shaderimage.c revision 848b8605
1/*
2 * Copyright 2013 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 *
23 * Authors:
24 *    Francisco Jerez <currojerez@riseup.net>
25 */
26
27#include <assert.h>
28
29#include "shaderimage.h"
30#include "mtypes.h"
31#include "formats.h"
32#include "errors.h"
33#include "context.h"
34#include "texobj.h"
35#include "teximage.h"
36#include "enums.h"
37
38/*
39 * Define endian-invariant aliases for some mesa formats that are
40 * defined in terms of their channel layout from LSB to MSB in a
41 * 32-bit word.  The actual byte offsets matter here because the user
42 * is allowed to bit-cast one format into another and get predictable
43 * results.
44 */
45#ifdef MESA_BIG_ENDIAN
46# define MESA_FORMAT_RGBA_8 MESA_FORMAT_A8B8G8R8_UNORM
47# define MESA_FORMAT_RG_16 MESA_FORMAT_G16R16_UNORM
48# define MESA_FORMAT_RG_8 MESA_FORMAT_G8R8_UNORM
49# define MESA_FORMAT_SIGNED_RGBA_8 MESA_FORMAT_A8B8G8R8_SNORM
50# define MESA_FORMAT_SIGNED_RG_16 MESA_FORMAT_G16R16_SNORM
51# define MESA_FORMAT_SIGNED_RG_8 MESA_FORMAT_G8R8_SNORM
52#else
53# define MESA_FORMAT_RGBA_8 MESA_FORMAT_R8G8B8A8_UNORM
54# define MESA_FORMAT_RG_16 MESA_FORMAT_R16G16_UNORM
55# define MESA_FORMAT_RG_8 MESA_FORMAT_R8G8_UNORM
56# define MESA_FORMAT_SIGNED_RGBA_8 MESA_FORMAT_R8G8B8A8_SNORM
57# define MESA_FORMAT_SIGNED_RG_16 MESA_FORMAT_R16G16_SNORM
58# define MESA_FORMAT_SIGNED_RG_8 MESA_FORMAT_R8G8_SNORM
59#endif
60
61static mesa_format
62get_image_format(GLenum format)
63{
64   switch (format) {
65   case GL_RGBA32F:
66      return MESA_FORMAT_RGBA_FLOAT32;
67
68   case GL_RGBA16F:
69      return MESA_FORMAT_RGBA_FLOAT16;
70
71   case GL_RG32F:
72      return MESA_FORMAT_RG_FLOAT32;
73
74   case GL_RG16F:
75      return MESA_FORMAT_RG_FLOAT16;
76
77   case GL_R11F_G11F_B10F:
78      return MESA_FORMAT_R11G11B10_FLOAT;
79
80   case GL_R32F:
81      return MESA_FORMAT_R_FLOAT32;
82
83   case GL_R16F:
84      return MESA_FORMAT_R_FLOAT16;
85
86   case GL_RGBA32UI:
87      return MESA_FORMAT_RGBA_UINT32;
88
89   case GL_RGBA16UI:
90      return MESA_FORMAT_RGBA_UINT16;
91
92   case GL_RGB10_A2UI:
93      return MESA_FORMAT_R10G10B10A2_UINT;
94
95   case GL_RGBA8UI:
96      return MESA_FORMAT_RGBA_UINT8;
97
98   case GL_RG32UI:
99      return MESA_FORMAT_RG_UINT32;
100
101   case GL_RG16UI:
102      return MESA_FORMAT_RG_UINT16;
103
104   case GL_RG8UI:
105      return MESA_FORMAT_RG_UINT8;
106
107   case GL_R32UI:
108      return MESA_FORMAT_R_UINT32;
109
110   case GL_R16UI:
111      return MESA_FORMAT_R_UINT16;
112
113   case GL_R8UI:
114      return MESA_FORMAT_R_UINT8;
115
116   case GL_RGBA32I:
117      return MESA_FORMAT_RGBA_SINT32;
118
119   case GL_RGBA16I:
120      return MESA_FORMAT_RGBA_SINT16;
121
122   case GL_RGBA8I:
123      return MESA_FORMAT_RGBA_SINT8;
124
125   case GL_RG32I:
126      return MESA_FORMAT_RG_SINT32;
127
128   case GL_RG16I:
129      return MESA_FORMAT_RG_SINT16;
130
131   case GL_RG8I:
132      return MESA_FORMAT_RG_SINT8;
133
134   case GL_R32I:
135      return MESA_FORMAT_R_SINT32;
136
137   case GL_R16I:
138      return MESA_FORMAT_R_SINT16;
139
140   case GL_R8I:
141      return MESA_FORMAT_R_SINT8;
142
143   case GL_RGBA16:
144      return MESA_FORMAT_RGBA_UNORM16;
145
146   case GL_RGB10_A2:
147      return MESA_FORMAT_R10G10B10A2_UNORM;
148
149   case GL_RGBA8:
150      return MESA_FORMAT_RGBA_8;
151
152   case GL_RG16:
153      return MESA_FORMAT_RG_16;
154
155   case GL_RG8:
156      return MESA_FORMAT_RG_8;
157
158   case GL_R16:
159      return MESA_FORMAT_R_UNORM16;
160
161   case GL_R8:
162      return MESA_FORMAT_R_UNORM8;
163
164   case GL_RGBA16_SNORM:
165      return MESA_FORMAT_RGBA_SNORM16;
166
167   case GL_RGBA8_SNORM:
168      return MESA_FORMAT_SIGNED_RGBA_8;
169
170   case GL_RG16_SNORM:
171      return MESA_FORMAT_SIGNED_RG_16;
172
173   case GL_RG8_SNORM:
174      return MESA_FORMAT_SIGNED_RG_8;
175
176   case GL_R16_SNORM:
177      return MESA_FORMAT_R_SNORM16;
178
179   case GL_R8_SNORM:
180      return MESA_FORMAT_R_SNORM8;
181
182   default:
183      return MESA_FORMAT_NONE;
184   }
185}
186
187enum image_format_class
188{
189   /** Not a valid image format. */
190   IMAGE_FORMAT_CLASS_NONE = 0,
191
192   /** Classes of image formats you can cast into each other. */
193   /** \{ */
194   IMAGE_FORMAT_CLASS_1X8,
195   IMAGE_FORMAT_CLASS_1X16,
196   IMAGE_FORMAT_CLASS_1X32,
197   IMAGE_FORMAT_CLASS_2X8,
198   IMAGE_FORMAT_CLASS_2X16,
199   IMAGE_FORMAT_CLASS_2X32,
200   IMAGE_FORMAT_CLASS_10_11_11,
201   IMAGE_FORMAT_CLASS_4X8,
202   IMAGE_FORMAT_CLASS_4X16,
203   IMAGE_FORMAT_CLASS_4X32,
204   IMAGE_FORMAT_CLASS_2_10_10_10
205   /** \} */
206};
207
208static enum image_format_class
209get_image_format_class(mesa_format format)
210{
211   switch (format) {
212   case MESA_FORMAT_RGBA_FLOAT32:
213      return IMAGE_FORMAT_CLASS_4X32;
214
215   case MESA_FORMAT_RGBA_FLOAT16:
216      return IMAGE_FORMAT_CLASS_4X16;
217
218   case MESA_FORMAT_RG_FLOAT32:
219      return IMAGE_FORMAT_CLASS_2X32;
220
221   case MESA_FORMAT_RG_FLOAT16:
222      return IMAGE_FORMAT_CLASS_2X16;
223
224   case MESA_FORMAT_R11G11B10_FLOAT:
225      return IMAGE_FORMAT_CLASS_10_11_11;
226
227   case MESA_FORMAT_R_FLOAT32:
228      return IMAGE_FORMAT_CLASS_1X32;
229
230   case MESA_FORMAT_R_FLOAT16:
231      return IMAGE_FORMAT_CLASS_1X16;
232
233   case MESA_FORMAT_RGBA_UINT32:
234      return IMAGE_FORMAT_CLASS_4X32;
235
236   case MESA_FORMAT_RGBA_UINT16:
237      return IMAGE_FORMAT_CLASS_4X16;
238
239   case MESA_FORMAT_R10G10B10A2_UINT:
240      return IMAGE_FORMAT_CLASS_2_10_10_10;
241
242   case MESA_FORMAT_RGBA_UINT8:
243      return IMAGE_FORMAT_CLASS_4X8;
244
245   case MESA_FORMAT_RG_UINT32:
246      return IMAGE_FORMAT_CLASS_2X32;
247
248   case MESA_FORMAT_RG_UINT16:
249      return IMAGE_FORMAT_CLASS_2X16;
