rastpos.c revision 848b8605
1848b8605Smrg/* 2848b8605Smrg * Mesa 3-D graphics library 3848b8605Smrg * 4848b8605Smrg * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. 5848b8605Smrg * 6848b8605Smrg * Permission is hereby granted, free of charge, to any person obtaining a 7848b8605Smrg * copy of this software and associated documentation files (the "Software"), 8848b8605Smrg * to deal in the Software without restriction, including without limitation 9848b8605Smrg * the rights to use, copy, modify, merge, publish, distribute, sublicense, 10848b8605Smrg * and/or sell copies of the Software, and to permit persons to whom the 11848b8605Smrg * Software is furnished to do so, subject to the following conditions: 12848b8605Smrg * 13848b8605Smrg * The above copyright notice and this permission notice shall be included 14848b8605Smrg * in all copies or substantial portions of the Software. 15848b8605Smrg * 16848b8605Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 17848b8605Smrg * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18848b8605Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 19848b8605Smrg * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 20848b8605Smrg * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 21848b8605Smrg * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 22848b8605Smrg * OTHER DEALINGS IN THE SOFTWARE. 23848b8605Smrg */ 24848b8605Smrg 25848b8605Smrg 26848b8605Smrg/** 27848b8605Smrg * \file rastpos.c 28848b8605Smrg * Raster position operations. 29848b8605Smrg */ 30848b8605Smrg 31848b8605Smrg#include "glheader.h" 32848b8605Smrg#include "context.h" 33848b8605Smrg#include "feedback.h" 34848b8605Smrg#include "macros.h" 35848b8605Smrg#include "mtypes.h" 36848b8605Smrg#include "rastpos.h" 37848b8605Smrg#include "state.h" 38848b8605Smrg#include "main/dispatch.h" 39848b8605Smrg 40848b8605Smrg 41848b8605Smrg/** 42848b8605Smrg * Helper function for all the RasterPos functions. 43848b8605Smrg */ 44848b8605Smrgstatic void 45848b8605Smrgrasterpos(GLfloat x, GLfloat y, GLfloat z, GLfloat w) 46848b8605Smrg{ 47848b8605Smrg GET_CURRENT_CONTEXT(ctx); 48848b8605Smrg GLfloat p[4]; 49848b8605Smrg 50848b8605Smrg p[0] = x; 51848b8605Smrg p[1] = y; 52848b8605Smrg p[2] = z; 53848b8605Smrg p[3] = w; 54848b8605Smrg 55848b8605Smrg FLUSH_VERTICES(ctx, 0); 56848b8605Smrg FLUSH_CURRENT(ctx, 0); 57848b8605Smrg 58848b8605Smrg if (ctx->NewState) 59848b8605Smrg _mesa_update_state( ctx ); 60848b8605Smrg 61848b8605Smrg ctx->Driver.RasterPos(ctx, p); 62848b8605Smrg} 63848b8605Smrg 64848b8605Smrg 65848b8605Smrgvoid GLAPIENTRY 66848b8605Smrg_mesa_RasterPos2d(GLdouble x, GLdouble y) 67848b8605Smrg{ 68848b8605Smrg rasterpos((GLfloat)x, (GLfloat)y, (GLfloat)0.0, (GLfloat)1.0); 69848b8605Smrg} 70848b8605Smrg 71848b8605Smrgvoid GLAPIENTRY 72848b8605Smrg_mesa_RasterPos2f(GLfloat x, GLfloat y) 73848b8605Smrg{ 74848b8605Smrg rasterpos(x, y, 0.0F, 1.0F); 75848b8605Smrg} 76848b8605Smrg 77848b8605Smrgvoid GLAPIENTRY 78848b8605Smrg_mesa_RasterPos2i(GLint x, GLint y) 79848b8605Smrg{ 80848b8605Smrg rasterpos((GLfloat) x, (GLfloat) y, 0.0F, 1.0F); 81848b8605Smrg} 82848b8605Smrg 83848b8605Smrgvoid