shader_enums.h revision b8e80941
1b8e80941Smrg/*
2b8e80941Smrg * Mesa 3-D graphics library
3b8e80941Smrg *
4b8e80941Smrg * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
5b8e80941Smrg * Copyright (C) 2009  VMware, Inc.  All Rights Reserved.
6b8e80941Smrg *
7b8e80941Smrg * Permission is hereby granted, free of charge, to any person obtaining a
8b8e80941Smrg * copy of this software and associated documentation files (the "Software"),
9b8e80941Smrg * to deal in the Software without restriction, including without limitation
10b8e80941Smrg * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11b8e80941Smrg * and/or sell copies of the Software, and to permit persons to whom the
12b8e80941Smrg * Software is furnished to do so, subject to the following conditions:
13b8e80941Smrg *
14b8e80941Smrg * The above copyright notice and this permission notice shall be included
15b8e80941Smrg * in all copies or substantial portions of the Software.
16b8e80941Smrg *
17b8e80941Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18b8e80941Smrg * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19b8e80941Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20b8e80941Smrg * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21b8e80941Smrg * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22b8e80941Smrg * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23b8e80941Smrg * OTHER DEALINGS IN THE SOFTWARE.
24b8e80941Smrg */
25b8e80941Smrg
26b8e80941Smrg#ifndef SHADER_ENUMS_H
27b8e80941Smrg#define SHADER_ENUMS_H
28b8e80941Smrg
29b8e80941Smrg#include <stdbool.h>
30b8e80941Smrg
31b8e80941Smrg#ifdef __cplusplus
32b8e80941Smrgextern "C" {
33b8e80941Smrg#endif
34b8e80941Smrg
35b8e80941Smrg/**
36b8e80941Smrg * Shader stages.
37b8e80941Smrg *
38b8e80941Smrg * The order must match how shaders are ordered in the pipeline.
39b8e80941Smrg * The GLSL linker assumes that if i<j, then the j-th shader is
40b8e80941Smrg * executed later than the i-th shader.
41b8e80941Smrg */
42b8e80941Smrgtypedef enum
43b8e80941Smrg{
44b8e80941Smrg   MESA_SHADER_NONE = -1,
45b8e80941Smrg   MESA_SHADER_VERTEX = 0,
46b8e80941Smrg   MESA_SHADER_TESS_CTRL = 1,
47b8e80941Smrg   MESA_SHADER_TESS_EVAL = 2,
48b8e80941Smrg   MESA_SHADER_GEOMETRY = 3,
49b8e80941Smrg   MESA_SHADER_FRAGMENT = 4,
50b8e80941Smrg   MESA_SHADER_COMPUTE = 5,
51b8e80941Smrg   /* must be last so it doesn't affect the GL pipeline */
52b8e80941Smrg   MESA_SHADER_KERNEL = 6,
53b8e80941Smrg} gl_shader_stage;
54b8e80941Smrg
55b8e80941Smrgstatic inline bool
56b8e80941Smrggl_shader_stage_is_compute(gl_shader_stage stage)
57b8e80941Smrg{
58b8e80941Smrg   return stage == MESA_SHADER_COMPUTE || stage == MESA_SHADER_KERNEL;
59b8e80941Smrg}
60b8e80941Smrg
61b8e80941Smrg/**
62b8e80941Smrg * Number of STATE_* values we need to address any GL state.
63b8e80941Smrg * Used to dimension arrays.
64b8e80941Smrg */
65b8e80941Smrg#define STATE_LENGTH 5
66b8e80941Smrg
67b8e80941Smrgtypedef short gl_state_index16; /* see enum gl_state_index */
68b8e80941Smrg
69b8e80941Smrgconst char *gl_shader_stage_name(gl_shader_stage stage);
70b8e80941Smrg
71b8e80941Smrg/**
72b8e80941Smrg * Translate a gl_shader_stage to a short shader stage name for debug
73b8e80941Smrg * printouts and error messages.
74b8e80941Smrg */
75b8e80941Smrgconst char *_mesa_shader_stage_to_string(unsigned stage);
76b8e80941Smrg
77b8e80941Smrg/**
78b8e80941Smrg * Translate a gl_shader_stage to a shader stage abbreviation (VS, GS, FS)
79b8e80941Smrg * for debug printouts and error messages.
80b8e80941Smrg */
81b8e80941Smrgconst char *_mesa_shader_stage_to_abbrev(unsigned stage);
82b8e80941Smrg
83b8e80941Smrg/**
84b8e80941Smrg * GL related stages (not including CL)
85b8e80941Smrg */
86b8e80941Smrg#define MESA_SHADER_STAGES (MESA_SHADER_COMPUTE + 1)
87b8e80941Smrg
88b8e80941Smrg/**
89b8e80941Smrg * All stages
90b8e80941Smrg */
91b8e80941Smrg#define MESA_ALL_SHADER_STAGES (MESA_SHADER_KERNEL + 1)
92b8e80941Smrg
93b8e80941Smrg
94b8e80941Smrg/**
95b8e80941Smrg * Indexes for vertex program attributes.
96b8e80941Smrg * GL_NV_vertex_program aliases generic attributes over the conventional
97b8e80941Smrg * attributes.  In GL_ARB_vertex_program shader the aliasing is optional.
98b8e80941Smrg * In GL_ARB_vertex_shader / OpenGL 2.0 the aliasing is disallowed (the
99b8e80941Smrg * generic attributes are distinct/separate).
100b8e80941Smrg */
101b8e80941Smrgtypedef enum
102b8e80941Smrg{
103b8e80941Smrg   VERT_ATTRIB_POS,
104b8e80941Smrg   VERT_ATTRIB_NORMAL,
105b8e80941Smrg   VERT_ATTRIB_COLOR0,
106b8e80941Smrg   VERT_ATTRIB_COLOR1,
107b8e80941Smrg   VERT_ATTRIB_FOG,
108b8e80941Smrg   VERT_ATTRIB_COLOR_INDEX,
109b8e80941Smrg   VERT_ATTRIB_EDGEFLAG,
110b8e80941Smrg   VERT_ATTRIB_TEX0,
111b8e80941Smrg   VERT_ATTRIB_TEX1,
112b8e80941Smrg   VERT_ATTRIB_TEX2,
113b8e80941Smrg   VERT_ATTRIB_TEX3,
114b8e80941Smrg   VERT_ATTRIB_TEX4,
115b8e80941Smrg   VERT_ATTRIB_TEX5,
116b8e80941Smrg   VERT_ATTRIB_TEX6,
117b8e80941Smrg   VERT_ATTRIB_TEX7,
118b8e80941Smrg   VERT_ATTRIB_POINT_SIZE,
119b8e80941Smrg   VERT_ATTRIB_GENERIC0,
120b8e80941Smrg   VERT_ATTRIB_GENERIC1,
121b8e80941Smrg   VERT_ATTRIB_GENERIC2,
122b8e80941Smrg   VERT_ATTRIB_GENERIC3,
123b8e80941Smrg   VERT_ATTRIB_GENERIC4,
124b8e80941Smrg   VERT_ATTRIB_GENERIC5,
125b8e80941Smrg   VERT_ATTRIB_GENERIC6,
126b8e80941Smrg   VERT_ATTRIB_GENERIC7,
127b8e80941Smrg   VERT_ATTRIB_GENERIC8,
128b8e80941Smrg   VERT_ATTRIB_GENERIC9,
129b8e80941Smrg   VERT_ATTRIB_GENERIC10,
130b8e80941Smrg   VERT_ATTRIB_GENERIC11,
131b8e80941Smrg   VERT_ATTRIB_GENERIC12,
132b8e80941Smrg   VERT_ATTRIB_GENERIC13,
133b8e80941Smrg   VERT_ATTRIB_GENERIC14,
134b8e80941Smrg   VERT_ATTRIB_GENERIC15,
135b8e80941Smrg   VERT_ATTRIB_MAX
136b8e80941Smrg} gl_vert_attrib;
137b8e80941Smrg
138b8e80941Smrgconst char *gl_vert_attrib_name(gl_vert_attrib attrib);
139b8e80941Smrg
140b8e80941Smrg/**
141b8e80941Smrg * Symbolic constats to help iterating over
142b8e80941Smrg * specific blocks of vertex attributes.
