1b8e80941Smrg/*
2b8e80941Smrg * Copyright © 2018 Intel Corporation
3b8e80941Smrg *
4b8e80941Smrg * Permission is hereby granted, free of charge, to any person obtaining a
5b8e80941Smrg * copy of this software and associated documentation files (the "Software"),
6b8e80941Smrg * to deal in the Software without restriction, including without limitation
7b8e80941Smrg * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8b8e80941Smrg * and/or sell copies of the Software, and to permit persons to whom the
9b8e80941Smrg * Software is furnished to do so, subject to the following conditions:
10b8e80941Smrg *
11b8e80941Smrg * The above copyright notice and this permission notice (including the next
12b8e80941Smrg * paragraph) shall be included in all copies or substantial portions of the
13b8e80941Smrg * Software.
14b8e80941Smrg *
15b8e80941Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16b8e80941Smrg * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17b8e80941Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18b8e80941Smrg * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19b8e80941Smrg * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20b8e80941Smrg * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21b8e80941Smrg * IN THE SOFTWARE.
22b8e80941Smrg */
23b8e80941Smrg
24b8e80941Smrg#include "nir.h"
25b8e80941Smrg#include "gl_nir_linker.h"
26b8e80941Smrg#include "linker_util.h"
27b8e80941Smrg#include "main/mtypes.h"
28b8e80941Smrg#include "ir_uniform.h" /* for gl_uniform_storage */
29b8e80941Smrg
30b8e80941Smrg/* This file included general link methods, using NIR, instead of IR as
31b8e80941Smrg * the counter-part glsl/linker.cpp
32b8e80941Smrg *
33b8e80941Smrg * Also note that this is tailored for ARB_gl_spirv needs and particularities
34b8e80941Smrg */
35b8e80941Smrg
36b8e80941Smrgvoid
37b8e80941Smrgnir_build_program_resource_list(struct gl_context *ctx,
38b8e80941Smrg                                struct gl_shader_program *prog)
39b8e80941Smrg{
40b8e80941Smrg   /* Rebuild resource list. */
41b8e80941Smrg   if (prog->data->ProgramResourceList) {
42b8e80941Smrg      ralloc_free(prog->data->ProgramResourceList);
43b8e80941Smrg      prog->data->ProgramResourceList = NULL;
44b8e80941Smrg      prog->data->NumProgramResourceList = 0;
45b8e80941Smrg   }
46b8e80941Smrg
47b8e80941Smrg   struct set *resource_set = _mesa_pointer_set_create(NULL);
48b8e80941Smrg
49b8e80941Smrg   /* Add uniforms
50b8e80941Smrg    *
51b8e80941Smrg    * Here, it is expected that nir_link_uniforms() has already been
52b8e80941Smrg    * called, so that UniformStorage table is already available.
53b8e80941Smrg    */
54b8e80941Smrg   for (unsigned i = 0; i < prog->data->NumUniformStorage; i++) {
55b8e80941Smrg      struct gl_uniform_storage *uniform = &prog->data->UniformStorage[i];
56b8e80941Smrg
57b8e80941Smrg      /* Do not add uniforms internally used by Mesa. */
58b8e80941Smrg      if (uniform->hidden)
59b8e80941Smrg         continue;
60b8e80941Smrg
61b8e80941Smrg      if (!link_util_add_program_resource(prog, resource_set, GL_UNIFORM, uniform,
62b8e80941Smrg                                          uniform->active_shader_mask)) {
63b8e80941Smrg         return;
64b8e80941Smrg      }
65b8e80941Smrg   }
66b8e80941Smrg
67b8e80941Smrg
68b8e80941Smrg   _mesa_set_destroy(resource_set, NULL);
69b8e80941Smrg}
70