1848b8605Smrg/*
2848b8605Smrg * Mesa 3-D graphics library
3848b8605Smrg *
4848b8605Smrg * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
5848b8605Smrg * Copyright (C) 2009  VMware, Inc.  All Rights Reserved.
6848b8605Smrg *
7848b8605Smrg * Permission is hereby granted, free of charge, to any person obtaining a
8848b8605Smrg * copy of this software and associated documentation files (the "Software"),
9848b8605Smrg * to deal in the Software without restriction, including without limitation
10848b8605Smrg * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11848b8605Smrg * and/or sell copies of the Software, and to permit persons to whom the
12848b8605Smrg * Software is furnished to do so, subject to the following conditions:
13848b8605Smrg *
14848b8605Smrg * The above copyright notice and this permission notice shall be included
15848b8605Smrg * in all copies or substantial portions of the Software.
16848b8605Smrg *
17848b8605Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18848b8605Smrg * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19848b8605Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20848b8605Smrg * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21848b8605Smrg * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22848b8605Smrg * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23848b8605Smrg * OTHER DEALINGS IN THE SOFTWARE.
24848b8605Smrg */
25848b8605Smrg
26848b8605Smrg/**
27848b8605Smrg * \file feedback.c
28848b8605Smrg * Selection and feedback modes functions.
29848b8605Smrg */
30848b8605Smrg
31848b8605Smrg
32848b8605Smrg#include "glheader.h"
33848b8605Smrg#include "context.h"
34848b8605Smrg#include "enums.h"
35848b8605Smrg#include "feedback.h"
36848b8605Smrg#include "macros.h"
37848b8605Smrg#include "mtypes.h"
38848b8605Smrg
39848b8605Smrg
40848b8605Smrg#define FB_3D		0x01
41848b8605Smrg#define FB_4D		0x02
42848b8605Smrg#define FB_COLOR	0x04
43848b8605Smrg#define FB_TEXTURE	0X08
44848b8605Smrg
45848b8605Smrg
46848b8605Smrg
47848b8605Smrgvoid GLAPIENTRY
48848b8605Smrg_mesa_FeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer )
49848b8605Smrg{
50848b8605Smrg   GET_CURRENT_CONTEXT(ctx);
51848b8605Smrg
52848b8605Smrg   if (ctx->RenderMode==GL_FEEDBACK) {
53848b8605Smrg      _mesa_error( ctx, GL_INVALID_OPERATION, "glFeedbackBuffer" );
54848b8605Smrg      return;
55848b8605Smrg   }
56848b8605Smrg   if (size<0) {
57848b8605Smrg      _mesa_error( ctx, GL_INVALID_VALUE, "glFeedbackBuffer(size<0)" );
58848b8605Smrg      return;
59848b8605Smrg   }
60848b8605Smrg   if (!buffer && size > 0) {
61848b8605Smrg      _mesa_error( ctx, GL_INVALID_VALUE, "glFeedbackBuffer(buffer==NULL)" );
62848b8605Smrg      ctx->Feedback.BufferSize = 0;
63848b8605Smrg      return;
64848b8605Smrg   }
65848b8605Smrg
66848b8605Smrg   switch (type) {
67848b8605Smrg      case GL_2D:
68848b8605Smrg	 ctx->Feedback._Mask = 0;
69848b8605Smrg	 break;
70848b8605Smrg      case GL_3D:
71848b8605Smrg	 ctx->Feedback._Mask = FB_3D;
72848b8605Smrg	 break;
73848b8605Smrg      case GL_3D_COLOR:
