1848b8605Smrg/*
2848b8605Smrg * Mesa 3-D graphics library
3848b8605Smrg *
4848b8605Smrg * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
5848b8605Smrg * Copyright (C) 2008  VMware, Inc.  All Rights Reserved.
6848b8605Smrg *
7848b8605Smrg * Permission is hereby granted, free of charge, to any person obtaining a
8848b8605Smrg * copy of this software and associated documentation files (the "Software"),
9848b8605Smrg * to deal in the Software without restriction, including without limitation
10848b8605Smrg * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11848b8605Smrg * and/or sell copies of the Software, and to permit persons to whom the
12848b8605Smrg * Software is furnished to do so, subject to the following conditions:
13848b8605Smrg *
14848b8605Smrg * The above copyright notice and this permission notice shall be included
15848b8605Smrg * in all copies or substantial portions of the Software.
16848b8605Smrg *
17848b8605Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18848b8605Smrg * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19848b8605Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20848b8605Smrg * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21848b8605Smrg * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22848b8605Smrg * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23848b8605Smrg * OTHER DEALINGS IN THE SOFTWARE.
24848b8605Smrg */
25848b8605Smrg
26848b8605Smrg/**
27848b8605Smrg * \file config.h
28848b8605Smrg * Tunable configuration parameters.
29848b8605Smrg */
30848b8605Smrg
31848b8605Smrg#ifndef MESA_CONFIG_H_INCLUDED
32848b8605Smrg#define MESA_CONFIG_H_INCLUDED
33848b8605Smrg
34848b8605Smrg
35848b8605Smrg/**
36848b8605Smrg * \name OpenGL implementation limits
37848b8605Smrg */
38848b8605Smrg/*@{*/
39848b8605Smrg
40848b8605Smrg/** Maximum modelview matrix stack depth */
41848b8605Smrg#define MAX_MODELVIEW_STACK_DEPTH 32
42848b8605Smrg
43848b8605Smrg/** Maximum projection matrix stack depth */
44848b8605Smrg#define MAX_PROJECTION_STACK_DEPTH 32
45848b8605Smrg
46848b8605Smrg/** Maximum texture matrix stack depth */
47848b8605Smrg#define MAX_TEXTURE_STACK_DEPTH 10
48848b8605Smrg
49848b8605Smrg/** Maximum attribute stack depth */
50848b8605Smrg#define MAX_ATTRIB_STACK_DEPTH 16
51848b8605Smrg
52848b8605Smrg/** Maximum client attribute stack depth */
53848b8605Smrg#define MAX_CLIENT_ATTRIB_STACK_DEPTH 16
54848b8605Smrg
55848b8605Smrg/** Maximum recursion depth of display list calls */
56848b8605Smrg#define MAX_LIST_NESTING 64
57848b8605Smrg
58848b8605Smrg/** Maximum number of lights */
59848b8605Smrg#define MAX_LIGHTS 8
60848b8605Smrg
61848b8605Smrg/**
62848b8605Smrg * Maximum number of user-defined clipping planes supported by any driver in
63848b8605Smrg * Mesa.  This is used to size arrays.
