feedback.c revision 848b8605
1848b8605Smrg/*
2848b8605Smrg * Mesa 3-D graphics library
3848b8605Smrg *
4848b8605Smrg * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
5848b8605Smrg * Copyright (C) 2009  VMware, Inc.  All Rights Reserved.
6848b8605Smrg *
7848b8605Smrg * Permission is hereby granted, free of charge, to any person obtaining a
8848b8605Smrg * copy of this software and associated documentation files (the "Software"),
9848b8605Smrg * to deal in the Software without restriction, including without limitation
10848b8605Smrg * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11848b8605Smrg * and/or sell copies of the Software, and to permit persons to whom the
12848b8605Smrg * Software is furnished to do so, subject to the following conditions:
13848b8605Smrg *
14848b8605Smrg * The above copyright notice and this permission notice shall be included
15848b8605Smrg * in all copies or substantial portions of the Software.
16848b8605Smrg *
17848b8605Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18848b8605Smrg * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19848b8605Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20848b8605Smrg * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21848b8605Smrg * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22848b8605Smrg * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23848b8605Smrg * OTHER DEALINGS IN THE SOFTWARE.
24848b8605Smrg */
25848b8605Smrg
26848b8605Smrg/**
27848b8605Smrg * \file feedback.c
28848b8605Smrg * Selection and feedback modes functions.
29848b8605Smrg */
30848b8605Smrg
31848b8605Smrg
32848b8605Smrg#include "glheader.h"
33848b8605Smrg#include "colormac.h"
34848b8605Smrg#include "context.h"
35848b8605Smrg#include "enums.h"
36848b8605Smrg#include "feedback.h"
37848b8605Smrg#include "macros.h"
38848b8605Smrg#include "mtypes.h"
39848b8605Smrg#include "main/dispatch.h"
40848b8605Smrg
41848b8605Smrg
42848b8605Smrg#define FB_3D		0x01
43848b8605Smrg#define FB_4D		0x02
44848b8605Smrg#define FB_COLOR	0x04
45848b8605Smrg#define FB_TEXTURE	0X08
46848b8605Smrg
47848b8605Smrg
48848b8605Smrg
49848b8605Smrgvoid GLAPIENTRY
50848b8605Smrg_mesa_FeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer )
51848b8605Smrg{
52848b8605Smrg   GET_CURRENT_CONTEXT(ctx);
53848b8605Smrg
54848b8605Smrg   if (ctx->RenderMode==GL_FEEDBACK) {
55848b8605Smrg      _mesa_error( ctx, GL_INVALID_OPERATION, "glFeedbackBuffer" );
56848b8605Smrg      return;
57848b8605Smrg   }
58848b8605Smrg   if (size<0) {
59848b8605Smrg      _mesa_error( ctx, GL_INVALID_VALUE, "glFeedbackBuffer(size<0)" );
60848b8605Smrg      return;
61848b8605Smrg   }
62848b8605Smrg   if (!buffer && size > 0) {
63848b8605Smrg      _mesa_error( ctx, GL_INVALID_VALUE, "glFeedbackBuffer(buffer==NULL)" );
64848b8605Smrg      ctx->Feedback.BufferSize = 0;
65848b8605Smrg      return;
66848b8605Smrg   }
67848b8605Smrg
68848b8605Smrg   switch (type) {
69848b8605Smrg      case GL_2D:
70848b8605Smrg	 ctx->Feedback._Mask = 0;
71848b8605Smrg	 break;
72848b8605Smrg      case GL_3D:
73848b8605Smrg	 ctx->Feedback._Mask = FB_3D;
