1b8e80941Smrg/*
2b8e80941Smrg * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
3b8e80941Smrg *
4b8e80941Smrg * Permission is hereby granted, free of charge, to any person obtaining a
5b8e80941Smrg * copy of this software and associated documentation files (the "Software"),
6b8e80941Smrg * to deal in the Software without restriction, including without limitation
7b8e80941Smrg * on the rights to use, copy, modify, merge, publish, distribute, sub
8b8e80941Smrg * license, and/or sell copies of the Software, and to permit persons to whom
9b8e80941Smrg * the Software is furnished to do so, subject to the following conditions:
10b8e80941Smrg *
11b8e80941Smrg * The above copyright notice and this permission notice (including the next
12b8e80941Smrg * paragraph) shall be included in all copies or substantial portions of the
13b8e80941Smrg * Software.
14b8e80941Smrg *
15b8e80941Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16b8e80941Smrg * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17b8e80941Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18b8e80941Smrg * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19b8e80941Smrg * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20b8e80941Smrg * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21b8e80941Smrg * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22b8e80941Smrg
23b8e80941Smrg#include "resource9.h"
24b8e80941Smrg#include "device9.h"
25b8e80941Smrg#include "nine_helpers.h"
26b8e80941Smrg#include "nine_defines.h"
27b8e80941Smrg
28b8e80941Smrg#include "util/u_inlines.h"
29b8e80941Smrg#include "util/u_resource.h"
30b8e80941Smrg
31b8e80941Smrg#include "pipe/p_screen.h"
32b8e80941Smrg
33b8e80941Smrg#define DBG_CHANNEL DBG_RESOURCE
34b8e80941Smrg
35b8e80941SmrgHRESULT
36b8e80941SmrgNineResource9_ctor( struct NineResource9 *This,
37b8e80941Smrg                    struct NineUnknownParams *pParams,
38b8e80941Smrg                    struct pipe_resource *initResource,
39b8e80941Smrg                    BOOL Allocate,
40b8e80941Smrg                    D3DRESOURCETYPE Type,
41b8e80941Smrg                    D3DPOOL Pool,
42b8e80941Smrg                    DWORD Usage)
43b8e80941Smrg{
44b8e80941Smrg    struct pipe_screen *screen;
45b8e80941Smrg    HRESULT hr;
46b8e80941Smrg
47b8e80941Smrg    DBG("This=%p pParams=%p initResource=%p Allocate=%d "
48b8e80941Smrg        "Type=%d Pool=%d Usage=%d\n",
49b8e80941Smrg        This, pParams, initResource, (int) Allocate,
50b8e80941Smrg        Type, Pool, Usage);
51b8e80941Smrg
52b8e80941Smrg    hr = NineUnknown_ctor(&This->base, pParams);
53b8e80941Smrg    if (FAILED(hr))
54b8e80941Smrg        return hr;
55b8e80941Smrg
56b8e80941Smrg    This->info.screen = screen = This->base.device->screen;
57b8e80941Smrg    if (initResource)
58b8e80941Smrg        pipe_resource_reference(&This->resource, initResource);
59b8e80941Smrg
60b8e80941Smrg    if (Allocate) {
61b8e80941Smrg        assert(!initResource);
62b8e80941Smrg
63b8e80941Smrg        /* On Windows it is possible allocation fails when
64b8e80941Smrg         * IDirect3DDevice9::GetAvailableTextureMem() still reports
65b8e80941Smrg         * enough free space.
66b8e80941Smrg         *
67b8e80941Smrg         * Some games allocate surfaces
68b8e80941Smrg         * in a loop until they receive D3DERR_OUTOFVIDEOMEMORY to measure
69b8e80941Smrg         * the available texture memory size.
70b8e80941Smrg         *
71b8e80941Smrg         * We are not using the drivers VRAM statistics because:
72b8e80941Smrg         *  * This would add overhead to each resource allocation.
73b8e80941Smrg         *  * Freeing memory is lazy and takes some time, but applications
74b8e80941Smrg         *    expects the memory counter to change immediately after allocating
75b8e80941Smrg         *    or freeing memory.
76b8e80941Smrg         *
77b8e80941Smrg         * Vertexbuffers and indexbuffers are not accounted !
