1848b8605Smrg/* 2848b8605Smrg * Mesa 3-D graphics library 3848b8605Smrg * 4848b8605Smrg * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. 5848b8605Smrg * 6848b8605Smrg * Permission is hereby granted, free of charge, to any person obtaining a 7848b8605Smrg * copy of this software and associated documentation files (the "Software"), 8848b8605Smrg * to deal in the Software without restriction, including without limitation 9848b8605Smrg * the rights to use, copy, modify, merge, publish, distribute, sublicense, 10848b8605Smrg * and/or sell copies of the Software, and to permit persons to whom the 11848b8605Smrg * Software is furnished to do so, subject to the following conditions: 12848b8605Smrg * 13848b8605Smrg * The above copyright notice and this permission notice shall be included 14848b8605Smrg * in all copies or substantial portions of the Software. 15848b8605Smrg * 16848b8605Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 17848b8605Smrg * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18848b8605Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 19848b8605Smrg * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 20848b8605Smrg * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 21848b8605Smrg * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 22848b8605Smrg * OTHER DEALINGS IN THE SOFTWARE. 23848b8605Smrg */ 24848b8605Smrg 25848b8605Smrg 26848b8605Smrg/** 27848b8605Smrg * \file rastpos.c 28848b8605Smrg * Raster position operations. 29848b8605Smrg */ 30848b8605Smrg 31848b8605Smrg#include "glheader.h" 32848b8605Smrg#include "context.h" 33848b8605Smrg#include "feedback.h" 34848b8605Smrg#include "macros.h" 35848b8605Smrg#include "mtypes.h" 36848b8605Smrg#include "rastpos.h" 37848b8605Smrg#include "state.h" 38b8e80941Smrg#include "main/viewport.h" 39b8e80941Smrg#include "util/bitscan.h" 40b8e80941Smrg 41b8e80941Smrg 42b8e80941Smrg 43b8e80941Smrg/** 44b8e80941Smrg * Clip a point against the view volume. 45b8e80941Smrg * 46b8e80941Smrg * \param v vertex vector describing the point to clip. 47b8e80941Smrg * 48b8e80941Smrg * \return zero if outside view volume, or one if inside. 49b8e80941Smrg */ 50b8e80941Smrgstatic GLuint 51b8e80941Smrgviewclip_point_xy( const GLfloat v[] ) 52b8e80941Smrg{ 53b8e80941Smrg if ( v[0] > v[3] || v[0] < -v[3] 54b8e80941Smrg || v[1] > v[3] || v[1] < -v[3] ) { 55b8e80941Smrg return 0; 56b8e80941Smrg } 57b8e80941Smrg else { 58b8e80941Smrg return 1; 59b8e80941Smrg } 60b8e80941Smrg} 61b8e80941Smrg 62b8e80941Smrg 63b8e80941Smrg/** 64b8e80941Smrg * Clip a point against the near Z clipping planes. 65b8e80941Smrg * 66b8e80941Smrg * \param v vertex vector describing the point to clip. 67b8e80941Smrg * 68b8e80941Smrg * \return zero if outside view volume, or one if inside. 69b8e80941Smrg */ 70b8e80941Smrgstatic GLuint 71b8e80941Smrgviewclip_point_near_z( const GLfloat v[] ) 72b8e80941Smrg{ 73b8e80941Smrg if (v[2] < -v[3]) { 74b8e80941Smrg return 0; 75b8e80941Smrg } 76b8e80941Smrg else { 77b8e80941Smrg return 1; 78b8e80941Smrg } 79b8e80941Smrg} 80b8e80941Smrg 81b8e80941Smrg 82b8e80941Smrg/** 83b8e80941Smrg * Clip a point against the far Z clipping planes. 84b8e80941Smrg * 85b8e80941Smrg * \param v vertex vector describing the point to clip. 86b8e80941Smrg * 87b8e80941Smrg * \return zero if outside view volume, or one if inside. 88b8e80941Smrg */ 89b8e80941Smrgstatic GLuint 90b8e80941Smrgviewclip_point_far_z( const GLfloat v[] ) 91b8e80941Smrg{ 92b8e80941Smrg if (v[2] > v[3]) { 93b8e80941Smrg return 0; 94b8e80941Smrg } 95b8e80941Smrg else { 96b8e80941Smrg return 1; 97b8e80941Smrg } 98b8e80941Smrg} 99b8e80941Smrg 100b8e80941Smrg 101b8e80941Smrg/** 102b8e80941Smrg * Clip a point against the user clipping planes. 103b8e80941Smrg * 104b8e80941Smrg * \param ctx GL context. 105b8e80941Smrg * \param v vertex vector describing the point to clip. 106b8e80941Smrg * 107b8e80941Smrg * \return zero if the point was clipped, or one otherwise. 108b8e80941Smrg */ 109b8e80941Smrgstatic GLuint 110b8e80941Smrguserclip_point( struct gl_context *ctx, const GLfloat v[] ) 111b8e80941Smrg{ 112b8e80941Smrg GLbitfield mask = ctx->Transform.ClipPlanesEnabled; 113b8e80941Smrg while (mask) { 114b8e80941Smrg const int p = u_bit_scan(&mask); 115b8e80941Smrg GLfloat dot = v[0] * ctx->Transform._ClipUserPlane[p][0] 116b8e80941Smrg + v[1] * ctx->Transform._ClipUserPlane[p][1] 117b8e80941Smrg + v[2] * ctx->Transform._ClipUserPlane[p][2] 118b8e80941Smrg + v[3] * ctx->Transform._ClipUserPlane[p][3]; 119b8e80941Smrg 120b8e80941Smrg if (dot < 0.0F) { 121b8e80941Smrg return 0; 122b8e80941Smrg } 123b8e80941Smrg } 124b8e80941Smrg 125b8e80941Smrg return 1; 126b8e80941Smrg} 127b8e80941Smrg 128b8e80941Smrg 129b8e80941Smrg/** 130b8e80941Smrg * Compute lighting for the raster position. RGB modes computed. 