1b8e80941Smrg/*
2b8e80941Smrg * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
3b8e80941Smrg * Copyright (C) 2009  VMware, Inc.  All Rights Reserved.
4b8e80941Smrg * Copyright © 2010 Intel Corporation
5b8e80941Smrg *
6b8e80941Smrg * Permission is hereby granted, free of charge, to any person obtaining a
7b8e80941Smrg * copy of this software and associated documentation files (the "Software"),
8b8e80941Smrg * to deal in the Software without restriction, including without limitation
9b8e80941Smrg * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10b8e80941Smrg * and/or sell copies of the Software, and to permit persons to whom the
11b8e80941Smrg * Software is furnished to do so, subject to the following conditions:
12b8e80941Smrg *
13b8e80941Smrg * The above copyright notice and this permission notice shall be included
14b8e80941Smrg * in all copies or substantial portions of the Software.
15b8e80941Smrg *
16b8e80941Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17b8e80941Smrg * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18b8e80941Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19b8e80941Smrg * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20b8e80941Smrg * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21b8e80941Smrg * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22b8e80941Smrg * OTHER DEALINGS IN THE SOFTWARE.
23b8e80941Smrg */
24b8e80941Smrg
25b8e80941Smrg#ifndef GLSL_PROGRAM_H
26b8e80941Smrg#define GLSL_PROGRAM_H
27b8e80941Smrg
28b8e80941Smrg#ifdef __cplusplus
29b8e80941Smrgextern "C" {
30b8e80941Smrg#endif
31b8e80941Smrg
32b8e80941Smrgstruct gl_context;
33b8e80941Smrgstruct gl_shader;
34b8e80941Smrgstruct gl_shader_program;
35b8e80941Smrg
36b8e80941Smrgextern void
37b8e80941Smrg_mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
38b8e80941Smrg			  bool dump_ast, bool dump_hir, bool force_recompile);
39b8e80941Smrg
40b8e80941Smrg#ifdef __cplusplus
41b8e80941Smrg} /* extern "C" */
42b8e80941Smrg#endif
43b8e80941Smrg
44b8e80941Smrgextern void
45b8e80941Smrglink_shaders(struct gl_context *ctx, struct gl_shader_program *prog);
46b8e80941Smrg
47b8e80941Smrgextern void
48b8e80941Smrgbuild_program_resource_list(struct gl_context *ctx,
49b8e80941Smrg                            struct gl_shader_program *shProg);
50b8e80941Smrg
51b8e80941Smrgextern long
52b8e80941Smrgparse_program_resource_name(const GLchar *name,
53b8e80941Smrg                            const GLchar **out_base_name_end);
54b8e80941Smrg
55b8e80941Smrg#endif /* GLSL_PROGRAM_H */
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