freedreno_gmem.c revision 848b8605
1/* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */ 2 3/* 4 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org> 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the "Software"), 8 * to deal in the Software without restriction, including without limitation 9 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 10 * and/or sell copies of the Software, and to permit persons to whom the 11 * Software is furnished to do so, subject to the following conditions: 12 * 13 * The above copyright notice and this permission notice (including the next 14 * paragraph) shall be included in all copies or substantial portions of the 15 * Software. 16 * 17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 23 * SOFTWARE. 24 * 25 * Authors: 26 * Rob Clark <robclark@freedesktop.org> 27 */ 28 29#include "pipe/p_state.h" 30#include "util/u_string.h" 31#include "util/u_memory.h" 32#include "util/u_inlines.h" 33#include "util/u_format.h" 34 35#include "freedreno_gmem.h" 36#include "freedreno_context.h" 37#include "freedreno_resource.h" 38#include "freedreno_query_hw.h" 39#include "freedreno_util.h" 40 41/* 42 * GMEM is the small (ie. 256KiB for a200, 512KiB for a220, etc) tile buffer 43 * inside the GPU. All rendering happens to GMEM. Larger render targets 44 * are split into tiles that are small enough for the color (and depth and/or 45 * stencil, if enabled) buffers to fit within GMEM. Before rendering a tile, 46 * if there was not a clear invalidating the previous tile contents, we need 47 * to restore the previous tiles contents (system mem -> GMEM), and after all 48 * the draw calls, before moving to the next tile, we need to save the tile 49 * contents (GMEM -> system mem). 50 * 51 * The code in this file handles dealing with GMEM and tiling. 52 * 53 * The structure of the ringbuffer ends up being: 54 * 55 * +--<---<-- IB ---<---+---<---+---<---<---<--+ 56 * | | | | 57 * v ^ ^ ^ 58 * ------------------------------------------------------ 59 * | clear/draw cmds | Tile0 | Tile1 | .... | TileN | 60 * ------------------------------------------------------ 61 * ^ 62 * | 63 * address submitted in issueibcmds 64 * 65 * Where the per-tile section handles scissor setup, mem2gmem restore (if 66 * needed), IB to draw cmds earlier in the ringbuffer, and then gmem2mem 67 * resolve. 68 */ 69 70static uint32_t bin_width(struct fd_context *ctx) 71{ 72 if (ctx->screen->gpu_id >= 300) 73 return 992; 74 return 512; 75} 76 77static void 78calculate_tiles(struct fd_context *ctx) 79{ 80 struct fd_gmem_stateobj *gmem = &ctx->gmem; 81 struct pipe_scissor_state *scissor = &ctx->max_scissor; 82 struct pipe_framebuffer_state *pfb = &ctx->framebuffer; 83 uint32_t gmem_size = ctx->screen->gmemsize_bytes; 84 uint32_t minx, miny, width, height; 85 uint32_t nbins_x = 1, nbins_y = 1; 86 uint32_t bin_w, bin_h; 87 uint32_t max_width = bin_width(ctx); 88 uint32_t cpp = 4; 89 uint32_t i, j, t, xoff, yoff; 90 uint32_t tpp_x, tpp_y; 91 bool has_zs = !!