draw.c revision b8e80941
1b8e80941Smrg/************************************************************************** 2b8e80941Smrg * 3b8e80941Smrg * Copyright 2003 VMware, Inc. 4b8e80941Smrg * Copyright 2009 VMware, Inc. 5b8e80941Smrg * All Rights Reserved. 6b8e80941Smrg * 7b8e80941Smrg * Permission is hereby granted, free of charge, to any person obtaining a 8b8e80941Smrg * copy of this software and associated documentation files (the 9b8e80941Smrg * "Software"), to deal in the Software without restriction, including 10b8e80941Smrg * without limitation the rights to use, copy, modify, merge, publish, 11b8e80941Smrg * distribute, sub license, and/or sell copies of the Software, and to 12b8e80941Smrg * permit persons to whom the Software is furnished to do so, subject to 13b8e80941Smrg * the following conditions: 14b8e80941Smrg * 15b8e80941Smrg * The above copyright notice and this permission notice (including the 16b8e80941Smrg * next paragraph) shall be included in all copies or substantial portions 17b8e80941Smrg * of the Software. 18b8e80941Smrg * 19b8e80941Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 20b8e80941Smrg * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 21b8e80941Smrg * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 22b8e80941Smrg * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR 23b8e80941Smrg * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 24b8e80941Smrg * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 25b8e80941Smrg * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 26b8e80941Smrg * 27b8e80941Smrg **************************************************************************/ 28b8e80941Smrg 29b8e80941Smrg#include <stdio.h> 30b8e80941Smrg#include "arrayobj.h" 31b8e80941Smrg#include "glheader.h" 32b8e80941Smrg#include "c99_alloca.h" 33b8e80941Smrg#include "context.h" 34b8e80941Smrg#include "state.h" 35b8e80941Smrg#include "draw.h" 36b8e80941Smrg#include "draw_validate.h" 37b8e80941Smrg#include "dispatch.h" 38b8e80941Smrg#include "varray.h" 39b8e80941Smrg#include "bufferobj.h" 40b8e80941Smrg#include "enums.h" 41b8e80941Smrg#include "macros.h" 42b8e80941Smrg#include "transformfeedback.h" 43b8e80941Smrg 44b8e80941Smrgtypedef struct { 45b8e80941Smrg GLuint count; 46b8e80941Smrg GLuint primCount; 47b8e80941Smrg GLuint first; 48b8e80941Smrg GLuint baseInstance; 49b8e80941Smrg} DrawArraysIndirectCommand; 50b8e80941Smrg 51b8e80941Smrgtypedef struct { 52b8e80941Smrg GLuint count; 53b8e80941Smrg GLuint primCount; 54b8e80941Smrg GLuint firstIndex; 55b8e80941Smrg GLint baseVertex; 56b8e80941Smrg GLuint baseInstance; 57b8e80941Smrg} DrawElementsIndirectCommand; 58b8e80941Smrg 59b8e80941Smrg 60b8e80941Smrg/** 61b8e80941Smrg * Check that element 'j' of the array has reasonable data. 62b8e80941Smrg * Map VBO if needed. 63b8e80941Smrg * For debugging purposes; not normally used. 64b8e80941Smrg */ 65b8e80941Smrgstatic void 66b8e80941Smrgcheck_array_data(struct gl_context *ctx, struct gl_vertex_array_object *vao, 67b8e80941Smrg GLuint attrib, GLuint j) 68b8e80941Smrg{ 69b8e80941Smrg const struct gl_array_attributes *array = &vao->VertexAttrib[attrib]; 70b8e80941Smrg if (vao->Enabled & VERT_BIT(attrib)) { 71b8e80941Smrg const struct gl_vertex_buffer_binding *binding = 72b8e80941Smrg &vao->BufferBinding[array->BufferBindingIndex]; 73b8e80941Smrg struct gl_buffer_object *bo = binding->BufferObj; 74b8e80941Smrg const void *data = array->Ptr; 75b8e80941Smrg if (_mesa_is_bufferobj(bo)) { 76b8e80941Smrg data = ADD_POINTERS(_mesa_vertex_attrib_address(array, binding), 77b8e80941Smrg bo->Mappings[MAP_INTERNAL].Pointer); 78b8e80941Smrg } 79b8e80941Smrg switch (array->Format.Type) { 80b8e80941Smrg case GL_FLOAT: 81b8e80941Smrg { 82b8e80941Smrg GLfloat *f = (GLfloat *) ((GLubyte *) data + binding->Stride * j); 83b8e80941Smrg GLint k; 84b8e80941Smrg for (k = 0; k < array->Format.Size; k++) { 85b8e80941Smrg if (IS_INF_OR_NAN(f[k]) || f[k] >= 1.0e20F || f[k] <= -1.0e10F) { 86b8e80941Smrg printf("Bad array data:\n"); 87b8e80941Smrg printf(" Element[%u].%u = %f\n", j, k, f[k]); 88b8e80941Smrg printf(" Array %u at %p\n", attrib, (void *) array); 89b8e80941Smrg printf(" Type 0x%x, Size %d, Stride %d\n", 90b8e80941Smrg array->Format.Type, array->Format.Size, 91b8e80941Smrg binding->Stride); 92b8e80941Smrg printf(" Address/offset %p in Buffer Object %u\n", 93b8e80941Smrg array->Ptr, bo->Name); 94b8e80941Smrg f[k] = 1.0F; /* XXX replace the bad value! */ 95b8e80941Smrg } 96b8e80941Smrg /*assert(!IS_INF_OR_NAN(f[k])); */ 97b8e80941Smrg } 98b8e80941Smrg } 99b8e80941Smrg break; 100b8e80941Smrg default: 101b8e80941Smrg ; 102b8e80941Smrg } 103b8e80941Smrg } 104b8e80941Smrg} 105b8e80941Smrg 106b8e80941Smrg 107b8e80941Smrgstatic inline int 108b8e80941Smrgsizeof_ib_type(GLenum type) 109b8e80941Smrg{ 110b8e80941Smrg switch (type) { 111b8e80941Smrg case GL_UNSIGNED_INT: 112b8e80941Smrg return sizeof(GLuint); 113b8e80941Smrg case GL_UNSIGNED_SHORT: 114b8e80941Smrg return sizeof(GLushort); 115b8e80941Smrg case GL_UNSIGNED_BYTE: 116b8e80941Smrg return sizeof(GLubyte); 117b8e80941Smrg default: 118b8e80941Smrg assert(!"unsupported index data type"); 119b8e80941Smrg /* In case assert is turned off */ 120b8e80941Smrg return 0; 121b8e80941Smrg } 122b8e80941Smrg} 123b8e80941Smrg 124b8e80941Smrg/** 125b8e80941Smrg * Examine the array's data for NaNs, etc. 126b8e80941Smrg * For debug purposes; not normally used. 127b8e80941Smrg */ 128b8e80941Smrgstatic void 129b8e80941Smrgcheck_draw_elements_data(struct gl_context *ctx, GLsizei count, 130b8e80941Smrg GLenum elemType, const void *elements, 131b8e80941Smrg GLint basevertex) 132b8e80941Smrg{ 133b8e80941Smrg struct gl_vertex_array_object *vao = ctx->Array.VAO; 134b8e80941Smrg GLint i; 135b8e80941Smrg GLuint k; 136b8e80941Smrg 137b8e80941Smrg _mesa_vao_map(ctx, vao, GL_MAP_READ_BIT); 138b8e80941Smrg 139b8e80941Smrg if (_mesa_is_bufferobj(vao->IndexBufferObj)) 140b8e80941Smrg elements = 141b8e80941Smrg ADD_POINTERS(vao->IndexBufferObj->Mappings[MAP_INTERNAL].Pointer, elements); 142b8e80941Smrg 143b8e80941Smrg for (i = 0; i < count; i++) { 144b8e80941Smrg GLuint j; 145b8e80941Smrg 146b8e80941Smrg /* j = element[i] */ 147b8e80941Smrg switch (elemType) { 148b8e80941Smrg case GL_UNSIGNED_BYTE: 149b8e80941Smrg j = ((const GLubyte *) elements)[i]; 150b8e80941Smrg break; 151b8e80941Smrg case GL_UNSIGNED_SHORT: 152b8e80941Smrg j = ((const GLushort *) elements)[i]; 153b8e80941Smrg break; 154b8e80941Smrg case GL_UNSIGNED_INT: 155b8e80941Smrg j = ((const GLuint *) elements)[i]; 156b8e80941Smrg break; 157b8e80941Smrg default: 158b8e80941Smrg unreachable("Unexpected index buffer type"); 159b8e80941Smrg } 160b8e80941Smrg 161b8e80941Smrg /* check element j of each enabled array */ 162b8e80941Smrg for (k = 0; k < VERT_ATTRIB_MAX; k++) { 163b8e80941Smrg check_array_data(ctx, vao, k, j); 164b8e80941Smrg } 165b8e80941Smrg } 166b8e80941Smrg 167b8e80941Smrg _mesa_vao_unmap(ctx, vao); 168b8e80941Smrg} 169b8e80941Smrg 170b8e80941Smrg 171b8e80941Smrg/** 172b8e80941Smrg * Check array data, looking for NaNs, etc. 173b8e80941Smrg */ 174b8e80941Smrgstatic void 175b8e80941Smrgcheck_draw_arrays_data(struct gl_context *ctx, GLint start, GLsizei count) 176b8e80941Smrg{ 177b8e80941Smrg /* TO DO */ 178b8e80941Smrg} 179b8e80941Smrg 180b8e80941Smrg 181b8e80941Smrg/** 182b8e80941Smrg * Check if we should skip the draw call even after validation was successful. 183b8e80941Smrg */ 184b8e80941Smrgstatic bool 185b8e80941Smrgskip_validated_draw(struct gl_context *ctx) 186b8e80941Smrg{ 187b8e80941Smrg switch (ctx->API) { 188b8e80941Smrg case API_OPENGLES2: 189b8e80941Smrg /* For ES2, we can draw if we have a vertex program/shader). */ 190b8e80941Smrg return ctx->VertexProgram._Current == NULL; 191b8e80941Smrg 192b8e80941Smrg case API_OPENGLES: 193b8e80941Smrg /* For OpenGL ES, only draw if we have vertex positions 194b8e80941Smrg */ 195b8e80941Smrg if (!(ctx->Array.VAO->Enabled & VERT_BIT_POS)) 196b8e80941Smrg return true; 197b8e80941Smrg break; 198b8e80941Smrg 199b8e80941Smrg case API_OPENGL_CORE: 200b8e80941Smrg /* Section 7.3 (Program Objects) of the OpenGL 4.5 Core Profile spec 201b8e80941Smrg * says: 202b8e80941Smrg * 203b8e80941Smrg * "If there is no active program for the vertex or fragment shader 204b8e80941Smrg * stages, the results of vertex and/or fragment processing will be 205b8e80941Smrg * undefined. However, this is not an error." 206b8e80941Smrg * 207b8e80941Smrg * The fragment shader is not tested here because other state (e.g., 208b8e80941Smrg * GL_RASTERIZER_DISCARD) affects whether or not we actually care. 209b8e80941Smrg */ 210b8e80941Smrg return ctx->VertexProgram._Current == NULL; 211b8e80941Smrg 212b8e80941Smrg case API_OPENGL_COMPAT: 213b8e80941Smrg if (ctx->VertexProgram._Current != NULL) { 214b8e80941Smrg /* Draw regardless of whether or not we have any vertex arrays. 215b8e80941Smrg * (Ex: could draw a point using a constant vertex pos) 216b8e80941Smrg */ 217b8e80941Smrg return false; 218b8e80941Smrg } else { 219b8e80941Smrg /* Draw if we have vertex positions (GL_VERTEX_ARRAY or generic 220b8e80941Smrg * array [0]). 221b8e80941Smrg */ 222b8e80941Smrg return !(ctx->Array.VAO->Enabled & (VERT_BIT_POS|VERT_BIT_GENERIC0)); 223b8e80941Smrg } 224b8e80941Smrg break; 225b8e80941Smrg 226b8e80941Smrg default: 227b8e80941Smrg unreachable("Invalid API value in check_valid_to_render()"); 228b8e80941Smrg } 229b8e80941Smrg 230b8e80941Smrg return false; 231b8e80941Smrg} 232b8e80941Smrg 233b8e80941Smrg 234b8e80941Smrg/** 235b8e80941Smrg * Print info/data for glDrawArrays(), for debugging. 236b8e80941Smrg */ 237b8e80941Smrgstatic void 238b8e80941Smrgprint_draw_arrays(struct gl_context *ctx, 239b8e80941Smrg GLenum mode, GLint start, GLsizei count) 240b8e80941Smrg{ 241b8e80941Smrg struct gl_vertex_array_object *vao = ctx->Array.VAO; 242b8e80941Smrg 243b8e80941Smrg printf("_mesa_DrawArrays(mode 0x%x, start %d, count %d):\n", 244b8e80941Smrg mode, start, count); 245b8e80941Smrg 246b8e80941Smrg _mesa_vao_map_arrays(ctx, vao, GL_MAP_READ_BIT); 247b8e80941Smrg 248b8e80941Smrg GLbitfield mask = vao->Enabled; 249b8e80941Smrg while (mask) { 250b8e80941Smrg const gl_vert_attrib i = u_bit_scan(&mask); 251b8e80941Smrg const struct gl_array_attributes *array = &vao->VertexAttrib[i]; 252b8e80941Smrg 253b8e80941Smrg const struct gl_vertex_buffer_binding *binding = 254b8e80941Smrg &vao->BufferBinding[array->BufferBindingIndex]; 255b8e80941Smrg struct gl_buffer_object *bufObj = binding->BufferObj; 256b8e80941Smrg 257b8e80941Smrg printf("attr %s: size %d stride %d " 258b8e80941Smrg "ptr %p Bufobj %u\n", 259b8e80941Smrg gl_vert_attrib_name((gl_vert_attrib) i), 260b8e80941Smrg array->Format.Size, binding->Stride, 261b8e80941Smrg array->Ptr, bufObj->Name); 262b8e80941Smrg 263b8e80941Smrg if (_mesa_is_bufferobj(bufObj)) { 264b8e80941Smrg GLubyte *p = bufObj->Mappings[MAP_INTERNAL].Pointer; 265b8e80941Smrg int offset = (int) (GLintptr) 266b8e80941Smrg _mesa_vertex_attrib_address(array, binding); 267b8e80941Smrg 268b8e80941Smrg unsigned multiplier; 269b8e80941Smrg switch (array->Format.Type) { 270b8e80941Smrg case GL_DOUBLE: 271b8e80941Smrg case GL_INT64_ARB: 272b8e80941Smrg case GL_UNSIGNED_INT64_ARB: 273b8e80941Smrg multiplier = 2; 274b8e80941Smrg break; 275b8e80941Smrg default: 276b8e80941Smrg multiplier = 1; 277b8e80941Smrg } 278b8e80941Smrg 279b8e80941Smrg float *f = (float *) (p + offset); 280b8e80941Smrg int *k = (int *) f; 281b8e80941Smrg int i = 0; 282b8e80941Smrg int n = (count - 1) * (binding->Stride / (4 * multiplier)) 283b8e80941Smrg + array->Format.Size; 284b8e80941Smrg if (n > 32) 285b8e80941Smrg n = 32; 286b8e80941Smrg printf(" Data at offset %d:\n", offset); 287b8e80941Smrg do { 288b8e80941Smrg if (multiplier == 2) 289b8e80941Smrg printf(" double[%d] = 0x%016llx %lf\n", i, 290b8e80941Smrg ((unsigned long long *) k)[i], ((double *) f)[i]); 291b8e80941Smrg else 292b8e80941Smrg printf(" float[%d] = 0x%08x %f\n", i, k[i], f[i]); 293b8e80941Smrg i++; 294b8e80941Smrg } while (i < n); 295b8e80941Smrg } 296b8e80941Smrg } 297b8e80941Smrg 298b8e80941Smrg _mesa_vao_unmap_arrays(ctx, vao); 299b8e80941Smrg} 300b8e80941Smrg 301b8e80941Smrg 302b8e80941Smrg/** 303b8e80941Smrg * Return a filter mask for the net enabled vao arrays. 