1848b8605Smrg/* 2848b8605Smrg * Mesa 3-D graphics library 3848b8605Smrg * 4848b8605Smrg * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. 5848b8605Smrg * 6848b8605Smrg * Permission is hereby granted, free of charge, to any person obtaining a 7848b8605Smrg * copy of this software and associated documentation files (the "Software"), 8848b8605Smrg * to deal in the Software without restriction, including without limitation 9848b8605Smrg * the rights to use, copy, modify, merge, publish, distribute, sublicense, 10848b8605Smrg * and/or sell copies of the Software, and to permit persons to whom the 11848b8605Smrg * Software is furnished to do so, subject to the following conditions: 12848b8605Smrg * 13848b8605Smrg * The above copyright notice and this permission notice shall be included 14848b8605Smrg * in all copies or substantial portions of the Software. 15848b8605Smrg * 16848b8605Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 17848b8605Smrg * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18848b8605Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 19848b8605Smrg * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 20848b8605Smrg * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 21848b8605Smrg * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 22848b8605Smrg * OTHER DEALINGS IN THE SOFTWARE. 23848b8605Smrg */ 24848b8605Smrg 25848b8605Smrg 26848b8605Smrg#include "glheader.h" 27848b8605Smrg#include "imports.h" 28848b8605Smrg#include "context.h" 29848b8605Smrg#include "depth.h" 30848b8605Smrg#include "enums.h" 31848b8605Smrg#include "macros.h" 32848b8605Smrg#include "mtypes.h" 33848b8605Smrg 34848b8605Smrg 35848b8605Smrg/**********************************************************************/ 36848b8605Smrg/***** API Functions *****/ 37848b8605Smrg/**********************************************************************/ 38848b8605Smrg 39848b8605Smrg 40848b8605Smrg 41848b8605Smrgvoid GLAPIENTRY 42848b8605Smrg_mesa_ClearDepth( GLclampd depth ) 43848b8605Smrg{ 44848b8605Smrg GET_CURRENT_CONTEXT(ctx); 45848b8605Smrg 46848b8605Smrg if (MESA_VERBOSE & VERBOSE_API) 47848b8605Smrg _mesa_debug(ctx, "glClearDepth(%f)\n", depth); 48848b8605Smrg 49848b8605Smrg ctx->Depth.Clear = CLAMP( depth, 0.0, 1.0 ); 50848b8605Smrg} 51848b8605Smrg 52848b8605Smrg 53848b8605Smrgvoid GLAPIENTRY 54848b8605Smrg_mesa_ClearDepthf( GLclampf depth ) 55848b8605Smrg{ 56848b8605Smrg _mesa_ClearDepth(depth); 57848b8605Smrg} 58848b8605Smrg 59848b8605Smrg 60b8e80941Smrgstatic ALWAYS_INLINE void 61b8e80941Smrgdepth_func(struct gl_context *ctx, GLenum func, bool no_error) 62848b8605Smrg{ 63848b8605Smrg if (ctx->Depth.Func == func) 64848b8605Smrg return; 65848b8605Smrg 66b8e80941Smrg if (!no_error) { 67b8e80941Smrg switch (func) { 68b8e80941Smrg case GL_LESS: /* (default) pass if incoming z < stored z */ 69b8e80941Smrg case GL_GEQUAL: 70b8e80941Smrg case GL_LEQUAL: 71b8e80941Smrg case GL_GREATER: 72b8e80941Smrg case GL_NOTEQUAL: 73b8e80941Smrg case GL_EQUAL: 74b8e80941Smrg case GL_ALWAYS: 75b8e80941Smrg case GL_NEVER: 76b8e80941Smrg break; 77b8e80941Smrg default: 78b8e80941Smrg _mesa_error(ctx, GL_INVALID_ENUM, "glDepth.Func"); 79b8e80941Smrg return; 80b8e80941Smrg } 81b8e80941Smrg } 82b8e80941Smrg 83b8e80941Smrg FLUSH_VERTICES(ctx, ctx->DriverFlags.NewDepth ? 