1b8e80941Smrg/* 2b8e80941Smrg * Copyright © 2012 Intel Corporation 3b8e80941Smrg * 4b8e80941Smrg * Permission is hereby granted, free of charge, to any person obtaining a 5b8e80941Smrg * copy of this software and associated documentation files (the "Software"), 6b8e80941Smrg * to deal in the Software without restriction, including without limitation 7b8e80941Smrg * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8b8e80941Smrg * and/or sell copies of the Software, and to permit persons to whom the 9b8e80941Smrg * Software is furnished to do so, subject to the following conditions: 10b8e80941Smrg * 11b8e80941Smrg * The above copyright notice and this permission notice (including the next 12b8e80941Smrg * paragraph) shall be included in all copies or substantial portions of the 13b8e80941Smrg * Software. 14b8e80941Smrg * 15b8e80941Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16b8e80941Smrg * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17b8e80941Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18b8e80941Smrg * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19b8e80941Smrg * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20b8e80941Smrg * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21b8e80941Smrg * IN THE SOFTWARE. 22b8e80941Smrg */ 23b8e80941Smrg 24b8e80941Smrg#ifndef _GLTHREAD_H 25b8e80941Smrg#define _GLTHREAD_H 26b8e80941Smrg 27b8e80941Smrg/* The size of one batch and the maximum size of one call. 28b8e80941Smrg * 29b8e80941Smrg * This should be as low as possible, so that: 30b8e80941Smrg * - multiple synchronizations within a frame don't slow us down much 31b8e80941Smrg * - a smaller number of calls per frame can still get decent parallelism 32b8e80941Smrg * - the memory footprint of the queue is low, and with that comes a lower 33b8e80941Smrg * chance of experiencing CPU cache thrashing 34b8e80941Smrg * but it should be high enough so that u_queue overhead remains negligible. 35b8e80941Smrg */ 36b8e80941Smrg#define MARSHAL_MAX_CMD_SIZE (8 * 1024) 37b8e80941Smrg 38b8e80941Smrg/* The number of batch slots in memory. 39b8e80941Smrg * 40b8e80941Smrg * One batch is being executed, one batch is being filled, the rest are 41b8e80941Smrg * waiting batches. There must be at least 1 slot for a waiting batch, 42b8e80941Smrg * so the minimum number of batches is 3. 43b8e80941Smrg */ 44b8e80941Smrg#define MARSHAL_MAX_BATCHES 8 45b8e80941Smrg 46b8e80941Smrg#include <inttypes.h> 47b8e80941Smrg#include <stdbool.h> 48b8e80941Smrg#include "util/u_queue.h" 49b8e80941Smrg 50b8e80941Smrgenum marshal_dispatch_cmd_id; 51b8e80941Smrgstruct gl_context; 52b8e80941Smrg 53b8e80941Smrg/** A single batch of commands queued up for execution. */ 54b8e80941Smrgstruct glthread_batch 55b8e80941Smrg{ 56b8e80941Smrg /** Batch fence for waiting for the execution to finish. */ 57b8e80941Smrg struct util_queue_fence fence; 58b8e80941Smrg 59b8e80941Smrg /** The worker thread will access the context with this. */ 60b8e80941Smrg struct gl_context *ctx; 61b8e80941Smrg 62b8e80941Smrg /** Amount of data used by batch commands, in bytes. */ 63b8e80941Smrg size_t used; 64b8e80941Smrg 65b8e80941Smrg /** Data contained in the command buffer. */ 66b8e80941Smrg uint8_t buffer[MARSHAL_MAX_CMD_SIZE]; 67b8e80941Smrg}; 68b8e80941Smrg 69b8e80941Smrgstruct glthread_state 70b8e80941Smrg{ 71b8e80941Smrg /** Multithreaded queue. */ 72b8e80941Smrg struct util_queue queue; 73b8e80941Smrg 74b8e80941Smrg /** This is sent to the driver for framebuffer overlay / HUD. */ 75b8e80941Smrg struct util_queue_monitoring stats; 76b8e80941Smrg 77b8e80941Smrg /** The ring of batches in memory. */ 78b8e80941Smrg struct glthread_batch batches[MARSHAL_MAX_BATCHES]; 79b8e80941Smrg 80b8e80941Smrg /** Index of the last submitted batch. */ 81b8e80941Smrg unsigned last; 82b8e80941Smrg 83b8e80941Smrg /** Index of the batch being filled and about to be submitted. */ 84b8e80941Smrg unsigned next; 85b8e80941Smrg 86b8e80941Smrg /** 87b8e80941Smrg * Tracks on the main thread side whether the current vertex array binding 88b8e80941Smrg * is in a VBO. 89b8e80941Smrg */ 90b8e80941Smrg bool vertex_array_is_vbo; 91b8e80941Smrg 92b8e80941Smrg /** 93b8e80941Smrg * Tracks on the main thread side whether the current element array (index 94b8e80941Smrg * buffer) binding is in a VBO. 95b8e80941Smrg */ 96b8e80941Smrg bool element_array_is_vbo; 97b8e80941Smrg}; 98b8e80941Smrg 99b8e80941Smrgvoid _mesa_glthread_init(struct gl_context *ctx); 100b8e80941Smrgvoid _mesa_glthread_destroy(struct gl_context *ctx); 101b8e80941Smrg 102b8e80941Smrgvoid _mesa_glthread_restore_dispatch(struct gl_context *ctx, const char *func); 103b8e80941Smrgvoid _mesa_glthread_flush_batch(struct gl_context *ctx); 104b8e80941Smrgvoid _mesa_glthread_finish(struct gl_context *ctx); 105b8e80941Smrg 106b8e80941Smrg#endif /* _GLTHREAD_H*/ 107