shader_enums.h revision b8e80941
1b8e80941Smrg/* 2b8e80941Smrg * Mesa 3-D graphics library 3b8e80941Smrg * 4b8e80941Smrg * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. 5b8e80941Smrg * Copyright (C) 2009 VMware, Inc. All Rights Reserved. 6b8e80941Smrg * 7b8e80941Smrg * Permission is hereby granted, free of charge, to any person obtaining a 8b8e80941Smrg * copy of this software and associated documentation files (the "Software"), 9b8e80941Smrg * to deal in the Software without restriction, including without limitation 10b8e80941Smrg * the rights to use, copy, modify, merge, publish, distribute, sublicense, 11b8e80941Smrg * and/or sell copies of the Software, and to permit persons to whom the 12b8e80941Smrg * Software is furnished to do so, subject to the following conditions: 13b8e80941Smrg * 14b8e80941Smrg * The above copyright notice and this permission notice shall be included 15b8e80941Smrg * in all copies or substantial portions of the Software. 16b8e80941Smrg * 17b8e80941Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 18b8e80941Smrg * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19b8e80941Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 20b8e80941Smrg * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 21b8e80941Smrg * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 22b8e80941Smrg * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 23b8e80941Smrg * OTHER DEALINGS IN THE SOFTWARE. 24b8e80941Smrg */ 25b8e80941Smrg 26b8e80941Smrg#ifndef SHADER_ENUMS_H 27b8e80941Smrg#define SHADER_ENUMS_H 28b8e80941Smrg 29b8e80941Smrg#include <stdbool.h> 30b8e80941Smrg 31b8e80941Smrg#ifdef __cplusplus 32b8e80941Smrgextern "C" { 33b8e80941Smrg#endif 34b8e80941Smrg 35b8e80941Smrg/** 36b8e80941Smrg * Shader stages. 37b8e80941Smrg * 38b8e80941Smrg * The order must match how shaders are ordered in the pipeline. 39b8e80941Smrg * The GLSL linker assumes that if i<j, then the j-th shader is 40b8e80941Smrg * executed later than the i-th shader. 41b8e80941Smrg */ 42b8e80941Smrgtypedef enum 43b8e80941Smrg{ 44b8e80941Smrg MESA_SHADER_NONE = -1, 45b8e80941Smrg MESA_SHADER_VERTEX = 0, 46b8e80941Smrg MESA_SHADER_TESS_CTRL = 1, 47b8e80941Smrg MESA_SHADER_TESS_EVAL = 2, 48b8e80941Smrg MESA_SHADER_GEOMETRY = 3, 49b8e80941Smrg MESA_SHADER_FRAGMENT = 4, 50b8e80941Smrg MESA_SHADER_COMPUTE = 5, 51b8e80941Smrg /* must be last so it doesn't affect the GL pipeline */ 52b8e80941Smrg MESA_SHADER_KERNEL = 6, 53b8e80941Smrg} gl_shader_stage; 54b8e80941Smrg 55b8e80941Smrgstatic inline bool 56b8e80941Smrggl_shader_stage_is_compute(gl_shader_stage stage) 57b8e80941Smrg{ 58b8e80941Smrg return stage == MESA_SHADER_COMPUTE || stage == MESA_SHADER_KERNEL; 59b8e80941Smrg} 60b8e80941Smrg 61b8e80941Smrg/** 62b8e80941Smrg * Number of STATE_* values we need to address any GL state. 63b8e80941Smrg * Used to dimension arrays. 64b8e80941Smrg */ 65b8e80941Smrg#define STATE_LENGTH 5 66b8e80941Smrg 67b8e80941Smrgtypedef short gl_state_index16; /* see enum gl_state_index */ 68b8e80941Smrg 69b8e80941Smrgconst char *gl_shader_stage_name(gl_shader_stage stage); 70b8e80941Smrg 71b8e80941Smrg/** 72b8e80941Smrg * Translate a gl_shader_stage to a short shader stage name for debug 73b8e80941Smrg * printouts and error messages. 74b8e80941Smrg */ 75b8e80941Smrgconst char *_mesa_shader_stage_to_string(unsigned stage); 76b8e80941Smrg 77b8e80941Smrg/** 78b8e80941Smrg * Translate a gl_shader_stage to a shader stage abbreviation (VS, GS, FS) 79b8e80941Smrg * for debug printouts and error messages. 80b8e80941Smrg */ 81b8e80941Smrgconst char *_mesa_shader_stage_to_abbrev(unsigned stage); 82b8e80941Smrg 83b8e80941Smrg/** 84b8e80941Smrg * GL related stages (not including CL) 85b8e80941Smrg */ 86b8e80941Smrg#define MESA_SHADER_STAGES (MESA_SHADER_COMPUTE + 1) 87b8e80941Smrg 88b8e80941Smrg/** 89b8e80941Smrg * All stages 90b8e80941Smrg */ 91b8e80941Smrg#define MESA_ALL_SHADER_STAGES (MESA_SHADER_KERNEL + 1) 92b8e80941Smrg 93b8e80941Smrg 94b8e80941Smrg/** 95b8e80941Smrg * Indexes for vertex program attributes. 96b8e80941Smrg * GL_NV_vertex_program aliases generic attributes over the conventional 97b8e80941Smrg * attributes. In GL_ARB_vertex_program shader the aliasing is optional. 98b8e80941Smrg * In GL_ARB_vertex_shader / OpenGL 2.0 the aliasing is disallowed (the 99b8e80941Smrg * generic attributes are distinct/separate). 