glsl_parser_extras.cpp revision b8e80941
1/*
2 * Copyright © 2008, 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23#include <inttypes.h> /* for PRIx64 macro */
24#include <stdio.h>
25#include <stdarg.h>
26#include <string.h>
27#include <assert.h>
28
29#include "main/context.h"
30#include "main/debug_output.h"
31#include "main/formats.h"
32#include "main/shaderobj.h"
33#include "util/u_atomic.h" /* for p_atomic_cmpxchg */
34#include "util/ralloc.h"
35#include "util/disk_cache.h"
36#include "util/mesa-sha1.h"
37#include "ast.h"
38#include "glsl_parser_extras.h"
39#include "glsl_parser.h"
40#include "ir_optimization.h"
41#include "loop_analysis.h"
42#include "builtin_functions.h"
43
44/**
45 * Format a short human-readable description of the given GLSL version.
46 */
47const char *
48glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version)
49{
50   return ralloc_asprintf(mem_ctx, "GLSL%s %d.%02d", is_es ? " ES" : "",
51                          version / 100, version % 100);
52}
53
54
55static const unsigned known_desktop_glsl_versions[] =
56   { 110, 120, 130, 140, 150, 330, 400, 410, 420, 430, 440, 450, 460 };
57static const unsigned known_desktop_gl_versions[] =
58   {  20,  21,  30,  31,  32,  33,  40,  41,  42,  43,  44,  45, 46 };
59
60
61_mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
62					       gl_shader_stage stage,
63                                               void *mem_ctx)
64   : ctx(_ctx), cs_input_local_size_specified(false), cs_input_local_size(),
65     switch_state(), warnings_enabled(true)
66{
67   assert(stage < MESA_SHADER_STAGES);
68   this->stage = stage;
69
70   this->scanner = NULL;
71   this->translation_unit.make_empty();
72   this->symbols = new(mem_ctx) glsl_symbol_table;
73
74   this->linalloc = linear_alloc_parent(this, 0);
75
76   this->info_log = ralloc_strdup(mem_ctx, "");
77   this->error = false;
78   this->loop_nesting_ast = NULL;
79
80   this->uses_builtin_functions = false;
81
82   /* Set default language version and extensions */
83   this->language_version = 110;
84   this->forced_language_version = ctx->Const.ForceGLSLVersion;
85   this->zero_init = ctx->Const.GLSLZeroInit;
86   this->gl_version = 20;
87   this->compat_shader = true;
88   this->es_shader = false;
89   this->ARB_texture_rectangle_enable = true;
90
91   /* OpenGL ES 2.0 has different defaults from desktop GL. */
92   if (ctx->API == API_OPENGLES2) {
93      this->language_version = 100;
94      this->es_shader = true;
95      this->ARB_texture_rectangle_enable = false;
96   }
97
98   this->extensions = &ctx->Extensions;
99
100   this->Const.MaxLights = ctx->Const.MaxLights;
101   this->Const.MaxClipPlanes = ctx->Const.MaxClipPlanes;
102   this->Const.MaxTextureUnits = ctx->Const.MaxTextureUnits;
103   this->Const.MaxTextureCoords = ctx->Const.MaxTextureCoordUnits;
104   this->Const.MaxVertexAttribs = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs;
105   this->Const.MaxVertexUniformComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents;
106   this->Const.MaxVertexTextureImageUnits = ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits;
107   this->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxCombinedTextureImageUnits;
108   this->Const.MaxTextureImageUnits = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits;
109   this->Const.MaxFragmentUniformComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents;
110   this->Const.MinProgramTexelOffset = ctx->Const.MinProgramTexelOffset;
111   this->Const.MaxProgramTexelOffset = ctx->Const.MaxProgramTexelOffset;
112
113   this->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers;
114
115   this->Const.MaxDualSourceDrawBuffers = ctx->Const.MaxDualSourceDrawBuffers;
116
117   /* 1.50 constants */
118   this->Const.MaxVertexOutputComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
119   this->Const.MaxGeometryInputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents;
120   this->Const.MaxGeometryOutputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents;
121   this->Const.MaxGeometryShaderInvocations = ctx->Const.MaxGeometryShaderInvocations;
122   this->Const.MaxFragmentInputComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents;
123   this->Const.MaxGeometryTextureImageUnits = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits;
124   this->Const.MaxGeometryOutputVertices = ctx->Const.MaxGeometryOutputVertices;
125   this->Const.MaxGeometryTotalOutputComponents = ctx->Const.MaxGeometryTotalOutputComponents;
126   this->Const.MaxGeometryUniformComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents;
127
128   this->Const.MaxVertexAtomicCounters = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicCounters;
129   this->Const.MaxTessControlAtomicCounters = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxAtomicCounters;
130   this->Const.MaxTessEvaluationAtomicCounters = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicCounters;
131   this->Const.MaxGeometryAtomicCounters = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicCounters;
132   this->Const.MaxFragmentAtomicCounters = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters;
133   this->Const.MaxComputeAtomicCounters = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicCounters;
134   this->Const.MaxCombinedAtomicCounters = ctx->Const.MaxCombinedAtomicCounters;
135   this->Const.MaxAtomicBufferBindings = ctx->Const.MaxAtomicBufferBindings;
136   this->Const.MaxVertexAtomicCounterBuffers =
137      ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicBuffers;
138   this->Const.MaxTessControlAtomicCounterBuffers =
139      ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxAtomicBuffers;
140   this->Const.MaxTessEvaluationAtomicCounterBuffers =
141      ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicBuffers;
142   this->Const.MaxGeometryAtomicCounterBuffers =
143      ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicBuffers;
144   this->Const.MaxFragmentAtomicCounterBuffers =
145      ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers;
146   this->Const.MaxComputeAtomicCounterBuffers =
147      ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicBuffers;
148   this->Const.MaxCombinedAtomicCounterBuffers =
149      ctx->Const.MaxCombinedAtomicBuffers;
150   this->Const.MaxAtomicCounterBufferSize =
151      ctx->Const.MaxAtomicBufferSize;
152
153   /* ARB_enhanced_layouts constants */
154   this->Const.MaxTransformFeedbackBuffers = ctx->Const.MaxTransformFeedbackBuffers;
155   this->Const.MaxTransformFeedbackInterleavedComponents = ctx->Const.MaxTransformFeedbackInterleavedComponents;
156
157   /* Compute shader constants */
158   for (unsigned i = 0; i < ARRAY_SIZE(this->Const.MaxComputeWorkGroupCount); i++)
159      this->Const.MaxComputeWorkGroupCount[i] = ctx->Const.MaxComputeWorkGroupCount[i];
160   for (unsigned i = 0; i < ARRAY_SIZE(this->Const.MaxComputeWorkGroupSize); i++)
161      this->Const.MaxComputeWorkGroupSize[i] = ctx->Const.MaxComputeWorkGroupSize[i];
162
163   this->Const.MaxComputeTextureImageUnits = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits;
164   this->Const.MaxComputeUniformComponents = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformComponents;
165
166   this->Const.MaxImageUnits = ctx->Const.MaxImageUnits;
167   this->Const.MaxCombinedShaderOutputResources = ctx->Const.MaxCombinedShaderOutputResources;
168   this->Const.MaxImageSamples = ctx->Const.MaxImageSamples;
169   this->Const.MaxVertexImageUniforms = ctx->Const.Program[MESA_SHADER_VERTEX].MaxImageUniforms;
170   this->Const.MaxTessControlImageUniforms = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxImageUniforms;
171   this->Const.MaxTessEvaluationImageUniforms = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxImageUniforms;
172   this->Const.MaxGeometryImageUniforms = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxImageUniforms;
173   this->Const.MaxFragmentImageUniforms = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxImageUniforms;
174   this->Const.MaxComputeImageUniforms = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxImageUniforms;
175   this->Const.MaxCombinedImageUniforms = ctx->Const.MaxCombinedImageUniforms;
176
177   /* ARB_viewport_array */
178   this->Const.MaxViewports = ctx->Const.MaxViewports;
179
180   /* tessellation shader constants */
181   this->Const.MaxPatchVertices = ctx->Const.MaxPatchVertices;
182   this->Const.MaxTessGenLevel = ctx->Const.MaxTessGenLevel;
183   this->Const.MaxTessControlInputComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxInputComponents;
184   this->Const.MaxTessControlOutputComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxOutputComponents;
185   this->Const.MaxTessControlTextureImageUnits = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxTextureImageUnits;
186   this->Const.MaxTessEvaluationInputComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxInputComponents;
187   this->Const.MaxTessEvaluationOutputComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxOutputComponents;
188   this->Const.MaxTessEvaluationTextureImageUnits = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxTextureImageUnits;
189   this->Const.MaxTessPatchComponents = ctx->Const.MaxTessPatchComponents;
190   this->Const.MaxTessControlTotalOutputComponents = ctx->Const.MaxTessControlTotalOutputComponents;
191   this->Const.MaxTessControlUniformComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxUniformComponents;
192   this->Const.MaxTessEvaluationUniformComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxUniformComponents;
193
194   /* GL 4.5 / OES_sample_variables */
195   this->Const.MaxSamples = ctx->Const.MaxSamples;
196
197   this->current_function = NULL;
198   this->toplevel_ir = NULL;
199   this->found_return = false;
200   this->all_invariant = false;
201   this->user_structures = NULL;
202   this->num_user_structures = 0;
203   this->num_subroutines = 0;
204   this->subroutines = NULL;
205   this->num_subroutine_types = 0;
206   this->subroutine_types = NULL;
207
208   /* supported_versions should be large enough to support the known desktop
209    * GLSL versions plus 4 GLES versions (ES 1.00, ES 3.00, ES 3.10, ES 3.20)
210    */
211   STATIC_ASSERT((ARRAY_SIZE(known_desktop_glsl_versions) + 4) ==
212                 ARRAY_SIZE(this->supported_versions));
213
214   /* Populate the list of supported GLSL versions */
215   /* FINISHME: Once the OpenGL 3.0 'forward compatible' context or
216    * the OpenGL 3.2 Core context is supported, this logic will need
217    * change.  Older versions of GLSL are no longer supported
218    * outside the compatibility contexts of 3.x.