304b8e80941Smrg * This is to mask out arrays that would otherwise supersed required current 305b8e80941Smrg * values for the fixed function shaders for example. 306b8e80941Smrg */ 307b8e80941Smrgstatic GLbitfield 308b8e80941Smrgenabled_filter(const struct gl_context *ctx) 309b8e80941Smrg{ 310b8e80941Smrg switch (ctx->VertexProgram._VPMode) { 311b8e80941Smrg case VP_MODE_FF: 312b8e80941Smrg /* When no vertex program is active (or the vertex program is generated 313b8e80941Smrg * from fixed-function state). We put the material values into the 314b8e80941Smrg * generic slots. Since the vao has no material arrays, mute these 315b8e80941Smrg * slots from the enabled arrays so that the current material values 316b8e80941Smrg * are pulled instead of the vao arrays. 317b8e80941Smrg */ 318b8e80941Smrg return VERT_BIT_FF_ALL; 319b8e80941Smrg 320b8e80941Smrg case VP_MODE_SHADER: 321b8e80941Smrg /* There are no shaders in OpenGL ES 1.x, so this code path should be 322b8e80941Smrg * impossible to reach. The meta code is careful to not use shaders in 323b8e80941Smrg * ES1. 324b8e80941Smrg */ 325b8e80941Smrg assert(ctx->API != API_OPENGLES); 326b8e80941Smrg 327b8e80941Smrg /* Other parts of the code assume that inputs[VERT_ATTRIB_POS] through 328b8e80941Smrg * inputs[VERT_ATTRIB_FF_MAX] will be non-NULL. However, in OpenGL 329b8e80941Smrg * ES 2.0+ or OpenGL core profile, none of these arrays should ever 330b8e80941Smrg * be enabled. 331b8e80941Smrg */ 332b8e80941Smrg if (ctx->API != API_OPENGL_COMPAT) 333b8e80941Smrg return VERT_BIT_GENERIC_ALL; 334b8e80941Smrg 335b8e80941Smrg return VERT_BIT_ALL; 336b8e80941Smrg 337b8e80941Smrg default: 338b8e80941Smrg assert(0); 339b8e80941Smrg return 0; 340b8e80941Smrg } 341b8e80941Smrg} 342b8e80941Smrg 343b8e80941Smrg 344b8e80941Smrg/** 345b8e80941Smrg * Helper function called by the other DrawArrays() functions below. 346b8e80941Smrg * This is where we handle primitive restart for drawing non-indexed 347b8e80941Smrg * arrays. If primitive restart is enabled, it typically means 348b8e80941Smrg * splitting one DrawArrays() into two. 349b8e80941Smrg */ 350b8e80941Smrgstatic void 351b8e80941Smrg_mesa_draw_arrays(struct gl_context *ctx, GLenum mode, GLint start, 352b8e80941Smrg GLsizei count, GLuint numInstances, GLuint baseInstance, 353b8e80941Smrg GLuint drawID) 354b8e80941Smrg{ 355b8e80941Smrg struct _mesa_prim prim; 356b8e80941Smrg 357b8e80941Smrg if (skip_validated_draw(ctx)) 358b8e80941Smrg return; 359b8e80941Smrg 360b8e80941Smrg /* OpenGL 4.5 says that primitive restart is ignored with non-indexed 361b8e80941Smrg * draws. 362b8e80941Smrg */ 363b8e80941Smrg memset(&prim, 0, sizeof(prim)); 364b8e80941Smrg prim.begin = 1; 365b8e80941Smrg prim.end = 1; 366b8e80941Smrg prim.mode = mode; 367b8e80941Smrg prim.num_instances = numInstances; 368b8e80941Smrg prim.base_instance = baseInstance; 369b8e80941Smrg prim.draw_id = drawID; 370b8e80941Smrg prim.is_indirect = 0; 371b8e80941Smrg prim.start = start; 372b8e80941Smrg prim.count = count; 373b8e80941Smrg 374b8e80941Smrg ctx->Driver.Draw(ctx, &prim, 1, NULL, 375b8e80941Smrg GL_TRUE, start, start + count - 1, NULL, 0, NULL); 376b8e80941Smrg 377b8e80941Smrg if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) { 378b8e80941Smrg _mesa_flush(ctx); 379b8e80941Smrg } 380b8e80941Smrg} 381b8e80941Smrg 382b8e80941Smrg 383b8e80941Smrg/** 384b8e80941Smrg * Execute a glRectf() function. 385b8e80941Smrg */ 386b8e80941Smrgstatic void GLAPIENTRY 387b8e80941Smrg_mesa_exec_Rectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) 388b8e80941Smrg{ 389b8e80941Smrg GET_CURRENT_CONTEXT(ctx); 390b8e80941Smrg ASSERT_OUTSIDE_BEGIN_END(ctx); 391b8e80941Smrg 392b8e80941Smrg CALL_Begin(GET_DISPATCH(), (GL_QUADS)); 393b8e80941Smrg CALL_Vertex2f(GET_DISPATCH(), (x1, y1)); 394b8e80941Smrg CALL_Vertex2f(GET_DISPATCH(), (x2, y1)); 395b8e80941Smrg CALL_Vertex2f(GET_DISPATCH(), (x2, y2)); 396b8e80941Smrg CALL_Vertex2f(GET_DISPATCH(), (x1, y2)); 397b8e80941Smrg CALL_End(GET_DISPATCH(), ()); 398b8e80941Smrg} 399b8e80941Smrg 400b8e80941Smrg 401b8e80941Smrgstatic void GLAPIENTRY 402b8e80941Smrg_mesa_exec_EvalMesh1(GLenum mode, GLint i1, GLint i2) 403b8e80941Smrg{ 404b8e80941Smrg GET_CURRENT_CONTEXT(ctx); 405b8e80941Smrg GLint i; 406b8e80941Smrg GLfloat u, du; 407b8e80941Smrg GLenum prim; 408b8e80941Smrg 409b8e80941Smrg switch (mode) { 410b8e80941Smrg case GL_POINT: 411b8e80941Smrg prim = GL_POINTS; 412b8e80941Smrg break; 413b8e80941Smrg case GL_LINE: 414b8e80941Smrg prim = GL_LINE_STRIP; 415b8e80941Smrg break; 416b8e80941Smrg default: 417b8e80941Smrg _mesa_error(ctx, GL_INVALID_ENUM, "glEvalMesh1(mode)"); 418b8e80941Smrg return; 419b8e80941Smrg } 420b8e80941Smrg 421b8e80941Smrg /* No effect if vertex maps disabled. 422b8e80941Smrg */ 423b8e80941Smrg if (!ctx->Eval.Map1Vertex4 && !ctx->Eval.Map1Vertex3) 424b8e80941Smrg return; 425b8e80941Smrg 426b8e80941Smrg du = ctx->Eval.MapGrid1du; 427b8e80941Smrg u = ctx->Eval.MapGrid1u1 + i1 * du; 428b8e80941Smrg 429b8e80941Smrg CALL_Begin(GET_DISPATCH(), (prim)); 430b8e80941Smrg for (i = i1; i <= i2; i++, u += du) { 431b8e80941Smrg CALL_EvalCoord1f(GET_DISPATCH(), (u)); 432b8e80941Smrg } 433b8e80941Smrg CALL_End(GET_DISPATCH(), ()); 434b8e80941Smrg} 435b8e80941Smrg 436b8e80941Smrg 437b8e80941Smrgstatic void GLAPIENTRY 438b8e80941Smrg_mesa_exec_EvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) 439b8e80941Smrg{ 440b8e80941Smrg GET_CURRENT_CONTEXT(ctx); 441b8e80941Smrg GLfloat u, du, v, dv, v1, u1; 442b8e80941Smrg GLint i, j; 443b8e80941Smrg 444b8e80941Smrg switch (mode) { 445b8e80941Smrg case GL_POINT: 446b8e80941Smrg case GL_LINE: 447b8e80941Smrg case GL_FILL: 448b8e80941Smrg break; 449b8e80941Smrg default: 450b8e80941Smrg _mesa_error(ctx, GL_INVALID_ENUM, "glEvalMesh2(mode)"); 451b8e80941Smrg return; 452b8e80941Smrg } 453b8e80941Smrg 454b8e80941Smrg /* No effect if vertex maps disabled. 455b8e80941Smrg */ 456b8e80941Smrg if (!ctx->Eval.Map2Vertex4 && !ctx->Eval.Map2Vertex3) 457b8e80941Smrg return; 458b8e80941Smrg 459b8e80941Smrg du = ctx->Eval.MapGrid2du; 460b8e80941Smrg dv = ctx->Eval.MapGrid2dv; 461b8e80941Smrg v1 = ctx->Eval.MapGrid2v1 + j1 * dv; 462b8e80941Smrg u1 = ctx->Eval.MapGrid2u1 + i1 * du; 463b8e80941Smrg 464b8e80941Smrg switch (mode) { 465b8e80941Smrg case GL_POINT: 466b8e80941Smrg CALL_Begin(GET_DISPATCH(), (GL_POINTS)); 467b8e80941Smrg for (v = v1, j = j1; j <= j2; j++, v += dv) { 468b8e80941Smrg for (u = u1, i = i1; i <= i2; i++, u += du) { 469b8e80941Smrg CALL_EvalCoord2f(GET_DISPATCH(), (u, v)); 470b8e80941Smrg } 471b8e80941Smrg } 472b8e80941Smrg CALL_End(GET_DISPATCH(), ()); 473b8e80941Smrg break; 474b8e80941Smrg case GL_LINE: 475b8e80941Smrg for (v = v1, j = j1; j <= j2; j++, v += dv) { 476b8e80941Smrg CALL_Begin(GET_DISPATCH(), (GL_LINE_STRIP)); 477b8e80941Smrg for (u = u1, i = i1; i <= i2; i++, u += du) { 478b8e80941Smrg CALL_EvalCoord2f(GET_DISPATCH(), (u, v)); 479b8e80941Smrg } 480b8e80941Smrg CALL_End(GET_DISPATCH(), ()); 481b8e80941Smrg } 482b8e80941Smrg for (u = u1, i = i1; i <= i2; i++, u += du) { 483b8e80941Smrg CALL_Begin(GET_DISPATCH(), (GL_LINE_STRIP)); 484b8e80941Smrg for (v = v1, j = j1; j <= j2; j++, v += dv) { 485b8e80941Smrg CALL_EvalCoord2f(GET_DISPATCH(), (u, v)); 486b8e80941Smrg } 487b8e80941Smrg CALL_End(GET_DISPATCH(), ()); 488b8e80941Smrg } 489b8e80941Smrg break; 490b8e80941Smrg case GL_FILL: 491b8e80941Smrg for (v = v1, j = j1; j < j2; j++, v += dv) { 492b8e80941Smrg CALL_Begin(GET_DISPATCH(), (GL_TRIANGLE_STRIP)); 493b8e80941Smrg for (u = u1, i = i1; i <= i2; i++, u += du) { 494b8e80941Smrg CALL_EvalCoord2f(GET_DISPATCH(), (u, v)); 495b8e80941Smrg CALL_EvalCoord2f(GET_DISPATCH(), (u, v + dv)); 496b8e80941Smrg } 497b8e80941Smrg CALL_End(GET_DISPATCH(), ()); 498b8e80941Smrg } 499b8e80941Smrg break; 500b8e80941Smrg } 501b8e80941Smrg} 502b8e80941Smrg 503b8e80941Smrg 504b8e80941Smrg/** 505b8e80941Smrg * Called from glDrawArrays when in immediate mode (not display list mode). 506b8e80941Smrg */ 507b8e80941Smrgvoid GLAPIENTRY 508b8e80941Smrg_mesa_DrawArrays(GLenum mode, GLint start, GLsizei count) 509b8e80941Smrg{ 510b8e80941Smrg GET_CURRENT_CONTEXT(ctx); 511b8e80941Smrg 512b8e80941Smrg if (MESA_VERBOSE & VERBOSE_DRAW) 513b8e80941Smrg _mesa_debug(ctx, "glDrawArrays(%s, %d, %d)\n", 514b8e80941Smrg _mesa_enum_to_string(mode), start, count); 515b8e80941Smrg 516b8e80941Smrg FLUSH_FOR_DRAW(ctx); 517b8e80941Smrg 518b8e80941Smrg _mesa_set_draw_vao(ctx, ctx->Array.VAO, enabled_filter(ctx)); 519b8e80941Smrg 520b8e80941Smrg if (_mesa_is_no_error_enabled(ctx)) { 521b8e80941Smrg if (ctx->NewState) 522b8e80941Smrg _mesa_update_state(ctx); 523b8e80941Smrg } else { 524b8e80941Smrg if (!_mesa_validate_DrawArrays(ctx, mode, count)) 525b8e80941Smrg return; 526b8e80941Smrg } 527b8e80941Smrg 528b8e80941Smrg if (0) 529b8e80941Smrg check_draw_arrays_data(ctx, start, count); 530b8e80941Smrg 531b8e80941Smrg _mesa_draw_arrays(ctx, mode, start, count, 1, 0, 0); 532b8e80941Smrg 533b8e80941Smrg if (0) 534b8e80941Smrg print_draw_arrays(ctx, mode, start, count); 535b8e80941Smrg} 536b8e80941Smrg 537b8e80941Smrg 538b8e80941Smrg/** 539b8e80941Smrg * Called from glDrawArraysInstanced when in immediate mode (not 540b8e80941Smrg * display list mode). 541b8e80941Smrg */ 542b8e80941Smrgvoid GLAPIENTRY 543b8e80941Smrg_mesa_DrawArraysInstanced(GLenum mode, GLint start, GLsizei count, 544b8e80941Smrg GLsizei numInstances) 545b8e80941Smrg{ 546b8e80941Smrg GET_CURRENT_CONTEXT(ctx); 547b8e80941Smrg 548b8e80941Smrg if (MESA_VERBOSE & VERBOSE_DRAW) 549b8e80941Smrg _mesa_debug(ctx, "glDrawArraysInstanced(%s, %d, %d, %d)\n", 550b8e80941Smrg _mesa_enum_to_string(mode), start, count, numInstances); 551b8e80941Smrg 552b8e80941Smrg FLUSH_FOR_DRAW(ctx); 553b8e80941Smrg 554b8e80941Smrg _mesa_set_draw_vao(ctx, ctx->Array.VAO, enabled_filter(ctx)); 555b8e80941Smrg 556b8e80941Smrg if (_mesa_is_no_error_enabled(ctx)) { 557b8e80941Smrg if (ctx->NewState) 558b8e80941Smrg _mesa_update_state(ctx); 559b8e80941Smrg } else { 560b8e80941Smrg if (!