64848b8605Smrg */
65848b8605Smrg#define MAX_CLIP_PLANES 8
66848b8605Smrg
67848b8605Smrg/** Maximum pixel map lookup table size */
68848b8605Smrg#define MAX_PIXEL_MAP_TABLE 256
69848b8605Smrg
70848b8605Smrg/** Maximum number of auxillary color buffers */
71848b8605Smrg#define MAX_AUX_BUFFERS 1
72848b8605Smrg
73848b8605Smrg/** Maximum order (degree) of curves */
74848b8605Smrg#define MAX_EVAL_ORDER 30
75848b8605Smrg
76848b8605Smrg/** Maximum Name stack depth */
77848b8605Smrg#define MAX_NAME_STACK_DEPTH 64
78848b8605Smrg
79848b8605Smrg/** Minimum point size */
80848b8605Smrg#define MIN_POINT_SIZE 1.0
81848b8605Smrg/** Maximum point size */
82848b8605Smrg#define MAX_POINT_SIZE 60.0
83848b8605Smrg/** Point size granularity */
84848b8605Smrg#define POINT_SIZE_GRANULARITY 0.1
85848b8605Smrg
86848b8605Smrg/** Minimum line width */
87848b8605Smrg#define MIN_LINE_WIDTH 1.0
88848b8605Smrg/** Maximum line width */
89848b8605Smrg#define MAX_LINE_WIDTH 10.0
90848b8605Smrg/** Line width granularity */
91848b8605Smrg#define LINE_WIDTH_GRANULARITY 0.1
92848b8605Smrg
93848b8605Smrg/** Max memory to allow for a single texture image (in megabytes) */
94848b8605Smrg#define MAX_TEXTURE_MBYTES 1024
95848b8605Smrg
96848b8605Smrg/** Number of 1D/2D texture mipmap levels */
97848b8605Smrg#define MAX_TEXTURE_LEVELS 15
98848b8605Smrg
99848b8605Smrg/** Number of 3D texture mipmap levels */
100848b8605Smrg#define MAX_3D_TEXTURE_LEVELS 15
101848b8605Smrg
102848b8605Smrg/** Number of cube texture mipmap levels - GL_ARB_texture_cube_map */
103848b8605Smrg#define MAX_CUBE_TEXTURE_LEVELS 15
104848b8605Smrg
105848b8605Smrg/** Maximum rectangular texture size - GL_NV_texture_rectangle */
106848b8605Smrg#define MAX_TEXTURE_RECT_SIZE 16384
107848b8605Smrg
108848b8605Smrg/**
109848b8605Smrg * Maximum number of layers in a 1D or 2D array texture - GL_MESA_texture_array
110848b8605Smrg */
111848b8605Smrg#define MAX_ARRAY_TEXTURE_LAYERS 64
112848b8605Smrg
113848b8605Smrg/**
114848b8605Smrg * Max number of texture coordinate units.  This mainly just applies to
115848b8605Smrg * the fixed-function vertex code.  This will be difficult to raise above
116848b8605Smrg * eight because of various vertex attribute bitvectors.
117848b8605Smrg */
118848b8605Smrg#define MAX_TEXTURE_COORD_UNITS 8
119848b8605Smrg
120848b8605Smrg/**
121848b8605Smrg * Max number of texture image units.  Also determines number of texture
122848b8605Smrg * samplers in shaders.
123848b8605Smrg */
124848b8605Smrg#define MAX_TEXTURE_IMAGE_UNITS 32
125848b8605Smrg
126848b8605Smrg/**
127848b8605Smrg * Larger of MAX_TEXTURE_COORD_UNITS and MAX_TEXTURE_IMAGE_UNITS.
128848b8605Smrg * This value is only used for dimensioning arrays.
129848b8605Smrg * Either MAX_TEXTURE_COORD_UNITS or MAX_TEXTURE_IMAGE_UNITS (or the
130848b8605Smrg * corresponding ctx->Const.MaxTextureCoord/ImageUnits fields) should be
131848b8605Smrg * used almost everywhere else.