219    */
220   this->num_supported_versions = 0;
221   if (_mesa_is_desktop_gl(ctx)) {
222      for (unsigned i = 0; i < ARRAY_SIZE(known_desktop_glsl_versions); i++) {
223         if (known_desktop_glsl_versions[i] <= ctx->Const.GLSLVersion) {
224            this->supported_versions[this->num_supported_versions].ver
225               = known_desktop_glsl_versions[i];
226            this->supported_versions[this->num_supported_versions].gl_ver
227               = known_desktop_gl_versions[i];
228            this->supported_versions[this->num_supported_versions].es = false;
229            this->num_supported_versions++;
230         }
231      }
232   }
233   if (ctx->API == API_OPENGLES2 || ctx->Extensions.ARB_ES2_compatibility) {
234      this->supported_versions[this->num_supported_versions].ver = 100;
235      this->supported_versions[this->num_supported_versions].gl_ver = 20;
236      this->supported_versions[this->num_supported_versions].es = true;
237      this->num_supported_versions++;
238   }
239   if (_mesa_is_gles3(ctx) || ctx->Extensions.ARB_ES3_compatibility) {
240      this->supported_versions[this->num_supported_versions].ver = 300;
241      this->supported_versions[this->num_supported_versions].gl_ver = 30;
242      this->supported_versions[this->num_supported_versions].es = true;
243      this->num_supported_versions++;
244   }
245   if (_mesa_is_gles31(ctx) || ctx->Extensions.ARB_ES3_1_compatibility) {
246      this->supported_versions[this->num_supported_versions].ver = 310;
247      this->supported_versions[this->num_supported_versions].gl_ver = 31;
248      this->supported_versions[this->num_supported_versions].es = true;
249      this->num_supported_versions++;
250   }
251   if ((ctx->API == API_OPENGLES2 && ctx->Version >= 32) ||
252       ctx->Extensions.ARB_ES3_2_compatibility) {
253      this->supported_versions[this->num_supported_versions].ver = 320;
254      this->supported_versions[this->num_supported_versions].gl_ver = 32;
255      this->supported_versions[this->num_supported_versions].es = true;
256      this->num_supported_versions++;
257   }
258
259   /* Create a string for use in error messages to tell the user which GLSL
260    * versions are supported.
261    */
262   char *supported = ralloc_strdup(this, "");
263   for (unsigned i = 0; i < this->num_supported_versions; i++) {
264      unsigned ver = this->supported_versions[i].ver;
265      const char *const prefix = (i == 0)
266	 ? ""
267	 : ((i == this->num_supported_versions - 1) ? ", and " : ", ");
268      const char *const suffix = (this->supported_versions[i].es) ? " ES" : "";
269
270      ralloc_asprintf_append(& supported, "%s%u.%02u%s",
271			     prefix,
272			     ver / 100, ver % 100,
273			     suffix);
274   }
275
276   this->supported_version_string = supported;
277
278   if (ctx->Const.ForceGLSLExtensionsWarn)
279      _mesa_glsl_process_extension("all", NULL, "warn", NULL, this);
280
281   this->default_uniform_qualifier = new(this) ast_type_qualifier();
282   this->default_uniform_qualifier->flags.q.shared = 1;
283   this->default_uniform_qualifier->flags.q.column_major = 1;
284
285   this->default_shader_storage_qualifier = new(this) ast_type_qualifier();
286   this->default_shader_storage_qualifier->flags.q.shared = 1;
287   this->default_shader_storage_qualifier->flags.q.column_major = 1;
288
289   this->fs_uses_gl_fragcoord = false;
290   this->fs_redeclares_gl_fragcoord = false;
291   this->fs_origin_upper_left = false;
292   this->fs_pixel_center_integer = false;
293   this->fs_redeclares_gl_fragcoord_with_no_layout_qualifiers = false;
294
295   this->gs_input_prim_type_specified = false;
296   this->tcs_output_vertices_specified = false;
297   this->gs_input_size = 0;
298   this->in_qualifier = new(this) ast_type_qualifier();
299   this->out_qualifier = new(this) ast_type_qualifier();
300   this->fs_early_fragment_tests = false;
301   this->fs_inner_coverage = false;
302   this->fs_post_depth_coverage = false;
303   this->fs_pixel_interlock_ordered = false;
304   this->fs_pixel_interlock_unordered = false;
305   this->fs_sample_interlock_ordered = false;
306   this->fs_sample_interlock_unordered = false;
307   this->fs_blend_support = 0;
308   memset(this->atomic_counter_offsets, 0,
309          sizeof(this->atomic_counter_offsets));
310   this->allow_extension_directive_midshader =
311      ctx->Const.AllowGLSLExtensionDirectiveMidShader;
312   this->allow_builtin_variable_redeclaration =
313      ctx->Const.AllowGLSLBuiltinVariableRedeclaration;
314   this->allow_layout_qualifier_on_function_parameter =
315      ctx->Const.AllowLayoutQualifiersOnFunctionParameters;
316
317   this->cs_input_local_size_variable_specified = false;
318
319   /* ARB_bindless_texture */
320   this->bindless_sampler_specified = false;
321   this->bindless_image_specified = false;
322   this->bound_sampler_specified = false;
323   this->bound_image_specified = false;
324}
325
326/**
327 * Determine whether the current GLSL version is sufficiently high to support
328 * a certain feature, and generate an error message if it isn't.
329 *
330 * \param required_glsl_version and \c required_glsl_es_version are
331 * interpreted as they are in _mesa_glsl_parse_state::is_version().
332 *
333 * \param locp is the parser location where the error should be reported.
334 *
335 * \param fmt (and additional arguments) constitute a printf-style error
336 * message to report if the version check fails.  Information about the
337 * current and required GLSL versions will be appended.  So, for example, if
338 * the GLSL version being compiled is 1.20, and check_version(130, 300, locp,
339 * "foo unsupported") is called, the error message will be "foo unsupported in
340 * GLSL 1.20 (GLSL 1.30 or GLSL 3.00 ES required)".
341 */
342bool
343_mesa_glsl_parse_state::check_version(unsigned required_glsl_version,
344                                      unsigned required_glsl_es_version,
345                                      YYLTYPE *locp, const char *fmt, ...)
346{
347   if (this->is_version(required_glsl_version, required_glsl_es_version))
348      return true;
349
350   va_list args;
351   va_start(args, fmt);
352   char *problem = ralloc_vasprintf(this, fmt, args);
353   va_end(args);
354   const char *glsl_version_string
355      = glsl_compute_version_string(this, false, required_glsl_version);
356   const char *glsl_es_version_string
357      = glsl_compute_version_string(this, true, required_glsl_es_version);
358   const char *requirement_string = "";
359   if (required_glsl_version && required_glsl_es_version) {
360      requirement_string = ralloc_asprintf(this, " (%s or %s required)",
361                                           glsl_version_string,
362                                           glsl_es_version_string);
363   } else if (required_glsl_version) {
364      requirement_string = ralloc_asprintf(this, " (%s required)",
365                                           glsl_version_string);
366   } else if (required_glsl_es_version) {
367      requirement_string = ralloc_asprintf(this, " (%s required)",
368                                           glsl_es_version_string);
369   }
370   _mesa_glsl_error(locp, this, "%s in %s%s",
371                    problem, this->get_version_string(),
372                    requirement_string);
373
374   return false;
375}
376
377/**
378 * Process a GLSL #version directive.
379 *
380 * \param version is the integer that follows the #version token.
381 *
382 * \param ident is a string identifier that follows the integer, if any is
383 * present.  Otherwise NULL.
384 */
385void
386_mesa_glsl_parse_state::process_version_directive(YYLTYPE *locp, int version,
387                                                  const char *ident)
388{
389   bool es_token_present = false;
390   bool compat_token_present = false;
391   if (ident) {
392      if (strcmp(ident, "es") == 0) {
393         es_token_present = true;
394      } else if (version >= 150) {
395         if (strcmp(ident, "core") == 0) {
396            /* Accept the token.  There's no need to record that this is
397             * a core profile shader since that's the only profile we support.
398             */
399         } else if (strcmp(ident, "compatibility") == 0) {
400            compat_token_present = true;
401
402            if (this->ctx->API != API_OPENGL_COMPAT) {
403               _mesa_glsl_error(locp, this,
404                                "the compatibility profile is not supported");
405            }
406         } else {
407            _mesa_glsl_error(locp, this,
408                             "\"%s\" is not a valid shading language profile; "
409                             "if present, it must be \"core\"", ident);
410         }
411      } else {
412         _mesa_glsl_error(locp, this,
413                          "illegal text following version number");
414      }
415   }
416
417   this->es_shader = es_token_present;
418   if (version == 100) {
419      if (es_token_present) {
420         _mesa_glsl_error(locp, this,
421                          "GLSL 1.00 ES should be selected using "
422                          "`#version 100'");
423      } else {
424         this->es_shader = true;
425      }
426   }
427
428   if (this->es_shader) {
429      this->ARB_texture_rectangle_enable = false;
430   }
431
432   if (this->forced_language_version)
433      this->language_version = this->forced_language_version;
434   else
435      this->language_version = version;
436
437   this->compat_shader = compat_token_present ||
438                         (this->ctx->API == API_OPENGL_COMPAT &&
439                          this->language_version == 140) ||
440                         (!this->es_shader && this->language_version < 140);
441
442   bool supported = false;
443   for (unsigned i = 0; i < this->num_supported_versions; i++) {
444      if (this->supported_versions[i].ver == this->language_version
445          && this->supported_versions[i].es == this->es_shader) {
446         this->gl_version = this->supported_versions[i].gl_ver;
447         supported = true;
448         break;
449      }
450   }
451
452   if (!supported) {
453      _mesa_glsl_error(locp, this, "%s is not supported. "
454                       "Supported versions are: %s",
455                       this->get_version_string(),
456                       this->supported_version_string);
457
458      /* On exit, the language_version must be set to a valid value.
459       * Later calls to _mesa_glsl_initialize_types will misbehave if
460       * the version is invalid.
461       */
462      switch (this->ctx->API) {
463      case API_OPENGL_COMPAT:
464      case API_OPENGL_CORE:
465	 this->language_version = this->ctx->Const.GLSLVersion;
466	 break;
467
468      case API_OPENGLES:
469	 assert(!"Should not get here.");
470	 /* FALLTHROUGH */
471
472      case API_OPENGLES2:
473	 this->language_version = 100;
474	 break;
475      }
476   }
477}
478
479
480/* This helper function will append the given message to the shader's
481   info log and report it via GL_ARB_debug_output. Per that extension,
482   'type' is one of the enum values classifying the message, and
483   'id' is the implementation-defined ID of the given message. */
484static void
485_mesa_glsl_msg(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
486               GLenum type, const char *fmt, va_list ap)
487{
488   bool error = (type == MESA_DEBUG_TYPE_ERROR);
489   GLuint msg_id = 0;
490
491   assert(state->info_log != NULL);
492
493   /* Get the offset that the new message will be written to. */
494   int msg_offset = strlen(state->info_log);
495
496   ralloc_asprintf_append(&state->info_log, "%u:%u(%u): %s: ",
497					    locp->source,
498					    locp->first_line,
499					    locp->first_column,
500					    error ? "error" : "warning");
501   ralloc_vasprintf_append(&state->info_log, fmt, ap);
502
503   const char *const msg = &state->info_log[msg_offset];
504   struct gl_context *ctx = state->ctx;
505
506   /* Report the error via GL_ARB_debug_output. */
507   _mesa_shader_debug(ctx, type, &msg_id, msg);
508
509   ralloc_strcat(&state->info_log, "\n");
510}
511
512void
513_mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
514		 const char *fmt, ...)