_mesa_validate_DrawArraysInstanced(ctx, mode, start, count, 561b8e80941Smrg numInstances)) 562b8e80941Smrg return; 563b8e80941Smrg } 564b8e80941Smrg 565b8e80941Smrg if (0) 566b8e80941Smrg check_draw_arrays_data(ctx, start, count); 567b8e80941Smrg 568b8e80941Smrg _mesa_draw_arrays(ctx, mode, start, count, numInstances, 0, 0); 569b8e80941Smrg 570b8e80941Smrg if (0) 571b8e80941Smrg print_draw_arrays(ctx, mode, start, count); 572b8e80941Smrg} 573b8e80941Smrg 574b8e80941Smrg 575b8e80941Smrg/** 576b8e80941Smrg * Called from glDrawArraysInstancedBaseInstance when in immediate mode. 577b8e80941Smrg */ 578b8e80941Smrgstatic void GLAPIENTRY 579b8e80941Smrg_mesa_exec_DrawArraysInstancedBaseInstance(GLenum mode, GLint first, 580b8e80941Smrg GLsizei count, GLsizei numInstances, 581b8e80941Smrg GLuint baseInstance) 582b8e80941Smrg{ 583b8e80941Smrg GET_CURRENT_CONTEXT(ctx); 584b8e80941Smrg 585b8e80941Smrg if (MESA_VERBOSE & VERBOSE_DRAW) 586b8e80941Smrg _mesa_debug(ctx, 587b8e80941Smrg "glDrawArraysInstancedBaseInstance(%s, %d, %d, %d, %d)\n", 588b8e80941Smrg _mesa_enum_to_string(mode), first, count, 589b8e80941Smrg numInstances, baseInstance); 590b8e80941Smrg 591b8e80941Smrg FLUSH_FOR_DRAW(ctx); 592b8e80941Smrg 593b8e80941Smrg _mesa_set_draw_vao(ctx, ctx->Array.VAO, enabled_filter(ctx)); 594b8e80941Smrg 595b8e80941Smrg if (_mesa_is_no_error_enabled(ctx)) { 596b8e80941Smrg if (ctx->NewState) 597b8e80941Smrg _mesa_update_state(ctx); 598b8e80941Smrg } else { 599b8e80941Smrg if (!_mesa_validate_DrawArraysInstanced(ctx, mode, first, count, 600b8e80941Smrg numInstances)) 601b8e80941Smrg return; 602b8e80941Smrg } 603b8e80941Smrg 604b8e80941Smrg if (0) 605b8e80941Smrg check_draw_arrays_data(ctx, first, count); 606b8e80941Smrg 607b8e80941Smrg _mesa_draw_arrays(ctx, mode, first, count, numInstances, baseInstance, 0); 608b8e80941Smrg 609b8e80941Smrg if (0) 610b8e80941Smrg print_draw_arrays(ctx, mode, first, count); 611b8e80941Smrg} 612b8e80941Smrg 613b8e80941Smrg 614b8e80941Smrg/** 615b8e80941Smrg * Called from glMultiDrawArrays when in immediate mode. 616b8e80941Smrg */ 617b8e80941Smrgstatic void GLAPIENTRY 618b8e80941Smrg_mesa_exec_MultiDrawArrays(GLenum mode, const GLint *first, 619b8e80941Smrg const GLsizei *count, GLsizei primcount) 620b8e80941Smrg{ 621b8e80941Smrg GET_CURRENT_CONTEXT(ctx); 622b8e80941Smrg GLint i; 623b8e80941Smrg 624b8e80941Smrg if (MESA_VERBOSE & VERBOSE_DRAW) 625b8e80941Smrg _mesa_debug(ctx, 626b8e80941Smrg "glMultiDrawArrays(%s, %p, %p, %d)\n", 627b8e80941Smrg _mesa_enum_to_string(mode), first, count, primcount); 628b8e80941Smrg 629b8e80941Smrg FLUSH_FOR_DRAW(ctx); 630b8e80941Smrg 631b8e80941Smrg _mesa_set_draw_vao(ctx, ctx->Array.VAO, enabled_filter(ctx)); 632b8e80941Smrg 633b8e80941Smrg if (_mesa_is_no_error_enabled(ctx)) { 634b8e80941Smrg if (ctx->NewState) 635b8e80941Smrg _mesa_update_state(ctx); 636b8e80941Smrg } else { 637b8e80941Smrg if (!_mesa_validate_MultiDrawArrays(ctx, mode, count, primcount)) 638b8e80941Smrg return; 639b8e80941Smrg } 640b8e80941Smrg 641b8e80941Smrg for (i = 0; i < primcount; i++) { 642b8e80941Smrg if (count[i] > 0) { 643b8e80941Smrg if (0) 644b8e80941Smrg check_draw_arrays_data(ctx, first[i], count[i]); 645b8e80941Smrg 646b8e80941Smrg /* The GL_ARB_shader_draw_parameters spec adds the following after the 647b8e80941Smrg * pseudo-code describing glMultiDrawArrays: 648b8e80941Smrg * 649b8e80941Smrg * "The index of the draw (<i> in the above pseudo-code) may be 650b8e80941Smrg * read by a vertex shader as <gl_DrawIDARB>, as described in 651b8e80941Smrg * Section 11.1.3.9." 652b8e80941Smrg */ 653b8e80941Smrg _mesa_draw_arrays(ctx, mode, first[i], count[i], 1, 0, i); 654b8e80941Smrg 655b8e80941Smrg if (0) 656b8e80941Smrg print_draw_arrays(ctx, mode, first[i], count[i]); 657b8e80941Smrg } 658b8e80941Smrg } 659b8e80941Smrg} 660b8e80941Smrg 661b8e80941Smrg 662b8e80941Smrg 663b8e80941Smrg/** 664b8e80941Smrg * Map GL_ELEMENT_ARRAY_BUFFER and print contents. 665b8e80941Smrg * For debugging. 666b8e80941Smrg */ 667b8e80941Smrg#if 0 668b8e80941Smrgstatic void 669b8e80941Smrgdump_element_buffer(struct gl_context *ctx, GLenum type) 670b8e80941Smrg{ 671b8e80941Smrg const GLvoid *map = 672b8e80941Smrg ctx->Driver.MapBufferRange(ctx, 0, 673b8e80941Smrg ctx->Array.VAO->IndexBufferObj->Size, 674b8e80941Smrg GL_MAP_READ_BIT, 675b8e80941Smrg ctx->Array.VAO->IndexBufferObj, 676b8e80941Smrg MAP_INTERNAL); 677b8e80941Smrg switch (type) { 678b8e80941Smrg case GL_UNSIGNED_BYTE: 679b8e80941Smrg { 680b8e80941Smrg const GLubyte *us = (const GLubyte *) map; 681b8e80941Smrg GLint i; 682b8e80941Smrg for (i = 0; i < ctx->Array.VAO->IndexBufferObj->Size; i++) { 683b8e80941Smrg printf("%02x ", us[i]); 684b8e80941Smrg if (i % 32 == 31) 685b8e80941Smrg printf("\n"); 686b8e80941Smrg } 687b8e80941Smrg printf("\n"); 688b8e80941Smrg } 689b8e80941Smrg break; 690b8e80941Smrg case GL_UNSIGNED_SHORT: 691b8e80941Smrg { 692b8e80941Smrg const GLushort *us = (const GLushort *) map; 693b8e80941Smrg GLint i; 694b8e80941Smrg for (i = 0; i < ctx->Array.VAO->IndexBufferObj->Size / 2; i++) { 695b8e80941Smrg printf("%04x ", us[i]); 696b8e80941Smrg if (i % 16 == 15) 697b8e80941Smrg printf("\n"); 698b8e80941Smrg } 699b8e80941Smrg printf("\n"); 700b8e80941Smrg } 701b8e80941Smrg break; 702b8e80941Smrg case GL_UNSIGNED_INT: 703b8e80941Smrg { 704b8e80941Smrg const GLuint *us = (const GLuint *) map; 705b8e80941Smrg GLint i; 706b8e80941Smrg for (i = 0; i < ctx->Array.VAO->IndexBufferObj->Size / 4; i++) { 707b8e80941Smrg printf("%08x ", us[i]); 708b8e80941Smrg if (i % 8 == 7) 709b8e80941Smrg printf("\n"); 710b8e80941Smrg } 711b8e80941Smrg printf("\n"); 712b8e80941Smrg } 713b8e80941Smrg break; 714b8e80941Smrg default: 715b8e80941Smrg ; 716b8e80941Smrg } 717b8e80941Smrg 718b8e80941Smrg ctx->Driver.UnmapBuffer(ctx, ctx->Array.VAO->IndexBufferObj, MAP_INTERNAL); 719b8e80941Smrg} 720b8e80941Smrg#endif 721b8e80941Smrg 722b8e80941Smrg 723b8e80941Smrgstatic bool 724b8e80941Smrgskip_draw_elements(struct gl_context *ctx, GLsizei count, 725b8e80941Smrg const GLvoid *indices) 726b8e80941Smrg{ 727b8e80941Smrg if (count == 0) 728b8e80941Smrg return true; 729b8e80941Smrg 730b8e80941Smrg /* Not using a VBO for indices, so avoid NULL pointer derefs later. 731b8e80941Smrg */ 732b8e80941Smrg if (!_mesa_is_bufferobj(ctx->Array.VAO->IndexBufferObj) && indices == NULL) 733b8e80941Smrg return true; 734b8e80941Smrg 735b8e80941Smrg if (skip_validated_draw(ctx)) 736b8e80941Smrg return true; 737b8e80941Smrg 738b8e80941Smrg return false; 739b8e80941Smrg} 740b8e80941Smrg 741b8e80941Smrg 742b8e80941Smrg/** 743b8e80941Smrg * Inner support for both _mesa_DrawElements and _mesa_DrawRangeElements. 744b8e80941Smrg * Do the rendering for a glDrawElements or glDrawRangeElements call after 745b8e80941Smrg * we've validated buffer bounds, etc. 746b8e80941Smrg */ 747b8e80941Smrgstatic void 748b8e80941Smrg_mesa_validated_drawrangeelements(struct gl_context *ctx, GLenum mode, 749b8e80941Smrg GLboolean index_bounds_valid, 750b8e80941Smrg GLuint start, GLuint end, 751b8e80941Smrg GLsizei count, GLenum type, 752b8e80941Smrg const GLvoid * indices, 753b8e80941Smrg GLint basevertex, GLuint numInstances, 754b8e80941Smrg GLuint baseInstance) 755b8e80941Smrg{ 756b8e80941Smrg struct _mesa_index_buffer ib; 757b8e80941Smrg struct _mesa_prim prim; 758b8e80941Smrg 759b8e80941Smrg if (!index_bounds_valid) { 760b8e80941Smrg assert(start == 0u); 761b8e80941Smrg assert(end == ~0u); 762b8e80941Smrg } 763b8e80941Smrg 764b8e80941Smrg if (skip_draw_elements(ctx, count, indices)) 765b8e80941Smrg return; 766b8e80941Smrg 767b8e80941Smrg ib.count = count; 768b8e80941Smrg ib.index_size = sizeof_ib_type(type); 769b8e80941Smrg ib.obj = ctx->Array.VAO->IndexBufferObj; 770b8e80941Smrg ib.ptr = indices; 771b8e80941Smrg 772b8e80941Smrg prim.begin = 1; 773b8e80941Smrg prim.end = 1; 774b8e80941Smrg prim.pad = 0; 775b8e80941Smrg prim.mode = mode; 776b8e80941Smrg prim.start = 0; 777b8e80941Smrg prim.count = count; 778b8e80941Smrg prim.indexed = 1; 779b8e80941Smrg prim.is_indirect = 0; 780b8e80941Smrg prim.basevertex = basevertex; 781b8e80941Smrg prim.num_instances = numInstances; 782b8e80941Smrg prim.base_instance = baseInstance; 783b8e80941Smrg prim.draw_id = 0; 784b8e80941Smrg 785b8e80941Smrg /* Need to give special consideration to rendering a range of 786b8e80941Smrg * indices starting somewhere above zero. Typically the 787b8e80941Smrg * application is issuing multiple DrawRangeElements() to draw 788b8e80941Smrg * successive primitives layed out linearly in the vertex arrays. 789b8e80941Smrg * Unless the vertex arrays are all in a VBO (or locked as with 790b8e80941Smrg * CVA), the OpenGL semantics imply that we need to re-read or 791b8e80941Smrg * re-upload the vertex data on each draw call. 792b8e80941Smrg * 793b8e80941Smrg * In the case of hardware tnl, we want to avoid starting the 794b8e80941Smrg * upload at zero, as it will mean every draw call uploads an 795b8e80941Smrg * increasing amount of not-used vertex data. Worse - in the 796b8e80941Smrg * software tnl module, all those vertices might be transformed and 797b8e80941Smrg * lit but never rendered. 798b8e80941Smrg * 799b8e80941Smrg * If we just upload or transform the vertices in start..end, 800b8e80941Smrg * however, the indices will be incorrect. 801b8e80941Smrg * 802b8e80941Smrg * At this level, we don't know exactly what the requirements of 803b8e80941Smrg * the backend are going to be, though it will likely boil down to 804b8e80941Smrg * either: 805b8e80941Smrg * 806b8e80941Smrg * 1) Do nothing, everything is in a VBO and is processed once 807b8e80941Smrg * only. 808b8e80941Smrg * 809b8e80941Smrg * 2) Adjust the indices and vertex arrays so that start becomes 810b8e80941Smrg * zero. 811b8e80941Smrg * 812b8e80941Smrg * Rather than doing anything here, I'll provide a helper function 813b8e80941Smrg * for the latter case elsewhere. 814b8e80941Smrg */ 815b8e80941Smrg 816b8e80941Smrg ctx->Driver.Draw(ctx, &prim, 1, &ib, 817b8e80941Smrg index_bounds_valid, start, end, NULL, 0, NULL); 818b8e80941Smrg 819b8e80941Smrg if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) { 820b8e80941Smrg _mesa_flush(ctx); 821b8e80941Smrg } 822b8e80941Smrg} 823b8e80941Smrg 824b8e80941Smrg 825b8e80941Smrg/** 826b8e80941Smrg * Called by glDrawRangeElementsBaseVertex() in immediate mode. 827b8e80941Smrg */ 828b8e80941Smrgvoid GLAPIENTRY 829b8e80941Smrg_mesa_DrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, 830b8e80941Smrg GLsizei count, GLenum type, 831b8e80941Smrg const GLvoid * indices, GLint basevertex) 832b8e80941Smrg{ 833b8e80941Smrg static GLuint warnCount = 0; 834b8e80941Smrg GLboolean index_bounds_valid = GL_TRUE; 835b8e80941Smrg 836b8e80941Smrg /* This is only useful to catch invalid values in the "end" parameter 837b8e80941Smrg * like ~0. 