1848b8605Smrg/* Display a cleared blue window. This demo has no dependencies on 2848b8605Smrg * any utility code, just the graw interface and gallium. 3848b8605Smrg */ 4848b8605Smrg 5848b8605Smrg#include "graw_util.h" 6848b8605Smrg 7848b8605Smrgstatic const int WIDTH = 300; 8848b8605Smrgstatic const int HEIGHT = 300; 9848b8605Smrg 10848b8605Smrgstatic struct graw_info info; 11848b8605Smrg 12848b8605Smrg 13848b8605Smrgstatic struct pipe_resource *texture = NULL; 14848b8605Smrgstatic struct pipe_sampler_view *sv = NULL; 15848b8605Smrgstatic void *sampler = NULL; 16848b8605Smrg 17848b8605Smrgstruct vertex { 18848b8605Smrg float position[4]; 19848b8605Smrg float color[4]; 20848b8605Smrg}; 21848b8605Smrg 22848b8605Smrgstatic struct vertex vertices[] = 23848b8605Smrg{ 24848b8605Smrg { { 0.9, -0.9, 0.0, 1.0 }, 25848b8605Smrg { 1, 0, 0, 1 } }, 26848b8605Smrg 27848b8605Smrg { { 0.9, 0.9, 0.0, 1.0 }, 28848b8605Smrg { 1, 1, 0, 1 } }, 29848b8605Smrg 30848b8605Smrg { {-0.9, 0.9, 0.0, 1.0 }, 31848b8605Smrg { 0, 1, 0, 1 } }, 32848b8605Smrg 33848b8605Smrg { {-0.9, -0.9, 0.0, 1.0 }, 34848b8605Smrg { 0, 0, 0, 1 } }, 35848b8605Smrg}; 36848b8605Smrg 37848b8605Smrg 38848b8605Smrg 39848b8605Smrg 40848b8605Smrgstatic void set_vertices( void ) 41848b8605Smrg{ 42848b8605Smrg struct pipe_vertex_element ve[2]; 43848b8605Smrg struct pipe_vertex_buffer vbuf; 44848b8605Smrg void *handle; 45848b8605Smrg 46848b8605Smrg memset(ve, 0, sizeof ve); 47848b8605Smrg 48848b8605Smrg ve[0].src_offset = Offset(struct vertex, position); 49848b8605Smrg ve[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; 50848b8605Smrg ve[1].src_offset = Offset(struct vertex, color); 51848b8605Smrg ve[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; 52848b8605Smrg 53848b8605Smrg handle = info.ctx->create_vertex_elements_state(info.ctx, 2, ve); 54848b8605Smrg info.ctx->bind_vertex_elements_state(info.ctx, handle); 55848b8605Smrg 56848b8605Smrg memset(&vbuf, 0, sizeof vbuf); 57848b8605Smrg 58848b8605Smrg vbuf.stride = sizeof( struct vertex ); 59848b8605Smrg vbuf.buffer_offset = 0; 60b8e80941Smrg vbuf.buffer.resource = pipe_buffer_create_with_data(info.ctx, 61848b8605Smrg PIPE_BIND_VERTEX_BUFFER, 62848b8605Smrg PIPE_USAGE_DEFAULT, 63848b8605Smrg sizeof(vertices), 64848b8605Smrg vertices); 65848b8605Smrg 66848b8605Smrg info.ctx->set_vertex_buffers(info.ctx, 0, 1, &vbuf); 67848b8605Smrg} 68848b8605Smrg 69848b8605Smrgstatic void set_vertex_shader( void ) 70848b8605Smrg{ 71848b8605Smrg void *handle; 72848b8605Smrg const char *text = 73848b8605Smrg "VERT\n" 74848b8605Smrg "DCL IN[0]\n" 75848b8605Smrg "DCL IN[1]\n" 76848b8605Smrg "DCL OUT[0], POSITION\n" 77848b8605Smrg "DCL OUT[1], GENERIC[0]\n" 78848b8605Smrg " 