GLAPIENTRY 84848b8605Smrg_mesa_RasterPos2s(GLshort x, GLshort y) 85848b8605Smrg{ 86848b8605Smrg rasterpos(x, y, 0.0F, 1.0F); 87848b8605Smrg} 88848b8605Smrg 89848b8605Smrgvoid GLAPIENTRY 90848b8605Smrg_mesa_RasterPos3d(GLdouble x, GLdouble y, GLdouble z) 91848b8605Smrg{ 92848b8605Smrg rasterpos((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F); 93848b8605Smrg} 94848b8605Smrg 95848b8605Smrgvoid GLAPIENTRY 96848b8605Smrg_mesa_RasterPos3f(GLfloat x, GLfloat y, GLfloat z) 97848b8605Smrg{ 98848b8605Smrg rasterpos(x, y, z, 1.0F); 99848b8605Smrg} 100848b8605Smrg 101848b8605Smrgvoid GLAPIENTRY 102848b8605Smrg_mesa_RasterPos3i(GLint x, GLint y, GLint z) 103848b8605Smrg{ 104848b8605Smrg rasterpos((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F); 105848b8605Smrg} 106848b8605Smrg 107848b8605Smrgvoid GLAPIENTRY 108848b8605Smrg_mesa_RasterPos3s(GLshort x, GLshort y, GLshort z) 109848b8605Smrg{ 110848b8605Smrg rasterpos(x, y, z, 1.0F); 111848b8605Smrg} 112848b8605Smrg 113848b8605Smrgvoid GLAPIENTRY 114848b8605Smrg_mesa_RasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) 115848b8605Smrg{ 116848b8605Smrg rasterpos((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w); 117848b8605Smrg} 118848b8605Smrg 119848b8605Smrgvoid GLAPIENTRY 120848b8605Smrg_mesa_RasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) 121848b8605Smrg{ 122848b8605Smrg rasterpos(x, y, z, w); 123848b8605Smrg} 124848b8605Smrg 125848b8605Smrgvoid GLAPIENTRY 126848b8605Smrg_mesa_RasterPos4i(GLint x, GLint y, GLint z, GLint w) 127848b8605Smrg{ 128848b8605Smrg rasterpos((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w); 129848b8605Smrg} 130848b8605Smrg 131848b8605Smrgvoid GLAPIENTRY 132848b8605Smrg_mesa_RasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w) 133848b8605Smrg{ 134848b8605Smrg rasterpos(x, y, z, w); 135848b8605Smrg} 136848b8605Smrg 137848b8605Smrgvoid GLAPIENTRY 138848b8605Smrg_mesa_RasterPos2dv(const GLdouble *v) 139848b8605Smrg{ 140848b8605Smrg rasterpos((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F); 141848b8605Smrg} 142848b8605Smrg 143848b8605Smrgvoid GLAPIENTRY 144848b8605Smrg_mesa_RasterPos2fv(const GLfloat *v) 145848b8605Smrg{ 146848b8605Smrg rasterpos(v[0], v[1], 0.0F, 1.0F); 147848b8605Smrg} 148848b8605Smrg 149848b8605Smrgvoid GLAPIENTRY 150848b8605Smrg_mesa_RasterPos2iv(const GLint *v) 151848b8605Smrg{ 152848b8605Smrg rasterpos((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F); 153848b8605Smrg} 154848b8605Smrg 155848b8605Smrgvoid GLAPIENTRY 156848b8605Smrg_mesa_RasterPos2sv(const GLshort *v) 157848b8605Smrg{ 158848b8605Smrg rasterpos(v[0], v[1], 0.0F, 1.0F); 159848b8605Smrg} 160848b8605Smrg 161848b8605Smrgvoid GLAPIENTRY 162848b8605Smrg_mesa_RasterPos3dv(const GLdouble *v) 163848b8605Smrg{ 164848b8605Smrg rasterpos((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F); 165848b8605Smrg} 166848b8605Smrg 167848b8605Smrgvoid GLAPIENTRY 168848b8605Smrg_mesa_RasterPos3fv(const GLfloat *v) 169848b8605Smrg{ 170848b8605Smrg rasterpos(v[0], v[1], v[2], 1.0F); 171848b8605Smrg} 172848b8605Smrg 173848b8605Smrgvoid GLAPIENTRY 174848b8605Smrg_mesa_RasterPos3iv(const