131b8e80941Smrg * \param ctx the context 132b8e80941Smrg * \param vertex vertex location 133b8e80941Smrg * \param normal normal vector 134b8e80941Smrg * \param Rcolor returned color 135b8e80941Smrg * \param Rspec returned specular color (if separate specular enabled) 136b8e80941Smrg */ 137b8e80941Smrgstatic void 138b8e80941Smrgshade_rastpos(struct gl_context *ctx, 139b8e80941Smrg const GLfloat vertex[4], 140b8e80941Smrg const GLfloat normal[3], 141b8e80941Smrg GLfloat Rcolor[4], 142b8e80941Smrg GLfloat Rspec[4]) 143b8e80941Smrg{ 144b8e80941Smrg /*const*/ GLfloat (*base)[3] = ctx->Light._BaseColor; 145b8e80941Smrg GLbitfield mask; 146b8e80941Smrg GLfloat diffuseColor[4], specularColor[4]; /* for RGB mode only */ 147b8e80941Smrg 148b8e80941Smrg COPY_3V(diffuseColor, base[0]); 149b8e80941Smrg diffuseColor[3] = CLAMP( 150b8e80941Smrg ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3], 0.0F, 1.0F ); 151b8e80941Smrg ASSIGN_4V(specularColor, 0.0, 0.0, 0.0, 1.0); 152b8e80941Smrg 153b8e80941Smrg mask = ctx->Light._EnabledLights; 154b8e80941Smrg while (mask) { 155b8e80941Smrg const int i = u_bit_scan(&mask); 156b8e80941Smrg struct gl_light *light = &ctx->Light.Light[i]; 157b8e80941Smrg GLfloat attenuation = 1.0; 158b8e80941Smrg GLfloat VP[3]; /* vector from vertex to light pos */ 159b8e80941Smrg GLfloat n_dot_VP; 160b8e80941Smrg GLfloat diffuseContrib[3], specularContrib[3]; 161b8e80941Smrg 162b8e80941Smrg if (!(light->_Flags & LIGHT_POSITIONAL)) { 163b8e80941Smrg /* light at infinity */ 164b8e80941Smrg COPY_3V(VP, light->_VP_inf_norm); 165b8e80941Smrg attenuation = light->_VP_inf_spot_attenuation; 166b8e80941Smrg } 167b8e80941Smrg else { 168b8e80941Smrg /* local/positional light */ 169b8e80941Smrg GLfloat d; 170b8e80941Smrg 171b8e80941Smrg /* VP = vector from vertex pos to light[i].pos */ 172b8e80941Smrg SUB_3V(VP, light->_Position, vertex); 173b8e80941Smrg /* d = length(VP) */ 174b8e80941Smrg d = (GLfloat) LEN_3FV( VP ); 175b8e80941Smrg if (d > 1.0e-6F) { 176b8e80941Smrg /* normalize VP */ 177b8e80941Smrg GLfloat invd = 1.0F / d; 178b8e80941Smrg SELF_SCALE_SCALAR_3V(VP, invd); 179b8e80941Smrg } 180b8e80941Smrg 181b8e80941Smrg /* atti */ 182b8e80941Smrg attenuation = 1.0F / (light->ConstantAttenuation + d * 183b8e80941Smrg (light->LinearAttenuation + d * 184b8e80941Smrg light->QuadraticAttenuation)); 185b8e80941Smrg 186b8e80941Smrg if (light->_Flags & LIGHT_SPOT) { 187b8e80941Smrg GLfloat PV_dot_dir = - DOT3(VP, light->_NormSpotDirection); 188b8e80941Smrg 189b8e80941Smrg if (PV_dot_dir<light->_CosCutoff) { 190b8e80941Smrg continue; 191b8e80941Smrg } 192b8e80941Smrg else { 193b8e80941Smrg GLfloat spot = powf(PV_dot_dir, light->SpotExponent); 194b8e80941Smrg attenuation *= spot; 195b8e80941Smrg } 196b8e80941Smrg } 197b8e80941Smrg } 198b8e80941Smrg 199b8e80941Smrg if (attenuation < 1e-3F) 200b8e80941Smrg continue; 201b8e80941Smrg 202b8e80941Smrg n_dot_VP = DOT3( normal, VP ); 203b8e80941Smrg 204b8e80941Smrg if (n_dot_VP < 0.0F) { 205b8e80941Smrg ACC_SCALE_SCALAR_3V(diffuseColor, attenuation, light->_MatAmbient[0]); 206b8e80941Smrg continue; 207b8e80941Smrg } 208b8e80941Smrg 209b8e80941Smrg /* Ambient + diffuse */ 210b8e80941Smrg COPY_3V(diffuseContrib, light->_MatAmbient[0]); 211b8e80941Smrg ACC_SCALE_SCALAR_3V(diffuseContrib, n_dot_VP, light->_MatDiffuse[0]); 212b8e80941Smrg 213b8e80941Smrg /* Specular */ 214b8e80941Smrg { 215b8e80941Smrg const GLfloat *h; 216b8e80941Smrg GLfloat n_dot_h; 217b8e80941Smrg 218b8e80941Smrg ASSIGN_3V(specularContrib, 0.0, 0.0, 0.0); 219b8e80941Smrg 220b8e80941Smrg if (ctx->Light.Model.LocalViewer) { 221b8e80941Smrg GLfloat v[3]; 222b8e80941Smrg COPY_3V(v, vertex); 223b8e80941Smrg NORMALIZE_3FV(v); 224b8e80941Smrg SUB_3V(VP, VP, v); 225b8e80941Smrg NORMALIZE_3FV(VP); 226b8e80941Smrg h = VP; 227b8e80941Smrg } 228b8e80941Smrg else if (light->_Flags & LIGHT_POSITIONAL) { 229b8e80941Smrg ACC_3V(VP, ctx->_EyeZDir); 230b8e80941Smrg NORMALIZE_3FV(VP); 231b8e80941Smrg h = VP; 232b8e80941Smrg } 233b8e80941Smrg else { 234b8e80941Smrg h = light->_h_inf_norm; 235b8e80941Smrg } 236b8e80941Smrg 237b8e80941Smrg n_dot_h = DOT3(normal, h); 238b8e80941Smrg 239b8e80941Smrg if (n_dot_h > 0.0F) { 240b8e80941Smrg GLfloat shine; 241b8e80941Smrg GLfloat spec_coef; 242b8e80941Smrg 243b8e80941Smrg shine = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_SHININESS][0]; 244b8e80941Smrg spec_coef = powf(n_dot_h, shine); 245b8e80941Smrg 246b8e80941Smrg if (spec_coef > 1.0e-10F) { 247b8e80941Smrg if (ctx->Light.Model.ColorControl==GL_SEPARATE_SPECULAR_COLOR) { 248b8e80941Smrg ACC_SCALE_SCALAR_3V( specularContrib, spec_coef, 