1848b8605Smrg/************************************************************************** 2848b8605Smrg * 3848b8605Smrg * Copyright © 2010 Jakob Bornecrantz 4848b8605Smrg * 5848b8605Smrg * Permission is hereby granted, free of charge, to any person obtaining a 6848b8605Smrg * copy of this software and associated documentation files (the "Software"), 7848b8605Smrg * to deal in the Software without restriction, including without limitation 8848b8605Smrg * the rights to use, copy, modify, merge, publish, distribute, sublicense, 9848b8605Smrg * and/or sell copies of the Software, and to permit persons to whom the 10848b8605Smrg * Software is furnished to do so, subject to the following conditions: 11848b8605Smrg * 12848b8605Smrg * The above copyright notice and this permission notice (including the next 13848b8605Smrg * paragraph) shall be included in all copies or substantial portions of the 14848b8605Smrg * Software. 15848b8605Smrg * 16848b8605Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 17848b8605Smrg * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18848b8605Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 19848b8605Smrg * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 20848b8605Smrg * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 21848b8605Smrg * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 22848b8605Smrg * DEALINGS IN THE SOFTWARE. 23848b8605Smrg * 24848b8605Smrg **************************************************************************/ 25848b8605Smrg 26848b8605Smrg 27848b8605Smrg#define USE_TRACE 0 28848b8605Smrg#define WIDTH 300 29848b8605Smrg#define HEIGHT 300 30b8e80941Smrg#define NEAR 0 31b8e80941Smrg#define FAR 1 32848b8605Smrg#define FLIP 0 33848b8605Smrg 34848b8605Smrg/* pipe_*_state structs */ 35848b8605Smrg#include "pipe/p_state.h" 36848b8605Smrg/* pipe_context */ 37848b8605Smrg#include "pipe/p_context.h" 38848b8605Smrg/* pipe_screen */ 39848b8605Smrg#include "pipe/p_screen.h" 40848b8605Smrg/* PIPE_* */ 41848b8605Smrg#include "pipe/p_defines.h" 42848b8605Smrg/* TGSI_SEMANTIC_{POSITION|GENERIC} */ 43848b8605Smrg#include "pipe/p_shader_tokens.h" 44848b8605Smrg/* pipe_buffer_* helpers */ 45848b8605Smrg#include "util/u_inlines.h" 46848b8605Smrg 47848b8605Smrg/* constant state object helper */ 48848b8605Smrg#include "cso_cache/cso_context.h" 49848b8605Smrg 50848b8605Smrg/* debug_dump_surface_bmp */ 51b8e80941Smrg#include "util/u_debug_image.h" 52848b8605Smrg/* util_draw_vertex_buffer helper */ 53848b8605Smrg#include "util/u_draw_quad.h" 54848b8605Smrg/* FREE & CALLOC_STRUCT */ 55848b8605Smrg#include "util/u_memory.h" 56848b8605Smrg/* util_make_[fragment|vertex]_passthrough_shader */ 57848b8605Smrg#include "util/u_simple_shaders.h" 58848b8605Smrg/* to get a hardware pipe driver */ 59848b8605Smrg#include "pipe-loader/pipe_loader.h" 60848b8605Smrg 61848b8605Smrgstruct program 62848b8605Smrg{ 63848b8605Smrg struct pipe_loader_device *dev; 64848b8605Smrg struct