1848b8605Smrg/**************************************************************************
2848b8605Smrg *
3848b8605Smrg * Copyright © 2010 Jakob Bornecrantz
4848b8605Smrg *
5848b8605Smrg * Permission is hereby granted, free of charge, to any person obtaining a
6848b8605Smrg * copy of this software and associated documentation files (the "Software"),
7848b8605Smrg * to deal in the Software without restriction, including without limitation
8848b8605Smrg * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9848b8605Smrg * and/or sell copies of the Software, and to permit persons to whom the
10848b8605Smrg * Software is furnished to do so, subject to the following conditions:
11848b8605Smrg *
12848b8605Smrg * The above copyright notice and this permission notice (including the next
13848b8605Smrg * paragraph) shall be included in all copies or substantial portions of the
14848b8605Smrg * Software.
15848b8605Smrg *
16848b8605Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17848b8605Smrg * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18848b8605Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19848b8605Smrg * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20848b8605Smrg * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21848b8605Smrg * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22848b8605Smrg * DEALINGS IN THE SOFTWARE.
23848b8605Smrg *
24848b8605Smrg **************************************************************************/
25848b8605Smrg
26848b8605Smrg
27848b8605Smrg#define USE_TRACE 0
28848b8605Smrg#define WIDTH 300
29848b8605Smrg#define HEIGHT 300
30b8e80941Smrg#define NEAR 0
31b8e80941Smrg#define FAR 1
32848b8605Smrg#define FLIP 0
33848b8605Smrg
34848b8605Smrg/* pipe_*_state structs */
35848b8605Smrg#include "pipe/p_state.h"
36848b8605Smrg/* pipe_context */
37848b8605Smrg#include "pipe/p_context.h"
38848b8605Smrg/* pipe_screen */
39848b8605Smrg#include "pipe/p_screen.h"
40848b8605Smrg/* PIPE_* */
41848b8605Smrg#include "pipe/p_defines.h"
42848b8605Smrg/* TGSI_SEMANTIC_{POSITION|GENERIC} */
43848b8605Smrg#include "pipe/p_shader_tokens.h"
44848b8605Smrg/* pipe_buffer_* helpers */
45848b8605Smrg#include "util/u_inlines.h"
46848b8605Smrg
47848b8605Smrg/* constant state object helper */
48848b8605Smrg#include "cso_cache/cso_context.h"
49848b8605Smrg
50848b8605Smrg/* debug_dump_surface_bmp */
51b8e80941Smrg#include "util/u_debug_image.h"
52848b8605Smrg/* util_draw_vertex_buffer helper */
53848b8605Smrg#include "util/u_draw_quad.h"
54848b8605Smrg/* FREE & CALLOC_STRUCT */
55848b8605Smrg#include "util/u_memory.h"
56848b8605Smrg/* util_make_[fragment|vertex]_passthrough_shader */
57848b8605Smrg#include "util/u_simple_shaders.h"
58848b8605Smrg/* to get a hardware pipe driver */
59848b8605Smrg#include "pipe-loader/pipe_loader.h"
60848b8605Smrg
61848b8605Smrgstruct program
62848b8605Smrg{
63848b8605Smrg	struct pipe_loader_device *dev;
64848b8605Smrg	struct pipe_screen *screen;
65848b8605Smrg	struct pipe_context *pipe;