100b8e80941Smrg */ 101b8e80941Smrgtypedef enum 102b8e80941Smrg{ 103b8e80941Smrg VERT_ATTRIB_POS, 104b8e80941Smrg VERT_ATTRIB_NORMAL, 105b8e80941Smrg VERT_ATTRIB_COLOR0, 106b8e80941Smrg VERT_ATTRIB_COLOR1, 107b8e80941Smrg VERT_ATTRIB_FOG, 108b8e80941Smrg VERT_ATTRIB_COLOR_INDEX, 109b8e80941Smrg VERT_ATTRIB_EDGEFLAG, 110b8e80941Smrg VERT_ATTRIB_TEX0, 111b8e80941Smrg VERT_ATTRIB_TEX1, 112b8e80941Smrg VERT_ATTRIB_TEX2, 113b8e80941Smrg VERT_ATTRIB_TEX3, 114b8e80941Smrg VERT_ATTRIB_TEX4, 115b8e80941Smrg VERT_ATTRIB_TEX5, 116b8e80941Smrg VERT_ATTRIB_TEX6, 117b8e80941Smrg VERT_ATTRIB_TEX7, 118b8e80941Smrg VERT_ATTRIB_POINT_SIZE, 119b8e80941Smrg VERT_ATTRIB_GENERIC0, 120b8e80941Smrg VERT_ATTRIB_GENERIC1, 121b8e80941Smrg VERT_ATTRIB_GENERIC2, 122b8e80941Smrg VERT_ATTRIB_GENERIC3, 123b8e80941Smrg VERT_ATTRIB_GENERIC4, 124b8e80941Smrg VERT_ATTRIB_GENERIC5, 125b8e80941Smrg VERT_ATTRIB_GENERIC6, 126b8e80941Smrg VERT_ATTRIB_GENERIC7, 127b8e80941Smrg VERT_ATTRIB_GENERIC8, 128b8e80941Smrg VERT_ATTRIB_GENERIC9, 129b8e80941Smrg VERT_ATTRIB_GENERIC10, 130b8e80941Smrg VERT_ATTRIB_GENERIC11, 131b8e80941Smrg VERT_ATTRIB_GENERIC12, 132b8e80941Smrg VERT_ATTRIB_GENERIC13, 133b8e80941Smrg VERT_ATTRIB_GENERIC14, 134b8e80941Smrg VERT_ATTRIB_GENERIC15, 135b8e80941Smrg VERT_ATTRIB_MAX 136b8e80941Smrg} gl_vert_attrib; 137b8e80941Smrg 138b8e80941Smrgconst char *gl_vert_attrib_name(gl_vert_attrib attrib); 139b8e80941Smrg 140b8e80941Smrg/** 141b8e80941Smrg * Symbolic constats to help iterating over 142b8e80941Smrg * specific blocks of vertex attributes. 143b8e80941Smrg * 144b8e80941Smrg * VERT_ATTRIB_FF 145b8e80941Smrg * includes all fixed function attributes as well as 146b8e80941Smrg * the aliased GL_NV_vertex_program shader attributes. 147b8e80941Smrg * VERT_ATTRIB_TEX 148b8e80941Smrg * include the classic texture coordinate attributes. 149b8e80941Smrg * Is a subset of VERT_ATTRIB_FF. 150b8e80941Smrg * VERT_ATTRIB_GENERIC 151b8e80941Smrg * include the OpenGL 2.0+ GLSL generic shader attributes. 152b8e80941Smrg * These alias the generic GL_ARB_vertex_shader attributes. 153b8e80941Smrg * VERT_ATTRIB_MAT 154b8e80941Smrg * include the generic shader attributes used to alias 155b8e80941Smrg * varying material values for the TNL shader programs. 156b8e80941Smrg * They are located at the end of the generic attribute 157b8e80941Smrg * block not to overlap with the generic 0 attribute. 158b8e80941Smrg */ 159b8e80941Smrg#define VERT_ATTRIB_FF(i) (VERT_ATTRIB_POS + (i)) 160b8e80941Smrg#define VERT_ATTRIB_FF_MAX VERT_ATTRIB_GENERIC0 161b8e80941Smrg 162b8e80941Smrg#define VERT_ATTRIB_TEX(i) (VERT_ATTRIB_TEX0 + (i)) 163b8e80941Smrg#define VERT_ATTRIB_TEX_MAX MAX_TEXTURE_COORD_UNITS 164b8e80941Smrg 165b8e80941Smrg#define VERT_ATTRIB_GENERIC(i) (VERT_ATTRIB_GENERIC0 + (i)) 166b8e80941Smrg#define VERT_ATTRIB_GENERIC_MAX MAX_VERTEX_GENERIC_ATTRIBS 167b8e80941Smrg 168b8e80941Smrg#define VERT_ATTRIB_MAT0 \ 169b8e80941Smrg (VERT_ATTRIB_GENERIC_MAX - VERT_ATTRIB_MAT_MAX) 170b8e80941Smrg#define VERT_ATTRIB_MAT(i) \ 171b8e80941Smrg VERT_ATTRIB_GENERIC((i) + VERT_ATTRIB_MAT0) 172b8e80941Smrg#define VERT_ATTRIB_MAT_MAX MAT_ATTRIB_MAX 173b8e80941Smrg 174b8e80941Smrg/** 175b8e80941Smrg * Bitflags for vertex attributes. 176b8e80941Smrg * These are used in bitfields in many places. 177b8e80941Smrg */ 178b8e80941Smrg/*@{*/ 179b8e80941Smrg#define VERT_BIT_POS BITFIELD_BIT(VERT_ATTRIB_POS) 180b8e80941Smrg#define VERT_BIT_NORMAL BITFIELD_BIT(VERT_ATTRIB_NORMAL) 181b8e80941Smrg#define VERT_BIT_COLOR0 BITFIELD_BIT(VERT_ATTRIB_COLOR0) 182b8e80941Smrg#define VERT_BIT_COLOR1 BITFIELD_BIT(VERT_ATTRIB_COLOR1) 183b8e80941Smrg#define VERT_BIT_FOG BITFIELD_BIT(VERT_ATTRIB_FOG) 184b8e80941Smrg#define VERT_BIT_COLOR_INDEX BITFIELD_BIT(VERT_ATTRIB_COLOR_INDEX) 185b8e80941Smrg#define VERT_BIT_EDGEFLAG BITFIELD_BIT(VERT_ATTRIB_EDGEFLAG) 186b8e80941Smrg#define VERT_BIT_TEX0 BITFIELD_BIT(VERT_ATTRIB_TEX0) 187b8e80941Smrg#define VERT_BIT_TEX1 BITFIELD_BIT(VERT_ATTRIB_TEX1) 188b8e80941Smrg#define VERT_BIT_TEX2 BITFIELD_BIT(VERT_ATTRIB_TEX2) 189b8e80941Smrg#define VERT_BIT_TEX3 BITFIELD_BIT(VERT_ATTRIB_TEX3) 190b8e80941Smrg#define VERT_BIT_TEX4 BITFIELD_BIT(VERT_ATTRIB_TEX4) 191b8e80941Smrg#define VERT_BIT_TEX5 BITFIELD_BIT(VERT_ATTRIB_TEX5) 192b8e80941Smrg#define VERT_BIT_TEX6 BITFIELD_BIT(VERT_ATTRIB_TEX6) 193b8e80941Smrg#define VERT_BIT_TEX7 BITFIELD_BIT(VERT_ATTRIB_TEX7) 194b8e80941Smrg#define VERT_BIT_POINT_SIZE BITFIELD_BIT(VERT_ATTRIB_POINT_SIZE) 195b8e80941Smrg#define VERT_BIT_GENERIC0 BITFIELD_BIT(VERT_ATTRIB_GENERIC0) 196b8e80941Smrg 197b8e80941Smrg#define VERT_BIT(i) BITFIELD_BIT(i) 198b8e80941Smrg#define VERT_BIT_ALL BITFIELD_RANGE(0, VERT_ATTRIB_MAX) 199b8e80941Smrg 200b8e80941Smrg#define VERT_BIT_FF(i) VERT_BIT(i) 201b8e80941Smrg#define VERT_BIT_FF_ALL BITFIELD_RANGE(0, VERT_ATTRIB_FF_MAX) 202b8e80941Smrg#define VERT_BIT_TEX(i) VERT_BIT(VERT_ATTRIB_TEX(i)) 203b8e80941Smrg#define VERT_BIT_TEX_ALL \ 204b8e80941Smrg BITFIELD_RANGE(VERT_ATTRIB_TEX(0), VERT_ATTRIB_TEX_MAX) 205b8e80941Smrg 206b8e80941Smrg#define VERT_BIT_GENERIC(i) VERT_BIT(VERT_ATTRIB_GENERIC(i)) 207b8e80941Smrg#define VERT_BIT_GENERIC_ALL \ 208b8e80941Smrg BITFIELD_RANGE(VERT_ATTRIB_GENERIC(0), VERT_ATTRIB_GENERIC_MAX) 209b8e80941Smrg 210b8e80941Smrg#define VERT_BIT_MAT(i) VERT_BIT(VERT_ATTRIB_MAT(i)) 211b8e80941Smrg#define VERT_BIT_MAT_ALL \ 212b8e80941Smrg BITFIELD_RANGE(VERT_ATTRIB_MAT(0), VERT_ATTRIB_MAT_MAX) 213b8e80941Smrg/*@}*/ 214b8e80941Smrg 215b8e80941Smrg#define MAX_VARYING 32 /**< number of float[4] vectors */ 216b8e80941Smrg 217b8e80941Smrg/** 218b8e80941Smrg * Indexes for vertex shader outputs, geometry shader inputs/outputs, and 219b8e80941Smrg * fragment shader inputs. 