pipe_screen *screen; 65848b8605Smrg struct pipe_context *pipe; 66848b8605Smrg struct cso_context *cso; 67848b8605Smrg 68848b8605Smrg struct pipe_blend_state blend; 69848b8605Smrg struct pipe_depth_stencil_alpha_state depthstencil; 70848b8605Smrg struct pipe_rasterizer_state rasterizer; 71848b8605Smrg struct pipe_viewport_state viewport; 72848b8605Smrg struct pipe_framebuffer_state framebuffer; 73848b8605Smrg struct pipe_vertex_element velem[2]; 74848b8605Smrg 75848b8605Smrg void *vs; 76848b8605Smrg void *fs; 77848b8605Smrg 78848b8605Smrg union pipe_color_union clear_color; 79848b8605Smrg 80848b8605Smrg struct pipe_resource *vbuf; 81848b8605Smrg struct pipe_resource *target; 82848b8605Smrg}; 83848b8605Smrg 84848b8605Smrgstatic void init_prog(struct program *p) 85848b8605Smrg{ 86848b8605Smrg struct pipe_surface surf_tmpl; 87848b8605Smrg int ret; 88848b8605Smrg 89848b8605Smrg /* find a hardware device */ 90848b8605Smrg ret = pipe_loader_probe(&p->dev, 1); 91848b8605Smrg assert(ret); 92848b8605Smrg 93848b8605Smrg /* init a pipe screen */ 94b8e80941Smrg p->screen = pipe_loader_create_screen(p->dev); 95848b8605Smrg assert(p->screen); 96848b8605Smrg 97848b8605Smrg /* create the pipe driver context and cso context */ 98b8e80941Smrg p->pipe = p->screen->context_create(p->screen, NULL, 0); 99b8e80941Smrg p->cso = cso_create_context(p->pipe, 0); 100848b8605Smrg 101848b8605Smrg /* set clear color */ 102848b8605Smrg p->clear_color.f[0] = 0.3; 103848b8605Smrg p->clear_color.f[1] = 0.1; 104848b8605Smrg p->clear_color.f[2] = 0.3; 105848b8605Smrg p->clear_color.f[3] = 1.0; 106848b8605Smrg 107848b8605Smrg /* vertex buffer */ 108848b8605Smrg { 109848b8605Smrg float vertices[4][2][4] = { 110848b8605Smrg { 111848b8605Smrg { 0.0f, -0.9f, 0.0f, 1.0f }, 112848b8605Smrg { 1.0f, 0.0f, 0.0f, 1.0f } 113848b8605Smrg }, 114848b8605Smrg { 115848b8605Smrg { -0.9f, 0.9f, 0.0f, 1.0f }, 116848b8605Smrg { 0.0f, 1.0f, 0.0f, 1.0f } 117848b8605Smrg }, 118848b8605Smrg { 119848b8605Smrg { 0.9f, 0.9f, 0.0f, 1.0f }, 120848b8605Smrg { 0.0f, 0.0f, 1.0f, 1.0f } 121848b8605Smrg } 122848b8605Smrg }; 123848b8605Smrg 124848b8605Smrg p->vbuf = pipe_buffer_create(p->screen, PIPE_BIND_VERTEX_BUFFER, 125848b8605Smrg PIPE_USAGE_DEFAULT, sizeof(vertices)); 126848b8605Smrg pipe_buffer_write(p->pipe, p->vbuf, 0, sizeof(vertices), vertices); 127848b8605Smrg } 128848b8605Smrg 129848b8605Smrg /* render target texture */ 130848b8605Smrg { 131848b8605Smrg struct pipe_resource tmplt; 132848b8605Smrg memset(&tmplt, 0, sizeof(tmplt)); 133848b8605Smrg tmplt.target = PIPE_TEXTURE_2D; 134848b8605Smrg tmplt.format = PIPE_FORMAT_B8G8R8A8_UNORM; /* All drivers support this */ 135848b8605Smrg tmplt.width0 = WIDTH; 136848b8605Smrg tmplt.height0 = HEIGHT; 137848b8605Smrg tmplt.depth0 = 1; 138848b8605Smrg tmplt.array_size = 1; 139848b8605Smrg tmplt.last_level = 0; 140848b8605Smrg tmplt.bind = PIPE_BIND_RENDER_TARGET; 141848b8605Smrg 142848b8605Smrg p->target = p->screen->resource_create(p->screen, &tmplt); 