1848b8605Smrg/* 2848b8605Smrg * Mesa 3-D graphics library 3848b8605Smrg * 4848b8605Smrg * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. 5848b8605Smrg * 6848b8605Smrg * Permission is hereby granted, free of charge, to any person obtaining a 7848b8605Smrg * copy of this software and associated documentation files (the "Software"), 8848b8605Smrg * to deal in the Software without restriction, including without limitation 9848b8605Smrg * the rights to use, copy, modify, merge, publish, distribute, sublicense, 10848b8605Smrg * and/or sell copies of the Software, and to permit persons to whom the 11848b8605Smrg * Software is furnished to do so, subject to the following conditions: 12848b8605Smrg * 13848b8605Smrg * The above copyright notice and this permission notice shall be included 14848b8605Smrg * in all copies or substantial portions of the Software. 15848b8605Smrg * 16848b8605Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 17848b8605Smrg * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18848b8605Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 19848b8605Smrg * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 20848b8605Smrg * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 21848b8605Smrg * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 22848b8605Smrg * OTHER DEALINGS IN THE SOFTWARE. 23848b8605Smrg */ 24848b8605Smrg 25848b8605Smrg 26848b8605Smrg/** 27848b8605Smrg * \file imports.h 28848b8605Smrg * Standard C library function wrappers. 29848b8605Smrg * 30848b8605Smrg * This file provides wrappers for all the standard C library functions 31848b8605Smrg * like malloc(), free(), printf(), getenv(), etc. 32848b8605Smrg */ 33848b8605Smrg 34848b8605Smrg 35848b8605Smrg#ifndef IMPORTS_H 36848b8605Smrg#define IMPORTS_H 37848b8605Smrg 38848b8605Smrg 39b8e80941Smrg#include <stdlib.h> 40b8e80941Smrg#include <stdarg.h> 41b8e80941Smrg#include <string.h> 42848b8605Smrg#include "compiler.h" 43848b8605Smrg#include "glheader.h" 44b8e80941Smrg#include "util/bitscan.h" 45848b8605Smrg 46848b8605Smrg#ifdef __cplusplus 47848b8605Smrgextern "C" { 48848b8605Smrg#endif 49848b8605Smrg 50848b8605Smrg 51848b8605Smrg/**********************************************************************/ 52848b8605Smrg/** Memory macros */ 53848b8605Smrg/*@{*/ 54848b8605Smrg 55848b8605Smrg/** Allocate a structure of type \p T */ 56848b8605Smrg#define MALLOC_STRUCT(T) (struct T *) malloc(sizeof(struct T)) 57848b8605Smrg/** Allocate and zero a structure of type \p T */ 58848b8605Smrg#define CALLOC_STRUCT(T) (struct T *) calloc(1, sizeof(struct T)) 59848b8605Smrg 60848b8605Smrg/*@}*/ 61848b8605Smrg 62848b8605Smrg 63848b8605Smrg/* 64848b8605Smrg * For GL_ARB_vertex_buffer_object we need to treat vertex array pointers 65848b8605Smrg * as offsets into buffer stores. Since the vertex array pointer and 66848b8605Smrg * buffer store pointer are both pointers and we need to add them, we use 67848b8605Smrg * this macro. 68848b8605Smrg * Both pointers/offsets are expressed in bytes. 69848b8605Smrg */ 70848b8605Smrg#define ADD_POINTERS(A, B) ( (GLubyte *) (A) + (uintptr_t) (B) ) 71848b8605Smrg 72848b8605Smrg 73848b8605Smrg/** 74848b8605Smrg * Sometimes we treat GLfloats as GLints. On x86 systems, moving a float 75b8e80941Smrg * as an int (thereby using integer registers instead of FP registers) is 76848b8605Smrg * a performance win. Typically, this can be done with ordinary casts. 