66848b8605Smrg	struct cso_context *cso;
67848b8605Smrg
68848b8605Smrg	struct pipe_blend_state blend;
69848b8605Smrg	struct pipe_depth_stencil_alpha_state depthstencil;
70848b8605Smrg	struct pipe_rasterizer_state rasterizer;
71848b8605Smrg	struct pipe_viewport_state viewport;
72848b8605Smrg	struct pipe_framebuffer_state framebuffer;
73848b8605Smrg	struct pipe_vertex_element velem[2];
74848b8605Smrg
75848b8605Smrg	void *vs;
76848b8605Smrg	void *fs;
77848b8605Smrg
78848b8605Smrg	union pipe_color_union clear_color;
79848b8605Smrg
80848b8605Smrg	struct pipe_resource *vbuf;
81848b8605Smrg	struct pipe_resource *target;
82848b8605Smrg};
83848b8605Smrg
84848b8605Smrgstatic void init_prog(struct program *p)
85848b8605Smrg{
86848b8605Smrg	struct pipe_surface surf_tmpl;
87848b8605Smrg	int ret;
88848b8605Smrg
89848b8605Smrg	/* find a hardware device */
90848b8605Smrg	ret = pipe_loader_probe(&p->dev, 1);
91848b8605Smrg	assert(ret);
92848b8605Smrg
93848b8605Smrg	/* init a pipe screen */
94b8e80941Smrg	p->screen = pipe_loader_create_screen(p->dev);
95848b8605Smrg	assert(p->screen);
96848b8605Smrg
97848b8605Smrg	/* create the pipe driver context and cso context */
98b8e80941Smrg	p->pipe = p->screen->context_create(p->screen, NULL, 0);
99b8e80941Smrg	p->cso = cso_create_context(p->pipe, 0);
100848b8605Smrg
101848b8605Smrg	/* set clear color */
102848b8605Smrg	p->clear_color.f[0] = 0.3;
103848b8605Smrg	p->clear_color.f[1] = 0.1;
104848b8605Smrg	p->clear_color.f[2] = 0.3;
105848b8605Smrg	p->clear_color.f[3] = 1.0;
106848b8605Smrg
107848b8605Smrg	/* vertex buffer */
108848b8605Smrg	{
109848b8605Smrg		float vertices[4][2][4] = {
110848b8605Smrg			{
111848b8605Smrg				{ 0.0f, -0.9f, 0.0f, 1.0f },
112848b8605Smrg				{ 1.0f, 0.0f, 0.0f, 1.0f }
113848b8605Smrg			},
114848b8605Smrg			{
115848b8605Smrg				{ -0.9f, 0.9f, 0.0f, 1.0f },
116848b8605Smrg				{ 0.0f, 1.0f, 0.0f, 1.0f }
117848b8605Smrg			},
118848b8605Smrg			{
119848b8605Smrg				{ 0.9f, 0.9f, 0.0f, 1.0f },
120848b8605Smrg				{ 0.0f, 0.0f, 1.0f, 1.0f }
121848b8605Smrg			}
122848b8605Smrg		};
123848b8605Smrg
124848b8605Smrg		p->vbuf = pipe_buffer_create(p->screen, PIPE_BIND_VERTEX_BUFFER,
125848b8605Smrg					     PIPE_USAGE_DEFAULT, sizeof(vertices));
126848b8605Smrg		pipe_buffer_write(p->pipe, p->vbuf, 0, sizeof(vertices), vertices);
127848b8605Smrg	}
128848b8605Smrg
129848b8605Smrg	/* render target texture */
130848b8605Smrg	{
131848b8605Smrg		struct pipe_resource tmplt;
132848b8605Smrg		memset(&tmplt, 0, sizeof(tmplt));
133848b8605Smrg		tmplt.target = PIPE_TEXTURE_2D;
134848b8605Smrg		tmplt.format = PIPE_FORMAT_B8G8R8A8_UNORM; /* All drivers support this */
135848b8605Smrg		tmplt.width0 = WIDTH;
136848b8605Smrg		tmplt.height0 = HEIGHT;
137848b8605Smrg		tmplt.depth0 = 1;
138848b8605Smrg		tmplt.array_size = 1;
139848b8605Smrg		tmplt.last_level = 0;
140848b8605Smrg		tmplt.bind = PIPE_BIND_RENDER_TARGET;
141848b8605Smrg
142848b8605Smrg		p->target = p->screen->resource_create(p->screen, &tmplt);
143848b8605Smrg	}
144848b8605Smrg