838b8e80941Smrg */ 839b8e80941Smrg GLuint max_element = 2 * 1000 * 1000 * 1000; /* just a big number */ 840b8e80941Smrg 841b8e80941Smrg GET_CURRENT_CONTEXT(ctx); 842b8e80941Smrg 843b8e80941Smrg if (MESA_VERBOSE & VERBOSE_DRAW) 844b8e80941Smrg _mesa_debug(ctx, 845b8e80941Smrg "glDrawRangeElementsBaseVertex(%s, %u, %u, %d, %s, %p, %d)\n", 846b8e80941Smrg _mesa_enum_to_string(mode), start, end, count, 847b8e80941Smrg _mesa_enum_to_string(type), indices, basevertex); 848b8e80941Smrg 849b8e80941Smrg FLUSH_FOR_DRAW(ctx); 850b8e80941Smrg 851b8e80941Smrg _mesa_set_draw_vao(ctx, ctx->Array.VAO, enabled_filter(ctx)); 852b8e80941Smrg 853b8e80941Smrg if (_mesa_is_no_error_enabled(ctx)) { 854b8e80941Smrg if (ctx->NewState) 855b8e80941Smrg _mesa_update_state(ctx); 856b8e80941Smrg } else { 857b8e80941Smrg if (!_mesa_validate_DrawRangeElements(ctx, mode, start, end, count, 858b8e80941Smrg type, indices)) 859b8e80941Smrg return; 860b8e80941Smrg } 861b8e80941Smrg 862b8e80941Smrg if ((int) end + basevertex < 0 || start + basevertex >= max_element) { 863b8e80941Smrg /* The application requested we draw using a range of indices that's 864b8e80941Smrg * outside the bounds of the current VBO. This is invalid and appears 865b8e80941Smrg * to give undefined results. The safest thing to do is to simply 866b8e80941Smrg * ignore the range, in case the application botched their range tracking 867b8e80941Smrg * but did provide valid indices. Also issue a warning indicating that 868b8e80941Smrg * the application is broken. 869b8e80941Smrg */ 870b8e80941Smrg if (warnCount++ < 10) { 871b8e80941Smrg _mesa_warning(ctx, "glDrawRangeElements(start %u, end %u, " 872b8e80941Smrg "basevertex %d, count %d, type 0x%x, indices=%p):\n" 873b8e80941Smrg "\trange is outside VBO bounds (max=%u); ignoring.\n" 874b8e80941Smrg "\tThis should be fixed in the application.", 875b8e80941Smrg start, end, basevertex, count, type, indices, 876b8e80941Smrg max_element - 1); 877b8e80941Smrg } 878b8e80941Smrg index_bounds_valid = GL_FALSE; 879b8e80941Smrg } 880b8e80941Smrg 881b8e80941Smrg /* NOTE: It's important that 'end' is a reasonable value. 882b8e80941Smrg * in _tnl_draw_prims(), we use end to determine how many vertices 883b8e80941Smrg * to transform. If it's too large, we can unnecessarily split prims 884b8e80941Smrg * or we can read/write out of memory in several different places! 885b8e80941Smrg */ 886b8e80941Smrg 887b8e80941Smrg /* Catch/fix some potential user errors */ 888b8e80941Smrg if (type == GL_UNSIGNED_BYTE) { 889b8e80941Smrg start = MIN2(start, 0xff); 890b8e80941Smrg end = MIN2(end, 0xff); 891b8e80941Smrg } 892b8e80941Smrg else if (type == GL_UNSIGNED_SHORT) { 893b8e80941Smrg start = MIN2(start, 0xffff); 894b8e80941Smrg end = MIN2(end, 0xffff); 895b8e80941Smrg } 896b8e80941Smrg 897b8e80941Smrg if (0) { 898b8e80941Smrg printf("glDraw[Range]Elements{,BaseVertex}" 899b8e80941Smrg "(start %u, end %u, type 0x%x, count %d) ElemBuf %u, " 900b8e80941Smrg "base %d\n", 901b8e80941Smrg start, end, type, count, 902b8e80941Smrg ctx->Array.VAO->IndexBufferObj->Name, basevertex); 903b8e80941Smrg } 904b8e80941Smrg 905b8e80941Smrg if ((int) start + basevertex < 0 || end + basevertex >= max_element) 906b8e80941Smrg index_bounds_valid = GL_FALSE; 907b8e80941Smrg 908b8e80941Smrg#if 0 909b8e80941Smrg check_draw_elements_data(ctx, count, type, indices, basevertex); 910b8e80941Smrg#else 911b8e80941Smrg (void) check_draw_elements_data; 912b8e80941Smrg#endif 913b8e80941Smrg 914b8e80941Smrg if (!index_bounds_valid) { 915b8e80941Smrg start = 0; 916b8e80941Smrg end = ~0; 917b8e80941Smrg } 918b8e80941Smrg 919b8e80941Smrg _mesa_validated_drawrangeelements(ctx, mode, index_bounds_valid, start, end, 920b8e80941Smrg count, type, indices, basevertex, 1, 0); 921b8e80941Smrg} 922b8e80941Smrg 923b8e80941Smrg 924b8e80941Smrg/** 925b8e80941Smrg * Called by glDrawRangeElements() in immediate mode. 926b8e80941Smrg */ 927b8e80941Smrgvoid GLAPIENTRY 928b8e80941Smrg_mesa_DrawRangeElements(GLenum mode, GLuint start, GLuint end, 929b8e80941Smrg GLsizei count, GLenum type, const GLvoid * indices) 930b8e80941Smrg{ 931b8e80941Smrg if (MESA_VERBOSE & VERBOSE_DRAW) { 932b8e80941Smrg GET_CURRENT_CONTEXT(ctx); 933b8e80941Smrg _mesa_debug(ctx, 934b8e80941Smrg "glDrawRangeElements(%s, %u, %u, %d, %s, %p)\n", 935b8e80941Smrg _mesa_enum_to_string(mode), start, end, count, 936b8e80941Smrg _mesa_enum_to_string(type), indices); 937b8e80941Smrg } 938b8e80941Smrg 939b8e80941Smrg _mesa_DrawRangeElementsBaseVertex(mode, start, end, count, type, 940b8e80941Smrg indices, 0); 941b8e80941Smrg} 942b8e80941Smrg 943b8e80941Smrg 944b8e80941Smrg/** 945b8e80941Smrg * Called by glDrawElements() in immediate mode. 946b8e80941Smrg */ 947b8e80941Smrgvoid GLAPIENTRY 948b8e80941Smrg_mesa_DrawElements(GLenum mode, GLsizei count, GLenum type, 949b8e80941Smrg const GLvoid * indices) 950b8e80941Smrg{ 951b8e80941Smrg GET_CURRENT_CONTEXT(ctx); 952b8e80941Smrg 953b8e80941Smrg if (MESA_VERBOSE & VERBOSE_DRAW) 954b8e80941Smrg _mesa_debug(ctx, "glDrawElements(%s, %u, %s, %p)\n", 955b8e80941Smrg _mesa_enum_to_string(mode), count, 956b8e80941Smrg _mesa_enum_to_string(type), indices); 957b8e80941Smrg 958b8e80941Smrg FLUSH_FOR_DRAW(ctx); 959b8e80941Smrg 960b8e80941Smrg _mesa_set_draw_vao(ctx, ctx->Array.VAO, enabled_filter(ctx)); 961b8e80941Smrg 962b8e80941Smrg if (_mesa_is_no_error_enabled(ctx)) { 963b8e80941Smrg if (ctx->NewState) 964b8e80941Smrg _mesa_update_state(ctx); 965b8e80941Smrg } else { 966b8e80941Smrg if (!_mesa_validate_DrawElements(ctx, mode, count, type, indices)) 967b8e80941Smrg return; 968b8e80941Smrg } 969b8e80941Smrg 970b8e80941Smrg _mesa_validated_drawrangeelements(ctx, mode, GL_FALSE, 0, ~0, 971b8e80941Smrg count, type, indices, 0, 1, 0); 972b8e80941Smrg} 973b8e80941Smrg 974b8e80941Smrg 975b8e80941Smrg/** 976b8e80941Smrg * Called by glDrawElementsBaseVertex() in immediate mode. 977b8e80941Smrg */ 978b8e80941Smrgvoid GLAPIENTRY 979b8e80941Smrg_mesa_DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, 980b8e80941Smrg const GLvoid * indices, GLint basevertex) 981b8e80941Smrg{ 982b8e80941Smrg GET_CURRENT_CONTEXT(ctx); 983b8e80941Smrg 984b8e80941Smrg if (MESA_VERBOSE & VERBOSE_DRAW) 985b8e80941Smrg _mesa_debug(ctx, "glDrawElements(%s, %u, %s, %p)\n", 986b8e80941Smrg _mesa_enum_to_string(mode), count, 987b8e80941Smrg _mesa_enum_to_string(type), indices); 988b8e80941Smrg 989b8e80941Smrg FLUSH_FOR_DRAW(ctx); 990b8e80941Smrg 991b8e80941Smrg _mesa_set_draw_vao(ctx, ctx->Array.VAO, enabled_filter(ctx)); 992b8e80941Smrg 993b8e80941Smrg if (_mesa_is_no_error_enabled(ctx)) { 994b8e80941Smrg if (ctx->NewState) 995b8e80941Smrg _mesa_update_state(ctx); 996b8e80941Smrg } else { 997b8e80941Smrg if (!_mesa_validate_DrawElements(ctx, mode, count, type, indices)) 998b8e80941Smrg return; 999b8e80941Smrg } 1000b8e80941Smrg 1001b8e80941Smrg _mesa_validated_drawrangeelements(ctx, mode, GL_FALSE, 0, ~0, 1002b8e80941Smrg count, type, indices, basevertex, 1, 0); 1003b8e80941Smrg} 1004b8e80941Smrg 1005b8e80941Smrg 1006b8e80941Smrg/** 1007b8e80941Smrg * Called by glDrawElementsInstanced() in immediate mode. 1008b8e80941Smrg */ 1009b8e80941Smrgstatic void GLAPIENTRY 1010b8e80941Smrg_mesa_exec_DrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, 1011b8e80941Smrg const GLvoid * indices, GLsizei numInstances) 1012b8e80941Smrg{ 1013b8e80941Smrg GET_CURRENT_CONTEXT(ctx); 1014b8e80941Smrg 1015b8e80941Smrg if (MESA_VERBOSE & VERBOSE_DRAW) 1016b8e80941Smrg _mesa_debug(ctx, "glDrawElements(%s, %u, %s, %p)\n", 1017b8e80941Smrg _mesa_enum_to_string(mode), count, 1018b8e80941Smrg _mesa_enum_to_string(type), indices); 1019b8e80941Smrg 1020b8e80941Smrg FLUSH_FOR_DRAW(ctx); 1021b8e80941Smrg 1022b8e80941Smrg _mesa_set_draw_vao(ctx, ctx->Array.VAO, enabled_filter(ctx)); 1023b8e80941Smrg 1024b8e80941Smrg if (_mesa_is_no_error_enabled(ctx)) { 1025b8e80941Smrg if (ctx->NewState) 1026b8e80941Smrg _mesa_update_state(ctx); 1027b8e80941Smrg } else { 1028b8e80941Smrg if (!_mesa_validate_DrawElementsInstanced(ctx, mode, count, type, 1029b8e80941Smrg indices, numInstances)) 1030b8e80941Smrg return; 1031b8e80941Smrg } 1032b8e80941Smrg 1033b8e80941Smrg _mesa_validated_drawrangeelements(ctx, mode, GL_FALSE, 0, ~0, 1034b8e80941Smrg count, type, indices, 0, numInstances, 0); 1035b8e80941Smrg} 1036b8e80941Smrg 1037b8e80941Smrg 1038b8e80941Smrg/** 1039b8e80941Smrg * Called by glDrawElementsInstancedBaseVertex() in immediate mode. 1040b8e80941Smrg */ 1041b8e80941Smrgstatic void GLAPIENTRY 1042b8e80941Smrg_mesa_exec_DrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, 1043b8e80941Smrg GLenum type, const GLvoid * indices, 1044b8e80941Smrg GLsizei numInstances, 1045b8e80941Smrg GLint basevertex) 1046b8e80941Smrg{ 1047b8e80941Smrg GET_CURRENT_CONTEXT(ctx); 1048b8e80941Smrg 1049b8e80941Smrg if (MESA_VERBOSE & VERBOSE_DRAW) 1050b8e80941Smrg _mesa_debug(ctx, 1051b8e80941Smrg "glDrawElementsInstancedBaseVertex" 1052b8e80941Smrg "(%s, %d, %s, %p, %d; %d)\n", 1053b8e80941Smrg _mesa_enum_to_string(mode), count, 1054b8e80941Smrg _mesa_enum_to_string(type), indices, 1055b8e80941Smrg numInstances, basevertex); 1056b8e80941Smrg 1057b8e80941Smrg FLUSH_FOR_DRAW(ctx); 1058b8e80941Smrg 1059b8e80941Smrg _mesa_set_draw_vao(ctx, ctx->Array.VAO, enabled_filter(ctx)); 1060b8e80941Smrg 1061b8e80941Smrg if (_mesa_is_no_error_enabled(ctx)) { 1062b8e80941Smrg if (ctx->NewState) 1063b8e80941Smrg _mesa_update_state(ctx); 1064b8e80941Smrg } else { 1065b8e80941Smrg if (!_mesa_validate_DrawElementsInstanced(ctx, mode, count, type, 1066b8e80941Smrg indices, numInstances)) 1067b8e80941Smrg return; 1068b8e80941Smrg } 1069b8e80941Smrg 1070b8e80941Smrg _mesa_validated_drawrangeelements(ctx, mode, GL_FALSE, 0, ~0, 1071b8e80941Smrg count, type, indices, 1072b8e80941Smrg basevertex, numInstances, 0); 1073b8e80941Smrg} 1074b8e80941Smrg 1075b8e80941Smrg 1076b8e80941Smrg/** 1077b8e80941Smrg * Called by glDrawElementsInstancedBaseInstance() in immediate mode. 1078b8e80941Smrg */ 1079b8e80941Smrgstatic void GLAPIENTRY 1080b8e80941Smrg_mesa_exec_DrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, 1081b8e80941Smrg GLenum type, 1082b8e80941Smrg const GLvoid *indices, 1083b8e80941Smrg GLsizei numInstances, 1084b8e80941Smrg GLuint baseInstance) 1085b8e80941Smrg{ 1086b8e80941Smrg GET_CURRENT_CONTEXT(ctx); 1087b8e80941Smrg 1088b8e80941Smrg if (MESA_VERBOSE & VERBOSE_DRAW) 1089b8e80941Smrg _mesa_debug(ctx, 1090b8e80941Smrg "glDrawElementsInstancedBaseInstance" 1091b8e80941Smrg "(%s, %d, %s, %p, %d, %d)\n", 1092b8e80941Smrg _mesa_enum_to_string(mode), count, 1093b8e80941Smrg _mesa_enum_to_string(type), indices, 1094b8e80941Smrg numInstances, baseInstance); 1095b8e80941Smrg 1096b8e80941Smrg FLUSH_FOR_DRAW(ctx); 1097b8e80941Smrg 1098b8e80941Smrg _mesa_set_draw_vao(ctx, ctx->Array.VAO, enabled_filter(ctx)); 1099b8e80941Smrg 1100b8e80941Smrg if (_mesa_is_no_error_enabled(ctx)) { 1101b8e80941Smrg if (ctx->NewState) 1102b8e80941Smrg _mesa_update_state(ctx); 1103b8e80941Smrg } else { 1104b8e80941Smrg if (!