143b8e80941Smrg *
144b8e80941Smrg * VERT_ATTRIB_FF
145b8e80941Smrg *   includes all fixed function attributes as well as
146b8e80941Smrg *   the aliased GL_NV_vertex_program shader attributes.
147b8e80941Smrg * VERT_ATTRIB_TEX
148b8e80941Smrg *   include the classic texture coordinate attributes.
149b8e80941Smrg *   Is a subset of VERT_ATTRIB_FF.
150b8e80941Smrg * VERT_ATTRIB_GENERIC
151b8e80941Smrg *   include the OpenGL 2.0+ GLSL generic shader attributes.
152b8e80941Smrg *   These alias the generic GL_ARB_vertex_shader attributes.
153b8e80941Smrg * VERT_ATTRIB_MAT
154b8e80941Smrg *   include the generic shader attributes used to alias
155b8e80941Smrg *   varying material values for the TNL shader programs.
156b8e80941Smrg *   They are located at the end of the generic attribute
157b8e80941Smrg *   block not to overlap with the generic 0 attribute.
158b8e80941Smrg */
159b8e80941Smrg#define VERT_ATTRIB_FF(i)           (VERT_ATTRIB_POS + (i))
160b8e80941Smrg#define VERT_ATTRIB_FF_MAX          VERT_ATTRIB_GENERIC0
161b8e80941Smrg
162b8e80941Smrg#define VERT_ATTRIB_TEX(i)          (VERT_ATTRIB_TEX0 + (i))
163b8e80941Smrg#define VERT_ATTRIB_TEX_MAX         MAX_TEXTURE_COORD_UNITS
164b8e80941Smrg
165b8e80941Smrg#define VERT_ATTRIB_GENERIC(i)      (VERT_ATTRIB_GENERIC0 + (i))
166b8e80941Smrg#define VERT_ATTRIB_GENERIC_MAX     MAX_VERTEX_GENERIC_ATTRIBS
167b8e80941Smrg
168b8e80941Smrg#define VERT_ATTRIB_MAT0            \
169b8e80941Smrg   (VERT_ATTRIB_GENERIC_MAX - VERT_ATTRIB_MAT_MAX)
170b8e80941Smrg#define VERT_ATTRIB_MAT(i)          \
171b8e80941Smrg   VERT_ATTRIB_GENERIC((i) + VERT_ATTRIB_MAT0)
172b8e80941Smrg#define VERT_ATTRIB_MAT_MAX         MAT_ATTRIB_MAX
173b8e80941Smrg
174b8e80941Smrg/**
175b8e80941Smrg * Bitflags for vertex attributes.
176b8e80941Smrg * These are used in bitfields in many places.
177b8e80941Smrg */
178b8e80941Smrg/*@{*/
179b8e80941Smrg#define VERT_BIT_POS             BITFIELD_BIT(VERT_ATTRIB_POS)
180b8e80941Smrg#define VERT_BIT_NORMAL          BITFIELD_BIT(VERT_ATTRIB_NORMAL)
181b8e80941Smrg#define VERT_BIT_COLOR0          BITFIELD_BIT(VERT_ATTRIB_COLOR0)
182b8e80941Smrg#define VERT_BIT_COLOR1          BITFIELD_BIT(VERT_ATTRIB_COLOR1)
183b8e80941Smrg#define VERT_BIT_FOG             BITFIELD_BIT(VERT_ATTRIB_FOG)
184b8e80941Smrg#define VERT_BIT_COLOR_INDEX     BITFIELD_BIT(VERT_ATTRIB_COLOR_INDEX)
185b8e80941Smrg#define VERT_BIT_EDGEFLAG        BITFIELD_BIT(VERT_ATTRIB_EDGEFLAG)
186b8e80941Smrg#define VERT_BIT_TEX0            BITFIELD_BIT(VERT_ATTRIB_TEX0)
187b8e80941Smrg#define VERT_BIT_TEX1            BITFIELD_BIT(VERT_ATTRIB_TEX1)
188b8e80941Smrg#define VERT_BIT_TEX2            BITFIELD_BIT(VERT_ATTRIB_TEX2)
189b8e80941Smrg#define VERT_BIT_TEX3            BITFIELD_BIT(VERT_ATTRIB_TEX3)
190b8e80941Smrg#define VERT_BIT_TEX4            BITFIELD_BIT(VERT_ATTRIB_TEX4)
191b8e80941Smrg#define VERT_BIT_TEX5            BITFIELD_BIT(VERT_ATTRIB_TEX5)
192b8e80941Smrg#define VERT_BIT_TEX6            BITFIELD_BIT(VERT_ATTRIB_TEX6)
193b8e80941Smrg#define VERT_BIT_TEX7            BITFIELD_BIT(VERT_ATTRIB_TEX7)
194b8e80941Smrg#define VERT_BIT_POINT_SIZE      BITFIELD_BIT(VERT_ATTRIB_POINT_SIZE)
195b8e80941Smrg#define VERT_BIT_GENERIC0        BITFIELD_BIT(VERT_ATTRIB_GENERIC0)
196b8e80941Smrg
197b8e80941Smrg#define VERT_BIT(i)              BITFIELD_BIT(i)
198b8e80941Smrg#define VERT_BIT_ALL             BITFIELD_RANGE(0, VERT_ATTRIB_MAX)
199b8e80941Smrg
200b8e80941Smrg#define VERT_BIT_FF(i)           VERT_BIT(i)
201b8e80941Smrg#define VERT_BIT_FF_ALL          BITFIELD_RANGE(0, VERT_ATTRIB_FF_MAX)
202b8e80941Smrg#define VERT_BIT_TEX(i)          VERT_BIT(VERT_ATTRIB_TEX(i))
203b8e80941Smrg#define VERT_BIT_TEX_ALL         \
204b8e80941Smrg   BITFIELD_RANGE(VERT_ATTRIB_TEX(0), VERT_ATTRIB_TEX_MAX)
205b8e80941Smrg
206b8e80941Smrg#define VERT_BIT_GENERIC(i)      VERT_BIT(VERT_ATTRIB_GENERIC(i))
207b8e80941Smrg#define VERT_BIT_GENERIC_ALL     \
208b8e80941Smrg   BITFIELD_RANGE(VERT_ATTRIB_GENERIC(0), VERT_ATTRIB_GENERIC_MAX)
209b8e80941Smrg
210b8e80941Smrg#define VERT_BIT_MAT(i)	         VERT_BIT(VERT_ATTRIB_MAT(i))
211b8e80941Smrg#define VERT_BIT_MAT_ALL         \
212b8e80941Smrg   BITFIELD_RANGE(VERT_ATTRIB_MAT(0), VERT_ATTRIB_MAT_MAX)
213b8e80941Smrg/*@}*/
214b8e80941Smrg
215b8e80941Smrg#define MAX_VARYING 32 /**< number of float[4] vectors */
216b8e80941Smrg
217b8e80941Smrg/**
218b8e80941Smrg * Indexes for vertex shader outputs, geometry shader inputs/outputs, and
219b8e80941Smrg * fragment shader inputs.
