1848b8605Smrg/* 2848b8605Smrg * (C) Copyright IBM Corporation 2004 3848b8605Smrg * All Rights Reserved. 4848b8605Smrg * 5848b8605Smrg * Permission is hereby granted, free of charge, to any person obtaining a 6848b8605Smrg * copy of this software and associated documentation files (the "Software"), 7848b8605Smrg * to deal in the Software without restriction, including without limitation 8848b8605Smrg * on the rights to use, copy, modify, merge, publish, distribute, sub 9848b8605Smrg * license, and/or sell copies of the Software, and to permit persons to whom 10848b8605Smrg * the Software is furnished to do so, subject to the following conditions: 11848b8605Smrg * 12848b8605Smrg * The above copyright notice and this permission notice (including the next 13848b8605Smrg * paragraph) shall be included in all copies or substantial portions of the 14848b8605Smrg * Software. 15848b8605Smrg * 16848b8605Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 17848b8605Smrg * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18848b8605Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL 19848b8605Smrg * THE COPYRIGHT HOLDERS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, 20848b8605Smrg * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR 21848b8605Smrg * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE 22848b8605Smrg * USE OR OTHER DEALINGS IN THE SOFTWARE. 23848b8605Smrg */ 24848b8605Smrg 25848b8605Smrg#include <GL/gl.h> 26848b8605Smrg#include "indirect.h" 27848b8605Smrg 28848b8605Smrgstatic void 29848b8605SmrgTransposeMatrixf(const GLfloat s[16], GLfloat d[16]) 30848b8605Smrg{ 31848b8605Smrg int i, j; 32848b8605Smrg for (i = 0; i < 4; i++) { 33848b8605Smrg for (j = 0; j < 4; j++) { 34848b8605Smrg d[i * 4 + j] = s[j * 4 + i]; 35848b8605Smrg } 36848b8605Smrg } 37848b8605Smrg} 38848b8605Smrg 39848b8605Smrgstatic void 40848b8605SmrgTransposeMatrixd(const GLdouble s[16], GLdouble d[16]) 41848b8605Smrg{ 42848b8605Smrg int i, j; 43848b8605Smrg for (i = 0; i < 4; i++) { 44848b8605Smrg for (j = 0; j < 4; j++) { 45848b8605Smrg d[i * 4 + j] = s[j * 4 + i]; 46848b8605Smrg } 47848b8605Smrg } 48848b8605Smrg} 49848b8605Smrg 50848b8605Smrg 51848b8605Smrgvoid 52848b8605Smrg__indirect_glLoadTransposeMatrixd(const GLdouble * m) 53848b8605Smrg{ 54848b8605Smrg GLdouble mt[16]; 55848b8605Smrg 56848b8605Smrg TransposeMatrixd(m, mt); 57848b8605Smrg __indirect_glLoadMatrixd(mt); 58848b8605Smrg} 59848b8605Smrg 60848b8605Smrgvoid 61848b8605Smrg__indirect_glLoadTransposeMatrixf(const GLfloat * m) 62848b8605Smrg{ 63848b8605Smrg GLfloat mt[16]; 64848b8605Smrg 65848b8605Smrg TransposeMatrixf(m, mt); 66848b8605Smrg __indirect_glLoadMatrixf(mt); 67848b8605Smrg} 68848b8605Smrg 69848b8605Smrgvoid 70848b8605Smrg__indirect_glMultTransposeMatrixd(const GLdouble * m) 71848b8605Smrg{ 72848b8605Smrg GLdouble mt[16]; 73848b8605Smrg 74848b8605Smrg TransposeMatrixd(m, mt); 75848b8605Smrg __indirect_glMultMatrixd(mt); 76848b8605Smrg} 77848b8605Smrg 78848b8605Smrgvoid 79848b8605Smrg__indirect_glMultTransposeMatrixf(const GLfloat * m) 80848b8605Smrg{ 81848b8605Smrg GLfloat mt[16]; 82848b8605Smrg 83848b8605Smrg TransposeMatrixf(m, mt); 84848b8605Smrg __indirect_glMultMatrixf(mt); 85848b8605Smrg} 86