1b8e80941Smrg/* 2b8e80941Smrg * Copyright (C) 2017 Rob Clark <robclark@freedesktop.org> 3b8e80941Smrg * 4b8e80941Smrg * Permission is hereby granted, free of charge, to any person obtaining a 5b8e80941Smrg * copy of this software and associated documentation files (the "Software"), 6b8e80941Smrg * to deal in the Software without restriction, including without limitation 7b8e80941Smrg * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8b8e80941Smrg * and/or sell copies of the Software, and to permit persons to whom the 9b8e80941Smrg * Software is furnished to do so, subject to the following conditions: 10b8e80941Smrg * 11b8e80941Smrg * The above copyright notice and this permission notice (including the next 12b8e80941Smrg * paragraph) shall be included in all copies or substantial portions of the 13b8e80941Smrg * Software. 14b8e80941Smrg * 15b8e80941Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16b8e80941Smrg * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17b8e80941Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18b8e80941Smrg * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19b8e80941Smrg * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20b8e80941Smrg * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21b8e80941Smrg * SOFTWARE. 22b8e80941Smrg * 23b8e80941Smrg * Authors: 24b8e80941Smrg * Rob Clark <robclark@freedesktop.org> 25b8e80941Smrg */ 26b8e80941Smrg 27b8e80941Smrg#include "util/u_blitter.h" 28b8e80941Smrg#include "util/u_surface.h" 29b8e80941Smrg 30b8e80941Smrg#include "freedreno_blitter.h" 31b8e80941Smrg#include "freedreno_context.h" 32b8e80941Smrg#include "freedreno_resource.h" 33b8e80941Smrg#include "freedreno_fence.h" 34b8e80941Smrg 35b8e80941Smrg/* generic blit using u_blitter.. slightly modified version of util_blitter_blit 36b8e80941Smrg * which also handles PIPE_BUFFER: 37b8e80941Smrg */ 38b8e80941Smrg 39b8e80941Smrgstatic void 40b8e80941Smrgdefault_dst_texture(struct pipe_surface *dst_templ, struct pipe_resource *dst, 41b8e80941Smrg unsigned dstlevel, unsigned dstz) 42b8e80941Smrg{ 43b8e80941Smrg memset(dst_templ, 0, sizeof(*dst_templ)); 44b8e80941Smrg if (dst->target == PIPE_BUFFER) 45b8e80941Smrg dst_templ->format = PIPE_FORMAT_R8_UINT; 46b8e80941Smrg else 47b8e80941Smrg dst_templ->format = util_format_linear(dst->format); 48b8e80941Smrg dst_templ->u.tex.level = dstlevel; 49b8e80941Smrg dst_templ->u.tex.first_layer = dstz; 50b8e80941Smrg dst_templ->u.tex.last_layer = dstz; 51b8e80941Smrg} 52b8e80941Smrg 53b8e80941Smrgstatic void 54b8e80941Smrgdefault_src_texture(struct pipe_sampler_view *src_templ, 55b8e80941Smrg struct pipe_resource *src, unsigned srclevel) 56b8e80941Smrg{ 57b8e80941Smrg bool cube_as_2darray = src->screen->get_param(src->screen, 58b8e80941Smrg PIPE_CAP_SAMPLER_VIEW_TARGET); 59b8e80941Smrg 60b8e80941Smrg memset(src_templ, 0, sizeof(*src_templ)); 61b8e80941Smrg 62b8e80941Smrg if (cube_as_2darray && (src->target == PIPE_TEXTURE_CUBE || 63b8e80941Smrg src->target == PIPE_TEXTURE_CUBE_ARRAY)) 64b8e80941Smrg src_templ->target = PIPE_TEXTURE_2D_ARRAY; 65b8e80941Smrg else 66b8e80941Smrg src_templ->target = src->target; 67b8e80941Smrg 68b8e80941Smrg if (src->target == PIPE_BUFFER) { 69b8e80941Smrg src_templ->target = PIPE_TEXTURE_1D; 70b8e80941Smrg src_templ->format = PIPE_FORMAT_R8_UINT; 71b8e80941Smrg } else { 72b8e80941Smrg