vc4_context.h revision 848b8605
1/* 2 * Copyright © 2014 Broadcom 3 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org> 4 * 5 * Permission is hereby granted, free of charge, to any person obtaining a 6 * copy of this software and associated documentation files (the "Software"), 7 * to deal in the Software without restriction, including without limitation 8 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 9 * and/or sell copies of the Software, and to permit persons to whom the 10 * Software is furnished to do so, subject to the following conditions: 11 * 12 * The above copyright notice and this permission notice (including the next 13 * paragraph) shall be included in all copies or substantial portions of the 14 * Software. 15 * 16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 22 * IN THE SOFTWARE. 23 */ 24 25#ifndef VC4_CONTEXT_H 26#define VC4_CONTEXT_H 27 28#include "pipe/p_context.h" 29#include "pipe/p_state.h" 30#include "util/u_slab.h" 31 32#define __user 33#include "vc4_drm.h" 34#include "vc4_bufmgr.h" 35#include "vc4_resource.h" 36#include "vc4_cl.h" 37#include "vc4_qir.h" 38 39#define VC4_DIRTY_BLEND (1 << 0) 40#define VC4_DIRTY_RASTERIZER (1 << 1) 41#define VC4_DIRTY_ZSA (1 << 2) 42#define VC4_DIRTY_FRAGTEX (1 << 3) 43#define VC4_DIRTY_VERTTEX (1 << 4) 44#define VC4_DIRTY_TEXSTATE (1 << 5) 45#define VC4_DIRTY_PROG (1 << 6) 46#define VC4_DIRTY_BLEND_COLOR (1 << 7) 47#define VC4_DIRTY_STENCIL_REF (1 << 8) 48#define VC4_DIRTY_SAMPLE_MASK (1 << 9) 49#define VC4_DIRTY_FRAMEBUFFER (1 << 10) 50#define VC4_DIRTY_STIPPLE (1 << 11) 51#define VC4_DIRTY_VIEWPORT (1 << 12) 52#define VC4_DIRTY_CONSTBUF (1 << 13) 53#define VC4_DIRTY_VTXSTATE (1 << 14) 54#define VC4_DIRTY_VTXBUF (1 << 15) 55#define VC4_DIRTY_INDEXBUF (1 << 16) 56#define VC4_DIRTY_SCISSOR (1 << 17) 57 58#define VC4_SHADER_DIRTY_VP (1 << 0) 59#define VC4_SHADER_DIRTY_FP (1 << 1) 60 61struct vc4_texture_stateobj { 62 struct pipe_sampler_view *textures[PIPE_MAX_SAMPLERS]; 63 unsigned num_textures; 64 struct pipe_sampler_state *samplers[PIPE_MAX_SAMPLERS]; 65 unsigned num_samplers; 66 unsigned dirty_samplers; 67}; 68 69struct vc4_shader_uniform_info { 70 enum quniform_contents *contents; 71 uint32_t *data; 72 uint32_t count; 73 uint32_t num_texture_samples; 74}; 75 76struct vc4_compiled_shader { 77 struct vc4_bo *bo; 78 79 struct vc4_shader_uniform_info uniforms[2]; 80 81 uint32_t coord_shader_offset; 82 uint8_t num_inputs; 83}; 84 85struct vc4_program_stateobj { 86 struct pipe_shader_state *bind_vs, *bind_fs; 87 struct vc4_compiled_shader *vs, *fs; 88 uint32_t dirty; 89 uint8_t num_exports; 90 /* Indexed by semantic name or TGSI_SEMANTIC_COUNT + semantic index 91 * for TGSI_SEMANTIC_GENERIC. Special vs exports (position and point- 92 * size) are not included in this 93 */ 94 uint8_t export_linkage[63]; 95}; 96 97struct vc4_constbuf_stateobj { 98 struct pipe_constant_buffer cb[PIPE_MAX_CONSTANT_BUFFERS]; 99 uint32_t enabled_mask; 100 uint32_t dirty_mask; 101}; 102 103struct vc4_vertexbuf_stateobj { 104 struct pipe_vertex_buffer vb[PIPE_MAX_ATTRIBS]; 105 unsigned count; 106 uint32_t enabled_mask; 107 uint32_t dirty_mask; 108}; 109 110struct vc4_vertex_stateobj { 111 struct pipe_vertex_element pipe[PIPE_MAX_ATTRIBS]; 112 unsigned num_elements; 113}; 114 115struct vc4_context { 116 struct pipe_context base; 117 118 int fd; 119 struct