GLint *v) 175848b8605Smrg{ 176848b8605Smrg rasterpos((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F); 177848b8605Smrg} 178848b8605Smrg 179848b8605Smrgvoid GLAPIENTRY 180848b8605Smrg_mesa_RasterPos3sv(const GLshort *v) 181848b8605Smrg{ 182848b8605Smrg rasterpos(v[0], v[1], v[2], 1.0F); 183848b8605Smrg} 184848b8605Smrg 185848b8605Smrgvoid GLAPIENTRY 186848b8605Smrg_mesa_RasterPos4dv(const GLdouble *v) 187848b8605Smrg{ 188848b8605Smrg rasterpos((GLfloat) v[0], (GLfloat) v[1], 189848b8605Smrg (GLfloat) v[2], (GLfloat) v[3]); 190848b8605Smrg} 191848b8605Smrg 192848b8605Smrgvoid GLAPIENTRY 193848b8605Smrg_mesa_RasterPos4fv(const GLfloat *v) 194848b8605Smrg{ 195848b8605Smrg rasterpos(v[0], v[1], v[2], v[3]); 196848b8605Smrg} 197848b8605Smrg 198848b8605Smrgvoid GLAPIENTRY 199848b8605Smrg_mesa_RasterPos4iv(const GLint *v) 200848b8605Smrg{ 201848b8605Smrg rasterpos((GLfloat) v[0], (GLfloat) v[1], 202848b8605Smrg (GLfloat) v[2], (GLfloat) v[3]); 203848b8605Smrg} 204848b8605Smrg 205848b8605Smrgvoid GLAPIENTRY 206848b8605Smrg_mesa_RasterPos4sv(const GLshort *v) 207848b8605Smrg{ 208848b8605Smrg rasterpos(v[0], v[1], v[2], v[3]); 209848b8605Smrg} 210848b8605Smrg 211848b8605Smrg 212848b8605Smrg/**********************************************************************/ 213848b8605Smrg/*** GL_ARB_window_pos / GL_MESA_window_pos ***/ 214848b8605Smrg/**********************************************************************/ 215848b8605Smrg 216848b8605Smrg 217848b8605Smrg/** 218848b8605Smrg * All glWindowPosMESA and glWindowPosARB commands call this function to 219848b8605Smrg * update the current raster position. 220848b8605Smrg */ 221848b8605Smrgstatic void 222848b8605Smrgwindow_pos3f(GLfloat x, GLfloat y, GLfloat z) 223848b8605Smrg{ 224848b8605Smrg GET_CURRENT_CONTEXT(ctx); 225848b8605Smrg GLfloat z2; 226848b8605Smrg 227848b8605Smrg FLUSH_VERTICES(ctx, 0); 228848b8605Smrg FLUSH_CURRENT(ctx, 0); 229848b8605Smrg 230848b8605Smrg z2 = CLAMP(z, 0.0F, 1.0F) 231848b8605Smrg * (ctx->ViewportArray[0].Far - ctx->ViewportArray[0].Near) 232848b8605Smrg + ctx->ViewportArray[0].Near; 233848b8605Smrg 234848b8605Smrg /* set raster position */ 235848b8605Smrg ctx->Current.RasterPos[0] = x; 236848b8605Smrg ctx->Current.RasterPos[1] = y; 237848b8605Smrg ctx->Current.RasterPos[2] = z2; 238848b8605Smrg ctx->Current.RasterPos[3] = 1.0F; 239848b8605Smrg 240848b8605Smrg ctx->Current.RasterPosValid = GL_TRUE; 241848b8605Smrg 242848b8605Smrg if (ctx->Fog.FogCoordinateSource == GL_FOG_COORDINATE_EXT) 243848b8605Smrg ctx->Current.RasterDistance = ctx->Current.Attrib[VERT_ATTRIB_FOG][0]; 244848b8605Smrg else 245848b8605Smrg ctx->Current.RasterDistance = 0.0; 246848b8605Smrg 247848b8605Smrg /* raster color = current color or index */ 248848b8605Smrg ctx->Current.RasterColor[0] 249848b8605Smrg = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0], 0.0F, 1.0F); 250848b8605Smrg ctx->Current.RasterColor[1] 251848b8605Smrg = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1], 0.0F, 1.0F); 252848b8605Smrg ctx->Current.RasterColor[2] 253848b8605Smrg = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2], 0.0F, 1.0F); 254848b8605Smrg