1848b8605Smrg/*
2848b8605Smrg * (C) Copyright IBM Corporation 2004
3848b8605Smrg * All Rights Reserved.
4848b8605Smrg *
5848b8605Smrg * Permission is hereby granted, free of charge, to any person obtaining a
6848b8605Smrg * copy of this software and associated documentation files (the "Software"),
7848b8605Smrg * to deal in the Software without restriction, including without limitation
8848b8605Smrg * on the rights to use, copy, modify, merge, publish, distribute, sub
9848b8605Smrg * license, and/or sell copies of the Software, and to permit persons to whom
10848b8605Smrg * the Software is furnished to do so, subject to the following conditions:
11848b8605Smrg *
12848b8605Smrg * The above copyright notice and this permission notice (including the next
13848b8605Smrg * paragraph) shall be included in all copies or substantial portions of the
14848b8605Smrg * Software.
15848b8605Smrg *
16848b8605Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17848b8605Smrg * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18848b8605Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.  IN NO EVENT SHALL
19848b8605Smrg * THE COPYRIGHT HOLDERS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20848b8605Smrg * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21848b8605Smrg * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22848b8605Smrg * USE OR OTHER DEALINGS IN THE SOFTWARE.
23848b8605Smrg */
24848b8605Smrg
25848b8605Smrg#include <GL/gl.h>
26848b8605Smrg#include "indirect.h"
27848b8605Smrg
28848b8605Smrgstatic void
29848b8605SmrgTransposeMatrixf(const GLfloat s[16], GLfloat d[16])
30848b8605Smrg{
31848b8605Smrg   int i, j;
32848b8605Smrg   for (i = 0; i < 4; i++) {
33848b8605Smrg      for (j = 0; j < 4; j++) {
34848b8605Smrg         d[i * 4 + j] = s[j * 4 + i];
35848b8605Smrg      }
36848b8605Smrg   }
37848b8605Smrg}
38848b8605Smrg
39848b8605Smrgstatic void
40848b8605SmrgTransposeMatrixd(const GLdouble s[16], GLdouble d[16])
41848b8605Smrg{
42848b8605Smrg   int i, j;
43848b8605Smrg   for (i = 0; i < 4; i++) {
44848b8605Smrg      for (j = 0; j < 4; j++) {
45848b8605Smrg         d[i * 4 + j] = s[j * 4 + i];
46848b8605Smrg      }
47848b8605Smrg   }
48848b8605Smrg}
49848b8605Smrg
50848b8605Smrg
51848b8605Smrgvoid
52848b8605Smrg__indirect_glLoadTransposeMatrixd(const GLdouble * m)
53848b8605Smrg{
54848b8605Smrg   GLdouble mt[16];
55848b8605Smrg
56848b8605Smrg   TransposeMatrixd(m, mt);
57848b8605Smrg   __indirect_glLoadMatrixd(mt);
58848b8605Smrg}
59848b8605Smrg
60848b8605Smrgvoid
61848b8605Smrg__indirect_glLoadTransposeMatrixf(const GLfloat * m)
62848b8605Smrg{
63848b8605Smrg   GLfloat mt[16];
64848b8605Smrg
65848b8605Smrg   TransposeMatrixf(m, mt);
66848b8605Smrg   __indirect_glLoadMatrixf(mt);
67848b8605Smrg}
68848b8605Smrg
69848b8605Smrgvoid
70848b8605Smrg__indirect_glMultTransposeMatrixd(const GLdouble * m)
71848b8605Smrg{
72848b8605Smrg   GLdouble mt[16];
73848b8605Smrg
74848b8605Smrg   TransposeMatrixd(m, mt);
75848b8605Smrg   __indirect_glMultMatrixd(mt);
76848b8605Smrg}
77848b8605Smrg
78848b8605Smrgvoid
79848b8605Smrg__indirect_glMultTransposeMatrixf(const GLfloat * m)
80848b8605Smrg{
81848b8605Smrg   GLfloat mt[16];
82848b8605Smrg
83848b8605Smrg   TransposeMatrixf(m, mt);
84848b8605Smrg   __indirect_glMultMatrixf(mt);
85848b8605Smrg}
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