515{
516   va_list ap;
517
518   state->error = true;
519
520   va_start(ap, fmt);
521   _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_ERROR, fmt, ap);
522   va_end(ap);
523}
524
525
526void
527_mesa_glsl_warning(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
528		   const char *fmt, ...)
529{
530   if (state->warnings_enabled) {
531      va_list ap;
532
533      va_start(ap, fmt);
534      _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_OTHER, fmt, ap);
535      va_end(ap);
536   }
537}
538
539
540/**
541 * Enum representing the possible behaviors that can be specified in
542 * an #extension directive.
543 */
544enum ext_behavior {
545   extension_disable,
546   extension_enable,
547   extension_require,
548   extension_warn
549};
550
551/**
552 * Element type for _mesa_glsl_supported_extensions
553 */
554struct _mesa_glsl_extension {
555   /**
556    * Name of the extension when referred to in a GLSL extension
557    * statement
558    */
559   const char *name;
560
561   /**
562    * Whether this extension is a part of AEP
563    */
564   bool aep;
565
566   /**
567    * Predicate that checks whether the relevant extension is available for
568    * this context.
569    */
570   bool (*available_pred)(const struct gl_context *,
571                          gl_api api, uint8_t version);
572
573   /**
574    * Flag in the _mesa_glsl_parse_state struct that should be set
575    * when this extension is enabled.
576    *
577    * See note in _mesa_glsl_extension::supported_flag about "pointer
578    * to member" types.
579    */
580   bool _mesa_glsl_parse_state::* enable_flag;
581
582   /**
583    * Flag in the _mesa_glsl_parse_state struct that should be set
584    * when the shader requests "warn" behavior for this extension.
585    *
586    * See note in _mesa_glsl_extension::supported_flag about "pointer
587    * to member" types.
588    */
589   bool _mesa_glsl_parse_state::* warn_flag;
590
591
592   bool compatible_with_state(const _mesa_glsl_parse_state *state,
593                              gl_api api, uint8_t gl_version) const;
594   void set_flags(_mesa_glsl_parse_state *state, ext_behavior behavior) const;
595};
596
597/** Checks if the context supports a user-facing extension */
598#define EXT(name_str, driver_cap, ...) \
599static MAYBE_UNUSED bool \
600has_##name_str(const struct gl_context *ctx, gl_api api, uint8_t version) \
601{ \
602   return ctx->Extensions.driver_cap && (version >= \
603          _mesa_extension_table[MESA_EXTENSION_##name_str].version[api]); \
604}
605#include "main/extensions_table.h"
606#undef EXT
607
608#define EXT(NAME)                                           \
609   { "GL_" #NAME, false, has_##NAME,                        \
610     &_mesa_glsl_parse_state::NAME##_enable,                \
611     &_mesa_glsl_parse_state::NAME##_warn }
612
613#define EXT_AEP(NAME)                                       \
614   { "GL_" #NAME, true, has_##NAME,                         \
615     &_mesa_glsl_parse_state::NAME##_enable,                \
616     &_mesa_glsl_parse_state::NAME##_warn }
617
618/**
619 * Table of extensions that can be enabled/disabled within a shader,
620 * and the conditions under which they are supported.
621 */
622static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
623   /* ARB extensions go here, sorted alphabetically.
624    */
625   EXT(ARB_ES3_1_compatibility),
626   EXT(ARB_ES3_2_compatibility),
627   EXT(ARB_arrays_of_arrays),
628   EXT(ARB_bindless_texture),
629   EXT(ARB_compatibility),
630   EXT(ARB_compute_shader),
631   EXT(ARB_compute_variable_group_size),
632   EXT(ARB_conservative_depth),
633   EXT(ARB_cull_distance),
634   EXT(ARB_derivative_control),
635   EXT(ARB_draw_buffers),
636   EXT(ARB_draw_instanced),
637   EXT(ARB_enhanced_layouts),
638   EXT(ARB_explicit_attrib_location),
639   EXT(ARB_explicit_uniform_location),
640   EXT(ARB_fragment_coord_conventions),
641   EXT(ARB_fragment_layer_viewport),
642   EXT(ARB_fragment_shader_interlock),
643   EXT(ARB_gpu_shader5),
644   EXT(ARB_gpu_shader_fp64),
645   EXT(ARB_gpu_shader_int64),
646   EXT(ARB_post_depth_coverage),
647   EXT(ARB_sample_shading),
648   EXT(ARB_separate_shader_objects),
649   EXT(ARB_shader_atomic_counter_ops),
650   EXT(ARB_shader_atomic_counters),
651   EXT(ARB_shader_ballot),
652   EXT(ARB_shader_bit_encoding),
653   EXT(ARB_shader_clock),
654   EXT(ARB_shader_draw_parameters),
655   EXT(ARB_shader_group_vote),
656   EXT(ARB_shader_image_load_store),
657   EXT(ARB_shader_image_size),
658   EXT(ARB_shader_precision),
659   EXT(ARB_shader_stencil_export),
660   EXT(ARB_shader_storage_buffer_object),
661   EXT(ARB_shader_subroutine),
662   EXT(ARB_shader_texture_image_samples),
663   EXT(ARB_shader_texture_lod),
664   EXT(ARB_shader_viewport_layer_array),
665   EXT(ARB_shading_language_420pack),
666   EXT(ARB_shading_language_packing),
667   EXT(ARB_tessellation_shader),
668   EXT(ARB_texture_cube_map_array),
669   EXT(ARB_texture_gather),
670   EXT(ARB_texture_multisample),
671   EXT(ARB_texture_query_levels),
672   EXT(ARB_texture_query_lod),
673   EXT(ARB_texture_rectangle),
674   EXT(ARB_uniform_buffer_object),
675   EXT(ARB_vertex_attrib_64bit),
676   EXT(ARB_viewport_array),
677
678   /* KHR extensions go here, sorted alphabetically.
679    */
680   EXT_AEP(KHR_blend_equation_advanced),
681
682   /* OES extensions go here, sorted alphabetically.
683    */
684   EXT(OES_EGL_image_external),
685   EXT(OES_EGL_image_external_essl3),
686   EXT(OES_geometry_point_size),
687   EXT(OES_geometry_shader),
688   EXT(OES_gpu_shader5),
689   EXT(OES_primitive_bounding_box),
690   EXT_AEP(OES_sample_variables),
691   EXT_AEP(OES_shader_image_atomic),
692   EXT(OES_shader_io_blocks),
693   EXT_AEP(OES_shader_multisample_interpolation),
694   EXT(OES_standard_derivatives),
695   EXT(OES_tessellation_point_size),
696   EXT(OES_tessellation_shader),
697   EXT(OES_texture_3D),
698   EXT(OES_texture_buffer),
699   EXT(OES_texture_cube_map_array),
700   EXT_AEP(OES_texture_storage_multisample_2d_array),
701   EXT(OES_viewport_array),
702
703   /* All other extensions go here, sorted alphabetically.
704    */
705   EXT(AMD_conservative_depth),
706   EXT(AMD_gpu_shader_int64),
707   EXT(AMD_shader_stencil_export),
708   EXT(AMD_shader_trinary_minmax),
709   EXT(AMD_texture_texture4),
710   EXT(AMD_vertex_shader_layer),
711   EXT(AMD_vertex_shader_viewport_index),
712   EXT(ANDROID_extension_pack_es31a),
713   EXT(EXT_blend_func_extended),
714   EXT(EXT_frag_depth),
715   EXT(EXT_draw_buffers),
716   EXT(EXT_clip_cull_distance),
717   EXT(EXT_geometry_point_size),
718   EXT_AEP(EXT_geometry_shader),
719   EXT(EXT_gpu_shader4),
720   EXT_AEP(EXT_gpu_shader5),
721   EXT_AEP(EXT_primitive_bounding_box),
722   EXT(EXT_separate_shader_objects),
723   EXT(EXT_shader_framebuffer_fetch),
724   EXT(EXT_shader_framebuffer_fetch_non_coherent),
725   EXT(EXT_shader_image_load_formatted),
726   EXT(EXT_shader_implicit_conversions),
727   EXT(EXT_shader_integer_mix),
728   EXT_AEP(EXT_shader_io_blocks),
729   EXT(EXT_shader_samples_identical),
730   EXT(EXT_tessellation_point_size),
731   EXT_AEP(EXT_tessellation_shader),
732   EXT(EXT_texture_array),
733   EXT_AEP(EXT_texture_buffer),
734   EXT_AEP(EXT_texture_cube_map_array),
735   EXT(EXT_texture_query_lod),
736   EXT(INTEL_conservative_rasterization),
737   EXT(INTEL_shader_atomic_float_minmax),
738   EXT(MESA_shader_integer_functions),
739   EXT(NV_compute_shader_derivatives),
740   EXT(NV_fragment_shader_interlock),
741   EXT(NV_image_formats),
742   EXT(NV_shader_atomic_float),
743};
744
745#undef EXT
746
747
748/**
749 * Determine whether a given extension is compatible with the target,
750 * API, and extension information in the current parser state.
751 */
752bool _mesa_glsl_extension::compatible_with_state(
753      const _mesa_glsl_parse_state *state, gl_api api, uint8_t gl_version) const
754{
755   return this->available_pred(state->ctx, api, gl_version);
756}
757
758/**
759 * Set the appropriate flags in the parser state to establish the
760 * given behavior for this extension.
761 */
762void _mesa_glsl_extension::set_flags(_mesa_glsl_parse_state *state,
763                                     ext_behavior behavior) const
764{
765   /* Note: the ->* operator indexes into state by the
766    * offsets this->enable_flag and this->warn_flag.  See
767    * _mesa_glsl_extension::supported_flag for more info.
768    */
769   state->*(this->enable_flag) = (behavior != extension_disable);
770   state->*(this->warn_flag)   = (behavior == extension_warn);
771}
772
773/**
774 * Find an extension by name in _mesa_glsl_supported_extensions.  If
775 * the name is not found, return NULL.