220b8e80941Smrg *
221b8e80941Smrg * Note that some of these values are not available to all pipeline stages.
222b8e80941Smrg *
223b8e80941Smrg * When this enum is updated, the following code must be updated too:
224b8e80941Smrg * - vertResults (in prog_print.c's arb_output_attrib_string())
225b8e80941Smrg * - fragAttribs (in prog_print.c's arb_input_attrib_string())
226b8e80941Smrg * - _mesa_varying_slot_in_fs()
227b8e80941Smrg */
228b8e80941Smrgtypedef enum
229b8e80941Smrg{
230b8e80941Smrg   VARYING_SLOT_POS,
231b8e80941Smrg   VARYING_SLOT_COL0, /* COL0 and COL1 must be contiguous */
232b8e80941Smrg   VARYING_SLOT_COL1,
233b8e80941Smrg   VARYING_SLOT_FOGC,
234b8e80941Smrg   VARYING_SLOT_TEX0, /* TEX0-TEX7 must be contiguous */
235b8e80941Smrg   VARYING_SLOT_TEX1,
236b8e80941Smrg   VARYING_SLOT_TEX2,
237b8e80941Smrg   VARYING_SLOT_TEX3,
238b8e80941Smrg   VARYING_SLOT_TEX4,
239b8e80941Smrg   VARYING_SLOT_TEX5,
240b8e80941Smrg   VARYING_SLOT_TEX6,
241b8e80941Smrg   VARYING_SLOT_TEX7,
242b8e80941Smrg   VARYING_SLOT_PSIZ, /* Does not appear in FS */
243b8e80941Smrg   VARYING_SLOT_BFC0, /* Does not appear in FS */
244b8e80941Smrg   VARYING_SLOT_BFC1, /* Does not appear in FS */
245b8e80941Smrg   VARYING_SLOT_EDGE, /* Does not appear in FS */
246b8e80941Smrg   VARYING_SLOT_CLIP_VERTEX, /* Does not appear in FS */
247b8e80941Smrg   VARYING_SLOT_CLIP_DIST0,
248b8e80941Smrg   VARYING_SLOT_CLIP_DIST1,
249b8e80941Smrg   VARYING_SLOT_CULL_DIST0,
250b8e80941Smrg   VARYING_SLOT_CULL_DIST1,
251b8e80941Smrg   VARYING_SLOT_PRIMITIVE_ID, /* Does not appear in VS */
252b8e80941Smrg   VARYING_SLOT_LAYER, /* Appears as VS or GS output */
253b8e80941Smrg   VARYING_SLOT_VIEWPORT, /* Appears as VS or GS output */
254b8e80941Smrg   VARYING_SLOT_FACE, /* FS only */
255b8e80941Smrg   VARYING_SLOT_PNTC, /* FS only */
256b8e80941Smrg   VARYING_SLOT_TESS_LEVEL_OUTER, /* Only appears as TCS output. */
257b8e80941Smrg   VARYING_SLOT_TESS_LEVEL_INNER, /* Only appears as TCS output. */
258b8e80941Smrg   VARYING_SLOT_BOUNDING_BOX0, /* Only appears as TCS output. */
259b8e80941Smrg   VARYING_SLOT_BOUNDING_BOX1, /* Only appears as TCS output. */
260b8e80941Smrg   VARYING_SLOT_VIEW_INDEX,
261b8e80941Smrg   VARYING_SLOT_VAR0, /* First generic varying slot */
262b8e80941Smrg   /* the remaining are simply for the benefit of gl_varying_slot_name()
263b8e80941Smrg    * and not to be construed as an upper bound:
264b8e80941Smrg    */
265b8e80941Smrg   VARYING_SLOT_VAR1,
266b8e80941Smrg   VARYING_SLOT_VAR2,
267b8e80941Smrg   VARYING_SLOT_VAR3,
268b8e80941Smrg   VARYING_SLOT_VAR4,
269b8e80941Smrg   VARYING_SLOT_VAR5,
270b8e80941Smrg   VARYING_SLOT_VAR6,
271b8e80941Smrg   VARYING_SLOT_VAR7,
272b8e80941Smrg   VARYING_SLOT_VAR8,
273b8e80941Smrg   VARYING_SLOT_VAR9,
274b8e80941Smrg   VARYING_SLOT_VAR10,
275b8e80941Smrg   VARYING_SLOT_VAR11,
276b8e80941Smrg   VARYING_SLOT_VAR12,
277b8e80941Smrg   VARYING_SLOT_VAR13,
278b8e80941Smrg   VARYING_SLOT_VAR14,
279b8e80941Smrg   VARYING_SLOT_VAR15,
280b8e80941Smrg   VARYING_SLOT_VAR16,
281b8e80941Smrg   VARYING_SLOT_VAR17,
282b8e80941Smrg   VARYING_SLOT_VAR18,
283b8e80941Smrg   VARYING_SLOT_VAR19,
284b8e80941Smrg   VARYING_SLOT_VAR20,
285b8e80941Smrg   VARYING_SLOT_VAR21,
286b8e80941Smrg   VARYING_SLOT_VAR22,
287b8e80941Smrg   VARYING_SLOT_VAR23,
288b8e80941Smrg   VARYING_SLOT_VAR24,
289b8e80941Smrg   VARYING_SLOT_VAR25,
290b8e80941Smrg   VARYING_SLOT_VAR26,
291b8e80941Smrg   VARYING_SLOT_VAR27,
292b8e80941Smrg   VARYING_SLOT_VAR28,
293b8e80941Smrg   VARYING_SLOT_VAR29,
294b8e80941Smrg   VARYING_SLOT_VAR30,
295b8e80941Smrg   VARYING_SLOT_VAR31,
296b8e80941Smrg} gl_varying_slot;
297b8e80941Smrg
298b8e80941Smrg
299b8e80941Smrg#define VARYING_SLOT_MAX	(VARYING_SLOT_VAR0 + MAX_VARYING)
300b8e80941Smrg#define VARYING_SLOT_PATCH0	(VARYING_SLOT_MAX)
301b8e80941Smrg#define VARYING_SLOT_TESS_MAX	(VARYING_SLOT_PATCH0 + MAX_VARYING)
302b8e80941Smrg#define MAX_VARYINGS_INCL_PATCH (VARYING_SLOT_TESS_MAX - VARYING_SLOT_VAR0)
303b8e80941Smrg
304b8e80941Smrgconst char *gl_varying_slot_name(gl_varying_slot slot);
305b8e80941Smrg
306b8e80941Smrg/**
307b8e80941Smrg * Bitflags for varying slots.