78b8e80941Smrg         */
79b8e80941Smrg        if (This->info.target != PIPE_BUFFER) {
80b8e80941Smrg            This->size = util_resource_size(&This->info);
81b8e80941Smrg
82b8e80941Smrg            p_atomic_add(&This->base.device->available_texture_mem, -This->size);
83b8e80941Smrg            if (This->base.device->available_texture_mem <=
84b8e80941Smrg                    This->base.device->available_texture_limit) {
85b8e80941Smrg                return D3DERR_OUTOFVIDEOMEMORY;
86b8e80941Smrg            }
87b8e80941Smrg        }
88b8e80941Smrg
89b8e80941Smrg        DBG("(%p) Creating pipe_resource.\n", This);
90b8e80941Smrg        This->resource = screen->resource_create(screen, &This->info);
91b8e80941Smrg        if (!This->resource)
92b8e80941Smrg            return D3DERR_OUTOFVIDEOMEMORY;
93b8e80941Smrg    }
94b8e80941Smrg
95b8e80941Smrg    This->type = Type;
96b8e80941Smrg    This->pool = Pool;
97b8e80941Smrg    This->usage = Usage;
98b8e80941Smrg    This->priority = 0;
99b8e80941Smrg
100b8e80941Smrg    return D3D_OK;
101b8e80941Smrg}
102b8e80941Smrg
103b8e80941Smrgvoid
104b8e80941SmrgNineResource9_dtor( struct NineResource9 *This )
105b8e80941Smrg{
106b8e80941Smrg    DBG("This=%p\n", This);
107b8e80941Smrg
108b8e80941Smrg    /* NOTE: We do have to use refcounting, the driver might
109b8e80941Smrg     * still hold a reference. */
110b8e80941Smrg    pipe_resource_reference(&This->resource, NULL);
111b8e80941Smrg
112b8e80941Smrg    /* NOTE: size is 0, unless something has actually been allocated */
113b8e80941Smrg    if (This->base.device)
114b8e80941Smrg        p_atomic_add(&This->base.device->available_texture_mem, This->size);
115b8e80941Smrg
116b8e80941Smrg    NineUnknown_dtor(&This->base);
117b8e80941Smrg}
118b8e80941Smrg
119b8e80941Smrgstruct pipe_resource *
120b8e80941SmrgNineResource9_GetResource( struct NineResource9 *This )
121b8e80941Smrg{
122b8e80941Smrg    return This->resource;
123b8e80941Smrg}
124b8e80941Smrg
125b8e80941SmrgD3DPOOL
126b8e80941SmrgNineResource9_GetPool( struct NineResource9 *This )
127b8e80941Smrg{
128b8e80941Smrg    return This->pool;
129b8e80941Smrg}
130b8e80941Smrg
131b8e80941SmrgDWORD NINE_WINAPI
132b8e80941SmrgNineResource9_SetPriority( struct NineResource9 *This,
133b8e80941Smrg                           DWORD PriorityNew )
134b8e80941Smrg{
135b8e80941Smrg    DWORD prev;
136b8e80941Smrg    DBG("This=%p, PriorityNew=%d\n", This, PriorityNew);
137b8e80941Smrg
138b8e80941Smrg    if (This->pool != D3DPOOL_MANAGED || This->type == D3DRTYPE_SURFACE)
139b8e80941Smrg        return 0;
140b8e80941Smrg
141b8e80941Smrg    prev = This->priority;
142b8e80941Smrg    This->priority = PriorityNew;
143b8e80941Smrg    return prev;
144b8e80941Smrg}
145b8e80941Smrg
146b8e80941SmrgDWORD NINE_WINAPI
147b8e80941SmrgNineResource9_GetPriority( struct NineResource9 *This )
148b8e80941Smrg{
149b8e80941Smrg    if (This->pool != D3DPOOL_MANAGED || This->type == D3DRTYPE_SURFACE)
150b8e80941Smrg        return 0;
151b8e80941Smrg
152b8e80941Smrg    return This->priority;
153b8e80941Smrg}
154b8e80941Smrg
155b8e80941Smrg/* NOTE: Don't forget to adjust locked vtable if you change this ! */
156b8e80941Smrgvoid NINE_WINAPI
157b8e80941SmrgNineResource9_PreLoad( struct NineResource9 *This )
158b8e80941Smrg{
159b8e80941Smrg    if (This->pool != D3DPOOL_MANAGED)
160b8e80941Smrg        return;
161b8e80941Smrg    /* We don't treat managed vertex or index buffers different from
162b8e80941Smrg     * default ones (are managed vertex buffers even allowed ?), and
163b8e80941Smrg     * the PreLoad for textures is overridden by superclass.
164b8e80941Smrg     */
165b8e80941Smrg}
166b8e80941Smrg
167b8e80941SmrgD3DRESOURCETYPE NINE_WINAPI
168b8e80941SmrgNineResource9_GetType( struct NineResource9 *This )
169b8e80941Smrg{
170b8e80941Smrg    return This->type;
171b8e80941Smrg}
172