1b8e80941Smrg/* 2b8e80941Smrg * Copyright 2017 Advanced Micro Devices, Inc. 3b8e80941Smrg * 4b8e80941Smrg * Permission is hereby granted, free of charge, to any person obtaining a 5b8e80941Smrg * copy of this software and associated documentation files (the "Software"), 6b8e80941Smrg * to deal in the Software without restriction, including without limitation 7b8e80941Smrg * on the rights to use, copy, modify, merge, publish, distribute, sub 8b8e80941Smrg * license, and/or sell copies of the Software, and to permit persons to whom 9b8e80941Smrg * the Software is furnished to do so, subject to the following conditions: 10b8e80941Smrg * 11b8e80941Smrg * The above copyright notice and this permission notice (including the next 12b8e80941Smrg * paragraph) shall be included in all copies or substantial portions of the 13b8e80941Smrg * Software. 14b8e80941Smrg * 15b8e80941Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16b8e80941Smrg * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17b8e80941Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL 18b8e80941Smrg * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, 19b8e80941Smrg * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR 20b8e80941Smrg * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE 21b8e80941Smrg * USE OR OTHER DEALINGS IN THE SOFTWARE. 22b8e80941Smrg */ 23b8e80941Smrg 24b8e80941Smrg#ifndef GLSPIRV_H 25b8e80941Smrg#define GLSPIRV_H 26b8e80941Smrg 27b8e80941Smrg#include "compiler/nir/nir.h" 28b8e80941Smrg 29b8e80941Smrg#ifdef __cplusplus 30b8e80941Smrgextern "C" { 31b8e80941Smrg#endif 32b8e80941Smrg 33b8e80941Smrgstruct gl_shader_program; 34b8e80941Smrgstruct gl_context; 35b8e80941Smrgstruct gl_shader; 36b8e80941Smrg 37b8e80941Smrg/** 38b8e80941Smrg * A SPIR-V module contains the raw SPIR-V binary as set by ShaderBinary. 39b8e80941Smrg * 40b8e80941Smrg * It is reference-counted, because the same module can be attached to multiple 41b8e80941Smrg * shader objects simultaneously. 42b8e80941Smrg */ 43b8e80941Smrgstruct gl_spirv_module { 44b8e80941Smrg unsigned RefCount; 45b8e80941Smrg GLint Length; 46b8e80941Smrg char Binary[0]; 47b8e80941Smrg}; 48b8e80941Smrg 49b8e80941Smrg/** 50b8e80941Smrg * SPIR-V data needed to compile and link a SPIR-V shader. 51b8e80941Smrg * 52b8e80941Smrg * It includes a SPIR-V binary that is potentially shared among different 53b8e80941Smrg * shaders; and shader-specific specialization constants and entry point. 54b8e80941Smrg * 55b8e80941Smrg * It is reference-counted because it is shared between gl_shader and its 56b8e80941Smrg * corresponding gl_linked_shader. 57b8e80941Smrg */ 58b8e80941Smrgstruct gl_shader_spirv_data { 59b8e80941Smrg GLint RefCount; 60b8e80941Smrg 61b8e80941Smrg struct gl_spirv_module *SpirVModule; 62b8e80941Smrg 63b8e80941Smrg GLchar *SpirVEntryPoint; 64b8e80941Smrg 65b8e80941Smrg GLuint NumSpecializationConstants; 66b8e80941Smrg GLuint *SpecializationConstantsIndex; 67b8e80941Smrg GLuint *SpecializationConstantsValue; 68b8e80941Smrg}; 69b8e80941Smrg 70b8e80941Smrgvoid 71b8e80941Smrg_mesa_spirv_module_reference(struct gl_spirv_module **dest, 72b8e80941Smrg struct gl_spirv_module *src); 73b8e80941Smrg 74b8e80941Smrgvoid 75b8e80941Smrg_mesa_shader_spirv_data_reference(struct gl_shader_spirv_data **dest, 76b8e80941Smrg struct gl_shader_spirv_data *src); 77b8e80941Smrg 78b8e80941Smrgvoid 79b8e80941Smrg_mesa_spirv_shader_binary(struct gl_context *ctx, 80b8e80941Smrg unsigned n, struct gl_shader **shaders, 81b8e80941Smrg const void* binary, size_t length); 82b8e80941Smrg 83b8e80941Smrgvoid 84b8e80941Smrg_mesa_spirv_link_shaders(struct gl_context *ctx, 85b8e80941Smrg struct gl_shader_program *prog); 86b8e80941Smrg 87b8e80941Smrgnir_shader * 88b8e80941Smrg_mesa_spirv_to_nir(struct gl_context *ctx, 89b8e80941Smrg const struct gl_shader_program *prog, 90b8e80941Smrg gl_shader_stage stage, 91b8e80941Smrg const nir_shader_compiler_options *options); 92b8e80941Smrg 93b8e80941Smrg/** 94b8e80941Smrg * \name API functions 95b8e80941Smrg */ 96b8e80941Smrg/*@{*/ 97b8e80941Smrg 98b8e80941Smrgvoid GLAPIENTRY 99b8e80941Smrg_mesa_SpecializeShaderARB(GLuint shader, 100b8e80941Smrg const GLchar *pEntryPoint, 101b8e80941Smrg GLuint numSpecializationConstants, 102b8e80941Smrg const GLuint *pConstantIndex, 103b8e80941Smrg const GLuint *pConstantValue); 104b8e80941Smrg 105b8e80941Smrg/*@}*/ 106b8e80941Smrg 107b8e80941Smrg#ifdef __cplusplus 108b8e80941Smrg} 109b8e80941Smrg#endif 110b8e80941Smrg 111b8e80941Smrg#endif /* GLSPIRV_H */ 112