308b8e80941Smrg */
309b8e80941Smrg/*@{*/
310b8e80941Smrg#define VARYING_BIT_POS BITFIELD64_BIT(VARYING_SLOT_POS)
311b8e80941Smrg#define VARYING_BIT_COL0 BITFIELD64_BIT(VARYING_SLOT_COL0)
312b8e80941Smrg#define VARYING_BIT_COL1 BITFIELD64_BIT(VARYING_SLOT_COL1)
313b8e80941Smrg#define VARYING_BIT_FOGC BITFIELD64_BIT(VARYING_SLOT_FOGC)
314b8e80941Smrg#define VARYING_BIT_TEX0 BITFIELD64_BIT(VARYING_SLOT_TEX0)
315b8e80941Smrg#define VARYING_BIT_TEX1 BITFIELD64_BIT(VARYING_SLOT_TEX1)
316b8e80941Smrg#define VARYING_BIT_TEX2 BITFIELD64_BIT(VARYING_SLOT_TEX2)
317b8e80941Smrg#define VARYING_BIT_TEX3 BITFIELD64_BIT(VARYING_SLOT_TEX3)
318b8e80941Smrg#define VARYING_BIT_TEX4 BITFIELD64_BIT(VARYING_SLOT_TEX4)
319b8e80941Smrg#define VARYING_BIT_TEX5 BITFIELD64_BIT(VARYING_SLOT_TEX5)
320b8e80941Smrg#define VARYING_BIT_TEX6 BITFIELD64_BIT(VARYING_SLOT_TEX6)
321b8e80941Smrg#define VARYING_BIT_TEX7 BITFIELD64_BIT(VARYING_SLOT_TEX7)
322b8e80941Smrg#define VARYING_BIT_TEX(U) BITFIELD64_BIT(VARYING_SLOT_TEX0 + (U))
323b8e80941Smrg#define VARYING_BITS_TEX_ANY BITFIELD64_RANGE(VARYING_SLOT_TEX0, \
324b8e80941Smrg                                              MAX_TEXTURE_COORD_UNITS)
325b8e80941Smrg#define VARYING_BIT_PSIZ BITFIELD64_BIT(VARYING_SLOT_PSIZ)
326b8e80941Smrg#define VARYING_BIT_BFC0 BITFIELD64_BIT(VARYING_SLOT_BFC0)
327b8e80941Smrg#define VARYING_BIT_BFC1 BITFIELD64_BIT(VARYING_SLOT_BFC1)
328b8e80941Smrg#define VARYING_BIT_EDGE BITFIELD64_BIT(VARYING_SLOT_EDGE)
329b8e80941Smrg#define VARYING_BIT_CLIP_VERTEX BITFIELD64_BIT(VARYING_SLOT_CLIP_VERTEX)
330b8e80941Smrg#define VARYING_BIT_CLIP_DIST0 BITFIELD64_BIT(VARYING_SLOT_CLIP_DIST0)
331b8e80941Smrg#define VARYING_BIT_CLIP_DIST1 BITFIELD64_BIT(VARYING_SLOT_CLIP_DIST1)
332b8e80941Smrg#define VARYING_BIT_CULL_DIST0 BITFIELD64_BIT(VARYING_SLOT_CULL_DIST0)
333b8e80941Smrg#define VARYING_BIT_CULL_DIST1 BITFIELD64_BIT(VARYING_SLOT_CULL_DIST1)
334b8e80941Smrg#define VARYING_BIT_PRIMITIVE_ID BITFIELD64_BIT(VARYING_SLOT_PRIMITIVE_ID)
335b8e80941Smrg#define VARYING_BIT_LAYER BITFIELD64_BIT(VARYING_SLOT_LAYER)
336b8e80941Smrg#define VARYING_BIT_VIEWPORT BITFIELD64_BIT(VARYING_SLOT_VIEWPORT)
337b8e80941Smrg#define VARYING_BIT_FACE BITFIELD64_BIT(VARYING_SLOT_FACE)
338b8e80941Smrg#define VARYING_BIT_PNTC BITFIELD64_BIT(VARYING_SLOT_PNTC)
339b8e80941Smrg#define VARYING_BIT_TESS_LEVEL_OUTER BITFIELD64_BIT(VARYING_SLOT_TESS_LEVEL_OUTER)
340b8e80941Smrg#define VARYING_BIT_TESS_LEVEL_INNER BITFIELD64_BIT(VARYING_SLOT_TESS_LEVEL_INNER)
341b8e80941Smrg#define VARYING_BIT_BOUNDING_BOX0 BITFIELD64_BIT(VARYING_SLOT_BOUNDING_BOX0)
342b8e80941Smrg#define VARYING_BIT_BOUNDING_BOX1 BITFIELD64_BIT(VARYING_SLOT_BOUNDING_BOX1)
343b8e80941Smrg#define VARYING_BIT_VAR(V) BITFIELD64_BIT(VARYING_SLOT_VAR0 + (V))
344b8e80941Smrg/*@}*/
345b8e80941Smrg
346b8e80941Smrg/**
347b8e80941Smrg * Bitflags for system values.
348b8e80941Smrg */
349b8e80941Smrg#define SYSTEM_BIT_SAMPLE_ID ((uint64_t)1 << SYSTEM_VALUE_SAMPLE_ID)
350b8e80941Smrg#define SYSTEM_BIT_SAMPLE_POS ((uint64_t)1 << SYSTEM_VALUE_SAMPLE_POS)
351b8e80941Smrg#define SYSTEM_BIT_SAMPLE_MASK_IN ((uint64_t)1 << SYSTEM_VALUE_SAMPLE_MASK_IN)
352b8e80941Smrg#define SYSTEM_BIT_LOCAL_INVOCATION_ID ((uint64_t)1 << SYSTEM_VALUE_LOCAL_INVOCATION_ID)
353b8e80941Smrg
354b8e80941Smrg/**
355b8e80941Smrg * If the gl_register_file is PROGRAM_SYSTEM_VALUE, the register index will be
356b8e80941Smrg * one of these values.  If a NIR variable's mode is nir_var_system_value, it
357b8e80941Smrg * will be one of these values.
358b8e80941Smrg */
359b8e80941Smrgtypedef enum
360b8e80941Smrg{
361b8e80941Smrg   /**
362b8e80941Smrg    * \name System values applicable to all shaders
363b8e80941Smrg    */
364b8e80941Smrg   /*@{*/
365b8e80941Smrg
366b8e80941Smrg   /**
367b8e80941Smrg    * Builtin variables added by GL_ARB_shader_ballot.
368b8e80941Smrg    */
369b8e80941Smrg   /*@{*/
370b8e80941Smrg
371b8e80941Smrg   /**
372b8e80941Smrg    * From the GL_ARB_shader-ballot spec:
373b8e80941Smrg    *
374b8e80941Smrg    *    "A sub-group is a collection of invocations which execute in lockstep.
