quad-sample.c revision b8e80941
1/* Display a cleared blue window. This demo has no dependencies on 2 * any utility code, just the graw interface and gallium. 3 */ 4 5#include "state_tracker/graw.h" 6#include "pipe/p_screen.h" 7#include "pipe/p_context.h" 8#include "pipe/p_shader_tokens.h" 9#include "pipe/p_state.h" 10#include "pipe/p_defines.h" 11 12#include "util/u_debug.h" /* debug_dump_surface_bmp() */ 13#include "util/u_inlines.h" 14#include "util/u_memory.h" /* Offset() */ 15#include "util/u_draw_quad.h" 16#include "util/u_box.h" 17 18#include <stdio.h> 19 20enum pipe_format formats[] = { 21 PIPE_FORMAT_RGBA8888_UNORM, 22 PIPE_FORMAT_BGRA8888_UNORM, 23 PIPE_FORMAT_NONE 24}; 25 26static const int WIDTH = 300; 27static const int HEIGHT = 300; 28 29static struct pipe_screen *screen = NULL; 30static struct pipe_context *ctx = NULL; 31static struct pipe_resource *rttex = NULL; 32static struct pipe_resource *samptex = NULL; 33static struct pipe_surface *surf = NULL; 34static struct pipe_sampler_view *sv = NULL; 35static void *sampler = NULL; 36static void *window = NULL; 37 38struct vertex { 39 float position[4]; 40 float color[4]; 41}; 42 43static struct vertex vertices[] = 44{ 45 { { 0.9, -0.9, 0.0, 1.0 }, 46 { 1, 0, 0, 1 } }, 47 48 { { 0.9, 0.9, 0.0, 1.0 }, 49 { 1, 1, 0, 1 } }, 50 51 { {-0.9, 0.9, 0.0, 1.0 }, 52 { 0, 1, 0, 1 } }, 53 54 { {-0.9, -0.9, 0.0, 1.0 }, 55 { 0, 0, 0, 1 } }, 56}; 57 58 59 60 61static void set_viewport( float x, float y, 62 float width, float height, 63 float zNear, float zFar) 64{ 65 float z = zFar; 66 float half_width = (float)width / 2.0f; 67 float half_height = (float)height / 2.0f; 68 float half_depth = ((float)zFar - (float)zNear) / 2.0f; 69 struct pipe_viewport_state vp; 70 71 vp.scale[0] = half_width; 72 vp.scale[1] = half_height; 73 vp.scale[2] = half_depth; 74 75 vp.translate[0] = half_width + x; 76 vp.translate[1] = half_height + y; 77 vp.translate[2] = half_depth + z; 78 79 ctx->set_viewport_states( ctx, 0, 1, &vp ); 80} 81 82static void set_vertices( void ) 83{ 84 struct pipe_vertex_element ve[2]; 85 struct pipe_vertex_buffer vbuf; 86 void *handle; 87 88 memset(ve, 0, sizeof ve); 89 90 ve[0].src_offset = Offset(struct vertex, position); 91 ve[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; 92 ve[1].src_offset = Offset(struct vertex, color); 93 ve[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; 94 95 handle = ctx->create_vertex_elements_state(ctx, 2, ve); 96 ctx->bind_vertex_elements_state(ctx, handle); 97 98 memset(&vbuf, 0, sizeof vbuf); 99 100 vbuf.stride = sizeof( struct vertex ); 101 vbuf.buffer_offset = 0; 102 vbuf.buffer.resource = pipe_buffer_create_with_data(ctx, 103 PIPE_BIND_VERTEX_BUFFER, 104 PIPE_USAGE_DEFAULT, 105 sizeof(vertices), 106 vertices); 107 108 ctx->set_vertex_buffers(ctx, 0, 1, &vbuf); 109} 110 111static void set_vertex_shader( void ) 112{ 113 void *handle; 114 const char *text = 115 "VERT\n" 116 "DCL IN[0]\n" 117 "DCL IN[1]\n" 118 "DCL OUT[0], POSITION\n" 119 "DCL OUT[1], GENERIC[0]\n" 120 " 0: MOV OUT[1], IN[1]\n" 121 " 1: MOV OUT[0], IN[0]\n" 122 " 2: END\n"; 123 124 handle = graw_parse_vertex_shader(ctx, text); 125 ctx->bind_vs_state(ctx, handle); 126} 127 128static void set_fragment_shader( void ) 129{ 130 void *handle; 131 const char *text = 132 "FRAG\n" 133 "DCL IN[0], GENERIC[0], PERSPECTIVE\n" 134 "DCL OUT[0], COLOR\n" 135 "DCL TEMP[0]\n" 136 "DCL SAMP[0]\n" 137 "DCL RES[0], 2D, FLOAT\n" 138 " 0: SAMPLE TEMP[0], IN[0], RES[0], SAMP[0]\n" 139 " 1: MOV OUT[0], TEMP[0]\n" 140 " 2: END\n"; 141 142 handle = graw_parse_fragment_shader(ctx, text); 143 ctx->bind_fs_state(ctx, handle); 144} 145 146 147static void draw( void ) 148{ 149 union pipe_color_union clear_color = { {.5,.5,.5,1} }; 150 151 ctx->clear(ctx, PIPE_CLEAR_COLOR, &clear_color, 0, 0); 152 util_draw_arrays(ctx, PIPE_PRIM_QUADS, 0, 4); 153 ctx->flush(ctx, NULL, 0); 154 155 graw_save_surface_to_file(ctx, surf, NULL); 156 157 screen->flush_frontbuffer(screen, rttex, 0, 0, window, NULL); 158} 159 160#define SIZE 16 161 162static void init_tex( void ) 163{ 164 struct pipe_sampler_view sv_template; 165 struct pipe_sampler_state sampler_desc; 166 struct pipe_resource templat; 167 struct pipe_box box; 168 ubyte tex2d[SIZE][SIZE][4]; 169 int s, t; 170 171#if (SIZE != 2) 172 for (s = 0; s < SIZE; s++) { 173 for (t = 0; t < SIZE; t++) { 174 if (0) { 175 int x = (s ^ t) & 1; 176 tex2d[t][s][0] = (x) ? 0 : 63; 177 tex2d[t][s][1] = (x) ? 0 : 128; 178 tex2d[t][s][2] = 0; 179 tex2d[t][s][3] = 0xff; 180 } 181 else { 182 int x = ((s ^ t) >> 2) & 1; 183 tex2d[t][s][0] = s*255/(SIZE-1); 184 tex2d[t][s][1] = t*255/(SIZE-1); 185 tex2d[t][s][2] = (x) ? 0 : 128; 186 tex2d[t][s][3] = 0xff; 187 } 188 } 189 } 190#else 191 tex2d[0][0][0] = 0; 192 tex2d[0][0][1] = 255; 193 tex2d[0][0][2] = 255; 194 tex2d[0][0][3] = 0; 195 196 tex2d[0][1][0] = 0; 197 tex2d[0][1][1] = 0; 198 tex2d[0][1][2] = 255; 199 tex2d[0][1][3] = 255; 200 201 tex2d[1][0][0] = 255; 202 tex2d[1][0][1] = 255; 203 tex2d[1][0][2] = 0; 204 tex2d[1][0][3] = 255; 205 206 tex2d[1][1][0] = 255; 207 tex2d[1][1][1] = 0; 208 tex2d[1][1][2] = 0; 209 tex2d[1][1][3] = 255; 210#endif 211 212 memset(&templat, 0, sizeof(templat)); 213 templat.target = PIPE_TEXTURE_2D; 214 templat.format = PIPE_FORMAT_B8G8R8A8_UNORM; 215 templat.width0 = SIZE; 216 templat.height0 = SIZE; 217 templat.depth0 = 1; 218 templat.last_level = 0; 219 templat.bind = PIPE_BIND_SAMPLER_VIEW; 220 221 222 samptex = screen->resource_create(screen, 223 &templat); 224 if (samptex == NULL) 225 exit(4); 226 227 u_box_2d(0,0,SIZE,SIZE, &box); 228 229 ctx->texture_subdata(ctx, 230 samptex, 231 0, 232 PIPE_TRANSFER_WRITE, 233 &box, 234 tex2d, 235 sizeof tex2d[0], 236 sizeof tex2d); 237 238 /* Possibly read back & compare against original data: 239 */ 240 if (0) 241 { 242 struct pipe_transfer *t; 243 uint32_t *ptr; 244 ptr = pipe_transfer_map(ctx, samptex, 245 0, 0, /* level, layer */ 246 PIPE_TRANSFER_READ, 247 0, 0, SIZE, SIZE, &t); /* x, y, width, height */ 248 249 if (memcmp(ptr, tex2d, sizeof tex2d) != 0) { 250 assert(0); 251 exit(9); 252 } 253 254 ctx->transfer_unmap(ctx, t); 255 } 256 257 memset(&sv_template, 0, sizeof sv_template); 258 sv_template.format = samptex->format; 259 sv_template.texture = samptex; 260 sv_template.swizzle_r = 0; 261 sv_template.swizzle_g = 1; 262 sv_template.swizzle_b = 2; 263 sv_template.swizzle_a = 3; 264 sv = ctx->create_sampler_view(ctx, samptex, &sv_template); 265 if (sv == NULL) 266 exit(5); 267 268 ctx->set_sampler_views(ctx, PIPE_SHADER_FRAGMENT, 0, 1, &sv); 269 270 271 memset(&sampler_desc, 0, sizeof sampler_desc); 272 sampler_desc.wrap_s = PIPE_TEX_WRAP_REPEAT; 273 sampler_desc.wrap_t = PIPE_TEX_WRAP_REPEAT; 274 sampler_desc.wrap_r = PIPE_TEX_WRAP_REPEAT; 275 sampler_desc.min_img_filter = PIPE_TEX_FILTER_NEAREST; 276 sampler_desc.min_mip_filter = PIPE_TEX_MIPFILTER_NONE; 277 sampler_desc.mag_img_filter = PIPE_TEX_FILTER_NEAREST; 278 sampler_desc.compare_mode = PIPE_TEX_COMPARE_NONE; 279 sampler_desc.compare_func = 0; 280 sampler_desc.normalized_coords = 1; 281 sampler_desc.max_anisotropy = 0; 282 283 sampler = ctx->create_sampler_state(ctx, &sampler_desc); 284 if (sampler == NULL) 285 exit(6); 286 287 ctx->bind_sampler_states(ctx, PIPE_SHADER_FRAGMENT, 0, 1, &sampler); 288 289} 290 291static void init( void ) 292{ 293 struct pipe_framebuffer_state fb; 294 struct pipe_resource templat; 295 struct pipe_surface surf_tmpl; 296 int i; 297 298 /* It's hard to say whether window or screen should be created 299 * first. Different environments would prefer one or the other. 300 * 301 * Also, no easy way of querying supported formats if the screen 302 * cannot be created first. 303 */ 304 for (i = 0; formats[i] != PIPE_FORMAT_NONE; i++) { 305 screen = graw_create_window_and_screen(0, 0, 300, 300, 306 formats[i], 307 &window); 308 if (window && screen) 309 break; 310 } 311 if (!screen || !window) { 312 fprintf(stderr, "Unable to create window\n"); 313 exit(1); 314 } 315 316 ctx = screen->context_create(screen, NULL, 0); 317 if (ctx == NULL) 318 exit(3); 319 320 memset(&templat, 0, sizeof(templat)); 321 templat.target = PIPE_TEXTURE_2D; 322 templat.format = formats[i]; 323 templat.width0 = WIDTH; 324 templat.height0 = HEIGHT; 325 templat.depth0 = 1; 326 templat.array_size = 1; 327 templat.last_level = 0; 328 templat.bind = (PIPE_BIND_RENDER_TARGET | 329 PIPE_BIND_DISPLAY_TARGET); 330 331 rttex = screen->resource_create(screen, 332 &templat); 333 if (rttex == NULL) 334 exit(4); 335 336 surf_tmpl.format = templat.format; 337 surf_tmpl.u.tex.level = 0; 338 surf_tmpl.u.tex.first_layer = 0; 339 surf_tmpl.u.tex.last_layer = 0; 340 surf = ctx->create_surface(ctx, rttex, &surf_tmpl); 341 if (surf == NULL) 342 exit(5); 343 344 memset(&fb, 0, sizeof fb); 345 fb.nr_cbufs = 1; 346 fb.width = WIDTH; 347 fb.height = HEIGHT; 348 fb.cbufs[0] = surf; 349 350 ctx->set_framebuffer_state(ctx, &fb); 351 352 { 353 struct pipe_blend_state blend; 354 void *handle; 355 memset(&blend, 0, sizeof blend); 356 blend.rt[0].colormask = PIPE_MASK_RGBA; 357 handle = ctx->create_blend_state(ctx, &blend); 358 ctx->bind_blend_state(ctx, handle); 359 } 360 361 { 362 struct pipe_depth_stencil_alpha_state depthstencil; 363 void *handle; 364 memset(&depthstencil, 0, sizeof depthstencil); 365 handle = ctx->create_depth_stencil_alpha_state(ctx, &depthstencil); 366 ctx->bind_depth_stencil_alpha_state(ctx, handle); 367 } 368 369 { 370 struct pipe_rasterizer_state rasterizer; 371 void *handle; 372 memset(&rasterizer, 0, sizeof rasterizer); 373 rasterizer.cull_face = PIPE_FACE_NONE; 374 rasterizer.half_pixel_center = 1; 375 rasterizer.bottom_edge_rule = 1; 376 rasterizer.depth_clip_near = 1; 377 rasterizer.depth_clip_far = 1; 378 handle = ctx->create_rasterizer_state(ctx, &rasterizer); 379 ctx->bind_rasterizer_state(ctx, handle); 380 } 381 382 set_viewport(0, 0, WIDTH, HEIGHT, 30, 1000); 383 384 init_tex(); 385 386 set_vertices(); 387 set_vertex_shader(); 388 set_fragment_shader(); 389} 390 391static void args(int argc, char *argv[]) 392{ 393 int i; 394 395 for (i = 1; i < argc;) { 396 if (graw_parse_args(&i, argc, argv)) { 397 continue; 398 } 399 exit(1); 400 } 401} 402 403 404int main( int argc, char *argv[] ) 405{ 406 args(argc, argv); 407 init(); 408 409 graw_set_display_func( draw ); 410 graw_main_loop(); 411 return 0; 412} 413