250
251   case MESA_FORMAT_RG_UINT8:
252      return IMAGE_FORMAT_CLASS_2X8;
253
254   case MESA_FORMAT_R_UINT32:
255      return IMAGE_FORMAT_CLASS_1X32;
256
257   case MESA_FORMAT_R_UINT16:
258      return IMAGE_FORMAT_CLASS_1X16;
259
260   case MESA_FORMAT_R_UINT8:
261      return IMAGE_FORMAT_CLASS_1X8;
262
263   case MESA_FORMAT_RGBA_SINT32:
264      return IMAGE_FORMAT_CLASS_4X32;
265
266   case MESA_FORMAT_RGBA_SINT16:
267      return IMAGE_FORMAT_CLASS_4X16;
268
269   case MESA_FORMAT_RGBA_SINT8:
270      return IMAGE_FORMAT_CLASS_4X8;
271
272   case MESA_FORMAT_RG_SINT32:
273      return IMAGE_FORMAT_CLASS_2X32;
274
275   case MESA_FORMAT_RG_SINT16:
276      return IMAGE_FORMAT_CLASS_2X16;
277
278   case MESA_FORMAT_RG_SINT8:
279      return IMAGE_FORMAT_CLASS_2X8;
280
281   case MESA_FORMAT_R_SINT32:
282      return IMAGE_FORMAT_CLASS_1X32;
283
284   case MESA_FORMAT_R_SINT16:
285      return IMAGE_FORMAT_CLASS_1X16;
286
287   case MESA_FORMAT_R_SINT8:
288      return IMAGE_FORMAT_CLASS_1X8;
289
290   case MESA_FORMAT_RGBA_UNORM16:
291      return IMAGE_FORMAT_CLASS_4X16;
292
293   case MESA_FORMAT_R10G10B10A2_UNORM:
294      return IMAGE_FORMAT_CLASS_2_10_10_10;
295
296   case MESA_FORMAT_RGBA_8:
297      return IMAGE_FORMAT_CLASS_4X8;
298
299   case MESA_FORMAT_RG_16:
300      return IMAGE_FORMAT_CLASS_2X16;
301
302   case MESA_FORMAT_RG_8:
303      return IMAGE_FORMAT_CLASS_2X8;
304
305   case MESA_FORMAT_R_UNORM16:
306      return IMAGE_FORMAT_CLASS_1X16;
307
308   case MESA_FORMAT_R_UNORM8:
309      return IMAGE_FORMAT_CLASS_1X8;
310
311   case MESA_FORMAT_RGBA_SNORM16:
312      return IMAGE_FORMAT_CLASS_4X16;
313
314   case MESA_FORMAT_SIGNED_RGBA_8:
315      return IMAGE_FORMAT_CLASS_4X8;
316
317   case MESA_FORMAT_SIGNED_RG_16:
318      return IMAGE_FORMAT_CLASS_2X16;
319
320   case MESA_FORMAT_SIGNED_RG_8:
321      return IMAGE_FORMAT_CLASS_2X8;
322
323   case MESA_FORMAT_R_SNORM16:
324      return IMAGE_FORMAT_CLASS_1X16;
325
326   case MESA_FORMAT_R_SNORM8:
327      return IMAGE_FORMAT_CLASS_1X8;
328
329   default:
330      return IMAGE_FORMAT_CLASS_NONE;
331   }
332}
333
334static GLboolean
335validate_image_unit(struct gl_context *ctx, struct gl_image_unit *u)
336{
337   struct gl_texture_object *t = u->TexObj;
338   struct gl_texture_image *img;
339
340   if (!t || u->Level < t->BaseLevel ||
341       u->Level > t->_MaxLevel)
342      return GL_FALSE;
343
344   _mesa_test_texobj_completeness(ctx, t);
345
346   if ((u->Level == t->BaseLevel && !t->_BaseComplete) ||
347       (u->Level != t->BaseLevel && !t->_MipmapComplete))
348      return GL_FALSE;
349
350   if (_mesa_tex_target_is_layered(t->Target) &&
351       u->Layer >= _mesa_get_texture_layers(t, u->Level))
352      return GL_FALSE;
353
354   if (t->Target == GL_TEXTURE_CUBE_MAP)
355      img = t->Image[u->Layer][u->Level];
356   else
357      img = t->Image[0][u->Level];
