1848b8605Smrg/* 2848b8605Smrg * Mesa 3-D graphics library 3848b8605Smrg * 4848b8605Smrg * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. 5848b8605Smrg * Copyright (C) 2008 VMware, Inc. All Rights Reserved. 6848b8605Smrg * 7848b8605Smrg * Permission is hereby granted, free of charge, to any person obtaining a 8848b8605Smrg * copy of this software and associated documentation files (the "Software"), 9848b8605Smrg * to deal in the Software without restriction, including without limitation 10848b8605Smrg * the rights to use, copy, modify, merge, publish, distribute, sublicense, 11848b8605Smrg * and/or sell copies of the Software, and to permit persons to whom the 12848b8605Smrg * Software is furnished to do so, subject to the following conditions: 13848b8605Smrg * 14848b8605Smrg * The above copyright notice and this permission notice shall be included 15848b8605Smrg * in all copies or substantial portions of the Software. 16848b8605Smrg * 17848b8605Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 18848b8605Smrg * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19848b8605Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 20848b8605Smrg * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 21848b8605Smrg * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 22848b8605Smrg * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 23848b8605Smrg * OTHER DEALINGS IN THE SOFTWARE. 24848b8605Smrg */ 25848b8605Smrg 26848b8605Smrg/** 27848b8605Smrg * \file config.h 28848b8605Smrg * Tunable configuration parameters. 29848b8605Smrg */ 30848b8605Smrg 31848b8605Smrg#ifndef MESA_CONFIG_H_INCLUDED 32848b8605Smrg#define MESA_CONFIG_H_INCLUDED 33848b8605Smrg 34848b8605Smrg 35848b8605Smrg/** 36848b8605Smrg * \name OpenGL implementation limits 37848b8605Smrg */ 38848b8605Smrg/*@{*/ 39848b8605Smrg 40848b8605Smrg/** Maximum modelview matrix stack depth */ 41848b8605Smrg#define MAX_MODELVIEW_STACK_DEPTH 32 42848b8605Smrg 43848b8605Smrg/** Maximum projection matrix stack depth */ 44848b8605Smrg#define MAX_PROJECTION_STACK_DEPTH 32 45848b8605Smrg 46848b8605Smrg/** Maximum texture matrix stack depth */ 47848b8605Smrg#define MAX_TEXTURE_STACK_DEPTH 10 48848b8605Smrg 49848b8605Smrg/** Maximum attribute stack depth */ 50848b8605Smrg#define MAX_ATTRIB_STACK_DEPTH 16 51848b8605Smrg 52848b8605Smrg/** Maximum client attribute stack depth */ 53848b8605Smrg#define MAX_CLIENT_ATTRIB_STACK_DEPTH 16 54848b8605Smrg 55848b8605Smrg/** Maximum recursion depth of display list calls */ 56848b8605Smrg#define MAX_LIST_NESTING 64 57848b8605Smrg 58848b8605Smrg/** Maximum number of lights */ 59848b8605Smrg#define MAX_LIGHTS 8 60848b8605Smrg 61848b8605Smrg/** 62848b8605Smrg * Maximum number of user-defined clipping planes supported by any driver in 63848b8605Smrg * Mesa. This is used to size arrays. 