74848b8605Smrg	 ctx->Feedback._Mask = (FB_3D | FB_COLOR);
75848b8605Smrg	 break;
76848b8605Smrg      case GL_3D_COLOR_TEXTURE:
77848b8605Smrg	 ctx->Feedback._Mask = (FB_3D | FB_COLOR | FB_TEXTURE);
78848b8605Smrg	 break;
79848b8605Smrg      case GL_4D_COLOR_TEXTURE:
80848b8605Smrg	 ctx->Feedback._Mask = (FB_3D | FB_4D | FB_COLOR | FB_TEXTURE);
81848b8605Smrg	 break;
82848b8605Smrg      default:
83848b8605Smrg         _mesa_error( ctx, GL_INVALID_ENUM, "glFeedbackBuffer" );
84848b8605Smrg	 return;
85848b8605Smrg   }
86848b8605Smrg
87848b8605Smrg   FLUSH_VERTICES(ctx, _NEW_RENDERMODE); /* Always flush */
88848b8605Smrg   ctx->Feedback.Type = type;
89848b8605Smrg   ctx->Feedback.BufferSize = size;
90848b8605Smrg   ctx->Feedback.Buffer = buffer;
91b8e80941Smrg   ctx->Feedback.Count = 0;	              /* Because of this. */
92848b8605Smrg}
93848b8605Smrg
94848b8605Smrg
95848b8605Smrgvoid GLAPIENTRY
96848b8605Smrg_mesa_PassThrough( GLfloat token )
97848b8605Smrg{
98848b8605Smrg   GET_CURRENT_CONTEXT(ctx);
99848b8605Smrg
100848b8605Smrg   if (ctx->RenderMode==GL_FEEDBACK) {
101848b8605Smrg      FLUSH_VERTICES(ctx, 0);
102848b8605Smrg      _mesa_feedback_token( ctx, (GLfloat) (GLint) GL_PASS_THROUGH_TOKEN );
103848b8605Smrg      _mesa_feedback_token( ctx, token );
104848b8605Smrg   }
105848b8605Smrg}
106848b8605Smrg
107848b8605Smrg
108848b8605Smrg/**
109848b8605Smrg * Put a vertex into the feedback buffer.
110848b8605Smrg */
111848b8605Smrgvoid
112848b8605Smrg_mesa_feedback_vertex(struct gl_context *ctx,
113848b8605Smrg                      const GLfloat win[4],
114848b8605Smrg                      const GLfloat color[4],
115848b8605Smrg                      const GLfloat texcoord[4])
116848b8605Smrg{
117848b8605Smrg   _mesa_feedback_token( ctx, win[0] );
118848b8605Smrg   _mesa_feedback_token( ctx, win[1] );
119848b8605Smrg   if (ctx->Feedback._Mask & FB_3D) {
120848b8605Smrg      _mesa_feedback_token( ctx, win[2] );
121848b8605Smrg   }
122848b8605Smrg   if (ctx->Feedback._Mask & FB_4D) {
123848b8605Smrg      _mesa_feedback_token( ctx, win[3] );
124848b8605Smrg   }
125848b8605Smrg   if (ctx->Feedback._Mask & FB_COLOR) {
126848b8605Smrg      _mesa_feedback_token( ctx, color[0] );
127848b8605Smrg      _mesa_feedback_token( ctx, color[1] );
128848b8605Smrg      _mesa_feedback_token( ctx, color[2] );
129848b8605Smrg      _mesa_feedback_token( ctx, color[3] );
130848b8605Smrg   }
131848b8605Smrg   if (ctx->Feedback._Mask & FB_TEXTURE) {
132848b8605Smrg      _mesa_feedback_token( ctx, texcoord[0] );
133848b8605Smrg      _mesa_feedback_token( ctx, texcoord[1] );
134848b8605Smrg      _mesa_feedback_token( ctx, texcoord[2] );
135848b8605Smrg      _mesa_feedback_token( ctx, texcoord[3] );
136848b8605Smrg   }
137848b8605Smrg}
138848b8605Smrg
139848b8605Smrg
140848b8605Smrg/**********************************************************************/
141848b8605Smrg/** \name Selection */
142848b8605Smrg/*@{*/
143848b8605Smrg
144848b8605Smrg/**
145848b8605Smrg * Establish a buffer for selection mode values.