220b8e80941Smrg * 221b8e80941Smrg * Note that some of these values are not available to all pipeline stages. 222b8e80941Smrg * 223b8e80941Smrg * When this enum is updated, the following code must be updated too: 224b8e80941Smrg * - vertResults (in prog_print.c's arb_output_attrib_string()) 225b8e80941Smrg * - fragAttribs (in prog_print.c's arb_input_attrib_string()) 226b8e80941Smrg * - _mesa_varying_slot_in_fs() 227b8e80941Smrg */ 228b8e80941Smrgtypedef enum 229b8e80941Smrg{ 230b8e80941Smrg VARYING_SLOT_POS, 231b8e80941Smrg VARYING_SLOT_COL0, /* COL0 and COL1 must be contiguous */ 232b8e80941Smrg VARYING_SLOT_COL1, 233b8e80941Smrg VARYING_SLOT_FOGC, 234b8e80941Smrg VARYING_SLOT_TEX0, /* TEX0-TEX7 must be contiguous */ 235b8e80941Smrg VARYING_SLOT_TEX1, 236b8e80941Smrg VARYING_SLOT_TEX2, 237b8e80941Smrg VARYING_SLOT_TEX3, 238b8e80941Smrg VARYING_SLOT_TEX4, 239b8e80941Smrg VARYING_SLOT_TEX5, 240b8e80941Smrg VARYING_SLOT_TEX6, 241b8e80941Smrg VARYING_SLOT_TEX7, 242b8e80941Smrg VARYING_SLOT_PSIZ, /* Does not appear in FS */ 243b8e80941Smrg VARYING_SLOT_BFC0, /* Does not appear in FS */ 244b8e80941Smrg VARYING_SLOT_BFC1, /* Does not appear in FS */ 245b8e80941Smrg VARYING_SLOT_EDGE, /* Does not appear in FS */ 246b8e80941Smrg VARYING_SLOT_CLIP_VERTEX, /* Does not appear in FS */ 247b8e80941Smrg VARYING_SLOT_CLIP_DIST0, 248b8e80941Smrg VARYING_SLOT_CLIP_DIST1, 249b8e80941Smrg VARYING_SLOT_CULL_DIST0, 250b8e80941Smrg VARYING_SLOT_CULL_DIST1, 251b8e80941Smrg VARYING_SLOT_PRIMITIVE_ID, /* Does not appear in VS */ 252b8e80941Smrg VARYING_SLOT_LAYER, /* Appears as VS or GS output */ 253b8e80941Smrg VARYING_SLOT_VIEWPORT, /* Appears as VS or GS output */ 254b8e80941Smrg VARYING_SLOT_FACE, /* FS only */ 255b8e80941Smrg VARYING_SLOT_PNTC, /* FS only */ 256b8e80941Smrg VARYING_SLOT_TESS_LEVEL_OUTER, /* Only appears as TCS output. */ 257b8e80941Smrg VARYING_SLOT_TESS_LEVEL_INNER, /* Only appears as TCS output. */ 258b8e80941Smrg VARYING_SLOT_BOUNDING_BOX0, /* Only appears as TCS output. */ 259b8e80941Smrg VARYING_SLOT_BOUNDING_BOX1, /* Only appears as TCS output. */ 260b8e80941Smrg VARYING_SLOT_VIEW_INDEX, 261b8e80941Smrg VARYING_SLOT_VAR0, /* First generic varying slot */ 262b8e80941Smrg /* the remaining are simply for the benefit of gl_varying_slot_name() 263b8e80941Smrg * and not to be construed as an upper bound: 264b8e80941Smrg */ 265b8e80941Smrg VARYING_SLOT_VAR1, 266b8e80941Smrg VARYING_SLOT_VAR2, 267b8e80941Smrg VARYING_SLOT_VAR3, 268b8e80941Smrg VARYING_SLOT_VAR4, 269b8e80941Smrg VARYING_SLOT_VAR5, 270b8e80941Smrg VARYING_SLOT_VAR6, 271b8e80941Smrg VARYING_SLOT_VAR7, 272b8e80941Smrg VARYING_SLOT_VAR8, 273b8e80941Smrg VARYING_SLOT_VAR9, 274b8e80941Smrg VARYING_SLOT_VAR10, 275b8e80941Smrg VARYING_SLOT_VAR11, 276b8e80941Smrg VARYING_SLOT_VAR12, 277b8e80941Smrg VARYING_SLOT_VAR13, 278b8e80941Smrg VARYING_SLOT_VAR14, 279b8e80941Smrg VARYING_SLOT_VAR15, 280b8e80941Smrg VARYING_SLOT_VAR16, 281b8e80941Smrg VARYING_SLOT_VAR17, 282b8e80941Smrg VARYING_SLOT_VAR18, 283b8e80941Smrg VARYING_SLOT_VAR19, 284b8e80941Smrg VARYING_SLOT_VAR20, 285b8e80941Smrg VARYING_SLOT_VAR21, 286b8e80941Smrg VARYING_SLOT_VAR22, 287b8e80941Smrg VARYING_SLOT_VAR23, 288b8e80941Smrg VARYING_SLOT_VAR24, 289b8e80941Smrg VARYING_SLOT_VAR25, 290b8e80941Smrg VARYING_SLOT_VAR26, 291b8e80941Smrg VARYING_SLOT_VAR27, 292b8e80941Smrg VARYING_SLOT_VAR28, 293b8e80941Smrg VARYING_SLOT_VAR29, 294b8e80941Smrg VARYING_SLOT_VAR30, 295b8e80941Smrg VARYING_SLOT_VAR31, 296b8e80941Smrg} gl_varying_slot; 297b8e80941Smrg 298b8e80941Smrg 299b8e80941Smrg#define VARYING_SLOT_MAX (VARYING_SLOT_VAR0 + MAX_VARYING) 300b8e80941Smrg#define VARYING_SLOT_PATCH0 (VARYING_SLOT_MAX) 301b8e80941Smrg#define VARYING_SLOT_TESS_MAX (VARYING_SLOT_PATCH0 + MAX_VARYING) 302b8e80941Smrg#define MAX_VARYINGS_INCL_PATCH (VARYING_SLOT_TESS_MAX - VARYING_SLOT_VAR0) 303b8e80941Smrg 304b8e80941Smrgconst char *gl_varying_slot_name(gl_varying_slot slot); 305b8e80941Smrg 306b8e80941Smrg/** 307b8e80941Smrg * Bitflags for varying slots. 