64848b8605Smrg */ 65848b8605Smrg#define MAX_CLIP_PLANES 8 66848b8605Smrg 67848b8605Smrg/** Maximum pixel map lookup table size */ 68848b8605Smrg#define MAX_PIXEL_MAP_TABLE 256 69848b8605Smrg 70848b8605Smrg/** Maximum number of auxillary color buffers */ 71848b8605Smrg#define MAX_AUX_BUFFERS 1 72848b8605Smrg 73848b8605Smrg/** Maximum order (degree) of curves */ 74848b8605Smrg#define MAX_EVAL_ORDER 30 75848b8605Smrg 76848b8605Smrg/** Maximum Name stack depth */ 77848b8605Smrg#define MAX_NAME_STACK_DEPTH 64 78848b8605Smrg 79848b8605Smrg/** Minimum point size */ 80848b8605Smrg#define MIN_POINT_SIZE 1.0 81848b8605Smrg/** Maximum point size */ 82848b8605Smrg#define MAX_POINT_SIZE 60.0 83848b8605Smrg/** Point size granularity */ 84848b8605Smrg#define POINT_SIZE_GRANULARITY 0.1 85848b8605Smrg 86848b8605Smrg/** Minimum line width */ 87848b8605Smrg#define MIN_LINE_WIDTH 1.0 88848b8605Smrg/** Maximum line width */ 89848b8605Smrg#define MAX_LINE_WIDTH 10.0 90848b8605Smrg/** Line width granularity */ 91848b8605Smrg#define LINE_WIDTH_GRANULARITY 0.1 92848b8605Smrg 93848b8605Smrg/** Max memory to allow for a single texture image (in megabytes) */ 94848b8605Smrg#define MAX_TEXTURE_MBYTES 1024 95848b8605Smrg 96848b8605Smrg/** Number of 1D/2D texture mipmap levels */ 97848b8605Smrg#define MAX_TEXTURE_LEVELS 15 98848b8605Smrg 99848b8605Smrg/** Number of 3D texture mipmap levels */ 100848b8605Smrg#define MAX_3D_TEXTURE_LEVELS 15 101848b8605Smrg 102848b8605Smrg/** Number of cube texture mipmap levels - GL_ARB_texture_cube_map */ 103848b8605Smrg#define MAX_CUBE_TEXTURE_LEVELS 15 104848b8605Smrg 105848b8605Smrg/** Maximum rectangular texture size - GL_NV_texture_rectangle */ 106848b8605Smrg#define MAX_TEXTURE_RECT_SIZE 16384 107848b8605Smrg 108848b8605Smrg/** 109848b8605Smrg * Maximum number of layers in a 1D or 2D array texture - GL_MESA_texture_array 110848b8605Smrg */ 111848b8605Smrg#define MAX_ARRAY_TEXTURE_LAYERS 64 112848b8605Smrg 113848b8605Smrg/** 114848b8605Smrg * Max number of texture coordinate units. This mainly just applies to 115848b8605Smrg * the fixed-function vertex code. This will be difficult to raise above 116848b8605Smrg * eight because of various vertex attribute bitvectors. 117848b8605Smrg */ 118848b8605Smrg#define MAX_TEXTURE_COORD_UNITS 8 119848b8605Smrg 120848b8605Smrg/** 121848b8605Smrg * Max number of texture image units. Also determines number of texture 122848b8605Smrg * samplers in shaders. 123848b8605Smrg */ 124848b8605Smrg#define MAX_TEXTURE_IMAGE_UNITS 32 125848b8605Smrg 126848b8605Smrg/** 127848b8605Smrg * Larger of MAX_TEXTURE_COORD_UNITS and MAX_TEXTURE_IMAGE_UNITS. 128848b8605Smrg * This value is only used for dimensioning arrays. 