358
359   if (!img || img->Border ||
360       get_image_format_class(img->TexFormat) == IMAGE_FORMAT_CLASS_NONE ||
361       img->NumSamples > ctx->Const.MaxImageSamples)
362      return GL_FALSE;
363
364   switch (t->ImageFormatCompatibilityType) {
365   case GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE:
366      if (_mesa_get_format_bytes(img->TexFormat) !=
367          _mesa_get_format_bytes(u->_ActualFormat))
368         return GL_FALSE;
369      break;
370
371   case GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS:
372      if (get_image_format_class(img->TexFormat) !=
373          get_image_format_class(u->_ActualFormat))
374         return GL_FALSE;
375      break;
376
377   default:
378      assert(!"Unexpected image format compatibility type");
379   }
380
381   return GL_TRUE;
382}
383
384void
385_mesa_validate_image_units(struct gl_context *ctx)
386{
387   int i;
388
389   for (i = 0; i < ctx->Const.MaxImageUnits; ++i) {
390      struct gl_image_unit *u = &ctx->ImageUnits[i];
391      u->_Valid = validate_image_unit(ctx, u);
392   }
393}
394
395static GLboolean
396validate_bind_image_texture(struct gl_context *ctx, GLuint unit,
397                            GLuint texture, GLint level, GLboolean layered,
398                            GLint layer, GLenum access, GLenum format)
399{
400   assert(ctx->Const.MaxImageUnits <= MAX_IMAGE_UNITS);
401
402   if (unit >= ctx->Const.MaxImageUnits) {
403      _mesa_error(ctx, GL_INVALID_VALUE, "glBindImageTexture(unit)");
404      return GL_FALSE;
405   }
406
407   if (level < 0) {
408      _mesa_error(ctx, GL_INVALID_VALUE, "glBindImageTexture(level)");
409      return GL_FALSE;
410   }
411
412   if (layer < 0) {
413      _mesa_error(ctx, GL_INVALID_VALUE, "glBindImageTexture(layer)");
414      return GL_FALSE;
415   }
416
417   if (access != GL_READ_ONLY &&
418       access != GL_WRITE_ONLY &&
419       access != GL_READ_WRITE) {
420      _mesa_error(ctx, GL_INVALID_VALUE, "glBindImageTexture(access)");
421      return GL_FALSE;
422   }
423
424   if (!get_image_format(format)) {
425      _mesa_error(ctx, GL_INVALID_VALUE, "glBindImageTexture(format)");
426      return GL_FALSE;
427   }
428
429   return GL_TRUE;
430}
431
432void GLAPIENTRY
433_mesa_BindImageTexture(GLuint unit, GLuint texture, GLint level,
434                       GLboolean layered, GLint layer, GLenum access,
435                       GLenum format)
436{
437   GET_CURRENT_CONTEXT(ctx);
438   struct gl_texture_object *t = NULL;
439   struct gl_image_unit *u;
440
441   if (!validate_bind_image_texture(ctx, unit, texture, level,
442                                    layered, layer, access, format))
443      return;
444
445   u = &ctx->ImageUnits[unit];
446
447   FLUSH_VERTICES(ctx, 0);
448   ctx->NewDriverState |= ctx->DriverFlags.NewImageUnits;
449
450   if (texture) {
451      t = _mesa_lookup_texture(ctx, texture);