_mesa_validate_DrawElementsInstanced(ctx, mode, count, type, 1105b8e80941Smrg indices, numInstances)) 1106b8e80941Smrg return; 1107b8e80941Smrg } 1108b8e80941Smrg 1109b8e80941Smrg _mesa_validated_drawrangeelements(ctx, mode, GL_FALSE, 0, ~0, 1110b8e80941Smrg count, type, indices, 0, numInstances, 1111b8e80941Smrg baseInstance); 1112b8e80941Smrg} 1113b8e80941Smrg 1114b8e80941Smrg 1115b8e80941Smrg/** 1116b8e80941Smrg * Called by glDrawElementsInstancedBaseVertexBaseInstance() in immediate mode. 1117b8e80941Smrg */ 1118b8e80941Smrgstatic void GLAPIENTRY 1119b8e80941Smrg_mesa_exec_DrawElementsInstancedBaseVertexBaseInstance(GLenum mode, 1120b8e80941Smrg GLsizei count, 1121b8e80941Smrg GLenum type, 1122b8e80941Smrg const GLvoid *indices, 1123b8e80941Smrg GLsizei numInstances, 1124b8e80941Smrg GLint basevertex, 1125b8e80941Smrg GLuint baseInstance) 1126b8e80941Smrg{ 1127b8e80941Smrg GET_CURRENT_CONTEXT(ctx); 1128b8e80941Smrg 1129b8e80941Smrg if (MESA_VERBOSE & VERBOSE_DRAW) 1130b8e80941Smrg _mesa_debug(ctx, 1131b8e80941Smrg "glDrawElementsInstancedBaseVertexBaseInstance" 1132b8e80941Smrg "(%s, %d, %s, %p, %d, %d, %d)\n", 1133b8e80941Smrg _mesa_enum_to_string(mode), count, 1134b8e80941Smrg _mesa_enum_to_string(type), indices, 1135b8e80941Smrg numInstances, basevertex, baseInstance); 1136b8e80941Smrg 1137b8e80941Smrg FLUSH_FOR_DRAW(ctx); 1138b8e80941Smrg 1139b8e80941Smrg _mesa_set_draw_vao(ctx, ctx->Array.VAO, enabled_filter(ctx)); 1140b8e80941Smrg 1141b8e80941Smrg if (_mesa_is_no_error_enabled(ctx)) { 1142b8e80941Smrg if (ctx->NewState) 1143b8e80941Smrg _mesa_update_state(ctx); 1144b8e80941Smrg } else { 1145b8e80941Smrg if (!_mesa_validate_DrawElementsInstanced(ctx, mode, count, type, 1146b8e80941Smrg indices, numInstances)) 1147b8e80941Smrg return; 1148b8e80941Smrg } 1149b8e80941Smrg 1150b8e80941Smrg _mesa_validated_drawrangeelements(ctx, mode, GL_FALSE, 0, ~0, 1151b8e80941Smrg count, type, indices, basevertex, 1152b8e80941Smrg numInstances, baseInstance); 1153b8e80941Smrg} 1154b8e80941Smrg 1155b8e80941Smrg 1156b8e80941Smrg/** 1157b8e80941Smrg * Inner support for both _mesa_MultiDrawElements() and 1158b8e80941Smrg * _mesa_MultiDrawRangeElements(). 1159b8e80941Smrg * This does the actual rendering after we've checked array indexes, etc. 1160b8e80941Smrg */ 1161b8e80941Smrgstatic void 1162b8e80941Smrg_mesa_validated_multidrawelements(struct gl_context *ctx, GLenum mode, 1163b8e80941Smrg const GLsizei *count, GLenum type, 1164b8e80941Smrg const GLvoid * const *indices, 1165b8e80941Smrg GLsizei primcount, const GLint *basevertex) 1166b8e80941Smrg{ 1167b8e80941Smrg struct _mesa_index_buffer ib; 1168b8e80941Smrg struct _mesa_prim *prim; 1169b8e80941Smrg unsigned int index_type_size = sizeof_ib_type(type); 1170b8e80941Smrg uintptr_t min_index_ptr, max_index_ptr; 1171b8e80941Smrg GLboolean fallback = GL_FALSE; 1172b8e80941Smrg int i; 1173b8e80941Smrg 1174b8e80941Smrg if (primcount == 0) 1175b8e80941Smrg return; 1176b8e80941Smrg 1177b8e80941Smrg prim = calloc(primcount, sizeof(*prim)); 1178b8e80941Smrg if (prim == NULL) { 1179b8e80941Smrg _mesa_error(ctx, GL_OUT_OF_MEMORY, "glMultiDrawElements"); 1180b8e80941Smrg return; 1181b8e80941Smrg } 1182b8e80941Smrg 1183b8e80941Smrg min_index_ptr = (uintptr_t) indices[0]; 1184b8e80941Smrg max_index_ptr = 0; 1185b8e80941Smrg for (i = 0; i < primcount; i++) { 1186b8e80941Smrg min_index_ptr = MIN2(min_index_ptr, (uintptr_t) indices[i]); 1187b8e80941Smrg max_index_ptr = MAX2(max_index_ptr, (uintptr_t) indices[i] + 1188b8e80941Smrg index_type_size * count[i]); 1189b8e80941Smrg } 1190b8e80941Smrg 1191b8e80941Smrg /* Check if we can handle this thing as a bunch of index offsets from the 1192b8e80941Smrg * same index pointer. If we can't, then we have to fall back to doing 1193b8e80941Smrg * a draw_prims per primitive. 1194b8e80941Smrg * Check that the difference between each prim's indexes is a multiple of 1195b8e80941Smrg * the index/element size. 1196b8e80941Smrg */ 1197b8e80941Smrg if (index_type_size != 1) { 1198b8e80941Smrg for (i = 0; i < primcount; i++) { 1199b8e80941Smrg if ((((uintptr_t) indices[i] - min_index_ptr) % index_type_size) != 1200b8e80941Smrg 0) { 1201b8e80941Smrg fallback = GL_TRUE; 1202b8e80941Smrg break; 1203b8e80941Smrg } 1204b8e80941Smrg } 1205b8e80941Smrg } 1206b8e80941Smrg 1207b8e80941Smrg /* Draw primitives individually if one count is zero, so we can easily skip 1208b8e80941Smrg * that primitive. 1209b8e80941Smrg */ 1210b8e80941Smrg for (i = 0; i < primcount; i++) { 1211b8e80941Smrg if (count[i] == 0) { 1212b8e80941Smrg fallback = GL_TRUE; 1213b8e80941Smrg break; 1214b8e80941Smrg } 1215b8e80941Smrg } 1216b8e80941Smrg 1217b8e80941Smrg /* If the index buffer isn't in a VBO, then treating the application's 1218b8e80941Smrg * subranges of the index buffer as one large index buffer may lead to 1219b8e80941Smrg * us reading unmapped memory. 1220b8e80941Smrg */ 1221b8e80941Smrg if (!_mesa_is_bufferobj(ctx->Array.VAO->IndexBufferObj)) 1222b8e80941Smrg fallback = GL_TRUE; 1223b8e80941Smrg 1224b8e80941Smrg if (!fallback) { 1225b8e80941Smrg ib.count = (max_index_ptr - min_index_ptr) / index_type_size; 1226b8e80941Smrg ib.index_size = sizeof_ib_type(type); 1227b8e80941Smrg ib.obj = ctx->Array.VAO->IndexBufferObj; 1228b8e80941Smrg ib.ptr = (void *) min_index_ptr; 1229b8e80941Smrg 1230b8e80941Smrg for (i = 0; i < primcount; i++) { 1231b8e80941Smrg prim[i].begin = (i == 0); 1232b8e80941Smrg prim[i].end = (i == primcount - 1); 1233b8e80941Smrg prim[i].pad = 0; 1234b8e80941Smrg prim[i].mode = mode; 1235b8e80941Smrg prim[i].start = 1236b8e80941Smrg ((uintptr_t) indices[i] - min_index_ptr) / index_type_size; 1237b8e80941Smrg prim[i].count = count[i]; 1238b8e80941Smrg prim[i].indexed = 1; 1239b8e80941Smrg prim[i].num_instances = 1; 1240b8e80941Smrg prim[i].base_instance = 0; 1241b8e80941Smrg prim[i].draw_id = i; 1242b8e80941Smrg prim[i].is_indirect = 0; 1243b8e80941Smrg if (basevertex != NULL) 1244b8e80941Smrg prim[i].basevertex = basevertex[i]; 1245b8e80941Smrg else 1246b8e80941Smrg prim[i].basevertex = 0; 1247b8e80941Smrg } 1248b8e80941Smrg 1249b8e80941Smrg ctx->Driver.Draw(ctx, prim, primcount, &ib, 1250b8e80941Smrg false, 0, ~0, NULL, 0, NULL); 1251b8e80941Smrg } 1252b8e80941Smrg else { 1253b8e80941Smrg /* render one prim at a time */ 1254b8e80941Smrg for (i = 0; i < primcount; i++) { 1255b8e80941Smrg if (count[i] == 0) 1256b8e80941Smrg continue; 1257b8e80941Smrg ib.count = count[i]; 1258b8e80941Smrg ib.index_size = sizeof_ib_type(type); 1259b8e80941Smrg ib.obj = ctx->Array.VAO->IndexBufferObj; 1260b8e80941Smrg ib.ptr = indices[i]; 1261b8e80941Smrg 1262b8e80941Smrg prim[0].begin = 1; 1263b8e80941Smrg prim[0].end = 1; 1264b8e80941Smrg prim[0].pad = 0; 1265b8e80941Smrg prim[0].mode = mode; 1266b8e80941Smrg prim[0].start = 0; 1267b8e80941Smrg prim[0].count = count[i]; 1268b8e80941Smrg prim[0].indexed = 1; 1269b8e80941Smrg prim[0].num_instances = 1; 1270b8e80941Smrg prim[0].base_instance = 0; 1271b8e80941Smrg prim[0].draw_id = i; 1272b8e80941Smrg prim[0].is_indirect = 0; 1273b8e80941Smrg if (basevertex != NULL) 1274b8e80941Smrg prim[0].basevertex = basevertex[i]; 1275b8e80941Smrg else 1276b8e80941Smrg prim[0].basevertex = 0; 1277b8e80941Smrg 1278b8e80941Smrg ctx->Driver.Draw(ctx, prim, 1, &ib, false, 0, ~0, NULL, 0, NULL); 1279b8e80941Smrg } 1280b8e80941Smrg } 1281b8e80941Smrg 1282b8e80941Smrg free(prim); 1283b8e80941Smrg 1284b8e80941Smrg if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) { 1285b8e80941Smrg _mesa_flush(ctx); 1286b8e80941Smrg } 1287b8e80941Smrg} 1288b8e80941Smrg 1289b8e80941Smrg 1290b8e80941Smrgvoid GLAPIENTRY 1291b8e80941Smrg_mesa_MultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, 1292b8e80941Smrg const GLvoid * const *indices, GLsizei primcount) 1293b8e80941Smrg{ 1294b8e80941Smrg GET_CURRENT_CONTEXT(ctx); 1295b8e80941Smrg 1296b8e80941Smrg FLUSH_FOR_DRAW(ctx); 1297b8e80941Smrg 1298b8e80941Smrg _mesa_set_draw_vao(ctx, ctx->Array.VAO, enabled_filter(ctx)); 1299b8e80941Smrg 1300b8e80941Smrg if (!_mesa_validate_MultiDrawElements(ctx, mode, count, type, indices, 1301b8e80941Smrg primcount)) 1302b8e80941Smrg return; 1303b8e80941Smrg 1304b8e80941Smrg if (skip_validated_draw(ctx)) 1305b8e80941Smrg return; 1306b8e80941Smrg 1307b8e80941Smrg _mesa_validated_multidrawelements(ctx, mode, count, type, indices, primcount, 1308b8e80941Smrg NULL); 1309b8e80941Smrg} 1310b8e80941Smrg 1311b8e80941Smrg 1312b8e80941Smrgvoid GLAPIENTRY 1313b8e80941Smrg_mesa_MultiDrawElementsBaseVertex(GLenum mode, 1314b8e80941Smrg const GLsizei *count, GLenum type, 1315b8e80941Smrg const GLvoid * const *indices, 1316b8e80941Smrg GLsizei primcount, 1317b8e80941Smrg const GLsizei *basevertex) 1318b8e80941Smrg{ 1319b8e80941Smrg GET_CURRENT_CONTEXT(ctx); 1320b8e80941Smrg 1321b8e80941Smrg FLUSH_FOR_DRAW(ctx); 1322b8e80941Smrg 1323b8e80941Smrg _mesa_set_draw_vao(ctx, ctx->Array.VAO, enabled_filter(ctx)); 1324b8e80941Smrg 1325b8e80941Smrg if (_mesa_is_no_error_enabled(ctx)) { 1326b8e80941Smrg if (ctx->NewState) 1327b8e80941Smrg _mesa_update_state(ctx); 1328b8e80941Smrg } else { 1329b8e80941Smrg if (!_mesa_validate_MultiDrawElements(ctx, mode, count, type, indices, 1330b8e80941Smrg primcount)) 1331b8e80941Smrg return; 1332b8e80941Smrg } 1333b8e80941Smrg 1334b8e80941Smrg if (skip_validated_draw(ctx)) 1335b8e80941Smrg return; 1336b8e80941Smrg 1337b8e80941Smrg _mesa_validated_multidrawelements(ctx, mode, count, type, indices, primcount, 1338b8e80941Smrg basevertex); 1339b8e80941Smrg} 1340b8e80941Smrg 1341b8e80941Smrg 1342b8e80941Smrg/** 1343b8e80941Smrg * Draw a GL primitive using a vertex count obtained from transform feedback. 1344b8e80941Smrg * \param mode the type of GL primitive to draw 1345b8e80941Smrg * \param obj the transform feedback object to use 1346b8e80941Smrg * \param stream index of the transform feedback stream from which to 1347b8e80941Smrg * get the primitive count. 1348b8e80941Smrg * \param numInstances number of instances to draw 1349b8e80941Smrg */ 1350b8e80941Smrgstatic void 1351b8e80941Smrg_mesa_draw_transform_feedback(struct gl_context *ctx, GLenum mode, 1352b8e80941Smrg struct gl_transform_feedback_object *obj, 1353b8e80941Smrg GLuint stream, GLuint numInstances) 1354b8e80941Smrg{ 1355b8e80941Smrg struct _mesa_prim prim; 1356b8e80941Smrg 1357b8e80941Smrg FLUSH_FOR_DRAW(ctx); 1358b8e80941Smrg 1359b8e80941Smrg _mesa_set_draw_vao(ctx, ctx->Array.VAO, enabled_filter(ctx)); 1360b8e80941Smrg 1361b8e80941Smrg if (_mesa_is_no_error_enabled(ctx)) { 1362b8e80941Smrg if (ctx->NewState) 1363b8e80941Smrg _mesa_update_state(ctx); 1364b8e80941Smrg } else { 1365b8e80941Smrg if (!_mesa_validate_DrawTransformFeedback(ctx, mode, obj, stream, 1366b8e80941Smrg numInstances)) { 1367b8e80941Smrg return; 1368b8e80941Smrg } 1369b8e80941Smrg } 1370b8e80941Smrg 1371b8e80941Smrg if (ctx->Driver.GetTransformFeedbackVertexCount && 1372b8e80941Smrg (ctx->Const.AlwaysUseGetTransformFeedbackVertexCount || 1373b8e80941Smrg !