shaderapi.h revision b8e80941
1/*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 2004-2007  Brian Paul   All Rights Reserved.
5 * Copyright (C) 2010  VMware, Inc.  All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27#ifndef SHADERAPI_H
28#define SHADERAPI_H
29
30
31#include "glheader.h"
32#include "compiler/shader_enums.h"
33
34#ifdef __cplusplus
35extern "C" {
36#endif
37
38
39struct _glapi_table;
40struct gl_context;
41struct gl_linked_shader;
42struct gl_pipeline_object;
43struct gl_program;
44struct gl_program_resource;
45struct gl_shader;
46struct gl_shader_program;
47
48extern GLbitfield
49_mesa_get_shader_flags(void);
50
51extern const char *
52_mesa_get_shader_capture_path(void);
53
54extern void
55_mesa_copy_string(GLchar *dst, GLsizei maxLength,
56                  GLsizei *length, const GLchar *src);
57
58extern void
59_mesa_use_shader_program(struct gl_context *ctx,
60                         struct gl_shader_program *shProg);
61
62extern void
63_mesa_active_program(struct gl_context *ctx, struct gl_shader_program *shProg,
64		     const char *caller);
65
66extern void
67_mesa_compile_shader(struct gl_context *ctx, struct gl_shader *sh);
68
69extern void
70_mesa_link_program(struct gl_context *ctx, struct gl_shader_program *sh_prog);
71
72extern unsigned
73_mesa_count_active_attribs(struct gl_shader_program *shProg);
74
75extern size_t
76_mesa_longest_attribute_name_length(struct gl_shader_program *shProg);
77
78extern void
79_mesa_shader_write_subroutine_indices(struct gl_context *ctx,
80                                      gl_shader_stage stage);
81
82void GLAPIENTRY
83_mesa_AttachObjectARB_no_error(GLhandleARB, GLhandleARB);
84
85extern void GLAPIENTRY
86_mesa_AttachObjectARB(GLhandleARB, GLhandleARB);
87
88extern void  GLAPIENTRY
89_mesa_CompileShader(GLuint);
90
91extern GLhandleARB GLAPIENTRY
92_mesa_CreateProgramObjectARB(void);
93
94GLhandleARB GLAPIENTRY
95_mesa_CreateShaderObjectARB_no_error(GLenum type);
96
97extern GLhandleARB GLAPIENTRY
98_mesa_CreateShaderObjectARB(GLenum type);
99
100extern void GLAPIENTRY
101_mesa_DeleteObjectARB(GLhandleARB obj);
102
103void GLAPIENTRY
104_mesa_DetachObjectARB_no_error(GLhandleARB, GLhandleARB);
105
106extern void GLAPIENTRY
107_mesa_DetachObjectARB(GLhandleARB, GLhandleARB);
108
109extern void GLAPIENTRY
110_mesa_GetAttachedObjectsARB(GLhandleARB, GLsizei, GLsizei *, GLhandleARB *);
111
112extern GLint GLAPIENTRY
113_mesa_GetFragDataLocation(GLuint program, const GLchar *name);
114
115extern GLint GLAPIENTRY
116_mesa_GetFragDataIndex(GLuint program, const GLchar *name);
117
118extern GLhandleARB GLAPIENTRY
119_mesa_GetHandleARB(GLenum pname);
120
121extern void GLAPIENTRY
122_mesa_GetInfoLogARB(GLhandleARB, GLsizei, GLsizei *, GLcharARB *);
123
124extern void GLAPIENTRY
125_mesa_GetObjectParameterfvARB(GLhandleARB, GLenum, GLfloat *);
126
127extern void GLAPIENTRY
128_mesa_GetObjectParameterivARB(GLhandleARB, GLenum, GLint *);
129
130extern void GLAPIENTRY
131_mesa_GetShaderSource(GLuint, GLsizei, GLsizei *, GLchar *);
132
133extern GLboolean GLAPIENTRY
134_mesa_IsProgram(GLuint name);
135
136extern GLboolean GLAPIENTRY
137_mesa_IsShader(GLuint name);
138
139void GLAPIENTRY
140_mesa_LinkProgram_no_error(GLuint programObj);
141
142extern void GLAPIENTRY
143_mesa_LinkProgram(GLuint programObj);
144
145void GLAPIENTRY
146_mesa_ShaderSource_no_error(GLuint, GLsizei, const GLchar* const *,
147                            const GLint *);
148
149extern void GLAPIENTRY
150_mesa_ShaderSource(GLuint, GLsizei, const GLchar* const *, const GLint *);
151
152void GLAPIENTRY
153_mesa_UseProgram_no_error(GLuint);
154extern void GLAPIENTRY
155_mesa_UseProgram(GLuint);
156
157extern void GLAPIENTRY
158_mesa_ValidateProgram(GLuint);
159
160
161void GLAPIENTRY
162_mesa_BindAttribLocation_no_error(GLuint program, GLuint, const GLchar *);
163
164extern void GLAPIENTRY
165_mesa_BindAttribLocation(GLuint program, GLuint, const GLchar *);
166
167extern void GLAPIENTRY
168_mesa_BindFragDataLocation(GLuint program, GLuint colorNumber,