308b8e80941Smrg */ 309b8e80941Smrg/*@{*/ 310b8e80941Smrg#define VARYING_BIT_POS BITFIELD64_BIT(VARYING_SLOT_POS) 311b8e80941Smrg#define VARYING_BIT_COL0 BITFIELD64_BIT(VARYING_SLOT_COL0) 312b8e80941Smrg#define VARYING_BIT_COL1 BITFIELD64_BIT(VARYING_SLOT_COL1) 313b8e80941Smrg#define VARYING_BIT_FOGC BITFIELD64_BIT(VARYING_SLOT_FOGC) 314b8e80941Smrg#define VARYING_BIT_TEX0 BITFIELD64_BIT(VARYING_SLOT_TEX0) 315b8e80941Smrg#define VARYING_BIT_TEX1 BITFIELD64_BIT(VARYING_SLOT_TEX1) 316b8e80941Smrg#define VARYING_BIT_TEX2 BITFIELD64_BIT(VARYING_SLOT_TEX2) 317b8e80941Smrg#define VARYING_BIT_TEX3 BITFIELD64_BIT(VARYING_SLOT_TEX3) 318b8e80941Smrg#define VARYING_BIT_TEX4 BITFIELD64_BIT(VARYING_SLOT_TEX4) 319b8e80941Smrg#define VARYING_BIT_TEX5 BITFIELD64_BIT(VARYING_SLOT_TEX5) 320b8e80941Smrg#define VARYING_BIT_TEX6 BITFIELD64_BIT(VARYING_SLOT_TEX6) 321b8e80941Smrg#define VARYING_BIT_TEX7 BITFIELD64_BIT(VARYING_SLOT_TEX7) 322b8e80941Smrg#define VARYING_BIT_TEX(U) BITFIELD64_BIT(VARYING_SLOT_TEX0 + (U)) 323b8e80941Smrg#define VARYING_BITS_TEX_ANY BITFIELD64_RANGE(VARYING_SLOT_TEX0, \ 324b8e80941Smrg MAX_TEXTURE_COORD_UNITS) 325b8e80941Smrg#define VARYING_BIT_PSIZ BITFIELD64_BIT(VARYING_SLOT_PSIZ) 326b8e80941Smrg#define VARYING_BIT_BFC0 BITFIELD64_BIT(VARYING_SLOT_BFC0) 327b8e80941Smrg#define VARYING_BIT_BFC1 BITFIELD64_BIT(VARYING_SLOT_BFC1) 328b8e80941Smrg#define VARYING_BIT_EDGE BITFIELD64_BIT(VARYING_SLOT_EDGE) 329b8e80941Smrg#define VARYING_BIT_CLIP_VERTEX BITFIELD64_BIT(VARYING_SLOT_CLIP_VERTEX) 330b8e80941Smrg#define VARYING_BIT_CLIP_DIST0 BITFIELD64_BIT(VARYING_SLOT_CLIP_DIST0) 331b8e80941Smrg#define VARYING_BIT_CLIP_DIST1 BITFIELD64_BIT(VARYING_SLOT_CLIP_DIST1) 332b8e80941Smrg#define VARYING_BIT_CULL_DIST0 BITFIELD64_BIT(VARYING_SLOT_CULL_DIST0) 333b8e80941Smrg#define VARYING_BIT_CULL_DIST1 BITFIELD64_BIT(VARYING_SLOT_CULL_DIST1) 334b8e80941Smrg#define VARYING_BIT_PRIMITIVE_ID BITFIELD64_BIT(VARYING_SLOT_PRIMITIVE_ID) 335b8e80941Smrg#define VARYING_BIT_LAYER BITFIELD64_BIT(VARYING_SLOT_LAYER) 336b8e80941Smrg#define VARYING_BIT_VIEWPORT BITFIELD64_BIT(VARYING_SLOT_VIEWPORT) 337b8e80941Smrg#define VARYING_BIT_FACE BITFIELD64_BIT(VARYING_SLOT_FACE) 338b8e80941Smrg#define VARYING_BIT_PNTC BITFIELD64_BIT(VARYING_SLOT_PNTC) 339b8e80941Smrg#define VARYING_BIT_TESS_LEVEL_OUTER BITFIELD64_BIT(VARYING_SLOT_TESS_LEVEL_OUTER) 340b8e80941Smrg#define VARYING_BIT_TESS_LEVEL_INNER BITFIELD64_BIT(VARYING_SLOT_TESS_LEVEL_INNER) 341b8e80941Smrg#define VARYING_BIT_BOUNDING_BOX0 BITFIELD64_BIT(VARYING_SLOT_BOUNDING_BOX0) 342b8e80941Smrg#define VARYING_BIT_BOUNDING_BOX1 BITFIELD64_BIT(VARYING_SLOT_BOUNDING_BOX1) 343b8e80941Smrg#define VARYING_BIT_VAR(V) BITFIELD64_BIT(VARYING_SLOT_VAR0 + (V)) 344b8e80941Smrg/*@}*/ 345b8e80941Smrg 346b8e80941Smrg/** 347b8e80941Smrg * Bitflags for system values. 348b8e80941Smrg */ 349b8e80941Smrg#define SYSTEM_BIT_SAMPLE_ID ((uint64_t)1 << SYSTEM_VALUE_SAMPLE_ID) 350b8e80941Smrg#define SYSTEM_BIT_SAMPLE_POS ((uint64_t)1 << SYSTEM_VALUE_SAMPLE_POS) 351b8e80941Smrg#define SYSTEM_BIT_SAMPLE_MASK_IN ((uint64_t)1 << SYSTEM_VALUE_SAMPLE_MASK_IN) 352b8e80941Smrg#define SYSTEM_BIT_LOCAL_INVOCATION_ID ((uint64_t)1 << SYSTEM_VALUE_LOCAL_INVOCATION_ID) 353b8e80941Smrg 354b8e80941Smrg/** 355b8e80941Smrg * If the gl_register_file is PROGRAM_SYSTEM_VALUE, the register index will be 356b8e80941Smrg * one of these values. If a NIR variable's mode is nir_var_system_value, it 357b8e80941Smrg * will be one of these values. 358b8e80941Smrg */ 359b8e80941Smrgtypedef enum 360b8e80941Smrg{ 361b8e80941Smrg /** 362b8e80941Smrg * \name System values applicable to all shaders 363b8e80941Smrg */ 364b8e80941Smrg /*@{*/ 365b8e80941Smrg 366b8e80941Smrg /** 367b8e80941Smrg * Builtin variables added by GL_ARB_shader_ballot. 368b8e80941Smrg */ 369b8e80941Smrg /*@{*/ 370b8e80941Smrg 371b8e80941Smrg /** 372b8e80941Smrg * From the GL_ARB_shader-ballot spec: 373b8e80941Smrg * 374b8e80941Smrg * "A sub-group is a collection of invocations which execute in lockstep. 375b8e80941Smrg * The variable <gl_SubGroupSizeARB> is the maximum number of 376b8e80941Smrg * invocations in a sub-group. The maximum <gl_SubGroupSizeARB> 377b8e80941Smrg * supported in this extension is 64." 378b8e80941Smrg * 379b8e80941Smrg * The spec defines this as a uniform. However, it's highly unlikely that 380b8e80941Smrg * implementations actually treat it as a uniform (which is loaded from a 381b8e80941Smrg * constant buffer). Most likely, this is an implementation-wide constant, 382b8e80941Smrg * or perhaps something that depends on the shader stage. 