draw_private.h revision 848b8605
1/************************************************************************** 2 * 3 * Copyright 2007 VMware, Inc. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28/** 29 * Private data structures, etc for the draw module. 30 */ 31 32 33/** 34 * Authors: 35 * Keith Whitwell <keithw@vmware.com> 36 * Brian Paul 37 */ 38 39 40#ifndef DRAW_PRIVATE_H 41#define DRAW_PRIVATE_H 42 43 44#include "pipe/p_state.h" 45#include "pipe/p_defines.h" 46 47#include "tgsi/tgsi_scan.h" 48 49#ifdef HAVE_LLVM 50struct gallivm_state; 51#endif 52 53 54/** Sum of frustum planes and user-defined planes */ 55#define DRAW_TOTAL_CLIP_PLANES (6 + PIPE_MAX_CLIP_PLANES) 56 57/** 58 * The largest possible index of a vertex that can be fetched. 59 */ 60#define DRAW_MAX_FETCH_IDX 0xffffffff 61 62struct pipe_context; 63struct draw_vertex_shader; 64struct draw_context; 65struct draw_stage; 66struct vbuf_render; 67struct tgsi_exec_machine; 68struct tgsi_sampler; 69struct draw_pt_front_end; 70struct draw_assembler; 71struct draw_llvm; 72 73 74/** 75 * Represents the mapped vertex buffer. 76 */ 77struct draw_vertex_buffer { 78 const void *map; 79 uint32_t size; 80}; 81 82/** 83 * Basic vertex info. 84 * Carry some useful information around with the vertices in the prim pipe. 85 */ 86struct vertex_header { 87 unsigned clipmask:DRAW_TOTAL_CLIP_PLANES; 88 unsigned edgeflag:1; 89 unsigned have_clipdist:1; 90 unsigned vertex_id:16; 91 92 float clip[4]; 93 float pre_clip_pos[4]; 94 95 /* This will probably become float (*data)[4] soon: 96 */ 97 float data[][4]; 98}; 99 100/* NOTE: It should match vertex_id size above */ 101#define UNDEFINED_VERTEX_ID 0xffff 102 103 104/* maximum number of shader variants we can cache */ 105#define DRAW_MAX_SHADER_VARIANTS 128 106 107/** 108 * Private context for the drawing module. 109 */ 110struct draw_context 111{ 112 struct pipe_context *pipe; 113 114 /** Drawing/primitive pipeline stages */ 115 struct { 116 struct draw_stage *first; /**< one of the following */ 117 118 struct draw_stage *validate; 119 120 /* stages (in logical order) */ 121 struct draw_stage *flatshade; 122 struct draw_stage *clip; 123 struct draw_stage *cull; 124 struct draw_stage *twoside; 125 struct draw_stage *offset; 126 struct draw_stage *unfilled; 127 struct draw_stage *stipple; 128 struct draw_stage *aapoint; 129 struct draw_stage *aaline; 130 struct draw_stage *pstipple; 131 struct draw_stage *wide_line; 132 struct draw_stage *wide_point; 133 struct draw_stage *rasterize; 134 135 float wide_point_threshold; /**< convert pnts to tris if larger than this */ 136 float wide_line_threshold; /**< convert lines to tris if wider than this */ 137 boolean wide_point_sprites; /**< convert points to tris for sprite mode */ 138 boolean line_stipple; /**< do line stipple? */ 139 boolean point_sprite; /**< convert points to quads for sprites? */ 140 141 /* Temporary storage while the pipeline is being run: 142 */ 143 char *verts; 144 unsigned vertex_stride; 145 unsigned vertex_count; 146 } pipeline; 147 148 149 struct vbuf_render *render; 150 151 /* Support prototype passthrough path: 152 */ 153 struct { 154 /* Current active frontend */ 155 struct draw_pt_front_end *frontend; 156 unsigned prim; 157 unsigned opt; /**< bitmask of PT_x flags */ 158 unsigned eltSize; /* saved eltSize for flushing */ 159 160 boolean rebind_parameters; 161 162 struct { 163 struct draw_pt_middle_end *fetch_emit; 164 struct draw_pt_middle_end *fetch_shade_emit; 165 struct draw_pt_middle_end *general; 166 struct draw_pt_middle_end *llvm; 167 } middle; 168 169 struct { 170 struct draw_pt_front_end *vsplit; 171 } front; 172 173 struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS]; 174 unsigned nr_vertex_buffers; 175 176 /* 177 * This is the largest legal index value for the current set of 178 * bound vertex buffers. Regardless of any other consideration, 179 * all vertex lookups need to be clamped to 0..max_index to 180 * prevent out-of-bound access. 