packrender.h revision 848b8605
1848b8605Smrg#ifndef __GLX_packrender_h__
2848b8605Smrg#define __GLX_packrender_h__
3848b8605Smrg
4848b8605Smrg/*
5848b8605Smrg * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
6848b8605Smrg * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
7848b8605Smrg *
8848b8605Smrg * Permission is hereby granted, free of charge, to any person obtaining a
9848b8605Smrg * copy of this software and associated documentation files (the "Software"),
10848b8605Smrg * to deal in the Software without restriction, including without limitation
11848b8605Smrg * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12848b8605Smrg * and/or sell copies of the Software, and to permit persons to whom the
13848b8605Smrg * Software is furnished to do so, subject to the following conditions:
14848b8605Smrg *
15848b8605Smrg * The above copyright notice including the dates of first publication and
16848b8605Smrg * either this permission notice or a reference to
17848b8605Smrg * http://oss.sgi.com/projects/FreeB/
18848b8605Smrg * shall be included in all copies or substantial portions of the Software.
19848b8605Smrg *
20848b8605Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
21848b8605Smrg * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
22848b8605Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
23848b8605Smrg * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
24848b8605Smrg * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
25848b8605Smrg * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
26848b8605Smrg * SOFTWARE.
27848b8605Smrg *
28848b8605Smrg * Except as contained in this notice, the name of Silicon Graphics, Inc.
29848b8605Smrg * shall not be used in advertising or otherwise to promote the sale, use or
30848b8605Smrg * other dealings in this Software without prior written authorization from
31848b8605Smrg * Silicon Graphics, Inc.
32848b8605Smrg */
33848b8605Smrg
34848b8605Smrg#include "glxclient.h"
35848b8605Smrg
36848b8605Smrg/*
37848b8605Smrg** The macros in this header convert the client machine's native data types to
38848b8605Smrg** wire protocol data types.  The header is part of the porting layer of the
39848b8605Smrg** client library, and it is intended that hardware vendors will rewrite this
40848b8605Smrg** header to suit their own machines.
41848b8605Smrg*/
42848b8605Smrg
43848b8605Smrg/*
44848b8605Smrg** Pad a count of bytes to the nearest multiple of 4.  The X protocol
45848b8605Smrg** transfers data in 4 byte quantities, so this macro is used to
46848b8605Smrg** insure the right amount of data being sent.
47848b8605Smrg*/
48848b8605Smrg#define __GLX_PAD(a) (((a)+3) & ~3)
49848b8605Smrg
50848b8605Smrg/*
51848b8605Smrg** Network size parameters
52848b8605Smrg*/
53848b8605Smrg#define sz_double 8
54848b8605Smrg
55848b8605Smrg/* Setup for all commands */
56848b8605Smrg#define __GLX_DECLARE_VARIABLES()               \
57848b8605Smrg   struct glx_context *gc;                            \
58848b8605Smrg   GLubyte *pc, *pixelHeaderPC;                 \
59848b8605Smrg   GLuint compsize, cmdlen
60848b8605Smrg
61848b8605Smrg#define __GLX_LOAD_VARIABLES()     \
62848b8605Smrg   gc = __glXGetCurrentContext();  \
63848b8605Smrg   pc = gc->pc;                    \
64848b8605Smrg   /* Muffle compilers */                  \
65848b8605Smrg   cmdlen = 0;         (void)cmdlen;          \
66848b8605Smrg   compsize = 0;       (void)compsize;        \
67848b8605Smrg   pixelHeaderPC = 0;  (void)pixelHeaderPC
68848b8605Smrg
69848b8605Smrg/*
70848b8605Smrg** Variable sized command support macro.  This macro is used by calls
71848b8605Smrg** that are potentially larger than __GLX_SMALL_RENDER_CMD_SIZE.
72848b8605Smrg** Because of their size, they may not automatically fit in the buffer.
73848b8605Smrg** If the buffer can't hold the command then it is flushed so that
74848b8605Smrg** the command will fit in the next buffer.