375b8e80941Smrg    *     The variable <gl_SubGroupSizeARB> is the maximum number of
376b8e80941Smrg    *     invocations in a sub-group. The maximum <gl_SubGroupSizeARB>
377b8e80941Smrg    *     supported in this extension is 64."
378b8e80941Smrg    *
379b8e80941Smrg    * The spec defines this as a uniform. However, it's highly unlikely that
380b8e80941Smrg    * implementations actually treat it as a uniform (which is loaded from a
381b8e80941Smrg    * constant buffer). Most likely, this is an implementation-wide constant,
382b8e80941Smrg    * or perhaps something that depends on the shader stage.
383b8e80941Smrg    */
384b8e80941Smrg   SYSTEM_VALUE_SUBGROUP_SIZE,
385b8e80941Smrg
386b8e80941Smrg   /**
387b8e80941Smrg    * From the GL_ARB_shader_ballot spec:
388b8e80941Smrg    *
389b8e80941Smrg    *    "The variable <gl_SubGroupInvocationARB> holds the index of the
390b8e80941Smrg    *     invocation within sub-group. This variable is in the range 0 to
391b8e80941Smrg    *     <gl_SubGroupSizeARB>-1, where <gl_SubGroupSizeARB> is the total
392b8e80941Smrg    *     number of invocations in a sub-group."
393b8e80941Smrg    */
394b8e80941Smrg   SYSTEM_VALUE_SUBGROUP_INVOCATION,
395b8e80941Smrg
396b8e80941Smrg   /**
397b8e80941Smrg    * From the GL_ARB_shader_ballot spec:
398b8e80941Smrg    *
399b8e80941Smrg    *    "The <gl_SubGroup??MaskARB> variables provide a bitmask for all
400b8e80941Smrg    *     invocations, with one bit per invocation starting with the least
401b8e80941Smrg    *     significant bit, according to the following table,
402b8e80941Smrg    *
403b8e80941Smrg    *       variable               equation for bit values
404b8e80941Smrg    *       --------------------   ------------------------------------
405b8e80941Smrg    *       gl_SubGroupEqMaskARB   bit index == gl_SubGroupInvocationARB
406b8e80941Smrg    *       gl_SubGroupGeMaskARB   bit index >= gl_SubGroupInvocationARB
407b8e80941Smrg    *       gl_SubGroupGtMaskARB   bit index >  gl_SubGroupInvocationARB
408b8e80941Smrg    *       gl_SubGroupLeMaskARB   bit index <= gl_SubGroupInvocationARB
409b8e80941Smrg    *       gl_SubGroupLtMaskARB   bit index <  gl_SubGroupInvocationARB
410b8e80941Smrg    */
411b8e80941Smrg   SYSTEM_VALUE_SUBGROUP_EQ_MASK,
412b8e80941Smrg   SYSTEM_VALUE_SUBGROUP_GE_MASK,
413b8e80941Smrg   SYSTEM_VALUE_SUBGROUP_GT_MASK,
414b8e80941Smrg   SYSTEM_VALUE_SUBGROUP_LE_MASK,
415b8e80941Smrg   SYSTEM_VALUE_SUBGROUP_LT_MASK,
416b8e80941Smrg   /*@}*/
417b8e80941Smrg
418b8e80941Smrg   /**
419b8e80941Smrg    * Builtin variables added by VK_KHR_subgroups
420b8e80941Smrg    */
421b8e80941Smrg   /*@{*/
422b8e80941Smrg   SYSTEM_VALUE_NUM_SUBGROUPS,
423b8e80941Smrg   SYSTEM_VALUE_SUBGROUP_ID,
424b8e80941Smrg   /*@}*/
425b8e80941Smrg
426b8e80941Smrg   /*@}*/
427b8e80941Smrg
428b8e80941Smrg   /**
429b8e80941Smrg    * \name Vertex shader system values
430b8e80941Smrg    */
431b8e80941Smrg   /*@{*/
432b8e80941Smrg   /**
433b8e80941Smrg    * OpenGL-style vertex ID.
434b8e80941Smrg    *
435b8e80941Smrg    * Section 2.11.7 (Shader Execution), subsection Shader Inputs, of the
436b8e80941Smrg    * OpenGL 3.3 core profile spec says:
437b8e80941Smrg    *
438b8e80941Smrg    *     "gl_VertexID holds the integer index i implicitly passed by
439b8e80941Smrg    *     DrawArrays or one of the other drawing commands defined in section
440b8e80941Smrg    *     2.8.3."
441b8e80941Smrg    *
442b8e80941Smrg    * Section 2.8.3 (Drawing Commands) of the same spec says:
443b8e80941Smrg    *
444b8e80941Smrg    *     "The commands....are equivalent to the commands with the same base
445b8e80941Smrg    *     name (without the BaseVertex suffix), except that the ith element
446b8e80941Smrg    *     transferred by the corresponding draw call will be taken from
447b8e80941Smrg    *     element indices[i] + basevertex of each enabled array."
448b8e80941Smrg    *
449b8e80941Smrg    * Additionally, the overview in the GL_ARB_shader_draw_parameters spec
450b8e80941Smrg    * says:
451b8e80941Smrg    *
452b8e80941Smrg    *     "In unextended GL, vertex shaders have inputs named gl_VertexID and
453b8e80941Smrg    *     gl_InstanceID, which contain, respectively the index of the vertex
454b8e80941Smrg    *     and instance. The value of gl_VertexID is the implicitly passed
455b8e80941Smrg    *     index of the vertex being processed, which includes the value of
456b8e80941Smrg    *     baseVertex, for those commands that accept it."
457b8e80941Smrg    *
458b8e80941Smrg    * gl_VertexID gets basevertex added in.  This differs from DirectX where
459b8e80941Smrg    * SV_VertexID does \b not get basevertex added in.
460b8e80941Smrg    *
461b8e80941Smrg    * \note
462b8e80941Smrg    * If all system values are available, \c SYSTEM_VALUE_VERTEX_ID will be
463b8e80941Smrg    * equal to \c SYSTEM_VALUE_VERTEX_ID_ZERO_BASE plus
464b8e80941Smrg    * \c SYSTEM_VALUE_BASE_VERTEX.
465b8e80941Smrg    *
466b8e80941Smrg    * \sa SYSTEM_VALUE_VERTEX_ID_ZERO_BASE, SYSTEM_VALUE_BASE_VERTEX
467b8e80941Smrg    */
468b8e80941Smrg   SYSTEM_VALUE_VERTEX_ID,
469b8e80941Smrg
470b8e80941Smrg   /**
471b8e80941Smrg    * Instanced ID as supplied to gl_InstanceID
472b8e80941Smrg    *
473b8e80941Smrg    * Values assigned to gl_InstanceID always begin with zero, regardless of
474b8e80941Smrg    * the value of baseinstance.
475b8e80941Smrg    *
476b8e80941Smrg    * Section 11.1.3.9 (Shader Inputs) of the OpenGL 4.4 core profile spec
477b8e80941Smrg    * says:
478b8e80941Smrg    *
479b8e80941Smrg    *     "gl_InstanceID holds the integer instance number of the current
480b8e80941Smrg    *     primitive in an instanced draw call (see section 10.5)."
