draw_private.h revision 848b8605
1/**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28/**
29 * Private data structures, etc for the draw module.
30 */
31
32
33/**
34 * Authors:
35 * Keith Whitwell <keithw@vmware.com>
36 * Brian Paul
37 */
38
39
40#ifndef DRAW_PRIVATE_H
41#define DRAW_PRIVATE_H
42
43
44#include "pipe/p_state.h"
45#include "pipe/p_defines.h"
46
47#include "tgsi/tgsi_scan.h"
48
49#ifdef HAVE_LLVM
50struct gallivm_state;
51#endif
52
53
54/** Sum of frustum planes and user-defined planes */
55#define DRAW_TOTAL_CLIP_PLANES (6 + PIPE_MAX_CLIP_PLANES)
56
57/**
58 * The largest possible index of a vertex that can be fetched.
59 */
60#define DRAW_MAX_FETCH_IDX 0xffffffff
61
62struct pipe_context;
63struct draw_vertex_shader;
64struct draw_context;
65struct draw_stage;
66struct vbuf_render;
67struct tgsi_exec_machine;
68struct tgsi_sampler;
69struct draw_pt_front_end;
70struct draw_assembler;
71struct draw_llvm;
72
73
74/**
75 * Represents the mapped vertex buffer.
76 */
77struct draw_vertex_buffer {
78   const void *map;
79   uint32_t size;
80};
81
82/**
83 * Basic vertex info.
84 * Carry some useful information around with the vertices in the prim pipe.
85 */
86struct vertex_header {
87   unsigned clipmask:DRAW_TOTAL_CLIP_PLANES;
88   unsigned edgeflag:1;
89   unsigned have_clipdist:1;
90   unsigned vertex_id:16;
91
92   float clip[4];
93   float pre_clip_pos[4];
94
95   /* This will probably become float (*data)[4] soon:
96    */
97   float data[][4];
98};
99
100/* NOTE: It should match vertex_id size above */
101#define UNDEFINED_VERTEX_ID 0xffff
102
103
104/* maximum number of shader variants we can cache */
105#define DRAW_MAX_SHADER_VARIANTS 128
106
107/**
108 * Private context for the drawing module.
109 */
110struct draw_context
111{
112   struct pipe_context *pipe;
113
114   /** Drawing/primitive pipeline stages */
115   struct {
116      struct draw_stage *first;  /**< one of the following */
117
118      struct draw_stage *validate;
119
120      /* stages (in logical order) */
121      struct draw_stage *flatshade;
122      struct draw_stage *clip;
123      struct draw_stage *cull;
124      struct draw_stage *twoside;
125      struct draw_stage *offset;
126      struct draw_stage *unfilled;
127      struct draw_stage *stipple;
128      struct draw_stage *aapoint;
129      struct draw_stage *aaline;
130      struct draw_stage *pstipple;
131      struct draw_stage *wide_line;
132      struct draw_stage *wide_point;
133      struct draw_stage *rasterize;
134
135      float wide_point_threshold; /**< convert pnts to tris if larger than this */
136      float wide_line_threshold;  /**< convert lines to tris if wider than this */
137      boolean wide_point_sprites; /**< convert points to tris for sprite mode */
138      boolean line_stipple;       /**< do line stipple? */
139      boolean point_sprite;       /**< convert points to quads for sprites? */
140
141      /* Temporary storage while the pipeline is being run:
142       */
143      char *verts;
144      unsigned vertex_stride;
145      unsigned vertex_count;
146   } pipeline;
147
148
149   struct vbuf_render *render;
150
151   /* Support prototype passthrough path:
152    */
153   struct {
154      /* Current active frontend */
155      struct draw_pt_front_end *frontend;
156      unsigned prim;
157      unsigned opt;     /**< bitmask of PT_x flags */
158      unsigned eltSize; /* saved eltSize for flushing */
159
160      boolean rebind_parameters;
161
162      struct {
163         struct draw_pt_middle_end *fetch_emit;
164         struct draw_pt_middle_end *fetch_shade_emit;
165         struct draw_pt_middle_end *general;
166         struct draw_pt_middle_end *llvm;
167      } middle;
168
169      struct {
170         struct draw_pt_front_end *vsplit;
171      } front;
172
173      struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
174      unsigned nr_vertex_buffers;
175
176      /*
177       * This is the largest legal index value for the current set of
178       * bound vertex buffers.  Regardless of any other consideration,
179       * all vertex lookups need to be clamped to 0..max_index to
180       * prevent out-of-bound access.