75848b8605Smrg*/
76848b8605Smrg#define __GLX_BEGIN_VARIABLE(opcode,size)       \
77848b8605Smrg   if (pc + (size) > gc->bufEnd) {              \
78848b8605Smrg      pc = __glXFlushRenderBuffer(gc, pc);      \
79848b8605Smrg   }                                            \
80848b8605Smrg   __GLX_PUT_SHORT(0,size);                     \
81848b8605Smrg   __GLX_PUT_SHORT(2,opcode)
82848b8605Smrg
83848b8605Smrg#define __GLX_BEGIN_VARIABLE_LARGE(opcode,size) \
84848b8605Smrg   pc = __glXFlushRenderBuffer(gc, pc);         \
85848b8605Smrg   __GLX_PUT_LONG(0,size);                      \
86848b8605Smrg   __GLX_PUT_LONG(4,opcode)
87848b8605Smrg
88848b8605Smrg#define __GLX_BEGIN_VARIABLE_WITH_PIXEL(opcode,size)  \
89848b8605Smrg   if (pc + (size) > gc->bufEnd) {                    \
90848b8605Smrg      pc = __glXFlushRenderBuffer(gc, pc);            \
91848b8605Smrg   }                                                  \
92848b8605Smrg   __GLX_PUT_SHORT(0,size);                           \
93848b8605Smrg   __GLX_PUT_SHORT(2,opcode);                         \
94848b8605Smrg   pc += __GLX_RENDER_HDR_SIZE;                       \
95848b8605Smrg   pixelHeaderPC = pc;                                \
96848b8605Smrg   pc += __GLX_PIXEL_HDR_SIZE
97848b8605Smrg
98848b8605Smrg#define __GLX_BEGIN_VARIABLE_LARGE_WITH_PIXEL(opcode,size)  \
99848b8605Smrg   pc = __glXFlushRenderBuffer(gc, pc);                     \
100848b8605Smrg   __GLX_PUT_LONG(0,size);                                  \
101848b8605Smrg   __GLX_PUT_LONG(4,opcode);                                \
102848b8605Smrg   pc += __GLX_RENDER_LARGE_HDR_SIZE;                       \
103848b8605Smrg   pixelHeaderPC = pc;                                      \
104848b8605Smrg   pc += __GLX_PIXEL_HDR_SIZE
105848b8605Smrg
106848b8605Smrg#define __GLX_BEGIN_VARIABLE_WITH_PIXEL_3D(opcode,size)  \
107848b8605Smrg   if (pc + (size) > gc->bufEnd) {                       \
108848b8605Smrg      pc = __glXFlushRenderBuffer(gc, pc);               \
109848b8605Smrg   }                                                     \
110848b8605Smrg   __GLX_PUT_SHORT(0,size);                              \
111848b8605Smrg   __GLX_PUT_SHORT(2,opcode);                            \
112848b8605Smrg   pc += __GLX_RENDER_HDR_SIZE;                          \
113848b8605Smrg   pixelHeaderPC = pc;                                   \
114848b8605Smrg   pc += __GLX_PIXEL_3D_HDR_SIZE
115848b8605Smrg
116848b8605Smrg#define __GLX_BEGIN_VARIABLE_LARGE_WITH_PIXEL_3D(opcode,size)  \
117848b8605Smrg   pc = __glXFlushRenderBuffer(gc, pc);                        \
118848b8605Smrg   __GLX_PUT_LONG(0,size);                                     \
119848b8605Smrg   __GLX_PUT_LONG(4,opcode);                                   \
120848b8605Smrg   pc += __GLX_RENDER_LARGE_HDR_SIZE;                          \
121848b8605Smrg   pixelHeaderPC = pc;                                         \
122848b8605Smrg   pc += __GLX_PIXEL_3D_HDR_SIZE
123848b8605Smrg
124848b8605Smrg/*
125848b8605Smrg** Fixed size command support macro.  This macro is used by calls that
126848b8605Smrg** are never larger than __GLX_SMALL_RENDER_CMD_SIZE.  Because they
127848b8605Smrg** always fit in the buffer, and because the buffer promises to
128848b8605Smrg** maintain enough room for them, we don't need to check for space
129848b8605Smrg** before doing the storage work.