132848b8605Smrg */
133848b8605Smrg#define MAX_TEXTURE_UNITS ((MAX_TEXTURE_COORD_UNITS > MAX_TEXTURE_IMAGE_UNITS) ? MAX_TEXTURE_COORD_UNITS : MAX_TEXTURE_IMAGE_UNITS)
134848b8605Smrg
135b8e80941Smrg/** Maximum number of viewports supported with ARB_viewport_array */
136848b8605Smrg#define MAX_VIEWPORTS 16
137848b8605Smrg
138b8e80941Smrg/** Maximum number of window rectangles supported with EXT_window_rectangles */
139b8e80941Smrg#define MAX_WINDOW_RECTANGLES 8
140b8e80941Smrg
141b8e80941Smrg/** Maximum size for CVA.  May be overridden by the drivers.  */
142848b8605Smrg#define MAX_ARRAY_LOCK_SIZE 3000
143848b8605Smrg
144848b8605Smrg/** Subpixel precision for antialiasing, window coordinate snapping */
145848b8605Smrg#define SUB_PIXEL_BITS 4
146848b8605Smrg
147848b8605Smrg/** For GL_ARB_texture_compression */
148848b8605Smrg#define MAX_COMPRESSED_TEXTURE_FORMATS 25
149848b8605Smrg
150848b8605Smrg/** For GL_EXT_texture_filter_anisotropic */
151848b8605Smrg#define MAX_TEXTURE_MAX_ANISOTROPY 16.0
152848b8605Smrg
153848b8605Smrg/** For GL_EXT_texture_lod_bias (typically MAX_TEXTURE_LEVELS - 1) */
154848b8605Smrg#define MAX_TEXTURE_LOD_BIAS 14.0
155848b8605Smrg
156848b8605Smrg/** For any program target/extension */
157848b8605Smrg/*@{*/
158848b8605Smrg#define MAX_PROGRAM_INSTRUCTIONS       (16 * 1024)
159848b8605Smrg
160848b8605Smrg/**
161848b8605Smrg * Per-program constants (power of two)
162848b8605Smrg *
163848b8605Smrg * \c MAX_PROGRAM_LOCAL_PARAMS and \c MAX_UNIFORMS are just the assembly shader
164848b8605Smrg * and GLSL shader names for the same thing.  They should \b always have the
165848b8605Smrg * same value.  Each refers to the number of vec4 values supplied as
166848b8605Smrg * per-program parameters.
167848b8605Smrg */
168848b8605Smrg/*@{*/
169848b8605Smrg#define MAX_PROGRAM_LOCAL_PARAMS       4096
170848b8605Smrg#define MAX_UNIFORMS                   4096
171848b8605Smrg#define MAX_UNIFORM_BUFFERS            15 /* + 1 default uniform buffer */
172b8e80941Smrg#define MAX_SHADER_STORAGE_BUFFERS     16
173848b8605Smrg/* 6 is for vertex, hull, domain, geometry, fragment, and compute shader. */
174848b8605Smrg#define MAX_COMBINED_UNIFORM_BUFFERS   (MAX_UNIFORM_BUFFERS * 6)
175b8e80941Smrg#define MAX_COMBINED_SHADER_STORAGE_BUFFERS   (MAX_SHADER_STORAGE_BUFFERS * 6)
176848b8605Smrg#define MAX_ATOMIC_COUNTERS            4096
177848b8605Smrg/* 6 is for vertex, hull, domain, geometry, fragment, and compute shader. */
178848b8605Smrg#define MAX_COMBINED_ATOMIC_BUFFERS    (MAX_UNIFORM_BUFFERS * 6)
179848b8605Smrg/* Size of an atomic counter in bytes according to ARB_shader_atomic_counters */
180848b8605Smrg#define ATOMIC_COUNTER_SIZE            4
181b8e80941Smrg#define MAX_IMAGE_UNIFORMS             32
182848b8605Smrg/* 6 is for vertex, hull, domain, geometry, fragment, and compute shader. */
183848b8605Smrg#define MAX_IMAGE_UNITS                (MAX_IMAGE_UNIFORMS * 6)
184848b8605Smrg/*@}*/
185848b8605Smrg
186848b8605Smrg/**
187848b8605Smrg * Per-context constants (power of two)
188848b8605Smrg *
189848b8605Smrg * \note
190848b8605Smrg * This value should always be less than or equal to \c MAX_PROGRAM_LOCAL_PARAMS
191848b8605Smrg * and \c MAX_VERTEX_PROGRAM_PARAMS.  Otherwise some applications will make
192848b8605Smrg * incorrect assumptions.