181       */
182      unsigned max_index;
183
184      struct pipe_vertex_element vertex_element[PIPE_MAX_ATTRIBS];
185      unsigned nr_vertex_elements;
186
187      /* user-space vertex data, buffers */
188      struct {
189         /** vertex element/index buffer (ex: glDrawElements) */
190         const void *elts;
191         /** bytes per index (0, 1, 2 or 4) */
192         unsigned eltSizeIB;
193         unsigned eltSize;
194         unsigned eltMax;
195         int eltBias;
196         unsigned min_index;
197         unsigned max_index;
198
199         /** vertex arrays */
200         struct draw_vertex_buffer vbuffer[PIPE_MAX_ATTRIBS];
201
202         /** constant buffers (for vertex/geometry shader) */
203         const void *vs_constants[PIPE_MAX_CONSTANT_BUFFERS];
204         unsigned vs_constants_size[PIPE_MAX_CONSTANT_BUFFERS];
205         const void *gs_constants[PIPE_MAX_CONSTANT_BUFFERS];
206         unsigned gs_constants_size[PIPE_MAX_CONSTANT_BUFFERS];
207
208         /* pointer to planes */
209         float (*planes)[DRAW_TOTAL_CLIP_PLANES][4];
210      } user;
211
212      boolean test_fse;         /* enable FSE even though its not correct (eg for softpipe) */
213      boolean no_fse;           /* disable FSE even when it is correct */
214   } pt;
215
216   struct {
217      boolean bypass_clip_xy;
218      boolean bypass_clip_z;
219      boolean guard_band_xy;
220      boolean bypass_clip_points;
221   } driver;
222
223   boolean quads_always_flatshade_last;
224
225   boolean flushing;         /**< debugging/sanity */
226   boolean suspend_flushing; /**< internally set */
227
228   /* Flags set if API requires clipping in these planes and the
229    * driver doesn't indicate that it can do it for us.
230    */
231   boolean clip_xy;
232   boolean clip_z;
233   boolean clip_user;
234   boolean guard_band_xy;
235   boolean guard_band_points_xy;
236
237   boolean force_passthrough; /**< never clip or shade */
238
239   boolean dump_vs;
240
241   /** Depth format and bias related settings. */
242   boolean floating_point_depth;
243   double mrd;  /**< minimum resolvable depth value, for polygon offset */
244
245   /** Current rasterizer state given to us by the driver */
246   const struct pipe_rasterizer_state *rasterizer;
247   /** Driver CSO handle for the current rasterizer state */
248   void *rast_handle;
249
250   /** Rasterizer CSOs without culling/stipple/etc */
251   void *rasterizer_no_cull[2][2];
252
253   struct pipe_viewport_state viewports[PIPE_MAX_VIEWPORTS];
254   boolean identity_viewport;
255
256   /** Vertex shader state */
257   struct {
258      struct draw_vertex_shader *vertex_shader;
259      uint num_vs_outputs;  /**< convenience, from vertex_shader */
260      uint position_output;
261      uint edgeflag_output;
262      uint clipvertex_output;
263      uint clipdistance_output[2];
264
265      /** Fields for TGSI interpreter / execution */
266      struct {
267         struct tgsi_exec_machine *machine;
268
269         struct tgsi_sampler *sampler;
270      } tgsi;
271
272      struct translate *fetch;
273      struct translate_cache *fetch_cache;
274      struct translate *emit;
275      struct translate_cache *emit_cache;
276   } vs;
277
278   /** Geometry shader state */
279   struct {
280      struct draw_geometry_shader *geometry_shader;
281      uint num_gs_outputs;  /**< convenience, from geometry_shader */
282      uint position_output;
283
284      /** Fields for TGSI interpreter / execution */
285      struct {
286         struct tgsi_exec_machine *machine;
287
288         struct tgsi_sampler *sampler;
289      } tgsi;