77848b8605Smrg * But with gcc's -fstrict-aliasing flag (which defaults to on in gcc 3.0) 78848b8605Smrg * these casts generate warnings. 79848b8605Smrg * The following union typedef is used to solve that. 80848b8605Smrg */ 81848b8605Smrgtypedef union { GLfloat f; GLint i; GLuint u; } fi_type; 82848b8605Smrg 83848b8605Smrg 84848b8605Smrg 85848b8605Smrg#if defined(_MSC_VER) 86848b8605Smrg#define strcasecmp(s1, s2) _stricmp(s1, s2) 87848b8605Smrg#endif 88848b8605Smrg/*@}*/ 89848b8605Smrg 90848b8605Smrg 91848b8605Smrg/*** 92848b8605Smrg *** LOG2: Log base 2 of float 93848b8605Smrg ***/ 94848b8605Smrgstatic inline GLfloat LOG2(GLfloat x) 95848b8605Smrg{ 96848b8605Smrg#if 0 97848b8605Smrg /* This is pretty fast, but not accurate enough (only 2 fractional bits). 98848b8605Smrg * Based on code from http://www.stereopsis.com/log2.html 99848b8605Smrg */ 100848b8605Smrg const GLfloat y = x * x * x * x; 101848b8605Smrg const GLuint ix = *((GLuint *) &y); 102848b8605Smrg const GLuint exp = (ix >> 23) & 0xFF; 103848b8605Smrg const GLint log2 = ((GLint) exp) - 127; 104848b8605Smrg return (GLfloat) log2 * (1.0 / 4.0); /* 4, because of x^4 above */ 105848b8605Smrg#endif 106848b8605Smrg /* Pretty fast, and accurate. 107848b8605Smrg * Based on code from http://www.flipcode.com/totd/ 108848b8605Smrg */ 109848b8605Smrg fi_type num; 110848b8605Smrg GLint log_2; 111848b8605Smrg num.f = x; 112848b8605Smrg log_2 = ((num.i >> 23) & 255) - 128; 113848b8605Smrg num.i &= ~(255 << 23); 114848b8605Smrg num.i += 127 << 23; 115848b8605Smrg num.f = ((-1.0f/3) * num.f + 2) * num.f - 2.0f/3; 116848b8605Smrg return num.f + log_2; 117848b8605Smrg} 118848b8605Smrg 119848b8605Smrg 120848b8605Smrg 121b8e80941Smrg/** 122b8e80941Smrg * finite macro. 123b8e80941Smrg */ 124b8e80941Smrg#if defined(_MSC_VER) 125b8e80941Smrg# define finite _finite 126b8e80941Smrg#endif 127b8e80941Smrg 128b8e80941Smrg 129848b8605Smrg/*** 130848b8605Smrg *** IS_INF_OR_NAN: test if float is infinite or NaN 131848b8605Smrg ***/ 132848b8605Smrg#if defined(isfinite) 133848b8605Smrg#define IS_INF_OR_NAN(x) (!isfinite(x)) 134848b8605Smrg#elif defined(finite) 135848b8605Smrg#define IS_INF_OR_NAN(x) (!finite(x)) 136848b8605Smrg#elif defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L 137848b8605Smrg#define IS_INF_OR_NAN(x) (!isfinite(x)) 138848b8605Smrg#else 139848b8605Smrg#define IS_INF_OR_NAN(x) (!finite(x)) 140848b8605Smrg#endif 141848b8605Smrg 142848b8605Smrg 143848b8605Smrg/** 144848b8605Smrg * Convert float to int by rounding to nearest integer, away from zero. 145848b8605Smrg */ 146848b8605Smrgstatic inline int IROUND(float f) 147848b8605Smrg{ 148848b8605Smrg return (int) ((f >= 0.0F) ? (f + 0.5F) : (f - 0.5F)); 149848b8605Smrg} 150848b8605Smrg 151b8e80941Smrg/** 152b8e80941Smrg * Convert double to int by rounding to nearest integer, away from zero. 153b8e80941Smrg */ 154b8e80941Smrgstatic inline int IROUNDD(double d) 155b8e80941Smrg{ 156b8e80941Smrg return (int) ((d >= 0.0) ? (d + 0.5) : (d - 0.5)); 157b8e80941Smrg} 158848b8605Smrg 159848b8605Smrg/** 160848b8605Smrg * Convert float to int64 by rounding to nearest integer. 