1848b8605Smrg/* Display a cleared blue window.  This demo has no dependencies on
2848b8605Smrg * any utility code, just the graw interface and gallium.
3848b8605Smrg */
4848b8605Smrg
5848b8605Smrg#include <stdio.h>
6848b8605Smrg#include "state_tracker/graw.h"
7848b8605Smrg#include "pipe/p_screen.h"
8848b8605Smrg#include "pipe/p_context.h"
9848b8605Smrg#include "pipe/p_state.h"
10848b8605Smrg#include "pipe/p_defines.h"
11848b8605Smrg
12848b8605Smrg#include "util/u_memory.h"      /* Offset() */
13848b8605Smrg#include "util/u_draw_quad.h"
14848b8605Smrg#include "util/u_inlines.h"
15848b8605Smrg
16848b8605Smrgenum pipe_format formats[] = {
17848b8605Smrg   PIPE_FORMAT_RGBA8888_UNORM,
18848b8605Smrg   PIPE_FORMAT_BGRA8888_UNORM,
19848b8605Smrg   PIPE_FORMAT_NONE
20848b8605Smrg};
21848b8605Smrg
22848b8605Smrgstatic const int WIDTH = 300;
23848b8605Smrgstatic const int HEIGHT = 300;
24848b8605Smrg
25848b8605Smrgstatic struct pipe_screen *screen = NULL;
26848b8605Smrgstatic struct pipe_context *ctx = NULL;
27848b8605Smrgstatic struct pipe_surface *surf = NULL;
28848b8605Smrgstatic struct pipe_resource *tex = NULL;
29848b8605Smrgstatic void *window = NULL;
30848b8605Smrg
31848b8605Smrgstruct vertex {
32848b8605Smrg   float position[4];
33848b8605Smrg   float color[4];
34848b8605Smrg};
35848b8605Smrg
36848b8605Smrgstatic struct vertex vertices[4] =
37848b8605Smrg{
38848b8605Smrg   { { 0.0f, -0.9f, 0.0f, 1.0f },
39848b8605Smrg     { 1.0f, 0.0f, 0.0f, 1.0f }
40848b8605Smrg   },
41848b8605Smrg   { { -0.9f, 0.9f, 0.0f, 1.0f },
42848b8605Smrg     { 0.0f, 1.0f, 0.0f, 1.0f }
43848b8605Smrg   },
44848b8605Smrg   { { 0.9f, 0.9f, 0.0f, 1.0f },
45848b8605Smrg     { 0.0f, 0.0f, 1.0f, 1.0f }
46848b8605Smrg   }
47848b8605Smrg};
48848b8605Smrg
49848b8605Smrg
50848b8605Smrg
51848b8605Smrg
52848b8605Smrgstatic void set_viewport( float x, float y,
53848b8605Smrg                          float width, float height,
54b8e80941Smrg                          float zNear, float zFar)
55848b8605Smrg{
56b8e80941Smrg   float z = zFar;
57848b8605Smrg   float half_width = (float)width / 2.0f;
58848b8605Smrg   float half_height = (float)height / 2.0f;
59b8e80941Smrg   float half_depth = ((float)zFar - (float)zNear) / 2.0f;
60848b8605Smrg   struct pipe_viewport_state vp;
61848b8605Smrg
62848b8605Smrg   vp.scale[0] = half_width;
63848b8605Smrg   vp.scale[1] = half_height;
64848b8605Smrg   vp.scale[2] = half_depth;
65848b8605Smrg
66848b8605Smrg   vp.translate[0] = half_width + x;
67848b8605Smrg   vp.translate[1] = half_height + y;
68848b8605Smrg   vp.translate[2] = half_depth + z;
69848b8605Smrg
70848b8605Smrg   ctx->set_viewport_states( ctx, 0, 1, &vp );
71848b8605Smrg}
72848b8605Smrg
73848b8605Smrgstatic void set_vertices( void )
74848b8605Smrg{
75848b8605Smrg   struct pipe_vertex_element ve[2];
76848b8605Smrg   struct pipe_vertex_buffer vbuf;