249b8e80941Smrg light->_MatSpecular[0]); 250b8e80941Smrg } 251b8e80941Smrg else { 252b8e80941Smrg ACC_SCALE_SCALAR_3V( diffuseContrib, spec_coef, 253b8e80941Smrg light->_MatSpecular[0]); 254b8e80941Smrg } 255b8e80941Smrg } 256b8e80941Smrg } 257b8e80941Smrg } 258b8e80941Smrg 259b8e80941Smrg ACC_SCALE_SCALAR_3V( diffuseColor, attenuation, diffuseContrib ); 260b8e80941Smrg ACC_SCALE_SCALAR_3V( specularColor, attenuation, specularContrib ); 261b8e80941Smrg } 262b8e80941Smrg 263b8e80941Smrg Rcolor[0] = CLAMP(diffuseColor[0], 0.0F, 1.0F); 264b8e80941Smrg Rcolor[1] = CLAMP(diffuseColor[1], 0.0F, 1.0F); 265b8e80941Smrg Rcolor[2] = CLAMP(diffuseColor[2], 0.0F, 1.0F); 266b8e80941Smrg Rcolor[3] = CLAMP(diffuseColor[3], 0.0F, 1.0F); 267b8e80941Smrg Rspec[0] = CLAMP(specularColor[0], 0.0F, 1.0F); 268b8e80941Smrg Rspec[1] = CLAMP(specularColor[1], 0.0F, 1.0F); 269b8e80941Smrg Rspec[2] = CLAMP(specularColor[2], 0.0F, 1.0F); 270b8e80941Smrg Rspec[3] = CLAMP(specularColor[3], 0.0F, 1.0F); 271b8e80941Smrg} 272b8e80941Smrg 273b8e80941Smrg 274b8e80941Smrg/** 275b8e80941Smrg * Do texgen needed for glRasterPos. 276b8e80941Smrg * \param ctx rendering context 277b8e80941Smrg * \param vObj object-space vertex coordinate 278b8e80941Smrg * \param vEye eye-space vertex coordinate 279b8e80941Smrg * \param normal vertex normal 280b8e80941Smrg * \param unit texture unit number 281b8e80941Smrg * \param texcoord incoming texcoord and resulting texcoord 282b8e80941Smrg */ 283b8e80941Smrgstatic void 284b8e80941Smrgcompute_texgen(struct gl_context *ctx, const GLfloat vObj[4], const GLfloat vEye[4], 285b8e80941Smrg const GLfloat normal[3], GLuint unit, GLfloat texcoord[4]) 286b8e80941Smrg{ 287b8e80941Smrg const struct gl_fixedfunc_texture_unit *texUnit = 288b8e80941Smrg &ctx->Texture.FixedFuncUnit[unit]; 289b8e80941Smrg 290b8e80941Smrg /* always compute sphere map terms, just in case */ 291b8e80941Smrg GLfloat u[3], two_nu, rx, ry, rz, m, mInv; 292b8e80941Smrg COPY_3V(u, vEye); 293b8e80941Smrg NORMALIZE_3FV(u); 294b8e80941Smrg two_nu = 2.0F * DOT3(normal, u); 295b8e80941Smrg rx = u[0] - normal[0] * two_nu; 296b8e80941Smrg ry = u[1] - normal[1] * two_nu; 297b8e80941Smrg rz = u[2] - normal[2] * two_nu; 298b8e80941Smrg m = rx * rx + ry * ry + (rz + 1.0F) * (rz + 1.0F); 299b8e80941Smrg if (m > 0.0F) 300b8e80941Smrg mInv = 0.5F * (1.0f / sqrtf(m)); 301b8e80941Smrg else 302b8e80941Smrg mInv = 0.0F; 303b8e80941Smrg 304b8e80941Smrg if (texUnit->TexGenEnabled & S_BIT) { 305b8e80941Smrg switch (texUnit->GenS.Mode) { 306b8e80941Smrg case GL_OBJECT_LINEAR: 307b8e80941Smrg texcoord[0] = DOT4(vObj, texUnit->GenS.ObjectPlane); 308b8e80941Smrg break; 309b8e80941Smrg case GL_EYE_LINEAR: 310b8e80941Smrg texcoord[0] = DOT4(vEye, texUnit->GenS.EyePlane); 311b8e80941Smrg break; 312b8e80941Smrg case GL_SPHERE_MAP: 313b8e80941Smrg texcoord[0] = rx * mInv + 0.5F; 314b8e80941Smrg break; 315b8e80941Smrg case GL_REFLECTION_MAP: 316b8e80941Smrg texcoord[0] = rx; 317b8e80941Smrg break; 318b8e80941Smrg case GL_NORMAL_MAP: 319b8e80941Smrg texcoord[0] = normal[0]; 320b8e80941Smrg break; 321b8e80941Smrg default: 322b8e80941Smrg _mesa_problem(ctx, "Bad S texgen in compute_texgen()"); 323b8e80941Smrg return; 324b8e80941Smrg } 325b8e80941Smrg } 326b8e80941Smrg 327b8e80941Smrg if (texUnit->TexGenEnabled & T_BIT) { 328b8e80941Smrg switch (texUnit->GenT.Mode) { 329b8e80941Smrg case GL_OBJECT_LINEAR: 330b8e80941Smrg texcoord[1] = DOT4(vObj, texUnit->GenT.ObjectPlane); 331b8e80941Smrg break; 332b8e80941Smrg case GL_EYE_LINEAR: 333b8e80941Smrg texcoord[1] = DOT4(vEye, texUnit->GenT.EyePlane); 334b8e80941Smrg break; 335b8e80941Smrg case GL_SPHERE_MAP: 336b8e80941Smrg texcoord[1] = ry * mInv + 0.5F; 337b8e80941Smrg break; 338b8e80941Smrg case GL_REFLECTION_MAP: 339b8e80941Smrg texcoord[1] = ry; 340b8e80941Smrg break; 341b8e80941Smrg case GL_NORMAL_MAP: 342b8e80941Smrg texcoord[1] = normal[1]; 343b8e80941Smrg break; 344b8e80941Smrg default: 345b8e80941Smrg _mesa_problem(ctx, "Bad T texgen in compute_texgen()"); 346b8e80941Smrg return; 347b8e80941Smrg } 348b8e80941Smrg } 349b8e80941Smrg 350b8e80941Smrg if (texUnit->TexGenEnabled & R_BIT) { 351b8e80941Smrg switch (texUnit->GenR.Mode) { 352b8e80941Smrg case GL_OBJECT_LINEAR: 353b8e80941Smrg texcoord[2] = DOT4(vObj, texUnit->GenR.ObjectPlane); 354b8e80941Smrg break; 355b8e80941Smrg case GL_EYE_LINEAR: 356b8e80941Smrg texcoord[2] = DOT4(vEye, texUnit->GenR.EyePlane); 357b8e80941Smrg break; 358b8e80941Smrg case GL_REFLECTION_MAP: 359b8e80941Smrg texcoord[2] = rz; 360b8e80941Smrg break; 361b8e80941Smrg case GL_NORMAL_MAP: 362b8e80941Smrg texcoord[2] = normal[2]; 363b8e80941Smrg break; 364b8e80941Smrg default: 365b8e80941Smrg _mesa_problem(ctx, "Bad