gl_nir_linker.c revision b8e80941
1/* 2 * Copyright © 2018 Intel Corporation 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21 * IN THE SOFTWARE. 22 */ 23 24#include "nir.h" 25#include "gl_nir_linker.h" 26#include "linker_util.h" 27#include "main/mtypes.h" 28#include "ir_uniform.h" /* for gl_uniform_storage */ 29 30/* This file included general link methods, using NIR, instead of IR as 31 * the counter-part glsl/linker.cpp 32 * 33 * Also note that this is tailored for ARB_gl_spirv needs and particularities 34 */ 35 36void 37nir_build_program_resource_list(struct gl_context *ctx, 38 struct gl_shader_program *prog) 39{ 40 /* Rebuild resource list. */ 41 if (prog->data->ProgramResourceList) { 42 ralloc_free(prog->data->ProgramResourceList); 43 prog->data->ProgramResourceList = NULL; 44 prog->data->NumProgramResourceList = 0; 45 } 46 47 struct set *resource_set = _mesa_pointer_set_create(NULL); 48 49 /* Add uniforms 50 * 51 * Here, it is expected that nir_link_uniforms() has already been 52 * called, so that UniformStorage table is already available. 53 */ 54 for (unsigned i = 0; i < prog->data->NumUniformStorage; i++) { 55 struct gl_uniform_storage *uniform = &prog->data->UniformStorage[i]; 56 57 /* Do not add uniforms internally used by Mesa. */ 58 if (uniform->hidden) 59 continue; 60 61 if (!link_util_add_program_resource(prog, resource_set, GL_UNIFORM, uniform, 62 uniform->active_shader_mask)) { 63 return; 64 } 65 } 66 67 68 _mesa_set_destroy(resource_set, NULL); 69} 70