481b8e80941Smrg    *
482b8e80941Smrg    * Through a big chain of pseudocode, section 10.5 describes that
483b8e80941Smrg    * baseinstance is not counted by gl_InstanceID.  In that section, notice
484b8e80941Smrg    *
485b8e80941Smrg    *     "If an enabled vertex attribute array is instanced (it has a
486b8e80941Smrg    *     non-zero divisor as specified by VertexAttribDivisor), the element
487b8e80941Smrg    *     index that is transferred to the GL, for all vertices, is given by
488b8e80941Smrg    *
489b8e80941Smrg    *         floor(instance/divisor) + baseinstance
490b8e80941Smrg    *
491b8e80941Smrg    *     If an array corresponding to an attribute required by a vertex
492b8e80941Smrg    *     shader is not enabled, then the corresponding element is taken from
493b8e80941Smrg    *     the current attribute state (see section 10.2)."
494b8e80941Smrg    *
495b8e80941Smrg    * Note that baseinstance is \b not included in the value of instance.
496b8e80941Smrg    */
497b8e80941Smrg   SYSTEM_VALUE_INSTANCE_ID,
498b8e80941Smrg
499b8e80941Smrg   /**
500b8e80941Smrg    * Vulkan InstanceIndex.
501b8e80941Smrg    *
502b8e80941Smrg    * InstanceIndex = gl_InstanceID + gl_BaseInstance
503b8e80941Smrg    */
504b8e80941Smrg   SYSTEM_VALUE_INSTANCE_INDEX,
505b8e80941Smrg
506b8e80941Smrg   /**
507b8e80941Smrg    * DirectX-style vertex ID.
508b8e80941Smrg    *
509b8e80941Smrg    * Unlike \c SYSTEM_VALUE_VERTEX_ID, this system value does \b not include
510b8e80941Smrg    * the value of basevertex.
511b8e80941Smrg    *
512b8e80941Smrg    * \sa SYSTEM_VALUE_VERTEX_ID, SYSTEM_VALUE_BASE_VERTEX
513b8e80941Smrg    */
514b8e80941Smrg   SYSTEM_VALUE_VERTEX_ID_ZERO_BASE,
515b8e80941Smrg
516b8e80941Smrg   /**
517b8e80941Smrg    * Value of \c basevertex passed to \c glDrawElementsBaseVertex and similar
518b8e80941Smrg    * functions.
519b8e80941Smrg    *
520b8e80941Smrg    * \sa SYSTEM_VALUE_VERTEX_ID, SYSTEM_VALUE_VERTEX_ID_ZERO_BASE
521b8e80941Smrg    */
522b8e80941Smrg   SYSTEM_VALUE_BASE_VERTEX,
523b8e80941Smrg
524b8e80941Smrg   /**
525b8e80941Smrg    * Depending on the type of the draw call (indexed or non-indexed),
526b8e80941Smrg    * is the value of \c basevertex passed to \c glDrawElementsBaseVertex and
527b8e80941Smrg    * similar, or is the value of \c first passed to \c glDrawArrays and
528b8e80941Smrg    * similar.
529b8e80941Smrg    *
530b8e80941Smrg    * \note
531b8e80941Smrg    * It can be used to calculate the \c SYSTEM_VALUE_VERTEX_ID as
532b8e80941Smrg    * \c SYSTEM_VALUE_VERTEX_ID_ZERO_BASE plus \c SYSTEM_VALUE_FIRST_VERTEX.
533b8e80941Smrg    *
534b8e80941Smrg    * \sa SYSTEM_VALUE_VERTEX_ID_ZERO_BASE, SYSTEM_VALUE_VERTEX_ID
535b8e80941Smrg    */
536b8e80941Smrg   SYSTEM_VALUE_FIRST_VERTEX,
537b8e80941Smrg
538b8e80941Smrg   /**
539b8e80941Smrg    * If the Draw command used to start the rendering was an indexed draw
540b8e80941Smrg    * or not (~0/0). Useful to calculate \c SYSTEM_VALUE_BASE_VERTEX as
541b8e80941Smrg    * \c SYSTEM_VALUE_IS_INDEXED_DRAW & \c SYSTEM_VALUE_FIRST_VERTEX.
542b8e80941Smrg    */
543b8e80941Smrg   SYSTEM_VALUE_IS_INDEXED_DRAW,
544b8e80941Smrg
545b8e80941Smrg   /**
546b8e80941Smrg    * Value of \c baseinstance passed to instanced draw entry points
547b8e80941Smrg    *
548b8e80941Smrg    * \sa SYSTEM_VALUE_INSTANCE_ID
549b8e80941Smrg    */
550b8e80941Smrg   SYSTEM_VALUE_BASE_INSTANCE,
551b8e80941Smrg
552b8e80941Smrg   /**
553b8e80941Smrg    * From _ARB_shader_draw_parameters:
554b8e80941Smrg    *
555b8e80941Smrg    *   "Additionally, this extension adds a further built-in variable,
556b8e80941Smrg    *    gl_DrawID to the shading language. This variable contains the index
557b8e80941Smrg    *    of the draw currently being processed by a Multi* variant of a
558b8e80941Smrg    *    drawing command (such as MultiDrawElements or
559b8e80941Smrg    *    MultiDrawArraysIndirect)."
560b8e80941Smrg    *
561b8e80941Smrg    * If GL_ARB_multi_draw_indirect is not supported, this is always 0.
562b8e80941Smrg    */
563b8e80941Smrg   SYSTEM_VALUE_DRAW_ID,
564b8e80941Smrg   /*@}*/
565b8e80941Smrg
566b8e80941Smrg   /**
567b8e80941Smrg    * \name Geometry shader system values
568b8e80941Smrg    */
569b8e80941Smrg   /*@{*/
570b8e80941Smrg   SYSTEM_VALUE_INVOCATION_ID,  /**< (Also in Tessellation Control shader) */
571b8e80941Smrg   /*@}*/
572b8e80941Smrg
573b8e80941Smrg   /**
574b8e80941Smrg    * \name Fragment shader system values
575b8e80941Smrg    */
576b8e80941Smrg   /*@{*/
577b8e80941Smrg   SYSTEM_VALUE_FRAG_COORD,
578b8e80941Smrg   SYSTEM_VALUE_FRONT_FACE,
579b8e80941Smrg   SYSTEM_VALUE_SAMPLE_ID,
580b8e80941Smrg   SYSTEM_VALUE_SAMPLE_POS,
581b8e80941Smrg   SYSTEM_VALUE_SAMPLE_MASK_IN,
582b8e80941Smrg   SYSTEM_VALUE_HELPER_INVOCATION,
583b8e80941Smrg   /*@}*/
584b8e80941Smrg
585b8e80941Smrg   /**
586b8e80941Smrg    * \name Tessellation Evaluation shader system values
587b8e80941Smrg    */
588b8e80941Smrg   /*@{*/
589b8e80941Smrg   SYSTEM_VALUE_TESS_COORD,
590b8e80941Smrg   SYSTEM_VALUE_VERTICES_IN,    /**< Tessellation vertices in input patch */
591b8e80941Smrg   SYSTEM_VALUE_PRIMITIVE_ID,
592b8e80941Smrg   SYSTEM_VALUE_TESS_LEVEL_OUTER, /**< TES input */
593b8e80941Smrg   SYSTEM_VALUE_TESS_LEVEL_INNER, /**< TES input */
594b8e80941Smrg   /*@}*/
595b8e80941Smrg
596b8e80941Smrg   /**
597b8e80941Smrg    * \name Compute shader system values
598b8e80941Smrg    */
599b8e80941Smrg   /*@{*/
600b8e80941Smrg   SYSTEM_VALUE_LOCAL_INVOCATION_ID,
601b8e80941Smrg   SYSTEM_VALUE_LOCAL_INVOCATION_INDEX,
602b8e80941Smrg   SYSTEM_VALUE_GLOBAL_INVOCATION_ID,
603b8e80941Smrg   SYSTEM_VALUE_GLOBAL_INVOCATION_INDEX,
604b8e80941Smrg   SYSTEM_VALUE_WORK_GROUP_ID,
605b8e80941Smrg   SYSTEM_VALUE_NUM_WORK_GROUPS,
606b8e80941Smrg   SYSTEM_VALUE_LOCAL_GROUP_SIZE,
607b8e80941Smrg   SYSTEM_VALUE_GLOBAL_GROUP_SIZE,
608b8e80941Smrg   SYSTEM_VALUE_WORK_DIM,
609b8e80941Smrg   /*@}*/
610b8e80941Smrg
611b8e80941Smrg   /** Required for VK_KHR_device_group */
612b8e80941Smrg   SYSTEM_VALUE_DEVICE_INDEX,
613b8e80941Smrg
614b8e80941Smrg   /** Required for VK_KHX_multiview */
615b8e80941Smrg   SYSTEM_VALUE_VIEW_INDEX,
616b8e80941Smrg
617b8e80941Smrg   /**
618b8e80941Smrg    * Driver internal vertex-count, used (for example) for drivers to
619b8e80941Smrg    * calculate stride for stream-out outputs.  Not externally visible.