R texgen in compute_texgen()"); 366b8e80941Smrg return; 367b8e80941Smrg } 368b8e80941Smrg } 369b8e80941Smrg 370b8e80941Smrg if (texUnit->TexGenEnabled & Q_BIT) { 371b8e80941Smrg switch (texUnit->GenQ.Mode) { 372b8e80941Smrg case GL_OBJECT_LINEAR: 373b8e80941Smrg texcoord[3] = DOT4(vObj, texUnit->GenQ.ObjectPlane); 374b8e80941Smrg break; 375b8e80941Smrg case GL_EYE_LINEAR: 376b8e80941Smrg texcoord[3] = DOT4(vEye, texUnit->GenQ.EyePlane); 377b8e80941Smrg break; 378b8e80941Smrg default: 379b8e80941Smrg _mesa_problem(ctx, "Bad Q texgen in compute_texgen()"); 380b8e80941Smrg return; 381b8e80941Smrg } 382b8e80941Smrg } 383b8e80941Smrg} 384b8e80941Smrg 385b8e80941Smrg 386b8e80941Smrg/** 387b8e80941Smrg * glRasterPos transformation. Typically called via ctx->Driver.RasterPos(). 388b8e80941Smrg * 389b8e80941Smrg * \param vObj vertex position in object space 390b8e80941Smrg */ 391b8e80941Smrgvoid 392b8e80941Smrg_mesa_RasterPos(struct gl_context *ctx, const GLfloat vObj[4]) 393b8e80941Smrg{ 394b8e80941Smrg if (_mesa_arb_vertex_program_enabled(ctx)) { 395b8e80941Smrg /* XXX implement this */ 396b8e80941Smrg _mesa_problem(ctx, "Vertex programs not implemented for glRasterPos"); 397b8e80941Smrg return; 398b8e80941Smrg } 399b8e80941Smrg else { 400b8e80941Smrg GLfloat eye[4], clip[4], ndc[3], d; 401b8e80941Smrg GLfloat *norm, eyenorm[3]; 402b8e80941Smrg GLfloat *objnorm = ctx->Current.Attrib[VERT_ATTRIB_NORMAL]; 403b8e80941Smrg float scale[3], translate[3]; 404b8e80941Smrg 405b8e80941Smrg /* apply modelview matrix: eye = MV * obj */ 406b8e80941Smrg TRANSFORM_POINT( eye, ctx->ModelviewMatrixStack.Top->m, vObj ); 407b8e80941Smrg /* apply projection matrix: clip = Proj * eye */ 408b8e80941Smrg TRANSFORM_POINT( clip, ctx->ProjectionMatrixStack.Top->m, eye ); 409b8e80941Smrg 410b8e80941Smrg /* clip to view volume. */ 411b8e80941Smrg if (!ctx->Transform.DepthClampNear) { 412b8e80941Smrg if (viewclip_point_near_z(clip) == 0) { 413b8e80941Smrg ctx->Current.RasterPosValid = GL_FALSE; 414b8e80941Smrg return; 415b8e80941Smrg } 416b8e80941Smrg } 417b8e80941Smrg if (!ctx->Transform.DepthClampFar) { 418b8e80941Smrg if (viewclip_point_far_z(clip) == 0) { 419b8e80941Smrg ctx->Current.RasterPosValid = GL_FALSE; 420b8e80941Smrg return; 421b8e80941Smrg } 422b8e80941Smrg } 423b8e80941Smrg if (!ctx->Transform.RasterPositionUnclipped) { 424b8e80941Smrg if (viewclip_point_xy(clip) == 0) { 425b8e80941Smrg ctx->Current.RasterPosValid = GL_FALSE; 426b8e80941Smrg return; 427b8e80941Smrg } 428b8e80941Smrg } 429b8e80941Smrg 430b8e80941Smrg /* clip to user clipping planes */ 431b8e80941Smrg if (ctx->Transform.ClipPlanesEnabled && !userclip_point(ctx, clip)) { 432b8e80941Smrg ctx->Current.RasterPosValid = GL_FALSE; 433b8e80941Smrg return; 434b8e80941Smrg } 435b8e80941Smrg 436b8e80941Smrg /* ndc = clip / W */ 437b8e80941Smrg d = (clip[3] == 0.0F) ? 1.0F : 1.0F / clip[3]; 438b8e80941Smrg ndc[0] = clip[0] * d; 439b8e80941Smrg ndc[1] = clip[1] * d; 440b8e80941Smrg ndc[2] = clip[2] * d; 441b8e80941Smrg /* wincoord = viewport_mapping(ndc) */ 442b8e80941Smrg _mesa_get_viewport_xform(ctx, 0, scale, translate); 443b8e80941Smrg ctx->Current.RasterPos[0] = ndc[0] * scale[0] + translate[0]; 444b8e80941Smrg ctx->Current.RasterPos[1] = ndc[1] * scale[1] + translate[1]; 445b8e80941Smrg ctx->Current.RasterPos[2] = ndc[2] * scale[2] + translate[2]; 446b8e80941Smrg ctx->Current.RasterPos[3] = clip[3]; 447b8e80941Smrg 448b8e80941Smrg if (ctx->Transform.DepthClampNear && 449b8e80941Smrg ctx->Transform.DepthClampFar) { 450b8e80941Smrg ctx->Current.RasterPos[3] = CLAMP(ctx->Current.RasterPos[3], 451b8e80941Smrg ctx->ViewportArray[0].Near, 452b8e80941Smrg ctx->ViewportArray[0].Far); 453b8e80941Smrg } else { 454b8e80941Smrg /* Clamp against near and far plane separately */ 455b8e80941Smrg if (ctx->Transform.DepthClampNear) { 456b8e80941Smrg ctx->Current.RasterPos[3] = MAX2(ctx->Current.RasterPos[3], 457b8e80941Smrg ctx->ViewportArray[0].Near); 458b8e80941Smrg } 459b8e80941Smrg 460b8e80941Smrg if (ctx->Transform.DepthClampFar) { 461b8e80941Smrg ctx->Current.RasterPos[3] = MIN2(ctx->Current.RasterPos[3], 462b8e80941Smrg ctx->ViewportArray[0].Far); 463b8e80941Smrg } 464b8e80941Smrg } 465b8e80941Smrg 466b8e80941Smrg /* compute raster distance */ 467b8e80941Smrg if (ctx->Fog.FogCoordinateSource == GL_FOG_COORDINATE_EXT) 468b8e80941Smrg ctx->Current.RasterDistance = ctx->Current.Attrib[VERT_ATTRIB_FOG][0]; 469b8e80941Smrg else 470b8e80941Smrg ctx->Current.RasterDistance = 471b8e80941Smrg sqrtf( eye[0]*eye[0] + eye[1]*eye[1] + eye[2]*eye[2] ); 472b8e80941Smrg 473b8e80941Smrg /* compute transformed normal vector (for lighting or texgen) */ 474b8e80941Smrg if (ctx->_NeedEyeCoords) { 