1848b8605Smrg/* 2848b8605Smrg * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com> 3848b8605Smrg * Joakim Sindholt <opensource@zhasha.com> 4848b8605Smrg * Copyright 2009 Marek Olšák <maraeo@gmail.com> 5848b8605Smrg * 6848b8605Smrg * Permission is hereby granted, free of charge, to any person obtaining a 7848b8605Smrg * copy of this software and associated documentation files (the "Software"), 8848b8605Smrg * to deal in the Software without restriction, including without limitation 9848b8605Smrg * on the rights to use, copy, modify, merge, publish, distribute, sub 10848b8605Smrg * license, and/or sell copies of the Software, and to permit persons to whom 11848b8605Smrg * the Software is furnished to do so, subject to the following conditions: 12848b8605Smrg * 13848b8605Smrg * The above copyright notice and this permission notice (including the next 14848b8605Smrg * paragraph) shall be included in all copies or substantial portions of the 15848b8605Smrg * Software. 16848b8605Smrg * 17848b8605Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 18848b8605Smrg * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19848b8605Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL 20848b8605Smrg * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, 21848b8605Smrg * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR 22848b8605Smrg * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE 23848b8605Smrg * USE OR OTHER DEALINGS IN THE SOFTWARE. */ 24848b8605Smrg 25848b8605Smrg#ifndef R300_FS_H 26848b8605Smrg#define R300_FS_H 27848b8605Smrg 28848b8605Smrg#include "pipe/p_state.h" 29848b8605Smrg#include "tgsi/tgsi_scan.h" 30848b8605Smrg#include "compiler/radeon_code.h" 31848b8605Smrg#include "r300_shader_semantics.h" 32848b8605Smrg 33848b8605Smrgstruct r300_fragment_shader_code { 34848b8605Smrg struct rX00_fragment_program_code code; 35848b8605Smrg struct tgsi_shader_info info; 36848b8605Smrg struct r300_shader_semantics inputs; 37848b8605Smrg 38848b8605Smrg /* Whether the shader was replaced by a dummy one due to a shader 39848b8605Smrg * compilation failure. */ 40848b8605Smrg boolean dummy; 41848b8605Smrg 42848b8605Smrg /* Numbers of constants for each type. */ 43848b8605Smrg unsigned externals_count; 44848b8605Smrg unsigned immediates_count; 45848b8605Smrg unsigned rc_state_count; 46848b8605Smrg 47848b8605Smrg /* Registers for fragment depth output setup. */ 48848b8605Smrg uint32_t fg_depth_src; /* R300_FG_DEPTH_SRC: 0x4bd8 */ 49848b8605Smrg uint32_t us_out_w; /* R300_US_W_FMT: 0x46b4 */ 50848b8605Smrg 51848b8605Smrg struct r300_fragment_program_external_state compare_state; 52848b8605Smrg 53848b8605Smrg unsigned cb_code_size; 54848b8605Smrg uint32_t *cb_code; 55848b8605Smrg 56848b8605Smrg struct r300_fragment_shader_code* next; 57848b8605Smrg 58848b8605Smrg boolean write_all; 59848b8605Smrg 60848b8605Smrg}; 61848b8605Smrg 62848b8605Smrgstruct r300_fragment_shader { 63848b8605Smrg /* Parent class */ 64848b8605Smrg struct pipe_shader_state state; 65848b8605Smrg 66848b8605Smrg /* Currently-bound fragment shader. */ 67848b8605Smrg struct r300_fragment_shader_code* shader; 68848b8605Smrg 69848b8605Smrg /* List of the same shaders compiled with different texture-compare 70848b8605Smrg * states. */ 71848b8605Smrg struct r300_fragment_shader_code* first; 72848b8605Smrg}; 73848b8605Smrg 74848b8605Smrgvoid r300_shader_read_fs_inputs(struct tgsi_shader_info* info, 75848b8605Smrg struct r300_shader_semantics* fs_inputs); 76848b8605Smrg 77848b8605Smrg/* Return TRUE if the shader was switched and should be re-emitted. */ 78848b8605Smrgboolean r300_pick_fragment_shader(struct r300_context* r300); 79848b8605Smrg 80b8e80941Smrgstatic inline boolean r300_fragment_shader_writes_depth(struct r300_fragment_shader *fs) 81848b8605Smrg{ 82848b8605Smrg if (!fs) 83848b8605Smrg return FALSE; 84848b8605Smrg return (fs->shader->code.writes_depth) ? TRUE : FALSE; 85848b8605Smrg} 86848b8605Smrg 87b8e80941Smrgstatic inline boolean r300_fragment_shader_writes_all(struct r300_fragment_shader *fs) 88848b8605Smrg{ 89848b8605Smrg if (!fs) 90848b8605Smrg return FALSE; 91848b8605Smrg return (fs->shader->write_all) ? TRUE : FALSE; 92848b8605Smrg} 93848b8605Smrg#endif /* R300_FS_H */ 94