143848b8605Smrg } 144848b8605Smrg 145848b8605Smrg /* disabled blending/masking */ 146848b8605Smrg memset(&p->blend, 0, sizeof(p->blend)); 147848b8605Smrg p->blend.rt[0].colormask = PIPE_MASK_RGBA; 148848b8605Smrg 149848b8605Smrg /* no-op depth/stencil/alpha */ 150848b8605Smrg memset(&p->depthstencil, 0, sizeof(p->depthstencil)); 151848b8605Smrg 152848b8605Smrg /* rasterizer */ 153848b8605Smrg memset(&p->rasterizer, 0, sizeof(p->rasterizer)); 154848b8605Smrg p->rasterizer.cull_face = PIPE_FACE_NONE; 155848b8605Smrg p->rasterizer.half_pixel_center = 1; 156848b8605Smrg p->rasterizer.bottom_edge_rule = 1; 157b8e80941Smrg p->rasterizer.depth_clip_near = 1; 158b8e80941Smrg p->rasterizer.depth_clip_far = 1; 159848b8605Smrg 160848b8605Smrg surf_tmpl.format = PIPE_FORMAT_B8G8R8A8_UNORM; 161848b8605Smrg surf_tmpl.u.tex.level = 0; 162848b8605Smrg surf_tmpl.u.tex.first_layer = 0; 163848b8605Smrg surf_tmpl.u.tex.last_layer = 0; 164848b8605Smrg /* drawing destination */ 165848b8605Smrg memset(&p->framebuffer, 0, sizeof(p->framebuffer)); 166848b8605Smrg p->framebuffer.width = WIDTH; 167848b8605Smrg p->framebuffer.height = HEIGHT; 168848b8605Smrg p->framebuffer.nr_cbufs = 1; 169848b8605Smrg p->framebuffer.cbufs[0] = p->pipe->create_surface(p->pipe, p->target, &surf_tmpl); 170848b8605Smrg 171848b8605Smrg /* viewport, depth isn't really needed */ 172848b8605Smrg { 173848b8605Smrg float x = 0; 174848b8605Smrg float y = 0; 175b8e80941Smrg float z = NEAR; 176848b8605Smrg float half_width = (float)WIDTH / 2.0f; 177848b8605Smrg float half_height = (float)HEIGHT / 2.0f; 178848b8605Smrg float half_depth = ((float)FAR - (float)NEAR) / 2.0f; 179848b8605Smrg float scale, bias; 180848b8605Smrg 181848b8605Smrg if (FLIP) { 182848b8605Smrg scale = -1.0f; 183848b8605Smrg bias = (float)HEIGHT; 184848b8605Smrg } else { 185848b8605Smrg scale = 1.0f; 186848b8605Smrg bias = 0.0f; 187848b8605Smrg } 188848b8605Smrg 189848b8605Smrg p->viewport.scale[0] = half_width; 190848b8605Smrg p->viewport.scale[1] = half_height * scale; 191848b8605Smrg p->viewport.scale[2] = half_depth; 192848b8605Smrg 193848b8605Smrg p->viewport.translate[0] = half_width + x; 194848b8605Smrg p->viewport.translate[1] = (half_height + y) * scale + bias; 195848b8605Smrg p->viewport.translate[2] = half_depth + z; 196848b8605Smrg } 197848b8605Smrg 198848b8605Smrg /* vertex elements state */ 199848b8605Smrg memset(p->velem, 0, sizeof(p->velem)); 200848b8605Smrg p->velem[0].src_offset = 0 * 4 * sizeof(float); /* offset 0, first element */ 201848b8605Smrg p->velem[0].instance_divisor = 0; 202848b8605Smrg p->velem[0].vertex_buffer_index = 0; 203848b8605Smrg p->velem[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; 204848b8605Smrg 205848b8605Smrg p->velem[1].src_offset = 1 * 4 * sizeof(float); /* offset 16, second element */ 206848b8605Smrg p->velem[1].instance_divisor = 0; 207848b8605Smrg p->velem[1].vertex_buffer_index = 0; 208848b8605Smrg