svga_tgsi.h revision 848b8605
1/********************************************************** 2 * Copyright 2008-2009 VMware, Inc. All rights reserved. 3 * 4 * Permission is hereby granted, free of charge, to any person 5 * obtaining a copy of this software and associated documentation 6 * files (the "Software"), to deal in the Software without 7 * restriction, including without limitation the rights to use, copy, 8 * modify, merge, publish, distribute, sublicense, and/or sell copies 9 * of the Software, and to permit persons to whom the Software is 10 * furnished to do so, subject to the following conditions: 11 * 12 * The above copyright notice and this permission notice shall be 13 * included in all copies or substantial portions of the Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND 18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS 19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN 20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 22 * SOFTWARE. 23 * 24 **********************************************************/ 25 26#ifndef SVGA_TGSI_H 27#define SVGA_TGSI_H 28 29#include "pipe/p_state.h" 30 31#include "svga_hw_reg.h" 32 33 34/** 35 * We use a 32-bit mask to keep track of the generic indexes. 36 */ 37#define MAX_GENERIC_VARYING 32 38 39 40struct svga_fragment_shader; 41struct svga_vertex_shader; 42struct svga_shader; 43struct tgsi_shader_info; 44struct tgsi_token; 45 46 47struct svga_vs_compile_key 48{ 49 unsigned fs_generic_inputs; 50 unsigned need_prescale:1; 51 unsigned allow_psiz:1; 52 unsigned adjust_attrib_range:16; 53 unsigned adjust_attrib_w_1:16; 54}; 55 56struct svga_fs_compile_key 57{ 58 unsigned light_twoside:1; 59 unsigned front_ccw:1; 60 unsigned white_fragments:1; 61 unsigned write_color0_to_n_cbufs:3; 62 unsigned num_textures:8; 63 unsigned num_unnormalized_coords:8; 64 unsigned sprite_origin_lower_left:1; 65 struct { 66 unsigned compare_mode:1; 67 unsigned compare_func:3; 68 unsigned unnormalized:1; 69 unsigned width_height_idx:7; 70 unsigned texture_target:8; 71 unsigned sprite_texgen:1; 72 unsigned swizzle_r:3; 73 unsigned swizzle_g:3; 74 unsigned swizzle_b:3; 75 unsigned swizzle_a:3; 76 } tex[PIPE_MAX_SAMPLERS]; 77}; 78 79/** 80 * Key/index for identifying shader variants. 81 */ 82struct svga_compile_key { 83 struct svga_vs_compile_key vkey; 84 struct svga_fs_compile_key fkey; 85 int8_t generic_remap_table[MAX_GENERIC_VARYING]; 86}; 87 88 89/** 90 * A single TGSI shader may be compiled into different variants of 91 * SVGA3D shaders depending on the compile key. Each user shader 92 * will have a linked list of these variants. 93 */ 94struct svga_shader_variant 95{ 96 const struct svga_shader *shader; 97 98 /** Parameters used to generate this variant */ 99 struct svga_compile_key key; 100 101 /* Compiled shader tokens: 102 */ 103 const unsigned *tokens; 104 unsigned nr_tokens; 105 106 /** Per-context shader identifier used with SVGA_3D_CMD_SHADER_DEFINE, 107 * SVGA_3D_CMD_SET_SHADER and SVGA_3D_CMD_SHADER_DESTROY. 108 */ 109 unsigned id; 110 111 /* GB object buffer containing the bytecode */ 112 struct svga_winsys_gb_shader *gb_shader; 113 114 /** Next variant */ 115 struct svga_shader_variant *next; 116}; 117 118 119/* TGSI doesn't provide use with VS input semantics (they're actually 120 * pretty meaningless), so we just generate some plausible ones here. 121 * This is called both from within the TGSI translator and when 122 * building vdecls to ensure they match up. 123 * 124 * The real use of this information is matching vertex elements to 125 * fragment shader inputs in the case where vertex shader is disabled. 126 */ 127static INLINE void svga_generate_vdecl_semantics( unsigned idx, 128 unsigned *usage, 129 unsigned *usage_index ) 130{ 131 if (idx == 0) { 132 *usage = SVGA3D_DECLUSAGE_POSITION; 133 *usage_index = 0; 134 } 135 else { 136 *usage = SVGA3D_DECLUSAGE_TEXCOORD; 137 *usage_index = idx - 1; 138 } 139} 140 141 142 143static INLINE unsigned svga_vs_key_size( const struct svga_vs_compile_key *key ) 144{ 145 return sizeof *key; 146} 147 148static INLINE unsigned svga_fs_key_size( const struct svga_fs_compile_key *key ) 149{ 150 return (const char *)&key->tex[key->num_textures] - (const char *)key; 151} 152 153struct svga_shader_variant * 154svga_translate_fragment_program( const struct svga_fragment_shader *fs, 155 const struct svga_fs_compile_key *fkey ); 156 157struct svga_shader_variant * 158svga_translate_vertex_program( const struct svga_vertex_shader *fs, 159 const struct svga_vs_compile_key *vkey ); 160 161 162unsigned 163svga_get_generic_inputs_mask(const struct tgsi_shader_info *info); 164 165unsigned 166svga_get_generic_outputs_mask(const struct tgsi_shader_info *info); 167 168void 169svga_remap_generics(unsigned generics_mask, 170 int8_t remap_table[MAX_GENERIC_VARYING]); 171 172int 173svga_remap_generic_index(int8_t remap_table[MAX_GENERIC_VARYING], 174 int generic_index); 175 176#endif 177