181 */ 182 unsigned max_index; 183 184 struct pipe_vertex_element vertex_element[PIPE_MAX_ATTRIBS]; 185 unsigned nr_vertex_elements; 186 187 /* user-space vertex data, buffers */ 188 struct { 189 /** vertex element/index buffer (ex: glDrawElements) */ 190 const void *elts; 191 /** bytes per index (0, 1, 2 or 4) */ 192 unsigned eltSizeIB; 193 unsigned eltSize; 194 unsigned eltMax; 195 int eltBias; 196 unsigned min_index; 197 unsigned max_index; 198 199 /** vertex arrays */ 200 struct draw_vertex_buffer vbuffer[PIPE_MAX_ATTRIBS]; 201 202 /** constant buffers (for vertex/geometry shader) */ 203 const void *vs_constants[PIPE_MAX_CONSTANT_BUFFERS]; 204 unsigned vs_constants_size[PIPE_MAX_CONSTANT_BUFFERS]; 205 const void *gs_constants[PIPE_MAX_CONSTANT_BUFFERS]; 206 unsigned gs_constants_size[PIPE_MAX_CONSTANT_BUFFERS]; 207 208 /* pointer to planes */ 209 float (*planes)[DRAW_TOTAL_CLIP_PLANES][4]; 210 } user; 211 212 boolean test_fse; /* enable FSE even though its not correct (eg for softpipe) */ 213 boolean no_fse; /* disable FSE even when it is correct */ 214 } pt; 215 216 struct { 217 boolean bypass_clip_xy; 218 boolean bypass_clip_z; 219 boolean guard_band_xy; 220 boolean bypass_clip_points; 221 } driver; 222 223 boolean quads_always_flatshade_last; 224 225 boolean flushing; /**< debugging/sanity */ 226 boolean suspend_flushing; /**< internally set */ 227 228 /* Flags set if API requires clipping in these planes and the 229 * driver doesn't indicate that it can do it for us. 230 */ 231 boolean clip_xy; 232 boolean clip_z; 233 boolean clip_user; 234 boolean guard_band_xy; 235 boolean guard_band_points_xy; 236 237 boolean force_passthrough; /**< never clip or shade */ 238 239 boolean dump_vs; 240 241 /** Depth format and bias related settings. */ 242 boolean floating_point_depth; 243 double mrd; /**< minimum resolvable depth value, for polygon offset */ 244 245 /** Current rasterizer state given to us by the driver */ 246 const struct pipe_rasterizer_state *rasterizer; 247 /** Driver CSO handle for the current rasterizer state */ 248 void *rast_handle; 249 250 /** Rasterizer CSOs without culling/stipple/etc */ 251 void *rasterizer_no_cull[2][2]; 252 253 struct pipe_viewport_state viewports[PIPE_MAX_VIEWPORTS]; 254 boolean identity_viewport; 255 256 /** Vertex shader state */ 257 struct { 258 struct draw_vertex_shader *vertex_shader; 259 uint num_vs_outputs; /**< convenience, from vertex_shader */ 260 uint position_output; 261 uint edgeflag_output; 262 uint clipvertex_output; 263 uint clipdistance_output[2]; 264 265 /** Fields for TGSI interpreter / execution */ 266 struct { 267 struct tgsi_exec_machine *machine; 268 269 struct tgsi_sampler *sampler; 270 } tgsi; 271 272 struct translate *fetch; 273 struct translate_cache *fetch_cache; 274 struct translate *emit; 275 struct translate_cache *emit_cache; 276 } vs; 277 278 /** Geometry shader state */ 279 struct { 280 struct draw_geometry_shader *geometry_shader; 281 uint num_gs_outputs; /**< convenience, from