ctx->Current.RasterColor[3] 255848b8605Smrg = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3], 0.0F, 1.0F); 256848b8605Smrg ctx->Current.RasterSecondaryColor[0] 257848b8605Smrg = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0], 0.0F, 1.0F); 258848b8605Smrg ctx->Current.RasterSecondaryColor[1] 259848b8605Smrg = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1], 0.0F, 1.0F); 260848b8605Smrg ctx->Current.RasterSecondaryColor[2] 261848b8605Smrg = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2], 0.0F, 1.0F); 262848b8605Smrg ctx->Current.RasterSecondaryColor[3] 263848b8605Smrg = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][3], 0.0F, 1.0F); 264848b8605Smrg 265848b8605Smrg /* raster texcoord = current texcoord */ 266848b8605Smrg { 267848b8605Smrg GLuint texSet; 268848b8605Smrg for (texSet = 0; texSet < ctx->Const.MaxTextureCoordUnits; texSet++) { 269848b8605Smrg assert(texSet < Elements(ctx->Current.RasterTexCoords)); 270848b8605Smrg COPY_4FV( ctx->Current.RasterTexCoords[texSet], 271848b8605Smrg ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texSet] ); 272848b8605Smrg } 273848b8605Smrg } 274848b8605Smrg 275848b8605Smrg if (ctx->RenderMode==GL_SELECT) { 276848b8605Smrg _mesa_update_hitflag( ctx, ctx->Current.RasterPos[2] ); 277848b8605Smrg } 278848b8605Smrg} 279848b8605Smrg 280848b8605Smrg 281848b8605Smrg/* This is just to support the GL_MESA_window_pos version */ 282848b8605Smrgstatic void 283848b8605Smrgwindow_pos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) 284848b8605Smrg{ 285848b8605Smrg GET_CURRENT_CONTEXT(ctx); 286848b8605Smrg window_pos3f(x, y, z); 287848b8605Smrg ctx->Current.RasterPos[3] = w; 288848b8605Smrg} 289848b8605Smrg 290848b8605Smrg 291848b8605Smrgvoid GLAPIENTRY 292848b8605Smrg_mesa_WindowPos2d(GLdouble x, GLdouble y) 293848b8605Smrg{ 294848b8605Smrg window_pos4f((GLfloat) x, (GLfloat) y, 0.0F, 1.0F); 295848b8605Smrg} 296848b8605Smrg 297848b8605Smrgvoid GLAPIENTRY 298848b8605Smrg_mesa_WindowPos2f(GLfloat x, GLfloat y) 299848b8605Smrg{ 300848b8605Smrg window_pos4f(x, y, 0.0F, 1.0F); 301848b8605Smrg} 302848b8605Smrg 303848b8605Smrgvoid GLAPIENTRY 304848b8605Smrg_mesa_WindowPos2i(GLint x, GLint y) 305848b8605Smrg{ 306848b8605Smrg window_pos4f((GLfloat) x, (GLfloat) y, 0.0F, 1.0F); 307848b8605Smrg} 308848b8605Smrg 309848b8605Smrgvoid GLAPIENTRY 310848b8605Smrg_mesa_WindowPos2s(GLshort x, GLshort y) 311848b8605Smrg{ 312848b8605Smrg window_pos4f(x, y, 0.0F, 1.0F); 313848b8605Smrg} 314848b8605Smrg 315848b8605Smrgvoid GLAPIENTRY 316848b8605Smrg_mesa_WindowPos3d(GLdouble x, GLdouble y, GLdouble z) 317848b8605Smrg{ 318848b8605Smrg window_pos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F); 319848b8605Smrg} 320848b8605Smrg 321848b8605Smrgvoid GLAPIENTRY 322848b8605Smrg_mesa_WindowPos3f(GLfloat x, GLfloat y, GLfloat z) 323848b8605Smrg{ 324848b8605Smrg window_pos4f(x, y, z, 1.0F); 325848b8605Smrg} 326848b8605Smrg 327848b8605Smrgvoid GLAPIENTRY 328848b8605Smrg_mesa_WindowPos3i(GLint x, GLint y, GLint z) 329848b8605Smrg{ 330848b8605Smrg window_pos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F); 331848b8605Smrg} 