77848b8605Smrg   void *handle;
78848b8605Smrg
79848b8605Smrg   memset(ve, 0, sizeof ve);
80848b8605Smrg
81848b8605Smrg   ve[0].src_offset = Offset(struct vertex, position);
82848b8605Smrg   ve[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
83848b8605Smrg   ve[1].src_offset = Offset(struct vertex, color);
84848b8605Smrg   ve[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
85848b8605Smrg
86848b8605Smrg   handle = ctx->create_vertex_elements_state(ctx, 2, ve);
87848b8605Smrg   ctx->bind_vertex_elements_state(ctx, handle);
88848b8605Smrg
89848b8605Smrg   memset(&vbuf, 0, sizeof vbuf);
90848b8605Smrg
91848b8605Smrg   vbuf.stride = sizeof( struct vertex );
92848b8605Smrg   vbuf.buffer_offset = 0;
93b8e80941Smrg   vbuf.buffer.resource = pipe_buffer_create_with_data(ctx,
94848b8605Smrg                                              PIPE_BIND_VERTEX_BUFFER,
95848b8605Smrg                                              PIPE_USAGE_DEFAULT,
96848b8605Smrg                                              sizeof(vertices),
97848b8605Smrg                                              vertices);
98848b8605Smrg
99848b8605Smrg   ctx->set_vertex_buffers(ctx, 0, 1, &vbuf);
100848b8605Smrg}
101848b8605Smrg
102848b8605Smrgstatic void set_vertex_shader( void )
103848b8605Smrg{
104848b8605Smrg   void *handle;
105848b8605Smrg   const char *text =
106848b8605Smrg      "VERT\n"
107848b8605Smrg      "DCL IN[0]\n"
108848b8605Smrg      "DCL IN[1]\n"
109848b8605Smrg      "DCL OUT[0], POSITION\n"
110848b8605Smrg      "DCL OUT[1], COLOR\n"
111848b8605Smrg      "  0: MOV OUT[1], IN[1]\n"
112848b8605Smrg      "  1: MOV OUT[0], IN[0]\n"
113848b8605Smrg      "  2: END\n";
114848b8605Smrg
115848b8605Smrg   handle = graw_parse_vertex_shader(ctx, text);
116848b8605Smrg   ctx->bind_vs_state(ctx, handle);
117848b8605Smrg}
118848b8605Smrg
119848b8605Smrgstatic void set_fragment_shader( void )
120848b8605Smrg{
121848b8605Smrg   void *handle;
122848b8605Smrg   const char *text =
123848b8605Smrg      "FRAG\n"
124848b8605Smrg      "DCL IN[0], COLOR, LINEAR\n"
125848b8605Smrg      "DCL OUT[0], COLOR\n"
126848b8605Smrg      "  0: MOV OUT[0], IN[0]\n"
127848b8605Smrg      "  1: END\n";
128848b8605Smrg
129848b8605Smrg   handle = graw_parse_fragment_shader(ctx, text);
130848b8605Smrg   ctx->bind_fs_state(ctx, handle);
131848b8605Smrg}
132848b8605Smrg
133848b8605Smrg
134848b8605Smrgstatic void set_geometry_shader( void )
135848b8605Smrg{
136848b8605Smrg   void *handle;
137848b8605Smrg   const char *text =
138848b8605Smrg      "GEOM\n"
139848b8605Smrg      "PROPERTY GS_INPUT_PRIMITIVE TRIANGLES\n"
140848b8605Smrg      "PROPERTY GS_OUTPUT_PRIMITIVE TRIANGLE_STRIP\n"
141848b8605Smrg      "DCL IN[][0], POSITION, CONSTANT\n"
142848b8605Smrg      "DCL IN[][1], COLOR, CONSTANT\n"
143848b8605Smrg      "DCL OUT[0], POSITION, CONSTANT\n"