146848b8605Smrg *
147848b8605Smrg * \param size buffer size.
148848b8605Smrg * \param buffer buffer.
149848b8605Smrg *
150848b8605Smrg * \sa glSelectBuffer().
151848b8605Smrg *
152848b8605Smrg * \note this function can't be put in a display list.
153848b8605Smrg *
154848b8605Smrg * Verifies we're not in selection mode, flushes the vertices and initialize
155848b8605Smrg * the fields in __struct gl_contextRec::Select with the given buffer.
156848b8605Smrg */
157848b8605Smrgvoid GLAPIENTRY
158848b8605Smrg_mesa_SelectBuffer( GLsizei size, GLuint *buffer )
159848b8605Smrg{
160848b8605Smrg   GET_CURRENT_CONTEXT(ctx);
161848b8605Smrg
162848b8605Smrg   if (size < 0) {
163848b8605Smrg      _mesa_error(ctx, GL_INVALID_VALUE, "glSelectBuffer(size)");
164848b8605Smrg      return;
165848b8605Smrg   }
166848b8605Smrg
167848b8605Smrg   if (ctx->RenderMode==GL_SELECT) {
168848b8605Smrg      _mesa_error( ctx, GL_INVALID_OPERATION, "glSelectBuffer" );
169848b8605Smrg      return;			/* KW: added return */
170848b8605Smrg   }
171848b8605Smrg
172848b8605Smrg   FLUSH_VERTICES(ctx, _NEW_RENDERMODE);
173848b8605Smrg   ctx->Select.Buffer = buffer;
174848b8605Smrg   ctx->Select.BufferSize = size;
175848b8605Smrg   ctx->Select.BufferCount = 0;
176848b8605Smrg   ctx->Select.HitFlag = GL_FALSE;
177848b8605Smrg   ctx->Select.HitMinZ = 1.0;
178848b8605Smrg   ctx->Select.HitMaxZ = 0.0;
179848b8605Smrg}
180848b8605Smrg
181848b8605Smrg
182848b8605Smrg/**
183848b8605Smrg * Write a value of a record into the selection buffer.
184848b8605Smrg *
185848b8605Smrg * \param ctx GL context.
186848b8605Smrg * \param value value.
187848b8605Smrg *
188848b8605Smrg * Verifies there is free space in the buffer to write the value and
189848b8605Smrg * increments the pointer.
190848b8605Smrg */
191848b8605Smrgstatic inline void
192848b8605Smrgwrite_record(struct gl_context *ctx, GLuint value)
193848b8605Smrg{
194848b8605Smrg   if (ctx->Select.BufferCount < ctx->Select.BufferSize) {
195848b8605Smrg      ctx->Select.Buffer[ctx->Select.BufferCount] = value;
196848b8605Smrg   }
197848b8605Smrg   ctx->Select.BufferCount++;
198848b8605Smrg}
199848b8605Smrg
200848b8605Smrg
201848b8605Smrg/**
202848b8605Smrg * Update the hit flag and the maximum and minimum depth values.
203848b8605Smrg *
204848b8605Smrg * \param ctx GL context.
205848b8605Smrg * \param z depth.
206848b8605Smrg *
207848b8605Smrg * Sets gl_selection::HitFlag and updates gl_selection::HitMinZ and
208848b8605Smrg * gl_selection::HitMaxZ.
209848b8605Smrg */
210848b8605Smrgvoid
211848b8605Smrg_mesa_update_hitflag(struct gl_context *ctx, GLfloat z)
212848b8605Smrg{
213848b8605Smrg   ctx->Select.HitFlag = GL_TRUE;
214848b8605Smrg   if (z < ctx->Select.HitMinZ) {
215848b8605Smrg      ctx->Select.HitMinZ = z;
216848b8605Smrg   }
217848b8605Smrg   if (z > ctx->Select.HitMaxZ) {
218848b8605Smrg      ctx->Select.HitMaxZ = z;
219848b8605Smrg   }
220848b8605Smrg}
221848b8605Smrg
222848b8605Smrg
223848b8605Smrg/**
224848b8605Smrg * Write the hit record.