169                           const GLchar *name);
170
171extern void GLAPIENTRY
172_mesa_BindFragDataLocationIndexed(GLuint program, GLuint colorNumber,
173                                  GLuint index, const GLchar *name);
174
175extern void GLAPIENTRY
176_mesa_BindFragDataLocation_no_error(GLuint program, GLuint colorNumber,
177                                    const GLchar *name);
178
179extern void GLAPIENTRY
180_mesa_BindFragDataLocationIndexed_no_error(GLuint program, GLuint colorNumber,
181                                           GLuint index, const GLchar *name);
182
183extern void GLAPIENTRY
184_mesa_GetActiveAttrib(GLuint, GLuint, GLsizei, GLsizei *, GLint *,
185                         GLenum *, GLchar *);
186
187extern GLint GLAPIENTRY
188_mesa_GetAttribLocation(GLuint, const GLchar *);
189
190void GLAPIENTRY
191_mesa_AttachShader_no_error(GLuint program, GLuint shader);
192
193extern void GLAPIENTRY
194_mesa_AttachShader(GLuint program, GLuint shader);
195
196GLuint GLAPIENTRY
197_mesa_CreateShader_no_error(GLenum);
198
199extern GLuint GLAPIENTRY
200_mesa_CreateShader(GLenum);
201
202extern GLuint GLAPIENTRY
203_mesa_CreateProgram(void);
204
205extern void GLAPIENTRY
206_mesa_DeleteProgram(GLuint program);
207
208extern void GLAPIENTRY
209_mesa_DeleteShader(GLuint shader);
210
211void GLAPIENTRY
212_mesa_DetachShader_no_error(GLuint program, GLuint shader);
213
214extern void GLAPIENTRY
215_mesa_DetachShader(GLuint program, GLuint shader);
216
217extern void GLAPIENTRY
218_mesa_GetAttachedShaders(GLuint program, GLsizei maxCount,
219                         GLsizei *count, GLuint *obj);
220
221extern void GLAPIENTRY
222_mesa_GetProgramiv(GLuint program, GLenum pname, GLint *params);
223
224extern void GLAPIENTRY
225_mesa_GetProgramInfoLog(GLuint program, GLsizei bufSize,
226                        GLsizei *length, GLchar *infoLog);
227
228extern void GLAPIENTRY
229_mesa_GetShaderiv(GLuint shader, GLenum pname, GLint *params);
230
231extern void GLAPIENTRY
232_mesa_GetShaderInfoLog(GLuint shader, GLsizei bufSize,
233                       GLsizei *length, GLchar *infoLog);
234
235
236extern void GLAPIENTRY
237_mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype,
238                               GLint *range, GLint *precision);
239
240extern void GLAPIENTRY
241_mesa_ReleaseShaderCompiler(void);
242
243extern void GLAPIENTRY
244_mesa_ShaderBinary(GLint n, const GLuint *shaders, GLenum binaryformat,
245                   const void* binary, GLint length);
246
247extern void GLAPIENTRY
248_mesa_GetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length,
249                       GLenum *binaryFormat, GLvoid *binary);
250
251extern void GLAPIENTRY
252_mesa_ProgramBinary(GLuint program, GLenum binaryFormat,
253                    const GLvoid *binary, GLsizei length);
254
255void GLAPIENTRY
256_mesa_ProgramParameteri_no_error(GLuint program, GLenum pname, GLint value);
257
258extern void GLAPIENTRY
259_mesa_ProgramParameteri(GLuint program, GLenum pname, GLint value);
260
261void
262_mesa_use_program(struct gl_context *ctx, gl_shader_stage stage,
263                  struct gl_shader_program *shProg, struct gl_program *prog,
264                  struct gl_pipeline_object *shTarget);
265
266extern void
267_mesa_copy_linked_program_data(const struct gl_shader_program *src,
268                               struct gl_linked_shader *dst_sh);
269
270extern bool
271_mesa_validate_shader_target(const struct gl_context *ctx, GLenum type);
272
273
274/* GL_ARB_separate_shader_objects */
275extern GLuint GLAPIENTRY
276_mesa_CreateShaderProgramv(GLenum type, GLsizei count,
277                           const GLchar* const *strings);
278
279/* GL_ARB_program_resource_query */
280extern const char*
281_mesa_program_resource_name(struct gl_program_resource *res);
282
283extern unsigned
284_mesa_program_resource_array_size(struct gl_program_resource *res);
285
286extern GLuint
287_mesa_program_resource_index(struct gl_shader_program *shProg,