144848b8605Smrg      "DCL OUT[1], COLOR, CONSTANT\n"
145848b8605Smrg      "0:MOV OUT[0], IN[0][0]\n"
146848b8605Smrg      "1:MOV OUT[1], IN[0][1]\n"
147848b8605Smrg      "2:EMIT\n"
148848b8605Smrg      "3:MOV OUT[0], IN[1][0]\n"
149848b8605Smrg      "4:MOV OUT[1], IN[0][1]\n" /* copy color from input vertex 0 */
150848b8605Smrg      "5:EMIT\n"
151848b8605Smrg      "6:MOV OUT[0], IN[2][0]\n"
152848b8605Smrg      "7:MOV OUT[1], IN[2][1]\n"
153848b8605Smrg      "8:EMIT\n"
154848b8605Smrg      "9:ENDPRIM\n"
155848b8605Smrg      "10:END\n";
156848b8605Smrg
157848b8605Smrg   handle = graw_parse_geometry_shader(ctx, text);
158848b8605Smrg   ctx->bind_gs_state(ctx, handle);
159848b8605Smrg}
160848b8605Smrg
161848b8605Smrgstatic void draw( void )
162848b8605Smrg{
163848b8605Smrg   union pipe_color_union clear_color = { {1,0,1,1} };
164848b8605Smrg
165848b8605Smrg   ctx->clear(ctx, PIPE_CLEAR_COLOR, &clear_color, 0, 0);
166848b8605Smrg   util_draw_arrays(ctx, PIPE_PRIM_TRIANGLES, 0, 3);
167848b8605Smrg   ctx->flush(ctx, NULL, 0);
168848b8605Smrg
169848b8605Smrg   screen->flush_frontbuffer(screen, tex, 0, 0, window, NULL);
170848b8605Smrg}
171848b8605Smrg
172848b8605Smrg
173848b8605Smrgstatic void init( void )
174848b8605Smrg{
175848b8605Smrg   struct pipe_framebuffer_state fb;
176848b8605Smrg   struct pipe_resource templat;
177848b8605Smrg   struct pipe_surface surf_tmpl;
178848b8605Smrg   int i;
179848b8605Smrg
180848b8605Smrg   /* It's hard to say whether window or screen should be created
181848b8605Smrg    * first.  Different environments would prefer one or the other.
182848b8605Smrg    *
183848b8605Smrg    * Also, no easy way of querying supported formats if the screen
184848b8605Smrg    * cannot be created first.
185848b8605Smrg    */
186848b8605Smrg   for (i = 0; formats[i] != PIPE_FORMAT_NONE; i++) {
187848b8605Smrg      screen = graw_create_window_and_screen(0, 0, 300, 300,
188848b8605Smrg                                             formats[i],
189848b8605Smrg                                             &window);
190848b8605Smrg      if (window && screen)
191848b8605Smrg         break;
192848b8605Smrg   }
193848b8605Smrg   if (!screen || !window) {
194848b8605Smrg      fprintf(stderr, "Unable to create window\n");
195848b8605Smrg      exit(1);
196848b8605Smrg   }
197848b8605Smrg
198b8e80941Smrg   ctx = screen->context_create(screen, NULL, 0);
199848b8605Smrg   if (ctx == NULL)
200848b8605Smrg      exit(3);
201848b8605Smrg
202b8e80941Smrg   memset(&templat, 0, sizeof(templat));
203848b8605Smrg   templat.target = PIPE_TEXTURE_2D;
204848b8605Smrg   templat.format = formats[i];
205848b8605Smrg   templat.width0 = WIDTH;
206848b8605Smrg   templat.height0 = HEIGHT;
207848b8605Smrg   templat.depth0 = 1;
208848b8605Smrg   templat.array_size = 1;
209848b8605Smrg   templat.last_level = 0;
