1b8e80941Smrg/* 2b8e80941Smrg * Copyright © 2018 Intel Corporation 3b8e80941Smrg * 4b8e80941Smrg * Permission is hereby granted, free of charge, to any person obtaining a 5b8e80941Smrg * copy of this software and associated documentation files (the "Software"), 6b8e80941Smrg * to deal in the Software without restriction, including without limitation 7b8e80941Smrg * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8b8e80941Smrg * and/or sell copies of the Software, and to permit persons to whom the 9b8e80941Smrg * Software is furnished to do so, subject to the following conditions: 10b8e80941Smrg * 11b8e80941Smrg * The above copyright notice and this permission notice (including the next 12b8e80941Smrg * paragraph) shall be included in all copies or substantial portions of the 13b8e80941Smrg * Software. 14b8e80941Smrg * 15b8e80941Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16b8e80941Smrg * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17b8e80941Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18b8e80941Smrg * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19b8e80941Smrg * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20b8e80941Smrg * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21b8e80941Smrg * IN THE SOFTWARE. 22b8e80941Smrg */ 23b8e80941Smrg 24b8e80941Smrg#include "nir.h" 25b8e80941Smrg#include "gl_nir_linker.h" 26b8e80941Smrg#include "linker_util.h" 27b8e80941Smrg#include "main/mtypes.h" 28b8e80941Smrg#include "ir_uniform.h" /* for gl_uniform_storage */ 29b8e80941Smrg 30b8e80941Smrg/* This file included general link methods, using NIR, instead of IR as 31b8e80941Smrg * the counter-part glsl/linker.cpp 32b8e80941Smrg * 33b8e80941Smrg * Also note that this is tailored for ARB_gl_spirv needs and particularities 34b8e80941Smrg */ 35b8e80941Smrg 36b8e80941Smrgvoid 37b8e80941Smrgnir_build_program_resource_list(struct gl_context *ctx, 38b8e80941Smrg struct gl_shader_program *prog) 39b8e80941Smrg{ 40b8e80941Smrg /* Rebuild resource list. */ 41b8e80941Smrg if (prog->data->ProgramResourceList) { 42b8e80941Smrg ralloc_free(prog->data->ProgramResourceList); 43b8e80941Smrg prog->data->ProgramResourceList = NULL; 44b8e80941Smrg prog->data->NumProgramResourceList = 0; 45b8e80941Smrg } 46b8e80941Smrg 47b8e80941Smrg struct set *resource_set = _mesa_pointer_set_create(NULL); 48b8e80941Smrg 49b8e80941Smrg /* Add uniforms 50b8e80941Smrg * 51b8e80941Smrg * Here, it is expected that nir_link_uniforms() has already been 52b8e80941Smrg * called, so that UniformStorage table is already available. 53b8e80941Smrg */ 54b8e80941Smrg for (unsigned i = 0; i < prog->data->NumUniformStorage; i++) { 55b8e80941Smrg struct gl_uniform_storage *uniform = &prog->data->UniformStorage[i]; 56b8e80941Smrg 57b8e80941Smrg /* Do not add uniforms internally used by Mesa. */ 58b8e80941Smrg if (uniform->hidden) 59b8e80941Smrg continue; 60b8e80941Smrg 61b8e80941Smrg if (!link_util_add_program_resource(prog, resource_set, GL_UNIFORM, uniform, 62b8e80941Smrg uniform->active_shader_mask)) { 63b8e80941Smrg return; 64b8e80941Smrg } 65b8e80941Smrg } 66b8e80941Smrg 67b8e80941Smrg 68b8e80941Smrg _mesa_set_destroy(resource_set, NULL); 69b8e80941Smrg} 70