193848b8605Smrg */
194848b8605Smrg#define MAX_PROGRAM_ENV_PARAMS         256
195848b8605Smrg
196848b8605Smrg#define MAX_PROGRAM_MATRICES           8
197848b8605Smrg#define MAX_PROGRAM_MATRIX_STACK_DEPTH 4
198848b8605Smrg#define MAX_PROGRAM_CALL_DEPTH         8
199848b8605Smrg#define MAX_PROGRAM_TEMPS              256
200848b8605Smrg#define MAX_PROGRAM_ADDRESS_REGS       1
201848b8605Smrg#define MAX_SAMPLERS                   MAX_TEXTURE_IMAGE_UNITS
202848b8605Smrg#define MAX_PROGRAM_INPUTS             32
203848b8605Smrg#define MAX_PROGRAM_OUTPUTS            64
204848b8605Smrg/*@}*/
205848b8605Smrg
206848b8605Smrg/** For GL_ARB_vertex_program */
207848b8605Smrg/*@{*/
208848b8605Smrg#define MAX_VERTEX_PROGRAM_ADDRESS_REGS 1
209848b8605Smrg#define MAX_VERTEX_PROGRAM_PARAMS       MAX_UNIFORMS
210848b8605Smrg/*@}*/
211848b8605Smrg
212848b8605Smrg/** For GL_ARB_fragment_program */
213848b8605Smrg/*@{*/
214848b8605Smrg#define MAX_FRAGMENT_PROGRAM_ADDRESS_REGS 0
215b8e80941Smrg#define MAX_FRAGMENT_PROGRAM_PARAMS       64
216b8e80941Smrg#define MAX_FRAGMENT_PROGRAM_INPUTS       12
217848b8605Smrg/*@}*/
218848b8605Smrg
219848b8605Smrg/** For GL_ARB_vertex_shader */
220848b8605Smrg/*@{*/
221848b8605Smrg#define MAX_VERTEX_GENERIC_ATTRIBS 16
222848b8605Smrg/* 6 is for vertex, hull, domain, geometry, fragment, and compute shader. */
223848b8605Smrg#define MAX_COMBINED_TEXTURE_IMAGE_UNITS (MAX_TEXTURE_IMAGE_UNITS * 6)
224848b8605Smrg/*@}*/
225848b8605Smrg
226848b8605Smrg
227848b8605Smrg/** For GL_ARB_draw_buffers */
228848b8605Smrg/*@{*/
229848b8605Smrg#define MAX_DRAW_BUFFERS 8
230848b8605Smrg/*@}*/
231848b8605Smrg
232848b8605Smrg
233848b8605Smrg/** For GL_EXT_framebuffer_object */
234848b8605Smrg/*@{*/
235848b8605Smrg#define MAX_COLOR_ATTACHMENTS 8
236848b8605Smrg#define MAX_RENDERBUFFER_SIZE 16384
237848b8605Smrg/*@}*/
238848b8605Smrg
239848b8605Smrg/** For GL_ATI_envmap_bump - support bump mapping on first 8 units */
240848b8605Smrg#define SUPPORTED_ATI_BUMP_UNITS 0xff
241848b8605Smrg
242848b8605Smrg/** For GL_EXT_transform_feedback */
243848b8605Smrg#define MAX_FEEDBACK_BUFFERS 4
244848b8605Smrg#define MAX_FEEDBACK_ATTRIBS 32
245848b8605Smrg
246b8e80941Smrg/** For geometry shader */
247848b8605Smrg/*@{*/
248848b8605Smrg#define MAX_GEOMETRY_UNIFORM_COMPONENTS              512
249848b8605Smrg#define MAX_GEOMETRY_OUTPUT_VERTICES                 256
250848b8605Smrg#define MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS         1024
251848b8605Smrg/*@}*/
252848b8605Smrg
253848b8605Smrg/** For GL_ARB_debug_output and GL_KHR_debug */
254848b8605Smrg/*@{*/
255848b8605Smrg#define MAX_DEBUG_LOGGED_MESSAGES   10
256848b8605Smrg#define MAX_DEBUG_MESSAGE_LENGTH    4096
257848b8605Smrg/*@}*/
258848b8605Smrg
259848b8605Smrg/** For GL_KHR_debug */
260848b8605Smrg/*@{*/
261848b8605Smrg#define MAX_LABEL_LENGTH 256