src_templ->format = util_format_linear(src->format); 73b8e80941Smrg } 74b8e80941Smrg src_templ->u.tex.first_level = srclevel; 75b8e80941Smrg src_templ->u.tex.last_level = srclevel; 76b8e80941Smrg src_templ->u.tex.first_layer = 0; 77b8e80941Smrg src_templ->u.tex.last_layer = 78b8e80941Smrg src->target == PIPE_TEXTURE_3D ? u_minify(src->depth0, srclevel) - 1 79b8e80941Smrg : (unsigned)(src->array_size - 1); 80b8e80941Smrg src_templ->swizzle_r = PIPE_SWIZZLE_X; 81b8e80941Smrg src_templ->swizzle_g = PIPE_SWIZZLE_Y; 82b8e80941Smrg src_templ->swizzle_b = PIPE_SWIZZLE_Z; 83b8e80941Smrg src_templ->swizzle_a = PIPE_SWIZZLE_W; 84b8e80941Smrg} 85b8e80941Smrg 86b8e80941Smrgstatic void 87b8e80941Smrgfd_blitter_pipe_begin(struct fd_context *ctx, bool render_cond, bool discard, 88b8e80941Smrg enum fd_render_stage stage) 89b8e80941Smrg{ 90b8e80941Smrg fd_fence_ref(ctx->base.screen, &ctx->last_fence, NULL); 91b8e80941Smrg 92b8e80941Smrg util_blitter_save_fragment_constant_buffer_slot(ctx->blitter, 93b8e80941Smrg ctx->constbuf[PIPE_SHADER_FRAGMENT].cb); 94b8e80941Smrg util_blitter_save_vertex_buffer_slot(ctx->blitter, ctx->vtx.vertexbuf.vb); 95b8e80941Smrg util_blitter_save_vertex_elements(ctx->blitter, ctx->vtx.vtx); 96b8e80941Smrg util_blitter_save_vertex_shader(ctx->blitter, ctx->prog.vp); 97b8e80941Smrg util_blitter_save_so_targets(ctx->blitter, ctx->streamout.num_targets, 98b8e80941Smrg ctx->streamout.targets); 99b8e80941Smrg util_blitter_save_rasterizer(ctx->blitter, ctx->rasterizer); 100b8e80941Smrg util_blitter_save_viewport(ctx->blitter, &ctx->viewport); 101b8e80941Smrg util_blitter_save_scissor(ctx->blitter, &ctx->scissor); 102b8e80941Smrg util_blitter_save_fragment_shader(ctx->blitter, ctx->prog.fp); 103b8e80941Smrg util_blitter_save_blend(ctx->blitter, ctx->blend); 104b8e80941Smrg util_blitter_save_depth_stencil_alpha(ctx->blitter, ctx->zsa); 105b8e80941Smrg util_blitter_save_stencil_ref(ctx->blitter, &ctx->stencil_ref); 106b8e80941Smrg util_blitter_save_sample_mask(ctx->blitter, ctx->sample_mask); 107b8e80941Smrg util_blitter_save_framebuffer(ctx->blitter, &ctx->framebuffer); 108b8e80941Smrg util_blitter_save_fragment_sampler_states(ctx->blitter, 109b8e80941Smrg ctx->tex[PIPE_SHADER_FRAGMENT].num_samplers, 110b8e80941Smrg (void **)ctx->tex[PIPE_SHADER_FRAGMENT].samplers); 111b8e80941Smrg util_blitter_save_fragment_sampler_views(ctx->blitter, 112b8e80941Smrg ctx->tex[PIPE_SHADER_FRAGMENT].num_textures, 113b8e80941Smrg ctx->tex[PIPE_SHADER_FRAGMENT].textures); 114b8e80941Smrg if (!render_cond) 115b8e80941Smrg util_blitter_save_render_condition(ctx->blitter, 116b8e80941Smrg ctx->cond_query, ctx->cond_cond, ctx->cond_mode); 117b8e80941Smrg 118b8e80941Smrg if (ctx->batch) 119b8e80941Smrg fd_batch_set_stage(ctx->batch, stage); 120b8e80941Smrg 121b8e80941Smrg ctx->in_blit = discard; 122b8e80941Smrg} 123b8e80941Smrg 124b8e80941Smrgstatic void 125b8e80941Smrgfd_blitter_pipe_end(struct fd_context *ctx) 126b8e80941Smrg{ 127b8e80941Smrg if (ctx->batch) 128b8e80941Smrg fd_batch_set_stage(ctx->batch, FD_STAGE_NULL); 129b8e80941Smrg ctx->in_blit = false; 130b8e80941Smrg} 131b8e80941Smrg 132b8e80941Smrgbool 133b8e80941Smrgfd_blitter_blit(struct fd_context *ctx, const struct pipe_blit_info *info) 134b8e80941Smrg{ 135b8e80941Smrg struct pipe_resource *dst = info->dst.resource; 136b8e80941Smrg struct