1b8e80941Smrg/* 2b8e80941Smrg * Copyright © 2010 Intel Corporation 3b8e80941Smrg * 4b8e80941Smrg * Permission is hereby granted, free of charge, to any person obtaining a 5b8e80941Smrg * copy of this software and associated documentation files (the "Software"), 6b8e80941Smrg * to deal in the Software without restriction, including without limitation 7b8e80941Smrg * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8b8e80941Smrg * and/or sell copies of the Software, and to permit persons to whom the 9b8e80941Smrg * Software is furnished to do so, subject to the following conditions: 10b8e80941Smrg * 11b8e80941Smrg * The above copyright notice and this permission notice (including the next 12b8e80941Smrg * paragraph) shall be included in all copies or substantial portions of the 13b8e80941Smrg * Software. 14b8e80941Smrg * 15b8e80941Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16b8e80941Smrg * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17b8e80941Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18b8e80941Smrg * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19b8e80941Smrg * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20b8e80941Smrg * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 21b8e80941Smrg * DEALINGS IN THE SOFTWARE. 22b8e80941Smrg */ 23b8e80941Smrg 24b8e80941Smrg/** 25b8e80941Smrg * \file opt_dead_code.cpp 26b8e80941Smrg * 27b8e80941Smrg * Eliminates dead assignments and variable declarations from the code. 28b8e80941Smrg */ 29b8e80941Smrg 30b8e80941Smrg#include "ir.h" 31b8e80941Smrg#include "ir_visitor.h" 32b8e80941Smrg#include "ir_variable_refcount.h" 33b8e80941Smrg#include "compiler/glsl_types.h" 34b8e80941Smrg#include "util/hash_table.h" 35b8e80941Smrg 36b8e80941Smrgstatic bool debug = false; 37b8e80941Smrg 38b8e80941Smrg/** 39b8e80941Smrg * Do a dead code pass over instructions and everything that instructions 40b8e80941Smrg * references. 41b8e80941Smrg * 42b8e80941Smrg * Note that this will remove assignments to globals, so it is not suitable 43b8e80941Smrg * for usage on an unlinked instruction stream. 44b8e80941Smrg */ 45b8e80941Smrgbool 46b8e80941Smrgdo_dead_code(exec_list *instructions, bool uniform_locations_assigned) 47b8e80941Smrg{ 48b8e80941Smrg ir_variable_refcount_visitor v; 49b8e80941Smrg bool progress = false; 50b8e80941Smrg 51b8e80941Smrg v.run(instructions); 52b8e80941Smrg 53b8e80941Smrg hash_table_foreach(v.ht, e) { 54b8e80941Smrg ir_variable_refcount_entry *entry = (ir_variable_refcount_entry *)e->data; 55b8e80941Smrg 56b8e80941Smrg /* Since each assignment is a reference, the refereneced count must be 57b8e80941Smrg * greater than or equal to the assignment count. If they are equal, 58b8e80941Smrg * then all of the references are assignments, and the variable is 59b8e80941Smrg * dead. 60b8e80941Smrg * 61b8e80941Smrg * Note that if the variable is neither assigned nor referenced, both 62b8e80941Smrg * counts will be zero and will be caught by the equality test. 63b8e80941Smrg */ 64b8e80941Smrg assert(entry->referenced_count >= entry->assigned_count); 65b8e80941Smrg 66b8e80941Smrg if (debug) { 67b8e80941Smrg printf("%s@%p: %d refs, %d assigns, %sdeclared in our scope\n", 68b8e80941Smrg entry->var->name, (void *) entry->var, 69b8e80941Smrg entry->referenced_count, entry->assigned_count, 70b8e80941Smrg entry->declaration ? "" : "not "); 71b8e80941Smrg } 72b8e80941Smrg 73b8e80941Smrg if ((entry->referenced_count > entry->assigned_count) 74b8e80941Smrg || !entry->declaration) 75b8e80941Smrg continue; 76b8e80941Smrg 77b8e80941Smrg /* Section 7.4.1 (Shader Interface Matching) of the OpenGL 4.5 78b8e80941Smrg * (Core Profile) spec says: 79b8e80941Smrg * 80b8e80941Smrg * "With separable program objects, interfaces between shader 81b8e80941Smrg * stages may involve the outputs from one program object and the 82b8e80941Smrg * inputs from a second program object. For such interfaces, it is 83b8e80941Smrg * not possible to detect mismatches at link time, because the 84b8e80941Smrg * programs are linked separately. When each such program is 85b8e80941Smrg * linked, all inputs or outputs interfacing with another program 86b8e80941Smrg * stage are treated as active." 87b8e80941Smrg */ 88b8e80941Smrg if (entry->var->data.always_active_io) 89b8e80941Smrg continue; 90b8e80941Smrg 91b8e80941Smrg if (!entry->assign_list.is_empty()) { 92b8e80941Smrg /* Remove all the dead assignments to the variable we found. 