262848b8605Smrg#define MAX_DEBUG_GROUP_STACK_DEPTH 64
263848b8605Smrg/*@}*/
264848b8605Smrg
265848b8605Smrg/** For GL_ARB_gpu_shader5 */
266848b8605Smrg/*@{*/
267848b8605Smrg#define MAX_GEOMETRY_SHADER_INVOCATIONS     32
268848b8605Smrg#define MIN_FRAGMENT_INTERPOLATION_OFFSET   -0.5
269848b8605Smrg#define MAX_FRAGMENT_INTERPOLATION_OFFSET   0.5
270848b8605Smrg#define FRAGMENT_INTERPOLATION_OFFSET_BITS  4
271848b8605Smrg#define MAX_VERTEX_STREAMS                  4
272848b8605Smrg/*@}*/
273848b8605Smrg
274b8e80941Smrg/** For GL_ARB_shader_subroutine */
275b8e80941Smrg/*@{*/
276b8e80941Smrg#define MAX_SUBROUTINES                   256
277b8e80941Smrg#define MAX_SUBROUTINE_UNIFORM_LOCATIONS  1024
278b8e80941Smrg/*@}*/
279b8e80941Smrg
280848b8605Smrg/** For GL_INTEL_performance_query */
281848b8605Smrg/*@{*/
282848b8605Smrg#define MAX_PERFQUERY_QUERY_NAME_LENGTH     256
283848b8605Smrg#define MAX_PERFQUERY_COUNTER_NAME_LENGTH   256
284848b8605Smrg#define MAX_PERFQUERY_COUNTER_DESC_LENGTH   1024
285848b8605Smrg#define PERFQUERY_HAVE_GPA_EXTENDED_COUNTERS 0
286848b8605Smrg/*@}*/
287848b8605Smrg
288b8e80941Smrg/** For GL_ARB_pipeline_statistics_query */
289b8e80941Smrg#define MAX_PIPELINE_STATISTICS             11
290b8e80941Smrg
291b8e80941Smrg/** For GL_ARB_tessellation_shader */
292848b8605Smrg/*@{*/
293b8e80941Smrg#define MAX_TESS_GEN_LEVEL 64
294b8e80941Smrg#define MAX_PATCH_VERTICES 32
295b8e80941Smrg#define MAX_TESS_PATCH_COMPONENTS 120
296b8e80941Smrg#define MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 4096
297848b8605Smrg/*@}*/
298848b8605Smrg
299848b8605Smrg/*
300848b8605Smrg * Color channel component order
301848b8605Smrg *
302848b8605Smrg * \note Changes will almost certainly cause problems at this time.
303848b8605Smrg */
304848b8605Smrg#define RCOMP 0
305848b8605Smrg#define GCOMP 1
306848b8605Smrg#define BCOMP 2
307848b8605Smrg#define ACOMP 3
308848b8605Smrg
309848b8605Smrg
310848b8605Smrg/**
311848b8605Smrg * Maximum number of temporary vertices required for clipping.
312848b8605Smrg *
313848b8605Smrg * Used in array_cache and tnl modules.
314848b8605Smrg */
315848b8605Smrg#define MAX_CLIPPED_VERTICES ((2 * (6 + MAX_CLIP_PLANES))+1)
316848b8605Smrg
317848b8605Smrg
318b8e80941Smrg/** For GL_ARB_sample_locations - maximum of SAMPLE_LOCATION_PIXEL_GRID_*_ARB */
319b8e80941Smrg#define MAX_SAMPLE_LOCATION_GRID_SIZE 4
320b8e80941Smrg
321b8e80941Smrg/* It is theoretically possible for Consts.MaxSamples to be >32 but
322b8e80941Smrg * other code seems to assume that is not the case.
323b8e80941Smrg */
324b8e80941Smrg#define MAX_SAMPLE_LOCATION_TABLE_SIZE \
325b8e80941Smrg   (MAX_SAMPLE_LOCATION_GRID_SIZE * MAX_SAMPLE_LOCATION_GRID_SIZE * 32)
326b8e80941Smrg
327848b8605Smrg#endif /* MESA_CONFIG_H_INCLUDED */
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