74848b8605Smrg	 break;
75848b8605Smrg      case GL_3D_COLOR:
76848b8605Smrg	 ctx->Feedback._Mask = (FB_3D | FB_COLOR);
77848b8605Smrg	 break;
78848b8605Smrg      case GL_3D_COLOR_TEXTURE:
79848b8605Smrg	 ctx->Feedback._Mask = (FB_3D | FB_COLOR | FB_TEXTURE);
80848b8605Smrg	 break;
81848b8605Smrg      case GL_4D_COLOR_TEXTURE:
82848b8605Smrg	 ctx->Feedback._Mask = (FB_3D | FB_4D | FB_COLOR | FB_TEXTURE);
83848b8605Smrg	 break;
84848b8605Smrg      default:
85848b8605Smrg         _mesa_error( ctx, GL_INVALID_ENUM, "glFeedbackBuffer" );
86848b8605Smrg	 return;
87848b8605Smrg   }
88848b8605Smrg
89848b8605Smrg   FLUSH_VERTICES(ctx, _NEW_RENDERMODE); /* Always flush */
90848b8605Smrg   ctx->Feedback.Type = type;
91848b8605Smrg   ctx->Feedback.BufferSize = size;
92848b8605Smrg   ctx->Feedback.Buffer = buffer;
93848b8605Smrg   ctx->Feedback.Count = 0;	              /* Becaues of this. */
94848b8605Smrg}
95848b8605Smrg
96848b8605Smrg
97848b8605Smrgvoid GLAPIENTRY
98848b8605Smrg_mesa_PassThrough( GLfloat token )
99848b8605Smrg{
100848b8605Smrg   GET_CURRENT_CONTEXT(ctx);
101848b8605Smrg
102848b8605Smrg   if (ctx->RenderMode==GL_FEEDBACK) {
103848b8605Smrg      FLUSH_VERTICES(ctx, 0);
104848b8605Smrg      _mesa_feedback_token( ctx, (GLfloat) (GLint) GL_PASS_THROUGH_TOKEN );
105848b8605Smrg      _mesa_feedback_token( ctx, token );
106848b8605Smrg   }
107848b8605Smrg}
108848b8605Smrg
109848b8605Smrg
110848b8605Smrg/**
111848b8605Smrg * Put a vertex into the feedback buffer.
112848b8605Smrg */
113848b8605Smrgvoid
114848b8605Smrg_mesa_feedback_vertex(struct gl_context *ctx,
115848b8605Smrg                      const GLfloat win[4],
116848b8605Smrg                      const GLfloat color[4],
117848b8605Smrg                      const GLfloat texcoord[4])
118848b8605Smrg{
119848b8605Smrg   _mesa_feedback_token( ctx, win[0] );
120848b8605Smrg   _mesa_feedback_token( ctx, win[1] );
121848b8605Smrg   if (ctx->Feedback._Mask & FB_3D) {
122848b8605Smrg      _mesa_feedback_token( ctx, win[2] );
123848b8605Smrg   }
124848b8605Smrg   if (ctx->Feedback._Mask & FB_4D) {
125848b8605Smrg      _mesa_feedback_token( ctx, win[3] );
126848b8605Smrg   }
127848b8605Smrg   if (ctx->Feedback._Mask & FB_COLOR) {
128848b8605Smrg      _mesa_feedback_token( ctx, color[0] );
129848b8605Smrg      _mesa_feedback_token( ctx, color[1] );
130848b8605Smrg      _mesa_feedback_token( ctx, color[2] );
131848b8605Smrg      _mesa_feedback_token( ctx, color[3] );
132848b8605Smrg   }
133848b8605Smrg   if (ctx->Feedback._Mask & FB_TEXTURE) {
134848b8605Smrg      _mesa_feedback_token( ctx, texcoord[0] );
135848b8605Smrg      _mesa_feedback_token( ctx, texcoord[1] );
136848b8605Smrg      _mesa_feedback_token( ctx, texcoord[2] );
137848b8605Smrg      _mesa_feedback_token( ctx, texcoord[3] );
138848b8605Smrg   }
139848b8605Smrg}
140848b8605Smrg
141848b8605Smrg
142848b8605Smrg/**********************************************************************/
143848b8605Smrg/** \name Selection */
144848b8605Smrg/*@{*/
145848b8605Smrg
146848b8605Smrg/**
147848b8605Smrg * Establish a buffer for selection mode values.