_mesa_all_varyings_in_vbos(ctx->Array.VAO))) { 1374b8e80941Smrg GLsizei n = 1375b8e80941Smrg ctx->Driver.GetTransformFeedbackVertexCount(ctx, obj, stream); 1376b8e80941Smrg _mesa_draw_arrays(ctx, mode, 0, n, numInstances, 0, 0); 1377b8e80941Smrg return; 1378b8e80941Smrg } 1379b8e80941Smrg 1380b8e80941Smrg if (skip_validated_draw(ctx)) 1381b8e80941Smrg return; 1382b8e80941Smrg 1383b8e80941Smrg /* init most fields to zero */ 1384b8e80941Smrg memset(&prim, 0, sizeof(prim)); 1385b8e80941Smrg prim.begin = 1; 1386b8e80941Smrg prim.end = 1; 1387b8e80941Smrg prim.mode = mode; 1388b8e80941Smrg prim.num_instances = numInstances; 1389b8e80941Smrg prim.base_instance = 0; 1390b8e80941Smrg prim.is_indirect = 0; 1391b8e80941Smrg 1392b8e80941Smrg /* Maybe we should do some primitive splitting for primitive restart 1393b8e80941Smrg * (like in DrawArrays), but we have no way to know how many vertices 1394b8e80941Smrg * will be rendered. */ 1395b8e80941Smrg 1396b8e80941Smrg ctx->Driver.Draw(ctx, &prim, 1, NULL, GL_FALSE, 0, ~0, obj, stream, NULL); 1397b8e80941Smrg 1398b8e80941Smrg if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) { 1399b8e80941Smrg _mesa_flush(ctx); 1400b8e80941Smrg } 1401b8e80941Smrg} 1402b8e80941Smrg 1403b8e80941Smrg 1404b8e80941Smrg/** 1405b8e80941Smrg * Like DrawArrays, but take the count from a transform feedback object. 1406b8e80941Smrg * \param mode GL_POINTS, GL_LINES, GL_TRIANGLE_STRIP, etc. 1407b8e80941Smrg * \param name the transform feedback object 1408b8e80941Smrg * User still has to setup of the vertex attribute info with 1409b8e80941Smrg * glVertexPointer, glColorPointer, etc. 1410b8e80941Smrg * Part of GL_ARB_transform_feedback2. 1411b8e80941Smrg */ 1412b8e80941Smrgvoid GLAPIENTRY 1413b8e80941Smrg_mesa_DrawTransformFeedback(GLenum mode, GLuint name) 1414b8e80941Smrg{ 1415b8e80941Smrg GET_CURRENT_CONTEXT(ctx); 1416b8e80941Smrg struct gl_transform_feedback_object *obj = 1417b8e80941Smrg _mesa_lookup_transform_feedback_object(ctx, name); 1418b8e80941Smrg 1419b8e80941Smrg if (MESA_VERBOSE & VERBOSE_DRAW) 1420b8e80941Smrg _mesa_debug(ctx, "glDrawTransformFeedback(%s, %d)\n", 1421b8e80941Smrg _mesa_enum_to_string(mode), name); 1422b8e80941Smrg 1423b8e80941Smrg _mesa_draw_transform_feedback(ctx, mode, obj, 0, 1); 1424b8e80941Smrg} 1425b8e80941Smrg 1426b8e80941Smrg 1427b8e80941Smrgstatic void GLAPIENTRY 1428b8e80941Smrg_mesa_exec_DrawTransformFeedbackStream(GLenum mode, GLuint name, GLuint stream) 1429b8e80941Smrg{ 1430b8e80941Smrg GET_CURRENT_CONTEXT(ctx); 1431b8e80941Smrg struct gl_transform_feedback_object *obj = 1432b8e80941Smrg _mesa_lookup_transform_feedback_object(ctx, name); 1433b8e80941Smrg 1434b8e80941Smrg if (MESA_VERBOSE & VERBOSE_DRAW) 1435b8e80941Smrg _mesa_debug(ctx, "glDrawTransformFeedbackStream(%s, %u, %u)\n", 1436b8e80941Smrg _mesa_enum_to_string(mode), name, stream); 1437b8e80941Smrg 1438b8e80941Smrg _mesa_draw_transform_feedback(ctx, mode, obj, stream, 1); 1439b8e80941Smrg} 1440b8e80941Smrg 1441b8e80941Smrg 1442b8e80941Smrgstatic void GLAPIENTRY 1443b8e80941Smrg_mesa_exec_DrawTransformFeedbackInstanced(GLenum mode, GLuint name, 1444b8e80941Smrg GLsizei primcount) 1445b8e80941Smrg{ 1446b8e80941Smrg GET_CURRENT_CONTEXT(ctx); 1447b8e80941Smrg struct gl_transform_feedback_object *obj = 1448b8e80941Smrg _mesa_lookup_transform_feedback_object(ctx, name); 1449b8e80941Smrg 1450b8e80941Smrg if (MESA_VERBOSE & VERBOSE_DRAW) 1451b8e80941Smrg _mesa_debug(ctx, "glDrawTransformFeedbackInstanced(%s, %d)\n", 1452b8e80941Smrg _mesa_enum_to_string(mode), name); 1453b8e80941Smrg 1454b8e80941Smrg _mesa_draw_transform_feedback(ctx, mode, obj, 0, primcount); 1455b8e80941Smrg} 1456b8e80941Smrg 1457b8e80941Smrg 1458b8e80941Smrgstatic void GLAPIENTRY 1459b8e80941Smrg_mesa_exec_DrawTransformFeedbackStreamInstanced(GLenum mode, GLuint name, 1460b8e80941Smrg GLuint stream, 1461b8e80941Smrg GLsizei primcount) 1462b8e80941Smrg{ 1463b8e80941Smrg GET_CURRENT_CONTEXT(ctx); 1464b8e80941Smrg struct gl_transform_feedback_object *obj = 1465b8e80941Smrg _mesa_lookup_transform_feedback_object(ctx, name); 1466b8e80941Smrg 1467b8e80941Smrg if (MESA_VERBOSE & VERBOSE_DRAW) 1468b8e80941Smrg _mesa_debug(ctx, "glDrawTransformFeedbackStreamInstanced" 1469b8e80941Smrg "(%s, %u, %u, %i)\n", 1470b8e80941Smrg _mesa_enum_to_string(mode), name, stream, primcount); 1471b8e80941Smrg 1472b8e80941Smrg _mesa_draw_transform_feedback(ctx, mode, obj, stream, primcount); 1473b8e80941Smrg} 1474b8e80941Smrg 1475b8e80941Smrg 1476b8e80941Smrgstatic void 1477b8e80941Smrg_mesa_validated_drawarraysindirect(struct gl_context *ctx, 1478b8e80941Smrg GLenum mode, const GLvoid *indirect) 1479b8e80941Smrg{ 1480b8e80941Smrg ctx->Driver.DrawIndirect(ctx, mode, 1481b8e80941Smrg ctx->DrawIndirectBuffer, (GLsizeiptr) indirect, 1482b8e80941Smrg 1 /* draw_count */ , 16 /* stride */ , 1483b8e80941Smrg NULL, 0, NULL); 1484b8e80941Smrg 1485b8e80941Smrg if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) 1486b8e80941Smrg _mesa_flush(ctx); 1487b8e80941Smrg} 1488b8e80941Smrg 1489b8e80941Smrg 1490b8e80941Smrgstatic void 1491b8e80941Smrg_mesa_validated_multidrawarraysindirect(struct gl_context *ctx, 1492b8e80941Smrg GLenum mode, 1493b8e80941Smrg const GLvoid *indirect, 1494b8e80941Smrg GLsizei primcount, GLsizei stride) 1495b8e80941Smrg{ 1496b8e80941Smrg GLsizeiptr offset = (GLsizeiptr) indirect; 1497b8e80941Smrg 1498b8e80941Smrg if (primcount == 0) 1499b8e80941Smrg return; 1500b8e80941Smrg 1501b8e80941Smrg ctx->Driver.DrawIndirect(ctx, mode, ctx->DrawIndirectBuffer, offset, 1502b8e80941Smrg primcount, stride, NULL, 0, NULL); 1503b8e80941Smrg 1504b8e80941Smrg if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) 1505b8e80941Smrg _mesa_flush(ctx); 1506b8e80941Smrg} 1507b8e80941Smrg 1508b8e80941Smrg 1509b8e80941Smrgstatic void 1510b8e80941Smrg_mesa_validated_drawelementsindirect(struct gl_context *ctx, 1511b8e80941Smrg GLenum mode, GLenum type, 1512b8e80941Smrg const GLvoid *indirect) 1513b8e80941Smrg{ 1514b8e80941Smrg struct _mesa_index_buffer ib; 1515b8e80941Smrg 1516b8e80941Smrg ib.count = 0; /* unknown */ 1517b8e80941Smrg ib.index_size = sizeof_ib_type(type); 1518b8e80941Smrg ib.obj = ctx->Array.VAO->IndexBufferObj; 1519b8e80941Smrg ib.ptr = NULL; 1520b8e80941Smrg 1521b8e80941Smrg ctx->Driver.DrawIndirect(ctx, mode, 1522b8e80941Smrg ctx->DrawIndirectBuffer, (GLsizeiptr) indirect, 1523b8e80941Smrg 1 /* draw_count */ , 20 /* stride */ , 1524b8e80941Smrg NULL, 0, &ib); 1525b8e80941Smrg 1526b8e80941Smrg if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) 1527b8e80941Smrg _mesa_flush(ctx); 1528b8e80941Smrg} 1529b8e80941Smrg 1530b8e80941Smrg 1531b8e80941Smrgstatic void 1532b8e80941Smrg_mesa_validated_multidrawelementsindirect(struct gl_context *ctx, 1533b8e80941Smrg GLenum mode, GLenum type, 1534b8e80941Smrg const GLvoid *indirect, 1535b8e80941Smrg GLsizei primcount, GLsizei stride) 1536b8e80941Smrg{ 1537b8e80941Smrg struct _mesa_index_buffer ib; 1538b8e80941Smrg GLsizeiptr offset = (GLsizeiptr) indirect; 1539b8e80941Smrg 1540b8e80941Smrg if (primcount == 0) 1541b8e80941Smrg return; 1542b8e80941Smrg 1543b8e80941Smrg /* NOTE: IndexBufferObj is guaranteed to be a VBO. */ 1544b8e80941Smrg 1545b8e80941Smrg ib.count = 0; /* unknown */ 1546b8e80941Smrg ib.index_size = sizeof_ib_type(type); 1547b8e80941Smrg ib.obj = ctx->Array.VAO->IndexBufferObj; 1548b8e80941Smrg ib.ptr = NULL; 1549b8e80941Smrg 1550b8e80941Smrg ctx->Driver.DrawIndirect(ctx, mode, 1551b8e80941Smrg ctx->DrawIndirectBuffer, offset, 1552b8e80941Smrg primcount, stride, NULL, 0, &ib); 1553b8e80941Smrg 1554b8e80941Smrg if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) 1555b8e80941Smrg _mesa_flush(ctx); 1556b8e80941Smrg} 1557b8e80941Smrg 1558b8e80941Smrg 1559b8e80941Smrg/** 1560b8e80941Smrg * Like [Multi]DrawArrays/Elements, but they take most arguments from 1561b8e80941Smrg * a buffer object. 1562b8e80941Smrg */ 1563b8e80941Smrgstatic void GLAPIENTRY 1564b8e80941Smrg_mesa_exec_DrawArraysIndirect(GLenum mode, const GLvoid *indirect) 1565b8e80941Smrg{ 1566b8e80941Smrg GET_CURRENT_CONTEXT(ctx); 1567b8e80941Smrg 1568b8e80941Smrg if (MESA_VERBOSE & VERBOSE_DRAW) 1569b8e80941Smrg _mesa_debug(ctx, "glDrawArraysIndirect(%s, %p)\n", 1570b8e80941Smrg _mesa_enum_to_string(mode), indirect); 1571b8e80941Smrg 1572b8e80941Smrg /* From the ARB_draw_indirect spec: 1573b8e80941Smrg * 1574b8e80941Smrg * "Initially zero is bound to DRAW_INDIRECT_BUFFER. In the 1575b8e80941Smrg * compatibility profile, this indicates that DrawArraysIndirect and 1576b8e80941Smrg * DrawElementsIndirect are to source their arguments directly from the 1577b8e80941Smrg * pointer passed as their <indirect> parameters." 1578b8e80941Smrg */ 1579b8e80941Smrg if (ctx->API == API_OPENGL_COMPAT && 1580b8e80941Smrg !_mesa_is_bufferobj(ctx->DrawIndirectBuffer)) { 1581b8e80941Smrg DrawArraysIndirectCommand *cmd = (DrawArraysIndirectCommand *) indirect; 1582b8e80941Smrg 1583b8e80941Smrg _mesa_exec_DrawArraysInstancedBaseInstance(mode, cmd->first, cmd->count, 1584b8e80941Smrg cmd->primCount, 1585b8e80941Smrg cmd->baseInstance); 1586b8e80941Smrg return; 1587b8e80941Smrg } 1588b8e80941Smrg 1589b8e80941Smrg FLUSH_FOR_DRAW(ctx); 1590b8e80941Smrg 1591b8e80941Smrg _mesa_set_draw_vao(ctx, ctx->Array.VAO, enabled_filter(ctx)); 1592b8e80941Smrg 1593b8e80941Smrg if (_mesa_is_no_error_enabled(ctx)) { 1594b8e80941Smrg if (ctx->NewState) 1595b8e80941Smrg _mesa_update_state(ctx); 1596b8e80941Smrg } else { 1597b8e80941Smrg if (!_mesa_validate_DrawArraysIndirect(ctx, mode, indirect)) 1598b8e80941Smrg return; 1599b8e80941Smrg } 1600b8e80941Smrg 1601b8e80941Smrg if (skip_validated_draw(ctx)) 1602b8e80941Smrg return; 1603b8e80941Smrg 1604b8e80941Smrg _mesa_validated_drawarraysindirect(ctx, mode, indirect); 1605b8e80941Smrg} 1606b8e80941Smrg 1607b8e80941Smrg 1608b8e80941Smrgstatic void GLAPIENTRY 1609b8e80941Smrg_mesa_exec_DrawElementsIndirect(GLenum mode, GLenum type, const GLvoid *indirect) 1610b8e80941Smrg{ 1611b8e80941Smrg GET_CURRENT_CONTEXT(ctx); 1612b8e80941Smrg 1613b8e80941Smrg if (MESA_VERBOSE & VERBOSE_DRAW) 1614b8e80941Smrg _mesa_debug(ctx, "glDrawElementsIndirect(%s, %s, %p)\n", 1615b8e80941Smrg _mesa_enum_to_string(mode), 1616b8e80941Smrg _mesa_enum_to_string(type), indirect); 1617b8e80941Smrg 1618b8e80941Smrg /* From the ARB_draw_indirect spec: 1619b8e80941Smrg * 1620b8e80941Smrg * "Initially zero is bound to DRAW_INDIRECT_BUFFER. In the 1621b8e80941Smrg * compatibility profile, this indicates that DrawArraysIndirect and 1622b8e80941Smrg * DrawElementsIndirect are to source their arguments directly from the 1623b8e80941Smrg * pointer passed as their <indirect> parameters." 1624b8e80941Smrg */ 1625b8e80941Smrg if (ctx->API == API_OPENGL_COMPAT && 1626b8e80941Smrg !_mesa_is_bufferobj(ctx->DrawIndirectBuffer)) { 1627b8e80941Smrg /* 1628b8e80941Smrg * Unlike regular DrawElementsInstancedBaseVertex commands, the indices 1629b8e80941Smrg * may not come from a client array and must come from an index buffer. 1630b8e80941Smrg * If no element array buffer is bound, an INVALID_OPERATION error is 1631b8e80941Smrg * generated. 1632b8e80941Smrg */ 1633b8e80941Smrg if (!