129848b8605Smrg * Either MAX_TEXTURE_COORD_UNITS or MAX_TEXTURE_IMAGE_UNITS (or the 130848b8605Smrg * corresponding ctx->Const.MaxTextureCoord/ImageUnits fields) should be 131848b8605Smrg * used almost everywhere else. 132848b8605Smrg */ 133848b8605Smrg#define MAX_TEXTURE_UNITS ((MAX_TEXTURE_COORD_UNITS > MAX_TEXTURE_IMAGE_UNITS) ? MAX_TEXTURE_COORD_UNITS : MAX_TEXTURE_IMAGE_UNITS) 134848b8605Smrg 135b8e80941Smrg/** Maximum number of viewports supported with ARB_viewport_array */ 136848b8605Smrg#define MAX_VIEWPORTS 16 137848b8605Smrg 138b8e80941Smrg/** Maximum number of window rectangles supported with EXT_window_rectangles */ 139b8e80941Smrg#define MAX_WINDOW_RECTANGLES 8 140b8e80941Smrg 141b8e80941Smrg/** Maximum size for CVA. May be overridden by the drivers. */ 142848b8605Smrg#define MAX_ARRAY_LOCK_SIZE 3000 143848b8605Smrg 144848b8605Smrg/** Subpixel precision for antialiasing, window coordinate snapping */ 145848b8605Smrg#define SUB_PIXEL_BITS 4 146848b8605Smrg 147848b8605Smrg/** For GL_ARB_texture_compression */ 148848b8605Smrg#define MAX_COMPRESSED_TEXTURE_FORMATS 25 149848b8605Smrg 150848b8605Smrg/** For GL_EXT_texture_filter_anisotropic */ 151848b8605Smrg#define MAX_TEXTURE_MAX_ANISOTROPY 16.0 152848b8605Smrg 153848b8605Smrg/** For GL_EXT_texture_lod_bias (typically MAX_TEXTURE_LEVELS - 1) */ 154848b8605Smrg#define MAX_TEXTURE_LOD_BIAS 14.0 155848b8605Smrg 156848b8605Smrg/** For any program target/extension */ 157848b8605Smrg/*@{*/ 158848b8605Smrg#define MAX_PROGRAM_INSTRUCTIONS (16 * 1024) 159848b8605Smrg 160848b8605Smrg/** 161848b8605Smrg * Per-program constants (power of two) 162848b8605Smrg * 163848b8605Smrg * \c MAX_PROGRAM_LOCAL_PARAMS and \c MAX_UNIFORMS are just the assembly shader 164848b8605Smrg * and GLSL shader names for the same thing. They should \b always have the 165848b8605Smrg * same value. Each refers to the number of vec4 values supplied as 166848b8605Smrg * per-program parameters. 167848b8605Smrg */ 168848b8605Smrg/*@{*/ 169848b8605Smrg#define MAX_PROGRAM_LOCAL_PARAMS 4096 170848b8605Smrg#define MAX_UNIFORMS 4096 171848b8605Smrg#define MAX_UNIFORM_BUFFERS 15 /* + 1 default uniform buffer */ 172b8e80941Smrg#define MAX_SHADER_STORAGE_BUFFERS 16 173848b8605Smrg/* 6 is for vertex, hull, domain, geometry, fragment, and compute shader. */ 174848b8605Smrg#define MAX_COMBINED_UNIFORM_BUFFERS (MAX_UNIFORM_BUFFERS * 6) 175b8e80941Smrg#define MAX_COMBINED_SHADER_STORAGE_BUFFERS (MAX_SHADER_STORAGE_BUFFERS * 6) 176848b8605Smrg#define MAX_ATOMIC_COUNTERS 4096 177848b8605Smrg/* 6 is for vertex, hull, domain, geometry, fragment, and compute shader. */ 178848b8605Smrg#define MAX_COMBINED_ATOMIC_BUFFERS (MAX_UNIFORM_BUFFERS * 6) 179848b8605Smrg/* Size of an atomic counter in bytes according to ARB_shader_atomic_counters */ 180848b8605Smrg#define ATOMIC_COUNTER_SIZE 4 181b8e80941Smrg#define MAX_IMAGE_UNIFORMS 32 182848b8605Smrg/* 6 is for vertex, hull, domain, geometry, fragment, and compute shader. */ 183848b8605Smrg#define MAX_IMAGE_UNITS (MAX_IMAGE_UNIFORMS * 6) 184848b8605Smrg/*@}*/ 185848b8605Smrg 186848b8605Smrg/** 187848b8605Smrg * Per-context constants (power of two) 188848b8605Smrg * 189848b8605Smrg * \note 190848b8605Smrg * This value should always be less than or equal to \c MAX_PROGRAM_LOCAL_PARAMS 191848b8605Smrg * and \c MAX_VERTEX_PROGRAM_PARAMS. Otherwise some applications will make 192848b8605Smrg * incorrect assumptions. 