linker_util.h revision b8e80941
1/* 2 * Copyright © 2018 Intel Corporation 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 21 * DEALINGS IN THE SOFTWARE. 22 */ 23 24#ifndef GLSL_LINKER_UTIL_H 25#define GLSL_LINKER_UTIL_H 26 27struct gl_shader_program; 28struct gl_uniform_storage; 29 30#ifdef __cplusplus 31extern "C" { 32#endif 33 34/** 35 * Sometimes there are empty slots left over in UniformRemapTable after we 36 * allocate slots to explicit locations. This struct represents a single 37 * continouous block of empty slots in UniformRemapTable. 38 */ 39struct empty_uniform_block { 40 struct exec_node link; 41 /* The start location of the block */ 42 unsigned start; 43 /* The number of slots in the block */ 44 unsigned slots; 45}; 46 47void 48linker_error(struct gl_shader_program *prog, const char *fmt, ...); 49 50void 51linker_warning(struct gl_shader_program *prog, const char *fmt, ...); 52 53bool 54link_util_add_program_resource(struct gl_shader_program *prog, 55 struct set *resource_set, 56 GLenum type, const void *data, uint8_t stages); 57 58int 59link_util_find_empty_block(struct gl_shader_program *prog, 60 struct gl_uniform_storage *uniform); 61 62void 63link_util_update_empty_uniform_locations(struct gl_shader_program *prog); 64 65#ifdef __cplusplus 66} 67#endif 68 69#endif /* GLSL_LINKER_UTIL_H */ 70