lp_context.c revision 848b8605
1/************************************************************************** 2 * 3 * Copyright 2007 VMware, Inc. 4 * All Rights Reserved. 5 * Copyright 2008 VMware, Inc. All rights reserved. 6 * 7 * Permission is hereby granted, free of charge, to any person obtaining a 8 * copy of this software and associated documentation files (the 9 * "Software"), to deal in the Software without restriction, including 10 * without limitation the rights to use, copy, modify, merge, publish, 11 * distribute, sub license, and/or sell copies of the Software, and to 12 * permit persons to whom the Software is furnished to do so, subject to 13 * the following conditions: 14 * 15 * The above copyright notice and this permission notice (including the 16 * next paragraph) shall be included in all copies or substantial portions 17 * of the Software. 18 * 19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 22 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR 23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 26 * 27 **************************************************************************/ 28 29/* Author: 30 * Keith Whitwell <keithw@vmware.com> 31 */ 32 33#include "draw/draw_context.h" 34#include "draw/draw_vbuf.h" 35#include "pipe/p_defines.h" 36#include "util/u_inlines.h" 37#include "util/u_math.h" 38#include "util/u_memory.h" 39#include "util/u_simple_list.h" 40#include "lp_clear.h" 41#include "lp_context.h" 42#include "lp_flush.h" 43#include "lp_perf.h" 44#include "lp_state.h" 45#include "lp_surface.h" 46#include "lp_query.h" 47#include "lp_setup.h" 48 49 50static void llvmpipe_destroy( struct pipe_context *pipe ) 51{ 52 struct llvmpipe_context *llvmpipe = llvmpipe_context( pipe ); 53 uint i, j; 54 55 lp_print_counters(); 56 57 if (llvmpipe->blitter) { 58 util_blitter_destroy(llvmpipe->blitter); 59 } 60 61 /* This will also destroy llvmpipe->setup: 62 */ 63 if (llvmpipe->draw) 64 draw_destroy( llvmpipe->draw ); 65 66 for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) { 67 pipe_surface_reference(&llvmpipe->framebuffer.cbufs[i], NULL); 68 } 69 70 pipe_surface_reference(&llvmpipe->framebuffer.zsbuf, NULL); 71 72 for (i = 0; i < Elements(llvmpipe->sampler_views[0]); i++) { 73 pipe_sampler_view_reference(&llvmpipe->sampler_views[PIPE_SHADER_FRAGMENT][i], NULL); 74 } 75 76 for (i = 0; i < Elements(llvmpipe->sampler_views[0]); i++) { 77 pipe_sampler_view_reference(&llvmpipe->sampler_views[PIPE_SHADER_VERTEX][i], NULL); 78 } 79 80 for (i = 0; i < Elements(llvmpipe->sampler_views[0]); i++) { 81 pipe_sampler_view_reference(&llvmpipe->sampler_views[PIPE_SHADER_GEOMETRY][i], NULL); 82 } 83 84 for (i = 0; i < Elements(llvmpipe->constants); i++) { 85 for (j = 0; j < Elements(llvmpipe->constants[i]); j++) { 86 pipe_resource_reference(&llvmpipe->constants[i][j].buffer, NULL); 87 } 88 } 89 90 for (i = 0; i < llvmpipe->num_vertex_buffers; i++) { 91 pipe_resource_reference(&llvmpipe->vertex_buffer[i].buffer, NULL); 92 } 93 94 lp_delete_setup_variants(llvmpipe); 95 96 align_free( llvmpipe ); 97} 98 99static void 100do_flush( struct pipe_context *pipe, 101 struct