776 */
777static const _mesa_glsl_extension *find_extension(const char *name)
778{
779   for (unsigned i = 0; i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
780      if (strcmp(name, _mesa_glsl_supported_extensions[i].name) == 0) {
781         return &_mesa_glsl_supported_extensions[i];
782      }
783   }
784   return NULL;
785}
786
787bool
788_mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
789			     const char *behavior_string, YYLTYPE *behavior_locp,
790			     _mesa_glsl_parse_state *state)
791{
792   uint8_t gl_version = state->ctx->Extensions.Version;
793   gl_api api = state->ctx->API;
794   ext_behavior behavior;
795   if (strcmp(behavior_string, "warn") == 0) {
796      behavior = extension_warn;
797   } else if (strcmp(behavior_string, "require") == 0) {
798      behavior = extension_require;
799   } else if (strcmp(behavior_string, "enable") == 0) {
800      behavior = extension_enable;
801   } else if (strcmp(behavior_string, "disable") == 0) {
802      behavior = extension_disable;
803   } else {
804      _mesa_glsl_error(behavior_locp, state,
805		       "unknown extension behavior `%s'",
806		       behavior_string);
807      return false;
808   }
809
810   /* If we're in a desktop context but with an ES shader, use an ES API enum
811    * to verify extension availability.
812    */
813   if (state->es_shader && api != API_OPENGLES2)
814      api = API_OPENGLES2;
815   /* Use the language-version derived GL version to extension checks, unless
816    * we're using meta, which sets the version to the max.
817    */
818   if (gl_version != 0xff)
819      gl_version = state->gl_version;
820
821   if (strcmp(name, "all") == 0) {
822      if ((behavior == extension_enable) || (behavior == extension_require)) {
823	 _mesa_glsl_error(name_locp, state, "cannot %s all extensions",
824			  (behavior == extension_enable)
825			  ? "enable" : "require");
826	 return false;
827      } else {
828         for (unsigned i = 0;
829              i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
830            const _mesa_glsl_extension *extension
831               = &_mesa_glsl_supported_extensions[i];
832            if (extension->compatible_with_state(state, api, gl_version)) {
833               _mesa_glsl_supported_extensions[i].set_flags(state, behavior);
834            }
835         }
836      }
837   } else {
838      const _mesa_glsl_extension *extension = find_extension(name);
839      if (extension && extension->compatible_with_state(state, api, gl_version)) {
840         extension->set_flags(state, behavior);
841         if (extension->available_pred == has_ANDROID_extension_pack_es31a) {
842            for (unsigned i = 0;
843                 i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
844               const _mesa_glsl_extension *extension =
845                  &_mesa_glsl_supported_extensions[i];
846
847               if (!extension->aep)
848                  continue;
849               /* AEP should not be enabled if all of the sub-extensions can't
850                * also be enabled. This is not the proper layer to do such
851                * error-checking though.
852                */
853               assert(extension->compatible_with_state(state, api, gl_version));
854               extension->set_flags(state, behavior);
855            }
856         }
857      } else {
858         static const char fmt[] = "extension `%s' unsupported in %s shader";
859
860         if (behavior == extension_require) {
861            _mesa_glsl_error(name_locp, state, fmt,
862                             name, _mesa_shader_stage_to_string(state->stage));
863            return false;
864         } else {
865            _mesa_glsl_warning(name_locp, state, fmt,
866                               name, _mesa_shader_stage_to_string(state->stage));
867         }
868      }
869   }
870
871   return true;
872}
873
874
875/**
876 * Recurses through <type> and <expr> if <expr> is an aggregate initializer
877 * and sets <expr>'s <constructor_type> field to <type>. Gives later functions
878 * (process_array_constructor, et al) sufficient information to do type
879 * checking.
880 *
881 * Operates on assignments involving an aggregate initializer. E.g.,
882 *
883 * vec4 pos = {1.0, -1.0, 0.0, 1.0};
884 *
885 * or more ridiculously,
886 *
887 * struct S {
888 *     vec4 v[2];
889 * };
890 *
891 * struct {
892 *     S a[2], b;
893 *     int c;
894 * } aggregate = {
895 *     {
896 *         {
897 *             {
898 *                 {1.0, 2.0, 3.0, 4.0}, // a[0].v[0]
899 *                 {5.0, 6.0, 7.0, 8.0}  // a[0].v[1]
900 *             } // a[0].v
901 *         }, // a[0]
902 *         {
903 *             {
904 *                 {1.0, 2.0, 3.0, 4.0}, // a[1].v[0]
905 *                 {5.0, 6.0, 7.0, 8.0}  // a[1].v[1]
906 *             } // a[1].v
907 *         } // a[1]
908 *     }, // a
909 *     {
910 *         {
911 *             {1.0, 2.0, 3.0, 4.0}, // b.v[0]
912 *             {5.0, 6.0, 7.0, 8.0}  // b.v[1]
913 *         } // b.v
914 *     }, // b
915 *     4 // c
916 * };
917 *
918 * This pass is necessary because the right-hand side of <type> e = { ... }
919 * doesn't contain sufficient information to determine if the types match.
920 */
921void
922_mesa_ast_set_aggregate_type(const glsl_type *type,
923                             ast_expression *expr)
924{
925   ast_aggregate_initializer *ai = (ast_aggregate_initializer *)expr;
926   ai->constructor_type = type;
927
928   /* If the aggregate is an array, recursively set its elements' types. */
929   if (type->is_array()) {
930      /* Each array element has the type type->fields.array.
931       *
932       * E.g., if <type> if struct S[2] we want to set each element's type to
933       * struct S.
934       */
935      for (exec_node *expr_node = ai->expressions.get_head_raw();
936           !expr_node->is_tail_sentinel();
937           expr_node = expr_node->next) {
938         ast_expression *expr = exec_node_data(ast_expression, expr_node,
939                                               link);
940
941         if (expr->oper == ast_aggregate)
942            _mesa_ast_set_aggregate_type(type->fields.array, expr);
943      }
944
945   /* If the aggregate is a struct, recursively set its fields' types. */
946   } else if (type->is_struct()) {
947      exec_node *expr_node = ai->expressions.get_head_raw();
948
949      /* Iterate through the struct's fields. */
950      for (unsigned i = 0; !expr_node->is_tail_sentinel() && i < type->length;
951           i++, expr_node = expr_node->next) {
952         ast_expression *expr = exec_node_data(ast_expression, expr_node,
953                                               link);
954
955         if (expr->oper == ast_aggregate) {
956            _mesa_ast_set_aggregate_type(type->fields.structure[i].type, expr);
957         }
958      }
959   /* If the aggregate is a matrix, set its columns' types. */
960   } else if (type->is_matrix()) {
961      for (exec_node *expr_node = ai->expressions.get_head_raw();
962           !expr_node->is_tail_sentinel();
963           expr_node = expr_node->next) {
964         ast_expression *expr = exec_node_data(ast_expression, expr_node,
965                                               link);
966
967         if (expr->oper == ast_aggregate)
968            _mesa_ast_set_aggregate_type(type->column_type(), expr);
969      }
970   }
971}
972
973void
974_mesa_ast_process_interface_block(YYLTYPE *locp,
975                                  _mesa_glsl_parse_state *state,
976                                  ast_interface_block *const block,
977                                  const struct ast_type_qualifier &q)
978{
979   if (q.flags.q.buffer) {
980      if (!state->has_shader_storage_buffer_objects()) {
981         _mesa_glsl_error(locp, state,
982                          "#version 430 / GL_ARB_shader_storage_buffer_object "
983                          "required for defining shader storage blocks");
984      } else if (state->ARB_shader_storage_buffer_object_warn) {
985         _mesa_glsl_warning(locp, state,
986                            "#version 430 / GL_ARB_shader_storage_buffer_object "
987                            "required for defining shader storage blocks");
988      }
989   } else if (q.flags.q.uniform) {
990      if (!state->has_uniform_buffer_objects()) {
991         _mesa_glsl_error(locp, state,
992                          "#version 140 / GL_ARB_uniform_buffer_object "
993                          "required for defining uniform blocks");
994      } else if (state->ARB_uniform_buffer_object_warn) {
995         _mesa_glsl_warning(locp, state,
996                            "#version 140 / GL_ARB_uniform_buffer_object "
997                            "required for defining uniform blocks");
998      }
999   } else {
1000      if (!state->has_shader_io_blocks()) {
1001         if (state->es_shader) {
1002            _mesa_glsl_error(locp, state,
1003                             "GL_OES_shader_io_blocks or #version 320 "
1004                             "required for using interface blocks");
1005         } else {
1006            _mesa_glsl_error(locp, state,
1007                             "#version 150 required for using "
1008                             "interface blocks");
1009         }
1010      }
1011   }
1012
1013   /* From the GLSL 1.50.11 spec, section 4.3.7 ("Interface Blocks"):
1014    * "It is illegal to have an input block in a vertex shader
1015    *  or an output block in a fragment shader"
1016    */
1017   if ((state->stage == MESA_SHADER_VERTEX) && q.flags.q.in) {
1018      _mesa_glsl_error(locp, state,
1019                       "`in' interface block is not allowed for "
1020                       "a vertex shader");
1021   } else if ((state->stage == MESA_SHADER_FRAGMENT) && q.flags.q.out) {
1022      _mesa_glsl_error(locp, state,
1023                       "`out' interface block is not allowed for "
1024                       "a fragment shader");
1025   }
1026
1027   /* Since block arrays require names, and both features are added in
1028    * the same language versions, we don't have to explicitly
1029    * version-check both things.
1030    */
1031   if (block->instance_name != NULL) {
1032      state->check_version(150, 300, locp, "interface blocks with "
1033                           "an instance name are not allowed");
1034   }
1035
1036   ast_type_qualifier::bitset_t interface_type_mask;
1037   struct ast_type_qualifier temp_type_qualifier;
1038
1039   /* Get a bitmask containing only the in/out/uniform/buffer
1040    * flags, allowing us to ignore other irrelevant flags like
1041    * interpolation qualifiers.
1042    */
1043   temp_type_qualifier.flags.i = 0;
1044   temp_type_qualifier.flags.q.uniform = true;
1045   temp_type_qualifier.flags.q.in = true;
1046   temp_type_qualifier.flags.q.out = true;
1047   temp_type_qualifier.flags.q.buffer = true;
1048   temp_type_qualifier.flags.q.patch = true;
1049   interface_type_mask = temp_type_qualifier.flags.i;
1050
1051   /* Get the block's interface qualifier.  The interface_qualifier
1052    * production rule guarantees that only one bit will be set (and
1053    * it will be in/out/uniform).