452      if (!t) {
453         _mesa_error(ctx, GL_INVALID_VALUE, "glBindImageTexture(texture)");
454         return;
455      }
456
457      _mesa_reference_texobj(&u->TexObj, t);
458      u->Level = level;
459      u->Access = access;
460      u->Format = format;
461      u->_ActualFormat = get_image_format(format);
462
463      if (_mesa_tex_target_is_layered(t->Target)) {
464         u->Layered = layered;
465         u->Layer = (layered ? 0 : layer);
466      } else {
467         u->Layered = GL_FALSE;
468         u->Layer = 0;
469      }
470
471   } else {
472      _mesa_reference_texobj(&u->TexObj, NULL);
473   }
474
475   u->_Valid = validate_image_unit(ctx, u);
476
477   if (ctx->Driver.BindImageTexture)
478      ctx->Driver.BindImageTexture(ctx, u, t, level, layered,
479                                   layer, access, format);
480}
481
482void GLAPIENTRY
483_mesa_BindImageTextures(GLuint first, GLsizei count, const GLuint *textures)
484{
485   GET_CURRENT_CONTEXT(ctx);
486   int i;
487
488   if (!ctx->Extensions.ARB_shader_image_load_store) {
489      _mesa_error(ctx, GL_INVALID_OPERATION, "glBindImageTextures()");
490      return;
491   }
492
493   if (first + count > ctx->Const.MaxImageUnits) {
494      /* The ARB_multi_bind spec says:
495       *
496       *    "An INVALID_OPERATION error is generated if <first> + <count>
497       *     is greater than the number of image units supported by
498       *     the implementation."
499       */
500      _mesa_error(ctx, GL_INVALID_OPERATION,
501                  "glBindImageTextures(first=%u + count=%d > the value of "
502                  "GL_MAX_IMAGE_UNITS=%u)",
503                  first, count, ctx->Const.MaxImageUnits);
504      return;
505   }
506
507   /* Assume that at least one binding will be changed */
508   FLUSH_VERTICES(ctx, 0);
509   ctx->NewDriverState |= ctx->DriverFlags.NewImageUnits;
510
511   /* Note that the error semantics for multi-bind commands differ from
512    * those of other GL commands.
513    *
514    * The Issues section in the ARB_multi_bind spec says:
515    *
516    *    "(11) Typically, OpenGL specifies that if an error is generated by
517    *          a command, that command has no effect.  This is somewhat
518    *          unfortunate for multi-bind commands, because it would require
519    *          a first pass to scan the entire list of bound objects for
520    *          errors and then a second pass to actually perform the
521    *          bindings.  Should we have different error semantics?
522    *
523    *       RESOLVED:  Yes.  In this specification, when the parameters for
524    *       one of the <count> binding points are invalid, that binding
525    *       point is not updated and an error will be generated.  However,
526    *       other binding points in the same command will be updated if
527    *       their parameters are valid and no other error occurs."