(ctx->resolve & (FD_BUFFER_DEPTH | FD_BUFFER_STENCIL)); 92 93 if (pfb->cbufs[0]) 94 cpp = util_format_get_blocksize(pfb->cbufs[0]->format); 95 96 if ((gmem->cpp == cpp) && (gmem->has_zs == has_zs) && 97 !memcmp(&gmem->scissor, scissor, sizeof(gmem->scissor))) { 98 /* everything is up-to-date */ 99 return; 100 } 101 102 /* if have depth/stencil, we need to leave room: */ 103 if (has_zs) { 104 gmem_size /= 2; 105 max_width /= 2; 106 } 107 108 if (fd_mesa_debug & FD_DBG_DSCIS) { 109 minx = 0; 110 miny = 0; 111 width = pfb->width; 112 height = pfb->height; 113 } else { 114 minx = scissor->minx & ~31; /* round down to multiple of 32 */ 115 miny = scissor->miny & ~31; 116 width = scissor->maxx - minx; 117 height = scissor->maxy - miny; 118 } 119 120 bin_w = align(width, 32); 121 bin_h = align(height, 32); 122 123 /* first, find a bin width that satisfies the maximum width 124 * restrictions: 125 */ 126 while (bin_w > max_width) { 127 nbins_x++; 128 bin_w = align(width / nbins_x, 32); 129 } 130 131 /* then find a bin width/height that satisfies the memory 132 * constraints: 133 */ 134 while ((bin_w * bin_h * cpp) > gmem_size) { 135 if (bin_w > bin_h) { 136 nbins_x++; 137 bin_w = align(width / nbins_x, 32); 138 } else { 139 nbins_y++; 140 bin_h = align(height / nbins_y, 32); 141 } 142 } 143 144 DBG("using %d bins of size %dx%d", nbins_x*nbins_y, bin_w, bin_h); 145 146 gmem->scissor = *scissor; 147 gmem->cpp = cpp; 148 gmem->has_zs = has_zs; 149 gmem->bin_h = bin_h; 150 gmem->bin_w = bin_w; 151 gmem->nbins_x = nbins_x; 152 gmem->nbins_y = nbins_y; 153 gmem->minx = minx; 154 gmem->miny = miny; 155 gmem->width = width; 156 gmem->height = height; 157 158 /* 159 * Assign tiles and pipes: 160 * 161 * At some point it might be worth playing with different 162 * strategies and seeing if that makes much impact on 163 * performance. 164 */ 165 166#define div_round_up(v, a) (((v) + (a) - 1) / (a)) 167 /* figure out number of tiles per pipe: */ 168 tpp_x = tpp_y = 1; 169 while (div_round_up(nbins_y, tpp_y) > 8) 170 tpp_y += 2; 171 while ((div_round_up(nbins_y, tpp_y) * 172 div_round_up(nbins_x, tpp_x)) > 8) 173 tpp_x += 1; 174 175 /* configure pipes: */ 176 xoff = yoff = 0; 177 for (i = 0; i < ARRAY_SIZE(ctx->pipe); i++) { 178 struct fd_vsc_pipe *pipe = &ctx->pipe[i]; 179 180 if (xoff >= nbins_x) { 181 xoff = 0; 182 yoff += tpp_y; 183 } 184 185 if (yoff >= nbins_y) { 186 break; 187 } 188 189 pipe->x = xoff; 190 pipe->y = yoff; 191 pipe->w = MIN2(tpp_x, nbins_x - xoff); 192 pipe->h = MIN2(tpp_y, nbins_y - yoff); 193 194 xoff += tpp_x; 195 } 196 197 for (; i < ARRAY_SIZE(ctx->pipe); i++) { 198 struct fd_vsc_pipe *pipe = &ctx->pipe[i]; 199 pipe->x = pipe->y = pipe->w = pipe->h = 0; 200 } 201 202#if 0 /* debug */ 203 printf("%dx%d ... tpp=%dx%d\n", nbins_x, nbins_y, tpp_x, tpp_y); 204 for (i = 0; i < 8; i++) { 205 struct fd_vsc_pipe *pipe = &ctx->pipe[i]; 206 printf("pipe[%d]: %ux%u @ %u,%u\n", i, 207 pipe->w, pipe->h, pipe->x, pipe->y); 208 } 209#endif 210 211 /* configure tiles: */ 212 t = 0; 213 yoff = miny; 214 for (i = 0; i < nbins_y; i++) { 215 uint32_t