1054    */
1055   ast_type_qualifier::bitset_t block_interface_qualifier = q.flags.i;
1056
1057   block->default_layout.flags.i |= block_interface_qualifier;
1058
1059   if (state->stage == MESA_SHADER_GEOMETRY &&
1060       state->has_explicit_attrib_stream() &&
1061       block->default_layout.flags.q.out) {
1062      /* Assign global layout's stream value. */
1063      block->default_layout.flags.q.stream = 1;
1064      block->default_layout.flags.q.explicit_stream = 0;
1065      block->default_layout.stream = state->out_qualifier->stream;
1066   }
1067
1068   if (state->has_enhanced_layouts() && block->default_layout.flags.q.out) {
1069      /* Assign global layout's xfb_buffer value. */
1070      block->default_layout.flags.q.xfb_buffer = 1;
1071      block->default_layout.flags.q.explicit_xfb_buffer = 0;
1072      block->default_layout.xfb_buffer = state->out_qualifier->xfb_buffer;
1073   }
1074
1075   foreach_list_typed (ast_declarator_list, member, link, &block->declarations) {
1076      ast_type_qualifier& qualifier = member->type->qualifier;
1077      if ((qualifier.flags.i & interface_type_mask) == 0) {
1078         /* GLSLangSpec.1.50.11, 4.3.7 (Interface Blocks):
1079          * "If no optional qualifier is used in a member declaration, the
1080          *  qualifier of the variable is just in, out, or uniform as declared
1081          *  by interface-qualifier."
1082          */
1083         qualifier.flags.i |= block_interface_qualifier;
1084      } else if ((qualifier.flags.i & interface_type_mask) !=
1085                 block_interface_qualifier) {
1086         /* GLSLangSpec.1.50.11, 4.3.7 (Interface Blocks):
1087          * "If optional qualifiers are used, they can include interpolation
1088          *  and storage qualifiers and they must declare an input, output,
1089          *  or uniform variable consistent with the interface qualifier of
1090          *  the block."
1091          */
1092         _mesa_glsl_error(locp, state,
1093                          "uniform/in/out qualifier on "
1094                          "interface block member does not match "
1095                          "the interface block");
1096      }
1097
1098      if (!(q.flags.q.in || q.flags.q.out) && qualifier.flags.q.invariant)
1099         _mesa_glsl_error(locp, state,
1100                          "invariant qualifiers can be used only "
1101                          "in interface block members for shader "
1102                          "inputs or outputs");
1103   }
1104}
1105
1106static void
1107_mesa_ast_type_qualifier_print(const struct ast_type_qualifier *q)
1108{
1109   if (q->is_subroutine_decl())
1110      printf("subroutine ");
1111
1112   if (q->subroutine_list) {
1113      printf("subroutine (");
1114      q->subroutine_list->print();
1115      printf(")");
1116   }
1117
1118   if (q->flags.q.constant)
1119      printf("const ");
1120
1121   if (q->flags.q.invariant)
1122      printf("invariant ");
1123
1124   if (q->flags.q.attribute)
1125      printf("attribute ");
1126
1127   if (q->flags.q.varying)
1128      printf("varying ");
1129
1130   if (q->flags.q.in && q->flags.q.out)
1131      printf("inout ");
1132   else {
1133      if (q->flags.q.in)
1134	 printf("in ");
1135
1136      if (q->flags.q.out)
1137	 printf("out ");
1138   }
1139
1140   if (q->flags.q.centroid)
1141      printf("centroid ");
1142   if (q->flags.q.sample)
1143      printf("sample ");
1144   if (q->flags.q.patch)
1145      printf("patch ");
1146   if (q->flags.q.uniform)
1147      printf("uniform ");
1148   if (q->flags.q.buffer)
1149      printf("buffer ");
1150   if (q->flags.q.smooth)
1151      printf("smooth ");
1152   if (q->flags.q.flat)
1153      printf("flat ");
1154   if (q->flags.q.noperspective)
1155      printf("noperspective ");
1156}
1157
1158
1159void
1160ast_node::print(void) const
1161{
1162   printf("unhandled node ");
1163}
1164
1165
1166ast_node::ast_node(void)
1167{
1168   this->location.source = 0;
1169   this->location.first_line = 0;
1170   this->location.first_column = 0;
1171   this->location.last_line = 0;
1172   this->location.last_column = 0;
1173}
1174
1175
1176static void
1177ast_opt_array_dimensions_print(const ast_array_specifier *array_specifier)
1178{
1179   if (array_specifier)
1180      array_specifier->print();
1181}
1182
1183
1184void
1185ast_compound_statement::print(void) const
1186{
1187   printf("{\n");
1188
1189   foreach_list_typed(ast_node, ast, link, &this->statements) {
1190      ast->print();
1191   }
1192
1193   printf("}\n");
1194}
1195
1196
1197ast_compound_statement::ast_compound_statement(int new_scope,
1198					       ast_node *statements)
1199{
1200   this->new_scope = new_scope;
1201
1202   if (statements != NULL) {
1203      this->statements.push_degenerate_list_at_head(&statements->link);
1204   }
1205}
1206
1207
1208void
1209ast_expression::print(void) const
1210{
1211   switch (oper) {
1212   case ast_assign:
1213   case ast_mul_assign:
1214   case ast_div_assign:
1215   case ast_mod_assign:
1216   case ast_add_assign:
1217   case ast_sub_assign:
1218   case ast_ls_assign:
1219   case ast_rs_assign:
1220   case ast_and_assign:
1221   case ast_xor_assign:
1222   case ast_or_assign:
1223      subexpressions[0]->print();
1224      printf("%s ", operator_string(oper));
1225      subexpressions[1]->print();
1226      break;
1227
1228   case ast_field_selection:
1229      subexpressions[0]->print();
1230      printf(". %s ", primary_expression.identifier);
1231      break;
1232
1233   case ast_plus:
1234   case ast_neg:
1235   case ast_bit_not:
1236   case ast_logic_not:
1237   case ast_pre_inc:
1238   case ast_pre_dec:
1239      printf("%s ", operator_string(oper));
1240      subexpressions[0]->print();
1241      break;
1242
1243   case ast_post_inc:
1244   case ast_post_dec:
1245      subexpressions[0]->print();
1246      printf("%s ", operator_string(oper));
1247      break;
1248
1249   case ast_conditional:
1250      subexpressions[0]->print();
1251      printf("? ");
1252      subexpressions[1]->print();
1253      printf(": ");
1254      subexpressions[2]->print();
1255      break;
1256
1257   case ast_array_index:
1258      subexpressions[0]->print();
1259      printf("[ ");
1260      subexpressions[1]->print();
1261      printf("] ");
1262      break;
1263
1264   case ast_function_call: {
1265      subexpressions[0]->print();
1266      printf("( ");
1267
1268      foreach_list_typed (ast_node, ast, link, &this->expressions) {
1269	 if (&ast->link != this->expressions.get_head())
1270	    printf(", ");
1271
1272	 ast->print();
1273      }
1274
1275      printf(") ");
1276      break;
1277   }
1278
1279   case ast_identifier:
1280      printf("%s ", primary_expression.identifier);
1281      break;
1282
1283   case ast_int_constant:
1284      printf("%d ", primary_expression.int_constant);
1285      break;
1286
1287   case ast_uint_constant:
1288      printf("%u ", primary_expression.uint_constant);
1289      break;
1290
1291   case ast_float_constant:
1292      printf("%f ", primary_expression.float_constant);
1293      break;
1294
1295   case ast_double_constant:
1296      printf("%f ", primary_expression.double_constant);
1297      break;
1298
1299   case ast_int64_constant:
1300      printf("%" PRId64 " ", primary_expression.int64_constant);
1301      break;
1302
1303   case ast_uint64_constant:
1304      printf("%" PRIu64 " ", primary_expression.uint64_constant);
1305      break;
1306
1307   case ast_bool_constant:
1308      printf("%s ",
1309	     primary_expression.bool_constant
1310	     ? "true" : "false");
1311      break;
1312
1313   case ast_sequence: {
1314      printf("( ");
1315      foreach_list_typed (ast_node, ast, link, & this->expressions) {
1316	 if (&ast->link != this->expressions.get_head())
1317	    printf(", ");
1318
1319	 ast->print();
1320      }
1321      printf(") ");
1322      break;
1323   }
1324
1325   case ast_aggregate: {
1326      printf("{ ");
1327      foreach_list_typed (ast_node, ast, link, & this->expressions) {
1328	 if (&ast->link != this->expressions.get_head())
1329	    printf(", ");
1330
1331	 ast->print();
1332      }
1333      printf("} ");
1334      break;
1335   }
1336
1337   default:
1338      assert(0);
1339      break;
1340   }
1341}
1342
1343ast_expression::ast_expression(int oper,
1344			       ast_expression *ex0,
1345			       ast_expression *ex1,
1346			       ast_expression *ex2) :
1347   primary_expression()
1348{
1349   this->oper = ast_operators(oper);
1350   this->subexpressions[0] = ex0;
1351   this->subexpressions[1] = ex1;
1352   this->subexpressions[2] = ex2;
1353   this->non_lvalue_description = NULL;
1354   this->is_lhs = false;
1355}
1356
1357
1358void
1359ast_expression_statement::print(void) const
1360{
1361   if (expression)
1362      expression->print();
1363
1364   printf("; ");
1365}
1366
1367
1368ast_expression_statement::ast_expression_statement(ast_expression *ex) :
1369   expression(ex)
1370{
1371   /* empty */
1372}
1373
1374
1375void
1376ast_function::print(void) const
1377{
1378   return_type->print();
1379   printf(" %s (", identifier);
1380
1381   foreach_list_typed(ast_node, ast, link, & this->parameters) {
1382      ast->print();
1383   }
1384
1385   printf(")");
1386}
1387
1388
1389ast_function::ast_function(void)
1390   : return_type(NULL), identifier(NULL), is_definition(false),
1391     signature(NULL)
1392{
1393   /* empty */
1394}
1395
1396
1397void
1398ast_fully_specified_type::print(void) const
1399{
1400   _mesa_ast_type_qualifier_print(& qualifier);
1401   specifier->print();
1402}
1403
1404
1405void
1406ast_parameter_declarator::print(void) const
1407{
1408   type->print();
1409   if (identifier)
1410      printf("%s ", identifier);
1411   ast_opt_array_dimensions_print(array_specifier);
1412}
1413
1414
1415void
1416ast_function_definition::print(void) const
1417{
1418   prototype->print();
1419   body->print();
1420}
1421
1422
1423void
1424ast_declaration::print(void) const
1425{
1426   printf("%s ", identifier);
1427   ast_opt_array_dimensions_print(array_specifier);
1428
1429   if (initializer) {
1430      printf("= ");
1431      initializer->print();
1432   }
1433}
1434
1435
1436ast_declaration::ast_declaration(const char *identifier,
1437				 ast_array_specifier *array_specifier,
1438				 ast_expression *initializer)
1439{
1440   this->identifier = identifier;
1441   this->array_specifier = array_specifier;
1442   this->initializer = initializer;
1443}
1444
1445
1446void
1447ast_declarator_list::print(void) const
1448{
1449   assert(type || invariant);
1450
1451   if (type)
1452      type->print();
1453   else if (invariant)
1454      printf("invariant ");
1455   else
1456      printf("precise ");
1457
1458   foreach_list_typed (ast_node, ast, link, & this->declarations) {
1459      if (&ast->link != this->declarations.get_head())
1460	 printf(", ");
1461
1462      ast->print();
1463   }
1464
1465   printf("; ");
1466}
1467
1468
1469ast_declarator_list::ast_declarator_list(ast_fully_specified_type *type)
1470{
1471   this->type = type;
1472   this->invariant = false;
1473   this->precise = false;
1474}
1475
1476void
1477ast_jump_statement::print(void) const
1478{
1479   switch (mode) {
1480   case ast_continue:
1481      printf("continue; ");
1482      break;
1483   case ast_break:
1484      printf("break; ");
1485      break;
1486   case ast_return:
1487      printf("return ");
1488      if (opt_return_value)