0: MOV OUT[1], IN[1]\n" 79848b8605Smrg " 1: MOV OUT[0], IN[0]\n" 80848b8605Smrg " 2: END\n"; 81848b8605Smrg 82848b8605Smrg handle = graw_parse_vertex_shader(info.ctx, text); 83848b8605Smrg info.ctx->bind_vs_state(info.ctx, handle); 84848b8605Smrg} 85848b8605Smrg 86848b8605Smrgstatic void set_fragment_shader( void ) 87848b8605Smrg{ 88848b8605Smrg void *handle; 89848b8605Smrg const char *text = 90848b8605Smrg "FRAG\n" 91848b8605Smrg "DCL IN[0], GENERIC[0], PERSPECTIVE\n" 92848b8605Smrg "DCL OUT[0], COLOR\n" 93848b8605Smrg "DCL TEMP[0]\n" 94848b8605Smrg "DCL SAMP[0]\n" 95b8e80941Smrg "DCL SVIEW[0], 2D, FLOAT\n" 96848b8605Smrg " 0: TXP TEMP[0], IN[0], SAMP[0], 2D\n" 97848b8605Smrg " 1: MOV OUT[0], TEMP[0]\n" 98848b8605Smrg " 2: END\n"; 99848b8605Smrg 100848b8605Smrg handle = graw_parse_fragment_shader(info.ctx, text); 101848b8605Smrg info.ctx->bind_fs_state(info.ctx, handle); 102848b8605Smrg} 103848b8605Smrg 104848b8605Smrg 105848b8605Smrgstatic void draw( void ) 106848b8605Smrg{ 107848b8605Smrg union pipe_color_union clear_color = { {.5,.5,.5,1} }; 108848b8605Smrg 109848b8605Smrg info.ctx->clear(info.ctx, PIPE_CLEAR_COLOR, &clear_color, 0, 0); 110848b8605Smrg util_draw_arrays(info.ctx, PIPE_PRIM_QUADS, 0, 4); 111848b8605Smrg info.ctx->flush(info.ctx, NULL, 0); 112848b8605Smrg 113848b8605Smrg graw_save_surface_to_file(info.ctx, info.color_surf[0], NULL); 114848b8605Smrg 115848b8605Smrg graw_util_flush_front(&info); 116848b8605Smrg} 117848b8605Smrg 118848b8605Smrg 119848b8605Smrg#define SIZE 16 120848b8605Smrg 121848b8605Smrgstatic void init_tex( void ) 122848b8605Smrg{ 123848b8605Smrg ubyte tex2d[SIZE][SIZE][4]; 124848b8605Smrg int s, t; 125848b8605Smrg 126848b8605Smrg#if (SIZE != 2) 127848b8605Smrg for (s = 0; s < SIZE; s++) { 128848b8605Smrg for (t = 0; t < SIZE; t++) { 129848b8605Smrg if (0) { 130848b8605Smrg int x = (s ^ t) & 1; 131848b8605Smrg tex2d[t][s][0] = (x) ? 0 : 63; 132848b8605Smrg tex2d[t][s][1] = (x) ? 0 : 128; 133848b8605Smrg tex2d[t][s][2] = 0; 134848b8605Smrg tex2d[t][s][3] = 0xff; 135848b8605Smrg } 136848b8605Smrg else { 137848b8605Smrg int x = ((s ^ t) >> 2) & 1; 138848b8605Smrg tex2d[t][s][0] = s*255/(SIZE-1); 139848b8605Smrg tex2d[t][s][1] = t*255/(SIZE-1); 140848b8605Smrg tex2d[t][s][2] = (x) ? 0 : 128; 141848b8605Smrg tex2d[t][s][3] = 0xff; 142848b8605Smrg } 143848b8605Smrg } 144848b8605Smrg } 145848b8605Smrg#else 146848b8605Smrg tex2d[0][0][0] = 0; 147848b8605Smrg tex2d[0][0][1] = 255; 148848b8605Smrg tex2d[0][0][2] = 255; 149848b8605Smrg tex2d[0][0][3] = 0; 150848b8605Smrg 151848b8605Smrg tex2d[0][1][0] = 0; 152848b8605Smrg tex2d[0][1][1] = 0; 153848b8605Smrg tex2d[0][1][2] = 255; 154848b8605Smrg tex2d[0][1][3] = 255; 155848b8605Smrg 