528    */
529
530   _mesa_begin_texture_lookups(ctx);
531
532   for (i = 0; i < count; i++) {
533      struct gl_image_unit *u = &ctx->ImageUnits[first + i];
534      const GLuint texture = textures ? textures[i] : 0;
535
536      if (texture != 0) {
537         struct gl_texture_object *texObj;
538         struct gl_texture_image *image;
539         mesa_format actualFormat;
540
541         if (!u->TexObj || u->TexObj->Name != texture) {
542            texObj = _mesa_lookup_texture_locked(ctx, texture);
543            if (!texObj) {
544               /* The ARB_multi_bind spec says:
545                *
546                *    "An INVALID_OPERATION error is generated if any value
547                *     in <textures> is not zero or the name of an existing
548                *     texture object (per binding)."
549                */
550               _mesa_error(ctx, GL_INVALID_OPERATION,
551                           "glBindImageTextures(textures[%d]=%u "
552                           "is not zero or the name of an existing texture "
553                           "object)", i, texture);
554               continue;
555            }
556         } else {
557            texObj = u->TexObj;
558         }
559
560         image = texObj->Image[0][0];
561
562         if (!image || image->Width == 0 || image->Height == 0 || image->Depth == 0) {
563            /* The ARB_multi_bind spec says:
564             *
565             *    "An INVALID_OPERATION error is generated if the width,
566             *     height, or depth of the level zero texture image of
567             *     any texture in <textures> is zero (per binding)."
568             */
569            _mesa_error(ctx, GL_INVALID_OPERATION,
570                        "glBindImageTextures(the width, height or depth "
571                        "of the level zero texture image of "
572                        "textures[%d]=%u is zero)", i, texture);
573            continue;
574         }
575
576         actualFormat = get_image_format(image->InternalFormat);
577
578         if (actualFormat == MESA_FORMAT_NONE) {
579            /* The ARB_multi_bind spec says:
580             *
581             *   "An INVALID_OPERATION error is generated if the internal
582             *    format of the level zero texture image of any texture
583             *    in <textures> is not found in table 8.33 (per binding)."
584             */
585            _mesa_error(ctx, GL_INVALID_OPERATION,
586                        "glBindImageTextures(the internal format %s of "
587                        "the level zero texture image of textures[%d]=%u "
588                        "is not supported)",
589                        _mesa_lookup_enum_by_nr(image->InternalFormat),
590                        i, texture);
591            continue;
592         }
593
594         /* Update the texture binding */
595         _mesa_reference_texobj(&u->TexObj, texObj);
596         u->Level = 0;
597         u->Layered = _mesa_tex_target_is_layered(texObj->Target);
598         u->Layer = 0;
599         u->Access = GL_READ_WRITE;
600         u->Format = image->InternalFormat;
601         u->_ActualFormat = actualFormat;
602         u->_Valid = validate_image_unit(ctx, u);
603      } else {
604         /* Unbind the texture from the unit */
605         _mesa_reference_texobj(&u->TexObj, NULL);
606         u->Level = 0;
607         u->Layered = GL_FALSE;
608         u->Layer = 0;
609         u->Access = GL_READ_ONLY;
610         u->Format = GL_R8;
611         u->_ActualFormat = MESA_FORMAT_R_UNORM8;
612         u->_Valid = GL_FALSE;
613      }
614
615      /* Pass the BindImageTexture call down to the device driver */
616      if (ctx->Driver.BindImageTexture)
617         ctx->Driver.BindImageTexture(ctx, u, u->TexObj, u->Level, u->Layered,
618                                      u->Layer, u->Access, u->Format);
619   }
620
621   _mesa_end_texture_lookups(ctx);
622}
623
624void GLAPIENTRY
625_mesa_MemoryBarrier(GLbitfield barriers)
626{
627   GET_CURRENT_CONTEXT(ctx);
628
629   if (ctx->Driver.MemoryBarrier)
630      ctx->Driver.MemoryBarrier(ctx, barriers);
631}
632