475b8e80941Smrg const GLfloat *inv = ctx->ModelviewMatrixStack.Top->inv; 476b8e80941Smrg TRANSFORM_NORMAL( eyenorm, objnorm, inv ); 477b8e80941Smrg norm = eyenorm; 478b8e80941Smrg } 479b8e80941Smrg else { 480b8e80941Smrg norm = objnorm; 481b8e80941Smrg } 482b8e80941Smrg 483b8e80941Smrg /* update raster color */ 484b8e80941Smrg if (ctx->Light.Enabled) { 485b8e80941Smrg /* lighting */ 486b8e80941Smrg shade_rastpos( ctx, vObj, norm, 487b8e80941Smrg ctx->Current.RasterColor, 488b8e80941Smrg ctx->Current.RasterSecondaryColor ); 489b8e80941Smrg } 490b8e80941Smrg else { 491b8e80941Smrg /* use current color */ 492b8e80941Smrg COPY_4FV(ctx->Current.RasterColor, 493b8e80941Smrg ctx->Current.Attrib[VERT_ATTRIB_COLOR0]); 494b8e80941Smrg COPY_4FV(ctx->Current.RasterSecondaryColor, 495b8e80941Smrg ctx->Current.Attrib[VERT_ATTRIB_COLOR1]); 496b8e80941Smrg } 497b8e80941Smrg 498b8e80941Smrg /* texture coords */ 499b8e80941Smrg { 500b8e80941Smrg GLuint u; 501b8e80941Smrg for (u = 0; u < ctx->Const.MaxTextureCoordUnits; u++) { 502b8e80941Smrg GLfloat tc[4]; 503b8e80941Smrg COPY_4V(tc, ctx->Current.Attrib[VERT_ATTRIB_TEX0 + u]); 504b8e80941Smrg if (ctx->Texture.FixedFuncUnit[u].TexGenEnabled) { 505b8e80941Smrg compute_texgen(ctx, vObj, eye, norm, u, tc); 506b8e80941Smrg } 507b8e80941Smrg TRANSFORM_POINT(ctx->Current.RasterTexCoords[u], 508b8e80941Smrg ctx->TextureMatrixStack[u].Top->m, tc); 509b8e80941Smrg } 510b8e80941Smrg } 511b8e80941Smrg 512b8e80941Smrg ctx->Current.RasterPosValid = GL_TRUE; 513b8e80941Smrg } 514b8e80941Smrg 515b8e80941Smrg if (ctx->RenderMode == GL_SELECT) { 516b8e80941Smrg _mesa_update_hitflag( ctx, ctx->Current.RasterPos[2] ); 517b8e80941Smrg } 518b8e80941Smrg} 519848b8605Smrg 520848b8605Smrg 521848b8605Smrg/** 522848b8605Smrg * Helper function for all the RasterPos functions. 523848b8605Smrg */ 524848b8605Smrgstatic void 525848b8605Smrgrasterpos(GLfloat x, GLfloat y, GLfloat z, GLfloat w) 526848b8605Smrg{ 527848b8605Smrg GET_CURRENT_CONTEXT(ctx); 528848b8605Smrg GLfloat p[4]; 529848b8605Smrg 530848b8605Smrg p[0] = x; 531848b8605Smrg p[1] = y; 532848b8605Smrg p[2] = z; 533848b8605Smrg p[3] = w; 534848b8605Smrg 535848b8605Smrg FLUSH_VERTICES(ctx, 0); 536848b8605Smrg FLUSH_CURRENT(ctx, 0); 537848b8605Smrg 538848b8605Smrg if (ctx->NewState) 539848b8605Smrg _mesa_update_state( ctx ); 540848b8605Smrg 541848b8605Smrg ctx->Driver.RasterPos(ctx, p); 542848b8605Smrg} 543848b8605Smrg 544848b8605Smrg 545848b8605Smrgvoid GLAPIENTRY 546848b8605Smrg_mesa_RasterPos2d(GLdouble x, GLdouble y) 547848b8605Smrg{ 548848b8605Smrg rasterpos((GLfloat)x, (GLfloat)y, (GLfloat)0.0, (GLfloat)1.0); 549848b8605Smrg} 550848b8605Smrg 551848b8605Smrgvoid GLAPIENTRY 552848b8605Smrg_mesa_RasterPos2f(GLfloat x, GLfloat y) 553848b8605Smrg{ 554848b8605Smrg rasterpos(x, y, 0.0F, 1.0F); 555848b8605Smrg} 556848b8605Smrg 557848b8605Smrgvoid GLAPIENTRY 558848b8605Smrg_mesa_RasterPos2i(GLint x, GLint y) 559848b8605Smrg{ 560848b8605Smrg rasterpos((GLfloat) x, (GLfloat) y, 0.0F, 1.0F); 561848b8605Smrg} 562848b8605Smrg 563848b8605Smrgvoid GLAPIENTRY 564848b8605Smrg_mesa_RasterPos2s(GLshort x, GLshort y) 565848b8605Smrg{ 566848b8605Smrg rasterpos(x, y, 0.0F, 1.0F); 567848b8605Smrg} 568848b8605Smrg 569848b8605Smrgvoid GLAPIENTRY 570848b8605Smrg_mesa_RasterPos3d(GLdouble x, GLdouble y, GLdouble z) 571848b8605Smrg{ 572848b8605Smrg rasterpos((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F); 573848b8605Smrg} 574848b8605Smrg 575848b8605Smrgvoid GLAPIENTRY 576848b8605Smrg_mesa_RasterPos3f(GLfloat x, GLfloat y, GLfloat z) 577848b8605Smrg{ 578848b8605Smrg rasterpos(x, y, z, 1.0F); 579848b8605Smrg} 580848b8605Smrg 581848b8605Smrgvoid GLAPIENTRY 582848b8605Smrg_mesa_RasterPos3i(GLint x, GLint y, GLint z) 583848b8605Smrg{ 584848b8605Smrg rasterpos((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F); 585848b8605Smrg} 586848b8605Smrg 587848b8605Smrgvoid GLAPIENTRY 588848b8605Smrg_mesa_RasterPos3s(GLshort x, GLshort y, GLshort z) 589848b8605Smrg{ 590848b8605Smrg rasterpos(x, y, z, 1.0F); 591848b8605Smrg} 592848b8605Smrg 593848b8605Smrgvoid GLAPIENTRY 594848b8605Smrg_mesa_RasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) 595848b8605Smrg{ 596848b8605Smrg rasterpos((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w); 597848b8605Smrg} 598848b8605Smrg 599848b8605Smrgvoid GLAPIENTRY 600848b8605Smrg_mesa_RasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) 601848b8605Smrg{ 602848b8605Smrg rasterpos(x, y, z, w); 603848b8605Smrg} 604848b8605Smrg 605848b8605Smrgvoid GLAPIENTRY 606848b8605Smrg_mesa_RasterPos4i(GLint x, GLint y, GLint z, GLint w) 607848b8605Smrg{ 608848b8605Smrg rasterpos((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w); 