p->velem[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; 209848b8605Smrg 210848b8605Smrg /* vertex shader */ 211848b8605Smrg { 212b8e80941Smrg const enum tgsi_semantic semantic_names[] = 213b8e80941Smrg { TGSI_SEMANTIC_POSITION, TGSI_SEMANTIC_COLOR }; 214b8e80941Smrg const uint semantic_indexes[] = { 0, 0 }; 215b8e80941Smrg p->vs = util_make_vertex_passthrough_shader(p->pipe, 2, semantic_names, semantic_indexes, FALSE); 216848b8605Smrg } 217848b8605Smrg 218848b8605Smrg /* fragment shader */ 219848b8605Smrg p->fs = util_make_fragment_passthrough_shader(p->pipe, 220848b8605Smrg TGSI_SEMANTIC_COLOR, TGSI_INTERPOLATE_PERSPECTIVE, TRUE); 221848b8605Smrg} 222848b8605Smrg 223848b8605Smrgstatic void close_prog(struct program *p) 224848b8605Smrg{ 225b8e80941Smrg cso_destroy_context(p->cso); 226848b8605Smrg 227848b8605Smrg p->pipe->delete_vs_state(p->pipe, p->vs); 228848b8605Smrg p->pipe->delete_fs_state(p->pipe, p->fs); 229848b8605Smrg 230848b8605Smrg pipe_surface_reference(&p->framebuffer.cbufs[0], NULL); 231848b8605Smrg pipe_resource_reference(&p->target, NULL); 232848b8605Smrg pipe_resource_reference(&p->vbuf, NULL); 233848b8605Smrg 234848b8605Smrg p->pipe->destroy(p->pipe); 235848b8605Smrg p->screen->destroy(p->screen); 236848b8605Smrg pipe_loader_release(&p->dev, 1); 237848b8605Smrg 238848b8605Smrg FREE(p); 239848b8605Smrg} 240848b8605Smrg 241848b8605Smrgstatic void draw(struct program *p) 242848b8605Smrg{ 243848b8605Smrg /* set the render target */ 244848b8605Smrg cso_set_framebuffer(p->cso, &p->framebuffer); 245848b8605Smrg 246848b8605Smrg /* clear the render target */ 247848b8605Smrg p->pipe->clear(p->pipe, PIPE_CLEAR_COLOR, &p->clear_color, 0, 0); 248848b8605Smrg 249848b8605Smrg /* set misc state we care about */ 250848b8605Smrg cso_set_blend(p->cso, &p->blend); 251848b8605Smrg cso_set_depth_stencil_alpha(p->cso, &p->depthstencil); 252848b8605Smrg cso_set_rasterizer(p->cso, &p->rasterizer); 253848b8605Smrg cso_set_viewport(p->cso, &p->viewport); 254848b8605Smrg 255848b8605Smrg /* shaders */ 256848b8605Smrg cso_set_fragment_shader_handle(p->cso, p->fs); 257848b8605Smrg cso_set_vertex_shader_handle(p->cso, p->vs); 258848b8605Smrg 259848b8605Smrg /* vertex element data */ 260848b8605Smrg cso_set_vertex_elements(p->cso, 2, p->velem); 261848b8605Smrg 262848b8605Smrg util_draw_vertex_buffer(p->pipe, p->cso, 263848b8605Smrg p->vbuf, 0, 0, 264848b8605Smrg PIPE_PRIM_TRIANGLES, 265848b8605Smrg 3, /* verts */ 266848b8605Smrg 2); /* attribs/vert */ 267848b8605Smrg 268848b8605Smrg p->pipe->flush(p->pipe, NULL, 0); 269848b8605Smrg 270848b8605Smrg debug_dump_surface_bmp(p->pipe, "result.bmp", p->framebuffer.cbufs[0]); 271848b8605Smrg} 272848b8605Smrg 273848b8605Smrgint main(int argc, char** argv) 274848b8605Smrg{ 275848b8605Smrg struct program *p = CALLOC_STRUCT(program); 276848b8605Smrg 277848b8605Smrg init_prog(p); 278848b8605Smrg draw(p); 279848b8605Smrg close_prog(p); 280848b8605Smrg 281848b8605Smrg return 0; 282848b8605Smrg} 283