148848b8605Smrg *
149848b8605Smrg * \param size buffer size.
150848b8605Smrg * \param buffer buffer.
151848b8605Smrg *
152848b8605Smrg * \sa glSelectBuffer().
153848b8605Smrg *
154848b8605Smrg * \note this function can't be put in a display list.
155848b8605Smrg *
156848b8605Smrg * Verifies we're not in selection mode, flushes the vertices and initialize
157848b8605Smrg * the fields in __struct gl_contextRec::Select with the given buffer.
158848b8605Smrg */
159848b8605Smrgvoid GLAPIENTRY
160848b8605Smrg_mesa_SelectBuffer( GLsizei size, GLuint *buffer )
161848b8605Smrg{
162848b8605Smrg   GET_CURRENT_CONTEXT(ctx);
163848b8605Smrg
164848b8605Smrg   if (size < 0) {
165848b8605Smrg      _mesa_error(ctx, GL_INVALID_VALUE, "glSelectBuffer(size)");
166848b8605Smrg      return;
167848b8605Smrg   }
168848b8605Smrg
169848b8605Smrg   if (ctx->RenderMode==GL_SELECT) {
170848b8605Smrg      _mesa_error( ctx, GL_INVALID_OPERATION, "glSelectBuffer" );
171848b8605Smrg      return;			/* KW: added return */
172848b8605Smrg   }
173848b8605Smrg
174848b8605Smrg   FLUSH_VERTICES(ctx, _NEW_RENDERMODE);
175848b8605Smrg   ctx->Select.Buffer = buffer;
176848b8605Smrg   ctx->Select.BufferSize = size;
177848b8605Smrg   ctx->Select.BufferCount = 0;
178848b8605Smrg   ctx->Select.HitFlag = GL_FALSE;
179848b8605Smrg   ctx->Select.HitMinZ = 1.0;
180848b8605Smrg   ctx->Select.HitMaxZ = 0.0;
181848b8605Smrg}
182848b8605Smrg
183848b8605Smrg
184848b8605Smrg/**
185848b8605Smrg * Write a value of a record into the selection buffer.
186848b8605Smrg *
187848b8605Smrg * \param ctx GL context.
188848b8605Smrg * \param value value.
189848b8605Smrg *
190848b8605Smrg * Verifies there is free space in the buffer to write the value and
191848b8605Smrg * increments the pointer.
192848b8605Smrg */
193848b8605Smrgstatic inline void
194848b8605Smrgwrite_record(struct gl_context *ctx, GLuint value)
195848b8605Smrg{
196848b8605Smrg   if (ctx->Select.BufferCount < ctx->Select.BufferSize) {
197848b8605Smrg      ctx->Select.Buffer[ctx->Select.BufferCount] = value;
198848b8605Smrg   }
199848b8605Smrg   ctx->Select.BufferCount++;
200848b8605Smrg}
201848b8605Smrg
202848b8605Smrg
203848b8605Smrg/**
204848b8605Smrg * Update the hit flag and the maximum and minimum depth values.
205848b8605Smrg *
206848b8605Smrg * \param ctx GL context.
207848b8605Smrg * \param z depth.
208848b8605Smrg *
209848b8605Smrg * Sets gl_selection::HitFlag and updates gl_selection::HitMinZ and
210848b8605Smrg * gl_selection::HitMaxZ.
211848b8605Smrg */
212848b8605Smrgvoid
213848b8605Smrg_mesa_update_hitflag(struct gl_context *ctx, GLfloat z)
214848b8605Smrg{
215848b8605Smrg   ctx->Select.HitFlag = GL_TRUE;
216848b8605Smrg   if (z < ctx->Select.HitMinZ) {
217848b8605Smrg      ctx->Select.HitMinZ = z;
218848b8605Smrg   }
219848b8605Smrg   if (z > ctx->Select.HitMaxZ) {
220848b8605Smrg      ctx->Select.HitMaxZ = z;
221848b8605Smrg   }
222848b8605Smrg}
223848b8605Smrg
224848b8605Smrg
225848b8605Smrg/**
226848b8605Smrg * Write the hit record.