193848b8605Smrg */ 194848b8605Smrg#define MAX_PROGRAM_ENV_PARAMS 256 195848b8605Smrg 196848b8605Smrg#define MAX_PROGRAM_MATRICES 8 197848b8605Smrg#define MAX_PROGRAM_MATRIX_STACK_DEPTH 4 198848b8605Smrg#define MAX_PROGRAM_CALL_DEPTH 8 199848b8605Smrg#define MAX_PROGRAM_TEMPS 256 200848b8605Smrg#define MAX_PROGRAM_ADDRESS_REGS 1 201848b8605Smrg#define MAX_SAMPLERS MAX_TEXTURE_IMAGE_UNITS 202848b8605Smrg#define MAX_PROGRAM_INPUTS 32 203848b8605Smrg#define MAX_PROGRAM_OUTPUTS 64 204848b8605Smrg/*@}*/ 205848b8605Smrg 206848b8605Smrg/** For GL_ARB_vertex_program */ 207848b8605Smrg/*@{*/ 208848b8605Smrg#define MAX_VERTEX_PROGRAM_ADDRESS_REGS 1 209848b8605Smrg#define MAX_VERTEX_PROGRAM_PARAMS MAX_UNIFORMS 210848b8605Smrg/*@}*/ 211848b8605Smrg 212848b8605Smrg/** For GL_ARB_fragment_program */ 213848b8605Smrg/*@{*/ 214848b8605Smrg#define MAX_FRAGMENT_PROGRAM_ADDRESS_REGS 0 215b8e80941Smrg#define MAX_FRAGMENT_PROGRAM_PARAMS 64 216b8e80941Smrg#define MAX_FRAGMENT_PROGRAM_INPUTS 12 217848b8605Smrg/*@}*/ 218848b8605Smrg 219848b8605Smrg/** For GL_ARB_vertex_shader */ 220848b8605Smrg/*@{*/ 221848b8605Smrg#define MAX_VERTEX_GENERIC_ATTRIBS 16 222848b8605Smrg/* 6 is for vertex, hull, domain, geometry, fragment, and compute shader. */ 223848b8605Smrg#define MAX_COMBINED_TEXTURE_IMAGE_UNITS (MAX_TEXTURE_IMAGE_UNITS * 6) 224848b8605Smrg/*@}*/ 225848b8605Smrg 226848b8605Smrg 227848b8605Smrg/** For GL_ARB_draw_buffers */ 228848b8605Smrg/*@{*/ 229848b8605Smrg#define MAX_DRAW_BUFFERS 8 230848b8605Smrg/*@}*/ 231848b8605Smrg 232848b8605Smrg 233848b8605Smrg/** For GL_EXT_framebuffer_object */ 234848b8605Smrg/*@{*/ 235848b8605Smrg#define MAX_COLOR_ATTACHMENTS 8 236848b8605Smrg#define MAX_RENDERBUFFER_SIZE 16384 237848b8605Smrg/*@}*/ 238848b8605Smrg 239848b8605Smrg/** For GL_ATI_envmap_bump - support bump mapping on first 8 units */ 240848b8605Smrg#define SUPPORTED_ATI_BUMP_UNITS 0xff 241848b8605Smrg 242848b8605Smrg/** For GL_EXT_transform_feedback */ 243848b8605Smrg#define MAX_FEEDBACK_BUFFERS 4 244848b8605Smrg#define MAX_FEEDBACK_ATTRIBS 32 245848b8605Smrg 246b8e80941Smrg/** For geometry shader */ 247848b8605Smrg/*@{*/ 248848b8605Smrg#define MAX_GEOMETRY_UNIFORM_COMPONENTS 512 249848b8605Smrg#define MAX_GEOMETRY_OUTPUT_VERTICES 256 250848b8605Smrg#define MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 1024 251848b8605Smrg/*@}*/ 252848b8605Smrg 253848b8605Smrg/** For GL_ARB_debug_output and GL_KHR_debug */ 254848b8605Smrg/*@{*/ 255848b8605Smrg#define MAX_DEBUG_LOGGED_MESSAGES 10 256848b8605Smrg#define