1489	 opt_return_value->print();
1490
1491      printf("; ");
1492      break;
1493   case ast_discard:
1494      printf("discard; ");
1495      break;
1496   }
1497}
1498
1499
1500ast_jump_statement::ast_jump_statement(int mode, ast_expression *return_value)
1501   : opt_return_value(NULL)
1502{
1503   this->mode = ast_jump_modes(mode);
1504
1505   if (mode == ast_return)
1506      opt_return_value = return_value;
1507}
1508
1509
1510void
1511ast_selection_statement::print(void) const
1512{
1513   printf("if ( ");
1514   condition->print();
1515   printf(") ");
1516
1517   then_statement->print();
1518
1519   if (else_statement) {
1520      printf("else ");
1521      else_statement->print();
1522   }
1523}
1524
1525
1526ast_selection_statement::ast_selection_statement(ast_expression *condition,
1527						 ast_node *then_statement,
1528						 ast_node *else_statement)
1529{
1530   this->condition = condition;
1531   this->then_statement = then_statement;
1532   this->else_statement = else_statement;
1533}
1534
1535
1536void
1537ast_switch_statement::print(void) const
1538{
1539   printf("switch ( ");
1540   test_expression->print();
1541   printf(") ");
1542
1543   body->print();
1544}
1545
1546
1547ast_switch_statement::ast_switch_statement(ast_expression *test_expression,
1548					   ast_node *body)
1549{
1550   this->test_expression = test_expression;
1551   this->body = body;
1552}
1553
1554
1555void
1556ast_switch_body::print(void) const
1557{
1558   printf("{\n");
1559   if (stmts != NULL) {
1560      stmts->print();
1561   }
1562   printf("}\n");
1563}
1564
1565
1566ast_switch_body::ast_switch_body(ast_case_statement_list *stmts)
1567{
1568   this->stmts = stmts;
1569}
1570
1571
1572void ast_case_label::print(void) const
1573{
1574   if (test_value != NULL) {
1575      printf("case ");
1576      test_value->print();
1577      printf(": ");
1578   } else {
1579      printf("default: ");
1580   }
1581}
1582
1583
1584ast_case_label::ast_case_label(ast_expression *test_value)
1585{
1586   this->test_value = test_value;
1587}
1588
1589
1590void ast_case_label_list::print(void) const
1591{
1592   foreach_list_typed(ast_node, ast, link, & this->labels) {
1593      ast->print();
1594   }
1595   printf("\n");
1596}
1597
1598
1599ast_case_label_list::ast_case_label_list(void)
1600{
1601}
1602
1603
1604void ast_case_statement::print(void) const
1605{
1606   labels->print();
1607   foreach_list_typed(ast_node, ast, link, & this->stmts) {
1608      ast->print();
1609      printf("\n");
1610   }
1611}
1612
1613
1614ast_case_statement::ast_case_statement(ast_case_label_list *labels)
1615{
1616   this->labels = labels;
1617}
1618
1619
1620void ast_case_statement_list::print(void) const
1621{
1622   foreach_list_typed(ast_node, ast, link, & this->cases) {
1623      ast->print();
1624   }
1625}
1626
1627
1628ast_case_statement_list::ast_case_statement_list(void)
1629{
1630}
1631
1632
1633void
1634ast_iteration_statement::print(void) const
1635{
1636   switch (mode) {
1637   case ast_for:
1638      printf("for( ");
1639      if (init_statement)
1640	 init_statement->print();
1641      printf("; ");
1642
1643      if (condition)
1644	 condition->print();
1645      printf("; ");
1646
1647      if (rest_expression)
1648	 rest_expression->print();
1649      printf(") ");
1650
1651      body->print();
1652      break;
1653
1654   case ast_while:
1655      printf("while ( ");
1656      if (condition)
1657	 condition->print();
1658      printf(") ");
1659      body->print();
1660      break;
1661
1662   case ast_do_while:
1663      printf("do ");
1664      body->print();
1665      printf("while ( ");
1666      if (condition)
1667	 condition->print();
1668      printf("); ");
1669      break;
1670   }
1671}
1672
1673
1674ast_iteration_statement::ast_iteration_statement(int mode,
1675						 ast_node *init,
1676						 ast_node *condition,
1677						 ast_expression *rest_expression,
1678						 ast_node *body)
1679{
1680   this->mode = ast_iteration_modes(mode);
1681   this->init_statement = init;
1682   this->condition = condition;
1683   this->rest_expression = rest_expression;
1684   this->body = body;
1685}
1686
1687
1688void
1689ast_struct_specifier::print(void) const
1690{
1691   printf("struct %s { ", name);
1692   foreach_list_typed(ast_node, ast, link, &this->declarations) {
1693      ast->print();
1694   }
1695   printf("} ");
1696}
1697
1698
1699ast_struct_specifier::ast_struct_specifier(const char *identifier,
1700					   ast_declarator_list *declarator_list)
1701   : name(identifier), layout(NULL), declarations(), is_declaration(true),
1702     type(NULL)
1703{
1704   this->declarations.push_degenerate_list_at_head(&declarator_list->link);
1705}
1706
1707void ast_subroutine_list::print(void) const
1708{
1709   foreach_list_typed (ast_node, ast, link, & this->declarations) {
1710      if (&ast->link != this->declarations.get_head())
1711         printf(", ");
1712      ast->print();
1713   }
1714}
1715
1716static void
1717set_shader_inout_layout(struct gl_shader *shader,
1718		     struct _mesa_glsl_parse_state *state)
1719{
1720   /* Should have been prevented by the parser. */
1721   if (shader->Stage != MESA_SHADER_GEOMETRY &&
1722       shader->Stage != MESA_SHADER_TESS_EVAL &&
1723       shader->Stage != MESA_SHADER_COMPUTE) {
1724      assert(!state->in_qualifier->flags.i);
1725   }
1726
1727   if (shader->Stage != MESA_SHADER_COMPUTE) {
1728      /* Should have been prevented by the parser. */
1729      assert(!state->cs_input_local_size_specified);
1730      assert(!state->cs_input_local_size_variable_specified);
1731      assert(state->cs_derivative_group == DERIVATIVE_GROUP_NONE);
1732   }
1733
1734   if (shader->Stage != MESA_SHADER_FRAGMENT) {
1735      /* Should have been prevented by the parser. */
1736      assert(!state->fs_uses_gl_fragcoord);
1737      assert(!state->fs_redeclares_gl_fragcoord);
1738      assert(!state->fs_pixel_center_integer);
1739      assert(!state->fs_origin_upper_left);
1740      assert(!state->fs_early_fragment_tests);
1741      assert(!state->fs_inner_coverage);
1742      assert(!state->fs_post_depth_coverage);
1743      assert(!state->fs_pixel_interlock_ordered);
1744      assert(!state->fs_pixel_interlock_unordered);
1745      assert(!state->fs_sample_interlock_ordered);
1746      assert(!state->fs_sample_interlock_unordered);
1747   }
1748
1749   for (unsigned i = 0; i < MAX_FEEDBACK_BUFFERS; i++) {
1750      if (state->out_qualifier->out_xfb_stride[i]) {
1751         unsigned xfb_stride;
1752         if (state->out_qualifier->out_xfb_stride[i]->
1753                process_qualifier_constant(state, "xfb_stride", &xfb_stride,
1754                true)) {
1755            shader->TransformFeedbackBufferStride[i] = xfb_stride;
1756         }
1757      }
1758   }
1759
1760   switch (shader->Stage) {
1761   case MESA_SHADER_TESS_CTRL:
1762      shader->info.TessCtrl.VerticesOut = 0;
1763      if (state->tcs_output_vertices_specified) {
1764         unsigned vertices;
1765         if (state->out_qualifier->vertices->
1766               process_qualifier_constant(state, "vertices", &vertices,
1767                                          false)) {
1768
1769            YYLTYPE loc = state->out_qualifier->vertices->get_location();
1770            if (vertices > state->Const.MaxPatchVertices) {
1771               _mesa_glsl_error(&loc, state, "vertices (%d) exceeds "
1772                                "GL_MAX_PATCH_VERTICES", vertices);
1773            }
1774            shader->info.TessCtrl.VerticesOut = vertices;
1775         }
1776      }
1777      break;
1778   case MESA_SHADER_TESS_EVAL:
1779      shader->info.TessEval.PrimitiveMode = PRIM_UNKNOWN;
1780      if (state->in_qualifier->flags.q.prim_type)
1781         shader->info.TessEval.PrimitiveMode = state->in_qualifier->prim_type;
1782
1783      shader->info.TessEval.Spacing = TESS_SPACING_UNSPECIFIED;
1784      if (state->in_qualifier->flags.q.vertex_spacing)
1785         shader->info.TessEval.Spacing = state->in_qualifier->vertex_spacing;
1786
1787      shader->info.TessEval.VertexOrder = 0;
1788      if (state->in_qualifier->flags.q.ordering)
1789         shader->info.TessEval.VertexOrder = state->in_qualifier->ordering;
1790
1791      shader->info.TessEval.PointMode = -1;
1792      if (state->in_qualifier->flags.q.point_mode)
1793         shader->info.TessEval.PointMode = state->in_qualifier->point_mode;
1794      break;
1795   case MESA_SHADER_GEOMETRY:
1796      shader->info.Geom.VerticesOut = -1;
1797      if (state->out_qualifier->flags.q.max_vertices) {
1798         unsigned qual_max_vertices;
1799         if (state->out_qualifier->max_vertices->
1800               process_qualifier_constant(state, "max_vertices",
1801                                          &qual_max_vertices, true)) {
1802
1803            if (qual_max_vertices > state->Const.MaxGeometryOutputVertices) {
1804               YYLTYPE loc = state->out_qualifier->max_vertices->get_location();
1805               _mesa_glsl_error(&loc, state,
1806                                "maximum output vertices (%d) exceeds "
1807                                "GL_MAX_GEOMETRY_OUTPUT_VERTICES",
1808                                qual_max_vertices);
1809            }
1810            shader->info.Geom.VerticesOut = qual_max_vertices;
1811         }
1812      }
1813
1814      if (state->gs_input_prim_type_specified) {
1815         shader->info.Geom.InputType = state->in_qualifier->prim_type;
1816      } else {
1817         shader->info.Geom.InputType = PRIM_UNKNOWN;
1818      }
1819
1820      if (state->out_qualifier->flags.q.prim_type) {
1821         shader->info.Geom.OutputType = state->out_qualifier->prim_type;
1822      } else {
1823         shader->info.Geom.OutputType = PRIM_UNKNOWN;
1824      }
1825
1826      shader->info.Geom.Invocations = 0;
1827      if (state->in_qualifier->flags.q.invocations) {
1828         unsigned invocations;
1829         if (state->in_qualifier->invocations->
1830               process_qualifier_constant(state, "invocations",
1831                                          &invocations, false)) {
1832
1833            YYLTYPE loc = state->in_qualifier->invocations->get_location();
1834            if (invocations > state->Const.MaxGeometryShaderInvocations) {
1835               _mesa_glsl_error(&loc, state,
1836                                "invocations (%d) exceeds "
1837                                "GL_MAX_GEOMETRY_SHADER_INVOCATIONS",
1838                                invocations);
1839            }
1840            shader->info.Geom.Invocations = invocations;
1841         }
1842      }
1843      break;
1844
1845   case MESA_SHADER_COMPUTE:
1846      if (state->cs_input_local_size_specified) {
1847         for (int i = 0; i < 3; i++)
1848            shader->info.Comp.LocalSize[i] = state->cs_input_local_size[i];
1849      } else {
1850         for (int i = 0; i < 3; i++)
1851            shader->info.Comp.LocalSize[i] = 0;
1852      }
1853
1854      shader->info.Comp.LocalSizeVariable =
1855         state->cs_input_local_size_variable_specified;
1856
1857      shader->info.Comp.DerivativeGroup = state->cs_derivative_group;
1858
1859      if (state->NV_compute_shader_derivatives_enable) {
1860         /* We allow multiple cs_input_layout nodes, but do not store them in
1861          * a convenient place, so for now live with an empty location error.