383b8e80941Smrg */ 384b8e80941Smrg SYSTEM_VALUE_SUBGROUP_SIZE, 385b8e80941Smrg 386b8e80941Smrg /** 387b8e80941Smrg * From the GL_ARB_shader_ballot spec: 388b8e80941Smrg * 389b8e80941Smrg * "The variable <gl_SubGroupInvocationARB> holds the index of the 390b8e80941Smrg * invocation within sub-group. This variable is in the range 0 to 391b8e80941Smrg * <gl_SubGroupSizeARB>-1, where <gl_SubGroupSizeARB> is the total 392b8e80941Smrg * number of invocations in a sub-group." 393b8e80941Smrg */ 394b8e80941Smrg SYSTEM_VALUE_SUBGROUP_INVOCATION, 395b8e80941Smrg 396b8e80941Smrg /** 397b8e80941Smrg * From the GL_ARB_shader_ballot spec: 398b8e80941Smrg * 399b8e80941Smrg * "The <gl_SubGroup??MaskARB> variables provide a bitmask for all 400b8e80941Smrg * invocations, with one bit per invocation starting with the least 401b8e80941Smrg * significant bit, according to the following table, 402b8e80941Smrg * 403b8e80941Smrg * variable equation for bit values 404b8e80941Smrg * -------------------- ------------------------------------ 405b8e80941Smrg * gl_SubGroupEqMaskARB bit index == gl_SubGroupInvocationARB 406b8e80941Smrg * gl_SubGroupGeMaskARB bit index >= gl_SubGroupInvocationARB 407b8e80941Smrg * gl_SubGroupGtMaskARB bit index > gl_SubGroupInvocationARB 408b8e80941Smrg * gl_SubGroupLeMaskARB bit index <= gl_SubGroupInvocationARB 409b8e80941Smrg * gl_SubGroupLtMaskARB bit index < gl_SubGroupInvocationARB 410b8e80941Smrg */ 411b8e80941Smrg SYSTEM_VALUE_SUBGROUP_EQ_MASK, 412b8e80941Smrg SYSTEM_VALUE_SUBGROUP_GE_MASK, 413b8e80941Smrg SYSTEM_VALUE_SUBGROUP_GT_MASK, 414b8e80941Smrg SYSTEM_VALUE_SUBGROUP_LE_MASK, 415b8e80941Smrg SYSTEM_VALUE_SUBGROUP_LT_MASK, 416b8e80941Smrg /*@}*/ 417b8e80941Smrg 418b8e80941Smrg /** 419b8e80941Smrg * Builtin variables added by VK_KHR_subgroups 420b8e80941Smrg */ 421b8e80941Smrg /*@{*/ 422b8e80941Smrg SYSTEM_VALUE_NUM_SUBGROUPS, 423b8e80941Smrg SYSTEM_VALUE_SUBGROUP_ID, 424b8e80941Smrg /*@}*/ 425b8e80941Smrg 426b8e80941Smrg /*@}*/ 427b8e80941Smrg 428b8e80941Smrg /** 429b8e80941Smrg * \name Vertex shader system values 430b8e80941Smrg */ 431b8e80941Smrg /*@{*/ 432b8e80941Smrg /** 433b8e80941Smrg * OpenGL-style vertex ID. 434b8e80941Smrg * 435b8e80941Smrg * Section 2.11.7 (Shader Execution), subsection Shader Inputs, of the 436b8e80941Smrg * OpenGL 3.3 core profile spec says: 437b8e80941Smrg * 438b8e80941Smrg * "gl_VertexID holds the integer index i implicitly passed by 439b8e80941Smrg * DrawArrays or one of the other drawing commands defined in section 440b8e80941Smrg * 2.8.3." 441b8e80941Smrg * 442b8e80941Smrg * Section 2.8.3 (Drawing Commands) of the same spec says: 443b8e80941Smrg * 444b8e80941Smrg * "The commands....are equivalent to the commands with the same base 445b8e80941Smrg * name (without the BaseVertex suffix), except that the ith element 446b8e80941Smrg * transferred by the corresponding draw call will be taken from 447b8e80941Smrg * element indices[i] + basevertex of each enabled array." 448b8e80941Smrg * 449b8e80941Smrg * Additionally, the overview in the GL_ARB_shader_draw_parameters spec 450b8e80941Smrg * says: 451b8e80941Smrg * 452b8e80941Smrg * "In unextended GL, vertex shaders have inputs named gl_VertexID and 453b8e80941Smrg * gl_InstanceID, which contain, respectively the index of the vertex 454b8e80941Smrg * and instance. The value of gl_VertexID is the implicitly passed 455b8e80941Smrg * index of the vertex being processed, which includes the value of 456b8e80941Smrg * baseVertex, for those commands that accept it." 457b8e80941Smrg * 458b8e80941Smrg * gl_VertexID gets basevertex added in. This differs from DirectX where 459b8e80941Smrg * SV_VertexID does \b not get basevertex added in. 460b8e80941Smrg * 461b8e80941Smrg * \note 462b8e80941Smrg * If all system values are available, \c SYSTEM_VALUE_VERTEX_ID will be 463b8e80941Smrg * equal to \c SYSTEM_VALUE_VERTEX_ID_ZERO_BASE plus 464b8e80941Smrg * \c SYSTEM_VALUE_BASE_VERTEX. 465b8e80941Smrg * 466b8e80941Smrg * \sa SYSTEM_VALUE_VERTEX_ID_ZERO_BASE, SYSTEM_VALUE_BASE_VERTEX 467b8e80941Smrg */ 468b8e80941Smrg SYSTEM_VALUE_VERTEX_ID, 469b8e80941Smrg 470b8e80941Smrg /** 471b8e80941Smrg * Instanced ID as supplied to gl_InstanceID 472b8e80941Smrg * 473b8e80941Smrg * Values assigned to gl_InstanceID always begin with zero, regardless of 474b8e80941Smrg * the value of baseinstance. 475b8e80941Smrg * 476b8e80941Smrg * Section 11.1.3.9 (Shader Inputs) of the OpenGL 4.4 core profile spec 477b8e80941Smrg * says: 478b8e80941Smrg * 479b8e80941Smrg * "gl_InstanceID holds the integer instance number of the current 480b8e80941Smrg * primitive in an instanced draw call (see section 10.5)." 