620b8e80941Smrg    */
621b8e80941Smrg   SYSTEM_VALUE_VERTEX_CNT,
622b8e80941Smrg
623b8e80941Smrg   /**
624b8e80941Smrg    * Driver internal varying-coords, used for varying-fetch instructions.
625b8e80941Smrg    * Not externally visible.
626b8e80941Smrg    *
627b8e80941Smrg    * The _SIZE value is "primitive size", used to scale i/j in primitive
628b8e80941Smrg    * space to pixel space.
629b8e80941Smrg    */
630b8e80941Smrg   SYSTEM_VALUE_BARYCENTRIC_PIXEL,
631b8e80941Smrg   SYSTEM_VALUE_BARYCENTRIC_SAMPLE,
632b8e80941Smrg   SYSTEM_VALUE_BARYCENTRIC_CENTROID,
633b8e80941Smrg   SYSTEM_VALUE_BARYCENTRIC_SIZE,
634b8e80941Smrg
635b8e80941Smrg   SYSTEM_VALUE_MAX             /**< Number of values */
636b8e80941Smrg} gl_system_value;
637b8e80941Smrg
638b8e80941Smrgconst char *gl_system_value_name(gl_system_value sysval);
639b8e80941Smrg
640b8e80941Smrg/**
641b8e80941Smrg * The possible interpolation qualifiers that can be applied to a fragment
642b8e80941Smrg * shader input in GLSL.
643b8e80941Smrg *
644b8e80941Smrg * Note: INTERP_MODE_NONE must be 0 so that memsetting the
645b8e80941Smrg * ir_variable data structure to 0 causes the default behavior.
646b8e80941Smrg */
647b8e80941Smrgenum glsl_interp_mode
648b8e80941Smrg{
649b8e80941Smrg   INTERP_MODE_NONE = 0,
650b8e80941Smrg   INTERP_MODE_SMOOTH,
651b8e80941Smrg   INTERP_MODE_FLAT,
652b8e80941Smrg   INTERP_MODE_NOPERSPECTIVE,
653b8e80941Smrg   INTERP_MODE_COUNT /**< Number of interpolation qualifiers */
654b8e80941Smrg};
655b8e80941Smrg
656b8e80941Smrgenum glsl_interface_packing {
657b8e80941Smrg   GLSL_INTERFACE_PACKING_STD140,
658b8e80941Smrg   GLSL_INTERFACE_PACKING_SHARED,
659b8e80941Smrg   GLSL_INTERFACE_PACKING_PACKED,
660b8e80941Smrg   GLSL_INTERFACE_PACKING_STD430
661b8e80941Smrg};
662b8e80941Smrg
663b8e80941Smrgconst char *glsl_interp_mode_name(enum glsl_interp_mode qual);
664b8e80941Smrg
665b8e80941Smrg/**
666b8e80941Smrg * Fragment program results
667b8e80941Smrg */
668b8e80941Smrgtypedef enum
669b8e80941Smrg{
670b8e80941Smrg   FRAG_RESULT_DEPTH = 0,
671b8e80941Smrg   FRAG_RESULT_STENCIL = 1,
672b8e80941Smrg   /* If a single color should be written to all render targets, this
673b8e80941Smrg    * register is written.  No FRAG_RESULT_DATAn will be written.
674b8e80941Smrg    */
675b8e80941Smrg   FRAG_RESULT_COLOR = 2,
676b8e80941Smrg   FRAG_RESULT_SAMPLE_MASK = 3,
677b8e80941Smrg
678b8e80941Smrg   /* FRAG_RESULT_DATAn are the per-render-target (GLSL gl_FragData[n]
679b8e80941Smrg    * or ARB_fragment_program fragment.color[n]) color results.  If
680b8e80941Smrg    * any are written, FRAG_RESULT_COLOR will not be written.
681b8e80941Smrg    * FRAG_RESULT_DATA1 and up are simply for the benefit of
682b8e80941Smrg    * gl_frag_result_name() and not to be construed as an upper bound
683b8e80941Smrg    */
684b8e80941Smrg   FRAG_RESULT_DATA0 = 4,
685b8e80941Smrg   FRAG_RESULT_DATA1,
686b8e80941Smrg   FRAG_RESULT_DATA2,
687b8e80941Smrg   FRAG_RESULT_DATA3,
688b8e80941Smrg   FRAG_RESULT_DATA4,
689b8e80941Smrg   FRAG_RESULT_DATA5,
690b8e80941Smrg   FRAG_RESULT_DATA6,
691b8e80941Smrg   FRAG_RESULT_DATA7,
692b8e80941Smrg} gl_frag_result;
693b8e80941Smrg
694b8e80941Smrgconst char *gl_frag_result_name(gl_frag_result result);
695b8e80941Smrg
696b8e80941Smrg#define FRAG_RESULT_MAX		(FRAG_RESULT_DATA0 + MAX_DRAW_BUFFERS)
697b8e80941Smrg
698b8e80941Smrg/**
699b8e80941Smrg * \brief Layout qualifiers for gl_FragDepth.
700b8e80941Smrg *
701b8e80941Smrg * Extension AMD_conservative_depth allows gl_FragDepth to be redeclared with
702b8e80941Smrg * a layout qualifier.