161848b8605Smrg */ 162848b8605Smrgstatic inline GLint64 IROUND64(float f) 163848b8605Smrg{ 164848b8605Smrg return (GLint64) ((f >= 0.0F) ? (f + 0.5F) : (f - 0.5F)); 165848b8605Smrg} 166848b8605Smrg 167848b8605Smrg 168848b8605Smrg/** 169848b8605Smrg * Convert positive float to int by rounding to nearest integer. 170848b8605Smrg */ 171848b8605Smrgstatic inline int IROUND_POS(float f) 172848b8605Smrg{ 173848b8605Smrg assert(f >= 0.0F); 174848b8605Smrg return (int) (f + 0.5F); 175848b8605Smrg} 176848b8605Smrg 177848b8605Smrg/** Return (as an integer) floor of float */ 178848b8605Smrgstatic inline int IFLOOR(float f) 179848b8605Smrg{ 180848b8605Smrg#if defined(USE_X86_ASM) && defined(__GNUC__) && defined(__i386__) 181848b8605Smrg /* 182848b8605Smrg * IEEE floor for computers that round to nearest or even. 183848b8605Smrg * 'f' must be between -4194304 and 4194303. 184848b8605Smrg * This floor operation is done by "(iround(f + .5) + iround(f - .5)) >> 1", 185848b8605Smrg * but uses some IEEE specific tricks for better speed. 186848b8605Smrg * Contributed by Josh Vanderhoof 187848b8605Smrg */ 188848b8605Smrg int ai, bi; 189848b8605Smrg double af, bf; 190848b8605Smrg af = (3 << 22) + 0.5 + (double)f; 191848b8605Smrg bf = (3 << 22) + 0.5 - (double)f; 192848b8605Smrg /* GCC generates an extra fstp/fld without this. */ 193848b8605Smrg __asm__ ("fstps %0" : "=m" (ai) : "t" (af) : "st"); 194848b8605Smrg __asm__ ("fstps %0" : "=m" (bi) : "t" (bf) : "st"); 195848b8605Smrg return (ai - bi) >> 1; 196848b8605Smrg#else 197848b8605Smrg int ai, bi; 198848b8605Smrg double af, bf; 199848b8605Smrg fi_type u; 200848b8605Smrg af = (3 << 22) + 0.5 + (double)f; 201848b8605Smrg bf = (3 << 22) + 0.5 - (double)f; 202848b8605Smrg u.f = (float) af; ai = u.i; 203848b8605Smrg u.f = (float) bf; bi = u.i; 204848b8605Smrg return (ai - bi) >> 1; 205848b8605Smrg#endif 206848b8605Smrg} 207848b8605Smrg 208848b8605Smrg 209848b8605Smrg/** 210848b8605Smrg * Is x a power of two? 211848b8605Smrg */ 212848b8605Smrgstatic inline int 213848b8605Smrg_mesa_is_pow_two(int x) 214848b8605Smrg{ 215848b8605Smrg return !(x & (x - 1)); 216848b8605Smrg} 217848b8605Smrg 218848b8605Smrg/** 219848b8605Smrg * Round given integer to next higer power of two 220848b8605Smrg * If X is zero result is undefined. 221848b8605Smrg * 222848b8605Smrg * Source for the fallback implementation is 223848b8605Smrg * Sean Eron Anderson's webpage "Bit Twiddling Hacks" 224848b8605Smrg * http://graphics.stanford.edu/~seander/bithacks.html 225848b8605Smrg * 226848b8605Smrg * When using builtin function have to do some work 227848b8605Smrg * for case when passed values 1 to prevent hiting 228848b8605Smrg * undefined result from __builtin_clz. Undefined 229848b8605Smrg * results would be different depending on optimization 230848b8605Smrg * level used for build. 