481b8e80941Smrg * 482b8e80941Smrg * Through a big chain of pseudocode, section 10.5 describes that 483b8e80941Smrg * baseinstance is not counted by gl_InstanceID. In that section, notice 484b8e80941Smrg * 485b8e80941Smrg * "If an enabled vertex attribute array is instanced (it has a 486b8e80941Smrg * non-zero divisor as specified by VertexAttribDivisor), the element 487b8e80941Smrg * index that is transferred to the GL, for all vertices, is given by 488b8e80941Smrg * 489b8e80941Smrg * floor(instance/divisor) + baseinstance 490b8e80941Smrg * 491b8e80941Smrg * If an array corresponding to an attribute required by a vertex 492b8e80941Smrg * shader is not enabled, then the corresponding element is taken from 493b8e80941Smrg * the current attribute state (see section 10.2)." 494b8e80941Smrg * 495b8e80941Smrg * Note that baseinstance is \b not included in the value of instance. 496b8e80941Smrg */ 497b8e80941Smrg SYSTEM_VALUE_INSTANCE_ID, 498b8e80941Smrg 499b8e80941Smrg /** 500b8e80941Smrg * Vulkan InstanceIndex. 501b8e80941Smrg * 502b8e80941Smrg * InstanceIndex = gl_InstanceID + gl_BaseInstance 503b8e80941Smrg */ 504b8e80941Smrg SYSTEM_VALUE_INSTANCE_INDEX, 505b8e80941Smrg 506b8e80941Smrg /** 507b8e80941Smrg * DirectX-style vertex ID. 508b8e80941Smrg * 509b8e80941Smrg * Unlike \c SYSTEM_VALUE_VERTEX_ID, this system value does \b not include 510b8e80941Smrg * the value of basevertex. 511b8e80941Smrg * 512b8e80941Smrg * \sa SYSTEM_VALUE_VERTEX_ID, SYSTEM_VALUE_BASE_VERTEX 513b8e80941Smrg */ 514b8e80941Smrg SYSTEM_VALUE_VERTEX_ID_ZERO_BASE, 515b8e80941Smrg 516b8e80941Smrg /** 517b8e80941Smrg * Value of \c basevertex passed to \c glDrawElementsBaseVertex and similar 518b8e80941Smrg * functions. 519b8e80941Smrg * 520b8e80941Smrg * \sa SYSTEM_VALUE_VERTEX_ID, SYSTEM_VALUE_VERTEX_ID_ZERO_BASE 521b8e80941Smrg */ 522b8e80941Smrg SYSTEM_VALUE_BASE_VERTEX, 523b8e80941Smrg 524b8e80941Smrg /** 525b8e80941Smrg * Depending on the type of the draw call (indexed or non-indexed), 526b8e80941Smrg * is the value of \c basevertex passed to \c glDrawElementsBaseVertex and 527b8e80941Smrg * similar, or is the value of \c first passed to \c glDrawArrays and 528b8e80941Smrg * similar. 529b8e80941Smrg * 530b8e80941Smrg * \note 531b8e80941Smrg * It can be used to calculate the \c SYSTEM_VALUE_VERTEX_ID as 532b8e80941Smrg * \c SYSTEM_VALUE_VERTEX_ID_ZERO_BASE plus \c SYSTEM_VALUE_FIRST_VERTEX. 533b8e80941Smrg * 534b8e80941Smrg * \sa SYSTEM_VALUE_VERTEX_ID_ZERO_BASE, SYSTEM_VALUE_VERTEX_ID 535b8e80941Smrg */ 536b8e80941Smrg SYSTEM_VALUE_FIRST_VERTEX, 537b8e80941Smrg 538b8e80941Smrg /** 539b8e80941Smrg * If the Draw command used to start the rendering was an indexed draw 540b8e80941Smrg * or not (~0/0). Useful to calculate \c SYSTEM_VALUE_BASE_VERTEX as 541b8e80941Smrg * \c SYSTEM_VALUE_IS_INDEXED_DRAW & \c SYSTEM_VALUE_FIRST_VERTEX. 542b8e80941Smrg */ 543b8e80941Smrg SYSTEM_VALUE_IS_INDEXED_DRAW, 544b8e80941Smrg 545b8e80941Smrg /** 546b8e80941Smrg * Value of \c baseinstance passed to instanced draw entry points 547b8e80941Smrg * 548b8e80941Smrg * \sa SYSTEM_VALUE_INSTANCE_ID 549b8e80941Smrg */ 550b8e80941Smrg SYSTEM_VALUE_BASE_INSTANCE, 551b8e80941Smrg 552b8e80941Smrg /** 553b8e80941Smrg * From _ARB_shader_draw_parameters: 554b8e80941Smrg * 555b8e80941Smrg * "Additionally, this extension adds a further built-in variable, 556b8e80941Smrg * gl_DrawID to the shading language. This variable contains the index 557b8e80941Smrg * of the draw currently being processed by a Multi* variant of a 558b8e80941Smrg * drawing command (such as MultiDrawElements or 559b8e80941Smrg * MultiDrawArraysIndirect)." 560b8e80941Smrg * 561b8e80941Smrg * If GL_ARB_multi_draw_indirect is not supported, this is always 0. 562b8e80941Smrg */ 563b8e80941Smrg SYSTEM_VALUE_DRAW_ID, 564b8e80941Smrg /*@}*/ 565b8e80941Smrg 566b8e80941Smrg /** 567b8e80941Smrg * \name Geometry shader system values 568b8e80941Smrg */ 569b8e80941Smrg /*@{*/ 570b8e80941Smrg SYSTEM_VALUE_INVOCATION_ID, /**< (Also in Tessellation Control shader) */ 571b8e80941Smrg /*@}*/ 572b8e80941Smrg 573b8e80941Smrg /** 574b8e80941Smrg * \name Fragment shader system values 575b8e80941Smrg */ 576b8e80941Smrg /*@{*/ 577b8e80941Smrg SYSTEM_VALUE_FRAG_COORD, 578b8e80941Smrg SYSTEM_VALUE_FRONT_FACE, 579b8e80941Smrg SYSTEM_VALUE_SAMPLE_ID, 580b8e80941Smrg SYSTEM_VALUE_SAMPLE_POS, 581b8e80941Smrg SYSTEM_VALUE_SAMPLE_MASK_IN, 582b8e80941Smrg SYSTEM_VALUE_HELPER_INVOCATION, 583b8e80941Smrg /*@}*/ 584b8e80941Smrg 585b8e80941Smrg /** 586b8e80941Smrg * \name Tessellation Evaluation shader system values 587b8e80941Smrg */ 588b8e80941Smrg /*@{*/ 589b8e80941Smrg SYSTEM_VALUE_TESS_COORD, 590b8e80941Smrg SYSTEM_VALUE_VERTICES_IN, /**< Tessellation vertices in input patch */ 591b8e80941Smrg SYSTEM_VALUE_PRIMITIVE_ID, 592b8e80941Smrg SYSTEM_VALUE_TESS_LEVEL_OUTER, /**< TES input */ 593b8e80941Smrg