290
291   } gs;
292
293   /** Fragment shader state */
294   struct {
295      struct draw_fragment_shader *fragment_shader;
296   } fs;
297
298   /** Stream output (vertex feedback) state */
299   struct {
300      struct draw_so_target *targets[PIPE_MAX_SO_BUFFERS];
301      uint num_targets;
302   } so;
303
304   /* Clip derived state:
305    */
306   float plane[DRAW_TOTAL_CLIP_PLANES][4];
307
308   /* If a prim stage introduces new vertex attributes, they'll be stored here
309    */
310   struct {
311      uint num;
312      uint semantic_name[10];
313      uint semantic_index[10];
314      uint slot[10];
315   } extra_shader_outputs;
316
317   unsigned instance_id;
318   unsigned start_instance;
319   unsigned start_index;
320
321   struct draw_llvm *llvm;
322
323   /** Texture sampler and sampler view state.
324    * Note that we have arrays indexed by shader type.  At this time
325    * we only handle vertex and geometry shaders in the draw module, but
326    * there may be more in the future (ex: hull and tessellation).
327    */
328   struct pipe_sampler_view *sampler_views[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_SAMPLER_VIEWS];
329   unsigned num_sampler_views[PIPE_SHADER_TYPES];
330   const struct pipe_sampler_state *samplers[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
331   unsigned num_samplers[PIPE_SHADER_TYPES];
332
333   struct pipe_query_data_pipeline_statistics statistics;
334   boolean collect_statistics;
335
336   struct draw_assembler *ia;
337
338   void *driver_private;
339};
340
341
342struct draw_fetch_info {
343   boolean linear;
344   unsigned start;
345   const unsigned *elts;
346   unsigned count;
347};
348
349struct draw_vertex_info {
350   struct vertex_header *verts;
351   unsigned vertex_size;
352   unsigned stride;
353   unsigned count;
354};
355
356/* these flags are set if the primitive is a segment of a larger one */
357#define DRAW_SPLIT_BEFORE 0x1
358#define DRAW_SPLIT_AFTER  0x2
359
360struct draw_prim_info {
361   boolean linear;
362   unsigned start;
363
364   const ushort *elts;
365   unsigned count;
366
367   unsigned prim;
368   unsigned flags;
369   unsigned *primitive_lengths;
370   unsigned primitive_count;
371};
372
373
374/*******************************************************************************
375 * Draw common initialization code
376 */
377boolean draw_init(struct draw_context *draw);
378void draw_new_instance(struct draw_context *draw);
379
380/*******************************************************************************
381 * Vertex shader code:
382 */
383boolean draw_vs_init( struct draw_context *draw );
384void draw_vs_destroy( struct draw_context *draw );
385
386
387/*******************************************************************************
388 * Geometry shading code:
389 */
390boolean draw_gs_init( struct draw_context *draw );
391
392
393void draw_gs_destroy( struct draw_context *draw );
394
395/*******************************************************************************
396 * Common shading code:
397 */
398uint draw_current_shader_outputs(const struct draw_context *draw);
399uint draw_current_shader_position_output(const struct draw_context *draw);
400uint draw_current_shader_viewport_index_output(const struct draw_context *draw);
401uint draw_current_shader_clipvertex_output(const struct draw_context *draw);
402uint draw_current_shader_clipdistance_output(const struct draw_context *draw, int index);
403uint draw_current_shader_num_written_clipdistances(const struct draw_context *draw);
404uint draw_current_shader_culldistance_output(const struct draw_context *draw, int index);