1862          */
1863         YYLTYPE loc = {0};
1864         if (shader->info.Comp.DerivativeGroup == DERIVATIVE_GROUP_QUADS) {
1865            if (shader->info.Comp.LocalSize[0] % 2 != 0) {
1866               _mesa_glsl_error(&loc, state, "derivative_group_quadsNV must be used with a "
1867                                "local group size whose first dimension "
1868                                "is a multiple of 2\n");
1869            }
1870            if (shader->info.Comp.LocalSize[1] % 2 != 0) {
1871               _mesa_glsl_error(&loc, state, "derivative_group_quadsNV must be used with a "
1872                                "local group size whose second dimension "
1873                                "is a multiple of 2\n");
1874            }
1875         } else if (shader->info.Comp.DerivativeGroup == DERIVATIVE_GROUP_LINEAR) {
1876            if ((shader->info.Comp.LocalSize[0] *
1877                 shader->info.Comp.LocalSize[1] *
1878                 shader->info.Comp.LocalSize[2]) % 4 != 0) {
1879               _mesa_glsl_error(&loc, state, "derivative_group_linearNV must be used with a "
1880                            "local group size whose total number of invocations "
1881                            "is a multiple of 4\n");
1882            }
1883         }
1884      }
1885
1886      break;
1887
1888   case MESA_SHADER_FRAGMENT:
1889      shader->redeclares_gl_fragcoord = state->fs_redeclares_gl_fragcoord;
1890      shader->uses_gl_fragcoord = state->fs_uses_gl_fragcoord;
1891      shader->pixel_center_integer = state->fs_pixel_center_integer;
1892      shader->origin_upper_left = state->fs_origin_upper_left;
1893      shader->ARB_fragment_coord_conventions_enable =
1894         state->ARB_fragment_coord_conventions_enable;
1895      shader->EarlyFragmentTests = state->fs_early_fragment_tests;
1896      shader->InnerCoverage = state->fs_inner_coverage;
1897      shader->PostDepthCoverage = state->fs_post_depth_coverage;
1898      shader->PixelInterlockOrdered = state->fs_pixel_interlock_ordered;
1899      shader->PixelInterlockUnordered = state->fs_pixel_interlock_unordered;
1900      shader->SampleInterlockOrdered = state->fs_sample_interlock_ordered;
1901      shader->SampleInterlockUnordered = state->fs_sample_interlock_unordered;
1902      shader->BlendSupport = state->fs_blend_support;
1903      break;
1904
1905   default:
1906      /* Nothing to do. */
1907      break;
1908   }
1909
1910   shader->bindless_sampler = state->bindless_sampler_specified;
1911   shader->bindless_image = state->bindless_image_specified;
1912   shader->bound_sampler = state->bound_sampler_specified;
1913   shader->bound_image = state->bound_image_specified;
1914}
1915
1916/* src can be NULL if only the symbols found in the exec_list should be
1917 * copied
1918 */
1919void
1920_mesa_glsl_copy_symbols_from_table(struct exec_list *shader_ir,
1921                                   struct glsl_symbol_table *src,
1922                                   struct glsl_symbol_table *dest)
1923{
1924   foreach_in_list (ir_instruction, ir, shader_ir) {
1925      switch (ir->ir_type) {
1926      case ir_type_function:
1927         dest->add_function((ir_function *) ir);
1928         break;
1929      case ir_type_variable: {
1930         ir_variable *const var = (ir_variable *) ir;
1931
1932         if (var->data.mode != ir_var_temporary)
1933            dest->add_variable(var);
1934         break;
1935      }
1936      default:
1937         break;
1938      }
1939   }
1940
1941   if (src != NULL) {
1942      /* Explicitly copy the gl_PerVertex interface definitions because these
1943       * are needed to check they are the same during the interstage link.
1944       * They can’t necessarily be found via the exec_list because the members
1945       * might not be referenced. The GL spec still requires that they match
1946       * in that case.
1947       */
1948      const glsl_type *iface =
1949         src->get_interface("gl_PerVertex", ir_var_shader_in);
1950      if (iface)
1951         dest->add_interface(iface->name, iface, ir_var_shader_in);
1952
1953      iface = src->get_interface("gl_PerVertex", ir_var_shader_out);
1954      if (iface)
1955         dest->add_interface(iface->name, iface, ir_var_shader_out);
1956   }
1957}
1958
1959extern "C" {
1960
1961static void
1962assign_subroutine_indexes(struct _mesa_glsl_parse_state *state)
1963{
1964   int j, k;
1965   int index = 0;
1966
1967   for (j = 0; j < state->num_subroutines; j++) {
1968      while (state->subroutines[j]->subroutine_index == -1) {
1969         for (k = 0; k < state->num_subroutines; k++) {
1970            if (state->subroutines[k]->subroutine_index == index)
1971               break;
1972            else if (k == state->num_subroutines - 1) {
1973               state->subroutines[j]->subroutine_index = index;
1974            }
1975         }
1976         index++;
1977      }
1978   }
1979}
1980
1981static void
1982add_builtin_defines(struct _mesa_glsl_parse_state *state,
1983                    void (*add_builtin_define)(struct glcpp_parser *, const char *, int),
1984                    struct glcpp_parser *data,
1985                    unsigned version,
1986                    bool es)
1987{
1988   unsigned gl_version = state->ctx->Extensions.Version;
1989   gl_api api = state->ctx->API;
1990
1991   if (gl_version != 0xff) {
1992      unsigned i;
1993      for (i = 0; i < state->num_supported_versions; i++) {
1994         if (state->supported_versions[i].ver == version &&
1995             state->supported_versions[i].es == es) {
1996            gl_version = state->supported_versions[i].gl_ver;
1997            break;
1998         }
1999      }
2000
2001      if (i == state->num_supported_versions)
2002         return;
2003   }
2004
2005   if (es)
2006      api = API_OPENGLES2;
2007
2008   for (unsigned i = 0;
2009        i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
2010      const _mesa_glsl_extension *extension
2011         = &_mesa_glsl_supported_extensions[i];
2012      if (extension->compatible_with_state(state, api, gl_version)) {
2013         add_builtin_define(data, extension->name, 1);
2014      }
2015   }
2016}
2017
2018/* Implements parsing checks that we can't do during parsing */
2019static void
2020do_late_parsing_checks(struct _mesa_glsl_parse_state *state)
2021{
2022   if (state->stage == MESA_SHADER_COMPUTE && !state->has_compute_shader()) {
2023      YYLTYPE loc;
2024      memset(&loc, 0, sizeof(loc));
2025      _mesa_glsl_error(&loc, state, "Compute shaders require "
2026                       "GLSL 4.30 or GLSL ES 3.10");
2027   }
2028}
2029
2030static void
2031opt_shader_and_create_symbol_table(struct gl_context *ctx,
2032                                   struct glsl_symbol_table *source_symbols,
2033                                   struct gl_shader *shader)
2034{
2035   assert(shader->CompileStatus != COMPILE_FAILURE &&
2036          !shader->ir->is_empty());
2037
2038   struct gl_shader_compiler_options *options =
2039      &ctx->Const.ShaderCompilerOptions[shader->Stage];
2040
2041   /* Do some optimization at compile time to reduce shader IR size
2042    * and reduce later work if the same shader is linked multiple times
2043    */
2044   if (ctx->Const.GLSLOptimizeConservatively) {
2045      /* Run it just once. */
2046      do_common_optimization(shader->ir, false, false, options,
2047                             ctx->Const.NativeIntegers);
2048   } else {
2049      /* Repeat it until it stops making changes. */
2050      while (do_common_optimization(shader->ir, false, false, options,
2051                                    ctx->Const.NativeIntegers))
2052         ;
2053   }
2054
2055   validate_ir_tree(shader->ir);
2056
2057   enum ir_variable_mode other;
2058   switch (shader->Stage) {
2059   case MESA_SHADER_VERTEX:
2060      other = ir_var_shader_in;
2061      break;
2062   case MESA_SHADER_FRAGMENT:
2063      other = ir_var_shader_out;
2064      break;
2065   default:
2066      /* Something invalid to ensure optimize_dead_builtin_uniforms
2067       * doesn't remove anything other than uniforms or constants.
2068       */
2069      other = ir_var_mode_count;
2070      break;
2071   }
2072
2073   optimize_dead_builtin_variables(shader->ir, other);
2074
2075   validate_ir_tree(shader->ir);
2076
2077   /* Retain any live IR, but trash the rest. */
2078   reparent_ir(shader->ir, shader->ir);
2079
2080   /* Destroy the symbol table.  Create a new symbol table that contains only
2081    * the variables and functions that still exist in the IR.  The symbol
2082    * table will be used later during linking.