SYSTEM_VALUE_TESS_LEVEL_INNER, /**< TES input */ 594b8e80941Smrg /*@}*/ 595b8e80941Smrg 596b8e80941Smrg /** 597b8e80941Smrg * \name Compute shader system values 598b8e80941Smrg */ 599b8e80941Smrg /*@{*/ 600b8e80941Smrg SYSTEM_VALUE_LOCAL_INVOCATION_ID, 601b8e80941Smrg SYSTEM_VALUE_LOCAL_INVOCATION_INDEX, 602b8e80941Smrg SYSTEM_VALUE_GLOBAL_INVOCATION_ID, 603b8e80941Smrg SYSTEM_VALUE_GLOBAL_INVOCATION_INDEX, 604b8e80941Smrg SYSTEM_VALUE_WORK_GROUP_ID, 605b8e80941Smrg SYSTEM_VALUE_NUM_WORK_GROUPS, 606b8e80941Smrg SYSTEM_VALUE_LOCAL_GROUP_SIZE, 607b8e80941Smrg SYSTEM_VALUE_GLOBAL_GROUP_SIZE, 608b8e80941Smrg SYSTEM_VALUE_WORK_DIM, 609b8e80941Smrg /*@}*/ 610b8e80941Smrg 611b8e80941Smrg /** Required for VK_KHR_device_group */ 612b8e80941Smrg SYSTEM_VALUE_DEVICE_INDEX, 613b8e80941Smrg 614b8e80941Smrg /** Required for VK_KHX_multiview */ 615b8e80941Smrg SYSTEM_VALUE_VIEW_INDEX, 616b8e80941Smrg 617b8e80941Smrg /** 618b8e80941Smrg * Driver internal vertex-count, used (for example) for drivers to 619b8e80941Smrg * calculate stride for stream-out outputs. Not externally visible. 620b8e80941Smrg */ 621b8e80941Smrg SYSTEM_VALUE_VERTEX_CNT, 622b8e80941Smrg 623b8e80941Smrg /** 624b8e80941Smrg * Driver internal varying-coords, used for varying-fetch instructions. 625b8e80941Smrg * Not externally visible. 626b8e80941Smrg * 627b8e80941Smrg * The _SIZE value is "primitive size", used to scale i/j in primitive 628b8e80941Smrg * space to pixel space. 629b8e80941Smrg */ 630b8e80941Smrg SYSTEM_VALUE_BARYCENTRIC_PIXEL, 631b8e80941Smrg SYSTEM_VALUE_BARYCENTRIC_SAMPLE, 632b8e80941Smrg SYSTEM_VALUE_BARYCENTRIC_CENTROID, 633b8e80941Smrg SYSTEM_VALUE_BARYCENTRIC_SIZE, 634b8e80941Smrg 635b8e80941Smrg SYSTEM_VALUE_MAX /**< Number of values */ 636b8e80941Smrg} gl_system_value; 637b8e80941Smrg 638b8e80941Smrgconst char *gl_system_value_name(gl_system_value sysval); 639b8e80941Smrg 640b8e80941Smrg/** 641b8e80941Smrg * The possible interpolation qualifiers that can be applied to a fragment 642b8e80941Smrg * shader input in GLSL. 643b8e80941Smrg * 644b8e80941Smrg * Note: INTERP_MODE_NONE must be 0 so that memsetting the 645b8e80941Smrg * ir_variable data structure to 0 causes the default behavior. 646b8e80941Smrg */ 647b8e80941Smrgenum glsl_interp_mode 648b8e80941Smrg{ 649b8e80941Smrg INTERP_MODE_NONE = 0, 650b8e80941Smrg INTERP_MODE_SMOOTH, 651b8e80941Smrg INTERP_MODE_FLAT, 652b8e80941Smrg INTERP_MODE_NOPERSPECTIVE, 653b8e80941Smrg INTERP_MODE_COUNT /**< Number of interpolation qualifiers */ 654b8e80941Smrg}; 655b8e80941Smrg 656b8e80941Smrgenum glsl_interface_packing { 657b8e80941Smrg GLSL_INTERFACE_PACKING_STD140, 658b8e80941Smrg GLSL_INTERFACE_PACKING_SHARED, 659b8e80941Smrg GLSL_INTERFACE_PACKING_PACKED, 660b8e80941Smrg GLSL_INTERFACE_PACKING_STD430 661b8e80941Smrg}; 662b8e80941Smrg 663b8e80941Smrgconst char *glsl_interp_mode_name(enum glsl_interp_mode qual); 664b8e80941Smrg 665b8e80941Smrg/** 666b8e80941Smrg * Fragment program results 667b8e80941Smrg */ 668b8e80941Smrgtypedef enum 669b8e80941Smrg{ 670b8e80941Smrg FRAG_RESULT_DEPTH = 0, 671b8e80941Smrg FRAG_RESULT_STENCIL = 1, 672b8e80941Smrg /* If a single color should be written to all render targets, this 673b8e80941Smrg * register is written. No FRAG_RESULT_DATAn will be written. 674b8e80941Smrg */ 675b8e80941Smrg FRAG_RESULT_COLOR = 2, 676b8e80941Smrg FRAG_RESULT_SAMPLE_MASK = 3, 677b8e80941Smrg 678b8e80941Smrg /* FRAG_RESULT_DATAn are the per-render-target (GLSL gl_FragData[n] 679b8e80941Smrg * or ARB_fragment_program fragment.color[n]) color results. If 680b8e80941Smrg * any are written, FRAG_RESULT_COLOR will not be written. 681b8e80941Smrg * FRAG_RESULT_DATA1 and up are simply for the benefit of 682b8e80941Smrg * gl_frag_result_name() and not to be construed as an upper bound 683b8e80941Smrg */ 684b8e80941Smrg FRAG_RESULT_DATA0 = 4, 685b8e80941Smrg FRAG_RESULT_DATA1, 686b8e80941Smrg FRAG_RESULT_DATA2, 687b8e80941Smrg FRAG_RESULT_DATA3, 688b8e80941Smrg FRAG_RESULT_DATA4, 689b8e80941Smrg FRAG_RESULT_DATA5, 690b8e80941Smrg FRAG_RESULT_DATA6, 691b8e80941Smrg FRAG_RESULT_DATA7, 692b8e80941Smrg} gl_frag_result; 693b8e80941Smrg 694b8e80941Smrgconst char *gl_frag_result_name(gl_frag_result result); 695b8e80941Smrg 696b8e80941Smrg#define FRAG_RESULT_MAX (FRAG_RESULT_DATA0 + MAX_DRAW_BUFFERS) 697b8e80941Smrg 698b8e80941Smrg/** 699b8e80941Smrg * \brief Layout qualifiers for gl_FragDepth. 700b8e80941Smrg * 701b8e80941Smrg * Extension AMD_conservative_depth allows gl_FragDepth to be redeclared with 702b8e80941Smrg * a layout qualifier. 