703b8e80941Smrg *
704b8e80941Smrg * \see enum ir_depth_layout
705b8e80941Smrg */
706b8e80941Smrgenum gl_frag_depth_layout
707b8e80941Smrg{
708b8e80941Smrg   FRAG_DEPTH_LAYOUT_NONE, /**< No layout is specified. */
709b8e80941Smrg   FRAG_DEPTH_LAYOUT_ANY,
710b8e80941Smrg   FRAG_DEPTH_LAYOUT_GREATER,
711b8e80941Smrg   FRAG_DEPTH_LAYOUT_LESS,
712b8e80941Smrg   FRAG_DEPTH_LAYOUT_UNCHANGED
713b8e80941Smrg};
714b8e80941Smrg
715b8e80941Smrg/**
716b8e80941Smrg * \brief Buffer access qualifiers
717b8e80941Smrg */
718b8e80941Smrgenum gl_access_qualifier
719b8e80941Smrg{
720b8e80941Smrg   ACCESS_COHERENT      = (1 << 0),
721b8e80941Smrg   ACCESS_RESTRICT      = (1 << 1),
722b8e80941Smrg   ACCESS_VOLATILE      = (1 << 2),
723b8e80941Smrg   ACCESS_NON_READABLE  = (1 << 3),
724b8e80941Smrg   ACCESS_NON_WRITEABLE = (1 << 4),
725b8e80941Smrg
726b8e80941Smrg   /** The access may use a non-uniform buffer or image index */
727b8e80941Smrg   ACCESS_NON_UNIFORM   = (1 << 5),
728b8e80941Smrg};
729b8e80941Smrg
730b8e80941Smrg/**
731b8e80941Smrg * \brief Blend support qualifiers
732b8e80941Smrg */
733b8e80941Smrgenum gl_advanced_blend_mode
734b8e80941Smrg{
735b8e80941Smrg   BLEND_NONE           = 0x0000,
736b8e80941Smrg
737b8e80941Smrg   BLEND_MULTIPLY       = 0x0001,
738b8e80941Smrg   BLEND_SCREEN         = 0x0002,
739b8e80941Smrg   BLEND_OVERLAY        = 0x0004,
740b8e80941Smrg   BLEND_DARKEN         = 0x0008,
741b8e80941Smrg   BLEND_LIGHTEN        = 0x0010,
742b8e80941Smrg   BLEND_COLORDODGE     = 0x0020,
743b8e80941Smrg   BLEND_COLORBURN      = 0x0040,
744b8e80941Smrg   BLEND_HARDLIGHT      = 0x0080,
745b8e80941Smrg   BLEND_SOFTLIGHT      = 0x0100,
746b8e80941Smrg   BLEND_DIFFERENCE     = 0x0200,
747b8e80941Smrg   BLEND_EXCLUSION      = 0x0400,
748b8e80941Smrg   BLEND_HSL_HUE        = 0x0800,
749b8e80941Smrg   BLEND_HSL_SATURATION = 0x1000,
750b8e80941Smrg   BLEND_HSL_COLOR      = 0x2000,
751b8e80941Smrg   BLEND_HSL_LUMINOSITY = 0x4000,
752b8e80941Smrg
753b8e80941Smrg   BLEND_ALL            = 0x7fff,
754b8e80941Smrg};
755b8e80941Smrg
756b8e80941Smrgenum gl_tess_spacing
757b8e80941Smrg{
758b8e80941Smrg   TESS_SPACING_UNSPECIFIED,
759b8e80941Smrg   TESS_SPACING_EQUAL,
760b8e80941Smrg   TESS_SPACING_FRACTIONAL_ODD,
761b8e80941Smrg   TESS_SPACING_FRACTIONAL_EVEN,
762b8e80941Smrg};
763b8e80941Smrg
764b8e80941Smrg/**
765b8e80941Smrg * A compare function enum for use in compiler lowering passes.  This is in
766b8e80941Smrg * the same order as GL's compare functions (shifted down by GL_NEVER), and is
767b8e80941Smrg * exactly the same as gallium's PIPE_FUNC_*.
768b8e80941Smrg */
769b8e80941Smrgenum compare_func
770b8e80941Smrg{
771b8e80941Smrg   COMPARE_FUNC_NEVER,
772b8e80941Smrg   COMPARE_FUNC_LESS,
773b8e80941Smrg   COMPARE_FUNC_EQUAL,
774b8e80941Smrg   COMPARE_FUNC_LEQUAL,
775b8e80941Smrg   COMPARE_FUNC_GREATER,
776b8e80941Smrg   COMPARE_FUNC_NOTEQUAL,
777b8e80941Smrg   COMPARE_FUNC_GEQUAL,
778b8e80941Smrg   COMPARE_FUNC_ALWAYS,
779b8e80941Smrg};
780b8e80941Smrg
781b8e80941Smrg/**
782b8e80941Smrg * Arrangements for grouping invocations from NV_compute_shader_derivatives.
783b8e80941Smrg *
784b8e80941Smrg *   The extension provides new layout qualifiers that support two different
785b8e80941Smrg *   arrangements of compute shader invocations for the purpose of derivative
786b8e80941Smrg *   computation.  When specifying
787b8e80941Smrg *
788b8e80941Smrg *     layout(derivative_group_quadsNV) in;
789b8e80941Smrg *
790b8e80941Smrg *   compute shader invocations are grouped into 2x2x1 arrays whose four local
791b8e80941Smrg *   invocation ID values follow the pattern:
792b8e80941Smrg *
793b8e80941Smrg *       +-----------------+------------------+
794b8e80941Smrg *       | (2x+0, 2y+0, z) |  (2x+1, 2y+0, z) |
795b8e80941Smrg *       +-----------------+------------------+
796b8e80941Smrg *       | (2x+0, 2y+1, z) |  (2x+1, 2y+1, z) |
797b8e80941Smrg *       +-----------------+------------------+
798b8e80941Smrg *
799b8e80941Smrg *   where Y increases from bottom to top.  When specifying
800b8e80941Smrg *
801b8e80941Smrg *     layout(derivative_group_linearNV) in;
802b8e80941Smrg *
803b8e80941Smrg *   compute shader invocations are grouped into 2x2x1 arrays whose four local
804b8e80941Smrg *   invocation index values follow the pattern:
805b8e80941Smrg *
806b8e80941Smrg *       +------+------+
807b8e80941Smrg *       | 4n+0 | 4n+1 |
808b8e80941Smrg *       +------+------+
809b8e80941Smrg *       | 4n+2 | 4n+3 |
810b8e80941Smrg *       +------+------+
811b8e80941Smrg *
812b8e80941Smrg *   If neither layout qualifier is specified, derivatives in compute shaders
813b8e80941Smrg *   return zero, which is consistent with the handling of built-in texture
814b8e80941Smrg *   functions like texture() in GLSL 4.50 compute shaders.
815b8e80941Smrg */
816b8e80941Smrgenum gl_derivative_group {
817b8e80941Smrg   DERIVATIVE_GROUP_NONE = 0,
818b8e80941Smrg   DERIVATIVE_GROUP_QUADS,
819b8e80941Smrg   DERIVATIVE_GROUP_LINEAR,
820b8e80941Smrg};
821b8e80941Smrg
822b8e80941Smrg#ifdef __cplusplus
823b8e80941Smrg} /* extern "C" */
824b8e80941Smrg#endif
825b8e80941Smrg
826b8e80941Smrg#endif /* SHADER_ENUMS_H */
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