etnaviv_internal.h revision b8e80941
1/*
2 * Copyright (c) 2012-2015 Etnaviv Project
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sub license,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the
12 * next paragraph) shall be included in all copies or substantial portions
13 * of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24#ifndef H_ETNA_INTERNAL
25#define H_ETNA_INTERNAL
26
27#include <assert.h>
28#include <stdbool.h>
29#include <stdint.h>
30
31#include "hw/state.xml.h"
32#include "hw/state_3d.xml.h"
33
34#include <etnaviv_drmif.h>
35
36#define ETNA_NUM_INPUTS (16)
37#define ETNA_NUM_VARYINGS 8
38#define ETNA_NUM_LOD (14)
39#define ETNA_NUM_LAYERS (6)
40#define ETNA_MAX_UNIFORMS (256)
41#define ETNA_MAX_PIXELPIPES 2
42
43/* All RS operations must have width%16 = 0 */
44#define ETNA_RS_WIDTH_MASK (16 - 1)
45/* RS tiled operations must have height%4 = 0 */
46#define ETNA_RS_HEIGHT_MASK (3)
47/* PE render targets must be aligned to 64 bytes */
48#define ETNA_PE_ALIGNMENT (64)
49
50/* These demarcate the margin (fixp16) between the computed sizes and the
51  value sent to the chip. These have been set to the numbers used by the
52  Vivante driver on gc2000. They used to be -1 for scissor right and bottom. I
53  am not sure whether older hardware was relying on these or they were just a
54  guess. But if so, these need to be moved to the _specs structure.
55*/
56#define ETNA_SE_SCISSOR_MARGIN_RIGHT (0x1119)
57#define ETNA_SE_SCISSOR_MARGIN_BOTTOM (0x1111)
58#define ETNA_SE_CLIP_MARGIN_RIGHT (0xffff)
59#define ETNA_SE_CLIP_MARGIN_BOTTOM (0xffff)
60
61/* GPU chip 3D specs */
62struct etna_specs {
63   /* HALTI (gross architecture) level. -1 for pre-HALTI. */
64   int halti : 8;
65   /* supports SUPERTILE (64x64) tiling? */
66   unsigned can_supertile : 1;
67   /* needs z=(z+w)/2, for older GCxxx */
68   unsigned vs_need_z_div : 1;
69   /* supports trigonometric instructions */
70   unsigned has_sin_cos_sqrt : 1;
71   /* has SIGN/FLOOR/CEIL instructions */
72   unsigned has_sign_floor_ceil : 1;
73   /* can use VS_RANGE, PS_RANGE registers*/
74   unsigned has_shader_range_registers : 1;
75   /* has the new sin/cos/log functions */
76   unsigned has_new_transcendentals : 1;
77   /* has the new dp2/dpX_norm instructions, among others */
78   unsigned has_halti2_instructions : 1;
79   /* supports single-buffer rendering with multiple pixel pipes */
80   unsigned single_buffer : 1;
81   /* has unified uniforms memory */
82   unsigned has_unified_uniforms : 1;
83   /* can load shader instructions from memory */
84   unsigned has_icache : 1;
85   /* ASTC texture support (and has associated states) */
86   unsigned tex_astc : 1;
87   /* has BLT engine instead of RS */
88   unsigned use_blt : 1;
89   /* can use any kind of wrapping mode on npot textures */
90   unsigned npot_tex_any_wrap : 1;
91   /* number of bits per TS tile */
92   unsigned bits_per_tile;
93   /* clear value for TS (dependent on bits_per_tile) */
94   uint32_t ts_clear_value;
95   /* base of vertex texture units */
96   unsigned vertex_sampler_offset;
97   /* number of fragment sampler units */
98   unsigned fragment_sampler_count;
99   /* number of vertex sampler units */
100   unsigned vertex_sampler_count;
101   /* size of vertex shader output buffer */
102   unsigned vertex_output_buffer_size;
103   /* maximum number of vertex element configurations */
104   unsigned vertex_max_elements;
105   /* size of a cached vertex (?) */