227848b8605Smrg *
228848b8605Smrg * \param ctx GL context.
229848b8605Smrg *
230848b8605Smrg * Write the hit record, i.e., the number of names in the stack, the minimum and
231848b8605Smrg * maximum depth values and the number of names in the name stack at the time
232848b8605Smrg * of the event. Resets the hit flag.
233848b8605Smrg *
234848b8605Smrg * \sa gl_selection.
235848b8605Smrg */
236848b8605Smrgstatic void
237848b8605Smrgwrite_hit_record(struct gl_context *ctx)
238848b8605Smrg{
239848b8605Smrg   GLuint i;
240848b8605Smrg   GLuint zmin, zmax, zscale = (~0u);
241848b8605Smrg
242848b8605Smrg   /* HitMinZ and HitMaxZ are in [0,1].  Multiply these values by */
243848b8605Smrg   /* 2^32-1 and round to nearest unsigned integer. */
244848b8605Smrg
245848b8605Smrg   assert( ctx != NULL ); /* this line magically fixes a SunOS 5.x/gcc bug */
246848b8605Smrg   zmin = (GLuint) ((GLfloat) zscale * ctx->Select.HitMinZ);
247848b8605Smrg   zmax = (GLuint) ((GLfloat) zscale * ctx->Select.HitMaxZ);
248848b8605Smrg
249848b8605Smrg   write_record( ctx, ctx->Select.NameStackDepth );
250848b8605Smrg   write_record( ctx, zmin );
251848b8605Smrg   write_record( ctx, zmax );
252848b8605Smrg   for (i = 0; i < ctx->Select.NameStackDepth; i++) {
253848b8605Smrg      write_record( ctx, ctx->Select.NameStack[i] );
254848b8605Smrg   }
255848b8605Smrg
256848b8605Smrg   ctx->Select.Hits++;
257848b8605Smrg   ctx->Select.HitFlag = GL_FALSE;
258848b8605Smrg   ctx->Select.HitMinZ = 1.0;
259848b8605Smrg   ctx->Select.HitMaxZ = -1.0;
260848b8605Smrg}
261848b8605Smrg
262848b8605Smrg
263848b8605Smrg/**
264848b8605Smrg * Initialize the name stack.
265848b8605Smrg *
266848b8605Smrg * Verifies we are in select mode and resets the name stack depth and resets
267848b8605Smrg * the hit record data in gl_selection. Marks new render mode in
268848b8605Smrg * __struct gl_contextRec::NewState.
269848b8605Smrg */
270848b8605Smrgvoid GLAPIENTRY
271848b8605Smrg_mesa_InitNames( void )
272848b8605Smrg{
273848b8605Smrg   GET_CURRENT_CONTEXT(ctx);
274848b8605Smrg   FLUSH_VERTICES(ctx, 0);
275848b8605Smrg
276848b8605Smrg   /* Record the hit before the HitFlag is wiped out again. */
277848b8605Smrg   if (ctx->RenderMode == GL_SELECT) {
278848b8605Smrg      if (ctx->Select.HitFlag) {
279848b8605Smrg         write_hit_record( ctx );
280848b8605Smrg      }
281848b8605Smrg   }
282848b8605Smrg   ctx->Select.NameStackDepth = 0;
283848b8605Smrg   ctx->Select.HitFlag = GL_FALSE;
284848b8605Smrg   ctx->Select.HitMinZ = 1.0;
285848b8605Smrg   ctx->Select.HitMaxZ = 0.0;
286848b8605Smrg   ctx->NewState |= _NEW_RENDERMODE;
287848b8605Smrg}
288848b8605Smrg
289848b8605Smrg
290848b8605Smrg/**
291848b8605Smrg * Load the top-most name of the name stack.
