GL4x.xml revision 848b8605
1<?xml version="1.0"?> 2<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd"> 3 4<!-- Note: no GLX protocol info yet. --> 5 6<OpenGLAPI> 7 8<category name="4.0"> 9 <enum name="SAMPLE_SHADING" value="0x8C36"/> 10 <enum name="MIN_SAMPLE_SHADING_VALUE" value="0x8C37"/> 11 12 <function name="MinSampleShading" offset="assign"> 13 <param name="value" type="GLfloat"/> 14 </function> 15 16 <function name="BlendFunci" static_dispatch="false" alias="BlendFunciARB"> 17 <param name="buf" type="GLuint"/> 18 <param name="sfactor" type="GLenum"/> 19 <param name="dfactor" type="GLenum"/> 20 </function> 21 22 <function name="BlendFuncSeparatei" static_dispatch="false" alias="BlendFuncSeparateiARB"> 23 <param name="buf" type="GLuint"/> 24 <param name="sfactorRGB" type="GLenum"/> 25 <param name="dfactorRGB" type="GLenum"/> 26 <param name="sfactorAlpha" type="GLenum"/> 27 <param name="dfactorAlpha" type="GLenum"/> 28 </function> 29 30 <function name="BlendEquationi" static_dispatch="false" alias="BlendEquationiARB"> 31 <param name="buf" type="GLuint"/> 32 <param name="mode" type="GLenum"/> 33 </function> 34 35 <function name="BlendEquationSeparatei" static_dispatch="false" alias="BlendEquationSeparateiARB" > 36 <param name="buf" type="GLuint"/> 37 <param name="modeRGB" type="GLenum"/> 38 <param name="modeA" type="GLenum"/> 39 </function> 40 41</category> 42 43<category name="4.3"> 44 <enum name="DEPTH_STENCIL_TEXTURE_MODE" value="0x90EA"/> 45</category> 46 47</OpenGLAPI> 48