1b8e80941Smrg/*
2b8e80941Smrg * Copyright © 2012 Intel Corporation
3b8e80941Smrg *
4b8e80941Smrg * Permission is hereby granted, free of charge, to any person obtaining a
5b8e80941Smrg * copy of this software and associated documentation files (the "Software"),
6b8e80941Smrg * to deal in the Software without restriction, including without limitation
7b8e80941Smrg * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8b8e80941Smrg * and/or sell copies of the Software, and to permit persons to whom the
9b8e80941Smrg * Software is furnished to do so, subject to the following conditions:
10b8e80941Smrg *
11b8e80941Smrg * The above copyright notice and this permission notice (including the next
12b8e80941Smrg * paragraph) shall be included in all copies or substantial portions of the
13b8e80941Smrg * Software.
14b8e80941Smrg *
15b8e80941Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16b8e80941Smrg * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17b8e80941Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18b8e80941Smrg * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19b8e80941Smrg * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20b8e80941Smrg * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21b8e80941Smrg * IN THE SOFTWARE.
22b8e80941Smrg */
23b8e80941Smrg
24b8e80941Smrg#ifndef _GLTHREAD_H
25b8e80941Smrg#define _GLTHREAD_H
26b8e80941Smrg
27b8e80941Smrg/* The size of one batch and the maximum size of one call.
28b8e80941Smrg *
29b8e80941Smrg * This should be as low as possible, so that:
30b8e80941Smrg * - multiple synchronizations within a frame don't slow us down much
31b8e80941Smrg * - a smaller number of calls per frame can still get decent parallelism
32b8e80941Smrg * - the memory footprint of the queue is low, and with that comes a lower
33b8e80941Smrg *   chance of experiencing CPU cache thrashing
34b8e80941Smrg * but it should be high enough so that u_queue overhead remains negligible.
35b8e80941Smrg */
36b8e80941Smrg#define MARSHAL_MAX_CMD_SIZE (8 * 1024)
37b8e80941Smrg
38b8e80941Smrg/* The number of batch slots in memory.
39b8e80941Smrg *
40b8e80941Smrg * One batch is being executed, one batch is being filled, the rest are
41b8e80941Smrg * waiting batches. There must be at least 1 slot for a waiting batch,
42b8e80941Smrg * so the minimum number of batches is 3.
43b8e80941Smrg */
44b8e80941Smrg#define MARSHAL_MAX_BATCHES 8
45b8e80941Smrg
46b8e80941Smrg#include <inttypes.h>
47b8e80941Smrg#include <stdbool.h>
48b8e80941Smrg#include "util/u_queue.h"
49b8e80941Smrg
50b8e80941Smrgenum marshal_dispatch_cmd_id;
51b8e80941Smrgstruct gl_context;
52b8e80941Smrg
53b8e80941Smrg/** A single batch of commands queued up for execution. */
54b8e80941Smrgstruct glthread_batch
55b8e80941Smrg{
56b8e80941Smrg   /** Batch fence for waiting for the execution to finish. */
57b8e80941Smrg   struct util_queue_fence fence;
58b8e80941Smrg
59b8e80941Smrg   /** The worker thread will access the context with this. */
60b8e80941Smrg   struct gl_context *ctx;
61b8e80941Smrg
62b8e80941Smrg   /** Amount of data used by batch commands, in bytes. */
63b8e80941Smrg   size_t used;
64b8e80941Smrg
65b8e80941Smrg   /** Data contained in the command buffer. */
66b8e80941Smrg   uint8_t buffer[MARSHAL_MAX_CMD_SIZE];
67b8e80941Smrg};
68b8e80941Smrg
69b8e80941Smrgstruct glthread_state
70b8e80941Smrg{
71b8e80941Smrg   /** Multithreaded queue. */
72b8e80941Smrg   struct util_queue queue;
73b8e80941Smrg
74b8e80941Smrg   /** This is sent to the driver for framebuffer overlay / HUD. */
75b8e80941Smrg   struct util_queue_monitoring stats;
76b8e80941Smrg
77b8e80941Smrg   /** The ring of batches in memory. */
78b8e80941Smrg   struct glthread_batch batches[MARSHAL_MAX_BATCHES];
79b8e80941Smrg
80b8e80941Smrg   /** Index of the last submitted batch. */
81b8e80941Smrg   unsigned last;
82b8e80941Smrg
83b8e80941Smrg   /** Index of the batch being filled and about to be submitted. */
84b8e80941Smrg   unsigned next;
85b8e80941Smrg
86b8e80941Smrg   /**
87b8e80941Smrg    * Tracks on the main thread side whether the current vertex array binding
88b8e80941Smrg    * is in a VBO.
89b8e80941Smrg    */
90b8e80941Smrg   bool vertex_array_is_vbo;
91b8e80941Smrg
92b8e80941Smrg   /**
93b8e80941Smrg    * Tracks on the main thread side whether the current element array (index
94b8e80941Smrg    * buffer) binding is in a VBO.
95b8e80941Smrg    */
96b8e80941Smrg   bool element_array_is_vbo;
97b8e80941Smrg};
98b8e80941Smrg
99b8e80941Smrgvoid _mesa_glthread_init(struct gl_context *ctx);
100b8e80941Smrgvoid _mesa_glthread_destroy(struct gl_context *ctx);
101b8e80941Smrg
102b8e80941Smrgvoid _mesa_glthread_restore_dispatch(struct gl_context *ctx, const char *func);
103b8e80941Smrgvoid _mesa_glthread_flush_batch(struct gl_context *ctx);
104b8e80941Smrgvoid _mesa_glthread_finish(struct gl_context *ctx);
105b8e80941Smrg
106b8e80941Smrg#endif /* _GLTHREAD_H*/
107