1b8e80941Smrg/* 2b8e80941Smrg * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. 3b8e80941Smrg * Copyright (C) 2009 VMware, Inc. All Rights Reserved. 4b8e80941Smrg * Copyright © 2010 Intel Corporation 5b8e80941Smrg * 6b8e80941Smrg * Permission is hereby granted, free of charge, to any person obtaining a 7b8e80941Smrg * copy of this software and associated documentation files (the "Software"), 8b8e80941Smrg * to deal in the Software without restriction, including without limitation 9b8e80941Smrg * the rights to use, copy, modify, merge, publish, distribute, sublicense, 10b8e80941Smrg * and/or sell copies of the Software, and to permit persons to whom the 11b8e80941Smrg * Software is furnished to do so, subject to the following conditions: 12b8e80941Smrg * 13b8e80941Smrg * The above copyright notice and this permission notice shall be included 14b8e80941Smrg * in all copies or substantial portions of the Software. 15b8e80941Smrg * 16b8e80941Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 17b8e80941Smrg * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18b8e80941Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 19b8e80941Smrg * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 20b8e80941Smrg * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 21b8e80941Smrg * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 22b8e80941Smrg * OTHER DEALINGS IN THE SOFTWARE. 23b8e80941Smrg */ 24b8e80941Smrg 25b8e80941Smrg#ifndef GLSL_PROGRAM_H 26b8e80941Smrg#define GLSL_PROGRAM_H 27b8e80941Smrg 28b8e80941Smrg#ifdef __cplusplus 29b8e80941Smrgextern "C" { 30b8e80941Smrg#endif 31b8e80941Smrg 32b8e80941Smrgstruct gl_context; 33b8e80941Smrgstruct gl_shader; 34b8e80941Smrgstruct gl_shader_program; 35b8e80941Smrg 36b8e80941Smrgextern void 37b8e80941Smrg_mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader, 38b8e80941Smrg bool dump_ast, bool dump_hir, bool force_recompile); 39b8e80941Smrg 40b8e80941Smrg#ifdef __cplusplus 41b8e80941Smrg} /* extern "C" */ 42b8e80941Smrg#endif 43b8e80941Smrg 44b8e80941Smrgextern void 45b8e80941Smrglink_shaders(struct gl_context *ctx, struct gl_shader_program *prog); 46b8e80941Smrg 47b8e80941Smrgextern void 48b8e80941Smrgbuild_program_resource_list(struct gl_context *ctx, 49b8e80941Smrg struct gl_shader_program *shProg); 50b8e80941Smrg 51b8e80941Smrgextern long 52b8e80941Smrgparse_program_resource_name(const GLchar *name, 53b8e80941Smrg const GLchar **out_base_name_end); 54b8e80941Smrg 55b8e80941Smrg#endif /* GLSL_PROGRAM_H */ 56