609848b8605Smrg} 610848b8605Smrg 611848b8605Smrgvoid GLAPIENTRY 612848b8605Smrg_mesa_RasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w) 613848b8605Smrg{ 614848b8605Smrg rasterpos(x, y, z, w); 615848b8605Smrg} 616848b8605Smrg 617848b8605Smrgvoid GLAPIENTRY 618848b8605Smrg_mesa_RasterPos2dv(const GLdouble *v) 619848b8605Smrg{ 620848b8605Smrg rasterpos((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F); 621848b8605Smrg} 622848b8605Smrg 623848b8605Smrgvoid GLAPIENTRY 624848b8605Smrg_mesa_RasterPos2fv(const GLfloat *v) 625848b8605Smrg{ 626848b8605Smrg rasterpos(v[0], v[1], 0.0F, 1.0F); 627848b8605Smrg} 628848b8605Smrg 629848b8605Smrgvoid GLAPIENTRY 630848b8605Smrg_mesa_RasterPos2iv(const GLint *v) 631848b8605Smrg{ 632848b8605Smrg rasterpos((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F); 633848b8605Smrg} 634848b8605Smrg 635848b8605Smrgvoid GLAPIENTRY 636848b8605Smrg_mesa_RasterPos2sv(const GLshort *v) 637848b8605Smrg{ 638848b8605Smrg rasterpos(v[0], v[1], 0.0F, 1.0F); 639848b8605Smrg} 640848b8605Smrg 641848b8605Smrgvoid GLAPIENTRY 642848b8605Smrg_mesa_RasterPos3dv(const GLdouble *v) 643848b8605Smrg{ 644848b8605Smrg rasterpos((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F); 645848b8605Smrg} 646848b8605Smrg 647848b8605Smrgvoid GLAPIENTRY 648848b8605Smrg_mesa_RasterPos3fv(const GLfloat *v) 649848b8605Smrg{ 650848b8605Smrg rasterpos(v[0], v[1], v[2], 1.0F); 651848b8605Smrg} 652848b8605Smrg 653848b8605Smrgvoid GLAPIENTRY 654848b8605Smrg_mesa_RasterPos3iv(const GLint *v) 655848b8605Smrg{ 656848b8605Smrg rasterpos((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F); 657848b8605Smrg} 658848b8605Smrg 659848b8605Smrgvoid GLAPIENTRY 660848b8605Smrg_mesa_RasterPos3sv(const GLshort *v) 661848b8605Smrg{ 662848b8605Smrg rasterpos(v[0], v[1], v[2], 1.0F); 663848b8605Smrg} 664848b8605Smrg 665848b8605Smrgvoid GLAPIENTRY 666848b8605Smrg_mesa_RasterPos4dv(const GLdouble *v) 667848b8605Smrg{ 668848b8605Smrg rasterpos((GLfloat) v[0], (GLfloat) v[1], 669848b8605Smrg (GLfloat) v[2], (GLfloat) v[3]); 670848b8605Smrg} 671848b8605Smrg 672848b8605Smrgvoid GLAPIENTRY 673848b8605Smrg_mesa_RasterPos4fv(const GLfloat *v) 674848b8605Smrg{ 675848b8605Smrg rasterpos(v[0], v[1], v[2], v[3]); 676848b8605Smrg} 677848b8605Smrg 678848b8605Smrgvoid GLAPIENTRY 679848b8605Smrg_mesa_RasterPos4iv(const GLint *v) 680848b8605Smrg{ 681848b8605Smrg rasterpos((GLfloat) v[0], (GLfloat) v[1], 682848b8605Smrg (GLfloat) v[2], (GLfloat) v[3]); 683848b8605Smrg} 684848b8605Smrg 685848b8605Smrgvoid GLAPIENTRY 686848b8605Smrg_mesa_RasterPos4sv(const GLshort *v) 687848b8605Smrg{ 688848b8605Smrg rasterpos(v[0], v[1], v[2], v[3]); 689848b8605Smrg} 690848b8605Smrg 691848b8605Smrg 692848b8605Smrg/**********************************************************************/ 693848b8605Smrg/*** GL_ARB_window_pos / GL_MESA_window_pos ***/ 694848b8605Smrg/**********************************************************************/ 695848b8605Smrg 696848b8605Smrg 697848b8605Smrg/** 698848b8605Smrg * All glWindowPosMESA and glWindowPosARB commands call this function to 699848b8605Smrg * update the current raster position. 700848b8605Smrg */ 701848b8605Smrgstatic void 702848b8605Smrgwindow_pos3f(GLfloat x, GLfloat y, GLfloat z) 703848b8605Smrg{ 704848b8605Smrg GET_CURRENT_CONTEXT(ctx); 705848b8605Smrg GLfloat z2; 706848b8605Smrg 707848b8605Smrg FLUSH_VERTICES(ctx, 0); 708848b8605Smrg FLUSH_CURRENT(ctx, 0); 709848b8605Smrg 710848b8605Smrg z2 = CLAMP(z, 0.0F, 1.0F) 711848b8605Smrg * (ctx->ViewportArray[0].Far - ctx->ViewportArray[0].Near) 712848b8605Smrg + ctx->ViewportArray[0].Near; 713848b8605Smrg 714848b8605Smrg /* set raster position */ 715848b8605Smrg ctx->Current.RasterPos[0] = x; 716848b8605Smrg ctx->Current.RasterPos[1] = y; 717848b8605Smrg ctx->Current.RasterPos[2] = z2; 718848b8605Smrg ctx->Current.RasterPos[3] = 1.0F; 719848b8605Smrg 720848b8605Smrg ctx->Current.RasterPosValid = GL_TRUE; 721848b8605Smrg 722848b8605Smrg if (ctx->Fog.FogCoordinateSource == GL_FOG_COORDINATE_EXT) 723848b8605Smrg ctx->Current.RasterDistance = ctx->Current.Attrib[VERT_ATTRIB_FOG][0]; 724848b8605Smrg else 725848b8605Smrg ctx->Current.RasterDistance = 0.0; 726848b8605Smrg 727848b8605Smrg /* raster color = current color or index */ 728848b8605Smrg ctx->Current.RasterColor[0] 729848b8605Smrg = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0], 0.0F, 1.0F); 730848b8605Smrg ctx->Current.RasterColor[1] 731848b8605Smrg = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1], 0.0F, 1.0F); 732848b8605Smrg ctx->Current.RasterColor[2] 733848b8605Smrg = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2], 0.0F, 1.0F); 734848b8605Smrg ctx->Current.RasterColor[3] 