405uint draw_current_shader_num_written_culldistances(const struct draw_context *draw);
406int draw_alloc_extra_vertex_attrib(struct draw_context *draw,
407                                   uint semantic_name, uint semantic_index);
408void draw_remove_extra_vertex_attribs(struct draw_context *draw);
409boolean draw_current_shader_uses_viewport_index(
410   const struct draw_context *draw);
411
412
413/*******************************************************************************
414 * Vertex processing (was passthrough) code:
415 */
416boolean draw_pt_init( struct draw_context *draw );
417void draw_pt_destroy( struct draw_context *draw );
418void draw_pt_reset_vertex_ids( struct draw_context *draw );
419void draw_pt_flush( struct draw_context *draw, unsigned flags );
420
421
422/*******************************************************************************
423 * Primitive processing (pipeline) code:
424 */
425
426boolean draw_pipeline_init( struct draw_context *draw );
427void draw_pipeline_destroy( struct draw_context *draw );
428
429
430
431
432
433/*
434 * These flags are used by the pipeline when unfilled and/or line stipple modes
435 * are operational.
436 */
437#define DRAW_PIPE_EDGE_FLAG_0   0x1
438#define DRAW_PIPE_EDGE_FLAG_1   0x2
439#define DRAW_PIPE_EDGE_FLAG_2   0x4
440#define DRAW_PIPE_EDGE_FLAG_ALL 0x7
441#define DRAW_PIPE_RESET_STIPPLE 0x8
442
443void draw_pipeline_run( struct draw_context *draw,
444                        const struct draw_vertex_info *vert,
445                        const struct draw_prim_info *prim);
446
447void draw_pipeline_run_linear( struct draw_context *draw,
448                               const struct draw_vertex_info *vert,
449                               const struct draw_prim_info *prim);
450
451
452
453
454void draw_pipeline_flush( struct draw_context *draw,
455                          unsigned flags );
456
457
458
459/*******************************************************************************
460 * Flushing
461 */
462
463#define DRAW_FLUSH_PARAMETER_CHANGE 0x1  /**< Constants, viewport, etc */
464#define DRAW_FLUSH_STATE_CHANGE     0x2  /**< Other/heavy state changes */
465#define DRAW_FLUSH_BACKEND          0x4  /**< Flush the output buffer */
466
467
468void draw_do_flush( struct draw_context *draw, unsigned flags );
469
470
471
472void *
473draw_get_rasterizer_no_cull( struct draw_context *draw,
474                             boolean scissor,
475                             boolean flatshade );
476
477void
478draw_stats_clipper_primitives(struct draw_context *draw,
479                              const struct draw_prim_info *prim_info);
480
481/**
482 * Return index i from the index buffer.
483 * If the index buffer would overflow we return the
484 * maximum possible index.
485 */
486#define DRAW_GET_IDX(_elts, _i)                   \
487   (((_i) >= draw->pt.user.eltMax) ? DRAW_MAX_FETCH_IDX : (_elts)[_i])
488
489/**
490 * Return index of the given viewport clamping it
491 * to be between 0 <= and < PIPE_MAX_VIEWPORTS
492 */
493static INLINE unsigned
494draw_clamp_viewport_idx(int idx)
495{
496   return ((PIPE_MAX_VIEWPORTS > idx && idx >= 0) ? idx : 0);
497}
498
499/**
500 * Adds two unsigned integers and if the addition
501 * overflows then it returns the value from
502 * from the overflow_value variable.
503 */
504static INLINE unsigned
505draw_overflow_uadd(unsigned a, unsigned b,
506                   unsigned overflow_value)
507{
508   unsigned res = a + b;
509   if (res < a || res < b) {
510      res = overflow_value;
511   }
512   return res;
513}
514
515#endif /* DRAW_PRIVATE_H */
516