292848b8605Smrg *
293848b8605Smrg * \param name name.
294848b8605Smrg *
295848b8605Smrg * Verifies we are in selection mode and that the name stack is not empty.
296848b8605Smrg * Flushes vertices. If there is a hit flag writes it (via write_hit_record()),
297848b8605Smrg * and replace the top-most name in the stack.
298848b8605Smrg *
299848b8605Smrg * sa __struct gl_contextRec::Select.
300848b8605Smrg */
301848b8605Smrgvoid GLAPIENTRY
302848b8605Smrg_mesa_LoadName( GLuint name )
303848b8605Smrg{
304848b8605Smrg   GET_CURRENT_CONTEXT(ctx);
305848b8605Smrg
306848b8605Smrg   if (ctx->RenderMode != GL_SELECT) {
307848b8605Smrg      return;
308848b8605Smrg   }
309848b8605Smrg   if (ctx->Select.NameStackDepth == 0) {
310848b8605Smrg      _mesa_error( ctx, GL_INVALID_OPERATION, "glLoadName" );
311848b8605Smrg      return;
312848b8605Smrg   }
313848b8605Smrg
314848b8605Smrg   FLUSH_VERTICES(ctx, _NEW_RENDERMODE);
315848b8605Smrg
316848b8605Smrg   if (ctx->Select.HitFlag) {
317848b8605Smrg      write_hit_record( ctx );
318848b8605Smrg   }
319848b8605Smrg   if (ctx->Select.NameStackDepth < MAX_NAME_STACK_DEPTH) {
320848b8605Smrg      ctx->Select.NameStack[ctx->Select.NameStackDepth-1] = name;
321848b8605Smrg   }
322848b8605Smrg   else {
323848b8605Smrg      ctx->Select.NameStack[MAX_NAME_STACK_DEPTH-1] = name;
324848b8605Smrg   }
325848b8605Smrg}
326848b8605Smrg
327848b8605Smrg
328848b8605Smrg/**
329848b8605Smrg * Push a name into the name stack.
330848b8605Smrg *
331848b8605Smrg * \param name name.
332848b8605Smrg *
333848b8605Smrg * Verifies we are in selection mode and that the name stack is not full.
334848b8605Smrg * Flushes vertices. If there is a hit flag writes it (via write_hit_record()),
335848b8605Smrg * and adds the name to the top of the name stack.
336848b8605Smrg *
337848b8605Smrg * sa __struct gl_contextRec::Select.
338848b8605Smrg */
339848b8605Smrgvoid GLAPIENTRY
340848b8605Smrg_mesa_PushName( GLuint name )
341848b8605Smrg{
342848b8605Smrg   GET_CURRENT_CONTEXT(ctx);
343848b8605Smrg
344848b8605Smrg   if (ctx->RenderMode != GL_SELECT) {
345848b8605Smrg      return;
346848b8605Smrg   }
347848b8605Smrg
348848b8605Smrg   FLUSH_VERTICES(ctx, _NEW_RENDERMODE);
349848b8605Smrg   if (ctx->Select.HitFlag) {
350848b8605Smrg      write_hit_record( ctx );
351848b8605Smrg   }
352848b8605Smrg   if (ctx->Select.NameStackDepth >= MAX_NAME_STACK_DEPTH) {
353848b8605Smrg      _mesa_error( ctx, GL_STACK_OVERFLOW, "glPushName" );
354848b8605Smrg   }
355848b8605Smrg   else
356848b8605Smrg      ctx->Select.NameStack[ctx->Select.NameStackDepth++] = name;
357848b8605Smrg}
358848b8605Smrg
359848b8605Smrg
360848b8605Smrg/**
361848b8605Smrg * Pop a name into the name stack.
362848b8605Smrg *
363848b8605Smrg * Verifies we are in selection mode and that the name stack is not empty.