pipe_resource *src = info->src.resource; 137b8e80941Smrg struct pipe_context *pipe = &ctx->base; 138b8e80941Smrg struct pipe_surface *dst_view, dst_templ; 139b8e80941Smrg struct pipe_sampler_view src_templ, *src_view; 140b8e80941Smrg bool discard = false; 141b8e80941Smrg 142b8e80941Smrg if (!info->scissor_enable && !info->alpha_blend) { 143b8e80941Smrg discard = util_texrange_covers_whole_level(info->dst.resource, 144b8e80941Smrg info->dst.level, info->dst.box.x, info->dst.box.y, 145b8e80941Smrg info->dst.box.z, info->dst.box.width, 146b8e80941Smrg info->dst.box.height, info->dst.box.depth); 147b8e80941Smrg } 148b8e80941Smrg 149b8e80941Smrg fd_blitter_pipe_begin(ctx, info->render_condition_enable, discard, FD_STAGE_BLIT); 150b8e80941Smrg 151b8e80941Smrg /* Initialize the surface. */ 152b8e80941Smrg default_dst_texture(&dst_templ, dst, info->dst.level, 153b8e80941Smrg info->dst.box.z); 154b8e80941Smrg dst_templ.format = info->dst.format; 155b8e80941Smrg dst_view = pipe->create_surface(pipe, dst, &dst_templ); 156b8e80941Smrg 157b8e80941Smrg /* Initialize the sampler view. */ 158b8e80941Smrg default_src_texture(&src_templ, src, info->src.level); 159b8e80941Smrg src_templ.format = info->src.format; 160b8e80941Smrg src_view = pipe->create_sampler_view(pipe, src, &src_templ); 161b8e80941Smrg 162b8e80941Smrg /* Copy. */ 163b8e80941Smrg util_blitter_blit_generic(ctx->blitter, dst_view, &info->dst.box, 164b8e80941Smrg src_view, &info->src.box, src->width0, src->height0, 165b8e80941Smrg info->mask, info->filter, 166b8e80941Smrg info->scissor_enable ? &info->scissor : NULL, 167b8e80941Smrg info->alpha_blend); 168b8e80941Smrg 169b8e80941Smrg pipe_surface_reference(&dst_view, NULL); 170b8e80941Smrg pipe_sampler_view_reference(&src_view, NULL); 171b8e80941Smrg 172b8e80941Smrg fd_blitter_pipe_end(ctx); 173b8e80941Smrg 174b8e80941Smrg /* The fallback blitter must never fail: */ 175b8e80941Smrg return true; 176b8e80941Smrg} 177b8e80941Smrg 178b8e80941Smrg/* Generic clear implementation (partially) using u_blitter: */ 179b8e80941Smrgvoid 180b8e80941Smrgfd_blitter_clear(struct pipe_context *pctx, unsigned buffers, 181b8e80941Smrg const union pipe_color_union *color, double depth, unsigned stencil) 182b8e80941Smrg{ 183b8e80941Smrg struct fd_context *ctx = fd_context(pctx); 184b8e80941Smrg struct pipe_framebuffer_state *pfb = &ctx->batch->framebuffer; 185b8e80941Smrg struct blitter_context *blitter = ctx->blitter; 186b8e80941Smrg 187b8e80941Smrg fd_blitter_pipe_begin(ctx, false, true, FD_STAGE_CLEAR); 188b8e80941Smrg 189b8e80941Smrg util_blitter_common_clear_setup(blitter, pfb->width, pfb->height, 190b8e80941Smrg buffers, NULL, NULL); 191b8e80941Smrg 192b8e80941Smrg struct pipe_stencil_ref sr = { 193b8e80941Smrg .ref_value = { stencil & 0xff } 194b8e80941Smrg }; 195b8e80941Smrg pctx->set_stencil_ref(pctx, &sr); 196b8e80941Smrg 197b8e80941Smrg struct pipe_constant_buffer cb = { 198b8e80941Smrg .buffer_size = 16, 199b8e80941Smrg .user_buffer = &color->ui, 200b8e80941Smrg }; 201b8e80941Smrg pctx->set_constant_buffer(pctx, PIPE_SHADER_FRAGMENT, 0, &cb); 202b8e80941Smrg 203b8e80941Smrg if (!ctx->clear_rs_state) { 204b8e80941Smrg const struct pipe_rasterizer_state tmpl = { 205b8e80941Smrg .cull_face = PIPE_FACE_NONE, 206b8e80941Smrg .half_pixel_center = 1, 207b8e80941Smrg .bottom_edge_rule = 1, 208b8e80941Smrg .flatshade = 1, 209b8e80941Smrg .depth_clip_near = 1, 210b8e80941Smrg .depth_clip_far = 1, 211b8e80941Smrg }; 212b8e80941Smrg ctx->clear_rs_state = pctx->create_rasterizer_state(pctx, &tmpl); 213b8e80941Smrg } 214b8e80941Smrg pctx->bind_rasterizer_state(pctx, ctx->clear_rs_state); 215b8e80941Smrg 216b8e80941Smrg struct pipe_viewport_state vp = { 217b8e80941Smrg .scale = { 0.5f * pfb->width, -0.5f * pfb->height, depth }, 218b8e80941Smrg .translate = { 0.5f * pfb->width, 0.5f * pfb->height, 0.0f }, 219b8e80941Smrg }; 220b8e80941Smrg pctx->set_viewport_states(pctx, 0, 1, &vp); 221b8e80941Smrg 222b8e80941Smrg pctx->bind_vertex_elements_state(pctx, ctx->solid_vbuf_state.vtx); 223b8e80941Smrg pctx->set_vertex_buffers(pctx, blitter->vb_slot, 1, 224b8e80941Smrg &ctx->solid_vbuf_state.vertexbuf.vb[0]); 225b8e80941Smrg pctx->set_stream_output_targets(pctx, 0, NULL, NULL); 226b8e80941Smrg pctx->bind_vs_state(pctx, ctx->solid_prog.vp); 227b8e80941Smrg pctx->bind_fs_state(pctx, ctx->solid_prog.fp); 228b8e80941Smrg 229b8e80941Smrg struct pipe_draw_info info = { 230b8e80941Smrg .mode = PIPE_PRIM_MAX, /* maps to DI_PT_RECTLIST */ 231b8e80941Smrg .count = 2, 232b8e80941Smrg .max_index = 1, 233b8e80941Smrg .instance_count = 1, 234b8e80941Smrg }; 235b8e80941Smrg ctx->draw_vbo(ctx, &info, 0); 236b8e80941Smrg 237b8e80941Smrg util_blitter_restore_constant_buffer_state(blitter); 238b8e80941Smrg util_blitter_restore_vertex_states(blitter); 239b8e80941Smrg util_blitter_restore_fragment_states(blitter); 240b8e80941Smrg util_blitter_restore_textures(blitter); 241b8e80941Smrg util_blitter_restore_fb_state(blitter); 242b8e80941Smrg util_blitter_restore_render_cond(blitter); 243b8e80941Smrg util_blitter_unset_running_flag(blitter); 244b8e80941Smrg 245b8e80941Smrg fd_blitter_pipe_end(ctx); 246b8e80941Smrg} 247b8e80941Smrg 248b8e80941Smrg/** 249b8e80941Smrg * Optimal hardware path for blitting pixels. 250b8e80941Smrg * Scaling, format conversion, up- and downsampling (resolve) are allowed. 251b8e80941Smrg */ 252b8e80941Smrgbool 253b8e80941Smrgfd_blit(struct pipe_context *pctx, const struct pipe_blit_info *blit_info) 254b8e80941Smrg{ 255b8e80941Smrg struct fd_context *ctx = fd_context(pctx); 256b8e80941Smrg struct pipe_blit_info info = *blit_info; 257b8e80941Smrg 258b8e80941Smrg if (info.render_condition_enable && !fd_render_condition_check(pctx)) 259b8e80941Smrg return true; 260b8e80941Smrg 261b8e80941Smrg if (ctx->blit && ctx->blit(ctx, &info)) 262b8e80941Smrg return true; 263b8e80941Smrg 264b8e80941Smrg if (info.mask & PIPE_MASK_S) { 265b8e80941Smrg DBG("cannot blit stencil, skipping"); 266b8e80941Smrg info.mask &= ~PIPE_MASK_S; 267b8e80941Smrg } 268b8e80941Smrg 269b8e80941Smrg if (!util_blitter_is_blit_supported(ctx->blitter, &info)) { 270b8e80941Smrg DBG("blit unsupported %s -> %s", 271b8e80941Smrg util_format_short_name(info.src.resource->format), 272b8e80941Smrg util_format_short_name(info.dst.resource->format)); 273b8e80941Smrg return false; 274b8e80941Smrg } 275b8e80941Smrg 276b8e80941Smrg return fd_blitter_blit(ctx, &info); 277b8e80941Smrg} 278b8e80941Smrg 279b8e80941Smrg/** 280b8e80941Smrg * _copy_region using pipe (3d engine) 281b8e80941Smrg */ 282b8e80941Smrgstatic bool 283b8e80941Smrgfd_blitter_pipe_copy_region(struct fd_context *ctx, 284b8e80941Smrg struct pipe_resource *dst, 285b8e80941Smrg unsigned