93b8e80941Smrg * Don't do so if it's a shader or function output, though. 94b8e80941Smrg */ 95b8e80941Smrg if (entry->var->data.mode != ir_var_function_out && 96b8e80941Smrg entry->var->data.mode != ir_var_function_inout && 97b8e80941Smrg entry->var->data.mode != ir_var_shader_out && 98b8e80941Smrg entry->var->data.mode != ir_var_shader_storage) { 99b8e80941Smrg 100b8e80941Smrg while (!entry->assign_list.is_empty()) { 101b8e80941Smrg struct assignment_entry *assignment_entry = 102b8e80941Smrg exec_node_data(struct assignment_entry, 103b8e80941Smrg entry->assign_list.get_head_raw(), link); 104b8e80941Smrg 105b8e80941Smrg assignment_entry->assign->remove(); 106b8e80941Smrg 107b8e80941Smrg if (debug) { 108b8e80941Smrg printf("Removed assignment to %s@%p\n", 109b8e80941Smrg entry->var->name, (void *) entry->var); 110b8e80941Smrg } 111b8e80941Smrg 112b8e80941Smrg assignment_entry->link.remove(); 113b8e80941Smrg free(assignment_entry); 114b8e80941Smrg } 115b8e80941Smrg progress = true; 116b8e80941Smrg } 117b8e80941Smrg } 118b8e80941Smrg 119b8e80941Smrg if (entry->assign_list.is_empty()) { 120b8e80941Smrg /* If there are no assignments or references to the variable left, 121b8e80941Smrg * then we can remove its declaration. 122b8e80941Smrg */ 123b8e80941Smrg 124b8e80941Smrg /* uniform initializers are precious, and could get used by another 125b8e80941Smrg * stage. Also, once uniform locations have been assigned, the 126b8e80941Smrg * declaration cannot be deleted. 127b8e80941Smrg */ 128b8e80941Smrg if (entry->var->data.mode == ir_var_uniform || 129b8e80941Smrg entry->var->data.mode == ir_var_shader_storage) { 130b8e80941Smrg if (uniform_locations_assigned || entry->var->constant_initializer) 131b8e80941Smrg continue; 132b8e80941Smrg 133b8e80941Smrg /* Section 2.11.6 (Uniform Variables) of the OpenGL ES 3.0.3 spec 134b8e80941Smrg * says: 135b8e80941Smrg * 136b8e80941Smrg * "All members of a named uniform block declared with a 137b8e80941Smrg * shared or std140 layout qualifier are considered active, 138b8e80941Smrg * even if they are not referenced in any shader in the 139b8e80941Smrg * program. The uniform block itself is also considered 140b8e80941Smrg * active, even if no member of the block is referenced." 141b8e80941Smrg * 142b8e80941Smrg * If the variable is in a uniform block with one of those 143b8e80941Smrg * layouts, do not eliminate it. 144b8e80941Smrg */ 145b8e80941Smrg if (entry->var->is_in_buffer_block()) { 146b8e80941Smrg if (entry->var->get_interface_type_packing() != 147b8e80941Smrg GLSL_INTERFACE_PACKING_PACKED) 148b8e80941Smrg continue; 149b8e80941Smrg } 150b8e80941Smrg 151b8e80941Smrg if (entry->var->type->is_subroutine()) 152b8e80941Smrg continue; 153b8e80941Smrg } 154b8e80941Smrg 155b8e80941Smrg entry->var->remove(); 156b8e80941Smrg progress = true; 157b8e80941Smrg 158b8e80941Smrg if (debug) { 159b8e80941Smrg printf("Removed declaration of %s@%p\n", 160b8e80941Smrg entry->var->name, (void *) entry->var); 161b8e80941Smrg } 162b8e80941Smrg } 163b8e80941Smrg } 164b8e80941Smrg 165b8e80941Smrg return progress; 166b8e80941Smrg} 167b8e80941Smrg 168b8e80941Smrg/** 169b8e80941Smrg * Does a dead code pass on the functions present in the instruction stream. 170b8e80941Smrg * 171b8e80941Smrg * This is suitable for use while the program is not linked, as it will 172b8e80941Smrg * ignore variable declarations (and the assignments to them) for variables 173b8e80941Smrg * with global scope. 174b8e80941Smrg */ 175b8e80941Smrgbool 176b8e80941Smrgdo_dead_code_unlinked(exec_list *instructions) 177b8e80941Smrg{ 178b8e80941Smrg bool progress = false; 179b8e80941Smrg 180b8e80941Smrg foreach_in_list(ir_instruction, ir, instructions) { 181b8e80941Smrg ir_function *f = ir->as_function(); 182b8e80941Smrg if (f) { 183b8e80941Smrg foreach_in_list(ir_function_signature, sig, &f->signatures) { 184b8e80941Smrg /* The setting of the uniform_locations_assigned flag here is 185b8e80941Smrg * irrelevent. If there is a uniform declaration encountered 186b8e80941Smrg * inside the body of the function, something has already gone 187b8e80941Smrg * terribly, terribly wrong. 188b8e80941Smrg */ 189b8e80941Smrg if (do_dead_code(&sig->body, false)) 190b8e80941Smrg progress = true; 191b8e80941Smrg } 192b8e80941Smrg } 193b8e80941Smrg } 194b8e80941Smrg 195b8e80941Smrg return progress; 196b8e80941Smrg} 197