106   unsigned vertex_cache_size;
107   /* number of shader cores */
108   unsigned shader_core_count;
109   /* number of vertex streams */
110   unsigned stream_count;
111   /* vertex shader memory address*/
112   uint32_t vs_offset;
113   /* pixel shader memory address*/
114   uint32_t ps_offset;
115   /* vertex shader uniforms address*/
116   uint32_t vs_uniforms_offset;
117   /* pixel shader uniforms address*/
118   uint32_t ps_uniforms_offset;
119   /* vertex/fragment shader max instructions */
120   uint32_t max_instructions;
121   /* maximum number of varyings */
122   unsigned max_varyings;
123   /* maximum number of registers */
124   unsigned max_registers;
125   /* maximum vertex uniforms */
126   unsigned max_vs_uniforms;
127   /* maximum pixel uniforms */
128   unsigned max_ps_uniforms;
129   /* maximum texture size */
130   unsigned max_texture_size;
131   /* maximum texture size */
132   unsigned max_rendertarget_size;
133   /* available pixel pipes */
134   unsigned pixel_pipes;
135   /* number of constants */
136   unsigned num_constants;
137};
138
139/* Compiled Gallium state. All the different compiled state atoms are woven
140 * together and uploaded only when it is necessary to synchronize the state,
141 * for example before rendering. */
142
143/* Compiled pipe_blend_color */
144struct compiled_blend_color {
145   float color[4];
146   uint32_t PE_ALPHA_BLEND_COLOR;
147};
148
149/* Compiled pipe_stencil_ref */
150struct compiled_stencil_ref {
151   uint32_t PE_STENCIL_CONFIG;
152   uint32_t PE_STENCIL_CONFIG_EXT;
153};
154
155/* Compiled pipe_scissor_state */
156struct compiled_scissor_state {
157   uint32_t SE_SCISSOR_LEFT;
158   uint32_t SE_SCISSOR_TOP;
159   uint32_t SE_SCISSOR_RIGHT;
160   uint32_t SE_SCISSOR_BOTTOM;
161   uint32_t SE_CLIP_RIGHT;
162   uint32_t SE_CLIP_BOTTOM;
163};
164
165/* Compiled pipe_viewport_state */
166struct compiled_viewport_state {
167   uint32_t PA_VIEWPORT_SCALE_X;
168   uint32_t PA_VIEWPORT_SCALE_Y;
169   uint32_t PA_VIEWPORT_SCALE_Z;
170   uint32_t PA_VIEWPORT_OFFSET_X;
171   uint32_t PA_VIEWPORT_OFFSET_Y;
172   uint32_t PA_VIEWPORT_OFFSET_Z;
173   uint32_t SE_SCISSOR_LEFT;
174   uint32_t SE_SCISSOR_TOP;
175   uint32_t SE_SCISSOR_RIGHT;
176   uint32_t SE_SCISSOR_BOTTOM;
177   uint32_t SE_CLIP_RIGHT;
178   uint32_t SE_CLIP_BOTTOM;
179   uint32_t PE_DEPTH_NEAR;
180   uint32_t PE_DEPTH_FAR;
181};
182
183/* Compiled pipe_framebuffer_state */
184struct compiled_framebuffer_state {
185   uint32_t GL_MULTI_SAMPLE_CONFIG;
186   uint32_t PE_COLOR_FORMAT;
187   uint32_t PE_DEPTH_CONFIG;
188   struct etna_reloc PE_DEPTH_ADDR;
189   struct etna_reloc PE_PIPE_DEPTH_ADDR[ETNA_MAX_PIXELPIPES];
190   uint32_t PE_DEPTH_STRIDE;
191   uint32_t PE_HDEPTH_CONTROL;
192   uint32_t PE_DEPTH_NORMALIZE;
193   struct etna_reloc PE_COLOR_ADDR;
194   struct etna_reloc PE_PIPE_COLOR_ADDR[ETNA_MAX_PIXELPIPES];
195   uint32_t PE_COLOR_STRIDE;
196   uint32_t SE_SCISSOR_LEFT;
197   uint32_t SE_SCISSOR_TOP;
198   uint32_t SE_SCISSOR_RIGHT;
199   uint32_t SE_SCISSOR_BOTTOM;
200   uint32_t SE_CLIP_RIGHT;
201   uint32_t SE_CLIP_BOTTOM;
202   uint32_t RA_MULTISAMPLE_UNK00E04;
203   uint32_t RA_MULTISAMPLE_UNK00E10[VIVS_RA_MULTISAMPLE_UNK00E10__LEN];
204   uint32_t RA_CENTROID_TABLE[VIVS_RA_CENTROID_TABLE__LEN];
205   uint32_t TS_MEM_CONFIG;
206   uint32_t TS_DEPTH_CLEAR_VALUE;
207   struct etna_reloc TS_DEPTH_STATUS_BASE;
208   struct etna_reloc TS_DEPTH_SURFACE_BASE;
