b8e80941Smrg * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21b8e80941Smrg * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
22b8e80941Smrg * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
23b8e80941Smrg * IN THE SOFTWARE.
24b8e80941Smrg */
25b8e80941Smrg
26b8e80941Smrg/**
27b8e80941Smrg * \file v3d_debug.c
28b8e80941Smrg *
29b8e80941Smrg * Support for the V3D_DEBUG environment variable, along with other
30b8e80941Smrg * miscellaneous debugging code.
31b8e80941Smrg */
32b8e80941Smrg
33b8e80941Smrg#include <stdlib.h>
34b8e80941Smrg
35b8e80941Smrg#include "common/v3d_debug.h"
36b8e80941Smrg#include "util/macros.h"
37b8e80941Smrg#include "util/debug.h"
38b8e80941Smrg#include "c11/threads.h"
39b8e80941Smrg
40b8e80941Smrguint32_t V3D_DEBUG = 0;
41b8e80941Smrg
42b8e80941Smrgstatic const struct debug_control debug_control[] = {
43b8e80941Smrg        { "cl",          V3D_DEBUG_CL},
44b8e80941Smrg        { "clif",        V3D_DEBUG_CLIF},
45b8e80941Smrg        { "qpu",         V3D_DEBUG_QPU},
46b8e80941Smrg        { "vir",         V3D_DEBUG_VIR},
47b8e80941Smrg        { "nir",         V3D_DEBUG_NIR},
48b8e80941Smrg        { "tgsi",        V3D_DEBUG_TGSI},
49b8e80941Smrg        { "shaderdb",    V3D_DEBUG_SHADERDB},
50b8e80941Smrg        { "surface",     V3D_DEBUG_SURFACE},
51b8e80941Smrg        { "perf",        V3D_DEBUG_PERF},
52b8e80941Smrg        { "norast",      V3D_DEBUG_NORAST},
53b8e80941Smrg        { "fs",          V3D_DEBUG_FS},
54b8e80941Smrg        { "vs",          V3D_DEBUG_VS},
55b8e80941Smrg        { "cs",          V3D_DEBUG_CS},
56b8e80941Smrg        { "always_flush", V3D_DEBUG_ALWAYS_FLUSH},
57b8e80941Smrg        { "precompile",  V3D_DEBUG_PRECOMPILE},
58b8e80941Smrg        { NULL,    0 }
59b8e80941Smrg};
60b8e80941Smrg
61b8e80941Smrguint32_t
62b8e80941Smrgv3d_debug_flag_for_shader_stage(gl_shader_stage stage)
63b8e80941Smrg{
64b8e80941Smrg        uint32_t flags[] = {
65b8e80941Smrg                [MESA_SHADER_VERTEX] = V3D_DEBUG_VS,
66b8e80941Smrg                [MESA_SHADER_TESS_CTRL] = 0,
67b8e80941Smrg                [MESA_SHADER_TESS_EVAL] = 0,
68b8e80941Smrg                [MESA_SHADER_GEOMETRY] = 0,
69b8e80941Smrg                [MESA_SHADER_FRAGMENT] = V3D_DEBUG_FS,
70b8e80941Smrg                [MESA_SHADER_COMPUTE] = V3D_DEBUG_CS,
71b8e80941Smrg        };
72b8e80941Smrg        STATIC_ASSERT(MESA_SHADER_STAGES == 6);
73b8e80941Smrg        return flags[stage];
74b8e80941Smrg}
75b8e80941Smrg
76b8e80941Smrgstatic void
77b8e80941Smrgv3d_process_debug_variable_once(void)
78b8e80941Smrg{
79b8e80941Smrg        V3D_DEBUG = parse_debug_string(getenv("V3D_DEBUG"), debug_control);
80b8e80941Smrg
81b8e80941Smrg        if (V3D_DEBUG & V3D_DEBUG_SHADERDB)
82b8e80941Smrg                V3D_DEBUG |= V3D_DEBUG_NORAST;
83b8e80941Smrg}
84b8e80941Smrg
85b8e80941Smrgvoid
86b8e80941Smrgv3d_process_debug_variable(void)
87b8e80941Smrg{
88b8e80941Smrg        static once_flag v3d_process_debug_variable_flag = ONCE_FLAG_INIT;
89b8e80941Smrg
90b8e80941Smrg        call_once(&v3d_process_debug_variable_flag,
91b8e80941Smrg                  v3d_process_debug_variable_once);
92b8e80941Smrg}
93