_mesa_is_bufferobj(ctx->Array.VAO->IndexBufferObj)) { 1634b8e80941Smrg _mesa_error(ctx, GL_INVALID_OPERATION, 1635b8e80941Smrg "glDrawElementsIndirect(no buffer bound " 1636b8e80941Smrg "to GL_ELEMENT_ARRAY_BUFFER)"); 1637b8e80941Smrg } else { 1638b8e80941Smrg DrawElementsIndirectCommand *cmd = 1639b8e80941Smrg (DrawElementsIndirectCommand *) indirect; 1640b8e80941Smrg 1641b8e80941Smrg /* Convert offset to pointer */ 1642b8e80941Smrg void *offset = (void *) 1643b8e80941Smrg ((cmd->firstIndex * _mesa_sizeof_type(type)) & 0xffffffffUL); 1644b8e80941Smrg 1645b8e80941Smrg _mesa_exec_DrawElementsInstancedBaseVertexBaseInstance(mode, cmd->count, 1646b8e80941Smrg type, offset, 1647b8e80941Smrg cmd->primCount, 1648b8e80941Smrg cmd->baseVertex, 1649b8e80941Smrg cmd->baseInstance); 1650b8e80941Smrg } 1651b8e80941Smrg 1652b8e80941Smrg return; 1653b8e80941Smrg } 1654b8e80941Smrg 1655b8e80941Smrg FLUSH_FOR_DRAW(ctx); 1656b8e80941Smrg 1657b8e80941Smrg _mesa_set_draw_vao(ctx, ctx->Array.VAO, enabled_filter(ctx)); 1658b8e80941Smrg 1659b8e80941Smrg if (_mesa_is_no_error_enabled(ctx)) { 1660b8e80941Smrg if (ctx->NewState) 1661b8e80941Smrg _mesa_update_state(ctx); 1662b8e80941Smrg } else { 1663b8e80941Smrg if (!_mesa_validate_DrawElementsIndirect(ctx, mode, type, indirect)) 1664b8e80941Smrg return; 1665b8e80941Smrg } 1666b8e80941Smrg 1667b8e80941Smrg if (skip_validated_draw(ctx)) 1668b8e80941Smrg return; 1669b8e80941Smrg 1670b8e80941Smrg _mesa_validated_drawelementsindirect(ctx, mode, type, indirect); 1671b8e80941Smrg} 1672b8e80941Smrg 1673b8e80941Smrg 1674b8e80941Smrgstatic void GLAPIENTRY 1675b8e80941Smrg_mesa_exec_MultiDrawArraysIndirect(GLenum mode, const GLvoid *indirect, 1676b8e80941Smrg GLsizei primcount, GLsizei stride) 1677b8e80941Smrg{ 1678b8e80941Smrg GET_CURRENT_CONTEXT(ctx); 1679b8e80941Smrg 1680b8e80941Smrg if (MESA_VERBOSE & VERBOSE_DRAW) 1681b8e80941Smrg _mesa_debug(ctx, "glMultiDrawArraysIndirect(%s, %p, %i, %i)\n", 1682b8e80941Smrg _mesa_enum_to_string(mode), indirect, primcount, stride); 1683b8e80941Smrg 1684b8e80941Smrg /* If <stride> is zero, the array elements are treated as tightly packed. */ 1685b8e80941Smrg if (stride == 0) 1686b8e80941Smrg stride = sizeof(DrawArraysIndirectCommand); 1687b8e80941Smrg 1688b8e80941Smrg /* From the ARB_draw_indirect spec: 1689b8e80941Smrg * 1690b8e80941Smrg * "Initially zero is bound to DRAW_INDIRECT_BUFFER. In the 1691b8e80941Smrg * compatibility profile, this indicates that DrawArraysIndirect and 1692b8e80941Smrg * DrawElementsIndirect are to source their arguments directly from the 1693b8e80941Smrg * pointer passed as their <indirect> parameters." 1694b8e80941Smrg */ 1695b8e80941Smrg if (ctx->API == API_OPENGL_COMPAT && 1696b8e80941Smrg !_mesa_is_bufferobj(ctx->DrawIndirectBuffer)) { 1697b8e80941Smrg 1698b8e80941Smrg if (!_mesa_valid_draw_indirect_multi(ctx, primcount, stride, 1699b8e80941Smrg "glMultiDrawArraysIndirect")) 1700b8e80941Smrg return; 1701b8e80941Smrg 1702b8e80941Smrg const ubyte *ptr = (const ubyte *) indirect; 1703b8e80941Smrg for (unsigned i = 0; i < primcount; i++) { 1704b8e80941Smrg DrawArraysIndirectCommand *cmd = (DrawArraysIndirectCommand *) ptr; 1705b8e80941Smrg _mesa_exec_DrawArraysInstancedBaseInstance(mode, cmd->first, 1706b8e80941Smrg cmd->count, cmd->primCount, 1707b8e80941Smrg cmd->baseInstance); 1708b8e80941Smrg 1709b8e80941Smrg if (stride == 0) { 1710b8e80941Smrg ptr += sizeof(DrawArraysIndirectCommand); 1711b8e80941Smrg } else { 1712b8e80941Smrg ptr += stride; 1713b8e80941Smrg } 1714b8e80941Smrg } 1715b8e80941Smrg 1716b8e80941Smrg return; 1717b8e80941Smrg } 1718b8e80941Smrg 1719b8e80941Smrg FLUSH_FOR_DRAW(ctx); 1720b8e80941Smrg 1721b8e80941Smrg _mesa_set_draw_vao(ctx, ctx->Array.VAO, enabled_filter(ctx)); 1722b8e80941Smrg 1723b8e80941Smrg if (_mesa_is_no_error_enabled(ctx)) { 1724b8e80941Smrg if (ctx->NewState) 1725b8e80941Smrg _mesa_update_state(ctx); 1726b8e80941Smrg } else { 1727b8e80941Smrg if (!_mesa_validate_MultiDrawArraysIndirect(ctx, mode, indirect, 1728b8e80941Smrg primcount, stride)) 1729b8e80941Smrg return; 1730b8e80941Smrg } 1731b8e80941Smrg 1732b8e80941Smrg if (skip_validated_draw(ctx)) 1733b8e80941Smrg return; 1734b8e80941Smrg 1735b8e80941Smrg _mesa_validated_multidrawarraysindirect(ctx, mode, indirect, 1736b8e80941Smrg primcount, stride); 1737b8e80941Smrg} 1738b8e80941Smrg 1739b8e80941Smrg 1740b8e80941Smrgstatic void GLAPIENTRY 1741b8e80941Smrg_mesa_exec_MultiDrawElementsIndirect(GLenum mode, GLenum type, 1742b8e80941Smrg const GLvoid *indirect, 1743b8e80941Smrg GLsizei primcount, GLsizei stride) 1744b8e80941Smrg{ 1745b8e80941Smrg GET_CURRENT_CONTEXT(ctx); 1746b8e80941Smrg 1747b8e80941Smrg if (MESA_VERBOSE & VERBOSE_DRAW) 1748b8e80941Smrg _mesa_debug(ctx, "glMultiDrawElementsIndirect(%s, %s, %p, %i, %i)\n", 1749b8e80941Smrg _mesa_enum_to_string(mode), 1750b8e80941Smrg _mesa_enum_to_string(type), indirect, primcount, stride); 1751b8e80941Smrg 1752b8e80941Smrg /* If <stride> is zero, the array elements are treated as tightly packed. */ 1753b8e80941Smrg if (stride == 0) 1754b8e80941Smrg stride = sizeof(DrawElementsIndirectCommand); 1755b8e80941Smrg 1756b8e80941Smrg 1757b8e80941Smrg /* From the ARB_draw_indirect spec: 1758b8e80941Smrg * 1759b8e80941Smrg * "Initially zero is bound to DRAW_INDIRECT_BUFFER. In the 1760b8e80941Smrg * compatibility profile, this indicates that DrawArraysIndirect and 1761b8e80941Smrg * DrawElementsIndirect are to source their arguments directly from the 1762b8e80941Smrg * pointer passed as their <indirect> parameters." 1763b8e80941Smrg */ 1764b8e80941Smrg if (ctx->API == API_OPENGL_COMPAT && 1765b8e80941Smrg !_mesa_is_bufferobj(ctx->DrawIndirectBuffer)) { 1766b8e80941Smrg /* 1767b8e80941Smrg * Unlike regular DrawElementsInstancedBaseVertex commands, the indices 1768b8e80941Smrg * may not come from a client array and must come from an index buffer. 1769b8e80941Smrg * If no element array buffer is bound, an INVALID_OPERATION error is 1770b8e80941Smrg * generated. 1771b8e80941Smrg */ 1772b8e80941Smrg if (!_mesa_is_bufferobj(ctx->Array.VAO->IndexBufferObj)) { 1773b8e80941Smrg _mesa_error(ctx, GL_INVALID_OPERATION, 1774b8e80941Smrg "glMultiDrawElementsIndirect(no buffer bound " 1775b8e80941Smrg "to GL_ELEMENT_ARRAY_BUFFER)"); 1776b8e80941Smrg 1777b8e80941Smrg return; 1778b8e80941Smrg } 1779b8e80941Smrg 1780b8e80941Smrg if (!_mesa_valid_draw_indirect_multi(ctx, primcount, stride, 1781b8e80941Smrg "glMultiDrawArraysIndirect")) 1782b8e80941Smrg return; 1783b8e80941Smrg 1784b8e80941Smrg const ubyte *ptr = (const ubyte *) indirect; 1785b8e80941Smrg for (unsigned i = 0; i < primcount; i++) { 1786b8e80941Smrg _mesa_exec_DrawElementsIndirect(mode, type, ptr); 1787b8e80941Smrg 1788b8e80941Smrg if (stride == 0) { 1789b8e80941Smrg ptr += sizeof(DrawElementsIndirectCommand); 1790b8e80941Smrg } else { 1791b8e80941Smrg ptr += stride; 1792b8e80941Smrg } 1793b8e80941Smrg } 1794b8e80941Smrg 1795b8e80941Smrg return; 1796b8e80941Smrg } 1797b8e80941Smrg 1798b8e80941Smrg FLUSH_FOR_DRAW(ctx); 1799b8e80941Smrg 1800b8e80941Smrg _mesa_set_draw_vao(ctx, ctx->Array.VAO, enabled_filter(ctx)); 1801b8e80941Smrg 1802b8e80941Smrg if (_mesa_is_no_error_enabled(ctx)) { 1803b8e80941Smrg if (ctx->NewState) 1804b8e80941Smrg _mesa_update_state(ctx); 1805b8e80941Smrg } else { 1806b8e80941Smrg if (!_mesa_validate_MultiDrawElementsIndirect(ctx, mode, type, indirect, 1807b8e80941Smrg primcount, stride)) 1808b8e80941Smrg return; 1809b8e80941Smrg } 1810b8e80941Smrg 1811b8e80941Smrg if (skip_validated_draw(ctx)) 1812b8e80941Smrg return; 1813b8e80941Smrg 1814b8e80941Smrg _mesa_validated_multidrawelementsindirect(ctx, mode, type, indirect, 1815b8e80941Smrg primcount, stride); 1816b8e80941Smrg} 1817b8e80941Smrg 1818b8e80941Smrg 1819b8e80941Smrgstatic void 1820b8e80941Smrg_mesa_validated_multidrawarraysindirectcount(struct gl_context *ctx, 1821b8e80941Smrg GLenum mode, 1822b8e80941Smrg GLintptr indirect, 1823b8e80941Smrg GLintptr drawcount_offset, 1824b8e80941Smrg GLsizei maxdrawcount, 1825b8e80941Smrg GLsizei stride) 1826b8e80941Smrg{ 1827b8e80941Smrg GLsizeiptr offset = indirect; 1828b8e80941Smrg 1829b8e80941Smrg if (maxdrawcount == 0) 1830b8e80941Smrg return; 1831b8e80941Smrg 1832b8e80941Smrg ctx->Driver.DrawIndirect(ctx, mode, 1833b8e80941Smrg ctx->DrawIndirectBuffer, offset, 1834b8e80941Smrg maxdrawcount, stride, 1835b8e80941Smrg ctx->ParameterBuffer, drawcount_offset, NULL); 1836b8e80941Smrg 1837b8e80941Smrg if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) 1838b8e80941Smrg _mesa_flush(ctx); 1839b8e80941Smrg} 1840b8e80941Smrg 1841b8e80941Smrg 1842b8e80941Smrgstatic void 1843b8e80941Smrg_mesa_validated_multidrawelementsindirectcount(struct gl_context *ctx, 1844b8e80941Smrg GLenum mode, GLenum type, 1845b8e80941Smrg GLintptr indirect, 1846b8e80941Smrg GLintptr drawcount_offset, 1847b8e80941Smrg GLsizei maxdrawcount, 1848b8e80941Smrg GLsizei stride) 1849b8e80941Smrg{ 1850b8e80941Smrg struct _mesa_index_buffer ib; 1851b8e80941Smrg GLsizeiptr offset = (GLsizeiptr) indirect; 1852b8e80941Smrg 1853b8e80941Smrg if (maxdrawcount == 0) 1854b8e80941Smrg return; 1855b8e80941Smrg 1856b8e80941Smrg /* NOTE: IndexBufferObj is guaranteed to be a VBO. */ 1857b8e80941Smrg 1858b8e80941Smrg ib.count = 0; /* unknown */ 1859b8e80941Smrg ib.index_size = sizeof_ib_type(type); 1860b8e80941Smrg ib.obj = ctx->Array.VAO->IndexBufferObj; 1861b8e80941Smrg ib.ptr = NULL; 1862b8e80941Smrg 1863b8e80941Smrg ctx->Driver.DrawIndirect(ctx, mode, 1864b8e80941Smrg ctx->DrawIndirectBuffer, offset, 1865b8e80941Smrg maxdrawcount, stride, 1866b8e80941Smrg ctx->ParameterBuffer, drawcount_offset, &ib); 1867b8e80941Smrg 1868b8e80941Smrg if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) 1869b8e80941Smrg _mesa_flush(ctx); 1870b8e80941Smrg} 1871b8e80941Smrg 1872b8e80941Smrg 1873b8e80941Smrgstatic void GLAPIENTRY 1874b8e80941Smrg_mesa_exec_MultiDrawArraysIndirectCount(GLenum mode, GLintptr indirect, 1875b8e80941Smrg GLintptr drawcount_offset, 1876b8e80941Smrg GLsizei maxdrawcount, GLsizei stride) 1877b8e80941Smrg{ 1878b8e80941Smrg GET_CURRENT_CONTEXT(ctx); 1879b8e80941Smrg 1880b8e80941Smrg if (MESA_VERBOSE & VERBOSE_DRAW) 1881b8e80941Smrg _mesa_debug(ctx, "glMultiDrawArraysIndirectCountARB" 1882b8e80941Smrg "(%s, %lx, %lx, %i, %i)\n", 1883b8e80941Smrg _mesa_enum_to_string(mode), 1884b8e80941Smrg (unsigned long) indirect, (unsigned long) drawcount_offset, 1885b8e80941Smrg maxdrawcount, stride); 1886b8e80941Smrg 1887b8e80941Smrg /* If <stride> is zero, the array elements are treated as tightly packed. */ 1888b8e80941Smrg if (stride == 0) 1889b8e80941Smrg stride = 4 * sizeof(GLuint); /* sizeof(DrawArraysIndirectCommand) */ 1890b8e80941Smrg 1891b8e80941Smrg FLUSH_FOR_DRAW(ctx); 1892b8e80941Smrg 1893b8e80941Smrg _mesa_set_draw_vao(ctx, ctx->Array.VAO, enabled_filter(ctx)); 1894b8e80941Smrg 1895b8e80941Smrg if (_mesa_is_no_error_enabled(ctx)) { 1896b8e80941Smrg if (ctx->NewState) 1897b8e80941Smrg _mesa_update_state(ctx); 1898b8e80941Smrg } else { 1899b8e80941Smrg if (!