1848b8605Smrg/* 2848b8605Smrg * Copyright © 2014 Broadcom 3848b8605Smrg * 4848b8605Smrg * Permission is hereby granted, free of charge, to any person obtaining a 5848b8605Smrg * copy of this software and associated documentation files (the "Software"), 6848b8605Smrg * to deal in the Software without restriction, including without limitation 7848b8605Smrg * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8848b8605Smrg * and/or sell copies of the Software, and to permit persons to whom the 9848b8605Smrg * Software is furnished to do so, subject to the following conditions: 10848b8605Smrg * 11848b8605Smrg * The above copyright notice and this permission notice (including the next 12848b8605Smrg * paragraph) shall be included in all copies or substantial portions of the 13848b8605Smrg * Software. 14848b8605Smrg * 15848b8605Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16848b8605Smrg * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17848b8605Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18848b8605Smrg * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19848b8605Smrg * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20848b8605Smrg * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21848b8605Smrg * IN THE SOFTWARE. 22848b8605Smrg */ 23848b8605Smrg 24848b8605Smrg#include "vc4_context.h" 25848b8605Smrg 26848b8605Smrgvoid 27848b8605Smrgvc4_emit_state(struct pipe_context *pctx) 28848b8605Smrg{ 29848b8605Smrg struct vc4_context *vc4 = vc4_context(pctx); 30b8e80941Smrg struct vc4_job *job = vc4->job; 31848b8605Smrg 32b8e80941Smrg if (vc4->dirty & (VC4_DIRTY_SCISSOR | VC4_DIRTY_VIEWPORT | 33b8e80941Smrg VC4_DIRTY_RASTERIZER)) { 34b8e80941Smrg float *vpscale = vc4->viewport.scale; 35b8e80941Smrg float *vptranslate = vc4->viewport.translate; 36b8e80941Smrg float vp_minx = -fabsf(vpscale[0]) + vptranslate[0]; 37b8e80941Smrg float vp_maxx = fabsf(vpscale[0]) + vptranslate[0]; 38b8e80941Smrg float vp_miny = -fabsf(vpscale[1]) + vptranslate[1]; 39b8e80941Smrg float vp_maxy = fabsf(vpscale[1]) + vptranslate[1]; 40b8e80941Smrg 41b8e80941Smrg /* Clip to the scissor if it's enabled, but still clip to the 42b8e80941Smrg * drawable regardless since that controls where the binner 43b8e80941Smrg * tries to put things. 44b8e80941Smrg * 45b8e80941Smrg * Additionally, always clip the rendering to the viewport, 46b8e80941Smrg * since the hardware does guardband clipping, meaning 47b8e80941Smrg * primitives would rasterize outside of the view volume. 48b8e80941Smrg */ 49b8e80941Smrg uint32_t minx, miny, maxx, maxy; 50b8e80941Smrg if (!vc4->rasterizer->base.scissor) { 51b8e80941Smrg minx = MAX2(vp_minx, 0); 52b8e80941Smrg miny = MAX2(vp_miny, 0); 53b8e80941Smrg maxx = MIN2(vp_maxx, job->draw_width); 54b8e80941Smrg maxy = MIN2(vp_maxy, job->draw_height); 55b8e80941Smrg } else { 56b8e80941Smrg minx = MAX2(vp_minx, vc4->scissor.minx); 57b8e80941Smrg miny = MAX2(vp_miny, vc4->scissor.miny); 58b8e80941Smrg maxx = MIN2(vp_maxx, vc4->scissor.maxx); 59b8e80941Smrg maxy = MIN2(vp_maxy, vc4->scissor.maxy); 60b8e80941Smrg } 61b8e80941Smrg 62b8e80941Smrg cl_emit(&job->bcl, CLIP_WINDOW, clip) { 63b8e80941Smrg clip.clip_window_left_pixel_coordinate = minx; 64b8e80941Smrg clip.clip_window_bottom_pixel_coordinate = miny; 65b8e80941Smrg clip.clip_window_height_in_pixels = maxy - miny; 66b8e80941Smrg clip.clip_window_width_in_pixels = maxx - minx; 67b8e80941Smrg } 68b8e80941Smrg 69b8e80941Smrg job->draw_min_x = MIN2(job->draw_min_x, minx); 70b8e80941Smrg job->draw_min_y = MIN2(job->draw_min_y, miny); 71b8e80941Smrg job->draw_max_x = MAX2(job->draw_max_x, maxx); 72b8e80941Smrg job->draw_max_y = MAX2(job->draw_max_y, maxy); 73848b8605Smrg } 74848b8605Smrg 75b8e80941Smrg if (vc4->dirty & (VC4_DIRTY_RASTERIZER | 76b8e80941Smrg VC4_DIRTY_ZSA | 77b8e80941Smrg VC4_DIRTY_COMPILED_FS)) { 78b8e80941Smrg uint8_t ez_enable_mask_out = ~0; 79b8e80941Smrg uint8_t rasosm_mask_out = ~0; 80b8e80941Smrg 81b8e80941Smrg struct vc4_cl_out *bcl = cl_start(&job->bcl); 82b8e80941Smrg /* HW-2905: If the RCL ends up doing a full-res load when 83b8e80941Smrg * multisampling, then early Z tracking may end up with values 84b8e80941Smrg * from the previous tile due to a HW bug. Disable it to 85b8e80941Smrg * avoid that. 86b8e80941Smrg * 87b8e80941Smrg * We should be able to skip this when the Z is cleared, but I 88b8e80941Smrg * was seeing bad rendering on glxgears -samples 4 even in 89b8e80941Smrg * that case. 90b8e80941Smrg */ 91b8e80941Smrg if (job->msaa || vc4->prog.fs->disable_early_z) 92b8e80941Smrg ez_enable_mask_out &= ~VC4_CONFIG_BITS_EARLY_Z; 93b8e80941Smrg 94b8e80941Smrg /* Don't set the rasterizer to oversample if we're doing our 95b8e80941Smrg * binning and load/stores in single-sample mode. This is for 96b8e80941Smrg * the samples == 1 case, where vc4 doesn't do any 97b8e80941Smrg * multisampling behavior. 98b8e80941Smrg */ 99b8e80941Smrg if (!job->msaa) { 100b8e80941Smrg rasosm_mask_out &= 101b8e80941Smrg ~VC4_CONFIG_BITS_RASTERIZER_OVERSAMPLE_4X; 102b8e80941Smrg } 103b8e80941Smrg 104b8e80941Smrg cl_u8(&bcl, VC4_PACKET_CONFIGURATION_BITS); 105b8e80941Smrg cl_u8(&bcl, 106b8e80941Smrg (vc4->rasterizer->config_bits[0] | 107b8e80941Smrg vc4->zsa->config_bits[0]) & rasosm_mask_out); 108b8e80941Smrg cl_u8(&bcl, 109848b8605Smrg vc4->rasterizer->config_bits[1] | 110848b8605Smrg vc4->zsa->config_bits[1]); 111b8e80941Smrg cl_u8(&bcl, 112b8e80941Smrg (vc4->rasterizer->config_bits[2] | 113b8e80941Smrg vc4->zsa->config_bits[2]) & ez_enable_mask_out); 114b8e80941Smrg cl_end(&job->bcl, bcl); 115b8e80941Smrg } 116b8e80941Smrg 117b8e80941Smrg if (vc4->dirty & VC4_DIRTY_RASTERIZER) { 118b8e80941Smrg cl_emit_prepacked(&job->bcl, &vc4->rasterizer->packed); 119848b8605Smrg } 120848b8605Smrg 121848b8605Smrg if (vc4->dirty & VC4_DIRTY_VIEWPORT) { 122b8e80941Smrg cl_emit(&job->bcl, CLIPPER_XY_SCALING, clip) { 123b8e80941Smrg clip.viewport_half_width_in_1_16th_of_pixel = 124b8e80941Smrg vc4->viewport.scale[0] * 16.0f; 125b8e80941Smrg clip.viewport_half_height_in_1_16th_of_pixel = 126b8e80941Smrg vc4->viewport.scale[1] * 16.0f; 127b8e80941Smrg } 128848b8605Smrg 129b8e80941Smrg cl_emit(&job->bcl, CLIPPER_Z_SCALE_AND_OFFSET, clip) { 130b8e80941Smrg clip.viewport_z_offset_zc_to_zs = 131b8e80941Smrg vc4->viewport.translate[2]; 132b8e80941Smrg clip.viewport_z_scale_zc_to_zs = 133b8e80941Smrg vc4->viewport.scale[2]; 134b8e80941Smrg } 135b8e80941Smrg 136b8e80941Smrg cl_emit(&job->bcl, VIEWPORT_OFFSET, vp) { 137b8e80941Smrg vp.viewport_centre_x_coordinate = 138b8e80941Smrg vc4->viewport.translate[0]; 139b8e80941Smrg vp.viewport_centre_y_coordinate = 140b8e80941Smrg vc4->viewport.translate[1]; 141b8e80941Smrg } 142b8e80941Smrg } 143848b8605Smrg 144b8e80941Smrg if (vc4->dirty & VC4_DIRTY_FLAT_SHADE_FLAGS) { 145b8e80941Smrg cl_emit(&job->bcl, FLAT_SHADE_FLAGS, flags) { 146b8e80941Smrg if (vc4->rasterizer->base.flatshade) 147b8e80941Smrg flags.flat_shading_flags = 148b8e80941Smrg vc4->prog.fs->color_inputs; 149b8e80941Smrg } 150848b8605Smrg } 151848b8605Smrg} 152