735848b8605Smrg = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3], 0.0F, 1.0F); 736848b8605Smrg ctx->Current.RasterSecondaryColor[0] 737848b8605Smrg = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0], 0.0F, 1.0F); 738848b8605Smrg ctx->Current.RasterSecondaryColor[1] 739848b8605Smrg = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1], 0.0F, 1.0F); 740848b8605Smrg ctx->Current.RasterSecondaryColor[2] 741848b8605Smrg = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2], 0.0F, 1.0F); 742848b8605Smrg ctx->Current.RasterSecondaryColor[3] 743848b8605Smrg = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][3], 0.0F, 1.0F); 744848b8605Smrg 745848b8605Smrg /* raster texcoord = current texcoord */ 746848b8605Smrg { 747848b8605Smrg GLuint texSet; 748848b8605Smrg for (texSet = 0; texSet < ctx->Const.MaxTextureCoordUnits; texSet++) { 749b8e80941Smrg assert(texSet < ARRAY_SIZE(ctx->Current.RasterTexCoords)); 750848b8605Smrg COPY_4FV( ctx->Current.RasterTexCoords[texSet], 751848b8605Smrg ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texSet] ); 752848b8605Smrg } 753848b8605Smrg } 754848b8605Smrg 755848b8605Smrg if (ctx->RenderMode==GL_SELECT) { 756848b8605Smrg _mesa_update_hitflag( ctx, ctx->Current.RasterPos[2] ); 757848b8605Smrg } 758848b8605Smrg} 759848b8605Smrg 760848b8605Smrg 761848b8605Smrg/* This is just to support the GL_MESA_window_pos version */ 762848b8605Smrgstatic void 763848b8605Smrgwindow_pos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) 764848b8605Smrg{ 765848b8605Smrg GET_CURRENT_CONTEXT(ctx); 766848b8605Smrg window_pos3f(x, y, z); 767848b8605Smrg ctx->Current.RasterPos[3] = w; 768848b8605Smrg} 769848b8605Smrg 770848b8605Smrg 771848b8605Smrgvoid GLAPIENTRY 772848b8605Smrg_mesa_WindowPos2d(GLdouble x, GLdouble y) 773848b8605Smrg{ 774848b8605Smrg window_pos4f((GLfloat) x, (GLfloat) y, 0.0F, 1.0F); 775848b8605Smrg} 776848b8605Smrg 777848b8605Smrgvoid GLAPIENTRY 778848b8605Smrg_mesa_WindowPos2f(GLfloat x, GLfloat y) 779848b8605Smrg{ 780848b8605Smrg window_pos4f(x, y, 0.0F, 1.0F); 781848b8605Smrg} 782848b8605Smrg 783848b8605Smrgvoid GLAPIENTRY 784848b8605Smrg_mesa_WindowPos2i(GLint x, GLint y) 785848b8605Smrg{ 786848b8605Smrg window_pos4f((GLfloat) x, (GLfloat) y, 0.0F, 1.0F); 787848b8605Smrg} 788848b8605Smrg 789848b8605Smrgvoid GLAPIENTRY 790848b8605Smrg_mesa_WindowPos2s(GLshort x, GLshort y) 791848b8605Smrg{ 792848b8605Smrg window_pos4f(x, y, 0.0F, 1.0F); 793848b8605Smrg} 794848b8605Smrg 795848b8605Smrgvoid GLAPIENTRY 796848b8605Smrg_mesa_WindowPos3d(GLdouble x, GLdouble y, GLdouble z) 797848b8605Smrg{ 798848b8605Smrg window_pos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F); 799848b8605Smrg} 800848b8605Smrg 801848b8605Smrgvoid GLAPIENTRY 802848b8605Smrg_mesa_WindowPos3f(GLfloat x, GLfloat y, GLfloat z) 803848b8605Smrg{ 804848b8605Smrg window_pos4f(x, y, z, 1.0F); 805848b8605Smrg} 806848b8605Smrg 807848b8605Smrgvoid GLAPIENTRY 808848b8605Smrg_mesa_WindowPos3i(GLint x, GLint y, GLint z) 809848b8605Smrg{ 810848b8605Smrg window_pos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F); 811848b8605Smrg} 812848b8605Smrg 813848b8605Smrgvoid GLAPIENTRY 814848b8605Smrg_mesa_WindowPos3s(GLshort x, GLshort y, GLshort z) 815848b8605Smrg{ 816848b8605Smrg window_pos4f(x, y, z, 1.0F); 817848b8605Smrg} 818848b8605Smrg 819848b8605Smrgvoid GLAPIENTRY 820848b8605Smrg_mesa_WindowPos4dMESA(GLdouble x, GLdouble y, GLdouble z, GLdouble w) 821848b8605Smrg{ 822848b8605Smrg window_pos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w); 823848b8605Smrg} 824848b8605Smrg 825848b8605Smrgvoid GLAPIENTRY 826848b8605Smrg_mesa_WindowPos4fMESA(GLfloat x, GLfloat y, GLfloat z, GLfloat w) 827848b8605Smrg{ 828848b8605Smrg window_pos4f(x, y, z, w); 829848b8605Smrg} 830848b8605Smrg 831848b8605Smrgvoid GLAPIENTRY 832848b8605Smrg_mesa_WindowPos4iMESA(GLint x, GLint y, GLint z, GLint w) 833848b8605Smrg{ 834848b8605Smrg window_pos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w); 835848b8605Smrg} 836848b8605Smrg 837848b8605Smrgvoid GLAPIENTRY 838848b8605Smrg_mesa_WindowPos4sMESA(GLshort x, GLshort y, GLshort z, GLshort w) 839848b8605Smrg{ 840848b8605Smrg window_pos4f(x, y, z, w); 841848b8605Smrg} 842848b8605Smrg 843848b8605Smrgvoid GLAPIENTRY 844848b8605Smrg_mesa_WindowPos2dv(const GLdouble *v) 845848b8605Smrg{ 846848b8605Smrg window_pos4f((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F); 847848b8605Smrg} 848848b8605Smrg 849848b8605Smrgvoid GLAPIENTRY 850848b8605Smrg_mesa_WindowPos2fv(const GLfloat *v) 851848b8605Smrg{ 852848b8605Smrg window_pos4f(v[0], v[1], 0.0F, 1.0F); 853848b8605Smrg} 854848b8605Smrg 855848b8605Smrgvoid GLAPIENTRY 856848b8605Smrg_mesa_WindowPos2iv(const GLint *v) 