225848b8605Smrg *
226848b8605Smrg * \param ctx GL context.
227848b8605Smrg *
228848b8605Smrg * Write the hit record, i.e., the number of names in the stack, the minimum and
229848b8605Smrg * maximum depth values and the number of names in the name stack at the time
230848b8605Smrg * of the event. Resets the hit flag.
231848b8605Smrg *
232848b8605Smrg * \sa gl_selection.
233848b8605Smrg */
234848b8605Smrgstatic void
235848b8605Smrgwrite_hit_record(struct gl_context *ctx)
236848b8605Smrg{
237848b8605Smrg   GLuint i;
238848b8605Smrg   GLuint zmin, zmax, zscale = (~0u);
239848b8605Smrg
240848b8605Smrg   /* HitMinZ and HitMaxZ are in [0,1].  Multiply these values by */
241848b8605Smrg   /* 2^32-1 and round to nearest unsigned integer. */
242848b8605Smrg
243848b8605Smrg   assert( ctx != NULL ); /* this line magically fixes a SunOS 5.x/gcc bug */
244848b8605Smrg   zmin = (GLuint) ((GLfloat) zscale * ctx->Select.HitMinZ);
245848b8605Smrg   zmax = (GLuint) ((GLfloat) zscale * ctx->Select.HitMaxZ);
246848b8605Smrg
247848b8605Smrg   write_record( ctx, ctx->Select.NameStackDepth );
248848b8605Smrg   write_record( ctx, zmin );
249848b8605Smrg   write_record( ctx, zmax );
250848b8605Smrg   for (i = 0; i < ctx->Select.NameStackDepth; i++) {
251848b8605Smrg      write_record( ctx, ctx->Select.NameStack[i] );
252848b8605Smrg   }
253848b8605Smrg
254848b8605Smrg   ctx->Select.Hits++;
255848b8605Smrg   ctx->Select.HitFlag = GL_FALSE;
256848b8605Smrg   ctx->Select.HitMinZ = 1.0;
257848b8605Smrg   ctx->Select.HitMaxZ = -1.0;
258848b8605Smrg}
259848b8605Smrg
260848b8605Smrg
261848b8605Smrg/**
262848b8605Smrg * Initialize the name stack.
263848b8605Smrg *
264848b8605Smrg * Verifies we are in select mode and resets the name stack depth and resets
265848b8605Smrg * the hit record data in gl_selection. Marks new render mode in
266848b8605Smrg * __struct gl_contextRec::NewState.
267848b8605Smrg */
268848b8605Smrgvoid GLAPIENTRY
269848b8605Smrg_mesa_InitNames( void )
270848b8605Smrg{
271848b8605Smrg   GET_CURRENT_CONTEXT(ctx);
272848b8605Smrg   FLUSH_VERTICES(ctx, 0);
273848b8605Smrg
274848b8605Smrg   /* Record the hit before the HitFlag is wiped out again. */
275848b8605Smrg   if (ctx->RenderMode == GL_SELECT) {
276848b8605Smrg      if (ctx->Select.HitFlag) {
277848b8605Smrg         write_hit_record( ctx );
278848b8605Smrg      }
279848b8605Smrg   }
280848b8605Smrg   ctx->Select.NameStackDepth = 0;
281848b8605Smrg   ctx->Select.HitFlag = GL_FALSE;
282848b8605Smrg   ctx->Select.HitMinZ = 1.0;
283848b8605Smrg   ctx->Select.HitMaxZ = 0.0;
284848b8605Smrg   ctx->NewState |= _NEW_RENDERMODE;
285848b8605Smrg}
286848b8605Smrg
287848b8605Smrg
288848b8605Smrg/**
289848b8605Smrg * Load the top-most name of the name stack.
