1b8e80941SmrgC_SOURCES := \ 2b8e80941Smrg v3d_blit.c \ 3b8e80941Smrg v3d_bufmgr.c \ 4b8e80941Smrg v3d_bufmgr.h \ 5b8e80941Smrg v3d_cl.c \ 6b8e80941Smrg v3d_cl.h \ 7b8e80941Smrg v3d_context.c \ 8b8e80941Smrg v3d_context.h \ 9b8e80941Smrg v3d_fence.c \ 10b8e80941Smrg v3d_formats.c \ 11b8e80941Smrg v3d_format_table.h \ 12b8e80941Smrg v3d_job.c \ 13b8e80941Smrg v3d_program.c \ 14b8e80941Smrg v3d_query.c \ 15b8e80941Smrg v3d_resource.c \ 16b8e80941Smrg v3d_resource.h \ 17b8e80941Smrg v3d_screen.c \ 18b8e80941Smrg v3d_screen.h \ 19b8e80941Smrg v3d_simulator.c \ 20b8e80941Smrg v3d_simulator_wrapper.cpp \ 21b8e80941Smrg v3d_simulator_wrapper.h \ 22b8e80941Smrg v3d_tiling.c \ 23b8e80941Smrg v3d_tiling.h \ 24b8e80941Smrg v3d_uniforms.c \ 25b8e80941Smrg $() 26b8e80941Smrg 27b8e80941SmrgV3D_PER_VERSION_SOURCES = \ 28b8e80941Smrg v3dx_context.h \ 29b8e80941Smrg v3dx_draw.c \ 30b8e80941Smrg v3dx_emit.c \ 31b8e80941Smrg v3dx_format_table.c \ 32b8e80941Smrg v3dx_job.c \ 33b8e80941Smrg v3dx_rcl.c \ 34b8e80941Smrg v3dx_simulator.c \ 35b8e80941Smrg v3dx_state.c \ 36b8e80941Smrg $() 37