857848b8605Smrg{ 858848b8605Smrg window_pos4f((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F); 859848b8605Smrg} 860848b8605Smrg 861848b8605Smrgvoid GLAPIENTRY 862848b8605Smrg_mesa_WindowPos2sv(const GLshort *v) 863848b8605Smrg{ 864848b8605Smrg window_pos4f(v[0], v[1], 0.0F, 1.0F); 865848b8605Smrg} 866848b8605Smrg 867848b8605Smrgvoid GLAPIENTRY 868848b8605Smrg_mesa_WindowPos3dv(const GLdouble *v) 869848b8605Smrg{ 870848b8605Smrg window_pos4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F); 871848b8605Smrg} 872848b8605Smrg 873848b8605Smrgvoid GLAPIENTRY 874848b8605Smrg_mesa_WindowPos3fv(const GLfloat *v) 875848b8605Smrg{ 876848b8605Smrg window_pos4f(v[0], v[1], v[2], 1.0); 877848b8605Smrg} 878848b8605Smrg 879848b8605Smrgvoid GLAPIENTRY 880848b8605Smrg_mesa_WindowPos3iv(const GLint *v) 881848b8605Smrg{ 882848b8605Smrg window_pos4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F); 883848b8605Smrg} 884848b8605Smrg 885848b8605Smrgvoid GLAPIENTRY 886848b8605Smrg_mesa_WindowPos3sv(const GLshort *v) 887848b8605Smrg{ 888848b8605Smrg window_pos4f(v[0], v[1], v[2], 1.0F); 889848b8605Smrg} 890848b8605Smrg 891848b8605Smrgvoid GLAPIENTRY 892848b8605Smrg_mesa_WindowPos4dvMESA(const GLdouble *v) 893848b8605Smrg{ 894848b8605Smrg window_pos4f((GLfloat) v[0], (GLfloat) v[1], 895848b8605Smrg (GLfloat) v[2], (GLfloat) v[3]); 896848b8605Smrg} 897848b8605Smrg 898848b8605Smrgvoid GLAPIENTRY 899848b8605Smrg_mesa_WindowPos4fvMESA(const GLfloat *v) 900848b8605Smrg{ 901848b8605Smrg window_pos4f(v[0], v[1], v[2], v[3]); 902848b8605Smrg} 903848b8605Smrg 904848b8605Smrgvoid GLAPIENTRY 905848b8605Smrg_mesa_WindowPos4ivMESA(const GLint *v) 906848b8605Smrg{ 907848b8605Smrg window_pos4f((GLfloat) v[0], (GLfloat) v[1], 908848b8605Smrg (GLfloat) v[2], (GLfloat) v[3]); 909848b8605Smrg} 910848b8605Smrg 911848b8605Smrgvoid GLAPIENTRY 912848b8605Smrg_mesa_WindowPos4svMESA(const GLshort *v) 913848b8605Smrg{ 914848b8605Smrg window_pos4f(v[0], v[1], v[2], v[3]); 915848b8605Smrg} 916848b8605Smrg 917848b8605Smrg 918848b8605Smrg#if 0 919848b8605Smrg 920848b8605Smrg/* 921848b8605Smrg * OpenGL implementation of glWindowPos*MESA() 922848b8605Smrg */ 923848b8605Smrgvoid glWindowPos4fMESA( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) 924848b8605Smrg{ 925848b8605Smrg GLfloat fx, fy; 926848b8605Smrg 927848b8605Smrg /* Push current matrix mode and viewport attributes */ 928848b8605Smrg glPushAttrib( GL_TRANSFORM_BIT | GL_VIEWPORT_BIT ); 929848b8605Smrg 930848b8605Smrg /* Setup projection parameters */ 931848b8605Smrg glMatrixMode( GL_PROJECTION ); 932848b8605Smrg glPushMatrix(); 933848b8605Smrg glLoadIdentity(); 934848b8605Smrg glMatrixMode( GL_MODELVIEW ); 935848b8605Smrg glPushMatrix(); 936848b8605Smrg glLoadIdentity(); 937848b8605Smrg 938848b8605Smrg glDepthRange( z, z ); 939848b8605Smrg glViewport( (int) x - 1, (int) y - 1, 2, 2 ); 940848b8605Smrg 941848b8605Smrg /* set the raster (window) position */ 942848b8605Smrg fx = x - (int) x; 943848b8605Smrg fy = y - (int) y; 944848b8605Smrg glRasterPos4f( fx, fy, 0.0, w ); 945848b8605Smrg 946848b8605Smrg /* restore matrices, viewport and matrix mode */ 947848b8605Smrg glPopMatrix(); 948848b8605Smrg glMatrixMode( GL_PROJECTION ); 949848b8605Smrg glPopMatrix(); 950848b8605Smrg 951848b8605Smrg glPopAttrib(); 952848b8605Smrg} 953848b8605Smrg 954848b8605Smrg#endif 955848b8605Smrg 956848b8605Smrg 957848b8605Smrg/**********************************************************************/ 958848b8605Smrg/** \name Initialization */ 959848b8605Smrg/**********************************************************************/ 960848b8605Smrg/*@{*/ 961848b8605Smrg 962848b8605Smrg/** 963848b8605Smrg * Initialize the context current raster position information. 964848b8605Smrg * 965848b8605Smrg * \param ctx GL context. 966848b8605Smrg * 967848b8605Smrg * Initialize the current raster position information in 968848b8605Smrg * __struct gl_contextRec::Current, and adds the extension entry points to the 969848b8605Smrg * dispatcher. 970848b8605Smrg */ 971848b8605Smrgvoid _mesa_init_rastpos( struct gl_context * ctx ) 972848b8605Smrg{ 973b8e80941Smrg unsigned i; 974848b8605Smrg 975848b8605Smrg ASSIGN_4V( ctx->Current.RasterPos, 0.0, 0.0, 0.0, 1.0 ); 976848b8605Smrg ctx->Current.RasterDistance = 0.0; 977848b8605Smrg ASSIGN_4V( ctx->Current.RasterColor, 1.0, 1.0, 1.0, 1.0 ); 978848b8605Smrg ASSIGN_4V( ctx->Current.RasterSecondaryColor, 0.0, 0.0, 0.0, 1.0 ); 979b8e80941Smrg for (i = 0; i < ARRAY_SIZE(ctx->Current.RasterTexCoords); i++) 980848b8605Smrg ASSIGN_4V( ctx->Current.RasterTexCoords[i], 0.0, 0.0, 0.0, 1.0 ); 981848b8605Smrg ctx->Current.RasterPosValid = GL_TRUE; 982848b8605Smrg} 983848b8605Smrg 984848b8605Smrg/*@}*/ 985