290848b8605Smrg *
291848b8605Smrg * \param name name.
292848b8605Smrg *
293848b8605Smrg * Verifies we are in selection mode and that the name stack is not empty.
294848b8605Smrg * Flushes vertices. If there is a hit flag writes it (via write_hit_record()),
295848b8605Smrg * and replace the top-most name in the stack.
296848b8605Smrg *
297848b8605Smrg * sa __struct gl_contextRec::Select.
298848b8605Smrg */
299848b8605Smrgvoid GLAPIENTRY
300848b8605Smrg_mesa_LoadName( GLuint name )
301848b8605Smrg{
302848b8605Smrg   GET_CURRENT_CONTEXT(ctx);
303848b8605Smrg
304848b8605Smrg   if (ctx->RenderMode != GL_SELECT) {
305848b8605Smrg      return;
306848b8605Smrg   }
307848b8605Smrg   if (ctx->Select.NameStackDepth == 0) {
308848b8605Smrg      _mesa_error( ctx, GL_INVALID_OPERATION, "glLoadName" );
309848b8605Smrg      return;
310848b8605Smrg   }
311848b8605Smrg
312848b8605Smrg   FLUSH_VERTICES(ctx, _NEW_RENDERMODE);
313848b8605Smrg
314848b8605Smrg   if (ctx->Select.HitFlag) {
315848b8605Smrg      write_hit_record( ctx );
316848b8605Smrg   }
317848b8605Smrg   if (ctx->Select.NameStackDepth < MAX_NAME_STACK_DEPTH) {
318848b8605Smrg      ctx->Select.NameStack[ctx->Select.NameStackDepth-1] = name;
319848b8605Smrg   }
320848b8605Smrg   else {
321848b8605Smrg      ctx->Select.NameStack[MAX_NAME_STACK_DEPTH-1] = name;
322848b8605Smrg   }
323848b8605Smrg}
324848b8605Smrg
325848b8605Smrg
326848b8605Smrg/**
327848b8605Smrg * Push a name into the name stack.
328848b8605Smrg *
329848b8605Smrg * \param name name.
330848b8605Smrg *
331848b8605Smrg * Verifies we are in selection mode and that the name stack is not full.
332848b8605Smrg * Flushes vertices. If there is a hit flag writes it (via write_hit_record()),
333848b8605Smrg * and adds the name to the top of the name stack.
334848b8605Smrg *
335848b8605Smrg * sa __struct gl_contextRec::Select.
336848b8605Smrg */
337848b8605Smrgvoid GLAPIENTRY
338848b8605Smrg_mesa_PushName( GLuint name )
339848b8605Smrg{
340848b8605Smrg   GET_CURRENT_CONTEXT(ctx);
341848b8605Smrg
342848b8605Smrg   if (ctx->RenderMode != GL_SELECT) {
343848b8605Smrg      return;
344848b8605Smrg   }
345848b8605Smrg
346848b8605Smrg   FLUSH_VERTICES(ctx, _NEW_RENDERMODE);
347848b8605Smrg   if (ctx->Select.HitFlag) {
348848b8605Smrg      write_hit_record( ctx );
349848b8605Smrg   }
350848b8605Smrg   if (ctx->Select.NameStackDepth >= MAX_NAME_STACK_DEPTH) {
351848b8605Smrg      _mesa_error( ctx, GL_STACK_OVERFLOW, "glPushName" );
352848b8605Smrg   }
353848b8605Smrg   else
354848b8605Smrg      ctx->Select.NameStack[ctx->Select.NameStackDepth++] = name;
355848b8605Smrg}
356848b8605Smrg
357848b8605Smrg
358848b8605Smrg/**
359848b8605Smrg * Pop a name into the name stack.
360848b8605Smrg *
361848b8605Smrg * Verifies we are in selection mode and that the name stack is not empty.
362848b8605Smrg * Flushes vertices. If there is a hit flag writes it (via write_hit_record()),
363848b8605Smrg * and removes top-most name in the name stack.