vc4_screen *screen; 120 121 struct vc4_cl bcl; 122 struct vc4_cl rcl; 123 struct vc4_cl shader_rec; 124 struct vc4_cl uniforms; 125 struct vc4_cl bo_handles; 126 struct vc4_cl bo_pointers; 127 uint32_t shader_rec_count; 128 129 struct vc4_bo *tile_alloc; 130 struct vc4_bo *tile_state; 131 132 struct util_slab_mempool transfer_pool; 133 struct blitter_context *blitter; 134 135 /** bitfield of VC4_DIRTY_* */ 136 uint32_t dirty; 137 /* Bitmask of PIPE_CLEAR_* of buffers that were cleared before the 138 * first rendering. 139 */ 140 uint32_t cleared; 141 /* Bitmask of PIPE_CLEAR_* of buffers that have been rendered to 142 * (either clears or draws). 143 */ 144 uint32_t resolve; 145 uint32_t clear_color[2]; 146 uint32_t clear_depth; /**< 24-bit unorm depth */ 147 148 /** 149 * Set if some drawing (triangles, blits, or just a glClear()) has 150 * been done to the FBO, meaning that we need to 151 * DRM_IOCTL_VC4_SUBMIT_CL. 152 */ 153 bool needs_flush; 154 155 /** 156 * Set when needs_flush, and the queued rendering is not just composed 157 * of full-buffer clears. 158 */ 159 bool draw_call_queued; 160 161 struct primconvert_context *primconvert; 162 163 struct util_hash_table *fs_cache, *vs_cache; 164 165 /** @{ Current pipeline state objects */ 166 struct pipe_scissor_state scissor; 167 struct pipe_blend_state *blend; 168 struct vc4_rasterizer_state *rasterizer; 169 struct vc4_depth_stencil_alpha_state *zsa; 170 171 struct vc4_texture_stateobj verttex, fragtex; 172 173 struct vc4_program_stateobj prog; 174 175 struct vc4_vertex_stateobj *vtx; 176 177 struct pipe_blend_color blend_color; 178 struct pipe_stencil_ref stencil_ref; 179 unsigned sample_mask; 180 struct pipe_framebuffer_state framebuffer; 181 struct pipe_poly_stipple stipple; 182 struct pipe_viewport_state viewport; 183 struct vc4_constbuf_stateobj constbuf[PIPE_SHADER_TYPES]; 184 struct vc4_vertexbuf_stateobj vertexbuf; 185 struct pipe_index_buffer indexbuf; 186 /** @} */ 187}; 188 189struct vc4_rasterizer_state { 190 struct pipe_rasterizer_state base; 191 192 /* VC4_CONFIGURATION_BITS */ 193 uint8_t config_bits[3]; 194 195 float point_size; 196}; 197 198struct vc4_depth_stencil_alpha_state { 199 struct pipe_depth_stencil_alpha_state base; 200 201 /* VC4_CONFIGURATION_BITS */ 202 uint8_t config_bits[3]; 203}; 204 205static inline struct vc4_context * 206vc4_context(struct pipe_context *pcontext) 207{ 208 return (struct vc4_context *)pcontext; 209} 210 211struct pipe_context *vc4_context_create(struct pipe_screen *pscreen, 212 void *priv); 213void vc4_draw_init(struct pipe_context *pctx); 214void vc4_state_init(struct pipe_context *pctx); 215void vc4_program_init(struct pipe_context *pctx); 216void vc4_simulator_init(struct vc4_screen *screen); 217int vc4_simulator_flush(struct vc4_context *vc4, 218 struct drm_vc4_submit_cl *args); 219 220void vc4_write_uniforms(struct vc4_context *vc4, 221 struct vc4_compiled_shader *shader, 222 struct vc4_constbuf_stateobj *cb, 223 struct vc4_texture_stateobj *texstate, 224 int shader_index); 225 226void vc4_flush(struct pipe_context *pctx); 227void vc4_flush_for_bo(struct pipe_context *pctx, struct vc4_bo *bo); 228void vc4_emit_state(struct pipe_context *pctx); 229void vc4_generate_code(struct qcompile *c); 230void vc4_update_compiled_shaders(struct vc4_context *vc4, uint8_t prim_mode); 231 232#endif /* VC4_CONTEXT_H */ 233