pipe_fence_handle **fence, 102 unsigned flags) 103{ 104 llvmpipe_flush(pipe, fence, __FUNCTION__); 105} 106 107 108static void 109llvmpipe_render_condition ( struct pipe_context *pipe, 110 struct pipe_query *query, 111 boolean condition, 112 uint mode ) 113{ 114 struct llvmpipe_context *llvmpipe = llvmpipe_context( pipe ); 115 116 llvmpipe->render_cond_query = query; 117 llvmpipe->render_cond_mode = mode; 118 llvmpipe->render_cond_cond = condition; 119} 120 121struct pipe_context * 122llvmpipe_create_context( struct pipe_screen *screen, void *priv ) 123{ 124 struct llvmpipe_context *llvmpipe; 125 126 llvmpipe = align_malloc(sizeof(struct llvmpipe_context), 16); 127 if (!llvmpipe) 128 return NULL; 129 130 util_init_math(); 131 132 memset(llvmpipe, 0, sizeof *llvmpipe); 133 134 make_empty_list(&llvmpipe->fs_variants_list); 135 136 make_empty_list(&llvmpipe->setup_variants_list); 137 138 139 llvmpipe->pipe.screen = screen; 140 llvmpipe->pipe.priv = priv; 141 142 /* Init the pipe context methods */ 143 llvmpipe->pipe.destroy = llvmpipe_destroy; 144 llvmpipe->pipe.set_framebuffer_state = llvmpipe_set_framebuffer_state; 145 llvmpipe->pipe.clear = llvmpipe_clear; 146 llvmpipe->pipe.flush = do_flush; 147 148 llvmpipe->pipe.render_condition = llvmpipe_render_condition; 149 150 llvmpipe_init_blend_funcs(llvmpipe); 151 llvmpipe_init_clip_funcs(llvmpipe); 152 llvmpipe_init_draw_funcs(llvmpipe); 153 llvmpipe_init_sampler_funcs(llvmpipe); 154 llvmpipe_init_query_funcs( llvmpipe ); 155 llvmpipe_init_vertex_funcs(llvmpipe); 156 llvmpipe_init_so_funcs(llvmpipe); 157 llvmpipe_init_fs_funcs(llvmpipe); 158 llvmpipe_init_vs_funcs(llvmpipe); 159 llvmpipe_init_gs_funcs(llvmpipe); 160 llvmpipe_init_rasterizer_funcs(llvmpipe); 161 llvmpipe_init_context_resource_funcs( &llvmpipe->pipe ); 162 llvmpipe_init_surface_functions(llvmpipe); 163 164 /* 165 * Create drawing context and plug our rendering stage into it. 166 */ 167 llvmpipe->draw = draw_create(&llvmpipe->pipe); 168 if (!llvmpipe->draw) 169 goto fail; 170 171 /* FIXME: devise alternative to draw_texture_samplers */ 172 173 llvmpipe->setup = lp_setup_create( &llvmpipe->pipe, 174 llvmpipe->draw ); 175 if (!llvmpipe->setup) 176 goto fail; 177 178 llvmpipe->blitter = util_blitter_create(&llvmpipe->pipe); 179 if (!llvmpipe->blitter) { 180 goto fail; 181 } 182 183 /* must be done before installing Draw stages */ 184 util_blitter_cache_all_shaders(llvmpipe->blitter); 185 186 /* plug in AA line/point stages */ 187 draw_install_aaline_stage(llvmpipe->draw, &llvmpipe->pipe); 188 draw_install_aapoint_stage(llvmpipe->draw, &llvmpipe->pipe); 189 draw_install_pstipple_stage(llvmpipe->draw, &llvmpipe->pipe); 190 191 /* convert points and lines into triangles: 192 * (otherwise, draw points and lines natively) 193 */ 194 draw_wide_point_sprites(llvmpipe->draw, FALSE); 195 draw_enable_point_sprites(llvmpipe->draw, FALSE); 196 draw_wide_point_threshold(llvmpipe->draw, 10000.0); 197 draw_wide_line_threshold(llvmpipe->draw, 10000.0); 198 199 lp_reset_counters(); 200 201 return &llvmpipe->pipe; 202 203 fail: 204 llvmpipe_destroy(&llvmpipe->pipe); 205 return NULL; 206} 207 208