364848b8605Smrg * Flushes vertices. If there is a hit flag writes it (via write_hit_record()),
365848b8605Smrg * and removes top-most name in the name stack.
366848b8605Smrg *
367848b8605Smrg * sa __struct gl_contextRec::Select.
368848b8605Smrg */
369848b8605Smrgvoid GLAPIENTRY
370848b8605Smrg_mesa_PopName( void )
371848b8605Smrg{
372848b8605Smrg   GET_CURRENT_CONTEXT(ctx);
373848b8605Smrg
374848b8605Smrg   if (ctx->RenderMode != GL_SELECT) {
375848b8605Smrg      return;
376848b8605Smrg   }
377848b8605Smrg
378848b8605Smrg   FLUSH_VERTICES(ctx, _NEW_RENDERMODE);
379848b8605Smrg   if (ctx->Select.HitFlag) {
380848b8605Smrg      write_hit_record( ctx );
381848b8605Smrg   }
382848b8605Smrg   if (ctx->Select.NameStackDepth == 0) {
383848b8605Smrg      _mesa_error( ctx, GL_STACK_UNDERFLOW, "glPopName" );
384848b8605Smrg   }
385848b8605Smrg   else
386848b8605Smrg      ctx->Select.NameStackDepth--;
387848b8605Smrg}
388848b8605Smrg
389848b8605Smrg/*@}*/
390848b8605Smrg
391848b8605Smrg
392848b8605Smrg/**********************************************************************/
393848b8605Smrg/** \name Render Mode */
394848b8605Smrg/*@{*/
395848b8605Smrg
396848b8605Smrg/**
397848b8605Smrg * Set rasterization mode.
398848b8605Smrg *
399848b8605Smrg * \param mode rasterization mode.
400848b8605Smrg *
401848b8605Smrg * \note this function can't be put in a display list.
402848b8605Smrg *
403848b8605Smrg * \sa glRenderMode().
404848b8605Smrg *
405848b8605Smrg * Flushes the vertices and do the necessary cleanup according to the previous
406848b8605Smrg * rasterization mode, such as writing the hit record or resent the select
407848b8605Smrg * buffer index when exiting the select mode. Updates
408848b8605Smrg * __struct gl_contextRec::RenderMode and notifies the driver via the
409848b8605Smrg * dd_function_table::RenderMode callback.
410848b8605Smrg */
411848b8605SmrgGLint GLAPIENTRY
412848b8605Smrg_mesa_RenderMode( GLenum mode )
413848b8605Smrg{
414848b8605Smrg   GET_CURRENT_CONTEXT(ctx);
415848b8605Smrg   GLint result;
416848b8605Smrg   ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
417848b8605Smrg
418848b8605Smrg   if (MESA_VERBOSE & VERBOSE_API)
419848b8605Smrg      _mesa_debug(ctx, "glRenderMode %s\n", _mesa_lookup_enum_by_nr(mode));
420848b8605Smrg
421848b8605Smrg   FLUSH_VERTICES(ctx, _NEW_RENDERMODE);
422848b8605Smrg
423848b8605Smrg   switch (ctx->RenderMode) {
424848b8605Smrg      case GL_RENDER:
425848b8605Smrg	 result = 0;
426848b8605Smrg	 break;
427848b8605Smrg      case GL_SELECT:
428848b8605Smrg	 if (ctx->Select.HitFlag) {
429848b8605Smrg	    write_hit_record( ctx );
430848b8605Smrg	 }
431848b8605Smrg	 if (ctx->Select.BufferCount > ctx->Select.BufferSize) {
432848b8605Smrg	    /* overflow */
433848b8605Smrg#ifdef DEBUG
434848b8605Smrg            _mesa_warning(ctx, "Feedback buffer overflow");
435848b8605Smrg#endif
436848b8605Smrg	    result = -1;