332848b8605Smrg 333848b8605Smrgvoid GLAPIENTRY 334848b8605Smrg_mesa_WindowPos3s(GLshort x, GLshort y, GLshort z) 335848b8605Smrg{ 336848b8605Smrg window_pos4f(x, y, z, 1.0F); 337848b8605Smrg} 338848b8605Smrg 339848b8605Smrgvoid GLAPIENTRY 340848b8605Smrg_mesa_WindowPos4dMESA(GLdouble x, GLdouble y, GLdouble z, GLdouble w) 341848b8605Smrg{ 342848b8605Smrg window_pos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w); 343848b8605Smrg} 344848b8605Smrg 345848b8605Smrgvoid GLAPIENTRY 346848b8605Smrg_mesa_WindowPos4fMESA(GLfloat x, GLfloat y, GLfloat z, GLfloat w) 347848b8605Smrg{ 348848b8605Smrg window_pos4f(x, y, z, w); 349848b8605Smrg} 350848b8605Smrg 351848b8605Smrgvoid GLAPIENTRY 352848b8605Smrg_mesa_WindowPos4iMESA(GLint x, GLint y, GLint z, GLint w) 353848b8605Smrg{ 354848b8605Smrg window_pos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w); 355848b8605Smrg} 356848b8605Smrg 357848b8605Smrgvoid GLAPIENTRY 358848b8605Smrg_mesa_WindowPos4sMESA(GLshort x, GLshort y, GLshort z, GLshort w) 359848b8605Smrg{ 360848b8605Smrg window_pos4f(x, y, z, w); 361848b8605Smrg} 362848b8605Smrg 363848b8605Smrgvoid GLAPIENTRY 364848b8605Smrg_mesa_WindowPos2dv(const GLdouble *v) 365848b8605Smrg{ 366848b8605Smrg window_pos4f((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F); 367848b8605Smrg} 368848b8605Smrg 369848b8605Smrgvoid GLAPIENTRY 370848b8605Smrg_mesa_WindowPos2fv(const GLfloat *v) 371848b8605Smrg{ 372848b8605Smrg window_pos4f(v[0], v[1], 0.0F, 1.0F); 373848b8605Smrg} 374848b8605Smrg 375848b8605Smrgvoid GLAPIENTRY 376848b8605Smrg_mesa_WindowPos2iv(const GLint *v) 377848b8605Smrg{ 378848b8605Smrg window_pos4f((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F); 379848b8605Smrg} 380848b8605Smrg 381848b8605Smrgvoid GLAPIENTRY 382848b8605Smrg_mesa_WindowPos2sv(const GLshort *v) 383848b8605Smrg{ 384848b8605Smrg window_pos4f(v[0], v[1], 0.0F, 1.0F); 385848b8605Smrg} 386848b8605Smrg 387848b8605Smrgvoid GLAPIENTRY 388848b8605Smrg_mesa_WindowPos3dv(const GLdouble *v) 389848b8605Smrg{ 390848b8605Smrg window_pos4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F); 391848b8605Smrg} 392848b8605Smrg 393848b8605Smrgvoid GLAPIENTRY 394848b8605Smrg_mesa_WindowPos3fv(const GLfloat *v) 395848b8605Smrg{ 396848b8605Smrg window_pos4f(v[0], v[1], v[2], 1.0); 397848b8605Smrg} 398848b8605Smrg 399848b8605Smrgvoid GLAPIENTRY 400848b8605Smrg_mesa_WindowPos3iv(const GLint *v) 401848b8605Smrg{ 402848b8605Smrg window_pos4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F); 403848b8605Smrg} 404848b8605Smrg 405848b8605Smrgvoid GLAPIENTRY 406848b8605Smrg_mesa_WindowPos3sv(const GLshort *v) 407848b8605Smrg{ 408848b8605Smrg window_pos4f(v[0], v[1], v[2], 1.0F); 409848b8605Smrg} 410848b8605Smrg 411848b8605Smrgvoid GLAPIENTRY 412848b8605Smrg_mesa_WindowPos4dvMESA(const GLdouble *v) 413848b8605Smrg{ 414848b8605Smrg window_pos4f((GLfloat) v[0], (GLfloat) v[1], 415848b8605Smrg (GLfloat) v[2], (GLfloat) v[3]); 416848b8605Smrg} 417848b8605Smrg 418848b8605Smrgvoid GLAPIENTRY 419848b8605Smrg_mesa_WindowPos4fvMESA(const GLfloat *v) 420848b8605Smrg{ 421848b8605Smrg window_pos4f(v[0], v[1], v[2], v[3]); 422848b8605Smrg} 