210848b8605Smrg   templat.bind = (PIPE_BIND_RENDER_TARGET |
211848b8605Smrg                   PIPE_BIND_DISPLAY_TARGET);
212848b8605Smrg
213848b8605Smrg   tex = screen->resource_create(screen,
214848b8605Smrg                                 &templat);
215848b8605Smrg   if (tex == NULL)
216848b8605Smrg      exit(4);
217848b8605Smrg
218848b8605Smrg   surf_tmpl.format = templat.format;
219848b8605Smrg   surf_tmpl.u.tex.level = 0;
220848b8605Smrg   surf_tmpl.u.tex.first_layer = 0;
221848b8605Smrg   surf_tmpl.u.tex.last_layer = 0;
222848b8605Smrg   surf = ctx->create_surface(ctx, tex, &surf_tmpl);
223848b8605Smrg   if (surf == NULL)
224848b8605Smrg      exit(5);
225848b8605Smrg
226848b8605Smrg   memset(&fb, 0, sizeof fb);
227848b8605Smrg   fb.nr_cbufs = 1;
228848b8605Smrg   fb.width = WIDTH;
229848b8605Smrg   fb.height = HEIGHT;
230848b8605Smrg   fb.cbufs[0] = surf;
231848b8605Smrg
232848b8605Smrg   ctx->set_framebuffer_state(ctx, &fb);
233848b8605Smrg
234848b8605Smrg   {
235848b8605Smrg      struct pipe_blend_state blend;
236848b8605Smrg      void *handle;
237848b8605Smrg      memset(&blend, 0, sizeof blend);
238848b8605Smrg      blend.rt[0].colormask = PIPE_MASK_RGBA;
239848b8605Smrg      handle = ctx->create_blend_state(ctx, &blend);
240848b8605Smrg      ctx->bind_blend_state(ctx, handle);
241848b8605Smrg   }
242848b8605Smrg
243848b8605Smrg   {
244848b8605Smrg      struct pipe_depth_stencil_alpha_state depthstencil;
245848b8605Smrg      void *handle;
246848b8605Smrg      memset(&depthstencil, 0, sizeof depthstencil);
247848b8605Smrg      handle = ctx->create_depth_stencil_alpha_state(ctx, &depthstencil);
248848b8605Smrg      ctx->bind_depth_stencil_alpha_state(ctx, handle);
249848b8605Smrg   }
250848b8605Smrg
251848b8605Smrg   {
252848b8605Smrg      struct pipe_rasterizer_state rasterizer;
253848b8605Smrg      void *handle;
254848b8605Smrg      memset(&rasterizer, 0, sizeof rasterizer);
255848b8605Smrg      rasterizer.cull_face = PIPE_FACE_NONE;
256848b8605Smrg      rasterizer.half_pixel_center = 1;
257848b8605Smrg      rasterizer.bottom_edge_rule = 1;
258b8e80941Smrg      rasterizer.depth_clip_near = 1;
259b8e80941Smrg      rasterizer.depth_clip_far = 1;
260848b8605Smrg      handle = ctx->create_rasterizer_state(ctx, &rasterizer);
261848b8605Smrg      ctx->bind_rasterizer_state(ctx, handle);
262848b8605Smrg   }
263848b8605Smrg
264848b8605Smrg   set_viewport(0, 0, WIDTH, HEIGHT, 30, 1000);
265848b8605Smrg   set_vertices();
266848b8605Smrg   set_vertex_shader();
267848b8605Smrg   set_fragment_shader();
268848b8605Smrg   set_geometry_shader();
269848b8605Smrg}
270848b8605Smrg
271848b8605Smrg
272848b8605Smrgint main( int argc, char *argv[] )
273848b8605Smrg{
274848b8605Smrg   init();
275848b8605Smrg
276848b8605Smrg   graw_set_display_func( draw );
277848b8605Smrg   graw_main_loop();
278848b8605Smrg   return 0;
279848b8605Smrg}
280