_mesa_validate_MultiDrawArraysIndirectCount(ctx, mode, 1900b8e80941Smrg indirect, 1901b8e80941Smrg drawcount_offset, 1902b8e80941Smrg maxdrawcount, stride)) 1903b8e80941Smrg return; 1904b8e80941Smrg } 1905b8e80941Smrg 1906b8e80941Smrg if (skip_validated_draw(ctx)) 1907b8e80941Smrg return; 1908b8e80941Smrg 1909b8e80941Smrg _mesa_validated_multidrawarraysindirectcount(ctx, mode, indirect, 1910b8e80941Smrg drawcount_offset, 1911b8e80941Smrg maxdrawcount, stride); 1912b8e80941Smrg} 1913b8e80941Smrg 1914b8e80941Smrg 1915b8e80941Smrgstatic void GLAPIENTRY 1916b8e80941Smrg_mesa_exec_MultiDrawElementsIndirectCount(GLenum mode, GLenum type, 1917b8e80941Smrg GLintptr indirect, 1918b8e80941Smrg GLintptr drawcount_offset, 1919b8e80941Smrg GLsizei maxdrawcount, GLsizei stride) 1920b8e80941Smrg{ 1921b8e80941Smrg GET_CURRENT_CONTEXT(ctx); 1922b8e80941Smrg 1923b8e80941Smrg if (MESA_VERBOSE & VERBOSE_DRAW) 1924b8e80941Smrg _mesa_debug(ctx, "glMultiDrawElementsIndirectCountARB" 1925b8e80941Smrg "(%s, %s, %lx, %lx, %i, %i)\n", 1926b8e80941Smrg _mesa_enum_to_string(mode), _mesa_enum_to_string(type), 1927b8e80941Smrg (unsigned long) indirect, (unsigned long) drawcount_offset, 1928b8e80941Smrg maxdrawcount, stride); 1929b8e80941Smrg 1930b8e80941Smrg /* If <stride> is zero, the array elements are treated as tightly packed. */ 1931b8e80941Smrg if (stride == 0) 1932b8e80941Smrg stride = 5 * sizeof(GLuint); /* sizeof(DrawElementsIndirectCommand) */ 1933b8e80941Smrg 1934b8e80941Smrg FLUSH_FOR_DRAW(ctx); 1935b8e80941Smrg 1936b8e80941Smrg _mesa_set_draw_vao(ctx, ctx->Array.VAO, enabled_filter(ctx)); 1937b8e80941Smrg 1938b8e80941Smrg if (_mesa_is_no_error_enabled(ctx)) { 1939b8e80941Smrg if (ctx->NewState) 1940b8e80941Smrg _mesa_update_state(ctx); 1941b8e80941Smrg } else { 1942b8e80941Smrg if (!_mesa_validate_MultiDrawElementsIndirectCount(ctx, mode, type, 1943b8e80941Smrg indirect, 1944b8e80941Smrg drawcount_offset, 1945b8e80941Smrg maxdrawcount, stride)) 1946b8e80941Smrg return; 1947b8e80941Smrg } 1948b8e80941Smrg 1949b8e80941Smrg if (skip_validated_draw(ctx)) 1950b8e80941Smrg return; 1951b8e80941Smrg 1952b8e80941Smrg _mesa_validated_multidrawelementsindirectcount(ctx, mode, type, indirect, 1953b8e80941Smrg drawcount_offset, maxdrawcount, 1954b8e80941Smrg stride); 1955b8e80941Smrg} 1956b8e80941Smrg 1957b8e80941Smrg 1958b8e80941Smrg/** 1959b8e80941Smrg * Initialize the dispatch table with the VBO functions for drawing. 1960b8e80941Smrg */ 1961b8e80941Smrgvoid 1962b8e80941Smrg_mesa_initialize_exec_dispatch(const struct gl_context *ctx, 1963b8e80941Smrg struct _glapi_table *exec) 1964b8e80941Smrg{ 1965b8e80941Smrg SET_DrawArrays(exec, _mesa_DrawArrays); 1966b8e80941Smrg SET_DrawElements(exec, _mesa_DrawElements); 1967b8e80941Smrg 1968b8e80941Smrg if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) { 1969b8e80941Smrg SET_DrawRangeElements(exec, _mesa_DrawRangeElements); 1970b8e80941Smrg } 1971b8e80941Smrg 1972b8e80941Smrg SET_MultiDrawArrays(exec, _mesa_exec_MultiDrawArrays); 1973b8e80941Smrg SET_MultiDrawElementsEXT(exec, _mesa_MultiDrawElements); 1974b8e80941Smrg 1975b8e80941Smrg if (ctx->API == API_OPENGL_COMPAT) { 1976b8e80941Smrg SET_Rectf(exec, _mesa_exec_Rectf); 1977b8e80941Smrg SET_EvalMesh1(exec, _mesa_exec_EvalMesh1); 1978b8e80941Smrg SET_EvalMesh2(exec, _mesa_exec_EvalMesh2); 1979b8e80941Smrg } 1980b8e80941Smrg 1981b8e80941Smrg if (ctx->API != API_OPENGLES && 1982b8e80941Smrg ctx->Extensions.ARB_draw_elements_base_vertex) { 1983b8e80941Smrg SET_DrawElementsBaseVertex(exec, _mesa_DrawElementsBaseVertex); 1984b8e80941Smrg SET_MultiDrawElementsBaseVertex(exec, 1985b8e80941Smrg _mesa_MultiDrawElementsBaseVertex); 1986b8e80941Smrg 1987b8e80941Smrg if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) { 1988b8e80941Smrg SET_DrawRangeElementsBaseVertex(exec, 1989b8e80941Smrg _mesa_DrawRangeElementsBaseVertex); 1990b8e80941Smrg SET_DrawElementsInstancedBaseVertex(exec, 1991b8e80941Smrg _mesa_exec_DrawElementsInstancedBaseVertex); 1992b8e80941Smrg } 1993b8e80941Smrg } 1994b8e80941Smrg 1995b8e80941Smrg if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) { 1996b8e80941Smrg SET_DrawArraysInstancedBaseInstance(exec, 1997b8e80941Smrg _mesa_exec_DrawArraysInstancedBaseInstance); 1998b8e80941Smrg SET_DrawElementsInstancedBaseInstance(exec, 1999b8e80941Smrg _mesa_exec_DrawElementsInstancedBaseInstance); 2000b8e80941Smrg SET_DrawElementsInstancedBaseVertexBaseInstance(exec, 2001b8e80941Smrg _mesa_exec_DrawElementsInstancedBaseVertexBaseInstance); 2002b8e80941Smrg } 2003b8e80941Smrg 2004b8e80941Smrg if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles31(ctx)) { 2005b8e80941Smrg SET_DrawArraysIndirect(exec, _mesa_exec_DrawArraysIndirect); 2006b8e80941Smrg SET_DrawElementsIndirect(exec, _mesa_exec_DrawElementsIndirect); 2007b8e80941Smrg } 2008b8e80941Smrg 2009b8e80941Smrg if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) { 2010b8e80941Smrg SET_DrawArraysInstancedARB(exec, _mesa_DrawArraysInstanced); 2011b8e80941Smrg SET_DrawElementsInstancedARB(exec, _mesa_exec_DrawElementsInstanced); 2012b8e80941Smrg } 2013b8e80941Smrg 2014b8e80941Smrg if (_mesa_is_desktop_gl(ctx)) { 2015b8e80941Smrg SET_DrawTransformFeedback(exec, _mesa_DrawTransformFeedback); 2016b8e80941Smrg SET_DrawTransformFeedbackStream(exec, 2017b8e80941Smrg _mesa_exec_DrawTransformFeedbackStream); 2018b8e80941Smrg SET_DrawTransformFeedbackInstanced(exec, 2019b8e80941Smrg _mesa_exec_DrawTransformFeedbackInstanced); 2020b8e80941Smrg SET_DrawTransformFeedbackStreamInstanced(exec, 2021b8e80941Smrg _mesa_exec_DrawTransformFeedbackStreamInstanced); 2022b8e80941Smrg SET_MultiDrawArraysIndirect(exec, _mesa_exec_MultiDrawArraysIndirect); 2023b8e80941Smrg SET_MultiDrawElementsIndirect(exec, _mesa_exec_MultiDrawElementsIndirect); 2024b8e80941Smrg SET_MultiDrawArraysIndirectCountARB(exec, 2025b8e80941Smrg _mesa_exec_MultiDrawArraysIndirectCount); 2026b8e80941Smrg SET_MultiDrawElementsIndirectCountARB(exec, 2027b8e80941Smrg _mesa_exec_MultiDrawElementsIndirectCount); 2028b8e80941Smrg } 2029b8e80941Smrg} 2030b8e80941Smrg 2031b8e80941Smrg 2032b8e80941Smrg 2033b8e80941Smrg/* GL_IBM_multimode_draw_arrays */ 2034b8e80941Smrgvoid GLAPIENTRY 2035b8e80941Smrg_mesa_MultiModeDrawArraysIBM( const GLenum * mode, const GLint * first, 2036b8e80941Smrg const GLsizei * count, 2037b8e80941Smrg GLsizei primcount, GLint modestride ) 2038b8e80941Smrg{ 2039b8e80941Smrg GET_CURRENT_CONTEXT(ctx); 2040b8e80941Smrg GLint i; 2041b8e80941Smrg 2042b8e80941Smrg FLUSH_VERTICES(ctx, 0); 2043b8e80941Smrg 2044b8e80941Smrg for ( i = 0 ; i < primcount ; i++ ) { 2045b8e80941Smrg if ( count[i] > 0 ) { 2046b8e80941Smrg GLenum m = *((GLenum *) ((GLubyte *) mode + i * modestride)); 2047b8e80941Smrg CALL_DrawArrays(ctx->CurrentServerDispatch, ( m, first[i], count[i] )); 2048b8e80941Smrg } 2049b8e80941Smrg } 2050b8e80941Smrg} 2051b8e80941Smrg 2052b8e80941Smrg 2053b8e80941Smrg/* GL_IBM_multimode_draw_arrays */ 2054b8e80941Smrgvoid GLAPIENTRY 2055b8e80941Smrg_mesa_MultiModeDrawElementsIBM( const GLenum * mode, const GLsizei * count, 2056b8e80941Smrg GLenum type, const GLvoid * const * indices, 2057b8e80941Smrg GLsizei primcount, GLint modestride ) 2058b8e80941Smrg{ 2059b8e80941Smrg GET_CURRENT_CONTEXT(ctx); 2060b8e80941Smrg GLint i; 2061b8e80941Smrg 2062b8e80941Smrg FLUSH_VERTICES(ctx, 0); 2063b8e80941Smrg 2064b8e80941Smrg /* XXX not sure about ARB_vertex_buffer_object handling here */ 2065b8e80941Smrg 2066b8e80941Smrg for ( i = 0 ; i < primcount ; i++ ) { 2067b8e80941Smrg if ( count[i] > 0 ) { 2068b8e80941Smrg GLenum m = *((GLenum *) ((GLubyte *) mode + i * modestride)); 2069b8e80941Smrg CALL_DrawElements(ctx->CurrentServerDispatch, ( m, count[i], type, 2070b8e80941Smrg indices[i] )); 2071b8e80941Smrg } 2072b8e80941Smrg } 2073b8e80941Smrg} 2074b8e80941Smrg 2075b8e80941Smrg 2076b8e80941Smrg/* 2077b8e80941Smrg * Helper function for _mesa_draw_indirect below that additionally takes a zero 2078b8e80941Smrg * initialized array of _mesa_prim scratch space memory as the last argument. 2079b8e80941Smrg */ 2080b8e80941Smrgstatic void 2081b8e80941Smrgdraw_indirect(struct gl_context *ctx, GLuint mode, 2082b8e80941Smrg struct gl_buffer_object *indirect_data, 2083b8e80941Smrg GLsizeiptr indirect_offset, unsigned draw_count, 2084b8e80941Smrg unsigned stride, 2085b8e80941Smrg struct gl_buffer_object *indirect_draw_count_buffer, 2086b8e80941Smrg GLsizeiptr indirect_draw_count_offset, 2087b8e80941Smrg const struct _mesa_index_buffer *ib, 2088b8e80941Smrg struct _mesa_prim *prim) 2089b8e80941Smrg{ 2090b8e80941Smrg prim[0].begin = 1; 2091b8e80941Smrg prim[draw_count - 1].end = 1; 2092b8e80941Smrg for (unsigned i = 0; i < draw_count; ++i, indirect_offset += stride) { 2093b8e80941Smrg prim[i].mode = mode; 2094b8e80941Smrg prim[i].indexed = !!ib; 2095b8e80941Smrg prim[i].indirect_offset = indirect_offset; 2096b8e80941Smrg prim[i].is_indirect = 1; 2097b8e80941Smrg prim[i].draw_id = i; 2098b8e80941Smrg } 2099b8e80941Smrg 2100b8e80941Smrg /* This should always be true at this time */ 2101b8e80941Smrg assert(indirect_data == ctx->DrawIndirectBuffer); 2102b8e80941Smrg 2103b8e80941Smrg ctx->Driver.Draw(ctx, prim, draw_count, ib, false, 0u, ~0u, 2104b8e80941Smrg NULL, 0, indirect_data); 2105b8e80941Smrg} 2106b8e80941Smrg 2107b8e80941Smrg 2108b8e80941Smrg/* 2109b8e80941Smrg * Function to be put into dd_function_table::DrawIndirect as fallback. 2110b8e80941Smrg * Calls into dd_function_table::Draw past adapting call arguments. 2111b8e80941Smrg * See dd_function_table::DrawIndirect for call argument documentation. 2112b8e80941Smrg */ 2113b8e80941Smrgvoid 2114b8e80941Smrg_mesa_draw_indirect(struct gl_context *ctx, GLuint mode, 2115b8e80941Smrg struct gl_buffer_object *indirect_data, 2116b8e80941Smrg GLsizeiptr indirect_offset, unsigned draw_count, 2117b8e80941Smrg unsigned stride, 2118b8e80941Smrg struct gl_buffer_object *indirect_draw_count_buffer, 2119b8e80941Smrg GLsizeiptr indirect_draw_count_offset, 2120b8e80941Smrg const struct _mesa_index_buffer *ib) 2121b8e80941Smrg{ 2122b8e80941Smrg /* Use alloca for the prim space if we are somehow in bounds. */ 2123b8e80941Smrg if (draw_count*sizeof(struct _mesa_prim) < 1024) { 2124b8e80941Smrg struct _mesa_prim *space = alloca(draw_count*sizeof(struct _mesa_prim)); 2125b8e80941Smrg memset(space, 0, draw_count*sizeof(struct _mesa_prim)); 2126b8e80941Smrg 2127b8e80941Smrg draw_indirect(ctx, mode, indirect_data, indirect_offset, draw_count, 2128b8e80941Smrg stride, indirect_draw_count_buffer, 2129b8e80941Smrg indirect_draw_count_offset, ib, space); 2130b8e80941Smrg } else { 2131b8e80941Smrg struct _mesa_prim *space = calloc(draw_count, sizeof(struct _mesa_prim)); 2132b8e80941Smrg if (space == NULL) { 2133b8e80941Smrg _mesa_error(ctx, GL_OUT_OF_MEMORY, "gl%sDraw%sIndirect%s", 2134b8e80941Smrg (draw_count > 1) ? "Multi" : "", 2135b8e80941Smrg ib ? "Elements" : "Arrays", 2136b8e80941Smrg indirect_data ? "CountARB" : ""); 2137b8e80941Smrg return; 2138b8e80941Smrg } 2139b8e80941Smrg 2140b8e80941Smrg draw_indirect(ctx, mode, indirect_data, indirect_offset, draw_count, 2141b8e80941Smrg stride, indirect_draw_count_buffer, 2142b8e80941Smrg indirect_draw_count_offset, ib, space); 2143b8e80941Smrg 2144b8e80941Smrg free(space); 2145b8e80941Smrg } 2146b8e80941Smrg} 2147