423848b8605Smrg 424848b8605Smrgvoid GLAPIENTRY 425848b8605Smrg_mesa_WindowPos4ivMESA(const GLint *v) 426848b8605Smrg{ 427848b8605Smrg window_pos4f((GLfloat) v[0], (GLfloat) v[1], 428848b8605Smrg (GLfloat) v[2], (GLfloat) v[3]); 429848b8605Smrg} 430848b8605Smrg 431848b8605Smrgvoid GLAPIENTRY 432848b8605Smrg_mesa_WindowPos4svMESA(const GLshort *v) 433848b8605Smrg{ 434848b8605Smrg window_pos4f(v[0], v[1], v[2], v[3]); 435848b8605Smrg} 436848b8605Smrg 437848b8605Smrg 438848b8605Smrg#if 0 439848b8605Smrg 440848b8605Smrg/* 441848b8605Smrg * OpenGL implementation of glWindowPos*MESA() 442848b8605Smrg */ 443848b8605Smrgvoid glWindowPos4fMESA( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) 444848b8605Smrg{ 445848b8605Smrg GLfloat fx, fy; 446848b8605Smrg 447848b8605Smrg /* Push current matrix mode and viewport attributes */ 448848b8605Smrg glPushAttrib( GL_TRANSFORM_BIT | GL_VIEWPORT_BIT ); 449848b8605Smrg 450848b8605Smrg /* Setup projection parameters */ 451848b8605Smrg glMatrixMode( GL_PROJECTION ); 452848b8605Smrg glPushMatrix(); 453848b8605Smrg glLoadIdentity(); 454848b8605Smrg glMatrixMode( GL_MODELVIEW ); 455848b8605Smrg glPushMatrix(); 456848b8605Smrg glLoadIdentity(); 457848b8605Smrg 458848b8605Smrg glDepthRange( z, z ); 459848b8605Smrg glViewport( (int) x - 1, (int) y - 1, 2, 2 ); 460848b8605Smrg 461848b8605Smrg /* set the raster (window) position */ 462848b8605Smrg fx = x - (int) x; 463848b8605Smrg fy = y - (int) y; 464848b8605Smrg glRasterPos4f( fx, fy, 0.0, w ); 465848b8605Smrg 466848b8605Smrg /* restore matrices, viewport and matrix mode */ 467848b8605Smrg glPopMatrix(); 468848b8605Smrg glMatrixMode( GL_PROJECTION ); 469848b8605Smrg glPopMatrix(); 470848b8605Smrg 471848b8605Smrg glPopAttrib(); 472848b8605Smrg} 473848b8605Smrg 474848b8605Smrg#endif 475848b8605Smrg 476848b8605Smrg 477848b8605Smrg/**********************************************************************/ 478848b8605Smrg/** \name Initialization */ 479848b8605Smrg/**********************************************************************/ 480848b8605Smrg/*@{*/ 481848b8605Smrg 482848b8605Smrg/** 483848b8605Smrg * Initialize the context current raster position information. 484848b8605Smrg * 485848b8605Smrg * \param ctx GL context. 486848b8605Smrg * 487848b8605Smrg * Initialize the current raster position information in 488848b8605Smrg * __struct gl_contextRec::Current, and adds the extension entry points to the 489848b8605Smrg * dispatcher. 490848b8605Smrg */ 491848b8605Smrgvoid _mesa_init_rastpos( struct gl_context * ctx ) 492848b8605Smrg{ 493848b8605Smrg int i; 494848b8605Smrg 495848b8605Smrg ASSIGN_4V( ctx->Current.RasterPos, 0.0, 0.0, 0.0, 1.0 ); 496848b8605Smrg ctx->Current.RasterDistance = 0.0; 497848b8605Smrg ASSIGN_4V( ctx->Current.RasterColor, 1.0, 1.0, 1.0, 1.0 ); 498848b8605Smrg ASSIGN_4V( ctx->Current.RasterSecondaryColor, 0.0, 0.0, 0.0, 1.0 ); 499848b8605Smrg for (i = 0; i < Elements(ctx->Current.RasterTexCoords); i++) 500848b8605Smrg ASSIGN_4V( ctx->Current.RasterTexCoords[i], 0.0, 0.0, 0.0, 1.0 ); 501848b8605Smrg ctx->Current.RasterPosValid = GL_TRUE; 502848b8605Smrg} 503848b8605Smrg 504848b8605Smrg/*@}*/ 505