145848b8605Smrg	/* disabled blending/masking */
146848b8605Smrg	memset(&p->blend, 0, sizeof(p->blend));
147848b8605Smrg	p->blend.rt[0].colormask = PIPE_MASK_RGBA;
148848b8605Smrg
149848b8605Smrg	/* no-op depth/stencil/alpha */
150848b8605Smrg	memset(&p->depthstencil, 0, sizeof(p->depthstencil));
151848b8605Smrg
152848b8605Smrg	/* rasterizer */
153848b8605Smrg	memset(&p->rasterizer, 0, sizeof(p->rasterizer));
154848b8605Smrg	p->rasterizer.cull_face = PIPE_FACE_NONE;
155848b8605Smrg	p->rasterizer.half_pixel_center = 1;
156848b8605Smrg	p->rasterizer.bottom_edge_rule = 1;
157b8e80941Smrg	p->rasterizer.depth_clip_near = 1;
158b8e80941Smrg	p->rasterizer.depth_clip_far = 1;
159848b8605Smrg
160848b8605Smrg	surf_tmpl.format = PIPE_FORMAT_B8G8R8A8_UNORM;
161848b8605Smrg	surf_tmpl.u.tex.level = 0;
162848b8605Smrg	surf_tmpl.u.tex.first_layer = 0;
163848b8605Smrg	surf_tmpl.u.tex.last_layer = 0;
164848b8605Smrg	/* drawing destination */
165848b8605Smrg	memset(&p->framebuffer, 0, sizeof(p->framebuffer));
166848b8605Smrg	p->framebuffer.width = WIDTH;
167848b8605Smrg	p->framebuffer.height = HEIGHT;
168848b8605Smrg	p->framebuffer.nr_cbufs = 1;
169848b8605Smrg	p->framebuffer.cbufs[0] = p->pipe->create_surface(p->pipe, p->target, &surf_tmpl);
170848b8605Smrg
171848b8605Smrg	/* viewport, depth isn't really needed */
172848b8605Smrg	{
173848b8605Smrg		float x = 0;
174848b8605Smrg		float y = 0;
175b8e80941Smrg		float z = NEAR;
176848b8605Smrg		float half_width = (float)WIDTH / 2.0f;
177848b8605Smrg		float half_height = (float)HEIGHT / 2.0f;
178848b8605Smrg		float half_depth = ((float)FAR - (float)NEAR) / 2.0f;
179848b8605Smrg		float scale, bias;
180848b8605Smrg
181848b8605Smrg		if (FLIP) {
182848b8605Smrg			scale = -1.0f;
183848b8605Smrg			bias = (float)HEIGHT;
184848b8605Smrg		} else {
185848b8605Smrg			scale = 1.0f;
186848b8605Smrg			bias = 0.0f;
187848b8605Smrg		}
188848b8605Smrg
189848b8605Smrg		p->viewport.scale[0] = half_width;
190848b8605Smrg		p->viewport.scale[1] = half_height * scale;
191848b8605Smrg		p->viewport.scale[2] = half_depth;
192848b8605Smrg
193848b8605Smrg		p->viewport.translate[0] = half_width + x;
194848b8605Smrg		p->viewport.translate[1] = (half_height + y) * scale + bias;
195848b8605Smrg		p->viewport.translate[2] = half_depth + z;
196848b8605Smrg	}
197848b8605Smrg
198848b8605Smrg	/* vertex elements state */
199848b8605Smrg	memset(p->velem, 0, sizeof(p->velem));
200848b8605Smrg	p->velem[0].src_offset = 0 * 4 * sizeof(float); /* offset 0, first element */
201848b8605Smrg	p->velem[0].instance_divisor = 0;
202848b8605Smrg	p->velem[0].vertex_buffer_index = 0;
203848b8605Smrg	p->velem[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
204848b8605Smrg
205848b8605Smrg	p->velem[1].src_offset = 1 * 4 * sizeof(float); /* offset 16, second element */
206848b8605Smrg	p->velem[1].instance_divisor = 0;
207848b8605Smrg	p->velem[1].vertex_buffer_index = 0;
208848b8605Smrg	p->velem[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
209848b8605Smrg
210848b8605Smrg	/* vertex shader */
