1848b8605Smrg/*
2848b8605Smrg * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
3848b8605Smrg *                Joakim Sindholt <opensource@zhasha.com>
4848b8605Smrg * Copyright 2009 Marek Olšák <maraeo@gmail.com>
5848b8605Smrg *
6848b8605Smrg * Permission is hereby granted, free of charge, to any person obtaining a
7848b8605Smrg * copy of this software and associated documentation files (the "Software"),
8848b8605Smrg * to deal in the Software without restriction, including without limitation
9848b8605Smrg * on the rights to use, copy, modify, merge, publish, distribute, sub
10848b8605Smrg * license, and/or sell copies of the Software, and to permit persons to whom
11848b8605Smrg * the Software is furnished to do so, subject to the following conditions:
12848b8605Smrg *
13848b8605Smrg * The above copyright notice and this permission notice (including the next
14848b8605Smrg * paragraph) shall be included in all copies or substantial portions of the
15848b8605Smrg * Software.
16848b8605Smrg *
17848b8605Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18848b8605Smrg * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19848b8605Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
20848b8605Smrg * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
21848b8605Smrg * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
22848b8605Smrg * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
23848b8605Smrg * USE OR OTHER DEALINGS IN THE SOFTWARE. */
24848b8605Smrg
25848b8605Smrg#ifndef R300_FS_H
26848b8605Smrg#define R300_FS_H
27848b8605Smrg
28848b8605Smrg#include "pipe/p_state.h"
29848b8605Smrg#include "tgsi/tgsi_scan.h"
30848b8605Smrg#include "compiler/radeon_code.h"
31848b8605Smrg#include "r300_shader_semantics.h"
32848b8605Smrg
33848b8605Smrgstruct r300_fragment_shader_code {
34848b8605Smrg    struct rX00_fragment_program_code code;
35848b8605Smrg    struct tgsi_shader_info info;
36848b8605Smrg    struct r300_shader_semantics inputs;
37848b8605Smrg
38848b8605Smrg    /* Whether the shader was replaced by a dummy one due to a shader
39848b8605Smrg     * compilation failure. */
40848b8605Smrg    boolean dummy;
41848b8605Smrg
42848b8605Smrg    /* Numbers of constants for each type. */
43848b8605Smrg    unsigned externals_count;
44848b8605Smrg    unsigned immediates_count;
45848b8605Smrg    unsigned rc_state_count;
46848b8605Smrg
47848b8605Smrg    /* Registers for fragment depth output setup. */
48848b8605Smrg    uint32_t fg_depth_src;      /* R300_FG_DEPTH_SRC: 0x4bd8 */
49848b8605Smrg    uint32_t us_out_w;          /* R300_US_W_FMT:     0x46b4 */
50848b8605Smrg
51848b8605Smrg    struct r300_fragment_program_external_state compare_state;
52848b8605Smrg
53848b8605Smrg    unsigned cb_code_size;
54848b8605Smrg    uint32_t *cb_code;
55848b8605Smrg
56848b8605Smrg    struct r300_fragment_shader_code* next;
57848b8605Smrg
58848b8605Smrg    boolean write_all;
59848b8605Smrg
60848b8605Smrg};
61848b8605Smrg
62848b8605Smrgstruct r300_fragment_shader {
63848b8605Smrg    /* Parent class */
64848b8605Smrg    struct pipe_shader_state state;
65848b8605Smrg
66848b8605Smrg    /* Currently-bound fragment shader. */
67848b8605Smrg    struct r300_fragment_shader_code* shader;
68848b8605Smrg
69848b8605Smrg    /* List of the same shaders compiled with different texture-compare
70848b8605Smrg     * states. */
71848b8605Smrg    struct r300_fragment_shader_code* first;
72848b8605Smrg};
73848b8605Smrg
74848b8605Smrgvoid r300_shader_read_fs_inputs(struct tgsi_shader_info* info,
75848b8605Smrg                                struct r300_shader_semantics* fs_inputs);
76848b8605Smrg
77848b8605Smrg/* Return TRUE if the shader was switched and should be re-emitted. */
78848b8605Smrgboolean r300_pick_fragment_shader(struct r300_context* r300);
79848b8605Smrg
80b8e80941Smrgstatic inline boolean r300_fragment_shader_writes_depth(struct r300_fragment_shader *fs)
81848b8605Smrg{
82848b8605Smrg    if (!fs)
83848b8605Smrg        return FALSE;
84848b8605Smrg    return (fs->shader->code.writes_depth) ? TRUE : FALSE;
85848b8605Smrg}
86848b8605Smrg
87b8e80941Smrgstatic inline boolean r300_fragment_shader_writes_all(struct r300_fragment_shader *fs)
88848b8605Smrg{
89848b8605Smrg    if (!fs)
90848b8605Smrg        return FALSE;
91848b8605Smrg    return (fs->shader->write_all) ? TRUE : FALSE;
92848b8605Smrg}
93848b8605Smrg#endif /* R300_FS_H */
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