0 : _NEW_DEPTH); 84b8e80941Smrg ctx->NewDriverState |= ctx->DriverFlags.NewDepth; 85848b8605Smrg ctx->Depth.Func = func; 86848b8605Smrg 87848b8605Smrg if (ctx->Driver.DepthFunc) 88b8e80941Smrg ctx->Driver.DepthFunc(ctx, func); 89b8e80941Smrg} 90b8e80941Smrg 91b8e80941Smrg 92b8e80941Smrgvoid GLAPIENTRY 93b8e80941Smrg_mesa_DepthFunc_no_error(GLenum func) 94b8e80941Smrg{ 95b8e80941Smrg GET_CURRENT_CONTEXT(ctx); 96b8e80941Smrg depth_func(ctx, func, true); 97b8e80941Smrg} 98b8e80941Smrg 99b8e80941Smrg 100b8e80941Smrgvoid GLAPIENTRY 101b8e80941Smrg_mesa_DepthFunc(GLenum func) 102b8e80941Smrg{ 103b8e80941Smrg GET_CURRENT_CONTEXT(ctx); 104b8e80941Smrg 105b8e80941Smrg if (MESA_VERBOSE & VERBOSE_API) 106b8e80941Smrg _mesa_debug(ctx, "glDepthFunc %s\n", _mesa_enum_to_string(func)); 107b8e80941Smrg 108b8e80941Smrg depth_func(ctx, func, false); 109848b8605Smrg} 110848b8605Smrg 111848b8605Smrg 112848b8605Smrg 113848b8605Smrgvoid GLAPIENTRY 114848b8605Smrg_mesa_DepthMask( GLboolean flag ) 115848b8605Smrg{ 116848b8605Smrg GET_CURRENT_CONTEXT(ctx); 117848b8605Smrg 118848b8605Smrg if (MESA_VERBOSE & VERBOSE_API) 119848b8605Smrg _mesa_debug(ctx, "glDepthMask %d\n", flag); 120848b8605Smrg 121848b8605Smrg /* 122848b8605Smrg * GL_TRUE indicates depth buffer writing is enabled (default) 123848b8605Smrg * GL_FALSE indicates depth buffer writing is disabled 124848b8605Smrg */ 125848b8605Smrg if (ctx->Depth.Mask == flag) 126848b8605Smrg return; 127848b8605Smrg 128b8e80941Smrg FLUSH_VERTICES(ctx, ctx->DriverFlags.NewDepth ? 0 : _NEW_DEPTH); 129b8e80941Smrg ctx->NewDriverState |= ctx->DriverFlags.NewDepth; 130848b8605Smrg ctx->Depth.Mask = flag; 131848b8605Smrg 132848b8605Smrg if (ctx->Driver.DepthMask) 133848b8605Smrg ctx->Driver.DepthMask( ctx, flag ); 134848b8605Smrg} 135848b8605Smrg 136848b8605Smrg 137848b8605Smrg 138848b8605Smrg/** 139848b8605Smrg * Specified by the GL_EXT_depth_bounds_test extension. 140848b8605Smrg */ 141848b8605Smrgvoid GLAPIENTRY 142848b8605Smrg_mesa_DepthBoundsEXT( GLclampd zmin, GLclampd zmax ) 143848b8605Smrg{ 144848b8605Smrg GET_CURRENT_CONTEXT(ctx); 145848b8605Smrg 146848b8605Smrg if (MESA_VERBOSE & VERBOSE_API) 147848b8605Smrg _mesa_debug(ctx, "glDepthBounds(%f, %f)\n", zmin, zmax); 148848b8605Smrg 149848b8605Smrg if (zmin > zmax) { 150848b8605Smrg _mesa_error(ctx, GL_INVALID_VALUE, "glDepthBoundsEXT(zmin > zmax)"); 151848b8605Smrg return; 152848b8605Smrg } 153848b8605Smrg 154848b8605Smrg zmin = CLAMP(zmin, 0.0, 1.0); 155848b8605Smrg zmax = CLAMP(zmax, 0.0, 1.0); 156848b8605Smrg 157848b8605Smrg if (ctx->Depth.BoundsMin == zmin && ctx->Depth.BoundsMax == zmax) 158848b8605Smrg return; 159848b8605Smrg 160b8e80941Smrg FLUSH_VERTICES(ctx, ctx->DriverFlags.NewDepth ? 0 : _NEW_DEPTH); 161b8e80941Smrg ctx->NewDriverState |= ctx->DriverFlags.NewDepth; 162848b8605Smrg ctx->Depth.BoundsMin = (GLfloat) zmin; 163848b8605Smrg ctx->Depth.BoundsMax = (GLfloat) zmax; 164848b8605Smrg} 165848b8605Smrg 166848b8605Smrg 167848b8605Smrg/**********************************************************************/ 168848b8605Smrg/***** Initialization *****/ 169848b8605Smrg/**********************************************************************/ 170848b8605Smrg 171848b8605Smrg 172848b8605Smrg/** 173848b8605Smrg * Initialize the depth buffer attribute group in the given context. 174848b8605Smrg */ 175848b8605Smrgvoid 176848b8605Smrg_mesa_init_depth(struct gl_context *ctx) 177848b8605Smrg{ 178848b8605Smrg ctx->Depth.Test = GL_FALSE; 179848b8605Smrg ctx->Depth.Clear = 1.0; 180848b8605Smrg ctx->Depth.Func = GL_LESS; 181848b8605Smrg ctx->Depth.Mask = GL_TRUE; 182848b8605Smrg} 183