bw, bh; 216 217 xoff = minx; 218 219 /* clip bin height: */ 220 bh = MIN2(bin_h, miny + height - yoff); 221 222 for (j = 0; j < nbins_x; j++) { 223 struct fd_tile *tile = &ctx->tile[t]; 224 uint32_t n, p; 225 226 assert(t < ARRAY_SIZE(ctx->tile)); 227 228 /* pipe number: */ 229 p = ((i / tpp_y) * div_round_up(nbins_x, tpp_x)) + (j / tpp_x); 230 231 /* slot number: */ 232 n = ((i % tpp_y) * tpp_x) + (j % tpp_x); 233 234 /* clip bin width: */ 235 bw = MIN2(bin_w, minx + width - xoff); 236 237 tile->n = n; 238 tile->p = p; 239 tile->bin_w = bw; 240 tile->bin_h = bh; 241 tile->xoff = xoff; 242 tile->yoff = yoff; 243 244 t++; 245 246 xoff += bw; 247 } 248 249 yoff += bh; 250 } 251 252#if 0 /* debug */ 253 t = 0; 254 for (i = 0; i < nbins_y; i++) { 255 for (j = 0; j < nbins_x; j++) { 256 struct fd_tile *tile = &ctx->tile[t++]; 257 printf("|p:%u n:%u|", tile->p, tile->n); 258 } 259 printf("\n"); 260 } 261#endif 262} 263 264static void 265render_tiles(struct fd_context *ctx) 266{ 267 struct fd_gmem_stateobj *gmem = &ctx->gmem; 268 int i; 269 270 ctx->emit_tile_init(ctx); 271 272 if (ctx->restore) 273 ctx->stats.batch_restore++; 274 275 for (i = 0; i < (gmem->nbins_x * gmem->nbins_y); i++) { 276 struct fd_tile *tile = &ctx->tile[i]; 277 278 DBG("bin_h=%d, yoff=%d, bin_w=%d, xoff=%d", 279 tile->bin_h, tile->yoff, tile->bin_w, tile->xoff); 280 281 ctx->emit_tile_prep(ctx, tile); 282 283 if (ctx->restore) { 284 fd_hw_query_set_stage(ctx, ctx->ring, FD_STAGE_MEM2GMEM); 285 ctx->emit_tile_mem2gmem(ctx, tile); 286 fd_hw_query_set_stage(ctx, ctx->ring, FD_STAGE_NULL); 287 } 288 289 ctx->emit_tile_renderprep(ctx, tile); 290 291 fd_hw_query_prepare_tile(ctx, i, ctx->ring); 292 293 /* emit IB to drawcmds: */ 294 OUT_IB(ctx->ring, ctx->draw_start, ctx->draw_end); 295 fd_reset_wfi(ctx); 296 297 /* emit gmem2mem to transfer tile back to system memory: */ 298 fd_hw_query_set_stage(ctx, ctx->ring, FD_STAGE_GMEM2MEM); 299 ctx->emit_tile_gmem2mem(ctx, tile); 300 fd_hw_query_set_stage(ctx, ctx->ring, FD_STAGE_NULL); 301 } 302} 303 304static void 305render_sysmem(struct fd_context *ctx) 306{ 307 ctx->emit_sysmem_prep(ctx); 308 309 fd_hw_query_prepare_tile(ctx, 0, ctx->ring); 310 311 /* emit IB to drawcmds: */ 312 OUT_IB(ctx->ring, ctx->draw_start, ctx->draw_end); 313 fd_reset_wfi(ctx); 314} 315 316void 317fd_gmem_render_tiles(struct fd_context *ctx) 318{ 319 struct pipe_framebuffer_state *pfb = &ctx->framebuffer; 320 uint32_t timestamp = 0; 321 bool sysmem = false; 322 323 if (ctx->emit_sysmem_prep) { 324 if (ctx->cleared || ctx->gmem_reason || (ctx->num_draws > 5)) { 325 DBG("GMEM: cleared=%x, gmem_reason=%x, num_draws=%u", 326 ctx->cleared, ctx->gmem_reason, ctx->num_draws); 327 } else if (!