bifrost.h revision b8e80941
1/* 2 * Copyright (C) 2019 Connor Abbott <cwabbott0@gmail.com> 3 * Copyright (C) 2019 Lyude Paul <thatslyude@gmail.com> 4 * Copyright (C) 2019 Ryan Houdek <Sonicadvance1@gmail.com> 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the "Software"), 8 * to deal in the Software without restriction, including without limitation 9 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 10 * and/or sell copies of the Software, and to permit persons to whom the 11 * Software is furnished to do so, subject to the following conditions: 12 * 13 * The above copyright notice and this permission notice (including the next 14 * paragraph) shall be included in all copies or substantial portions of the 15 * Software. 16 * 17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 23 * SOFTWARE. 24 */ 25 26#ifndef __bifrost_h__ 27#define __bifrost_h__ 28 29#include <stdint.h> 30#include <stdbool.h> 31 32struct bifrost_header { 33 unsigned unk0 : 7; 34 // If true, convert any infinite result of any floating-point operation to 35 // the biggest representable number. 36 unsigned suppress_inf: 1; 37 // Convert any NaN results to 0. 38 unsigned suppress_nan : 1; 39 unsigned unk1 : 2; 40 // true if the execution mask of the next clause is the same as the mask of 41 // the current clause. 42 unsigned back_to_back : 1; 43 unsigned no_end_of_shader: 1; 44 unsigned unk2 : 2; 45 // Set to true for fragment shaders, to implement this bit of spec text 46 // from section 7.1.5 of the GLSL ES spec: 47 // 48 // "Stores to image and buffer variables performed by helper invocations 49 // have no effect on the underlying image or buffer memory." 50 // 51 // Helper invocations are threads (invocations) corresponding to pixels in 52 // a quad that aren't actually part of the triangle, but are included to 53 // make derivatives work correctly. They're usually turned on, but they 54 // need to be masked off for GLSL-level stores. This bit seems to be the 55 // only bit that's actually different between fragment shaders and other 56 // shaders, so this is probably what it's doing. 57 unsigned elide_writes : 1; 58 // If backToBack is off: 59 // - true for conditional branches and fallthrough 60 // - false for unconditional branches 61 // The blob seems to always set it to true if back-to-back is on. 62 unsigned branch_cond : 1; 63 // This bit is set when the next clause writes to the data register of some 64 // previous clause. 65 unsigned datareg_writebarrier: 1; 66 unsigned datareg : 6; 67 unsigned scoreboard_deps: 8; 68 unsigned scoreboard_index: 3; 69 unsigned clause_type: 4; 70 unsigned unk3 : 1; // part of clauseType? 71 unsigned next_clause_type: 4; 72 unsigned unk4 : 1; // part of nextClauseType? 73}; 74 75struct bifrost_fma_inst { 76 unsigned src0 : 3; 77 unsigned op : 20; 78}; 79 80struct bifrost_add_inst { 81 unsigned src0 : 3; 82 unsigned op : 17; 83}; 84 85#endif 86