209   uint32_t TS_COLOR_CLEAR_VALUE;
210   struct etna_reloc TS_COLOR_STATUS_BASE;
211   struct etna_reloc TS_COLOR_SURFACE_BASE;
212   uint32_t PE_LOGIC_OP;
213   bool msaa_mode; /* adds input (and possible temp) to PS */
214};
215
216/* Compiled context->create_vertex_elements_state */
217struct compiled_vertex_elements_state {
218   unsigned num_elements;
219   uint32_t FE_VERTEX_ELEMENT_CONFIG[VIVS_FE_VERTEX_ELEMENT_CONFIG__LEN];
220   uint32_t NFE_GENERIC_ATTRIB_CONFIG0[VIVS_NFE_GENERIC_ATTRIB__LEN];
221   uint32_t NFE_GENERIC_ATTRIB_SCALE[VIVS_NFE_GENERIC_ATTRIB__LEN];
222   uint32_t NFE_GENERIC_ATTRIB_CONFIG1[VIVS_NFE_GENERIC_ATTRIB__LEN];
223};
224
225/* Compiled context->set_vertex_buffer result */
226struct compiled_set_vertex_buffer {
227   uint32_t FE_VERTEX_STREAM_CONTROL;
228   uint32_t FE_VERTEX_STREAM_UNK14680;
229   struct etna_reloc FE_VERTEX_STREAM_BASE_ADDR;
230};
231
232/* Compiled linked VS+PS shader state */
233struct compiled_shader_state {
234   uint32_t RA_CONTROL;
235   uint32_t PA_ATTRIBUTE_ELEMENT_COUNT;
236   uint32_t PA_CONFIG;
237   uint32_t PA_SHADER_ATTRIBUTES[VIVS_PA_SHADER_ATTRIBUTES__LEN];
238   uint32_t VS_END_PC;
239   uint32_t VS_OUTPUT_COUNT; /* number of outputs if point size per vertex disabled */
240   uint32_t VS_OUTPUT_COUNT_PSIZE; /* number of outputs of point size per vertex enabled */
241   uint32_t VS_INPUT_COUNT;
242   uint32_t VS_TEMP_REGISTER_CONTROL;
243   uint32_t VS_OUTPUT[4];
244   uint32_t VS_INPUT[4];
245   uint32_t VS_LOAD_BALANCING;
246   uint32_t VS_START_PC;
247   uint32_t PS_END_PC;
248   uint32_t PS_OUTPUT_REG;
249   uint32_t PS_INPUT_COUNT;
250   uint32_t PS_INPUT_COUNT_MSAA; /* Adds an input */
251   uint32_t PS_TEMP_REGISTER_CONTROL;
252   uint32_t PS_TEMP_REGISTER_CONTROL_MSAA; /* Adds a temporary if needed to make space for extra input */
253   uint32_t PS_CONTROL;
254   uint32_t PS_START_PC;
255   uint32_t GL_VARYING_TOTAL_COMPONENTS;
256   uint32_t GL_VARYING_NUM_COMPONENTS;
257   uint32_t GL_VARYING_COMPONENT_USE[2];
258   uint32_t GL_HALTI5_SH_SPECIALS;
259   unsigned vs_inst_mem_size;
260   unsigned vs_uniforms_size;
261   unsigned ps_inst_mem_size;
262   unsigned ps_uniforms_size;
263   uint32_t *VS_INST_MEM;
264   uint32_t VS_UNIFORMS[ETNA_MAX_UNIFORMS * 4];
265   uint32_t *PS_INST_MEM;
266   uint32_t PS_UNIFORMS[ETNA_MAX_UNIFORMS * 4];
267   struct etna_reloc PS_INST_ADDR;
268   struct etna_reloc VS_INST_ADDR;
269};
270
271/* state of some 3d and common registers relevant to etna driver */
272struct etna_3d_state {
273   uint32_t /*05000*/ VS_UNIFORMS[VIVS_VS_UNIFORMS__LEN];
274   uint32_t /*07000*/ PS_UNIFORMS[VIVS_PS_UNIFORMS__LEN];
275};
276
277/* Helpers to assist creating and setting bitarrays (eg, for varyings).
278 * field_size must be a power of two, and <= 32. */
279#define DEFINE_ETNA_BITARRAY(name, num, field_size) \
280   uint32_t name[(num) * (field_size) / 32]
281
282static inline void
283etna_bitarray_set(uint32_t *array, size_t array_size, size_t field_size,
284                  size_t index, uint32_t value)
285{
286   size_t shift = (index * field_size) % 32;
287   size_t offset = (index * field_size) / 32;
288
289   assert(index < array_size * 32 / field_size);
290   assert(value < 1 << field_size);
291
292   array[offset] |= value << shift;
293}
294
295#define etna_bitarray_set(array, field_size, index, value) \
296   etna_bitarray_set((array), ARRAY_SIZE(array), field_size, index, value)
297
298#endif
299