288                             struct gl_program_resource *res);
289
290extern struct gl_program_resource *
291_mesa_program_resource_find_name(struct gl_shader_program *shProg,
292                                 GLenum programInterface, const char *name,
293                                 unsigned *array_index);
294
295extern struct gl_program_resource *
296_mesa_program_resource_find_index(struct gl_shader_program *shProg,
297                                  GLenum programInterface, GLuint index);
298
299extern bool
300_mesa_get_program_resource_name(struct gl_shader_program *shProg,
301                                GLenum programInterface, GLuint index,
302                                GLsizei bufSize, GLsizei *length,
303                                GLchar *name, const char *caller);
304
305extern unsigned
306_mesa_program_resource_name_len(struct gl_program_resource *res);
307
308extern GLint
309_mesa_program_resource_location(struct gl_shader_program *shProg,
310                                GLenum programInterface, const char *name);
311
312extern GLint
313_mesa_program_resource_location_index(struct gl_shader_program *shProg,
314                                      GLenum programInterface, const char *name);
315
316extern unsigned
317_mesa_program_resource_prop(struct gl_shader_program *shProg,
318                            struct gl_program_resource *res, GLuint index,
319                            const GLenum prop, GLint *val, const char *caller);
320
321extern void
322_mesa_get_program_resourceiv(struct gl_shader_program *shProg,
323                             GLenum programInterface, GLuint index,
324                             GLsizei propCount, const GLenum *props,
325                             GLsizei bufSize, GLsizei *length,
326                             GLint *params);
327
328/* GL_ARB_tessellation_shader */
329void GLAPIENTRY
330_mesa_PatchParameteri_no_error(GLenum pname, GLint value);
331
332extern void GLAPIENTRY
333_mesa_PatchParameteri(GLenum pname, GLint value);
334
335extern void GLAPIENTRY
336_mesa_PatchParameterfv(GLenum pname, const GLfloat *values);
337
338/* GL_ARB_shader_subroutine */
339void
340_mesa_program_init_subroutine_defaults(struct gl_context *ctx,
341                                       struct gl_program *prog);
342
343extern GLint GLAPIENTRY
344_mesa_GetSubroutineUniformLocation(GLuint program, GLenum shadertype,
345                                   const GLchar *name);
346
347extern GLuint GLAPIENTRY
348_mesa_GetSubroutineIndex(GLuint program, GLenum shadertype,
349                         const GLchar *name);
350
351extern GLvoid GLAPIENTRY
352_mesa_GetActiveSubroutineUniformiv(GLuint program, GLenum shadertype,
353                                   GLuint index, GLenum pname, GLint *values);
354
355extern GLvoid GLAPIENTRY
356_mesa_GetActiveSubroutineUniformName(GLuint program, GLenum shadertype,
357                                     GLuint index, GLsizei bufsize,
358                                     GLsizei *length, GLchar *name);
359
360extern GLvoid GLAPIENTRY
361_mesa_GetActiveSubroutineName(GLuint program, GLenum shadertype,
362                              GLuint index, GLsizei bufsize,
363                              GLsizei *length, GLchar *name);
364
365extern GLvoid GLAPIENTRY
366_mesa_UniformSubroutinesuiv(GLenum shadertype, GLsizei count,
367                            const GLuint *indices);
368
369extern GLvoid GLAPIENTRY
370_mesa_GetUniformSubroutineuiv(GLenum shadertype, GLint location,
371                              GLuint *params);
372
373extern GLvoid GLAPIENTRY
374_mesa_GetProgramStageiv(GLuint program, GLenum shadertype,
375                        GLenum pname, GLint *values);
376
377GLcharARB *
378_mesa_read_shader_source(const gl_shader_stage stage, const char *source);
379
380void
381_mesa_dump_shader_source(const gl_shader_stage stage, const char *source);
382
383#ifdef __cplusplus
384}
385#endif
386
387#endif /* SHADERAPI_H */
388