231848b8605Smrg */ 232848b8605Smrgstatic inline int32_t 233848b8605Smrg_mesa_next_pow_two_32(uint32_t x) 234848b8605Smrg{ 235b8e80941Smrg#ifdef HAVE___BUILTIN_CLZ 236848b8605Smrg uint32_t y = (x != 1); 237848b8605Smrg return (1 + y) << ((__builtin_clz(x - y) ^ 31) ); 238848b8605Smrg#else 239848b8605Smrg x--; 240848b8605Smrg x |= x >> 1; 241848b8605Smrg x |= x >> 2; 242848b8605Smrg x |= x >> 4; 243848b8605Smrg x |= x >> 8; 244848b8605Smrg x |= x >> 16; 245848b8605Smrg x++; 246848b8605Smrg return x; 247848b8605Smrg#endif 248848b8605Smrg} 249848b8605Smrg 250848b8605Smrgstatic inline int64_t 251848b8605Smrg_mesa_next_pow_two_64(uint64_t x) 252848b8605Smrg{ 253b8e80941Smrg#ifdef HAVE___BUILTIN_CLZLL 254848b8605Smrg uint64_t y = (x != 1); 255b8e80941Smrg STATIC_ASSERT(sizeof(x) == sizeof(long long)); 256b8e80941Smrg return (1 + y) << ((__builtin_clzll(x - y) ^ 63)); 257848b8605Smrg#else 258848b8605Smrg x--; 259848b8605Smrg x |= x >> 1; 260848b8605Smrg x |= x >> 2; 261848b8605Smrg x |= x >> 4; 262848b8605Smrg x |= x >> 8; 263848b8605Smrg x |= x >> 16; 264848b8605Smrg x |= x >> 32; 265848b8605Smrg x++; 266848b8605Smrg return x; 267848b8605Smrg#endif 268848b8605Smrg} 269848b8605Smrg 270848b8605Smrg 271848b8605Smrg/* 272848b8605Smrg * Returns the floor form of binary logarithm for a 32-bit integer. 273848b8605Smrg */ 274848b8605Smrgstatic inline GLuint 275848b8605Smrg_mesa_logbase2(GLuint n) 276848b8605Smrg{ 277b8e80941Smrg#ifdef HAVE___BUILTIN_CLZ 278848b8605Smrg return (31 - __builtin_clz(n | 1)); 279848b8605Smrg#else 280848b8605Smrg GLuint pos = 0; 281848b8605Smrg if (n >= 1<<16) { n >>= 16; pos += 16; } 282848b8605Smrg if (n >= 1<< 8) { n >>= 8; pos += 8; } 283848b8605Smrg if (n >= 1<< 4) { n >>= 4; pos += 4; } 284848b8605Smrg if (n >= 1<< 2) { n >>= 2; pos += 2; } 285848b8605Smrg if (n >= 1<< 1) { pos += 1; } 286848b8605Smrg return pos; 287848b8605Smrg#endif 288848b8605Smrg} 289848b8605Smrg 290848b8605Smrg 291848b8605Smrg/** 292848b8605Smrg * Return 1 if this is a little endian machine, 0 if big endian. 293848b8605Smrg */ 294848b8605Smrgstatic inline GLboolean 295848b8605Smrg_mesa_little_endian(void) 296848b8605Smrg{ 297848b8605Smrg const GLuint ui = 1; /* intentionally not static */ 298848b8605Smrg return *((const GLubyte *) &ui); 299848b8605Smrg} 300848b8605Smrg 301848b8605Smrg 302848b8605Smrg 303848b8605Smrg/********************************************************************** 304848b8605Smrg * Functions 305848b8605Smrg */ 306848b8605Smrg 307848b8605Smrgextern void * 308848b8605Smrg_mesa_align_malloc( size_t bytes, unsigned long alignment ); 309848b8605Smrg 310848b8605Smrgextern void * 311848b8605Smrg_mesa_align_calloc( size_t bytes, unsigned long alignment ); 312848b8605Smrg 313848b8605Smrgextern void 314848b8605Smrg_mesa_align_free( void *ptr ); 315848b8605Smrg 316848b8605Smrgextern void * 317848b8605Smrg_mesa_align_realloc(void *oldBuffer, size_t oldSize, size_t newSize, 318848b8605Smrg unsigned long alignment); 319848b8605Smrg 320848b8605Smrgextern int 321848b8605Smrg_mesa_snprintf( char *str, size_t size, const char *fmt, ... ) PRINTFLIKE(3, 4); 322848b8605Smrg 323848b8605Smrgextern int 324848b8605Smrg_mesa_vsnprintf(char *str, size_t size, const char *fmt, va_list arg); 325848b8605Smrg 326848b8605Smrg 327b8e80941Smrg#if defined(_WIN32) && !defined(strtok_r) 328b8e80941Smrg#define strtok_r strtok_s 329848b8605Smrg#endif 330848b8605Smrg 331848b8605Smrg#ifdef __cplusplus 332848b8605Smrg} 333848b8605Smrg#endif 334848b8605Smrg 335848b8605Smrg 336848b8605Smrg#endif /* IMPORTS_H */ 337