(fd_mesa_debug & FD_DBG_DBYPASS)) { 328 sysmem = true; 329 } 330 } 331 332 /* close out the draw cmds by making sure any active queries are 333 * paused: 334 */ 335 fd_hw_query_set_stage(ctx, ctx->ring, FD_STAGE_NULL); 336 337 /* mark the end of the clear/draw cmds before emitting per-tile cmds: */ 338 fd_ringmarker_mark(ctx->draw_end); 339 fd_ringmarker_mark(ctx->binning_end); 340 341 fd_reset_wfi(ctx); 342 343 ctx->stats.batch_total++; 344 345 if (sysmem) { 346 DBG("rendering sysmem (%s/%s)", 347 util_format_short_name(pipe_surface_format(pfb->cbufs[0])), 348 util_format_short_name(pipe_surface_format(pfb->zsbuf))); 349 fd_hw_query_prepare(ctx, 1); 350 render_sysmem(ctx); 351 ctx->stats.batch_sysmem++; 352 } else { 353 struct fd_gmem_stateobj *gmem = &ctx->gmem; 354 calculate_tiles(ctx); 355 DBG("rendering %dx%d tiles (%s/%s)", gmem->nbins_x, gmem->nbins_y, 356 util_format_short_name(pipe_surface_format(pfb->cbufs[0])), 357 util_format_short_name(pipe_surface_format(pfb->zsbuf))); 358 fd_hw_query_prepare(ctx, gmem->nbins_x * gmem->nbins_y); 359 render_tiles(ctx); 360 ctx->stats.batch_gmem++; 361 } 362 363 /* GPU executes starting from tile cmds, which IB back to draw cmds: */ 364 fd_ringmarker_flush(ctx->draw_end); 365 366 /* mark start for next draw/binning cmds: */ 367 fd_ringmarker_mark(ctx->draw_start); 368 fd_ringmarker_mark(ctx->binning_start); 369 370 fd_reset_wfi(ctx); 371 372 /* update timestamps on render targets: */ 373 timestamp = fd_ringbuffer_timestamp(ctx->ring); 374 if (pfb->cbufs[0]) 375 fd_resource(pfb->cbufs[0]->texture)->timestamp = timestamp; 376 if (pfb->zsbuf) 377 fd_resource(pfb->zsbuf->texture)->timestamp = timestamp; 378 379 /* reset maximal bounds: */ 380 ctx->max_scissor.minx = ctx->max_scissor.miny = ~0; 381 ctx->max_scissor.maxx = ctx->max_scissor.maxy = 0; 382 383 ctx->dirty = ~0; 384} 385 386/* tile needs restore if it isn't completely contained within the 387 * cleared scissor: 388 */ 389static bool 390skip_restore(struct pipe_scissor_state *scissor, struct fd_tile *tile) 391{ 392 unsigned minx = tile->xoff; 393 unsigned maxx = tile->xoff + tile->bin_w; 394 unsigned miny = tile->yoff; 395 unsigned maxy = tile->yoff + tile->bin_h; 396 return (minx >= scissor->minx) && (maxx <= scissor->maxx) && 397 (miny >= scissor->miny) && (maxy <= scissor->maxy); 398} 399 400/* When deciding whether a tile needs mem2gmem, we need to take into 401 * account the scissor rect(s) that were cleared. To simplify we only 402 * consider the last scissor rect for each buffer, since the common 403 * case would be a single clear. 404 */ 405bool 406fd_gmem_needs_restore(struct fd_context *ctx, struct fd_tile *tile, 407 uint32_t buffers) 408{ 409 if (!(ctx->restore & buffers)) 410 return false; 411 412 /* if buffers partially cleared, then slow-path to figure out 413 * if this particular tile needs restoring: 414 */ 415 if ((buffers & FD_BUFFER_COLOR) && 416 (ctx->partial_cleared & FD_BUFFER_COLOR) && 417 skip_restore(&ctx->cleared_scissor.color, tile)) 418 return false; 419 if ((buffers & FD_BUFFER_DEPTH) && 420 (ctx->partial_cleared & FD_BUFFER_DEPTH) && 421 skip_restore(&ctx->cleared_scissor.depth, tile)) 422 return false; 423 if ((buffers & FD_BUFFER_STENCIL) && 424 (ctx->partial_cleared & FD_BUFFER_STENCIL) && 425 skip_restore(&ctx->cleared_scissor.stencil, tile)) 426 return false; 427 428 return true; 429} 430