MAX_DEBUG_MESSAGE_LENGTH 4096 257848b8605Smrg/*@}*/ 258848b8605Smrg 259848b8605Smrg/** For GL_KHR_debug */ 260848b8605Smrg/*@{*/ 261848b8605Smrg#define MAX_LABEL_LENGTH 256 262848b8605Smrg#define MAX_DEBUG_GROUP_STACK_DEPTH 64 263848b8605Smrg/*@}*/ 264848b8605Smrg 265848b8605Smrg/** For GL_ARB_gpu_shader5 */ 266848b8605Smrg/*@{*/ 267848b8605Smrg#define MAX_GEOMETRY_SHADER_INVOCATIONS 32 268848b8605Smrg#define MIN_FRAGMENT_INTERPOLATION_OFFSET -0.5 269848b8605Smrg#define MAX_FRAGMENT_INTERPOLATION_OFFSET 0.5 270848b8605Smrg#define FRAGMENT_INTERPOLATION_OFFSET_BITS 4 271848b8605Smrg#define MAX_VERTEX_STREAMS 4 272848b8605Smrg/*@}*/ 273848b8605Smrg 274b8e80941Smrg/** For GL_ARB_shader_subroutine */ 275b8e80941Smrg/*@{*/ 276b8e80941Smrg#define MAX_SUBROUTINES 256 277b8e80941Smrg#define MAX_SUBROUTINE_UNIFORM_LOCATIONS 1024 278b8e80941Smrg/*@}*/ 279b8e80941Smrg 280848b8605Smrg/** For GL_INTEL_performance_query */ 281848b8605Smrg/*@{*/ 282848b8605Smrg#define MAX_PERFQUERY_QUERY_NAME_LENGTH 256 283848b8605Smrg#define MAX_PERFQUERY_COUNTER_NAME_LENGTH 256 284848b8605Smrg#define MAX_PERFQUERY_COUNTER_DESC_LENGTH 1024 285848b8605Smrg#define PERFQUERY_HAVE_GPA_EXTENDED_COUNTERS 0 286848b8605Smrg/*@}*/ 287848b8605Smrg 288b8e80941Smrg/** For GL_ARB_pipeline_statistics_query */ 289b8e80941Smrg#define MAX_PIPELINE_STATISTICS 11 290b8e80941Smrg 291b8e80941Smrg/** For GL_ARB_tessellation_shader */ 292848b8605Smrg/*@{*/ 293b8e80941Smrg#define MAX_TESS_GEN_LEVEL 64 294b8e80941Smrg#define MAX_PATCH_VERTICES 32 295b8e80941Smrg#define MAX_TESS_PATCH_COMPONENTS 120 296b8e80941Smrg#define MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 4096 297848b8605Smrg/*@}*/ 298848b8605Smrg 299848b8605Smrg/* 300848b8605Smrg * Color channel component order 301848b8605Smrg * 302848b8605Smrg * \note Changes will almost certainly cause problems at this time. 303848b8605Smrg */ 304848b8605Smrg#define RCOMP 0 305848b8605Smrg#define GCOMP 1 306848b8605Smrg#define BCOMP 2 307848b8605Smrg#define ACOMP 3 308848b8605Smrg 309848b8605Smrg 310848b8605Smrg/** 311848b8605Smrg * Maximum number of temporary vertices required for clipping. 312848b8605Smrg * 313848b8605Smrg * Used in array_cache and tnl modules. 314848b8605Smrg */ 315848b8605Smrg#define MAX_CLIPPED_VERTICES ((2 * (6 + MAX_CLIP_PLANES))+1) 316848b8605Smrg 317848b8605Smrg 318b8e80941Smrg/** For GL_ARB_sample_locations - maximum of SAMPLE_LOCATION_PIXEL_GRID_*_ARB */ 319b8e80941Smrg#define MAX_SAMPLE_LOCATION_GRID_SIZE 4 320b8e80941Smrg 321b8e80941Smrg/* It is theoretically possible for Consts.MaxSamples to be >32 but 322b8e80941Smrg * other code seems to assume that is not the case. 323b8e80941Smrg */ 324b8e80941Smrg#define MAX_SAMPLE_LOCATION_TABLE_SIZE \ 325b8e80941Smrg (MAX_SAMPLE_LOCATION_GRID_SIZE * MAX_SAMPLE_LOCATION_GRID_SIZE * 32) 326b8e80941Smrg 327848b8605Smrg#endif /* MESA_CONFIG_H_INCLUDED */ 328