703b8e80941Smrg * 704b8e80941Smrg * \see enum ir_depth_layout 705b8e80941Smrg */ 706b8e80941Smrgenum gl_frag_depth_layout 707b8e80941Smrg{ 708b8e80941Smrg FRAG_DEPTH_LAYOUT_NONE, /**< No layout is specified. */ 709b8e80941Smrg FRAG_DEPTH_LAYOUT_ANY, 710b8e80941Smrg FRAG_DEPTH_LAYOUT_GREATER, 711b8e80941Smrg FRAG_DEPTH_LAYOUT_LESS, 712b8e80941Smrg FRAG_DEPTH_LAYOUT_UNCHANGED 713b8e80941Smrg}; 714b8e80941Smrg 715b8e80941Smrg/** 716b8e80941Smrg * \brief Buffer access qualifiers 717b8e80941Smrg */ 718b8e80941Smrgenum gl_access_qualifier 719b8e80941Smrg{ 720b8e80941Smrg ACCESS_COHERENT = (1 << 0), 721b8e80941Smrg ACCESS_RESTRICT = (1 << 1), 722b8e80941Smrg ACCESS_VOLATILE = (1 << 2), 723b8e80941Smrg ACCESS_NON_READABLE = (1 << 3), 724b8e80941Smrg ACCESS_NON_WRITEABLE = (1 << 4), 725b8e80941Smrg 726b8e80941Smrg /** The access may use a non-uniform buffer or image index */ 727b8e80941Smrg ACCESS_NON_UNIFORM = (1 << 5), 728b8e80941Smrg}; 729b8e80941Smrg 730b8e80941Smrg/** 731b8e80941Smrg * \brief Blend support qualifiers 732b8e80941Smrg */ 733b8e80941Smrgenum gl_advanced_blend_mode 734b8e80941Smrg{ 735b8e80941Smrg BLEND_NONE = 0x0000, 736b8e80941Smrg 737b8e80941Smrg BLEND_MULTIPLY = 0x0001, 738b8e80941Smrg BLEND_SCREEN = 0x0002, 739b8e80941Smrg BLEND_OVERLAY = 0x0004, 740b8e80941Smrg BLEND_DARKEN = 0x0008, 741b8e80941Smrg BLEND_LIGHTEN = 0x0010, 742b8e80941Smrg BLEND_COLORDODGE = 0x0020, 743b8e80941Smrg BLEND_COLORBURN = 0x0040, 744b8e80941Smrg BLEND_HARDLIGHT = 0x0080, 745b8e80941Smrg BLEND_SOFTLIGHT = 0x0100, 746b8e80941Smrg BLEND_DIFFERENCE = 0x0200, 747b8e80941Smrg BLEND_EXCLUSION = 0x0400, 748b8e80941Smrg BLEND_HSL_HUE = 0x0800, 749b8e80941Smrg BLEND_HSL_SATURATION = 0x1000, 750b8e80941Smrg BLEND_HSL_COLOR = 0x2000, 751b8e80941Smrg BLEND_HSL_LUMINOSITY = 0x4000, 752b8e80941Smrg 753b8e80941Smrg BLEND_ALL = 0x7fff, 754b8e80941Smrg}; 755b8e80941Smrg 756b8e80941Smrgenum gl_tess_spacing 757b8e80941Smrg{ 758b8e80941Smrg TESS_SPACING_UNSPECIFIED, 759b8e80941Smrg TESS_SPACING_EQUAL, 760b8e80941Smrg TESS_SPACING_FRACTIONAL_ODD, 761b8e80941Smrg TESS_SPACING_FRACTIONAL_EVEN, 762b8e80941Smrg}; 763b8e80941Smrg 764b8e80941Smrg/** 765b8e80941Smrg * A compare function enum for use in compiler lowering passes. This is in 766b8e80941Smrg * the same order as GL's compare functions (shifted down by GL_NEVER), and is 767b8e80941Smrg * exactly the same as gallium's PIPE_FUNC_*. 768b8e80941Smrg */ 769b8e80941Smrgenum compare_func 770b8e80941Smrg{ 771b8e80941Smrg COMPARE_FUNC_NEVER, 772b8e80941Smrg COMPARE_FUNC_LESS, 773b8e80941Smrg COMPARE_FUNC_EQUAL, 774b8e80941Smrg COMPARE_FUNC_LEQUAL, 775b8e80941Smrg COMPARE_FUNC_GREATER, 776b8e80941Smrg COMPARE_FUNC_NOTEQUAL, 777b8e80941Smrg COMPARE_FUNC_GEQUAL, 778b8e80941Smrg COMPARE_FUNC_ALWAYS, 779b8e80941Smrg}; 780b8e80941Smrg 781b8e80941Smrg/** 782b8e80941Smrg * Arrangements for grouping invocations from NV_compute_shader_derivatives. 783b8e80941Smrg * 784b8e80941Smrg * The extension provides new layout qualifiers that support two different 785b8e80941Smrg * arrangements of compute shader invocations for the purpose of derivative 786b8e80941Smrg * computation. When specifying 787b8e80941Smrg * 788b8e80941Smrg * layout(derivative_group_quadsNV) in; 789b8e80941Smrg * 790b8e80941Smrg * compute shader invocations are grouped into 2x2x1 arrays whose four local 791b8e80941Smrg * invocation ID values follow the pattern: 792b8e80941Smrg * 793b8e80941Smrg * +-----------------+------------------+ 794b8e80941Smrg * | (2x+0, 2y+0, z) | (2x+1, 2y+0, z) | 795b8e80941Smrg * +-----------------+------------------+ 796b8e80941Smrg * | (2x+0, 2y+1, z) | (2x+1, 2y+1, z) | 797b8e80941Smrg * +-----------------+------------------+ 798b8e80941Smrg * 799b8e80941Smrg * where Y increases from bottom to top. When specifying 800b8e80941Smrg * 801b8e80941Smrg * layout(derivative_group_linearNV) in; 802b8e80941Smrg * 803b8e80941Smrg * compute shader invocations are grouped into 2x2x1 arrays whose four local 804b8e80941Smrg * invocation index values follow the pattern: 805b8e80941Smrg * 806b8e80941Smrg * +------+------+ 807b8e80941Smrg * | 4n+0 | 4n+1 | 808b8e80941Smrg * +------+------+ 809b8e80941Smrg * | 4n+2 | 4n+3 | 810b8e80941Smrg * +------+------+ 811b8e80941Smrg * 812b8e80941Smrg * If neither layout qualifier is specified, derivatives in compute shaders 813b8e80941Smrg * return zero, which is consistent with the handling of built-in texture 814b8e80941Smrg * functions like texture() in GLSL 4.50 compute shaders. 815b8e80941Smrg */ 816b8e80941Smrgenum gl_derivative_group { 817b8e80941Smrg DERIVATIVE_GROUP_NONE = 0, 818b8e80941Smrg DERIVATIVE_GROUP_QUADS, 819b8e80941Smrg DERIVATIVE_GROUP_LINEAR, 820b8e80941Smrg}; 821b8e80941Smrg 822b8e80941Smrg#ifdef __cplusplus 823b8e80941Smrg} /* extern "C" */ 824b8e80941Smrg#endif 825b8e80941Smrg 826b8e80941Smrg#endif /* SHADER_ENUMS_H */ 827