2083    *
2084    * There must NOT be any freed objects still referenced by the symbol
2085    * table.  That could cause the linker to dereference freed memory.
2086    *
2087    * We don't have to worry about types or interface-types here because those
2088    * are fly-weights that are looked up by glsl_type.
2089    */
2090   _mesa_glsl_copy_symbols_from_table(shader->ir, source_symbols,
2091                                      shader->symbols);
2092}
2093
2094void
2095_mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
2096                          bool dump_ast, bool dump_hir, bool force_recompile)
2097{
2098   const char *source = force_recompile && shader->FallbackSource ?
2099      shader->FallbackSource : shader->Source;
2100
2101   if (!force_recompile) {
2102      if (ctx->Cache) {
2103         char buf[41];
2104         disk_cache_compute_key(ctx->Cache, source, strlen(source),
2105                                shader->sha1);
2106         if (disk_cache_has_key(ctx->Cache, shader->sha1)) {
2107            /* We've seen this shader before and know it compiles */
2108            if (ctx->_Shader->Flags & GLSL_CACHE_INFO) {
2109               _mesa_sha1_format(buf, shader->sha1);
2110               fprintf(stderr, "deferring compile of shader: %s\n", buf);
2111            }
2112            shader->CompileStatus = COMPILE_SKIPPED;
2113
2114            free((void *)shader->FallbackSource);
2115            shader->FallbackSource = NULL;
2116            return;
2117         }
2118      }
2119   } else {
2120      /* We should only ever end up here if a re-compile has been forced by a
2121       * shader cache miss. In which case we can skip the compile if its
2122       * already be done by a previous fallback or the initial compile call.
2123       */
2124      if (shader->CompileStatus == COMPILE_SUCCESS)
2125         return;
2126   }
2127
2128   struct _mesa_glsl_parse_state *state =
2129      new(shader) _mesa_glsl_parse_state(ctx, shader->Stage, shader);
2130
2131   if (ctx->Const.GenerateTemporaryNames)
2132      (void) p_atomic_cmpxchg(&ir_variable::temporaries_allocate_names,
2133                              false, true);
2134
2135   state->error = glcpp_preprocess(state, &source, &state->info_log,
2136                                   add_builtin_defines, state, ctx);
2137
2138   if (!state->error) {
2139     _mesa_glsl_lexer_ctor(state, source);
2140     _mesa_glsl_parse(state);
2141     _mesa_glsl_lexer_dtor(state);
2142     do_late_parsing_checks(state);
2143   }
2144
2145   if (dump_ast) {
2146      foreach_list_typed(ast_node, ast, link, &state->translation_unit) {
2147         ast->print();
2148      }
2149      printf("\n\n");
2150   }
2151
2152   ralloc_free(shader->ir);
2153   shader->ir = new(shader) exec_list;
2154   if (!state->error && !state->translation_unit.is_empty())
2155      _mesa_ast_to_hir(shader->ir, state);
2156
2157   if (!state->error) {
2158      validate_ir_tree(shader->ir);
2159
2160      /* Print out the unoptimized IR. */
2161      if (dump_hir) {
2162         _mesa_print_ir(stdout, shader->ir, state);
2163      }
2164   }
2165
2166   if (shader->InfoLog)
2167      ralloc_free(shader->InfoLog);
2168
2169   if (!state->error)
2170      set_shader_inout_layout(shader, state);
2171
2172   shader->symbols = new(shader->ir) glsl_symbol_table;
2173   shader->CompileStatus = state->error ? COMPILE_FAILURE : COMPILE_SUCCESS;
2174   shader->InfoLog = state->info_log;
2175   shader->Version = state->language_version;
2176   shader->IsES = state->es_shader;
2177
2178   if (!state->error && !shader->ir->is_empty()) {
2179      assign_subroutine_indexes(state);
2180      lower_subroutine(shader->ir, state);
2181      opt_shader_and_create_symbol_table(ctx, state->symbols, shader);
2182   }
2183
2184   if (!force_recompile) {
2185      free((void *)shader->FallbackSource);
2186      shader->FallbackSource = NULL;
2187   }
2188
2189   delete state->symbols;
2190   ralloc_free(state);
2191
2192   if (ctx->Cache && shader->CompileStatus == COMPILE_SUCCESS) {
2193      char sha1_buf[41];
2194      disk_cache_put_key(ctx->Cache, shader->sha1);
2195      if (ctx->_Shader->Flags & GLSL_CACHE_INFO) {
2196         _mesa_sha1_format(sha1_buf, shader->sha1);
2197         fprintf(stderr, "marking shader: %s\n", sha1_buf);
2198      }
2199   }
2200}
2201
2202} /* extern "C" */
2203/**
2204 * Do the set of common optimizations passes
2205 *
2206 * \param ir                          List of instructions to be optimized
2207 * \param linked                      Is the shader linked?  This enables
2208 *                                    optimizations passes that remove code at
2209 *                                    global scope and could cause linking to
2210 *                                    fail.
2211 * \param uniform_locations_assigned  Have locations already been assigned for
2212 *                                    uniforms?  This prevents the declarations
2213 *                                    of unused uniforms from being removed.
2214 *                                    The setting of this flag only matters if
2215 *                                    \c linked is \c true.
2216 * \param options                     The driver's preferred shader options.
2217 * \param native_integers             Selects optimizations that depend on the
2218 *                                    implementations supporting integers
2219 *                                    natively (as opposed to supporting
2220 *                                    integers in floating point registers).
2221 */
2222bool
2223do_common_optimization(exec_list *ir, bool linked,
2224		       bool uniform_locations_assigned,
2225                       const struct gl_shader_compiler_options *options,
2226                       bool native_integers)
2227{
2228   const bool debug = false;
2229   GLboolean progress = GL_FALSE;
2230
2231#define OPT(PASS, ...) do {                                             \
2232      if (debug) {                                                      \
2233         fprintf(stderr, "START GLSL optimization %s\n", #PASS);        \
2234         const bool opt_progress = PASS(__VA_ARGS__);                   \
2235         progress = opt_progress || progress;                           \
2236         if (opt_progress)                                              \
2237            _mesa_print_ir(stderr, ir, NULL);                           \
2238         fprintf(stderr, "GLSL optimization %s: %s progress\n",         \
2239                 #PASS, opt_progress ? "made" : "no");                  \
2240      } else {                                                          \
2241         progress = PASS(__VA_ARGS__) || progress;                      \
2242      }                                                                 \
2243   } while (false)
2244
2245   OPT(lower_instructions, ir, SUB_TO_ADD_NEG);
2246
2247   if (linked) {
2248      OPT(do_function_inlining, ir);
2249      OPT(do_dead_functions, ir);
2250      OPT(do_structure_splitting, ir);
2251   }
2252   propagate_invariance(ir);
2253   OPT(do_if_simplification, ir);
2254   OPT(opt_flatten_nested_if_blocks, ir);
2255   OPT(opt_conditional_discard, ir);
2256   OPT(do_copy_propagation_elements, ir);
2257
2258   if (options->OptimizeForAOS && !linked)
2259      OPT(opt_flip_matrices, ir);
2260
2261   if (linked && options->OptimizeForAOS) {
2262      OPT(do_vectorize, ir);
2263   }
2264
2265   if (linked)
2266      OPT(do_dead_code, ir, uniform_locations_assigned);
2267   else
2268      OPT(do_dead_code_unlinked, ir);
2269   OPT(do_dead_code_local, ir);
2270   OPT(do_tree_grafting, ir);
2271   OPT(do_constant_propagation, ir);
2272   if (linked)
2273      OPT(do_constant_variable, ir);
2274   else
2275      OPT(do_constant_variable_unlinked, ir);
2276   OPT(do_constant_folding, ir);
2277   OPT(do_minmax_prune, ir);
2278   OPT(do_rebalance_tree, ir);
2279   OPT(do_algebraic, ir, native_integers, options);
2280   OPT(do_lower_jumps, ir, true, true, options->EmitNoMainReturn,
2281       options->EmitNoCont, options->EmitNoLoops);
2282   OPT(do_vec_index_to_swizzle, ir);
2283   OPT(lower_vector_insert, ir, false);
2284   OPT(optimize_swizzles, ir);
2285
2286   OPT(optimize_split_arrays, ir, linked);
2287   OPT(optimize_redundant_jumps, ir);
2288
2289   if (options->MaxUnrollIterations) {
2290      loop_state *ls = analyze_loop_variables(ir);
2291      if (ls->loop_found) {
2292         bool loop_progress = unroll_loops(ir, ls, options);
2293         while (loop_progress) {
2294            loop_progress = false;
2295            loop_progress |= do_constant_propagation(ir);
2296            loop_progress |= do_if_simplification(ir);
2297
2298            /* Some drivers only call do_common_optimization() once rather
2299             * than in a loop. So we must call do_lower_jumps() after
2300             * unrolling a loop because for drivers that use LLVM validation
2301             * will fail if a jump is not the last instruction in the block.
2302             * For example the following will fail LLVM validation:
2303             *
2304             *   (loop (
2305             *      ...
2306             *   break
2307             *   (assign  (x) (var_ref v124)  (expression int + (var_ref v124)
2308             *      (constant int (1)) ) )
2309             *   ))
2310             */
2311            loop_progress |= do_lower_jumps(ir, true, true,
2312                                            options->EmitNoMainReturn,
2313                                            options->EmitNoCont,
2314                                            options->EmitNoLoops);
2315         }
2316         progress |= loop_progress;
2317      }
2318      delete ls;
2319   }
2320
2321#undef OPT
2322
2323   return progress;
2324}
2325
2326extern "C" {
2327
2328/**
2329 * To be called at GL context ctor.
2330 */
2331void
2332_mesa_init_shader_compiler_types(void)
2333{
2334   glsl_type_singleton_init_or_ref();
2335}
2336
2337/**
2338 * To be called at GL context dtor.
2339 */
2340void
2341_mesa_destroy_shader_compiler_types(void)
2342{
2343   glsl_type_singleton_decref();
2344}
2345
2346/**
2347 * To be called at GL teardown time, this frees compiler datastructures.
2348 *
2349 * After calling this, any previously compiled shaders and shader
2350 * programs would be invalid.  So this should happen at approximately
2351 * program exit.
2352 */
2353void __attribute__((__destructor__))
2354_mesa_destroy_shader_compiler(void)
2355{
2356   _mesa_destroy_shader_compiler_caches();
2357}
2358
2359/**
2360 * Releases compiler caches to trade off performance for memory.
2361 *
2362 * Intended to be used with glReleaseShaderCompiler().
2363 */
2364void
2365_mesa_destroy_shader_compiler_caches(void)
2366{
2367   _mesa_glsl_release_builtin_functions();
2368}
2369
2370}
2371