geometry_shader */ 282 uint position_output; 283 284 /** Fields for TGSI interpreter / execution */ 285 struct { 286 struct tgsi_exec_machine *machine; 287 288 struct tgsi_sampler *sampler; 289 } tgsi; 290 291 } gs; 292 293 /** Fragment shader state */ 294 struct { 295 struct draw_fragment_shader *fragment_shader; 296 } fs; 297 298 /** Stream output (vertex feedback) state */ 299 struct { 300 struct draw_so_target *targets[PIPE_MAX_SO_BUFFERS]; 301 uint num_targets; 302 } so; 303 304 /* Clip derived state: 305 */ 306 float plane[DRAW_TOTAL_CLIP_PLANES][4]; 307 308 /* If a prim stage introduces new vertex attributes, they'll be stored here 309 */ 310 struct { 311 uint num; 312 uint semantic_name[10]; 313 uint semantic_index[10]; 314 uint slot[10]; 315 } extra_shader_outputs; 316 317 unsigned instance_id; 318 unsigned start_instance; 319 unsigned start_index; 320 321 struct draw_llvm *llvm; 322 323 /** Texture sampler and sampler view state. 324 * Note that we have arrays indexed by shader type. At this time 325 * we only handle vertex and geometry shaders in the draw module, but 326 * there may be more in the future (ex: hull and tessellation). 327 */ 328 struct pipe_sampler_view *sampler_views[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_SAMPLER_VIEWS]; 329 unsigned num_sampler_views[PIPE_SHADER_TYPES]; 330 const struct pipe_sampler_state *samplers[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS]; 331 unsigned num_samplers[PIPE_SHADER_TYPES]; 332 333 struct pipe_query_data_pipeline_statistics statistics; 334 boolean collect_statistics; 335 336 struct draw_assembler *ia; 337 338 void *driver_private; 339}; 340 341 342struct draw_fetch_info { 343 boolean linear; 344 unsigned start; 345 const unsigned *elts; 346 unsigned count; 347}; 348 349struct draw_vertex_info { 350 struct vertex_header *verts; 351 unsigned vertex_size; 352 unsigned stride; 353 unsigned count; 354}; 355 356/* these flags are set if the primitive is a segment of a larger one */ 357#define DRAW_SPLIT_BEFORE 0x1 358#define DRAW_SPLIT_AFTER 0x2 359 360struct draw_prim_info { 361 boolean linear; 362 unsigned start; 363 364 const ushort *elts; 365 unsigned count; 366 367 unsigned prim; 368 unsigned flags; 369 unsigned *primitive_lengths; 370 unsigned primitive_count; 371}; 372 373 374/******************************************************************************* 375 * Draw common initialization code 376 */ 377boolean draw_init(struct draw_context *draw); 378void draw_new_instance(struct draw_context *draw); 379 380/******************************************************************************* 381 * Vertex shader code: 382 */ 383boolean draw_vs_init( struct draw_context *draw ); 384void draw_vs_destroy( struct draw_context *draw ); 385 386 387/******************************************************************************* 388 * Geometry shading code: 389 */ 390boolean draw_gs_init( struct draw_context *draw ); 391 392 393void draw_gs_destroy( struct draw_context *draw ); 394 395/******************************************************************************* 396 * Common shading code: 397 */ 398uint draw_current_shader_outputs(const struct draw_context *draw); 399uint draw_current_shader_position_output(const struct draw_context *draw); 400uint draw_current_shader_viewport_index_output(const struct draw_context *draw); 401uint draw_current_shader_clipvertex_output(const struct draw_context *draw); 402uint draw_current_shader_clipdistance_output(const struct draw_context *draw, int index); 403uint draw_current_shader_num_written_clipdistances(const struct draw_context *draw); 404uint draw_current_shader_culldistance_output(const struct draw_context *draw, int index); 405uint draw_current_shader_num_written_culldistances(const struct draw_context *draw); 406int draw_alloc_extra_vertex_attrib(struct draw_context *draw, 407 uint semantic_name, uint semantic_index); 408void draw_remove_extra_vertex_attribs(struct draw_context *draw); 409boolean draw_current_shader_uses_viewport_index( 410 const struct draw_context *draw); 411 412 413/******************************************************************************* 414 * Vertex processing (was passthrough) code: 415 */ 416boolean draw_pt_init( struct draw_context *draw ); 417void draw_pt_destroy( struct draw_context *draw ); 418void draw_pt_reset_vertex_ids( struct draw_context *draw ); 419void draw_pt_flush( struct draw_context *draw, unsigned flags ); 420 421 422/******************************************************************************* 423 * Primitive processing (pipeline) code: 424 */ 425 426boolean draw_pipeline_init( struct draw_context *draw ); 427void draw_pipeline_destroy( struct draw_context *draw ); 428 429 430 431 432 433/* 434 * These flags are used by the pipeline when unfilled and/or line stipple modes 435 * are operational. 436 */ 437#define DRAW_PIPE_EDGE_FLAG_0 0x1 438#define DRAW_PIPE_EDGE_FLAG_1 0x2 439#define DRAW_PIPE_EDGE_FLAG_2 0x4 440#define DRAW_PIPE_EDGE_FLAG_ALL 0x7 441#define DRAW_PIPE_RESET_STIPPLE 0x8 442 443void draw_pipeline_run( struct draw_context *draw, 444 const struct draw_vertex_info *vert, 445 const struct draw_prim_info *prim); 446 447void draw_pipeline_run_linear( struct draw_context *draw, 448 const struct draw_vertex_info *vert, 449 const struct draw_prim_info *prim); 450 451 452 453 454void draw_pipeline_flush( struct draw_context *draw, 455 unsigned flags ); 456 457 458 459/******************************************************************************* 460 * Flushing 461 */ 462 463#define DRAW_FLUSH_PARAMETER_CHANGE 0x1 /**< Constants, viewport, etc */ 464#define DRAW_FLUSH_STATE_CHANGE 0x2 /**< Other/heavy state changes */ 465#define DRAW_FLUSH_BACKEND 0x4 /**< Flush the output buffer */ 466 467 468void draw_do_flush( struct draw_context *draw, unsigned flags ); 469 470 471 472void * 473draw_get_rasterizer_no_cull( struct draw_context *draw, 474 boolean scissor, 475 boolean flatshade ); 476 477void 478draw_stats_clipper_primitives(struct draw_context *draw, 479 const struct draw_prim_info *prim_info); 480 481/** 482 * Return index i from the index buffer. 483 * If the index buffer would overflow we return the 484 * maximum possible index. 485 */ 486#define DRAW_GET_IDX(_elts, _i) \ 487 (((_i) >= draw->pt.user.eltMax) ? DRAW_MAX_FETCH_IDX : (_elts)[_i]) 488 489/** 490 * Return index of the given viewport clamping it 491 * to be between 0 <= and < PIPE_MAX_VIEWPORTS 492 */ 493static INLINE unsigned 494draw_clamp_viewport_idx(int idx) 495{ 496 return ((PIPE_MAX_VIEWPORTS > idx && idx >= 0) ? idx : 0); 497} 498 499/** 500 * Adds two unsigned integers and if the addition 501 * overflows then it returns the value from 502 * from the overflow_value variable. 503 */ 504static INLINE unsigned 505draw_overflow_uadd(unsigned a, unsigned b, 506 unsigned overflow_value) 507{ 508 unsigned res = a + b; 509 if (res < a || res < b) { 510 res = overflow_value; 511 } 512 return res; 513} 514 515#endif /* DRAW_PRIVATE_H */ 516