211848b8605Smrg	{
212b8e80941Smrg		const enum tgsi_semantic semantic_names[] =
213b8e80941Smrg			{ TGSI_SEMANTIC_POSITION, TGSI_SEMANTIC_COLOR };
214b8e80941Smrg		const uint semantic_indexes[] = { 0, 0 };
215b8e80941Smrg		p->vs = util_make_vertex_passthrough_shader(p->pipe, 2, semantic_names, semantic_indexes, FALSE);
216848b8605Smrg	}
217848b8605Smrg
218848b8605Smrg	/* fragment shader */
219848b8605Smrg	p->fs = util_make_fragment_passthrough_shader(p->pipe,
220848b8605Smrg                    TGSI_SEMANTIC_COLOR, TGSI_INTERPOLATE_PERSPECTIVE, TRUE);
221848b8605Smrg}
222848b8605Smrg
223848b8605Smrgstatic void close_prog(struct program *p)
224848b8605Smrg{
225b8e80941Smrg	cso_destroy_context(p->cso);
226848b8605Smrg
227848b8605Smrg	p->pipe->delete_vs_state(p->pipe, p->vs);
228848b8605Smrg	p->pipe->delete_fs_state(p->pipe, p->fs);
229848b8605Smrg
230848b8605Smrg	pipe_surface_reference(&p->framebuffer.cbufs[0], NULL);
231848b8605Smrg	pipe_resource_reference(&p->target, NULL);
232848b8605Smrg	pipe_resource_reference(&p->vbuf, NULL);
233848b8605Smrg
234848b8605Smrg	p->pipe->destroy(p->pipe);
235848b8605Smrg	p->screen->destroy(p->screen);
236848b8605Smrg	pipe_loader_release(&p->dev, 1);
237848b8605Smrg
238848b8605Smrg	FREE(p);
239848b8605Smrg}
240848b8605Smrg
241848b8605Smrgstatic void draw(struct program *p)
242848b8605Smrg{
243848b8605Smrg	/* set the render target */
244848b8605Smrg	cso_set_framebuffer(p->cso, &p->framebuffer);
245848b8605Smrg
246848b8605Smrg	/* clear the render target */
247848b8605Smrg	p->pipe->clear(p->pipe, PIPE_CLEAR_COLOR, &p->clear_color, 0, 0);
248848b8605Smrg
249848b8605Smrg	/* set misc state we care about */
250848b8605Smrg	cso_set_blend(p->cso, &p->blend);
251848b8605Smrg	cso_set_depth_stencil_alpha(p->cso, &p->depthstencil);
252848b8605Smrg	cso_set_rasterizer(p->cso, &p->rasterizer);
253848b8605Smrg	cso_set_viewport(p->cso, &p->viewport);
254848b8605Smrg
255848b8605Smrg	/* shaders */
256848b8605Smrg	cso_set_fragment_shader_handle(p->cso, p->fs);
257848b8605Smrg	cso_set_vertex_shader_handle(p->cso, p->vs);
258848b8605Smrg
259848b8605Smrg	/* vertex element data */
260848b8605Smrg	cso_set_vertex_elements(p->cso, 2, p->velem);
261848b8605Smrg
262848b8605Smrg	util_draw_vertex_buffer(p->pipe, p->cso,
263848b8605Smrg	                        p->vbuf, 0, 0,
264848b8605Smrg	                        PIPE_PRIM_TRIANGLES,
265848b8605Smrg	                        3,  /* verts */
266848b8605Smrg	                        2); /* attribs/vert */
267848b8605Smrg
268848b8605Smrg        p->pipe->flush(p->pipe, NULL, 0);
269848b8605Smrg
270848b8605Smrg	debug_dump_surface_bmp(p->pipe, "result.bmp", p->framebuffer.cbufs[0]);
271848b8605Smrg}
272848b8605Smrg
273848b8605Smrgint main(int argc, char** argv)
274848b8605Smrg{
275848b8605Smrg	struct program *p = CALLOC_STRUCT(program);
276848b8605Smrg
277848b8605Smrg	init_prog(p);
278848b8605Smrg	draw(p);
279848b8605Smrg	close_prog(p);
280848b8605Smrg
281848b8605Smrg	return 0;
282848b8605Smrg}
283