437848b8605Smrg	 }
438848b8605Smrg	 else {
439848b8605Smrg	    result = ctx->Select.Hits;
440848b8605Smrg	 }
441848b8605Smrg	 ctx->Select.BufferCount = 0;
442848b8605Smrg	 ctx->Select.Hits = 0;
443848b8605Smrg	 ctx->Select.NameStackDepth = 0;
444848b8605Smrg	 break;
445848b8605Smrg      case GL_FEEDBACK:
446848b8605Smrg	 if (ctx->Feedback.Count > ctx->Feedback.BufferSize) {
447848b8605Smrg	    /* overflow */
448848b8605Smrg	    result = -1;
449848b8605Smrg	 }
450848b8605Smrg	 else {
451848b8605Smrg	    result = ctx->Feedback.Count;
452848b8605Smrg	 }
453848b8605Smrg	 ctx->Feedback.Count = 0;
454848b8605Smrg	 break;
455848b8605Smrg      default:
456848b8605Smrg	 _mesa_error( ctx, GL_INVALID_ENUM, "glRenderMode" );
457848b8605Smrg	 return 0;
458848b8605Smrg   }
459848b8605Smrg
460848b8605Smrg   switch (mode) {
461848b8605Smrg      case GL_RENDER:
462848b8605Smrg         break;
463848b8605Smrg      case GL_SELECT:
464848b8605Smrg	 if (ctx->Select.BufferSize==0) {
465848b8605Smrg	    /* haven't called glSelectBuffer yet */
466848b8605Smrg	    _mesa_error( ctx, GL_INVALID_OPERATION, "glRenderMode" );
467848b8605Smrg	 }
468848b8605Smrg	 break;
469848b8605Smrg      case GL_FEEDBACK:
470848b8605Smrg	 if (ctx->Feedback.BufferSize==0) {
471848b8605Smrg	    /* haven't called glFeedbackBuffer yet */
472848b8605Smrg	    _mesa_error( ctx, GL_INVALID_OPERATION, "glRenderMode" );
473848b8605Smrg	 }
474848b8605Smrg	 break;
475848b8605Smrg      default:
476848b8605Smrg	 _mesa_error( ctx, GL_INVALID_ENUM, "glRenderMode" );
477848b8605Smrg	 return 0;
478848b8605Smrg   }
479848b8605Smrg
480848b8605Smrg   ctx->RenderMode = mode;
481848b8605Smrg   if (ctx->Driver.RenderMode)
482848b8605Smrg      ctx->Driver.RenderMode( ctx, mode );
483848b8605Smrg
484848b8605Smrg   return result;
485848b8605Smrg}
486848b8605Smrg
487848b8605Smrg/*@}*/
488848b8605Smrg
489848b8605Smrg
490848b8605Smrg/**********************************************************************/
491848b8605Smrg/** \name Initialization */
492848b8605Smrg/*@{*/
493848b8605Smrg
494848b8605Smrg/**
495848b8605Smrg * Initialize context feedback data.
496848b8605Smrg */
497848b8605Smrgvoid _mesa_init_feedback( struct gl_context * ctx )
498848b8605Smrg{
499848b8605Smrg   /* Feedback */
500848b8605Smrg   ctx->Feedback.Type = GL_2D;   /* TODO: verify */
501848b8605Smrg   ctx->Feedback.Buffer = NULL;
502848b8605Smrg   ctx->Feedback.BufferSize = 0;
503848b8605Smrg   ctx->Feedback.Count = 0;
504848b8605Smrg
505848b8605Smrg   /* Selection/picking */
506848b8605Smrg   ctx->Select.Buffer = NULL;
507848b8605Smrg   ctx->Select.BufferSize = 0;
508848b8605Smrg   ctx->Select.BufferCount = 0;
509848b8605Smrg   ctx->Select.Hits = 0;
510848b8605Smrg   ctx->Select.NameStackDepth = 0;
511848b8605Smrg
512848b8605Smrg   /* Miscellaneous */
513848b8605Smrg   ctx->RenderMode = GL_RENDER;
514848b8605Smrg}
515848b8605Smrg
516848b8605Smrg/*@}*/
517