130848b8605Smrg*/
131848b8605Smrg#define __GLX_BEGIN(opcode,size) \
132848b8605Smrg   __GLX_PUT_SHORT(0,size);      \
133848b8605Smrg   __GLX_PUT_SHORT(2,opcode)
134848b8605Smrg
135848b8605Smrg/*
136848b8605Smrg** Finish a rendering command by advancing the pc.  If the pc is now past
137848b8605Smrg** the limit pointer then there is no longer room for a
138848b8605Smrg** __GLX_SMALL_RENDER_CMD_SIZE sized command, which will break the
139848b8605Smrg** assumptions present in the __GLX_BEGIN macro.  In this case the
140848b8605Smrg** rendering buffer is flushed out into the X protocol stream (which may
141848b8605Smrg** or may not do I/O).
142848b8605Smrg*/
143848b8605Smrg#define __GLX_END(size)           \
144848b8605Smrg   pc += size;                       \
145848b8605Smrg   if (pc > gc->limit) {                  \
146848b8605Smrg      (void) __glXFlushRenderBuffer(gc, pc);    \
147848b8605Smrg   } else {                                     \
148848b8605Smrg      gc->pc = pc;                              \
149848b8605Smrg   }
150848b8605Smrg
151848b8605Smrg/* Array copy macros */
152848b8605Smrg#define __GLX_MEM_COPY(dest,src,bytes)          \
153848b8605Smrg   if (src && dest)                             \
154848b8605Smrg      memcpy(dest, src, bytes)
155848b8605Smrg
156848b8605Smrg/* Single item copy macros */
157848b8605Smrg#define __GLX_PUT_CHAR(offset,a)                \
158848b8605Smrg   *((INT8 *) (pc + offset)) = a
159848b8605Smrg
160848b8605Smrg#ifndef _CRAY
161848b8605Smrg#define __GLX_PUT_SHORT(offset,a)               \
162848b8605Smrg   *((INT16 *) (pc + offset)) = a
163848b8605Smrg
164848b8605Smrg#define __GLX_PUT_LONG(offset,a)                \
165848b8605Smrg   *((INT32 *) (pc + offset)) = a
166848b8605Smrg
167848b8605Smrg#define __GLX_PUT_FLOAT(offset,a)               \
168848b8605Smrg   *((FLOAT32 *) (pc + offset)) = a
169848b8605Smrg
170848b8605Smrg#else
171848b8605Smrg#define __GLX_PUT_SHORT(offset,a)               \
172848b8605Smrg   { GLubyte *cp = (pc+offset);                 \
173848b8605Smrg      int shift = (64-16) - ((int)(cp) >> (64-6));                      \
174848b8605Smrg      *(int *)cp = (*(int *)cp & ~(0xffff << shift)) | ((a & 0xffff) << shift); }
175848b8605Smrg
176848b8605Smrg#define __GLX_PUT_LONG(offset,a)                \
177848b8605Smrg   { GLubyte *cp = (pc+offset);                 \
178848b8605Smrg      int shift = (64-32) - ((int)(cp) >> (64-6));                      \
179848b8605Smrg      *(int *)cp = (*(int *)cp & ~(0xffffffff << shift)) | ((a & 0xffffffff) << shift); }
180848b8605Smrg
181848b8605Smrg#define __GLX_PUT_FLOAT(offset,a)               \
182848b8605Smrg   gl_put_float((pc + offset),a)
183848b8605Smrg
184848b8605Smrg#define __GLX_PUT_DOUBLE(offset,a)              \
185848b8605Smrg   gl_put_double(pc + offset, a)
186848b8605Smrg
187848b8605Smrgextern void gl_put_float( /*GLubyte *, struct cray_single */ );
188848b8605Smrgextern void gl_put_double( /*GLubyte *, struct cray_double */ );
189848b8605Smrg#endif
190848b8605Smrg
191848b8605Smrg#ifndef _CRAY
192848b8605Smrg
193848b8605Smrg#ifdef __GLX_ALIGN64
194848b8605Smrg/*
195848b8605Smrg** This can certainly be done better for a particular machine
196848b8605Smrg** architecture!