dst_level, 286b8e80941Smrg unsigned dstx, unsigned dsty, unsigned dstz, 287b8e80941Smrg struct pipe_resource *src, 288b8e80941Smrg unsigned src_level, 289b8e80941Smrg const struct pipe_box *src_box) 290b8e80941Smrg{ 291b8e80941Smrg /* not until we allow rendertargets to be buffers */ 292b8e80941Smrg if (dst->target == PIPE_BUFFER || src->target == PIPE_BUFFER) 293b8e80941Smrg return false; 294b8e80941Smrg 295b8e80941Smrg if (!util_blitter_is_copy_supported(ctx->blitter, dst, src)) 296b8e80941Smrg return false; 297b8e80941Smrg 298b8e80941Smrg /* TODO we could discard if dst box covers dst level fully.. */ 299b8e80941Smrg fd_blitter_pipe_begin(ctx, false, false, FD_STAGE_BLIT); 300b8e80941Smrg util_blitter_copy_texture(ctx->blitter, 301b8e80941Smrg dst, dst_level, dstx, dsty, dstz, 302b8e80941Smrg src, src_level, src_box); 303b8e80941Smrg fd_blitter_pipe_end(ctx); 304b8e80941Smrg 305b8e80941Smrg return true; 306b8e80941Smrg} 307b8e80941Smrg 308b8e80941Smrg/** 309b8e80941Smrg * Copy a block of pixels from one resource to another. 310b8e80941Smrg * The resource must be of the same format. 311b8e80941Smrg */ 312b8e80941Smrgvoid 313b8e80941Smrgfd_resource_copy_region(struct pipe_context *pctx, 314b8e80941Smrg struct pipe_resource *dst, 315b8e80941Smrg unsigned dst_level, 316b8e80941Smrg unsigned dstx, unsigned dsty, unsigned dstz, 317b8e80941Smrg struct pipe_resource *src, 318b8e80941Smrg unsigned src_level, 319b8e80941Smrg const struct pipe_box *src_box) 320b8e80941Smrg{ 321b8e80941Smrg struct fd_context *ctx = fd_context(pctx); 322b8e80941Smrg 323b8e80941Smrg if (ctx->blit) { 324b8e80941Smrg struct pipe_blit_info info; 325b8e80941Smrg 326b8e80941Smrg memset(&info, 0, sizeof info); 327b8e80941Smrg info.dst.resource = dst; 328b8e80941Smrg info.dst.level = dst_level; 329b8e80941Smrg info.dst.box.x = dstx; 330b8e80941Smrg info.dst.box.y = dsty; 331b8e80941Smrg info.dst.box.z = dstz; 332b8e80941Smrg info.dst.box.width = src_box->width; 333b8e80941Smrg info.dst.box.height = src_box->height; 334b8e80941Smrg assert(info.dst.box.width >= 0); 335b8e80941Smrg assert(info.dst.box.height >= 0); 336b8e80941Smrg info.dst.box.depth = 1; 337b8e80941Smrg info.dst.format = dst->format; 338b8e80941Smrg info.src.resource = src; 339b8e80941Smrg info.src.level = src_level; 340b8e80941Smrg info.src.box = *src_box; 341b8e80941Smrg info.src.format = src->format; 342b8e80941Smrg info.mask = util_format_get_mask(src->format); 343b8e80941Smrg info.filter = PIPE_TEX_FILTER_NEAREST; 344b8e80941Smrg info.scissor_enable = 0; 345b8e80941Smrg 346b8e80941Smrg if (ctx->blit(ctx, &info)) 347b8e80941Smrg return; 348b8e80941Smrg } 349b8e80941Smrg 350b8e80941Smrg /* TODO if we have 2d core, or other DMA engine that could be used 351b8e80941Smrg * for simple copies and reasonably easily synchronized with the 3d 352b8e80941Smrg * core, this is where we'd plug it in.. 353b8e80941Smrg */ 354b8e80941Smrg 355b8e80941Smrg /* try blit on 3d pipe: */ 356b8e80941Smrg if (fd_blitter_pipe_copy_region(ctx, 357b8e80941Smrg dst, dst_level, dstx, dsty, dstz, 358b8e80941Smrg src, src_level, src_box)) 359b8e80941Smrg return; 360b8e80941Smrg 361b8e80941Smrg /* else fallback to pure sw: */ 362b8e80941Smrg util_resource_copy_region(pctx, 363b8e80941Smrg dst, dst_level, dstx, dsty, dstz, 364b8e80941Smrg src, src_level, src_box); 365b8e80941Smrg} 366