364848b8605Smrg *
365848b8605Smrg * sa __struct gl_contextRec::Select.
366848b8605Smrg */
367848b8605Smrgvoid GLAPIENTRY
368848b8605Smrg_mesa_PopName( void )
369848b8605Smrg{
370848b8605Smrg   GET_CURRENT_CONTEXT(ctx);
371848b8605Smrg
372848b8605Smrg   if (ctx->RenderMode != GL_SELECT) {
373848b8605Smrg      return;
374848b8605Smrg   }
375848b8605Smrg
376848b8605Smrg   FLUSH_VERTICES(ctx, _NEW_RENDERMODE);
377848b8605Smrg   if (ctx->Select.HitFlag) {
378848b8605Smrg      write_hit_record( ctx );
379848b8605Smrg   }
380848b8605Smrg   if (ctx->Select.NameStackDepth == 0) {
381848b8605Smrg      _mesa_error( ctx, GL_STACK_UNDERFLOW, "glPopName" );
382848b8605Smrg   }
383848b8605Smrg   else
384848b8605Smrg      ctx->Select.NameStackDepth--;
385848b8605Smrg}
386848b8605Smrg
387848b8605Smrg/*@}*/
388848b8605Smrg
389848b8605Smrg
390848b8605Smrg/**********************************************************************/
391848b8605Smrg/** \name Render Mode */
392848b8605Smrg/*@{*/
393848b8605Smrg
394848b8605Smrg/**
395848b8605Smrg * Set rasterization mode.
396848b8605Smrg *
397848b8605Smrg * \param mode rasterization mode.
398848b8605Smrg *
399848b8605Smrg * \note this function can't be put in a display list.
400848b8605Smrg *
401848b8605Smrg * \sa glRenderMode().
402848b8605Smrg *
403848b8605Smrg * Flushes the vertices and do the necessary cleanup according to the previous
404848b8605Smrg * rasterization mode, such as writing the hit record or resent the select
405848b8605Smrg * buffer index when exiting the select mode. Updates
406848b8605Smrg * __struct gl_contextRec::RenderMode and notifies the driver via the
407848b8605Smrg * dd_function_table::RenderMode callback.
408848b8605Smrg */
409848b8605SmrgGLint GLAPIENTRY
410848b8605Smrg_mesa_RenderMode( GLenum mode )
411848b8605Smrg{
412848b8605Smrg   GET_CURRENT_CONTEXT(ctx);
413848b8605Smrg   GLint result;
414848b8605Smrg   ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
415848b8605Smrg
416848b8605Smrg   if (MESA_VERBOSE & VERBOSE_API)
417b8e80941Smrg      _mesa_debug(ctx, "glRenderMode %s\n", _mesa_enum_to_string(mode));
418848b8605Smrg
419848b8605Smrg   FLUSH_VERTICES(ctx, _NEW_RENDERMODE);
420848b8605Smrg
421848b8605Smrg   switch (ctx->RenderMode) {
422848b8605Smrg      case GL_RENDER:
423848b8605Smrg	 result = 0;
424848b8605Smrg	 break;
425848b8605Smrg      case GL_SELECT:
426848b8605Smrg	 if (ctx->Select.HitFlag) {
427848b8605Smrg	    write_hit_record( ctx );
428848b8605Smrg	 }
429848b8605Smrg	 if (ctx->Select.BufferCount > ctx->Select.BufferSize) {
430848b8605Smrg	    /* overflow */
431848b8605Smrg#ifdef DEBUG
432848b8605Smrg            _mesa_warning(ctx, "Feedback buffer overflow");
433848b8605Smrg#endif
434848b8605Smrg	    result = -1;
435848b8605Smrg	 }
436848b8605Smrg	 else {
437848b8605Smrg	    result = ctx->Select.Hits;