197848b8605Smrg*/
198848b8605Smrg#define __GLX_PUT_DOUBLE(offset,a)              \
199848b8605Smrg   __GLX_MEM_COPY(pc + offset, &a, 8)
200848b8605Smrg#else
201848b8605Smrg#define __GLX_PUT_DOUBLE(offset,a)              \
202848b8605Smrg   *((FLOAT64 *) (pc + offset)) = a
203848b8605Smrg#endif
204848b8605Smrg
205848b8605Smrg#endif
206848b8605Smrg
207848b8605Smrg#define __GLX_PUT_CHAR_ARRAY(offset,a,alen)                 \
208848b8605Smrg   __GLX_MEM_COPY(pc + offset, a, alen * __GLX_SIZE_INT8)
209848b8605Smrg
210848b8605Smrg#ifndef _CRAY
211848b8605Smrg#define __GLX_PUT_SHORT_ARRAY(offset,a,alen)                \
212848b8605Smrg   __GLX_MEM_COPY(pc + offset, a, alen * __GLX_SIZE_INT16)
213848b8605Smrg
214848b8605Smrg#define __GLX_PUT_LONG_ARRAY(offset,a,alen)                 \
215848b8605Smrg   __GLX_MEM_COPY(pc + offset, a, alen * __GLX_SIZE_INT32)
216848b8605Smrg
217848b8605Smrg#define __GLX_PUT_FLOAT_ARRAY(offset,a,alen)                   \
218848b8605Smrg   __GLX_MEM_COPY(pc + offset, a, alen * __GLX_SIZE_FLOAT32)
219848b8605Smrg
220848b8605Smrg#define __GLX_PUT_DOUBLE_ARRAY(offset,a,alen)                  \
221848b8605Smrg   __GLX_MEM_COPY(pc + offset, a, alen * __GLX_SIZE_FLOAT64)
222848b8605Smrg
223848b8605Smrg#else
224848b8605Smrg#define __GLX_PUT_SHORT_ARRAY(offset,a,alen)                            \
225848b8605Smrg   gl_put_short_array((GLubyte *)(pc + offset), a, alen * __GLX_SIZE_INT16)
226848b8605Smrg
227848b8605Smrg#define __GLX_PUT_LONG_ARRAY(offset,a,alen)                             \
228848b8605Smrg   gl_put_long_array((GLubyte *)(pc + offset), (long *)a, alen * __GLX_SIZE_INT32)
229848b8605Smrg
230848b8605Smrg#define __GLX_PUT_FLOAT_ARRAY(offset,a,alen)                            \
231848b8605Smrg   gl_put_float_array((GLubyte *)(pc + offset), (float *)a, alen * __GLX_SIZE_FLOAT32)
232848b8605Smrg
233848b8605Smrg#define __GLX_PUT_DOUBLE_ARRAY(offset,a,alen)                           \
234848b8605Smrg   gl_put_double_array((GLubyte *)(pc + offset), (double *)a, alen * __GLX_SIZE_FLOAT64)
235848b8605Smrg
236848b8605Smrgextern gl_put_short_array(GLubyte *, short *, int);
237848b8605Smrgextern gl_put_long_array(GLubyte *, long *, int);
238848b8605Smrgextern gl_put_float_array(GLubyte *, float *, int);
239848b8605Smrgextern gl_put_double_array(GLubyte *, double *, int);
240848b8605Smrg
241848b8605Smrg#endif /* _CRAY */
242848b8605Smrg
243848b8605Smrg#endif /* !__GLX_packrender_h__ */
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