156848b8605Smrg tex2d[1][0][0] = 255; 157848b8605Smrg tex2d[1][0][1] = 255; 158848b8605Smrg tex2d[1][0][2] = 0; 159848b8605Smrg tex2d[1][0][3] = 255; 160848b8605Smrg 161848b8605Smrg tex2d[1][1][0] = 255; 162848b8605Smrg tex2d[1][1][1] = 0; 163848b8605Smrg tex2d[1][1][2] = 0; 164848b8605Smrg tex2d[1][1][3] = 255; 165848b8605Smrg#endif 166848b8605Smrg 167848b8605Smrg texture = graw_util_create_tex2d(&info, SIZE, SIZE, 168848b8605Smrg PIPE_FORMAT_B8G8R8A8_UNORM, tex2d); 169848b8605Smrg 170848b8605Smrg sv = graw_util_create_simple_sampler_view(&info, texture); 171848b8605Smrg info.ctx->set_sampler_views(info.ctx, PIPE_SHADER_FRAGMENT, 0, 1, &sv); 172848b8605Smrg 173848b8605Smrg sampler = graw_util_create_simple_sampler(&info, 174848b8605Smrg PIPE_TEX_WRAP_REPEAT, 175848b8605Smrg PIPE_TEX_FILTER_NEAREST); 176848b8605Smrg info.ctx->bind_sampler_states(info.ctx, PIPE_SHADER_FRAGMENT, 177848b8605Smrg 0, 1, &sampler); 178848b8605Smrg} 179848b8605Smrg 180848b8605Smrg 181848b8605Smrgstatic void init( void ) 182848b8605Smrg{ 183848b8605Smrg if (!graw_util_create_window(&info, WIDTH, HEIGHT, 1, FALSE)) 184848b8605Smrg exit(1); 185848b8605Smrg 186848b8605Smrg graw_util_default_state(&info, FALSE); 187848b8605Smrg 188848b8605Smrg { 189848b8605Smrg struct pipe_rasterizer_state rasterizer; 190848b8605Smrg void *handle; 191848b8605Smrg memset(&rasterizer, 0, sizeof rasterizer); 192848b8605Smrg rasterizer.cull_face = PIPE_FACE_NONE; 193848b8605Smrg rasterizer.half_pixel_center = 1; 194848b8605Smrg rasterizer.bottom_edge_rule = 1; 195b8e80941Smrg rasterizer.depth_clip_near = 1; 196b8e80941Smrg rasterizer.depth_clip_far = 1; 197848b8605Smrg handle = info.ctx->create_rasterizer_state(info.ctx, &rasterizer); 198848b8605Smrg info.ctx->bind_rasterizer_state(info.ctx, handle); 199848b8605Smrg } 200848b8605Smrg 201848b8605Smrg graw_util_viewport(&info, 0, 0, WIDTH, HEIGHT, 30, 1000); 202848b8605Smrg 203848b8605Smrg init_tex(); 204848b8605Smrg 205848b8605Smrg set_vertices(); 206848b8605Smrg set_vertex_shader(); 207848b8605Smrg set_fragment_shader(); 208848b8605Smrg} 209848b8605Smrg 210848b8605Smrg 211848b8605Smrgstatic void args(int argc, char *argv[]) 212848b8605Smrg{ 213848b8605Smrg int i; 214848b8605Smrg 215848b8605Smrg for (i = 1; i < argc;) { 216848b8605Smrg if (graw_parse_args(&i, argc, argv)) { 217848b8605Smrg continue; 218848b8605Smrg } 219848b8605Smrg exit(1); 220848b8605Smrg } 221848b8605Smrg} 222848b8605Smrg 223848b8605Smrgint main( int argc, char *argv[] ) 224848b8605Smrg{ 225848b8605Smrg args(argc, argv); 226848b8605Smrg init(); 227848b8605Smrg 228848b8605Smrg graw_set_display_func( draw ); 229848b8605Smrg graw_main_loop(); 230848b8605Smrg return 0; 231848b8605Smrg} 232