438848b8605Smrg	 }
439848b8605Smrg	 ctx->Select.BufferCount = 0;
440848b8605Smrg	 ctx->Select.Hits = 0;
441848b8605Smrg	 ctx->Select.NameStackDepth = 0;
442848b8605Smrg	 break;
443848b8605Smrg      case GL_FEEDBACK:
444848b8605Smrg	 if (ctx->Feedback.Count > ctx->Feedback.BufferSize) {
445848b8605Smrg	    /* overflow */
446848b8605Smrg	    result = -1;
447848b8605Smrg	 }
448848b8605Smrg	 else {
449848b8605Smrg	    result = ctx->Feedback.Count;
450848b8605Smrg	 }
451848b8605Smrg	 ctx->Feedback.Count = 0;
452848b8605Smrg	 break;
453848b8605Smrg      default:
454848b8605Smrg	 _mesa_error( ctx, GL_INVALID_ENUM, "glRenderMode" );
455848b8605Smrg	 return 0;
456848b8605Smrg   }
457848b8605Smrg
458848b8605Smrg   switch (mode) {
459848b8605Smrg      case GL_RENDER:
460848b8605Smrg         break;
461848b8605Smrg      case GL_SELECT:
462848b8605Smrg	 if (ctx->Select.BufferSize==0) {
463848b8605Smrg	    /* haven't called glSelectBuffer yet */
464848b8605Smrg	    _mesa_error( ctx, GL_INVALID_OPERATION, "glRenderMode" );
465848b8605Smrg	 }
466848b8605Smrg	 break;
467848b8605Smrg      case GL_FEEDBACK:
468848b8605Smrg	 if (ctx->Feedback.BufferSize==0) {
469848b8605Smrg	    /* haven't called glFeedbackBuffer yet */
470848b8605Smrg	    _mesa_error( ctx, GL_INVALID_OPERATION, "glRenderMode" );
471848b8605Smrg	 }
472848b8605Smrg	 break;
473848b8605Smrg      default:
474848b8605Smrg	 _mesa_error( ctx, GL_INVALID_ENUM, "glRenderMode" );
475848b8605Smrg	 return 0;
476848b8605Smrg   }
477848b8605Smrg
478848b8605Smrg   ctx->RenderMode = mode;
479848b8605Smrg   if (ctx->Driver.RenderMode)
480848b8605Smrg      ctx->Driver.RenderMode( ctx, mode );
481848b8605Smrg
482848b8605Smrg   return result;
483848b8605Smrg}
484848b8605Smrg
485848b8605Smrg/*@}*/
486848b8605Smrg
487848b8605Smrg
488848b8605Smrg/**********************************************************************/
489848b8605Smrg/** \name Initialization */
490848b8605Smrg/*@{*/
491848b8605Smrg
492848b8605Smrg/**
493848b8605Smrg * Initialize context feedback data.
494848b8605Smrg */
495848b8605Smrgvoid _mesa_init_feedback( struct gl_context * ctx )
496848b8605Smrg{
497848b8605Smrg   /* Feedback */
498848b8605Smrg   ctx->Feedback.Type = GL_2D;   /* TODO: verify */
499848b8605Smrg   ctx->Feedback.Buffer = NULL;
500848b8605Smrg   ctx->Feedback.BufferSize = 0;
501848b8605Smrg   ctx->Feedback.Count = 0;
502848b8605Smrg
503848b8605Smrg   /* Selection/picking */
504848b8605Smrg   ctx->Select.Buffer = NULL;
505848b8605Smrg   ctx->Select.BufferSize = 0;
506848b8605Smrg   ctx->Select.BufferCount = 0;
507848b8605Smrg   ctx->Select.Hits = 0;
508848b8605Smrg   ctx->Select.NameStackDepth = 0;
509848b8605Smrg
510848b8605Smrg   /* Miscellaneous */
511848b8605Smrg   ctx->RenderMode = GL_RENDER;
512848b8605Smrg}
513848b8605Smrg
514848b8605Smrg/*@}*/
515